diff options
| author | Anubisss <none@none> | 2010-01-23 14:45:58 +0100 |
|---|---|---|
| committer | Anubisss <none@none> | 2010-01-23 14:45:58 +0100 |
| commit | d9cb0702158fd045285f2c0a904cb31a45a3864a (patch) | |
| tree | cdc6a7c6a83c6eea603ae296a653fb9f04945aad /src/game/SocialMgr.cpp | |
| parent | c784110d87666579f18620a98e1e57118db4a9cf (diff) | |
Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet).
This patch guarantees NO memory leaks from QueryResult pointers.
Thanks to raczman for the idea and for the helping to make this patch.
--HG--
branch : trunk
Diffstat (limited to 'src/game/SocialMgr.cpp')
| -rw-r--r-- | src/game/SocialMgr.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/SocialMgr.cpp b/src/game/SocialMgr.cpp index 830c3959071..c619da3178d 100644 --- a/src/game/SocialMgr.cpp +++ b/src/game/SocialMgr.cpp @@ -291,7 +291,7 @@ void SocialMgr::BroadcastToFriendListers(Player *player, WorldPacket *packet) } } -PlayerSocial *SocialMgr::LoadFromDB(QueryResult *result, uint32 guid) +PlayerSocial *SocialMgr::LoadFromDB(QueryResult_AutoPtr result, uint32 guid) { PlayerSocial *social = &m_socialMap[guid]; social->SetPlayerGUID(guid); @@ -318,7 +318,6 @@ PlayerSocial *SocialMgr::LoadFromDB(QueryResult *result, uint32 guid) break; } while (result->NextRow()); - delete result; return social; } |
