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authorTrazom62 <none@none>2010-04-17 18:55:17 +0200
committerTrazom62 <none@none>2010-04-17 18:55:17 +0200
commitfbe4539e23b7b4cc052b09f2f31dc90bc6dff67b (patch)
tree08f222eb6af48bcc20ddda5e96ff0999f2f8c82c /src/game/Player.h
parentcc2db574f119547060cb7c3482fb29ec408d28a8 (diff)
Implement auto pass on loot.
Fixes issue #1684. --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.h')
-rw-r--r--src/game/Player.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/Player.h b/src/game/Player.h
index 9271f868362..7b47b0d7c0f 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -2290,6 +2290,9 @@ class Player : public Unit, public GridObject<Player>
uint8 GetOriginalSubGroup() const { return m_originalGroup.getSubGroup(); }
void SetOriginalGroup(Group *group, int8 subgroup = -1);
+ void SetPassOnGroupLoot(bool bPassOnGroupLoot) { m_bPassOnGroupLoot = bPassOnGroupLoot; }
+ bool GetPassOnGroupLoot() const { return m_bPassOnGroupLoot; }
+
MapReference &GetMapRef() { return m_mapRef; }
// Set map to player and add reference
@@ -2563,6 +2566,7 @@ class Player : public Unit, public GridObject<Player>
Group *m_groupInvite;
uint32 m_groupUpdateMask;
uint64 m_auraRaidUpdateMask;
+ bool m_bPassOnGroupLoot;
// last used pet number (for BG's)
uint32 m_lastpetnumber;