diff options
author | Neo2003 <none@none> | 2008-10-02 16:23:55 -0500 |
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committer | Neo2003 <none@none> | 2008-10-02 16:23:55 -0500 |
commit | 9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch) | |
tree | b5d1ba94a656e6679f8737f9ea6bed1239b73b14 /src/game/ScriptCalls.cpp |
[svn] * Proper SVN structureinit
--HG--
branch : trunk
Diffstat (limited to 'src/game/ScriptCalls.cpp')
-rw-r--r-- | src/game/ScriptCalls.cpp | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/src/game/ScriptCalls.cpp b/src/game/ScriptCalls.cpp new file mode 100644 index 00000000000..c3021958804 --- /dev/null +++ b/src/game/ScriptCalls.cpp @@ -0,0 +1,95 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef WIN32 +#include <dlfcn.h> +#endif + +#include "Platform/Define.h" +#include "ScriptCalls.h" + +ScriptsSet Script=NULL; + +void UnloadScriptingModule() +{ + if(Script) + { + //todo: some check if some func from script library is called right now + Script->ScriptsFree(); + MANGOS_CLOSE_LIBRARY(Script->hScriptsLib); + delete Script; + Script = NULL; + } +} + +bool LoadScriptingModule(char const* libName) +{ + ScriptsSet testScript=new _ScriptSet; + + std::string name = strlen(libName) ? libName : MANGOS_SCRIPT_NAME; + name += MANGOS_SCRIPT_EXT; + + testScript->hScriptsLib=MANGOS_LOAD_LIBRARY(name.c_str()); + + if(!testScript->hScriptsLib ) + { + printf("Error loading Scripts Library %s !\n",name.c_str()); + delete testScript; + return false; + } + + if( !(testScript->ScriptsInit =(scriptCallScriptsInit )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsInit" )) + ||!(testScript->ScriptsFree =(scriptCallScriptsFree )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsFree" )) + ||!(testScript->GossipHello =(scriptCallGossipHello )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GossipHello" )) + ||!(testScript->GOChooseReward =(scriptCallGOChooseReward )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GOChooseReward" )) + ||!(testScript->QuestAccept =(scriptCallQuestAccept )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"QuestAccept" )) + ||!(testScript->GossipSelect =(scriptCallGossipSelect )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GossipSelect" )) + ||!(testScript->GossipSelectWithCode=(scriptCallGossipSelectWithCode)MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GossipSelectWithCode")) + ||!(testScript->QuestSelect =(scriptCallQuestSelect )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"QuestSelect" )) + ||!(testScript->QuestComplete =(scriptCallQuestComplete )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"QuestComplete" )) + ||!(testScript->NPCDialogStatus =(scriptCallNPCDialogStatus )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"NPCDialogStatus" )) + ||!(testScript->GODialogStatus =(scriptCallGODialogStatus )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GODialogStatus" )) + ||!(testScript->ChooseReward =(scriptCallChooseReward )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ChooseReward" )) + ||!(testScript->ItemHello =(scriptCallItemHello )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ItemHello" )) + ||!(testScript->GOHello =(scriptCallGOHello )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GOHello" )) + ||!(testScript->scriptAreaTrigger =(scriptCallAreaTrigger )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"AreaTrigger" )) + ||!(testScript->ItemQuestAccept =(scriptCallItemQuestAccept )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ItemQuestAccept" )) + ||!(testScript->GOQuestAccept =(scriptCallGOQuestAccept )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GOQuestAccept" )) + ||!(testScript->ReceiveEmote =(scriptCallReceiveEmote )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ReceiveEmote" )) + ||!(testScript->ItemUse =(scriptCallItemUse )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"ItemUse" )) + ||!(testScript->GetAI =(scriptCallGetAI )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"GetAI" )) + ||!(testScript->CreateInstanceData =(scriptCallCreateInstanceData )MANGOS_GET_PROC_ADDR(testScript->hScriptsLib,"CreateInstanceData" )) + ) + { + printf("Error loading Scripts Library %s !\n Library missing required functions.",name.c_str()); + MANGOS_CLOSE_LIBRARY(testScript->hScriptsLib); + delete testScript; + return false; + } + + printf("Scripts Library %s was successfully loaded.\n",name.c_str()); + + //heh we are still there :P we have a valid library + //we reload script + UnloadScriptingModule(); + + Script=testScript; + Script->ScriptsInit(); + + return true; +} |