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authorSpp <none@none>2010-04-07 19:13:19 +0200
committerSpp <none@none>2010-04-07 19:13:19 +0200
commit2e127f7a30706dc1d40c65de22ff02851732da24 (patch)
tree91f7e8033e9296fdd8dbb2d5a761c9980cc36f18 /src/game/PoolHandler.cpp
parent182e9a20b107c0d824e8a0bd1cf8f7eceb2b4ce5 (diff)
Code style (game + scripts only):
"while(" --> "while (" --HG-- branch : trunk
Diffstat (limited to 'src/game/PoolHandler.cpp')
-rw-r--r--src/game/PoolHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/PoolHandler.cpp b/src/game/PoolHandler.cpp
index 6a63102ccce..73fe4c01b9e 100644
--- a/src/game/PoolHandler.cpp
+++ b/src/game/PoolHandler.cpp
@@ -558,7 +558,7 @@ void PoolHandler::LoadFromDB()
SearchPair p(guid, pool_id);
mGameobjectSearchMap.insert(p);
- } while( result->NextRow() );
+ } while ( result->NextRow() );
sLog.outString();
sLog.outString( ">> Loaded %u gameobject in pools", count );
}
@@ -625,7 +625,7 @@ void PoolHandler::LoadFromDB()
SearchPair p(child_pool_id, mother_pool_id);
mPoolSearchMap.insert(p);
- } while( result->NextRow() );
+ } while ( result->NextRow() );
// Now check for circular reference
for (uint16 i=0; i<max_pool_id; ++i)