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authorSpp <none@none>2010-04-11 20:20:38 +0200
committerSpp <none@none>2010-04-11 20:20:38 +0200
commit65c3e979e2eed9e2485caf65b487dbd2219c0592 (patch)
tree5ecb0c945d99401d87fcfe116dfbc369328c4829 /src/game/Player.h
parentc592fc75809e420eb3554b12c31eb645a8aae280 (diff)
Tab to Spaces and remove of trailing spaces
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.h')
-rw-r--r--src/game/Player.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/game/Player.h b/src/game/Player.h
index 36e6807f3b4..244a50c58ca 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -57,7 +57,7 @@ class OutdoorPvP;
typedef std::deque<Mail*> PlayerMails;
#define PLAYER_MAX_SKILLS 127
-#define PLAYER_MAX_DAILY_QUESTS 25
+#define PLAYER_MAX_DAILY_QUESTS 25
#define PLAYER_EXPLORED_ZONES_SIZE 128
// Note: SPELLMOD_* values is aura types in fact
@@ -79,13 +79,13 @@ enum PlayerUnderwaterState
UNDERWATER_EXIST_TIMERS = 0x10
};
-enum BuyBankSlotResult
-{
- ERR_BANKSLOT_FAILED_TOO_MANY = 0,
- ERR_BANKSLOT_INSUFFICIENT_FUNDS = 1,
- ERR_BANKSLOT_NOTBANKER = 2,
- ERR_BANKSLOT_OK = 3
-};
+enum BuyBankSlotResult
+{
+ ERR_BANKSLOT_FAILED_TOO_MANY = 0,
+ ERR_BANKSLOT_INSUFFICIENT_FUNDS = 1,
+ ERR_BANKSLOT_NOTBANKER = 2,
+ ERR_BANKSLOT_OK = 3
+};
enum PlayerSpellState
{
@@ -500,7 +500,7 @@ enum PlayerFlags
#define PLAYER_TITLE_HAND_OF_ADAL UI64LIT(0x0000008000000000) // 39
#define PLAYER_TITLE_VENGEFUL_GLADIATOR UI64LIT(0x0000010000000000) // 40
-#define KNOWN_TITLES_SIZE 3
+#define KNOWN_TITLES_SIZE 3
#define MAX_TITLE_INDEX (KNOWN_TITLES_SIZE*64) // 3 uint64 fields
// used in PLAYER_FIELD_BYTES values
@@ -1723,7 +1723,7 @@ class Player : public Unit, public GridObject<Player>
SetArenaTeamInfoField(slot, ARENA_TEAM_ID, ArenaTeamId);
SetArenaTeamInfoField(slot, ARENA_TEAM_TYPE, type);
}
- void SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value)
+ void SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value)
{
SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + type, value);
}
@@ -2628,8 +2628,8 @@ class Player : public Unit, public GridObject<Player>
uint32 m_ChampioningFaction;
uint32 m_timeSyncCounter;
- uint32 m_timeSyncTimer;
- uint32 m_timeSyncClient;
+ uint32 m_timeSyncTimer;
+ uint32 m_timeSyncClient;
uint32 m_timeSyncServer;
};