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authorKingPin <none@none>2008-11-05 09:22:56 -0600
committerKingPin <none@none>2008-11-05 09:22:56 -0600
commit62ed044d08425bd09053bda18d56113bd9f9a2ce (patch)
tree28ed72b77f24d88b47df4f1b3ec3f20582b2c18f /src/game/QuestHandler.cpp
parenta1981ecc77c3da12cdec29c30a1a79a1011333f0 (diff)
[svn] *** Source Mangos ***
*Load npc_options at server startup, use cached data at creature gossip menu init. * Also new .reload table command added *Implement npc_option localization support, also store in DB BoxText/BoxMoney/Coded * Use characters.guid instead low guid value from characters.data in charcter enum data prepering for client. * Fixed crash at .pinfo command use from console. * Fixed windows ad.exe build *Creature related code and DB cleanups. * Rename 2 creature_template fields to more clean names and related code update also. * Use enum values instead raw values for type_flags, use halper functions instead code repeating. * Move tamed pet creating code to new function. ** Small code changes to make things compliant with above changes. ** Another rev with big changes so test away. --HG-- branch : trunk
Diffstat (limited to 'src/game/QuestHandler.cpp')
-rw-r--r--src/game/QuestHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/QuestHandler.cpp b/src/game/QuestHandler.cpp
index bac85b6b4b0..7215f5a6060 100644
--- a/src/game/QuestHandler.cpp
+++ b/src/game/QuestHandler.cpp
@@ -105,8 +105,8 @@ void WorldSession::HandleQuestgiverHelloOpcode( WorldPacket & recv_data )
if(Script->GossipHello( _player, pCreature ) )
return;
- pCreature->prepareGossipMenu(_player,0);
- pCreature->sendPreparedGossip( _player );
+ pCreature->prepareGossipMenu(_player);
+ pCreature->sendPreparedGossip(_player);
}
void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data )