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authorclick <none@none>2010-04-18 23:20:07 +0200
committerclick <none@none>2010-04-18 23:20:07 +0200
commitfdd8d2f3cc7108043f6bad036b994770f904866f (patch)
tree7aa8682b7b19a688120158bf4e2bf3232c2e9aa3 /src/game/Player.h
parentf928c04734041f1078af72fe7abf8b2c2022d6a4 (diff)
Move around and do some changes to homebinding, thanks to Vladimir
* Adds support for spelltarget-positions * Uses areaname instead of zonename on hearthstone Add homebind animation to player, with cast from innkeeper --HG-- branch : trunk
Diffstat (limited to 'src/game/Player.h')
-rw-r--r--src/game/Player.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/game/Player.h b/src/game/Player.h
index 7b47b0d7c0f..27d152fbd95 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -245,7 +245,7 @@ struct PlayerInfo
}
uint32 mapId;
- uint32 zoneId;
+ uint32 areaId;
float positionX;
float positionY;
float positionZ;
@@ -2190,9 +2190,11 @@ class Player : public Unit, public GridObject<Player>
float m_recallO;
void SaveRecallPosition();
+ void SetHomebind(WorldLocation const& loc, uint32 area_id);
+
// Homebind coordinates
uint32 m_homebindMapId;
- uint16 m_homebindZoneId;
+ uint16 m_homebindAreaId;
float m_homebindX;
float m_homebindY;
float m_homebindZ;