diff options
author | Anubisss <none@none> | 2010-01-23 14:45:58 +0100 |
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committer | Anubisss <none@none> | 2010-01-23 14:45:58 +0100 |
commit | d9cb0702158fd045285f2c0a904cb31a45a3864a (patch) | |
tree | cdc6a7c6a83c6eea603ae296a653fb9f04945aad /src/game/SocialMgr.h | |
parent | c784110d87666579f18620a98e1e57118db4a9cf (diff) |
Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet).
This patch guarantees NO memory leaks from QueryResult pointers.
Thanks to raczman for the idea and for the helping to make this patch.
--HG--
branch : trunk
Diffstat (limited to 'src/game/SocialMgr.h')
-rw-r--r-- | src/game/SocialMgr.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SocialMgr.h b/src/game/SocialMgr.h index 4be1462c2f5..40f0066ec2e 100644 --- a/src/game/SocialMgr.h +++ b/src/game/SocialMgr.h @@ -151,7 +151,7 @@ class SocialMgr void SendFriendStatus(Player *player, FriendsResult result, uint32 friend_guid, bool broadcast); void BroadcastToFriendListers(Player *player, WorldPacket *packet); // Loading - PlayerSocial *LoadFromDB(QueryResult *result, uint32 guid); + PlayerSocial *LoadFromDB(QueryResult_AutoPtr result, uint32 guid); private: SocialMap m_socialMap; }; |