diff options
author | Trazom62 <none@none> | 2010-04-22 21:28:04 +0200 |
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committer | Trazom62 <none@none> | 2010-04-22 21:28:04 +0200 |
commit | b142ae155e88677a82669df383f3d54e651b1898 (patch) | |
tree | be3a0d18756af07a6cf633834a9c311c072f6ed7 /src/game/Player.h | |
parent | 7eac04b5ad290851bbfeecbfee34310348c8c181 (diff) |
Fixes GCD when 1 sec or shorter.
Support aura reducing GCD (SPELLMOD_GLOBAL_COOLDOWN) (e.g. Backdraft, Unholy presence).
Fixes issue #1666.
Fixes issue #1616.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.h')
-rw-r--r-- | src/game/Player.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.h b/src/game/Player.h index b6175b6bd8d..07334486852 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -1637,7 +1637,7 @@ class Player : public Unit, public GridObject<Player> void UpdatePotionCooldown(Spell* spell = NULL); // global cooldown - void AddGlobalCooldown(SpellEntry const *spellInfo, Spell const *spell); + void AddGlobalCooldown(SpellEntry const *spellInfo, Spell *spell); bool HasGlobalCooldown(SpellEntry const *spellInfo) const; void RemoveGlobalCooldown(SpellEntry const *spellInfo); |