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authorXanadu <none@none>2010-03-15 04:37:28 +0100
committerXanadu <none@none>2010-03-15 04:37:28 +0100
commitf9566e08ac05fd0f3cfca069e0fed4f885550efb (patch)
tree72c346ff95437a0318fc926e2f1c2ecfbbde081b /src/game/Player.h
parent8cc3d2ad7f01cf5a707f72fbd6e7d79cb7c02f53 (diff)
Properly implemented CONDITION_ACHIEVEMENT for the DB gossip system.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.h')
-rw-r--r--src/game/Player.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/Player.h b/src/game/Player.h
index bc89f800931..10e566c6664 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -2297,6 +2297,7 @@ class Player : public Unit, public GridObject<Player>
void InitRunes();
AchievementMgr& GetAchievementMgr() { return m_achievementMgr; }
+ AchievementMgr const& GetAchievementMgr() const { return m_achievementMgr; }
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1 = 0, uint32 miscvalue2 = 0, Unit *unit = NULL, uint32 time = 0);
void CompletedAchievement(AchievementEntry const* entry);
@@ -2314,7 +2315,7 @@ class Player : public Unit, public GridObject<Player>
uint32 GetChampioningFaction() const { return m_ChampioningFaction; }
void SetChampioningFaction(uint32 faction) { m_ChampioningFaction = faction; }
-Spell * m_spellModTakingSpell;
+ Spell * m_spellModTakingSpell;
protected:
uint32 m_AreaID;