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authorAnubisss <none@none>2010-01-23 14:45:58 +0100
committerAnubisss <none@none>2010-01-23 14:45:58 +0100
commitd9cb0702158fd045285f2c0a904cb31a45a3864a (patch)
treecdc6a7c6a83c6eea603ae296a653fb9f04945aad /src/game/SocialMgr.h
parentc784110d87666579f18620a98e1e57118db4a9cf (diff)
Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet). This patch guarantees NO memory leaks from QueryResult pointers. Thanks to raczman for the idea and for the helping to make this patch. --HG-- branch : trunk
Diffstat (limited to 'src/game/SocialMgr.h')
-rw-r--r--src/game/SocialMgr.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SocialMgr.h b/src/game/SocialMgr.h
index 4be1462c2f5..40f0066ec2e 100644
--- a/src/game/SocialMgr.h
+++ b/src/game/SocialMgr.h
@@ -151,7 +151,7 @@ class SocialMgr
void SendFriendStatus(Player *player, FriendsResult result, uint32 friend_guid, bool broadcast);
void BroadcastToFriendListers(Player *player, WorldPacket *packet);
// Loading
- PlayerSocial *LoadFromDB(QueryResult *result, uint32 guid);
+ PlayerSocial *LoadFromDB(QueryResult_AutoPtr result, uint32 guid);
private:
SocialMap m_socialMap;
};