diff options
| author | Machiavelli <none@none> | 2009-06-18 21:16:25 +0200 | 
|---|---|---|
| committer | Machiavelli <none@none> | 2009-06-18 21:16:25 +0200 | 
| commit | 3c3a4a303df630452bef776476e8db9968210abf (patch) | |
| tree | b187211c693efe444e2918e9f5b1ec61c2e23c09 /src/game/Player.cpp | |
| parent | 38261d19673c820a5a4565e0a6b859692357dc37 (diff) | |
* More updating of iterator data types in loops, and fix a crash (sorry)
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
| -rw-r--r-- | src/game/Player.cpp | 124 | 
1 files changed, 62 insertions, 62 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index b0aed8a2792..3c6356c7c00 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -9626,7 +9626,7 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3          return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;      } -    for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) +    for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)      {          res = _CanStoreItem_InBag(i,dest,pProto,count,false,true,pItem,bag,slot);          if(res!=EQUIP_ERR_OK) @@ -9665,7 +9665,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const      memset(inv_keys,0,sizeof(int)*(KEYRING_SLOT_END-KEYRING_SLOT_START));      memset(inv_tokens,0,sizeof(int)*(CURRENCYTOKEN_SLOT_END-CURRENCYTOKEN_SLOT_START)); -    for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) +    for(uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)      {          pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); @@ -9675,7 +9675,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const          }      } -    for(int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++) +    for(uint8 i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)      {          pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); @@ -9685,7 +9685,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const          }      } -    for(int i = CURRENCYTOKEN_SLOT_START; i < CURRENCYTOKEN_SLOT_END; i++) +    for(uint8 i = CURRENCYTOKEN_SLOT_START; i < CURRENCYTOKEN_SLOT_END; i++)      {          pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); @@ -9695,7 +9695,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const          }      } -    for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) +    for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)      {          if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))          { @@ -9985,7 +9985,7 @@ uint8 Player::CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bo              // check unique-equipped special item classes              if (pProto->Class == ITEM_CLASS_QUIVER)              { -                for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) +                for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)                  {                      if (Item* pBag = GetItemByPos(INVENTORY_SLOT_BAG_0, i))                      { @@ -10210,7 +10210,7 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p          // in special bags          if( pProto->BagFamily )          { -            for(int i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) +            for(uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)              {                  res = _CanStoreItem_InBag(i,dest,pProto,count,true,false,pItem,bag,slot);                  if(res!=EQUIP_ERR_OK) @@ -10221,7 +10221,7 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p              }          } -        for(int i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) +        for(uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)          {              res = _CanStoreItem_InBag(i,dest,pProto,count,true,true,pItem,bag,slot);              if(res!=EQUIP_ERR_OK) @@ -10235,7 +10235,7 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p      // search free place in special bag      if( pProto->BagFamily )      { -        for(int i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) +        for(uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)          {              res = _CanStoreItem_InBag(i,dest,pProto,count,false,false,pItem,bag,slot);              if(res!=EQUIP_ERR_OK) @@ -10254,7 +10254,7 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p      if(count==0)          return EQUIP_ERR_OK; -    for(int i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) +    for(uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)      {          res = _CanStoreItem_InBag(i,dest,pProto,count,false,true,pItem,bag,slot);          if(res!