aboutsummaryrefslogtreecommitdiff
path: root/src/game/ReputationMgr.h
diff options
context:
space:
mode:
authorSpp <none@none>2010-04-07 22:59:46 +0200
committerSpp <none@none>2010-04-07 22:59:46 +0200
commit49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (patch)
treef7e6135573366a686c1f527e16a0a7d42a7877ff /src/game/ReputationMgr.h
parentd19e12708001fbef2308be0e8cb5375a2ac7af48 (diff)
Code style (game + scripts only):
"( " --> "(" " )" --> ")" --HG-- branch : trunk
Diffstat (limited to 'src/game/ReputationMgr.h')
-rw-r--r--src/game/ReputationMgr.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/ReputationMgr.h b/src/game/ReputationMgr.h
index 604c40059aa..4c0fd778a4d 100644
--- a/src/game/ReputationMgr.h
+++ b/src/game/ReputationMgr.h
@@ -40,7 +40,7 @@ enum FactionFlags
FACTION_FLAG_HIDDEN = 0x04, // hidden faction from reputation pane in client (player can gain reputation, but this update not sent to client)
FACTION_FLAG_INVISIBLE_FORCED = 0x08, // always overwrite FACTION_FLAG_VISIBLE and hide faction in rep.list, used for hide opposite team factions
FACTION_FLAG_PEACE_FORCED = 0x10, // always overwrite FACTION_FLAG_AT_WAR, used for prevent war with own team factions
- FACTION_FLAG_INACTIVE = 0x20, // player controlled, state stored in characters.data ( CMSG_SET_FACTION_INACTIVE )
+ FACTION_FLAG_INACTIVE = 0x20, // player controlled, state stored in characters.data (CMSG_SET_FACTION_INACTIVE)
FACTION_FLAG_RIVAL = 0x40, // flag for the two competing outland factions
FACTION_FLAG_SPECIAL = 0x80 // horde and alliance home cities and their northrend allies have this flag
};
@@ -140,7 +140,7 @@ class ReputationMgr
void SetAtWar(FactionState* faction, bool atWar);
void SetInactive(FactionState* faction, bool inactive);
void SendVisible(FactionState const* faction) const;
- void UpdateRankCounters( ReputationRank old_rank, ReputationRank new_rank );
+ void UpdateRankCounters(ReputationRank old_rank, ReputationRank new_rank);
private:
Player* m_player;
FactionStateList m_factions;