diff options
| author | arcanzic <none@none> | 2010-01-23 13:00:06 -0600 |
|---|---|---|
| committer | arcanzic <none@none> | 2010-01-23 13:00:06 -0600 |
| commit | c827f58d936b94ff266a8b364b24ce398ca15484 (patch) | |
| tree | d00566c20e2363ff3382e35ee1c7e4d9a8e5b4dd /src/game/ScriptMgr.cpp | |
| parent | 171e7b70a56497f1ed72af26e1558ea6ee0fd311 (diff) | |
Remove useless spam at core boot. I have never seen, nor heard of a script not assigned to a npc, crashing the core.
--HG--
branch : trunk
Diffstat (limited to 'src/game/ScriptMgr.cpp')
| -rw-r--r-- | src/game/ScriptMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ScriptMgr.cpp b/src/game/ScriptMgr.cpp index 4aabd8463f5..8d660df556c 100644 --- a/src/game/ScriptMgr.cpp +++ b/src/game/ScriptMgr.cpp @@ -234,7 +234,7 @@ void Script::RegisterSelf() } else if(Name.find("example") == std::string::npos) { - error_db_log("CRASH ALERT! TrinityScript: RegisterSelf, but script named %s does not have ScriptName assigned in database.",(this)->Name.c_str()); + //error_db_log("CRASH ALERT! TrinityScript: RegisterSelf, but script named %s does not have ScriptName assigned in database.",(this)->Name.c_str()); delete this; } } |
