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authorSpp <none@none>2010-04-08 08:20:08 +0200
committerSpp <none@none>2010-04-08 08:20:08 +0200
commit4635fbc0201846721287a1eb730491262237babd (patch)
tree5b02b41f0099fd9d3af7f3a826ef0ca6dfe80748 /src/game/Player.h
parent46f0674e237dd8fe97ba4f0769e18b4adfce841b (diff)
Code Style (game + scripts only):
"!=" --> " != " (when needed) " !=" --> " !=" "!= " --> "!= " --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.h')
-rw-r--r--src/game/Player.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.h b/src/game/Player.h
index b0123fb82d3..938df014dbf 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -2185,7 +2185,7 @@ class Player : public Unit, public GridObject<Player>
typedef std::set<uint64> ClientGUIDs;
ClientGUIDs m_clientGUIDs;
- bool HaveAtClient(WorldObject const* u) const { return u == this || m_clientGUIDs.find(u->GetGUID())!=m_clientGUIDs.end(); }
+ bool HaveAtClient(WorldObject const* u) const { return u == this || m_clientGUIDs.find(u->GetGUID()) != m_clientGUIDs.end(); }
bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const;
bool IsVisibleInGridForPlayer(Player const* pl) const;