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authorLiberate <none@none>2010-05-24 21:10:48 +0200
committerLiberate <none@none>2010-05-24 21:10:48 +0200
commit09a455dcd1814e71da94aedd8f5325275a47a772 (patch)
tree747df9fa24463e5d9be6315cd81096303f8f39df /src/game/Player.h
parent89aebd40c9545b306955a662f0bf3766e2a2c10b (diff)
*Fix: Only show quests in the first page of gossip, instead of every page.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.h')
-rw-r--r--src/game/Player.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.h b/src/game/Player.h
index 9bc658aade2..d5dd504a3b1 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -1223,7 +1223,7 @@ class Player : public Unit, public GridObject<Player>
/*** GOSSIP SYSTEM ***/
/*********************************************************/
- void PrepareGossipMenu(WorldObject *pSource, uint32 menuId = 0);
+ void PrepareGossipMenu(WorldObject *pSource, uint32 menuId = 0, bool showQuests = false);
void SendPreparedGossip(WorldObject *pSource);
void OnGossipSelect(WorldObject *pSource, uint32 gossipListId, uint32 menuId);