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authormegamage <none@none>2008-11-01 15:08:12 -0500
committermegamage <none@none>2008-11-01 15:08:12 -0500
commitd292b85d3849cf45028ee98220311af9b0ccafa0 (patch)
treec038dfd8aba50141a3fa5665250ddadde753add7 /src/game/Player.cpp
parente2eb694c57885e49f37c328b899d802e1ff4ea90 (diff)
[svn] Fix teleport spells.
Fix cone spells. Use interrupt_aura_flag to remove stealth/invisible/feign death auras. --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 3eb5563831f..c6e7b65249e 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -16603,7 +16603,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, uint32 mount_i
ModifyMoney(-(int32)totalcost);
// prevent stealth flight
- RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
+ RemoveInterruptableAura(AURA_INTERRUPT_FLAG_STEALTH);
WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
data << uint32(ERR_TAXIOK);