diff options
| author | click <none@none> | 2010-04-25 23:52:33 +0200 |
|---|---|---|
| committer | click <none@none> | 2010-04-25 23:52:33 +0200 |
| commit | 4f209556c3a31949758f5d0f1dc77e7f9a3942ca (patch) | |
| tree | 0a5b1babd2c326e7395f77817963215aede624a9 /src/game/QuestHandler.cpp | |
| parent | edbbec75b13430d817f42e48319c1043c4fcd5d1 (diff) | |
Implement coreside support for questflag QUEST_FLAGS_AUTO_ACCEPT and its use - patch and research by click and Liberate
(This also fixes the complaints that starter-quests were broken - the flag was actually never used coreside)
--HG--
branch : trunk
Diffstat (limited to 'src/game/QuestHandler.cpp')
| -rw-r--r-- | src/game/QuestHandler.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game/QuestHandler.cpp b/src/game/QuestHandler.cpp index 5caf5c8a20e..1da286509dd 100644 --- a/src/game/QuestHandler.cpp +++ b/src/game/QuestHandler.cpp @@ -246,7 +246,10 @@ void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket & recv_data) Quest const* pQuest = objmgr.GetQuestTemplate(quest); if (pQuest) { - if (pQuest->GetFlags() & QUEST_FLAGS_AUTOCOMPLETE) + if (pQuest->HasFlag(QUEST_FLAGS_AUTO_ACCEPT) && _player->CanAddQuest(pQuest, true)) + _player->AddQuest(pQuest, pObject); + + if (pQuest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE)) _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, pObject->GetGUID(), _player->CanCompleteQuest(pQuest->GetQuestId()), true); else _player->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, pObject->GetGUID(), true); |
