diff options
author | click <none@none> | 2010-04-21 23:14:37 +0200 |
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committer | click <none@none> | 2010-04-21 23:14:37 +0200 |
commit | 12950d1c165204e46b735c0f1a58bb97834be647 (patch) | |
tree | 04623cc52c98017155e45f52b6d266f097f023ae /src/game/Player.h | |
parent | 3a826ecfeea9222fdd4f5528a4e5e09eb7a4a2ba (diff) |
Update trigger visibility when doing gm on/off
Fix by liberate
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.h')
-rw-r--r-- | src/game/Player.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Player.h b/src/game/Player.h index 27d152fbd95..b6175b6bd8d 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -2215,6 +2215,7 @@ class Player : public Unit, public GridObject<Player> void UpdateObjectVisibility(bool forced = true); void UpdateVisibilityForPlayer(); void UpdateVisibilityOf(WorldObject* target); + void UpdateTriggerVisibility(); template<class T> void UpdateVisibilityOf(T* target, UpdateData& data, std::set<Unit*>& visibleNow); |