diff options
author | Spp <none@none> | 2010-04-07 23:25:02 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-04-07 23:25:02 +0200 |
commit | 2454c290b84e04bd0321ca94e0be8c8dc7eedbe8 (patch) | |
tree | b744629b9fc3004bcb717c5f95a10724df3a6a62 /src/game/Player.h | |
parent | 49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (diff) |
Code Style (game + scripts only):
"==" --> " == " (when needed)
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.h')
-rw-r--r-- | src/game/Player.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Player.h b/src/game/Player.h index 3f32047e4a9..b0123fb82d3 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -1693,7 +1693,7 @@ class Player : public Unit, public GridObject<Player> bool IsGroupVisibleFor(Player* p) const; bool IsInSameGroupWith(Player const* p) const; - bool IsInSameRaidWith(Player const* p) const { return p==this || (GetGroup() != NULL && GetGroup() == p->GetGroup()); } + bool IsInSameRaidWith(Player const* p) const { return p == this || (GetGroup() != NULL && GetGroup() == p->GetGroup()); } void UninviteFromGroup(); static void RemoveFromGroup(Group* group, uint64 guid); void RemoveFromGroup() { RemoveFromGroup(GetGroup(),GetGUID()); } @@ -2185,7 +2185,7 @@ class Player : public Unit, public GridObject<Player> typedef std::set<uint64> ClientGUIDs; ClientGUIDs m_clientGUIDs; - bool HaveAtClient(WorldObject const* u) const { return u==this || m_clientGUIDs.find(u->GetGUID())!=m_clientGUIDs.end(); } + bool HaveAtClient(WorldObject const* u) const { return u == this || m_clientGUIDs.find(u->GetGUID())!=m_clientGUIDs.end(); } bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const; bool IsVisibleInGridForPlayer(Player const* pl) const; @@ -2650,7 +2650,7 @@ template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &bas continue; // special case (skip >10sec spell casts for instant cast setting) - if (mod->op==SPELLMOD_CASTING_TIME && basevalue >= T(10000) && mod->value <= -100) + if (mod->op == SPELLMOD_CASTING_TIME && basevalue >= T(10000) && mod->value <= -100) continue; totalmul *= 1.0f + (float)mod->value / 100.0f; |