diff options
| author | Disassembler <none@none> | 2009-05-04 16:54:35 +0200 |
|---|---|---|
| committer | Disassembler <none@none> | 2009-05-04 16:54:35 +0200 |
| commit | 92cfbad2b2f1bcf4e3cbf68b508d62e595eca566 (patch) | |
| tree | 2afc13b0bafa7adcdd5f3756e664e6b62595acd2 /src/game/Player.cpp | |
| parent | 2797d699363396c215cf5ecd603f7fae56cbc39d (diff) | |
Backport from TC2 (resp. Mangos) conf options Death.Bones.* for disable bones
creating from corpse in world zones or in arena/bg.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
| -rw-r--r-- | src/game/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 743d457d689..341742dd3b1 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -7247,7 +7247,7 @@ void Player::RemovedInsignia(Player* looterPlr) // We have to convert player corpse to bones, not to be able to resurrect there // SpawnCorpseBones isn't handy, 'cos it saves player while he in BG - Corpse *bones = ObjectAccessor::Instance().ConvertCorpseForPlayer(GetGUID()); + Corpse *bones = ObjectAccessor::Instance().ConvertCorpseForPlayer(GetGUID(),true); if (!bones) return; |
