diff options
author | Spp <none@none> | 2010-04-07 22:59:46 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-04-07 22:59:46 +0200 |
commit | 49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (patch) | |
tree | f7e6135573366a686c1f527e16a0a7d42a7877ff /src/game/ReputationMgr.h | |
parent | d19e12708001fbef2308be0e8cb5375a2ac7af48 (diff) |
Code style (game + scripts only):
"( " --> "("
" )" --> ")"
--HG--
branch : trunk
Diffstat (limited to 'src/game/ReputationMgr.h')
-rw-r--r-- | src/game/ReputationMgr.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/ReputationMgr.h b/src/game/ReputationMgr.h index 604c40059aa..4c0fd778a4d 100644 --- a/src/game/ReputationMgr.h +++ b/src/game/ReputationMgr.h @@ -40,7 +40,7 @@ enum FactionFlags FACTION_FLAG_HIDDEN = 0x04, // hidden faction from reputation pane in client (player can gain reputation, but this update not sent to client) FACTION_FLAG_INVISIBLE_FORCED = 0x08, // always overwrite FACTION_FLAG_VISIBLE and hide faction in rep.list, used for hide opposite team factions FACTION_FLAG_PEACE_FORCED = 0x10, // always overwrite FACTION_FLAG_AT_WAR, used for prevent war with own team factions - FACTION_FLAG_INACTIVE = 0x20, // player controlled, state stored in characters.data ( CMSG_SET_FACTION_INACTIVE ) + FACTION_FLAG_INACTIVE = 0x20, // player controlled, state stored in characters.data (CMSG_SET_FACTION_INACTIVE) FACTION_FLAG_RIVAL = 0x40, // flag for the two competing outland factions FACTION_FLAG_SPECIAL = 0x80 // horde and alliance home cities and their northrend allies have this flag }; @@ -140,7 +140,7 @@ class ReputationMgr void SetAtWar(FactionState* faction, bool atWar); void SetInactive(FactionState* faction, bool inactive); void SendVisible(FactionState const* faction) const; - void UpdateRankCounters( ReputationRank old_rank, ReputationRank new_rank ); + void UpdateRankCounters(ReputationRank old_rank, ReputationRank new_rank); private: Player* m_player; FactionStateList m_factions; |