diff options
| author | megamage <none@none> | 2008-12-05 18:39:31 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2008-12-05 18:39:31 -0600 |
| commit | 3a1293ef183425fe555354c5445b43ff246d33fa (patch) | |
| tree | f0ae72dfc6bed7e828a36bfee8832e60c50096b8 /src/game/Player.cpp | |
| parent | d36672cd7e4ae3d328f30c020c5421668ad4cb5e (diff) | |
*Update melee range calculation. By QAston.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
| -rw-r--r-- | src/game/Player.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index d16dac54f54..05204fe9c78 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -1106,11 +1106,9 @@ void Player::Update( uint32 p_time ) // default combat reach 10 // TODO add weapon,skill check - float pldistance = ATTACK_DISTANCE; - if (isAttackReady(BASE_ATTACK)) { - if(!IsWithinCombatDist(pVictim, pldistance)) + if(!IsWithinMeleeRange(pVictim)) { setAttackTimer(BASE_ATTACK,100); if(m_swingErrorMsg != 1) // send single time (client auto repeat) @@ -1147,7 +1145,7 @@ void Player::Update( uint32 p_time ) if ( haveOffhandWeapon() && isAttackReady(OFF_ATTACK)) { - if(!IsWithinCombatDist(pVictim, pldistance)) + if(!IsWithinMeleeRange(pVictim)) { setAttackTimer(OFF_ATTACK,100); } |
