diff options
author | Rat <none@none> | 2010-06-04 23:24:48 +0200 |
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committer | Rat <none@none> | 2010-06-04 23:24:48 +0200 |
commit | 1426c2970f42a2d065198806f750bf5dd28d580b (patch) | |
tree | e3247fb0f1770ab214e412e0f2d6edc5b91ec8f4 /src/game/Player.h | |
parent | 5ca00bc14d38c5ad49f0ab4500af52e645133826 (diff) |
HIGHLY EXPERIMENTAL - USE AT YOUR OWN RISK
implemented Condition System
all systems should work like before
after applying the sql converter you won't be able to apply any Updatepacks (<=up30) so do updates before this
this revesion is not threated as stable!
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.h')
-rw-r--r-- | src/game/Player.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Player.h b/src/game/Player.h index 0166eb2b23d..af8c5fb971d 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -2135,6 +2135,8 @@ class Player : public Unit, public GridObject<Player> void SetHomebind(WorldLocation const& loc, uint32 area_id); + uint32 m_ConditionErrorMsgId; + // Homebind coordinates uint32 m_homebindMapId; uint16 m_homebindAreaId; |