diff options
author | KingPin <none@none> | 2008-11-05 20:10:19 -0600 |
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committer | KingPin <none@none> | 2008-11-05 20:10:19 -0600 |
commit | 8d331f2b10cff29ee0571f7056ad353df6a3eabd (patch) | |
tree | 36ef334fec8d6a55f151d40ca5e709880346c219 /src/game/SocialMgr.h | |
parent | 404f72c7a2e9c230156e51f8013993b3c8f03d93 (diff) |
[svn] * Avoid access to bag item prototype for getting bag size, use related item update field instead as more fast source.
* Better check client inventory pos data received in some client packets to skip invalid cases.
* Removed some unnecessary database queries.
* Make guid lookup for adding ignore async.
* Added two parameter versions of the AsyncQuery function
* Make queries for adding friends async. - Hunuza
* Replace some PQuery() calls with more simple Query() - Hunuza
* Mark spell as executed instead of deleteable to solve crash.
*** Source mangos.
**Its a big commit. so test with care... or without care.... whatever floats your boat.
--HG--
branch : trunk
Diffstat (limited to 'src/game/SocialMgr.h')
-rw-r--r-- | src/game/SocialMgr.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SocialMgr.h b/src/game/SocialMgr.h index c5df12864c8..9ce1fbcfbed 100644 --- a/src/game/SocialMgr.h +++ b/src/game/SocialMgr.h @@ -147,7 +147,7 @@ class SocialMgr void GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &friendInfo); // Packet management void MakeFriendStatusPacket(FriendsResult result, uint32 friend_guid, WorldPacket *data); - void SendFriendStatus(Player *player, FriendsResult result, uint32 friend_guid, std::string name, bool broadcast); + void SendFriendStatus(Player *player, FriendsResult result, uint32 friend_guid, bool broadcast); void BroadcastToFriendListers(Player *player, WorldPacket *packet); // Loading PlayerSocial *LoadFromDB(QueryResult *result, uint32 guid); |