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authormegamage <none@none>2009-01-22 22:44:27 -0600
committermegamage <none@none>2009-01-22 22:44:27 -0600
commitab4b9160f2d1d534832372422fd1e2bc514b808a (patch)
treeee5ec121b585b419ff8ec38193ec008d930e75da /src/game/ScriptCalls.cpp
parent4230318f962f5faeddf188d61a367a635a8bb81a (diff)
*Update to Mangos 7151.
--HG-- branch : trunk
Diffstat (limited to 'src/game/ScriptCalls.cpp')
-rw-r--r--src/game/ScriptCalls.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/ScriptCalls.cpp b/src/game/ScriptCalls.cpp
index 8c763809f63..693f27b1fb0 100644
--- a/src/game/ScriptCalls.cpp
+++ b/src/game/ScriptCalls.cpp
@@ -86,7 +86,8 @@ bool LoadScriptingModule(char const* libName)
return false;
}
- printf("Scripts Library %s was successfully loaded.\n",name.c_str());
+ sLog.outString();
+ sLog.outString( ">>> Scripts Library %s was successfully loaded.\n", name.c_str() );
//heh we are still there :P we have a valid library
//we reload script