diff options
author | Trazom62 <none@none> | 2010-03-14 00:22:53 +0100 |
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committer | Trazom62 <none@none> | 2010-03-14 00:22:53 +0100 |
commit | 6fdaf225f3bb9ce84e74f40e56727ccfea729a38 (patch) | |
tree | 381d341248fc721a4f9255c5756736560caaea54 /src/game/Player.h | |
parent | 274268a68643c949cd914229fe31e98dc4c862c4 (diff) |
Fix creature tapped and lootable dynamic flags => fix creature not lootable.
Fixes issue #1067.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.h')
-rw-r--r-- | src/game/Player.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.h b/src/game/Player.h index 79d75d34821..bc89f800931 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -2273,7 +2273,7 @@ class Player : public Unit, public GridObject<Player> void SetMap(Map * map); void ResetMap(); - bool isAllowedToLoot(Creature* creature); + bool isAllowedToLoot(const Creature* creature); DeclinedName const* GetDeclinedNames() const { return m_declinedname; } uint8 GetRunesState() const { return m_runes->runeState; } |