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authorclick <none@none>2010-04-21 23:14:37 +0200
committerclick <none@none>2010-04-21 23:14:37 +0200
commit12950d1c165204e46b735c0f1a58bb97834be647 (patch)
tree04623cc52c98017155e45f52b6d266f097f023ae /src/game/Player.h
parent3a826ecfeea9222fdd4f5528a4e5e09eb7a4a2ba (diff)
Update trigger visibility when doing gm on/off
Fix by liberate --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.h')
-rw-r--r--src/game/Player.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Player.h b/src/game/Player.h
index 27d152fbd95..b6175b6bd8d 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -2215,6 +2215,7 @@ class Player : public Unit, public GridObject<Player>
void UpdateObjectVisibility(bool forced = true);
void UpdateVisibilityForPlayer();
void UpdateVisibilityOf(WorldObject* target);
+ void UpdateTriggerVisibility();
template<class T>
void UpdateVisibilityOf(T* target, UpdateData& data, std::set<Unit*>& visibleNow);