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authorarcanzic <none@none>2010-01-23 13:00:06 -0600
committerarcanzic <none@none>2010-01-23 13:00:06 -0600
commitc827f58d936b94ff266a8b364b24ce398ca15484 (patch)
treed00566c20e2363ff3382e35ee1c7e4d9a8e5b4dd /src/game/ScriptMgr.cpp
parent171e7b70a56497f1ed72af26e1558ea6ee0fd311 (diff)
Remove useless spam at core boot. I have never seen, nor heard of a script not assigned to a npc, crashing the core.
--HG-- branch : trunk
Diffstat (limited to 'src/game/ScriptMgr.cpp')
-rw-r--r--src/game/ScriptMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ScriptMgr.cpp b/src/game/ScriptMgr.cpp
index 4aabd8463f5..8d660df556c 100644
--- a/src/game/ScriptMgr.cpp
+++ b/src/game/ScriptMgr.cpp
@@ -234,7 +234,7 @@ void Script::RegisterSelf()
}
else if(Name.find("example") == std::string::npos)
{
- error_db_log("CRASH ALERT! TrinityScript: RegisterSelf, but script named %s does not have ScriptName assigned in database.",(this)->Name.c_str());
+ //error_db_log("CRASH ALERT! TrinityScript: RegisterSelf, but script named %s does not have ScriptName assigned in database.",(this)->Name.c_str());
delete this;
}
}