diff options
| author | KingPin <none@none> | 2008-11-05 09:22:56 -0600 |
|---|---|---|
| committer | KingPin <none@none> | 2008-11-05 09:22:56 -0600 |
| commit | 62ed044d08425bd09053bda18d56113bd9f9a2ce (patch) | |
| tree | 28ed72b77f24d88b47df4f1b3ec3f20582b2c18f /src/game/QuestHandler.cpp | |
| parent | a1981ecc77c3da12cdec29c30a1a79a1011333f0 (diff) | |
[svn] *** Source Mangos ***
*Load npc_options at server startup, use cached data at creature gossip menu init.
* Also new .reload table command added
*Implement npc_option localization support, also store in DB BoxText/BoxMoney/Coded
* Use characters.guid instead low guid value from characters.data in charcter enum data prepering for client.
* Fixed crash at .pinfo command use from console.
* Fixed windows ad.exe build
*Creature related code and DB cleanups.
* Rename 2 creature_template fields to more clean names and related code update also.
* Use enum values instead raw values for type_flags, use halper functions instead code repeating.
* Move tamed pet creating code to new function.
** Small code changes to make things compliant with above changes.
** Another rev with big changes so test away.
--HG--
branch : trunk
Diffstat (limited to 'src/game/QuestHandler.cpp')
| -rw-r--r-- | src/game/QuestHandler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/QuestHandler.cpp b/src/game/QuestHandler.cpp index bac85b6b4b0..7215f5a6060 100644 --- a/src/game/QuestHandler.cpp +++ b/src/game/QuestHandler.cpp @@ -105,8 +105,8 @@ void WorldSession::HandleQuestgiverHelloOpcode( WorldPacket & recv_data ) if(Script->GossipHello( _player, pCreature ) ) return; - pCreature->prepareGossipMenu(_player,0); - pCreature->sendPreparedGossip( _player ); + pCreature->prepareGossipMenu(_player); + pCreature->sendPreparedGossip(_player); } void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data ) |
