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authorRat <none@none>2010-06-04 23:24:48 +0200
committerRat <none@none>2010-06-04 23:24:48 +0200
commit1426c2970f42a2d065198806f750bf5dd28d580b (patch)
treee3247fb0f1770ab214e412e0f2d6edc5b91ec8f4 /src/game/Player.h
parent5ca00bc14d38c5ad49f0ab4500af52e645133826 (diff)
HIGHLY EXPERIMENTAL - USE AT YOUR OWN RISK
implemented Condition System all systems should work like before after applying the sql converter you won't be able to apply any Updatepacks (<=up30) so do updates before this this revesion is not threated as stable! --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.h')
-rw-r--r--src/game/Player.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Player.h b/src/game/Player.h
index 0166eb2b23d..af8c5fb971d 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -2135,6 +2135,8 @@ class Player : public Unit, public GridObject<Player>
void SetHomebind(WorldLocation const& loc, uint32 area_id);
+ uint32 m_ConditionErrorMsgId;
+
// Homebind coordinates
uint32 m_homebindMapId;
uint16 m_homebindAreaId;