aboutsummaryrefslogtreecommitdiff
path: root/src/game/Player.cpp
diff options
context:
space:
mode:
authorQAston <none@none>2009-04-15 20:59:07 +0200
committerQAston <none@none>2009-04-15 20:59:07 +0200
commit74725802350690813a4364ae94af466a19aa0bff (patch)
tree2cfaa86da56fbae7657c7264f9cec9cb7ada397b /src/game/Player.cpp
parent441d042d5c5317e25193769c766b60e9cae6ced4 (diff)
parent8ca97f7bcbb7cc8d20eeefe2ee3c6646542ae6cb (diff)
*Merge
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 65a3adae6b8..803f2b5ecef 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -3240,6 +3240,7 @@ void Player::_LoadSpellCooldowns(QueryResult *result)
// some cooldowns can be already set at aura loading...
//QueryResult *result = CharacterDatabase.PQuery("SELECT spell,item,time FROM character_spell_cooldown WHERE guid = '%u'",GetGUIDLow());
+
if(result)
{
time_t curTime = time(NULL);