=EQUIP_ERR_OK) @@ -10872,7 +10872,7 @@ void Player::DestroyItem( uint8 bag, uint8 slot, bool update )          // start from destroy contained items (only equipped bag can have its)          if (pItem->IsBag() && pItem->IsEquipped())          // this also prevent infinity loop if empty bag stored in bag==slot          { -            for (int i = 0; i < MAX_BAG_SIZE; ++i) +            for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)                  DestroyItem(slot, i, update);          } @@ -10952,7 +10952,7 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq      uint32 remcount = 0;      // in inventory -    for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) +    for(uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)      {          if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))          { @@ -10980,7 +10980,7 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq          }      } -    for(int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) +    for(uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)      {          if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))          { @@ -11009,7 +11009,7 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq      }      // in inventory bags -    for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) +    for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)      {          if(Bag *pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))          { @@ -11044,7 +11044,7 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq      }      // in equipment and bag list -    for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++) +    for(uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)      {          if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))          { @@ -11080,18 +11080,18 @@ void Player::DestroyZoneLimitedItem( bool update, uint32 new_zone )      sLog.outDebug( "STORAGE: DestroyZoneLimitedItem in map %u and area %u", GetMapId(), new_zone );      // in inventory -    for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) +    for(uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)          if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))              if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))                  DestroyItem( INVENTORY_SLOT_BAG_0, i, update); -    for(int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) +    for(uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)          if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))              if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))                  DestroyItem( INVENTORY_SLOT_BAG_0, i, update);      // in inventory bags -    for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) +    for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)          if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))              for(uint32 j = 0; j < pBag->GetBagSize(); j++)                  if (Item* pItem = pBag->GetItemByPos(j)) @@ -11099,7 +11099,7 @@ void Player::DestroyZoneLimitedItem( bool update, uint32 new_zone )                          DestroyItem(i, j, update);      // in equipment and bag list -    for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++) +    for(uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)          if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))              if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))                  DestroyItem( INVENTORY_SLOT_BAG_0, i, update); @@ -11112,13 +11112,13 @@ void Player::DestroyConjuredItems( bool update )      sLog.outDebug( "STORAGE: DestroyConjuredItems" );      // in inventory -    for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) +    for(uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)          if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))              if (pItem->IsConjuredConsumable())                  DestroyItem( INVENTORY_SLOT_BAG_0, i, update);      // in inventory bags -    for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) +    for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)          if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))              for(uint32 j = 0; j < pBag->GetBagSize(); j++)                  if (Item* pItem = pBag->GetItemByPos(j)) @@ -11126,7 +11126,7 @@ void Player::DestroyConjuredItems( bool update )                          DestroyItem( i, j, update);      // in equipment and bag list -    for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++) +    for(uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)          if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))              if (pItem->IsConjuredConsumable())                  DestroyItem( INVENTORY_SLOT_BAG_0, i, update); @@ -11501,7 +11501,7 @@ void Player::SwapItem( uint16 src, uint16 dst )              uint32 count = 0; -            for(int i=0; i < fullBag->GetBagSize(); ++i) +            for(uint32 i=0; i < fullBag->GetBagSize(); ++i)              {                  Item *bagItem = fullBag->GetItemByPos(i);                  if (!bagItem) @@ -11528,7 +11528,7 @@ void Player::SwapItem( uint16 src, uint16 dst )              // Items swap              count = 0;                                      // will pos in new bag -            for(int i = 0; i< fullBag->GetBagSize(); ++i) +            for(uint32 i = 0; i< fullBag->GetBagSize(); ++i)              {                  Item *bagItem = fullBag->GetItemByPos(i);                  if (!bagItem) @@ -11708,7 +11708,7 @@ void Player::ClearTrade()  {      tradeGold = 0;      acceptTrade = false; -    for(int i = 0; i < TRADE_SLOT_COUNT; i++) +    for(uint8 i = 0; i < TRADE_SLOT_COUNT; i++)          tradeItems[i] = NULL_SLOT;  } @@ -11834,7 +11834,7 @@ void Player::RemoveArenaEnchantments(EnchantmentSlot slot)      // remove enchants from inventory items      // NOTE: no need to remove these from stats, since these aren't equipped      // in inventory -    for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) +    for(uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)      {          Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );          if( pItem && pItem->GetEnchantmentId(slot) ) @@ -11842,7 +11842,7 @@ void Player::RemoveArenaEnchantments(EnchantmentSlot slot)      }      // in inventory bags -    for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) +    for(uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)      {          Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );          if( pBag ) @@ -12547,7 +12547,7 @@ bool Player::CanCompleteQuest( uint32 quest_id )              if ( qInfo->HasFlag( QUEST_TRINITY_FLAGS_DELIVER ) )              { -                for(int i = 0; i < QUEST_OBJECTIVES_COUNT; i++) +                for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)                  {                      if( qInfo->ReqItemCount[i]!= 0 && q_status.m_itemcount[i] < qInfo->ReqItemCount[i] )                          return false; @@ -12556,7 +12556,7 @@ bool Player::CanCompleteQuest( uint32 quest_id )              if ( qInfo->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO) )              { -                for(int i = 0; i < QUEST_OBJECTIVES_COUNT; i++) +                for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)                  {                      if( qInfo->ReqCreatureOrGOId[i] == 0 )                          continue; @@ -12597,7 +12597,7 @@ bool Player::CanCompleteRepeatableQuest( Quest const *pQuest )          return false;      if (pQuest->HasFlag( QUEST_TRINITY_FLAGS_DELIVER) ) -        for(int i = 0; i < QUEST_OBJECTIVES_COUNT; i++) +        for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)              if( pQuest->ReqItemId[i] && pQuest->ReqItemCount[i] && !HasItemCount(pQuest->ReqItemId[i],pQuest->ReqItemCount[i]) )                  return false; @@ -12624,7 +12624,7 @@ bool Player::CanRewardQuest( Quest const *pQuest, bool msg )      // prevent receive reward with quest items in bank      if ( pQuest->HasFlag( QUEST_TRINITY_FLAGS_DELIVER ) )      { -        for(int i = 0; i < QUEST_OBJECTIVES_COUNT; i++) +        for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)          {              if( pQuest->ReqItemCount[i]!= 0 &&                  GetItemCount(pQuest->ReqItemId[i]) < pQuest->ReqItemCount[i] ) @@ -12699,13 +12699,13 @@ void Player::AddQuest( Quest const *pQuest, Object *questGiver )      if ( pQuest->HasFlag( QUEST_TRINITY_FLAGS_DELIVER ) )      { -        for(int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) +        for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)              questStatusData.m_itemcount[i] = 0;      }      if ( pQuest->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO) )      { -        for(int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) +        for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)              questStatusData.m_creatureOrGOcount[i] = 0;      } @@ -12793,7 +12793,7 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver  {      uint32 quest_id = pQuest->GetQuestId(); -    for (int i = 0; i < QUEST_OBJECTIVES_COUNT; i++ ) +    for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++ )      {          if ( pQuest->ReqItemId[i] )              DestroyItemCount( pQuest->ReqItemId[i], pQuest->ReqItemCount[i], true); @@ -13506,7 +13506,7 @@ void Player::AdjustQuestReqItemCount( Quest const* pQuest, QuestStatusData& ques  {      if ( pQuest->HasFlag( QUEST_TRINITY_FLAGS_DELIVER ) )      { -        for(int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) +        for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)          {              uint32 reqitemcount = pQuest->ReqItemCount[i];              if( reqitemcount != 0 ) @@ -13570,7 +13570,7 @@ void Player::GroupEventHappens( uint32 questId, WorldObject const* pEventObject  void Player::ItemAddedQuestCheck( uint32 entry, uint32 count )  { -    for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) +    for( uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i )      {          uint32 questid = GetQuestSlotQuestId(i);          if ( questid == 0 ) @@ -13611,7 +13611,7 @@ void Player::ItemAddedQuestCheck( uint32 entry, uint32 count )  void Player::ItemRemovedQuestCheck( uint32 entry, uint32 count )  { -    for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) +    for( uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i )      {          uint32 questid = GetQuestSlotQuestId(i);          if(!questid) @@ -13654,7 +13654,7 @@ void Player::KilledMonster( uint32 entry, uint64 guid )  {      uint32 addkillcount = 1;      GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, entry, addkillcount); -    for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) +    for( uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i )      {          uint32 questid = GetQuestSlotQuestId(i);          if(!questid) @@ -13709,7 +13709,7 @@ void Player::CastedCreatureOrGO( uint32 entry, uint64 guid, uint32 spell_id )      bool isCreature = IS_CREATURE_GUID(guid);      uint32 addCastCount = 1; -    for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i) +    for( uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)      {          uint32 questid = GetQuestSlotQuestId(i);          if(!questid) @@ -13776,7 +13776,7 @@ void Player::CastedCreatureOrGO( uint32 entry, uint64 guid, uint32 spell_id )  void Player::TalkedToCreature( uint32 entry, uint64 guid )  {      uint32 addTalkCount = 1; -    for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) +    for( uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i )      {          uint32 questid = GetQuestSlotQuestId(i);          if(!questid) @@ -13831,7 +13831,7 @@ void Player::TalkedToCreature( uint32 entry, uint64 guid )  void Player::MoneyChanged( uint32 count )  { -    for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) +    for( uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i )      {          uint32 questid = GetQuestSlotQuestId(i);          if (!questid) @@ -13861,7 +13861,7 @@ void Player::MoneyChanged( uint32 count )  void Player::ReputationChanged(FactionEntry const* factionEntry )  { -    for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) +    for( uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i )      {          if(uint32 questid = GetQuestSlotQuestId(i))          { @@ -13889,7 +13889,7 @@ void Player::ReputationChanged(FactionEntry const* factionEntry )  bool Player::HasQuestForItem( uint32 itemid ) const  { -    for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) +    for( uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i )      {          uint32 questid = GetQuestSlotQuestId(i);          if ( questid == 0 ) @@ -14107,7 +14107,7 @@ bool Player::MinimalLoadFromDB( QueryResult *result, uint32 guid )      if (delete_result)          delete result; -    for (int i = 0; i < PLAYER_SLOTS_COUNT; i++) +    for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; i++)          m_items[i] = NULL;      if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) @@ -14126,7 +14126,7 @@ void Player::_LoadDeclinedNames(QueryResult* result)      m_declinedname = new DeclinedName;      Field *fields = result->Fetch(); -    for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) +    for(uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)          m_declinedname->name[i] = fields[i].GetCppString();      delete result; @@ -15204,7 +15204,7 @@ void Player::_LoadInventory(QueryResult *result, uint32 timediff)              // fill mail              MailItemsInfo mi;                               // item list preparing -            for(int i = 0; !problematicItems.empty() && i < MAX_MAIL_ITEMS; ++i) +            for(uint8 i = 0; !problematicItems.empty() && i < MAX_MAIL_ITEMS; ++i)              {                  Item* item = problematicItems.front();                  problematicItems.pop_front(); @@ -15646,7 +15646,7 @@ void Player::SendRaidInfo()      time_t now = time(NULL); -    for(int i = 0; i < TOTAL_DIFFICULTIES; ++i) +    for(uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i)      {          for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr)          { @@ -15878,7 +15878,7 @@ void Player::SaveToDB()      // first save/honor gain after midnight will also update the player's honor fields      UpdateHonorFields(); -    int is_save_resting = HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0; +    uint8 is_save_resting = HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0;                                                              //save, far from tavern/city                                                              //save, but in tavern/city      sLog.outDebug("The value of player %s at save: ", m_name.c_str()); @@ -16412,7 +16412,7 @@ bool Player::SaveValuesArrayInDB(Tokens const& tokens, uint64 guid)  {      std::ostringstream ss2;      ss2<<"UPDATE characters SET data='"; -    int i=0; +    uint32 i=0;      for (Tokens::const_iterator iter = tokens.begin(); iter != tokens.end(); ++iter, ++i)      {          ss2<<tokens[i]<<" "; @@ -17126,7 +17126,7 @@ void Player::RestoreSpellMods(Spell * spell)      if (!spell || spell->m_appliedMods.empty())          return; -    for(int i=0;i<MAX_SPELLMOD;++i) +    for(uint8 i=0;i<MAX_SPELLMOD;++i)      {          for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end();++itr)          { @@ -17193,7 +17193,7 @@ void Player::RemoveSpellMods(Spell * spell)      if (spell->m_appliedMods.empty())          return; -    for(int i=0;i<MAX_SPELLMOD;++i) +    for(uint8 i=0;i<MAX_SPELLMOD;++i)      {          for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end();)          { @@ -17774,7 +17774,7 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint          }          else          { -            for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END;i++) +            for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END;i++)              {                  pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0,i);                  if( pBag ) @@ -17890,7 +17890,7 @@ uint32 Player::GetMaxPersonalArenaRatingRequirement()      // the personal rating of the arena team must match the required limit as well      // so return max[in arenateams](min(personalrating[teamtype], teamrating[teamtype]))      uint32 max_personal_rating = 0; -    for(int i = 0; i < MAX_ARENA_SLOT; ++i) +    for(uint8 i = 0; i < MAX_ARENA_SLOT; ++i)      {          if(ArenaTeam * at = objmgr.GetArenaTeamById(GetArenaTeamId(i)))          { @@ -18009,7 +18009,7 @@ void Player::AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 it      {          if(ItemPrototype const* proto = ObjectMgr::GetItemPrototype(itemId))          { -            for(int idx = 0; idx < 5; ++idx) +            for(uint8 idx = 0; idx < 5; ++idx)              {                  if(proto->Spells[idx].SpellId == spellInfo->Id)                  { @@ -18121,7 +18121,7 @@ void Player::UpdatePotionCooldown(Spell* spell)      {          // spell/item pair let set proper cooldown (except not existed charged spell cooldown spellmods for potions)          if(ItemPrototype const* proto = ObjectMgr::GetItemPrototype(m_lastPotionId)) -            for(int idx = 0; idx < 5; ++idx) +            for(uint8 idx = 0; idx < 5; ++idx)                  if(proto->Spells[idx].SpellId && proto->Spells[idx].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE)                      if(SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[idx].SpellId))                          SendCooldownEvent(spellInfo,m_lastPotionId); @@ -18189,7 +18189,7 @@ bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot)      bool activate = true; -    for(int i = 0; i < 5; i++) +    for(uint8 i = 0; i < 5; i++)      {          if(!Condition->Color[i])              continue; @@ -18847,7 +18847,7 @@ void Player::SendInstanceResetWarning( uint32 mapid, uint32 difficulty, uint32 t  void Player::ApplyEquipCooldown( Item * pItem )  { -    for(int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) +    for(uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)      {          _Spell const& spellData = pItem->GetProto()->Spells[i]; @@ -18917,7 +18917,7 @@ void Player::learnQuestRewardedSpells(Quest const* quest)      // check learned spells state      bool found = false; -    for(int i=0; i < 3; ++i) +    for(uint8 i=0; i < 3; ++i)      {          if(spellInfo->Effect[i] == SPELL_EFFECT_LEARN_SPELL && !HasSpell(spellInfo->EffectTriggerSpell[i]))          { @@ -19172,7 +19172,7 @@ bool Player::IsSpellFitByClassAndRace( uint32 spell_id ) const  bool Player::HasQuestForGO(int32 GOId) const  { -    for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) +    for( uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i )      {          uint32 questid = GetQuestSlotQuestId(i);          if ( questid == 0 ) @@ -19346,7 +19346,7 @@ bool Player::HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item cons      {          case ITEM_CLASS_WEAPON:          { -            for(int i= EQUIPMENT_SLOT_MAINHAND; i < EQUIPMENT_SLOT_TABARD; ++i) +            for(uint8 i= EQUIPMENT_SLOT_MAINHAND; i < EQUIPMENT_SLOT_TABARD; ++i)                  if(Item *item = GetUseableItemByPos( INVENTORY_SLOT_BAG_0, i ))                      if(item!=ignoreItem && item->IsFitToSpellRequirements(spellInfo))                          return true; @@ -19355,7 +19355,7 @@ bool Player::HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item cons          case ITEM_CLASS_ARMOR:          {              // tabard not have dependent spells -            for(int i= EQUIPMENT_SLOT_START; i< EQUIPMENT_SLOT_MAINHAND; ++i) +            for(uint8 i= EQUIPMENT_SLOT_START; i< EQUIPMENT_SLOT_MAINHAND; ++i)                  if(Item *item = GetUseableItemByPos( INVENTORY_SLOT_BAG_0, i ))                      if(item!=ignoreItem && item->IsFitToSpellRequirements(spellInfo))                          return true; @@ -20655,7 +20655,7 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)      // find current max talent rank      int32 curtalent_maxrank = 0; -    for(uint8 k = MAX_TALENT_RANK-1; k > -1; --k) +    for(int8 k = MAX_TALENT_RANK-1; k > -1; --k)      {          if(talentInfo->RankID[k] && pet->HasSpell(talentInfo->RankID[k]))          {  | 
