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authormegamage <none@none>2009-02-08 21:45:31 -0600
committermegamage <none@none>2009-02-08 21:45:31 -0600
commit11b9bd42f76db238af914112bdc065fc8293451d (patch)
tree528b63daff3c2539ffa88cc44484e05c9a88e37b /src/game/Player.cpp
parenta908f8d0024fafc3238201e4c9fa872446b07c04 (diff)
Fixes and cleanups in loot code. Author: VladimirMangos
* Move not-normal loot tables generation in single place (Loot::FillLoot function) for group and non group case. * Simplify LootView code. --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp57
1 files changed, 12 insertions, 45 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 7ee991999cb..85d0dcbdcc5 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -7603,11 +7603,11 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
{
sLog.outDebug(" if(lootid)");
loot->clear();
- loot->FillLoot(lootid, LootTemplates_Gameobject, this);
+ loot->FillLoot(lootid, LootTemplates_Gameobject, this, false);
}
if(loot_type == LOOT_FISHING)
- go->getFishLoot(loot);
+ go->getFishLoot(loot,this);
go->SetLootState(GO_ACTIVATED);
}
@@ -7630,7 +7630,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
{
item->m_lootGenerated = true;
loot->clear();
- loot->FillLoot(item->GetProto()->DisenchantID, LootTemplates_Disenchant, this);
+ loot->FillLoot(item->GetProto()->DisenchantID, LootTemplates_Disenchant, this,true);
}
}
else if(loot_type == LOOT_PROSPECTING)
@@ -7641,7 +7641,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
{
item->m_lootGenerated = true;
loot->clear();
- loot->FillLoot(item->GetEntry(), LootTemplates_Prospecting, this);
+ loot->FillLoot(item->GetEntry(), LootTemplates_Prospecting, this,true);
}
}
else if(loot_type == LOOT_MILLING)
@@ -7652,7 +7652,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
{
item->m_lootGenerated = true;
loot->clear();
- loot->FillLoot(item->GetEntry(), LootTemplates_Milling, this);
+ loot->FillLoot(item->GetEntry(), LootTemplates_Milling, this,true);
}
}
else
@@ -7663,7 +7663,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
{
item->m_lootGenerated = true;
loot->clear();
- loot->FillLoot(item->GetEntry(), LootTemplates_Item, this);
+ loot->FillLoot(item->GetEntry(), LootTemplates_Item, this,true);
loot->generateMoneyLoot(item->GetProto()->MinMoneyLoot,item->GetProto()->MaxMoneyLoot);
}
@@ -7723,7 +7723,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
loot->clear();
if (uint32 lootid = creature->GetCreatureInfo()->pickpocketLootId)
- loot->FillLoot(lootid, LootTemplates_Pickpocketing, this);
+ loot->FillLoot(lootid, LootTemplates_Pickpocketing, this, false);
// Generate extra money for pick pocket loot
const uint32 a = urand(0, creature->getLevel()/2);
@@ -7753,7 +7753,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
loot->clear();
if (uint32 lootid = creature->GetCreatureInfo()->lootid)
- loot->FillLoot(lootid, LootTemplates_Creature, recipient);
+ loot->FillLoot(lootid, LootTemplates_Creature, recipient, false);
loot->generateMoneyLoot(creature->GetCreatureInfo()->mingold,creature->GetCreatureInfo()->maxgold);
@@ -7783,7 +7783,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
if (loot_type == LOOT_SKINNING)
{
loot->clear();
- loot->FillLoot(creature->GetCreatureInfo()->SkinLootId, LootTemplates_Skinning, this);
+ loot->FillLoot(creature->GetCreatureInfo()->SkinLootId, LootTemplates_Skinning, this, false);
}
// set group rights only for loot_type != LOOT_SKINNING
else
@@ -7817,39 +7817,6 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
SetLootGUID(guid);
- QuestItemList *q_list = 0;
- if (permission != NONE_PERMISSION)
- {
- QuestItemMap const& lootPlayerQuestItems = loot->GetPlayerQuestItems();
- QuestItemMap::const_iterator itr = lootPlayerQuestItems.find(GetGUIDLow());
- if (itr == lootPlayerQuestItems.end())
- q_list = loot->FillQuestLoot(this);
- else
- q_list = itr->second;
- }
-
- QuestItemList *ffa_list = 0;
- if (permission != NONE_PERMISSION)
- {
- QuestItemMap const& lootPlayerFFAItems = loot->GetPlayerFFAItems();
- QuestItemMap::const_iterator itr = lootPlayerFFAItems.find(GetGUIDLow());
- if (itr == lootPlayerFFAItems.end())
- ffa_list = loot->FillFFALoot(this);
- else
- ffa_list = itr->second;
- }
-
- QuestItemList *conditional_list = 0;
- if (permission != NONE_PERMISSION)
- {
- QuestItemMap const& lootPlayerNonQuestNonFFAConditionalItems = loot->GetPlayerNonQuestNonFFAConditionalItems();
- QuestItemMap::const_iterator itr = lootPlayerNonQuestNonFFAConditionalItems.find(GetGUIDLow());
- if (itr == lootPlayerNonQuestNonFFAConditionalItems.end())
- conditional_list = loot->FillNonQuestNonFFAConditionalLoot(this);
- else
- conditional_list = itr->second;
- }
-
// LOOT_PICKPOCKETING, LOOT_PROSPECTING, LOOT_DISENCHANTING, LOOT_INSIGNIA and LOOT_MILLING unsupported by client, sending LOOT_SKINNING instead
if(loot_type == LOOT_PICKPOCKETING || loot_type == LOOT_DISENCHANTING || loot_type == LOOT_PROSPECTING || loot_type == LOOT_INSIGNIA || loot_type == LOOT_MILLING)
loot_type = LOOT_SKINNING;
@@ -7861,7 +7828,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
data << uint64(guid);
data << uint8(loot_type);
- data << LootView(*loot, q_list, ffa_list, conditional_list, this, permission);
+ data << LootView(*loot, this, permission);
SendDirectMessage(&data);
@@ -13143,7 +13110,7 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver
Loot questMailLoot;
- questMailLoot.FillLoot(pQuest->GetQuestId(), LootTemplates_QuestMail, this);
+ questMailLoot.FillLoot(pQuest->GetQuestId(), LootTemplates_QuestMail, this,true);
// fill mail
MailItemsInfo mi; // item list preparing
@@ -20238,7 +20205,7 @@ void Player::InitRunes()
void Player::AutoStoreLootItem(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store)
{
Loot loot;
- loot.FillLoot (loot_id,store,this);
+ loot.FillLoot (loot_id,store,this,true);
if(loot.items.empty ())
return;
LootItem const* lootItem = &loot.items[0];