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authorclick <none@none>2010-04-30 22:35:37 +0200
committerclick <none@none>2010-04-30 22:35:37 +0200
commit697685c3f57ffb9498e1a957333ea4fa6dd87b9a (patch)
tree096cbf097c629f7f48c00a16520db601ba5e6782 /src/game/Player.h
parent4b1a9916acb8d2a8281346a430ee178434ec0c4b (diff)
Add support for vendors selling the same items with different extendedCost - original code by Vladimir (thanks mate)
Closes issue #1756 --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.h')
-rw-r--r--src/game/Player.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.h b/src/game/Player.h
index 22af6a370ca..9cfcd2d6152 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -1251,7 +1251,7 @@ class Player : public Unit, public GridObject<Player>
return mainItem && mainItem->GetProto()->InventoryType == INVTYPE_2HWEAPON && !CanTitanGrip();
}
void SendNewItem(Item *item, uint32 count, bool received, bool created, bool broadcast = false);
- bool BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint8 bag, uint8 slot);
+ bool BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot);
float GetReputationPriceDiscount(Creature const* pCreature) const;
Player* GetTrader() const { return pTrader; }