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| author | Machiavelli <none@none> | 2010-05-13 17:24:54 +0200 |
|---|---|---|
| committer | Machiavelli <none@none> | 2010-05-13 17:24:54 +0200 |
| commit | 144a1468108c553f7f92f2d72511baadea0c7c28 (patch) | |
| tree | f08ba886f7d9229dc2955ffb4aaee076a244ef6f /src/game/QueryHandler.cpp | |
| parent | 28bbc233d11f16424d3bb65b95e80d6d75353456 (diff) | |
Fix crash introduced in 4610bbf047.
- Update SqlAsyncTask´s destructor, properly NULLpoint SqlOperation* m_op so other threads can deal with it accordingly.
- Don´t keep NULL´d elements in transaction queues, remove them instead.
This now means you should be able to run a stable server with > 2 MapUpdate threads. Please leave feedback.
Courtesy of click and myself.
--HG--
branch : trunk
Diffstat (limited to 'src/game/QueryHandler.cpp')
0 files changed, 0 insertions, 0 deletions
