aboutsummaryrefslogtreecommitdiff
path: root/src/game/Player.h
diff options
context:
space:
mode:
authorTrazom62 <none@none>2010-03-14 00:22:53 +0100
committerTrazom62 <none@none>2010-03-14 00:22:53 +0100
commit6fdaf225f3bb9ce84e74f40e56727ccfea729a38 (patch)
tree381d341248fc721a4f9255c5756736560caaea54 /src/game/Player.h
parent274268a68643c949cd914229fe31e98dc4c862c4 (diff)
Fix creature tapped and lootable dynamic flags => fix creature not lootable.
Fixes issue #1067. --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.h')
-rw-r--r--src/game/Player.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.h b/src/game/Player.h
index 79d75d34821..bc89f800931 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -2273,7 +2273,7 @@ class Player : public Unit, public GridObject<Player>
void SetMap(Map * map);
void ResetMap();
- bool isAllowedToLoot(Creature* creature);
+ bool isAllowedToLoot(const Creature* creature);
DeclinedName const* GetDeclinedNames() const { return m_declinedname; }
uint8 GetRunesState() const { return m_runes->runeState; }