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authorXTZGZoReX <none@none>2010-02-28 19:08:40 +0100
committerXTZGZoReX <none@none>2010-02-28 19:08:40 +0100
commit2383c5b79e36f55ecf020fc1d2e1e33778faca29 (patch)
tree76f53c56a83862e44b7bb32bc0e8362898e9a749 /src/game/Player.h
parentac48523b142a57333f133f7949d727ff106ce383 (diff)
* Fix SMSG_TRANSFER_ABORTED. Don't modify packet structures unless you actually verify them...
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.h')
-rw-r--r--src/game/Player.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.h b/src/game/Player.h
index e6f97770949..556b2dfe864 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -1026,7 +1026,7 @@ class Player : public Unit, public GridObject<Player>
void SendInitialPacketsBeforeAddToMap();
void SendInitialPacketsAfterAddToMap();
- void SendTransferAborted(uint32 mapid, uint8 reason, uint8 arg = 0);
+ void SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg = 0);
void SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time);
Creature* GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask);