diff options
author | QAston <> | 2010-02-20 20:28:31 +0100 |
---|---|---|
committer | QAston <> | 2010-02-20 20:28:31 +0100 |
commit | 2e3f89b61fa33e83b8f70702777549e25e5fc481 (patch) | |
tree | 904060daaf9fb782a20e5b2aea3e9febe813de65 /src/game/Spell.cpp | |
parent | 4cd4c4170f70a0715daad52b2f1831b6017d647a (diff) | |
parent | 8e146c309de73160252ae538689d28660273d459 (diff) |
*Move summon water elemental handler to correct place.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r-- | src/game/Spell.cpp | 13910 |
1 files changed, 6955 insertions, 6955 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 8e2438464e2..cd66e758353 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -1,6955 +1,6955 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "Common.h" -#include "Database/DatabaseEnv.h" -#include "WorldPacket.h" -#include "WorldSession.h" -#include "GridNotifiers.h" -#include "GridNotifiersImpl.h" -#include "Opcodes.h" -#include "Log.h" -#include "UpdateMask.h" -#include "World.h" -#include "ObjectMgr.h" -#include "SpellMgr.h" -#include "Player.h" -#include "Pet.h" -#include "Unit.h" -#include "Totem.h" -#include "Spell.h" -#include "DynamicObject.h" -#include "Group.h" -#include "UpdateData.h" -#include "MapManager.h" -#include "ObjectAccessor.h" -#include "CellImpl.h" -#include "Policies/SingletonImp.h" -#include "SharedDefines.h" -#include "LootMgr.h" -#include "VMapFactory.h" -#include "BattleGround.h" -#include "Util.h" -#include "TemporarySummon.h" -#include "Vehicle.h" -#include "SpellAuraEffects.h" -#include "ScriptMgr.h" - -#define SPELL_CHANNEL_UPDATE_INTERVAL (1 * IN_MILISECONDS) - -extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS]; - -bool IsQuestTameSpell(uint32 spellId) -{ - SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId); - if (!spellproto) return false; - - return spellproto->Effect[0] == SPELL_EFFECT_THREAT - && spellproto->Effect[1] == SPELL_EFFECT_APPLY_AURA && spellproto->EffectApplyAuraName[1] == SPELL_AURA_DUMMY; -} - -class PrioritizeManaUnitWraper -{ - public: - explicit PrioritizeManaUnitWraper(Unit* unit) : i_unit(unit) - { - uint32 maxmana = unit->GetMaxPower(POWER_MANA); - i_percent = maxmana ? unit->GetPower(POWER_MANA) * 100 / maxmana : 101; - } - Unit* getUnit() const { return i_unit; } - uint32 getPercent() const { return i_percent; } - private: - Unit* i_unit; - uint32 i_percent; -}; - -struct PrioritizeMana -{ - int operator()( PrioritizeManaUnitWraper const& x, PrioritizeManaUnitWraper const& y ) const - { - return x.getPercent() > y.getPercent(); - } -}; - -typedef std::priority_queue<PrioritizeManaUnitWraper, std::vector<PrioritizeManaUnitWraper>, PrioritizeMana> PrioritizeManaUnitQueue; - -class PrioritizeHealthUnitWraper -{ -public: - explicit PrioritizeHealthUnitWraper(Unit* unit) : i_unit(unit) - { - i_percent = unit->GetHealth() * 100 / unit->GetMaxHealth(); - } - Unit* getUnit() const { return i_unit; } - uint32 getPercent() const { return i_percent; } -private: - Unit* i_unit; - uint32 i_percent; -}; - -struct PrioritizeHealth -{ - int operator()( PrioritizeHealthUnitWraper const& x, PrioritizeHealthUnitWraper const& y ) const - { - return x.getPercent() > y.getPercent(); - } -}; - -typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> PrioritizeHealthUnitQueue; - -SpellCastTargets::SpellCastTargets() : m_elevation(0), m_speed(0) -{ - m_unitTarget = NULL; - m_itemTarget = NULL; - m_GOTarget = NULL; - - m_unitTargetGUID = 0; - m_GOTargetGUID = 0; - m_CorpseTargetGUID = 0; - m_itemTargetGUID = 0; - m_itemTargetEntry = 0; - - m_srcPos.Relocate(0,0,0,0); - m_strTarget = ""; - m_targetMask = 0; -} - -SpellCastTargets::~SpellCastTargets() -{ -} - -void SpellCastTargets::setUnitTarget(Unit *target) -{ - if (!target) - return; - - m_unitTarget = target; - m_unitTargetGUID = target->GetGUID(); - m_targetMask |= TARGET_FLAG_UNIT; -} - -void SpellCastTargets::setSrc(float x, float y, float z) -{ - m_srcPos.Relocate(x, y, z); - m_targetMask |= TARGET_FLAG_SOURCE_LOCATION; -} - -void SpellCastTargets::setSrc(Position *pos) -{ - if(pos) - { - m_srcPos.Relocate(pos); - m_targetMask |= TARGET_FLAG_SOURCE_LOCATION; - } -} - -void SpellCastTargets::setDst(float x, float y, float z, float orientation, uint32 mapId) -{ - m_dstPos.Relocate(x, y, z, orientation); - m_targetMask |= TARGET_FLAG_DEST_LOCATION; - if(mapId != MAPID_INVALID) - m_dstPos.m_mapId = mapId; -} - -void SpellCastTargets::setDst(Position *pos) -{ - if(pos) - { - m_dstPos.Relocate(pos); - m_targetMask |= TARGET_FLAG_DEST_LOCATION; - } -} - -void SpellCastTargets::setGOTarget(GameObject *target) -{ - m_GOTarget = target; - m_GOTargetGUID = target->GetGUID(); - // m_targetMask |= TARGET_FLAG_OBJECT; -} - -void SpellCastTargets::setItemTarget(Item* item) -{ - if(!item) - return; - - m_itemTarget = item; - m_itemTargetGUID = item->GetGUID(); - m_itemTargetEntry = item->GetEntry(); - m_targetMask |= TARGET_FLAG_ITEM; -} - -void SpellCastTargets::setCorpseTarget(Corpse* corpse) -{ - m_CorpseTargetGUID = corpse->GetGUID(); -} - -void SpellCastTargets::Update(Unit* caster) -{ - m_GOTarget = m_GOTargetGUID ? caster->GetMap()->GetGameObject(m_GOTargetGUID) : NULL; - m_unitTarget = m_unitTargetGUID ? - ( m_unitTargetGUID == caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) : - NULL; - - m_itemTarget = NULL; - if(caster->GetTypeId() == TYPEID_PLAYER) - { - if(m_targetMask & TARGET_FLAG_ITEM) - m_itemTarget = ((Player*)caster)->GetItemByGuid(m_itemTargetGUID); - else if(m_targetMask & TARGET_FLAG_TRADE_ITEM) - { - // here it is not guid but slot - Player* pTrader = ((Player*)caster)->GetTrader(); - if(pTrader && m_itemTargetGUID < TRADE_SLOT_COUNT) - m_itemTarget = pTrader->GetItemByGuid(m_itemTargetGUID); - } - if(m_itemTarget) - m_itemTargetEntry = m_itemTarget->GetEntry(); - } -} - -bool SpellCastTargets::read ( WorldPacket * data, Unit *caster ) -{ - if(data->rpos() + 4 > data->size()) - return false; - - //data->hexlike(); - - *data >> m_targetMask; - //sLog.outDebug("Spell read, target mask = %u", m_targetMask); - - if(m_targetMask == TARGET_FLAG_SELF) - return true; - - // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other? - if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_UNK2 )) - if(!data->readPackGUID(m_unitTargetGUID)) - return false; - - if( m_targetMask & ( TARGET_FLAG_OBJECT )) - if(!data->readPackGUID(m_GOTargetGUID)) - return false; - - if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER) - if(!data->readPackGUID(m_itemTargetGUID)) - return false; - - if( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) ) - if(!data->readPackGUID(m_CorpseTargetGUID)) - return false; - - if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION ) - { - if(data->rpos() + 1 + 4 + 4 + 4 > data->size()) - return false; - - if(!data->readPackGUID(m_unitTargetGUID)) - return false; - - *data >> m_srcPos.m_positionX >> m_srcPos.m_positionY >> m_srcPos.m_positionZ; - if(!m_srcPos.IsPositionValid()) - return false; - } - else - m_srcPos.Relocate(caster); - - if( m_targetMask & TARGET_FLAG_DEST_LOCATION ) - { - if(data->rpos() + 1 + 4 + 4 + 4 > data->size()) - return false; - - if(!data->readPackGUID(m_unitTargetGUID)) - return false; - - *data >> m_dstPos.m_positionX >> m_dstPos.m_positionY >> m_dstPos.m_positionZ; - if(!m_dstPos.IsPositionValid()) - return false; - - if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION ) - { - if(data->rpos() + 4 + 4 <= data->size()) - { - *data >> m_elevation >> m_speed; - // TODO: should also read - m_srcPos.m_orientation = caster->GetOrientation(); - //*data >> uint16 >> uint8 >> uint32 >> uint32; - //*data >> float >> float >> float >> float... - } - } - } - else - m_dstPos.Relocate(caster); - - if( m_targetMask & TARGET_FLAG_STRING ) - { - if(data->rpos() + 1 > data->size()) - return false; - - *data >> m_strTarget; - } - - // find real units/GOs - Update(caster); - return true; -} - -void SpellCastTargets::write ( WorldPacket * data ) -{ - *data << uint32(m_targetMask); - //sLog.outDebug("Spell write, target mask = %u", m_targetMask); - - if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2 ) ) - { - if(m_targetMask & TARGET_FLAG_UNIT) - { - if(m_unitTarget) - data->append(m_unitTarget->GetPackGUID()); - else - *data << uint8(0); - } - else if( m_targetMask & TARGET_FLAG_OBJECT ) - { - if(m_GOTarget) - data->append(m_GOTarget->GetPackGUID()); - else - *data << uint8(0); - } - else if( m_targetMask & ( TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) ) - data->appendPackGUID(m_CorpseTargetGUID); - else - *data << uint8(0); - } - - if( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM ) ) - { - if(m_itemTarget) - data->append(m_itemTarget->GetPackGUID()); - else - *data << uint8(0); - } - - if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION ) - { - if(m_unitTarget) - data->append(m_unitTarget->GetPackGUID()); - else - *data << uint8(0); - - *data << m_srcPos.m_positionX << m_srcPos.m_positionY << m_srcPos.m_positionZ; - } - - if( m_targetMask & TARGET_FLAG_DEST_LOCATION ) - { - if(m_unitTarget) - data->append(m_unitTarget->GetPackGUID()); - else - *data << uint8(0); - - *data << m_dstPos.m_positionX << m_dstPos.m_positionY << m_dstPos.m_positionZ; - } - - if( m_targetMask & TARGET_FLAG_STRING ) - *data << m_strTarget; -} - -Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer, bool skipCheck ) -: m_spellInfo(info), m_spellValue(new SpellValue(m_spellInfo)) -, m_caster(Caster) -{ - m_customAttr = spellmgr.GetSpellCustomAttr(m_spellInfo->Id); - m_skipCheck = skipCheck; - m_selfContainer = NULL; - m_triggeringContainer = triggeringContainer; - m_referencedFromCurrentSpell = false; - m_executedCurrently = false; - m_needComboPoints = NeedsComboPoints(m_spellInfo); - m_comboPointGain = 0; - m_delayStart = 0; - m_delayAtDamageCount = 0; - - m_applyMultiplierMask = 0; - m_effectMask = 0; - m_auraScaleMask = 0; - - // Get data for type of attack - switch (m_spellInfo->DmgClass) - { - case SPELL_DAMAGE_CLASS_MELEE: - if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND) - m_attackType = OFF_ATTACK; - else - m_attackType = BASE_ATTACK; - break; - case SPELL_DAMAGE_CLASS_RANGED: - m_attackType = IsRangedWeaponSpell(m_spellInfo) ? RANGED_ATTACK : BASE_ATTACK; - break; - default: - // Wands - if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) - m_attackType = RANGED_ATTACK; - else - m_attackType = BASE_ATTACK; - break; - } - - m_spellSchoolMask = GetSpellSchoolMask(info); // Can be override for some spell (wand shoot for example) - - if(m_attackType == RANGED_ATTACK) - { - // wand case - if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId() == TYPEID_PLAYER) - { - if(Item* pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK)) - m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage[0].DamageType); - } - } - // Set health leech amount to zero - m_healthLeech = 0; - - if(originalCasterGUID) - m_originalCasterGUID = originalCasterGUID; - else - m_originalCasterGUID = m_caster->GetGUID(); - - if(m_originalCasterGUID == m_caster->GetGUID()) - m_originalCaster = m_caster; - else - { - m_originalCaster = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID); - if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL; - } - - for (int i=0; i <3; ++i) - m_currentBasePoints[i] = m_spellValue->EffectBasePoints[i]; - - m_spellState = SPELL_STATE_NULL; - - m_TriggerSpells.clear(); - m_IsTriggeredSpell = triggered; - //m_AreaAura = false; - m_CastItem = NULL; - - unitTarget = NULL; - itemTarget = NULL; - gameObjTarget = NULL; - focusObject = NULL; - m_cast_count = 0; - m_glyphIndex = 0; - m_preCastSpell = 0; - m_triggeredByAuraSpell = NULL; - m_spellAura = NULL; - - //Auto Shot & Shoot (wand) - m_autoRepeat = IsAutoRepeatRangedSpell(m_spellInfo); - - m_runesState = 0; - m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before. - m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before. - m_timer = 0; // will set to castime in prepare - - m_needAliveTargetMask = 0; - - // determine reflection - m_canReflect = false; - - if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !IsAreaOfEffectSpell(m_spellInfo) && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED)) - { - for (int j = 0; j < 3; ++j) - { - if (m_spellInfo->Effect[j] == 0) - continue; - - if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j], m_spellInfo->EffectImplicitTargetB[j])) - m_canReflect = true; - else - m_canReflect = (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NEGATIVE) ? true : false; - - if(m_canReflect) - continue; - else - break; - } - } - - CleanupTargetList(); -} - -Spell::~Spell() -{ - if(m_caster && m_caster->GetTypeId() == TYPEID_PLAYER) - assert(((Player*)m_caster)->m_spellModTakingSpell != this); - delete m_spellValue; -} - -template<typename T> -WorldObject* Spell::FindCorpseUsing() -{ - // non-standard target selection - float max_range = GetSpellMaxRange(m_spellInfo, false); - - CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); - Cell cell(p); - cell.data.Part.reserved = ALL_DISTRICT; - cell.SetNoCreate(); - - WorldObject* result = NULL; - - T u_check(m_caster, max_range); - Trinity::WorldObjectSearcher<T> searcher(m_caster, result, u_check); - - TypeContainerVisitor<Trinity::WorldObjectSearcher<T>, GridTypeMapContainer > grid_searcher(searcher); - cell.Visit(p, grid_searcher, *m_caster->GetMap(), *m_caster, max_range); - - if (!result) - { - TypeContainerVisitor<Trinity::WorldObjectSearcher<T>, WorldTypeMapContainer > world_searcher(searcher); - cell.Visit(p, world_searcher, *m_caster->GetMap(), *m_caster, max_range); - } - - return result; -} - -void Spell::SelectSpellTargets() -{ - for (uint32 i = 0; i < 3; ++i) - { - // not call for empty effect. - // Also some spells use not used effect targets for store targets for dummy effect in triggered spells - if(!m_spellInfo->Effect[i]) - continue; - - uint32 effectTargetType = EffectTargetType[m_spellInfo->Effect[i]]; - - // is it possible that areaaura is not applied to caster? - if(effectTargetType == SPELL_REQUIRE_NONE) - continue; - - uint32 targetA = m_spellInfo->EffectImplicitTargetA[i]; - uint32 targetB = m_spellInfo->EffectImplicitTargetB[i]; - - if(targetA) - SelectEffectTargets(i, targetA); - if(targetB) // In very rare case !A && B - SelectEffectTargets(i, targetB); - - if(effectTargetType != SPELL_REQUIRE_UNIT) - { - if(effectTargetType == SPELL_REQUIRE_CASTER) - AddUnitTarget(m_caster, i); - else if(effectTargetType == SPELL_REQUIRE_ITEM) - { - if(m_targets.getItemTarget()) - AddItemTarget(m_targets.getItemTarget(), i); - } - continue; - } - - if(/*tmpUnitMap.empty() && */m_spellInfo->Targets & TARGET_FLAG_CASTER) - { - AddUnitTarget(m_caster, i); - continue; - } - - if(!targetA && !targetB) - { - if(!GetSpellMaxRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex))) - { - AddUnitTarget(m_caster, i); - continue; - } - - // add here custom effects that need default target. - // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!! - switch(m_spellInfo->Effect[i]) - { - case SPELL_EFFECT_DUMMY: - { - switch(m_spellInfo->Id) - { - case 20577: // Cannibalize - { - WorldObject* result = FindCorpseUsing<Trinity::CannibalizeObjectCheck> (); - - if(result) - { - switch(result->GetTypeId()) - { - case TYPEID_UNIT: - case TYPEID_PLAYER: - AddUnitTarget((Unit*)result, i); - break; - case TYPEID_CORPSE: - m_targets.setCorpseTarget((Corpse*)result); - if(Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID())) - AddUnitTarget(owner, i); - break; - } - } - else - { - // clear cooldown at fail - if(m_caster->GetTypeId() == TYPEID_PLAYER) - ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id, true); - SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES); - finish(false); - } - break; - } - default: - if(m_targets.getUnitTarget()) - AddUnitTarget(m_targets.getUnitTarget(), i); - else - AddUnitTarget(m_caster, i); - break; - } - break; - } - case SPELL_EFFECT_RESURRECT: - case SPELL_EFFECT_CREATE_ITEM: - case SPELL_EFFECT_TRIGGER_SPELL: - case SPELL_EFFECT_SKILL_STEP: - case SPELL_EFFECT_PROFICIENCY: - case SPELL_EFFECT_SUMMON_OBJECT_WILD: - case SPELL_EFFECT_SELF_RESURRECT: - case SPELL_EFFECT_REPUTATION: - case SPELL_EFFECT_LEARN_SPELL: - case SPELL_EFFECT_SEND_TAXI: - if(m_targets.getUnitTarget()) - AddUnitTarget(m_targets.getUnitTarget(), i); - // Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example) - else if(m_spellInfo->Effect[i] == SPELL_EFFECT_TRIGGER_SPELL) - AddUnitTarget(m_caster, i); - break; - case SPELL_EFFECT_SUMMON_PLAYER: - if(m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->GetSelection()) - { - Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection()); - if(target) - AddUnitTarget(target, i); - } - break; - case SPELL_EFFECT_RESURRECT_NEW: - if(m_targets.getUnitTarget()) - AddUnitTarget(m_targets.getUnitTarget(), i); - if(m_targets.getCorpseTargetGUID()) - { - Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID()); - if(corpse) - { - Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID()); - if(owner) - AddUnitTarget(owner, i); - } - } - break; - case SPELL_EFFECT_SUMMON_CHANGE_ITEM: - case SPELL_EFFECT_ADD_FARSIGHT: - case SPELL_EFFECT_APPLY_GLYPH: - case SPELL_EFFECT_STUCK: - case SPELL_EFFECT_FEED_PET: - case SPELL_EFFECT_DESTROY_ALL_TOTEMS: - case SPELL_EFFECT_KILL_CREDIT2: // only one spell: 42793 - AddUnitTarget(m_caster, i); - break; - case SPELL_EFFECT_LEARN_PET_SPELL: - if(Guardian* pet = m_caster->GetGuardianPet()) - AddUnitTarget(pet, i); - break; - /*case SPELL_EFFECT_ENCHANT_ITEM: - case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY: - case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC: - case SPELL_EFFECT_DISENCHANT: - case SPELL_EFFECT_PROSPECTING: - case SPELL_EFFECT_MILLING: - if(m_targets.getItemTarget()) - AddItemTarget(m_targets.getItemTarget(), i); - break;*/ - case SPELL_EFFECT_APPLY_AURA: - switch(m_spellInfo->EffectApplyAuraName[i]) - { - case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_UNIT_CASTER(1) (and present for other ranks for same spell for example) - case SPELL_AURA_ADD_PCT_MODIFIER: - AddUnitTarget(m_caster, i); - break; - default: // apply to target in other case - break; - } - break; - case SPELL_EFFECT_APPLY_AREA_AURA_PARTY: - // AreaAura - if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000) - SelectEffectTargets(i, TARGET_UNIT_PARTY_TARGET); - break; - case SPELL_EFFECT_SKIN_PLAYER_CORPSE: - if(m_targets.getUnitTarget()) - { - AddUnitTarget(m_targets.getUnitTarget(), i); - } - else if (m_targets.getCorpseTargetGUID()) - { - Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID()); - if(corpse) - { - Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID()); - if(owner) - AddUnitTarget(owner, i); - } - } - break; - default: - AddUnitTarget(m_caster, i); - break; - } - } - if(IsChanneledSpell(m_spellInfo)) - { - uint8 mask = (1<<i); - for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - { - if(ihit->effectMask & mask) - { - m_needAliveTargetMask |= mask; - break; - } - } - } - else if (m_auraScaleMask) - { - bool checkLvl = !m_UniqueTargetInfo.empty(); - for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();) - { - // remove targets which did not pass min level check - if(m_auraScaleMask && ihit->effectMask == m_auraScaleMask) - { - // Do not check for selfcast - if (!ihit->scaleAura && ihit->targetGUID != m_caster->GetGUID()) - { - m_UniqueTargetInfo.erase(ihit++); - continue; - } - } - ++ihit; - } - if (checkLvl && m_UniqueTargetInfo.empty()) - { - SendCastResult(SPELL_FAILED_LOWLEVEL); - finish(false); - } - } - } - - if(m_targets.HasDst()) - { - if(m_targets.HasTraj()) - { - float speed = m_targets.GetSpeedXY(); - if(speed > 0.0f) - m_delayMoment = (uint64)floor(m_targets.GetDist2d() / speed * 1000.0f); - } - else if(m_spellInfo->speed > 0.0f) - { - float dist = m_caster->GetDistance(m_targets.m_dstPos); - m_delayMoment = (uint64) floor(dist / m_spellInfo->speed * 1000.0f); - } - } -} - -void Spell::prepareDataForTriggerSystem(AuraEffect const * triggeredByAura) -{ - //========================================================================================== - // Now fill data for trigger system, need know: - // can spell trigger another or not ( m_canTrigger ) - // Create base triggers flags for Attacker and Victim ( m_procAttacker, m_procVictim and m_procEx) - //========================================================================================== - - m_procVictim = m_procAttacker = 0; - // Get data for type of attack and fill base info for trigger - switch (m_spellInfo->DmgClass) - { - case SPELL_DAMAGE_CLASS_MELEE: - m_procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT; - m_procVictim = PROC_FLAG_TAKEN_MELEE_SPELL_HIT; - break; - case SPELL_DAMAGE_CLASS_RANGED: - // Auto attack - if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) - { - m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT; - m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT; - } - else // Ranged spell attack - { - m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT; - m_procVictim = PROC_FLAG_TAKEN_RANGED_SPELL_HIT; - } - break; - default: - if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON && - m_spellInfo->EquippedItemSubClassMask & (1<<ITEM_SUBCLASS_WEAPON_WAND) - && m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) // Wands auto attack - { - m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT; - m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT; - } - // For other spells trigger procflags are set in Spell::DoAllEffectOnTarget - // Because spell positivity is dependant on target - } - m_procEx= PROC_EX_NONE; - - // Hunter trap spells - activation proc for Lock and Load, Entrapment and Misdirection - if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && - (m_spellInfo->SpellFamilyFlags[0] & 0x18 || // Freezing and Frost Trap, Freezing Arrow - m_spellInfo->Id == 57879 || // Snake Trap - done this way to avoid double proc - m_spellInfo->SpellFamilyFlags[2] & 0x00024000)) // Explosive and Immolation Trap - - m_procAttacker |= PROC_FLAG_ON_TRAP_ACTIVATION; - - /* - Effects which are result of aura proc from triggered spell cannot proc - to prevent chain proc of these spells - */ - - // Ranged autorepeat attack is set as triggered spell - ignore it - if (!(m_procAttacker & PROC_FLAG_SUCCESSFUL_RANGED_HIT)) - { - if (m_IsTriggeredSpell && - (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_TRIGGERED_CAN_TRIGGER || - m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_TRIGGERED_CAN_TRIGGER_2)) - m_procEx |= PROC_EX_INTERNAL_CANT_PROC; - else if (m_IsTriggeredSpell) - m_procEx |= PROC_EX_INTERNAL_TRIGGERED; - } - // Totem casts require spellfamilymask defined in spell_proc_event to proc - if (m_originalCaster && m_caster != m_originalCaster && m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isTotem() && m_caster->IsControlledByPlayer()) - { - m_procEx |= PROC_EX_INTERNAL_REQ_FAMILY; - } -} - -void Spell::CleanupTargetList() -{ - m_UniqueTargetInfo.clear(); - m_UniqueGOTargetInfo.clear(); - m_UniqueItemInfo.clear(); - m_delayMoment = 0; -} - -void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex) -{ - if (m_spellInfo->Effect[effIndex] == 0) - return; - - if (!CheckTarget(pVictim, effIndex)) - return; - - // Check for effect immune skip if immuned - bool immuned = pVictim->IsImmunedToSpellEffect(m_spellInfo, effIndex); - - uint64 targetGUID = pVictim->GetGUID(); - - // Lookup target in already in list - for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - { - if (targetGUID == ihit->targetGUID) // Found in list - { - if (!immuned) - ihit->effectMask |= 1 << effIndex; // Add only effect mask if not immuned - ihit->scaleAura = false; - if (m_auraScaleMask && ihit->effectMask == m_auraScaleMask && m_caster != pVictim) - { - SpellEntry const * auraSpell = sSpellStore.LookupEntry(spellmgr.GetFirstSpellInChain(m_spellInfo->Id)); - if ((pVictim->getLevel() + 10) >= auraSpell->spellLevel) - ihit->scaleAura = true; - } - return; - } - } - - // This is new target calculate data for him - - // Get spell hit result on target - TargetInfo target; - target.targetGUID = targetGUID; // Store target GUID - target.effectMask = immuned ? 0 : 1 << effIndex; // Store index of effect if not immuned - target.processed = false; // Effects not apply on target - target.alive = pVictim->isAlive(); - target.damage = 0; - target.crit = false; - target.scaleAura = false; - if (m_auraScaleMask && target.effectMask == m_auraScaleMask && m_caster != pVictim) - { - SpellEntry const * auraSpell = sSpellStore.LookupEntry(spellmgr.GetFirstSpellInChain(m_spellInfo->Id)); - if ((pVictim->getLevel() + 10) >= auraSpell->spellLevel) - target.scaleAura = true; - } - - // Calculate hit result - if (m_originalCaster) - { - target.missCondition = m_originalCaster->SpellHitResult(pVictim, m_spellInfo, m_canReflect); - if(m_skipCheck && target.missCondition != SPELL_MISS_IMMUNE) - target.missCondition = SPELL_MISS_NONE; - } - else - target.missCondition = SPELL_MISS_EVADE; //SPELL_MISS_NONE; - - // Spell have speed - need calculate incoming time - // Incoming time is zero for self casts. At least I think so. - if (m_spellInfo->speed > 0.0f && m_caster != pVictim) - { - // calculate spell incoming interval - // TODO: this is a hack - float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ()); - - if (dist < 5.0f) dist = 5.0f; - target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f); - - // Calculate minimum incoming time - if (m_delayMoment == 0 || m_delayMoment>target.timeDelay) - m_delayMoment = target.timeDelay; - } - else - target.timeDelay = 0LL; - - // If target reflect spell back to caster - if (target.missCondition == SPELL_MISS_REFLECT) - { - // Calculate reflected spell result on caster - target.reflectResult = m_caster->SpellHitResult(m_caster, m_spellInfo, m_canReflect); - - if (target.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell - target.reflectResult = SPELL_MISS_PARRY; - - // Increase time interval for reflected spells by 1.5 - target.timeDelay += target.timeDelay >> 1; - } - else - target.reflectResult = SPELL_MISS_NONE; - - // Add target to list - m_UniqueTargetInfo.push_back(target); -} - -void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex) -{ - if (Unit* unit = m_caster->GetGUID() == unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID)) - AddUnitTarget(unit, effIndex); -} - -void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex) -{ - if( m_spellInfo->Effect[effIndex] == 0 ) - return; - - uint64 targetGUID = pVictim->GetGUID(); - - // Lookup target in already in list - for (std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit) - { - if (targetGUID == ihit->targetGUID) // Found in list - { - ihit->effectMask |= 1 << effIndex; // Add only effect mask - return; - } - } - - // This is new target calculate data for him - - GOTargetInfo target; - target.targetGUID = targetGUID; - target.effectMask = 1 << effIndex; - target.processed = false; // Effects not apply on target - - // Spell have speed - need calculate incoming time - if (m_spellInfo->speed > 0.0f) - { - // calculate spell incoming interval - float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ()); - if (dist < 5.0f) dist = 5.0f; - target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f); - if (m_delayMoment==0 || m_delayMoment>target.timeDelay) - m_delayMoment = target.timeDelay; - } - else - target.timeDelay = 0LL; - - // Add target to list - m_UniqueGOTargetInfo.push_back(target); -} - -void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex) -{ - GameObject* go = m_caster->GetMap()->GetGameObject(goGUID); - if (go) - AddGOTarget(go, effIndex); -} - -void Spell::AddItemTarget(Item* pitem, uint32 effIndex) -{ - if( m_spellInfo->Effect[effIndex] == 0 ) - return; - - // Lookup target in already in list - for (std::list<ItemTargetInfo>::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit) - { - if (pitem == ihit->item) // Found in list - { - ihit->effectMask |= 1<<effIndex; // Add only effect mask - return; - } - } - - // This is new target add data - - ItemTargetInfo target; - target.item = pitem; - target.effectMask = 1 << effIndex; - m_UniqueItemInfo.push_back(target); -} - -void Spell::DoAllEffectOnTarget(TargetInfo *target) -{ - if (!target || target == (TargetInfo*)0x10 || target->processed) - return; - target->processed = true; // Target checked in apply effects procedure - - // Get mask of effects for target - uint32 mask = target->effectMask; - - Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID); - if (!unit) - return; - - if(unit->isAlive() != target->alive) - return; - - // Get original caster (if exist) and calculate damage/healing from him data - Unit *caster = m_originalCaster ? m_originalCaster : m_caster; - - // Skip if m_originalCaster not avaiable - if (!caster) - return; - - SpellMissInfo missInfo = target->missCondition; - - // Need init unitTarget by default unit (can changed in code on reflect) - // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem) - unitTarget = unit; - - // Reset damage/healing counter - m_damage = target->damage; - m_healing = -target->damage; - - // Fill base trigger info - uint32 procAttacker = m_procAttacker; - uint32 procVictim = m_procVictim; - uint32 procEx = m_procEx; - - m_spellAura = NULL; // Set aura to null for every target-make sure that pointer is not used for unit without aura applied - - //Spells with this flag cannot trigger if effect is casted on self - // Slice and Dice, relentless strikes, eviscerate - bool canEffectTrigger = unitTarget->CanProc() && (m_spellInfo->AttributesEx4 & (SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) ? m_caster!=unitTarget : true); - Unit * spellHitTarget = NULL; - - if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target - spellHitTarget = unit; - else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit) - { - if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him - { - spellHitTarget = m_caster; - if(m_caster->GetTypeId() == TYPEID_UNIT) - ((Creature*)m_caster)->LowerPlayerDamageReq(target->damage); - } - } - - if(spellHitTarget) - { - SpellMissInfo missInfo = DoSpellHitOnUnit(spellHitTarget, mask, target->scaleAura); - if(missInfo != SPELL_MISS_NONE) - { - if(missInfo != SPELL_MISS_MISS) - m_caster->SendSpellMiss(unit, m_spellInfo->Id, missInfo); - m_damage = 0; - spellHitTarget = NULL; - } - } - - // Do not take combo points on dodge and miss - if (m_needComboPoints && m_targets.getUnitTargetGUID() == target->targetGUID) - if (missInfo != SPELL_MISS_NONE) - m_needComboPoints = false; - - // Trigger info was not filled in spell::preparedatafortriggersystem - we do it now - if (canEffectTrigger && !procAttacker && !procVictim) - { - bool positive = true; - if (m_damage > 0) - positive = false; - else if (!m_healing) - { - for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i) - // If at least one effect negative spell is negative hit - if (mask & (1<<i) && !IsPositiveEffect(m_spellInfo->Id, i)) - { - positive = false; - break; - } - } - switch(m_spellInfo->DmgClass) - { - case SPELL_DAMAGE_CLASS_MAGIC: - if (positive) - { - procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL; - procVictim |= PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL; - } - else - { - procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL; - procVictim |= PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL; - } - break; - case SPELL_DAMAGE_CLASS_NONE: - if (positive) - { - procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT; - procVictim |= PROC_FLAG_TAKEN_POSITIVE_SPELL; - } - else - { - procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT; - procVictim |= PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT; - } - break; - } - } - // All calculated do it! - // Do healing and triggers - if (m_healing > 0) - { - bool crit = caster->isSpellCrit(unitTarget, m_spellInfo, m_spellSchoolMask); - uint32 addhealth = m_healing; - if (crit) - { - procEx |= PROC_EX_CRITICAL_HIT; - addhealth = caster->SpellCriticalHealingBonus(m_spellInfo, addhealth, NULL); - } - else - procEx |= PROC_EX_NORMAL_HIT; - - // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge) - if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT) - caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, addhealth, m_attackType, m_spellInfo, m_triggeredByAuraSpell); - - int32 gain = caster->DealHeal(unitTarget, addhealth, m_spellInfo, crit); - unitTarget->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, m_spellInfo); - } - // Do damage and triggers - else if (m_damage > 0) - { - // Fill base damage struct (unitTarget - is real spell target) - SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask); - - // Add bonuses and fill damageInfo struct - caster->CalculateSpellDamageTaken(&damageInfo, m_damage, m_spellInfo, m_attackType, target->crit); - caster->DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb); - - // Send log damage message to client - caster->SendSpellNonMeleeDamageLog(&damageInfo); - - procEx |= createProcExtendMask(&damageInfo, missInfo); - procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE; - - // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge) - if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT) - { - caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo, m_triggeredByAuraSpell); - if(caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET) == 0 && - (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED)) - ((Player *)caster)->CastItemCombatSpell(unitTarget, m_attackType, procVictim, procEx); - } - - caster->DealSpellDamage(&damageInfo, true); - - // Haunt - if(m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->SpellFamilyFlags[1] & 0x40000 && m_spellAura && m_spellAura->GetEffect(1)) - { - AuraEffect * aurEff = m_spellAura->GetEffect(1); - aurEff->SetAmount(aurEff->GetAmount() * damageInfo.damage / 100); - } - } - // Passive spell hits/misses or active spells only misses (only triggers) - else - { - // Fill base damage struct (unitTarget - is real spell target) - SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask); - procEx |= createProcExtendMask(&damageInfo, missInfo); - // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge) - if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT) - caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo, m_triggeredByAuraSpell); - - // Failed Pickpocket, reveal rogue - if (missInfo == SPELL_MISS_RESIST - && m_customAttr & SPELL_ATTR_CU_PICKPOCKET - && unitTarget->GetTypeId() == TYPEID_UNIT) - { - m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK); - if (((Creature*)unitTarget)->IsAIEnabled) - ((Creature*)unitTarget)->AI()->AttackStart(m_caster); - } - } - - if(m_caster && !m_caster->IsFriendlyTo(unit) && !IsPositiveSpell(m_spellInfo->Id)) - { - m_caster->CombatStart(unit, !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO)); - - if(m_customAttr & SPELL_ATTR_CU_AURA_CC) - if(!unit->IsStandState()) - unit->SetStandState(UNIT_STAND_STATE_STAND); - } - - if(spellHitTarget) - { - //AI functions - if(spellHitTarget->GetTypeId() == TYPEID_UNIT) - { - if(((Creature*)spellHitTarget)->IsAIEnabled) - ((Creature*)spellHitTarget)->AI()->SpellHit(m_caster, m_spellInfo); - - // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished) - // ignore pets or autorepeat/melee casts for speed (not exist quest for spells (hm... ) - if(m_originalCaster && m_originalCaster->IsControlledByPlayer() && !((Creature*)spellHitTarget)->isPet() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive()) - if(Player* p = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself()) - p->CastedCreatureOrGO(spellHitTarget->GetEntry(),spellHitTarget->GetGUID(),m_spellInfo->Id); - } - - if(m_caster && m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->IsAIEnabled) - ((Creature*)m_caster)->AI()->SpellHitTarget(spellHitTarget, m_spellInfo); - - // Needs to be called after dealing damage/healing to not remove breaking on damage auras - DoTriggersOnSpellHit(spellHitTarget); - - // if target is fallged for pvp also flag caster if a player - if(unit->IsPvP()) - { - if (m_caster->GetTypeId() == TYPEID_PLAYER) - ((Player*)m_caster)->UpdatePvP(true); - } - - } -} - -SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool scaleAura) -{ - if(!unit || !effectMask) - return SPELL_MISS_EVADE; - - // Recheck immune (only for delayed spells) - if(m_spellInfo->speed && (unit->IsImmunedToDamage(m_spellInfo) || unit->IsImmunedToSpell(m_spellInfo))) - return SPELL_MISS_IMMUNE; - - if (unit->GetTypeId() == TYPEID_PLAYER) - { - ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, m_spellInfo->Id); - ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, m_spellInfo->Id); - } - - if(m_caster->GetTypeId() == TYPEID_PLAYER) - { - ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, m_spellInfo->Id, 0, unit); - } - - if( m_caster != unit ) - { - // Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells - if (m_spellInfo->speed > 0.0f && - unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) && - unit->GetCharmerOrOwnerGUID() != m_caster->GetGUID()) - { - return SPELL_MISS_EVADE; - } - - if( !m_caster->IsFriendlyTo(unit) ) - { - // reset damage to 0 if target has Invisibility and isn't visible for caster - // I do not think this is a correct way to fix it. Sanctuary effect should make all delayed spells invalid - // for delayed spells ignore not visible explicit target - if(m_spellInfo->speed > 0.0f && unit == m_targets.getUnitTarget() - && (unit->m_invisibilityMask || m_caster->m_invisibilityMask) - && !m_caster->canSeeOrDetect(unit, true)) - { - // that was causing CombatLog errors - // return SPELL_MISS_EVADE; - return SPELL_MISS_MISS; // miss = do not send anything here - } - - unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_HITBYSPELL); - //TODO: This is a hack. But we do not know what types of stealth should be interrupted by CC - if((m_customAttr & SPELL_ATTR_CU_AURA_CC) && unit->IsControlledByPlayer()) - unit->RemoveAurasByType(SPELL_AURA_MOD_STEALTH); - } - else - { - // for delayed spells ignore negative spells (after duel end) for friendly targets - // TODO: this cause soul transfer bugged - if(m_spellInfo->speed > 0.0f && unit->GetTypeId() == TYPEID_PLAYER && !IsPositiveSpell(m_spellInfo->Id)) - { - return SPELL_MISS_EVADE; - } - - // assisting case, healing and resurrection - if(unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER)) - { - m_caster->SetContestedPvP(); - if(m_caster->GetTypeId() == TYPEID_PLAYER) - ((Player*)m_caster)->UpdatePvP(true); - } - if( unit->isInCombat() && !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) ) - { - m_caster->SetInCombatState(unit->GetCombatTimer() > 0, unit); - unit->getHostilRefManager().threatAssist(m_caster, 0.0f); - } - } - } - - // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add - if(m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell)) - { - m_diminishLevel = unit->GetDiminishing(m_diminishGroup); - DiminishingReturnsType type = GetDiminishingReturnsGroupType(m_diminishGroup); - // Increase Diminishing on unit, current informations for actually casts will use values above - if((type == DRTYPE_PLAYER && (unit->GetTypeId() == TYPEID_PLAYER || ((Creature*)unit)->isPet() || ((Creature*)unit)->isPossessedByPlayer())) || type == DRTYPE_ALL) - unit->IncrDiminishing(m_diminishGroup); - } - - uint8 aura_effmask = 0; - for (uint8 i = 0; i < 3; ++i) - if (effectMask & (1<<i) && IsUnitOwnedAuraEffect(m_spellInfo->Effect[i])) - aura_effmask |= 1<<i; - - if (aura_effmask) - { - // Select rank for aura with level requirements only in specific cases - // Unit has to be target only of aura effect, both caster and target have to be players, target has to be other than unit target - SpellEntry const * aurSpellInfo = m_spellInfo; - int32 basePoints[3]; - if (scaleAura) - { - aurSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(m_spellInfo,unitTarget->getLevel()); - assert (aurSpellInfo); - for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) - { - basePoints[i] = aurSpellInfo->EffectBasePoints[i]; - if (m_spellInfo->Effect[i] != aurSpellInfo->Effect[i]) - { - aurSpellInfo = m_spellInfo; - break; - } - } - } - - if(m_originalCaster) - { - if (m_spellAura = Aura::TryCreate(aurSpellInfo, effectMask, unit, - m_originalCaster,(aurSpellInfo == m_spellInfo)? &m_currentBasePoints[0] : &basePoints[0], m_CastItem)) - { - // Now Reduce spell duration using data received at spell hit - int32 duration = m_spellAura->GetMaxDuration(); - int32 limitduration = GetDiminishingReturnsLimitDuration(m_diminishGroup,aurSpellInfo); - unit->ApplyDiminishingToDuration(m_diminishGroup, duration, m_originalCaster, m_diminishLevel,limitduration); - ((UnitAura*)m_spellAura)->SetDiminishGroup(m_diminishGroup); - - bool positive = IsPositiveSpell(m_spellAura->GetId()); - AuraApplication * aurApp = m_spellAura->GetApplicationOfTarget(m_originalCaster->GetGUID()); - if (aurApp) - positive = aurApp->IsPositive(); - - duration = m_originalCaster->ModSpellDuration(aurSpellInfo, unit, duration, positive); - - //mod duration of channeled aura by spell haste - if (IsChanneledSpell(m_spellInfo)) - m_originalCaster->ModSpellCastTime(aurSpellInfo, duration, this); - - if(duration != m_spellAura->GetMaxDuration()) - { - m_spellAura->SetMaxDuration(duration); - m_spellAura->SetDuration(duration); - } - - // Prayer of Mending (jump animation), we need formal caster instead original for correct animation - if(aurSpellInfo->SpellFamilyName == SPELLFAMILY_PRIEST) - { - if(aurSpellInfo->SpellFamilyFlags[1] & 0x000020) - m_caster->CastSpell(unit, 41637, true, NULL, NULL, m_originalCasterGUID); - } - m_spellAura->_RegisterForTargets(); - } - } - } - - for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber) - { - if (effectMask & (1<<effectNumber)) - HandleEffects(unit,NULL,NULL,effectNumber); - } - - return SPELL_MISS_NONE; -} - -void Spell::DoTriggersOnSpellHit(Unit *unit) -{ - // Apply additional spell effects to target - if (m_preCastSpell) - { - // Special spell id - // TODO: Handle all of special spells in one place? - if(m_preCastSpell==61988) - { - //Cast Forbearance - m_caster->CastSpell(unit,25771, true, m_CastItem); - // Cast Avenging Wrath Marker - m_caster->CastSpell(unit,61987, true, m_CastItem); - } - else if (sSpellStore.LookupEntry(m_preCastSpell)) - m_caster->CastSpell(unit,m_preCastSpell, true, m_CastItem); - } - - // spells with this flag can trigger only if not selfcast (eviscerate for example) - if (m_ChanceTriggerSpells.size() && (!((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) && unit==m_caster))) - { - int _duration=0; - for (ChanceTriggerSpells::const_iterator i = m_ChanceTriggerSpells.begin(); i != m_ChanceTriggerSpells.end(); ++i) - { - // SPELL_AURA_ADD_TARGET_TRIGGER auras shouldn't trigger auras without duration - // set duration equal to triggering spell - if(roll_chance_i(i->second)) - { - m_caster->CastSpell(unit, i->first, true); - sLog.outDebug("Spell %d triggered spell %d by SPELL_AURA_ADD_TARGET_TRIGGER aura", m_spellInfo->Id, i->first->Id); - } - if (GetSpellDuration(i->first)==-1) - { - if (Aura * triggeredAur = unit->GetAura(i->first->Id, m_caster->GetGUID())) - { - // get duration from aura-only once - if (!_duration) - { - Aura * aur = unit->GetAura(m_spellInfo->Id, m_caster->GetGUID()); - _duration = aur ? aur->GetDuration() : -1; - } - triggeredAur->SetDuration(_duration); - } - } - } - } - - if(m_customAttr & SPELL_ATTR_CU_LINK_HIT) - { - if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id + SPELL_LINK_HIT)) - for (std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i) - if(*i < 0) - unit->RemoveAurasDueToSpell(-(*i)); - else - unit->CastSpell(unit, *i, true, 0, 0, m_caster->GetGUID()); - } -} - -void Spell::DoAllEffectOnTarget(GOTargetInfo *target) -{ - if (target->processed) // Check target - return; - target->processed = true; // Target checked in apply effects procedure - - uint32 effectMask = target->effectMask; - if(!effectMask) - return; - - GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID); - if(!go) - return; - - for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber) - if (effectMask & (1 << effectNumber)) - HandleEffects(NULL, NULL, go, effectNumber); - - // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished) - // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... ) - if(m_originalCaster && m_originalCaster->IsControlledByPlayer() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() ) - { - if ( Player* p = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself() ) - p->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id); - } -} - -void Spell::DoAllEffectOnTarget(ItemTargetInfo *target) -{ - uint32 effectMask = target->effectMask; - if(!target->item || !effectMask) - return; - - for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber) - if (effectMask & (1 << effectNumber)) - HandleEffects(NULL, target->item, NULL, effectNumber); -} - -bool Spell::UpdateChanneledTargetList() -{ - // Not need check return true - if (m_needAliveTargetMask == 0) - return true; - - uint8 needAliveTargetMask = m_needAliveTargetMask; - uint8 needAuraMask = 0; - for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) - if (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA) - needAuraMask |= 1<<i; - - needAuraMask &= needAliveTargetMask; - - float range; - if(needAuraMask) - { - range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id)); - if(Player * modOwner = m_caster->GetSpellModOwner()) - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); - } - - for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - { - if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) ) - { - Unit *unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID); - - if (unit && unit->isAlive()) - { - if (needAuraMask & ihit->effectMask) - { - if(AuraApplication * aurApp = unit->GetAuraApplication(m_spellInfo->Id, m_originalCasterGUID)) - { - if (m_caster != unit && !m_caster->IsWithinDistInMap(unit,range)) - { - ihit->effectMask &= ~aurApp->GetEffectMask(); - unit->RemoveAura(aurApp); - continue; - } - } - else // aura is dispelled - continue; - } - - needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target - } - } - } - - // is all effects from m_needAliveTargetMask have alive targets - return needAliveTargetMask == 0; -} - -// Helper for Chain Healing -// Spell target first -// Raidmates then descending by injury suffered (MaxHealth - Health) -// Other players/mobs then descending by injury suffered (MaxHealth - Health) -struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, bool> -{ - const Unit* MainTarget; - ChainHealingOrder(Unit const* Target) : MainTarget(Target) {}; - // functor for operator ">" - bool operator()(Unit const* _Left, Unit const* _Right) const - { - return (ChainHealingHash(_Left) < ChainHealingHash(_Right)); - } - - int32 ChainHealingHash(Unit const* Target) const - { - /*if (Target == MainTarget) - return 0; - else*/ if (Target->GetTypeId() == TYPEID_PLAYER && MainTarget->GetTypeId() == TYPEID_PLAYER && - ((Player const*)Target)->IsInSameRaidWith((Player const*)MainTarget)) - { - if (Target->GetHealth() == Target->GetMaxHealth()) - return 40000; - else - return 20000 - Target->GetMaxHealth() + Target->GetHealth(); - } - else - return 40000 - Target->GetMaxHealth() + Target->GetHealth(); - } -}; - -// Helper for targets nearest to the spell target -// The spell target is always first unless there is a target at _completely_ the same position (unbelievable case) -struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool> -{ - const Unit* MainTarget; - TargetDistanceOrder(const Unit* Target) : MainTarget(Target) {}; - // functor for operator ">" - bool operator()(const Unit* _Left, const Unit* _Right) const - { - return MainTarget->GetDistanceOrder(_Left,_Right); - } -}; - -void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uint32 num, SpellTargets TargetType) -{ - Unit *cur = m_targets.getUnitTarget(); - if(!cur) - return; - - // Get spell max affected targets - /*uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets; - Unit::AuraList const& mod = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS); - for (Unit::AuraList::const_iterator m = mod.begin(); m != mod.end(); ++m) - { - if (!(*m)->IsAffectedOnSpell(m_spellInfo)) - continue; - unMaxTargets+=(*m)->GetAmount(); - }*/ - - //FIXME: This very like horrible hack and wrong for most spells - if(m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE) - max_range += num * CHAIN_SPELL_JUMP_RADIUS; - - std::list<Unit*> tempUnitMap; - if(TargetType == SPELL_TARGETS_CHAINHEAL) - { - SearchAreaTarget(tempUnitMap, max_range, PUSH_CHAIN, SPELL_TARGETS_ALLY); - tempUnitMap.sort(ChainHealingOrder(m_caster)); - //if(cur->GetHealth() == cur->GetMaxHealth() && tempUnitMap.size()) - // cur = tempUnitMap.front(); - } - else - SearchAreaTarget(tempUnitMap, max_range, PUSH_CHAIN, TargetType); - tempUnitMap.remove(cur); - - while(num) - { - TagUnitMap.push_back(cur); - --num; - - if(tempUnitMap.empty()) - break; - - std::list<Unit*>::iterator next; - - if(TargetType == SPELL_TARGETS_CHAINHEAL) - { - next = tempUnitMap.begin(); - while(cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS - || !cur->IsWithinLOSInMap(*next)) - { - ++next; - if(next == tempUnitMap.end()) - return; - } - } - else - { - tempUnitMap.sort(TargetDistanceOrder(cur)); - next = tempUnitMap.begin(); - - if(cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS) - break; - while(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE - && !m_caster->isInFrontInMap(*next, max_range) - || !m_caster->canSeeOrDetect(*next, false) - || !cur->IsWithinLOSInMap(*next)) - { - ++next; - if(next == tempUnitMap.end() || cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS) - return; - } - } - - cur = *next; - tempUnitMap.erase(next); - } -} - -void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry) -{ - Position *pos; - switch(type) - { - case PUSH_DST_CENTER: - CheckDst(); - pos = &m_targets.m_dstPos; - break; - case PUSH_SRC_CENTER: - CheckSrc(); - pos = &m_targets.m_srcPos; - break; - case PUSH_CHAIN: - { - Unit *target = m_targets.getUnitTarget(); - if(!target) - { - sLog.outError( "SPELL: cannot find unit target for spell ID %u\n", m_spellInfo->Id ); - return; - } - pos = target; - break; - } - default: - pos = m_caster; - break; - } - - Trinity::SpellNotifierCreatureAndPlayer notifier(m_caster, TagUnitMap, radius, type, TargetType, pos, entry); - if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY) - || TargetType == SPELL_TARGETS_ENTRY && !entry) - m_caster->GetMap()->VisitWorld(pos->m_positionX, pos->m_positionY, radius, notifier); - else - m_caster->GetMap()->VisitAll(pos->m_positionX, pos->m_positionY, radius, notifier); - - if(m_customAttr & SPELL_ATTR_CU_EXCLUDE_SELF) - TagUnitMap.remove(m_caster); -} - -WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType) -{ - switch(TargetType) - { - case SPELL_TARGETS_ENTRY: - { - SpellScriptTargetBounds bounds = spellmgr.GetSpellScriptTargetBounds(m_spellInfo->Id); - if(bounds.first==bounds.second) - { - sLog.outDebug("Spell (ID: %u) (caster Entry: %u) does not have record in `spell_script_target`", m_spellInfo->Id, m_caster->GetEntry()); - if(IsPositiveSpell(m_spellInfo->Id)) - return SearchNearbyTarget(range, SPELL_TARGETS_ALLY); - else - return SearchNearbyTarget(range, SPELL_TARGETS_ENEMY); - } - - Creature* creatureScriptTarget = NULL; - GameObject* goScriptTarget = NULL; - - for (SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST) - { - switch(i_spellST->second.type) - { - case SPELL_TARGET_TYPE_CONTROLLED: - for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr) - if ((*itr)->GetEntry() == i_spellST->second.targetEntry && (*itr)->IsWithinDistInMap(m_caster, range)) - { - goScriptTarget = NULL; - creatureScriptTarget = ((Creature *)*itr); - range = m_caster->GetDistance(creatureScriptTarget); - } - break; - case SPELL_TARGET_TYPE_GAMEOBJECT: - if(i_spellST->second.targetEntry) - { - if(GameObject *go = m_caster->FindNearestGameObject(i_spellST->second.targetEntry, range)) - { - // remember found target and range, next attempt will find more near target with another entry - goScriptTarget = go; - creatureScriptTarget = NULL; - range = m_caster->GetDistance(goScriptTarget); - } - } - else if( focusObject ) //Focus Object - { - float frange = m_caster->GetDistance(focusObject); - if(range >= frange) - { - creatureScriptTarget = NULL; - goScriptTarget = focusObject; - range = frange; - } - } - break; - case SPELL_TARGET_TYPE_CREATURE: - if(m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetEntry() == i_spellST->second.targetEntry) - return m_targets.getUnitTarget(); - case SPELL_TARGET_TYPE_DEAD: - default: - if(Creature *cre = m_caster->FindNearestCreature(i_spellST->second.targetEntry, range, i_spellST->second.type != SPELL_TARGET_TYPE_DEAD)) - { - creatureScriptTarget = cre; - goScriptTarget = NULL; - range = m_caster->GetDistance(creatureScriptTarget); - } - break; - } - } - - if(creatureScriptTarget) - return creatureScriptTarget; - else - return goScriptTarget; - } - default: - case SPELL_TARGETS_ENEMY: - { - Unit *target = NULL; - Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, range); - Trinity::UnitLastSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(m_caster, target, u_check); - m_caster->VisitNearbyObject(range, searcher); - return target; - } - case SPELL_TARGETS_ALLY: - { - Unit *target = NULL; - Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, range); - Trinity::UnitLastSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(m_caster, target, u_check); - m_caster->VisitNearbyObject(range, searcher); - return target; - } - } -} - -void Spell::SelectEffectTargets(uint32 i, uint32 cur) -{ - SpellNotifyPushType pushType = PUSH_NONE; - Player *modOwner = NULL; - if(m_originalCaster) - modOwner = m_originalCaster->GetSpellModOwner(); - - switch(SpellTargetType[cur]) - { - case TARGET_TYPE_UNIT_CASTER: - { - switch(cur) - { - case TARGET_UNIT_CASTER: - AddUnitTarget(m_caster, i); - break; - case TARGET_UNIT_CASTER_FISHING: - { - //AddUnitTarget(m_caster, i); - float min_dis = GetSpellMinRange(m_spellInfo, true); - float max_dis = GetSpellMaxRange(m_spellInfo, true); - float dis = rand_norm() * (max_dis - min_dis) + min_dis; - float x, y, z; - m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE, dis); - m_targets.setDst(x, y, z, m_caster->GetOrientation()); - break; - } - case TARGET_UNIT_MASTER: - if(Unit* owner = m_caster->GetCharmerOrOwner()) - AddUnitTarget(owner, i); - break; - case TARGET_UNIT_PET: - if(Guardian* pet = m_caster->GetGuardianPet()) - AddUnitTarget(pet, i); - break; - case TARGET_UNIT_PARTY_CASTER: - case TARGET_UNIT_RAID_CASTER: - pushType = PUSH_CASTER_CENTER; - break; - case TARGET_UNIT_VEHICLE: - if(Unit *vehicle = m_caster->GetVehicleBase()) - AddUnitTarget(vehicle, i); - break; - case TARGET_UNIT_PASSENGER_0: - case TARGET_UNIT_PASSENGER_1: - case TARGET_UNIT_PASSENGER_2: - case TARGET_UNIT_PASSENGER_3: - case TARGET_UNIT_PASSENGER_4: - case TARGET_UNIT_PASSENGER_5: - case TARGET_UNIT_PASSENGER_6: - case TARGET_UNIT_PASSENGER_7: - if(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->IsVehicle()) - if(Unit *unit = m_caster->GetVehicleKit()->GetPassenger(cur - TARGET_UNIT_PASSENGER_0)) - AddUnitTarget(unit, i); - break; - } - break; - } - - case TARGET_TYPE_UNIT_TARGET: - { - Unit *target = m_targets.getUnitTarget(); - if(!target) - { - sLog.outError("SPELL: no unit target for spell ID %u", m_spellInfo->Id); - break; - } - - switch(cur) - { - case TARGET_UNIT_TARGET_ENEMY: - if(Unit *magnet = m_caster->SelectMagnetTarget(target, m_spellInfo)) - if(magnet != target) - m_targets.setUnitTarget(magnet); - pushType = PUSH_CHAIN; - break; - case TARGET_UNIT_TARGET_ANY: - if(!IsPositiveSpell(m_spellInfo->Id)) - if(Unit *magnet = m_caster->SelectMagnetTarget(target, m_spellInfo)) - if(magnet != target) - m_targets.setUnitTarget(magnet); - pushType = PUSH_CHAIN; - break; - case TARGET_UNIT_CHAINHEAL: - pushType = PUSH_CHAIN; - break; - case TARGET_UNIT_TARGET_ALLY: - case TARGET_UNIT_TARGET_RAID: - case TARGET_UNIT_TARGET_PARTY: - case TARGET_UNIT_MINIPET: - case TARGET_UNIT_UNK_92: - AddUnitTarget(target, i); - break; - case TARGET_UNIT_PARTY_TARGET: - case TARGET_UNIT_CLASS_TARGET: - pushType = PUSH_CASTER_CENTER; // not real - break; - } - break; - } - - case TARGET_TYPE_UNIT_NEARBY: - { - WorldObject *target = NULL; - float range; - - switch(cur) - { - case TARGET_UNIT_NEARBY_ENEMY: - range = GetSpellMaxRange(m_spellInfo, false); - if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); - target = SearchNearbyTarget(range, SPELL_TARGETS_ENEMY); - break; - case TARGET_UNIT_NEARBY_ALLY: - case TARGET_UNIT_NEARBY_ALLY_UNK: - case TARGET_UNIT_NEARBY_RAID: - range = GetSpellMaxRange(m_spellInfo, true); - if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); - target = SearchNearbyTarget(range, SPELL_TARGETS_ALLY); - break; - case TARGET_UNIT_NEARBY_ENTRY: - case TARGET_GAMEOBJECT_NEARBY_ENTRY: - range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id)); - if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); - target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY); - break; - } - - if(!target) - return; - else if(target->GetTypeId() == TYPEID_GAMEOBJECT) - AddGOTarget((GameObject*)target, i); - else - { - pushType = PUSH_CHAIN; - - if(m_targets.getUnitTarget() != target) - m_targets.setUnitTarget((Unit*)target); - } - - break; - } - - case TARGET_TYPE_AREA_SRC: - pushType = PUSH_SRC_CENTER; - break; - - case TARGET_TYPE_AREA_DST: - pushType = PUSH_DST_CENTER; - break; - - case TARGET_TYPE_AREA_CONE: - if(m_customAttr & SPELL_ATTR_CU_CONE_BACK) - pushType = PUSH_IN_BACK; - else if(m_customAttr & SPELL_ATTR_CU_CONE_LINE) - pushType = PUSH_IN_LINE; - else - pushType = PUSH_IN_FRONT; - break; - - case TARGET_TYPE_DEST_CASTER: //4+8+2 - { - if (cur == TARGET_SRC_CASTER) - { - m_targets.setSrc(m_caster); - break; - } - else if (cur == TARGET_DST_CASTER) - { - m_targets.setDst(m_caster); - break; - } - - float angle, dist; - - float objSize = m_caster->GetObjectSize(); - dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); - if(dist < objSize) - dist = objSize; - else if(cur == TARGET_DEST_CASTER_RANDOM) - dist = objSize + (dist - objSize) * rand_norm(); - - switch(cur) - { - case TARGET_DEST_CASTER_FRONT_LEFT: angle = -M_PI/4; break; - case TARGET_DEST_CASTER_BACK_LEFT: angle = -3*M_PI/4; break; - case TARGET_DEST_CASTER_BACK_RIGHT: angle = 3*M_PI/4; break; - case TARGET_DEST_CASTER_FRONT_RIGHT:angle = M_PI/4; break; - case TARGET_MINION: - case TARGET_DEST_CASTER_FRONT_LEAP: - case TARGET_DEST_CASTER_FRONT: angle = 0.0f; break; - case TARGET_DEST_CASTER_BACK: angle = M_PI; break; - case TARGET_DEST_CASTER_RIGHT: angle = M_PI/2; break; - case TARGET_DEST_CASTER_LEFT: angle = -M_PI/2; break; - default: angle = rand_norm()*2*M_PI; break; - } - - Position pos; - m_caster->GetNearPosition(pos, dist, angle); - m_targets.setDst(&pos); // also flag - break; - } - - case TARGET_TYPE_DEST_TARGET: //2+8+2 - { - Unit *target = m_targets.getUnitTarget(); - if(!target) - { - sLog.outError("SPELL: no unit target for spell ID %u\n", m_spellInfo->Id); - break; - } - - if(cur == TARGET_DST_TARGET_ENEMY || cur == TARGET_DEST_TARGET_ANY) - { - m_targets.setDst(target); - break; - } - - float angle, dist; - - float objSize = target->GetObjectSize(); - dist = target->GetSpellRadiusForTarget(target, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); - if(dist < objSize) - dist = objSize; - else if(cur == TARGET_DEST_CASTER_RANDOM) - dist = objSize + (dist - objSize) * rand_norm(); - - switch(cur) - { - case TARGET_DEST_TARGET_FRONT: angle = 0.0f; break; - case TARGET_DEST_TARGET_BACK: angle = M_PI; break; - case TARGET_DEST_TARGET_RIGHT: angle = M_PI/2; break; - case TARGET_DEST_TARGET_LEFT: angle = -M_PI/2; break; - case TARGET_DEST_TARGET_FRONT_LEFT: angle = -M_PI/4; break; - case TARGET_DEST_TARGET_BACK_LEFT: angle = -3*M_PI/4; break; - case TARGET_DEST_TARGET_BACK_RIGHT: angle = 3*M_PI/4; break; - case TARGET_DEST_TARGET_FRONT_RIGHT:angle = M_PI/4; break; - default: angle = rand_norm()*2*M_PI; break; - } - - Position pos; - target->GetNearPosition(pos, dist, angle); - m_targets.setDst(&pos); - break; - } - - case TARGET_TYPE_DEST_DEST: //5+8+1 - { - if(!m_targets.HasDst()) - { - sLog.outError("SPELL: no destination for spell ID %u\n", m_spellInfo->Id); - break; - } - - float angle; - switch(cur) - { - case TARGET_DEST_DYNOBJ_ENEMY: - case TARGET_DEST_DYNOBJ_ALLY: - case TARGET_DEST_DYNOBJ_NONE: - case TARGET_DEST_DEST: - return; - case TARGET_DEST_TRAJ: - SelectTrajTargets(); - return; - case TARGET_DEST_DEST_FRONT: angle = 0.0f; break; - case TARGET_DEST_DEST_BACK: angle = M_PI; break; - case TARGET_DEST_DEST_RIGHT: angle = M_PI/2; break; - case TARGET_DEST_DEST_LEFT: angle = -M_PI/2; break; - case TARGET_DEST_DEST_FRONT_LEFT: angle = -M_PI/4; break; - case TARGET_DEST_DEST_BACK_LEFT: angle = -3*M_PI/4; break; - case TARGET_DEST_DEST_BACK_RIGHT: angle = 3*M_PI/4; break; - case TARGET_DEST_DEST_FRONT_RIGHT:angle = M_PI/4; break; - default: angle = rand_norm()*2*M_PI; break; - } - - float dist; - dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); - if (cur == TARGET_DEST_DEST_RANDOM || cur == TARGET_DEST_DEST_RANDOM_DIR_DIST) - dist *= rand_norm(); - - // must has dst, no need to set flag - m_caster->MovePosition(m_targets.m_dstPos, dist, angle); - break; - } - - case TARGET_TYPE_DEST_SPECIAL: - { - switch(cur) - { - case TARGET_DST_DB: - if(SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id)) - { - //TODO: fix this check - if(m_spellInfo->Effect[0] == SPELL_EFFECT_TELEPORT_UNITS - || m_spellInfo->Effect[1] == SPELL_EFFECT_TELEPORT_UNITS - || m_spellInfo->Effect[2] == SPELL_EFFECT_TELEPORT_UNITS) - m_targets.setDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation, (int32)st->target_mapId); - else if(st->target_mapId == m_caster->GetMapId()) - m_targets.setDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation); - } - else - { - sLog.outDebug( "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id ); - Unit *target = NULL; - if(uint64 guid = m_caster->GetUInt64Value(UNIT_FIELD_TARGET)) - target = ObjectAccessor::GetUnit(*m_caster, guid); - m_targets.setDst(target ? target : m_caster); - } - break; - case TARGET_DST_HOME: - if(m_caster->GetTypeId() == TYPEID_PLAYER) - m_targets.setDst(((Player*)m_caster)->m_homebindX,((Player*)m_caster)->m_homebindY,((Player*)m_caster)->m_homebindZ, ((Player*)m_caster)->GetOrientation(), ((Player*)m_caster)->m_homebindMapId); - break; - case TARGET_DST_NEARBY_ENTRY: - { - float range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id)); - if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); - - if(WorldObject *target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY)) - m_targets.setDst(target); - break; - } - } - break; - } - - case TARGET_TYPE_CHANNEL: - { - if (!m_originalCaster || !m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)) - { - sLog.outError( "SPELL: no current channeled spell for spell ID %u", m_spellInfo->Id ); - break; - } - - switch (cur) - { - case TARGET_UNIT_CHANNEL: - // in some cases unittarget is invalid and crash. do not know why it happens. - if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTargetGUID())) - AddUnitTarget(target, i); - else - sLog.outError( "SPELL: cannot find channel spell target for spell ID %u", m_spellInfo->Id ); - break; - case TARGET_DEST_CHANNEL: - if (m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.HasDst()) - m_targets = m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets; - else if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTargetGUID())) - m_targets.setDst(target); - else - sLog.outError( "SPELL: cannot find channel spell destination for spell ID %u", m_spellInfo->Id ); - break; - } - break; - } - - default: - { - switch (cur) - { - case TARGET_GAMEOBJECT: - if(m_targets.getGOTarget()) - AddGOTarget(m_targets.getGOTarget(), i); - break; - case TARGET_GAMEOBJECT_ITEM: - if (m_targets.getGOTargetGUID()) - AddGOTarget(m_targets.getGOTarget(), i); - else if (m_targets.getItemTarget()) - AddItemTarget(m_targets.getItemTarget(), i); - break; - case TARGET_UNIT_DRIVER: - if (Unit * driver = m_targets.getUnitTarget()) - if (driver->IsOnVehicle(driver)) - AddUnitTarget(driver, i); - break; - default: - sLog.outError("Unhandled spell target %u", cur); - break; - } - break; - } - } - - if (pushType == PUSH_CHAIN) // Chain - { - Unit *target = m_targets.getUnitTarget(); - if (!target) - { - sLog.outError("SPELL: no chain unit target for spell ID %u", m_spellInfo->Id); - return; - } - - //Chain: 2, 6, 22, 25, 45, 77 - uint32 maxTargets = m_spellInfo->EffectChainTarget[i]; - if (modOwner) - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, maxTargets, this); - - if (maxTargets > 1) - { - //otherwise, this multiplier is used for something else - m_damageMultipliers[i] = 1.0f; - m_applyMultiplierMask |= 1 << i; - - float range; - std::list<Unit*> unitList; - - switch (cur) - { - case TARGET_UNIT_NEARBY_ENEMY: - case TARGET_UNIT_TARGET_ENEMY: - case TARGET_UNIT_NEARBY_ENTRY: // fix me - range = GetSpellMaxRange(m_spellInfo, false); - if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); - SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_ENEMY); - break; - case TARGET_UNIT_CHAINHEAL: - case TARGET_UNIT_NEARBY_ALLY: // fix me - case TARGET_UNIT_NEARBY_ALLY_UNK: - case TARGET_UNIT_NEARBY_RAID: - range = GetSpellMaxRange(m_spellInfo, true); - if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); - SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_CHAINHEAL); - break; - } - - for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr) - AddUnitTarget(*itr, i); - } - else - AddUnitTarget(target, i); - } - else if (pushType) - { - // Dummy, just for client - if(EffectTargetType[m_spellInfo->Effect[i]] != SPELL_REQUIRE_UNIT) - return; - - float radius; - SpellTargets targetType; - switch(cur) - { - case TARGET_UNIT_AREA_ENEMY_SRC: - case TARGET_UNIT_AREA_ENEMY_DST: - case TARGET_UNIT_CONE_ENEMY: - case TARGET_UNIT_CONE_ENEMY_UNKNOWN: - case TARGET_UNIT_AREA_PATH: - radius = GetSpellRadius(m_spellInfo, i, false); - targetType = SPELL_TARGETS_ENEMY; - break; - case TARGET_UNIT_AREA_ALLY_SRC: - case TARGET_UNIT_AREA_ALLY_DST: - case TARGET_UNIT_CONE_ALLY: - radius = GetSpellRadius(m_spellInfo, i, true); - targetType = SPELL_TARGETS_ALLY; - break; - case TARGET_UNIT_AREA_ENTRY_DST: - case TARGET_UNIT_AREA_ENTRY_SRC: - case TARGET_UNIT_CONE_ENTRY: // fix me - radius = GetSpellRadius(m_spellInfo, i, IsPositiveSpell(m_spellInfo->Id)); - targetType = SPELL_TARGETS_ENTRY; - break; - default: - radius = GetSpellRadius(m_spellInfo, i, true); - targetType = SPELL_TARGETS_NONE; - break; - } - - if(modOwner) - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius, this); - radius *= m_spellValue->RadiusMod; - - std::list<Unit*> unitList; - if(targetType == SPELL_TARGETS_ENTRY) - { - SpellScriptTargetBounds bounds = spellmgr.GetSpellScriptTargetBounds(m_spellInfo->Id); - if(bounds.first == bounds.second) - { - // Custom entries - // TODO: move these to sql - switch (m_spellInfo->Id) - { - case 46584: // Raise Dead - { - m_targets.m_targetMask &= ~TARGET_FLAG_DEST_LOCATION; - if (WorldObject* result = FindCorpseUsing<Trinity::RaiseDeadObjectCheck> ()) - { - switch(result->GetTypeId()) - { - case TYPEID_UNIT: - m_targets.setDst(result); - } - } - break; - } - // Corpse Explosion - case 49158: - case 51325: - case 51326: - case 51327: - case 51328: - // Search for ghoul if our ghoul or dead body not valid unit target - if (!(m_targets.getUnitTarget() && (m_targets.getUnitTarget()->GetEntry() == 26125 && m_targets.getUnitTarget()->GetOwnerGUID() == m_caster->GetGUID() - || (m_targets.getUnitTarget()->getDeathState() == CORPSE - && m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId() - && m_targets.getUnitTarget()->GetTypeId() == TYPEID_UNIT - && !((Creature*)m_targets.getUnitTarget())->isDeadByDefault() - && !(m_targets.getUnitTarget()->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL)) - && m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId()))) - { - CleanupTargetList(); - - WorldObject* result = FindCorpseUsing <Trinity::ExplodeCorpseObjectCheck> (); - - if (result) - { - switch (result->GetTypeId()) - { - case TYPEID_UNIT: - case TYPEID_PLAYER: - m_targets.setUnitTarget((Unit*)result); - break; - } - } - else - { - if (m_caster->GetTypeId() == TYPEID_PLAYER) - ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id,true); - SendCastResult(SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW); - finish(false); - } - } - break; - - default: - sLog.outDebug("Spell (ID: %u) (caster Entry: %u) does not have record in `spell_script_target`", m_spellInfo->Id, m_caster->GetEntry()); - - if(m_spellInfo->Effect[i] == SPELL_EFFECT_TELEPORT_UNITS) - SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, 0); - else if(IsPositiveEffect(m_spellInfo->Id, i)) - SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ALLY); - else - SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENEMY); - } - } - // let it be done in one check? - else - { - for (SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST) - { - if(i_spellST->second.type == SPELL_TARGET_TYPE_CREATURE) - SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, i_spellST->second.targetEntry); - else if (i_spellST->second.type == SPELL_TARGET_TYPE_CONTROLLED) - { - for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr) - if ((*itr)->GetEntry() == i_spellST->second.targetEntry && - /*(*itr)->IsWithinDistInMap(m_caster, radius)*/ (*itr)->IsInMap(m_caster)) // For 60243 and 52173 need skip radius check or use range (no radius entry for effect) - unitList.push_back(*itr); - } - } - } - } - else if (targetType) - SearchAreaTarget(unitList, radius, pushType, targetType); - else - { - switch (cur) - { - case TARGET_UNIT_AREA_PARTY_SRC: - case TARGET_UNIT_AREA_PARTY_DST: - m_caster->GetPartyMemberInDist(unitList, radius); //fix me - break; - case TARGET_OBJECT_AREA_SRC: // fix me - case TARGET_OBJECT_AREA_DST: - { - float x, y, z; - if(cur == TARGET_OBJECT_AREA_SRC) - { - if(m_targets.HasSrc()) - m_targets.m_srcPos.GetPosition(x, y, z); - else - break; - } - else - { - if(m_targets.HasDst()) - m_targets.m_dstPos.GetPosition(x, y, z); - else - break; - } - - Trinity::GameObjectInRangeCheck check(x, y, z, radius + 50); - std::list<GameObject*> goList; - Trinity::GameObjectListSearcher<Trinity::GameObjectInRangeCheck> searcher(m_caster, goList, check); - m_caster->GetMap()->VisitGrid(x, y, radius, searcher); - for (std::list<GameObject*>::iterator itr = goList.begin(); itr != goList.end(); ++itr) - AddGOTarget(*itr, i); - break; - } - case TARGET_UNIT_PARTY_TARGET: - m_targets.getUnitTarget()->GetPartyMemberInDist(unitList, radius); - break; - case TARGET_UNIT_PARTY_CASTER: - m_caster->GetPartyMemberInDist(unitList, radius); - break; - case TARGET_UNIT_RAID_CASTER: - m_caster->GetRaidMember(unitList, radius); - break; - case TARGET_UNIT_CLASS_TARGET: - { - Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER - ? (Player*)m_targets.getUnitTarget() : NULL; - - Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL; - if(pGroup) - { - for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) - { - Player* Target = itr->getSource(); - - // IsHostileTo check duel and controlled by enemy - if( Target && targetPlayer->IsWithinDistInMap(Target, radius) && - targetPlayer->getClass() == Target->getClass() && - !m_caster->IsHostileTo(Target) ) - { - AddUnitTarget(Target, i); - } - } - } - else if(m_targets.getUnitTarget()) - AddUnitTarget(m_targets.getUnitTarget(), i); - break; - } - } - } - - if(!unitList.empty()) - { - if(uint32 maxTargets = m_spellValue->MaxAffectedTargets) - { - Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS); - for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j) - if((*j)->IsAffectedOnSpell(m_spellInfo)) - maxTargets += (*j)->GetAmount(); - - if(m_spellInfo->Id == 5246) //Intimidating Shout - unitList.remove(m_targets.getUnitTarget()); - Trinity::RandomResizeList(unitList, m_spellValue->MaxAffectedTargets); - } - else - { - switch (m_spellInfo->Id) - { - case 27285: // Seed of Corruption proc spell - unitList.remove(m_targets.getUnitTarget()); - break; - case 55789: // Improved Icy Talons - case 59725: // Improved Spell Reflection - aoe aura - unitList.remove(m_caster); - break; - case 57669: //Replenishment (special target selection) 10 targets with lowest mana - { - typedef std::priority_queue<PrioritizeManaUnitWraper, std::vector<PrioritizeManaUnitWraper>, PrioritizeMana> TopMana; - TopMana manaUsers; - for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr) - { - if ((*itr)->getPowerType() == POWER_MANA) - { - PrioritizeManaUnitWraper WTarget(*itr); - manaUsers.push(WTarget); - } - } - - unitList.clear(); - while(!manaUsers.empty() && unitList.size()<10) - { - unitList.push_back(manaUsers.top().getUnit()); - manaUsers.pop(); - } - break; - } - case 52759: // Ancestral Awakening - { - typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> TopHealth; - TopHealth healedMembers; - for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr) - { - PrioritizeHealthUnitWraper WTarget(*itr); - healedMembers.push(WTarget); - } - - unitList.clear(); - while(!healedMembers.empty() && unitList.size()<1) - { - unitList.push_back(healedMembers.top().getUnit()); - healedMembers.pop(); - } - break; - } - } - if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_TARGET_ANY - && m_spellInfo->EffectImplicitTargetB[i] == TARGET_UNIT_AREA_ALLY_DST)// Wild Growth, Circle of Healing, Glyph of holy light target special selection - { - typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> TopHealth; - TopHealth healedMembers; - for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr) - { - if ((*itr)->IsInRaidWith(m_targets.getUnitTarget())) - { - PrioritizeHealthUnitWraper WTarget(*itr); - healedMembers.push(WTarget); - } - } - - unitList.clear(); - uint32 maxsize = 5; - - if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags[1] & 0x04000000) // Wild Growth - maxsize += m_caster->HasAura(62970) ? 1 : 0; // Glyph of Wild Growth - - if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST && m_spellInfo->SpellFamilyFlags[0] & 0x10000000 && m_spellInfo->SpellIconID == 2214) // Circle of Healing - maxsize += m_caster->HasAura(55675) ? 1 : 0; // Glyph of Circle of Healing - - while(!healedMembers.empty() && unitList.size()<maxsize) - { - unitList.push_back(healedMembers.top().getUnit()); - healedMembers.pop(); - } - } - // Death Pact - if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] & 0x00080000) - { - Unit * unit_to_add = NULL; - for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr) - { - if ((*itr)->GetTypeId() == TYPEID_UNIT - && (*itr)->GetOwnerGUID() == m_caster->GetGUID() - && ((Creature*)(*itr))->GetCreatureInfo()->type == CREATURE_TYPE_UNDEAD) - { - unit_to_add = (*itr); - break; - } - } - if (unit_to_add) - { - unitList.clear(); - unitList.push_back(unit_to_add); - } - // Pet not found - remove cooldown - else - { - if (modOwner->GetTypeId() == TYPEID_PLAYER) - modOwner->RemoveSpellCooldown(m_spellInfo->Id,true); - SendCastResult(SPELL_FAILED_NO_PET); - finish(false); - } - } - } - for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr) - AddUnitTarget(*itr, i); - } - } -} - -void Spell::prepare(SpellCastTargets const* targets, AuraEffect const * triggeredByAura) -{ - if (m_CastItem) - m_castItemGUID = m_CastItem->GetGUID(); - else - m_castItemGUID = 0; - - m_targets = *targets; - - if (!m_targets.getUnitTargetGUID() && m_spellInfo->Targets & TARGET_FLAG_UNIT) - { - Unit *target = NULL; - if(m_caster->GetTypeId() == TYPEID_UNIT) - target = m_caster->getVictim(); - else - target = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection()); - - if (target && IsValidSingleTargetSpell(target)) - m_targets.setUnitTarget(target); - else - { - SendCastResult(SPELL_FAILED_BAD_TARGETS); - finish(false); - return; - } - } - - // Fill aura scaling information - if (m_caster->IsControlledByPlayer() && !IsPassiveSpell(m_spellInfo->Id) && m_spellInfo->spellLevel && !IsChanneledSpell(m_spellInfo) && !m_IsTriggeredSpell) - { - for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) - { - if (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA) - { - // Change aura with ranks only if basepoints are taken from spellInfo and aura is positive - if (IsPositiveEffect(m_spellInfo->Id, i)) - { - m_auraScaleMask |= (1<<i); - if (m_currentBasePoints[i] != m_spellInfo->EffectBasePoints[i]) - { - m_auraScaleMask = 0; - break; - } - } - } - } - } - - m_spellState = SPELL_STATE_PREPARING; - - if(triggeredByAura) - m_triggeredByAuraSpell = triggeredByAura->GetSpellProto(); - - // create and add update event for this spell - SpellEvent* Event = new SpellEvent(this); - m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1)); - - //Prevent casting at cast another spell (ServerSide check) - if(m_caster->IsNonMeleeSpellCasted(false, true, true) && m_cast_count) - { - SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS); - finish(false); - return; - } - - if(m_caster->GetTypeId() == TYPEID_PLAYER) - { - if(objmgr.IsPlayerSpellDisabled(m_spellInfo->Id)) - { - SendCastResult(SPELL_FAILED_SPELL_UNAVAILABLE); - finish(false); - return; - } - } - else if (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet()) - { - if(objmgr.IsPetSpellDisabled(m_spellInfo->Id)) - { - SendCastResult(SPELL_FAILED_SPELL_UNAVAILABLE); - finish(false); - return; - } - } - else - { - if(objmgr.IsCreatureSpellDisabled(m_spellInfo->Id)) - { - finish(false); - return; - } - } - - if (m_caster->GetTypeId() == TYPEID_PLAYER) - ((Player*)m_caster)->SetSpellModTakingSpell(this, true); - // Fill cost data (not use power for item casts - m_powerCost = m_CastItem ? 0 : CalculatePowerCost(m_spellInfo, m_caster, m_spellSchoolMask); - if (m_caster->GetTypeId() == TYPEID_PLAYER) - ((Player*)m_caster)->SetSpellModTakingSpell(this, false); - - SpellCastResult result = CheckCast(true); - if(result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering - { - if(triggeredByAura) - { - SendChannelUpdate(0); - triggeredByAura->GetBase()->SetDuration(0); - } - SendCastResult(result); - - finish(false); - return; - } - - // Prepare data for triggers - prepareDataForTriggerSystem(triggeredByAura); - - // Set combo point requirement - if (m_IsTriggeredSpell || m_CastItem || !m_caster->m_movedPlayer) - m_needComboPoints = false; - - // calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail) - m_casttime = GetSpellCastTime(m_spellInfo, this); - //m_caster->ModSpellCastTime(m_spellInfo, m_casttime, this); - - // set timer base at cast time - ReSetTimer(); - - sLog.outDebug("Spell::prepare: spell id %u source %u caster %d triggered %u mask %u", m_spellInfo->Id, m_caster->GetEntry(), m_originalCaster ? m_originalCaster->GetEntry() : -1, m_IsTriggeredSpell ? 1 : 0, m_targets.m_targetMask); - //if(m_targets.getUnitTarget()) - // sLog.outError("Spell::prepare: unit target %u", m_targets.getUnitTarget()->GetEntry()); - //if(m_targets.HasDst()) - // sLog.outError("Spell::prepare: pos target %f %f %f", m_targets.m_dstPos.m_positionX, m_targets.m_dstPos.m_positionY, m_targets.m_dstPos.m_positionZ); - - //Containers for channeled spells have to be set - //TODO:Apply this to all casted spells if needed - // Why check duration? 29350: channelled triggers channelled - if(m_IsTriggeredSpell && (!IsChanneledSpell(m_spellInfo) || !GetSpellMaxDuration(m_spellInfo))) - cast(true); - else - { - // stealth must be removed at cast starting (at show channel bar) - // skip triggered spell (item equip spell casting and other not explicit character casts/item uses) - if(!m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo) ) - { - m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CAST); - for (uint32 i = 0; i < 3; ++i) - { - if(EffectTargetType[m_spellInfo->Effect[i]] == SPELL_REQUIRE_UNIT) - { - m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_SPELL_ATTACK); - break; - } - } - } - - m_caster->SetCurrentCastedSpell( this ); - SendSpellStart(); - - if(!m_casttime && !m_spellInfo->StartRecoveryTime - && !m_castItemGUID //item: first cast may destroy item and second cast causes crash - && GetCurrentContainer() == CURRENT_GENERIC_SPELL) - cast(true); - } -} - -void Spell::cancel() -{ - if(m_spellState == SPELL_STATE_FINISHED) - return; - - SetReferencedFromCurrent(false); - if(m_selfContainer && *m_selfContainer == this) - *m_selfContainer = NULL; - - uint32 oldState = m_spellState; - m_spellState = SPELL_STATE_FINISHED; - - m_autoRepeat = false; - switch (oldState) - { - case SPELL_STATE_PREPARING: - case SPELL_STATE_DELAYED: - { - SendInterrupted(0); - SendCastResult(SPELL_FAILED_INTERRUPTED); - } break; - - case SPELL_STATE_CASTING: - { - for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - if ((*ihit).missCondition == SPELL_MISS_NONE) - if (Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID)) - unit->RemoveOwnedAura(m_spellInfo->Id, m_originalCasterGUID, 0, AURA_REMOVE_BY_CANCEL); - - SendChannelUpdate(0); - SendInterrupted(0); - SendCastResult(SPELL_FAILED_INTERRUPTED); - - // spell is canceled-take mods and clear list - if (m_caster->GetTypeId() == TYPEID_PLAYER) - ((Player*)m_caster)->RemoveSpellMods(this); - - m_appliedMods.clear(); - } break; - - default: - { - } break; - } - - m_caster->RemoveDynObject(m_spellInfo->Id); - m_caster->RemoveGameObject(m_spellInfo->Id,true); - - //set state back so finish will be processed - m_spellState = oldState; - - finish(false); -} - -void Spell::cast(bool skipCheck) -{ - // update pointers base at GUIDs to prevent access to non-existed already object - UpdatePointers(); - - if(Unit *target = m_targets.getUnitTarget()) - { - // three check: prepare, cast (m_casttime > 0), hit (delayed) - if(m_casttime && target->isAlive() - && (target->m_invisibilityMask || m_caster->m_invisibilityMask - || target->GetVisibility() == VISIBILITY_GROUP_STEALTH) - && !target->IsFriendlyTo(m_caster) && !m_caster->canSeeOrDetect(target, true)) - { - SendCastResult(SPELL_FAILED_BAD_TARGETS); - SendInterrupted(0); - finish(false); - return; - } - } - else - { - // cancel at lost main target unit - if(m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID()) - { - cancel(); - return; - } - } - - SetExecutedCurrently(true); - - if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster) - m_caster->SetInFront(m_targets.getUnitTarget()); - - // Should this be done for original caster? - if (m_caster->GetTypeId() == TYPEID_PLAYER) - { - // Set spell which will drop charges for triggered cast spells - // if not successfully casted, will be remove in finish(false) - ((Player*)m_caster)->SetSpellModTakingSpell(this, true); - } - - // triggered cast called from Spell::prepare where it was already checked - if(!m_IsTriggeredSpell || !skipCheck) - { - SpellCastResult castResult = CheckCast(false); - if(castResult != SPELL_CAST_OK) - { - SendCastResult(castResult); - SendInterrupted(0); - //restore spell mods - if (m_caster->GetTypeId() == TYPEID_PLAYER) - { - ((Player*)m_caster)->RestoreSpellMods(this); - // cleanup after mod system - // triggered spell pointer can be not removed in some cases - ((Player*)m_caster)->SetSpellModTakingSpell(this, false); - } - finish(false); - SetExecutedCurrently(false); - return; - } - } - - SelectSpellTargets(); - - // Spell may be finished after target map check - if(m_spellState == SPELL_STATE_FINISHED) - { - SendInterrupted(0); - //restore spell mods - if (m_caster->GetTypeId() == TYPEID_PLAYER) - { - ((Player*)m_caster)->RestoreSpellMods(this); - // cleanup after mod system - // triggered spell pointer can be not removed in some cases - ((Player*)m_caster)->SetSpellModTakingSpell(this, false); - } - finish(false); - SetExecutedCurrently(false); - return; - } - - if(m_spellInfo->SpellFamilyName) - { - if (m_spellInfo->excludeCasterAuraSpell && !IsPositiveSpell(m_spellInfo->excludeCasterAuraSpell)) - m_preCastSpell = m_spellInfo->excludeCasterAuraSpell; - else if (m_spellInfo->excludeTargetAuraSpell && !IsPositiveSpell(m_spellInfo->excludeTargetAuraSpell)) - m_preCastSpell = m_spellInfo->excludeTargetAuraSpell; - } - switch (m_spellInfo->SpellFamilyName) - { - case SPELLFAMILY_GENERIC: - { - if (m_spellInfo->Mechanic == MECHANIC_BANDAGE) // Bandages - m_preCastSpell = 11196; // Recently Bandaged - break; - } - case SPELLFAMILY_MAGE: - { - // Permafrost - if (m_spellInfo->SpellFamilyFlags[1] & 0x00001000 || m_spellInfo->SpellFamilyFlags[0] & 0x00100220) - m_preCastSpell = 68391; - break; - } - } - // traded items have trade slot instead of guid in m_itemTargetGUID - // set to real guid to be sent later to the client - m_targets.updateTradeSlotItem(); - - if (m_caster->GetTypeId() == TYPEID_PLAYER) - { - if (!m_IsTriggeredSpell && m_CastItem) - ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, m_CastItem->GetEntry()); - - ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id); - } - - if(!m_IsTriggeredSpell) - { - // Powers have to be taken before SendSpellGo - TakePower(); - TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot - } - - // are there any spells need to be triggered after hit? - // handle SPELL_AURA_ADD_TARGET_TRIGGER auras - Unit::AuraEffectList const& targetTriggers = m_caster->GetAuraEffectsByType(SPELL_AURA_ADD_TARGET_TRIGGER); - for (Unit::AuraEffectList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i) - { - if (!(*i)->IsAffectedOnSpell(m_spellInfo)) - continue; - SpellEntry const *auraSpellInfo = (*i)->GetSpellProto(); - uint32 auraSpellIdx = (*i)->GetEffIndex(); - if(SpellEntry const *spellInfo = sSpellStore.LookupEntry(auraSpellInfo->EffectTriggerSpell[auraSpellIdx])) - { - // Calculate chance at that moment (can be depend for example from combo points) - int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBaseAmount(), NULL); - m_ChanceTriggerSpells.push_back(std::make_pair(spellInfo, chance * (*i)->GetBase()->GetStackAmount())); - } - } - - if(m_customAttr & SPELL_ATTR_CU_DIRECT_DAMAGE) - CalculateDamageDoneForAllTargets(); - - // CAST SPELL - SendSpellCooldown(); - - for (uint32 i = 0; i < 3; ++i) - { - switch(m_spellInfo->Effect[i]) - { - case SPELL_EFFECT_CHARGE: - case SPELL_EFFECT_JUMP: - case SPELL_EFFECT_JUMP2: - case SPELL_EFFECT_LEAP_BACK: - case SPELL_EFFECT_ACTIVATE_RUNE: - HandleEffects(NULL,NULL,NULL,i); - m_effectMask |= (1<<i); - break; - } - } - - // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()... - SendSpellGo(); - - // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells - if (m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo) || m_spellInfo->Id == 14157) - { - // Remove used for cast item if need (it can be already NULL after TakeReagents call - // in case delayed spell remove item at cast delay start - TakeCastItem(); - - // Okay, maps created, now prepare flags - m_immediateHandled = false; - m_spellState = SPELL_STATE_DELAYED; - SetDelayStart(0); - - if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true)) - m_caster->clearUnitState(UNIT_STAT_CASTING); - } - else - { - // Immediate spell, no big deal - handle_immediate(); - } - - if(m_customAttr & SPELL_ATTR_CU_LINK_CAST) - { - if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id)) - for (std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i) - if(*i < 0) - m_caster->RemoveAurasDueToSpell(-(*i)); - else - m_caster->CastSpell(m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster, *i, true); - } - - if (m_caster->GetTypeId() == TYPEID_PLAYER) - ((Player*)m_caster)->SetSpellModTakingSpell(this, false); - - SetExecutedCurrently(false); -} - -void Spell::handle_immediate() -{ - // start channeling if applicable - if(IsChanneledSpell(m_spellInfo)) - { - int32 duration = GetSpellDuration(m_spellInfo); - if (duration) - { - // Apply haste mods - m_caster->ModSpellCastTime(m_spellInfo, duration, this); - // Apply duration mod - if(Player* modOwner = m_caster->GetSpellModOwner()) - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration); - m_spellState = SPELL_STATE_CASTING; - m_caster->AddInterruptMask(m_spellInfo->ChannelInterruptFlags); - SendChannelStart(duration); - } - } - - // process immediate effects (items, ground, etc.) also initialize some variables - _handle_immediate_phase(); - - for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - DoAllEffectOnTarget(&(*ihit)); - - for (std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit) - DoAllEffectOnTarget(&(*ihit)); - - // spell is finished, perform some last features of the spell here - _handle_finish_phase(); - - // Remove used for cast item if need (it can be already NULL after TakeReagents call - TakeCastItem(); - - if(m_spellState != SPELL_STATE_CASTING) - finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell) -} - -uint64 Spell::handle_delayed(uint64 t_offset) -{ - UpdatePointers(); - - if (m_caster->GetTypeId() == TYPEID_PLAYER) - ((Player*)m_caster)->SetSpellModTakingSpell(this, true); - - uint64 next_time = 0; - - if (!m_immediateHandled) - { - _handle_immediate_phase(); - m_immediateHandled = true; - } - - bool single_missile = (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION); - - // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases) - for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - { - if (ihit->processed == false) - { - if ( single_missile || ihit->timeDelay <= t_offset ) - DoAllEffectOnTarget(&(*ihit)); - else if( next_time == 0 || ihit->timeDelay < next_time ) - next_time = ihit->timeDelay; - } - } - - // now recheck gameobject targeting correctness - for (std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit) - { - if (ighit->processed == false) - { - if ( single_missile || ighit->timeDelay <= t_offset ) - DoAllEffectOnTarget(&(*ighit)); - else if( next_time == 0 || ighit->timeDelay < next_time ) - next_time = ighit->timeDelay; - } - } - - if (m_caster->GetTypeId() == TYPEID_PLAYER) - ((Player*)m_caster)->SetSpellModTakingSpell(this, false); - - // All targets passed - need finish phase - if (next_time == 0) - { - // spell is finished, perform some last features of the spell here - _handle_finish_phase(); - - finish(true); // successfully finish spell cast - - // return zero, spell is finished now - return 0; - } - else - { - // spell is unfinished, return next execution time - return next_time; - } -} - -void Spell::_handle_immediate_phase() -{ - m_spellAura = NULL; - // handle some immediate features of the spell here - HandleThreatSpells(m_spellInfo->Id); - - m_needSpellLog = IsNeedSendToClient(); - for (uint32 j = 0; j < 3; ++j) - { - if(m_spellInfo->Effect[j] == 0) - continue; - - // apply Send Event effect to ground in case empty target lists - if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j) ) - { - HandleEffects(NULL, NULL, NULL, j); - continue; - } - - // Don't do spell log, if is school damage spell - if(m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0) - m_needSpellLog = false; - } - - // initialize Diminishing Returns Data - m_diminishLevel = DIMINISHING_LEVEL_1; - m_diminishGroup = DIMINISHING_NONE; - - // process items - for (std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit) - DoAllEffectOnTarget(&(*ihit)); - - if(!m_originalCaster) - return; - uint8 oldEffMask = m_effectMask; - // process ground - for (uint32 j = 0; j < 3; ++j) - { - if(EffectTargetType[m_spellInfo->Effect[j]] == SPELL_REQUIRE_DEST) - { - if(!m_targets.HasDst()) // FIXME: this will ignore dest set in effect - m_targets.setDst(m_caster); - HandleEffects(m_originalCaster, NULL, NULL, j); - m_effectMask |= (1<<j); - } - else if(EffectTargetType[m_spellInfo->Effect[j]] == SPELL_REQUIRE_NONE) - { - HandleEffects(m_originalCaster, NULL, NULL, j); - m_effectMask |= (1<<j); - } - } - if (oldEffMask != m_effectMask && m_UniqueTargetInfo.empty()) - { - uint32 procAttacker = m_procAttacker; - if (!procAttacker) - { - bool positive = true; - for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i) - // If at least one effect negative spell is negative hit - if (m_effectMask & (1<<i) && !IsPositiveEffect(m_spellInfo->Id, i)) - { - positive = false; - break; - } - switch(m_spellInfo->DmgClass) - { - case SPELL_DAMAGE_CLASS_MAGIC: - if (positive) - procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL; - else - procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL; - break; - case SPELL_DAMAGE_CLASS_NONE: - if (positive) - procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT; - else - procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT; - break; - } - } - // Proc damage for spells which have only dest targets (2484 should proc 51486 for example) - m_originalCaster->ProcDamageAndSpell(0, procAttacker, 0, m_procEx | PROC_EX_NORMAL_HIT, 0, BASE_ATTACK, m_spellInfo, m_triggeredByAuraSpell); - } -} - -void Spell::_handle_finish_phase() -{ - if(m_caster->m_movedPlayer) - { - // Take for real after all targets are processed - if (m_needComboPoints) - m_caster->m_movedPlayer->ClearComboPoints(); - - // Real add combo points from effects - if (m_comboPointGain) - m_caster->m_movedPlayer->GainSpellComboPoints(m_comboPointGain); - } - - // spell log - if(m_needSpellLog) - SendLogExecute(); -} - -void Spell::SendSpellCooldown() -{ - if(m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - Player* _player = (Player*)m_caster; - - // mana/health/etc potions, disabled by client (until combat out as declarate) - if (m_CastItem && m_CastItem->IsPotion()) - { - // need in some way provided data for Spell::finish SendCooldownEvent - _player->SetLastPotionId(m_CastItem->GetEntry()); - return; - } - - // have infinity cooldown but set at aura apply // do not set cooldown for triggered spells (needed by reincarnation) - if(m_spellInfo->Attributes & (SPELL_ATTR_DISABLED_WHILE_ACTIVE | SPELL_ATTR_PASSIVE ) || m_IsTriggeredSpell) - return; - - _player->AddSpellAndCategoryCooldowns(m_spellInfo,m_CastItem ? m_CastItem->GetEntry() : 0, this); -} - -void Spell::update(uint32 difftime) -{ - // update pointers based at it's GUIDs - UpdatePointers(); - - if(m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget()) - { - sLog.outDebug("Spell %u is cancelled due to removal of target.", m_spellInfo->Id); - cancel(); - return; - } - - // check if the player caster has moved before the spell finished - if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) && - m_caster->isMoving() && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT) && - (m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK || !m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING))) - { - // don't cancel for melee, autorepeat, triggered and instant spells - if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell) - cancel(); - } - - switch(m_spellState) - { - case SPELL_STATE_PREPARING: - { - if(m_timer) - { - if(difftime >= m_timer) - m_timer = 0; - else - m_timer -= difftime; - } - - if(m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat()) - cast(m_spellInfo->CastingTimeIndex == 1); - } break; - case SPELL_STATE_CASTING: - { - if(m_timer > 0) - { - // check if there are alive targets left - if (!UpdateChanneledTargetList()) - { - sLog.outDebug("Channeled spell %d is removed due to lack of targets", m_spellInfo->Id); - SendChannelUpdate(0); - finish(); - } - - if(difftime >= m_timer) - m_timer = 0; - else - m_timer -= difftime; - } - - if(m_timer == 0) - { - SendChannelUpdate(0); - - // channeled spell processed independently for quest targeting - // cast at creature (or GO) quest objectives update at successful cast channel finished - // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... ) - if( !IsAutoRepeat() && !IsNextMeleeSwingSpell() ) - { - if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() ) - { - for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - { - TargetInfo* target = &*ihit; - if(!IS_CRE_OR_VEH_GUID(target->targetGUID)) - continue; - - Unit* unit = m_caster->GetGUID() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target->targetGUID); - if (unit == NULL) - continue; - - p->CastedCreatureOrGO(unit->GetEntry(), unit->GetGUID(), m_spellInfo->Id); - } - - for (std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit) - { - GOTargetInfo* target = &*ihit; - - GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID); - if(!go) - continue; - - p->CastedCreatureOrGO(go->GetEntry(), go->GetGUID(), m_spellInfo->Id); - } - } - } - - finish(); - } - } break; - default: - { - }break; - } -} - -void Spell::finish(bool ok) -{ - if(!m_caster) - return; - - if(m_spellState == SPELL_STATE_FINISHED) - return; - m_spellState = SPELL_STATE_FINISHED; - - if(IsChanneledSpell(m_spellInfo)) - m_caster->UpdateInterruptMask(); - - if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true)) - m_caster->clearUnitState(UNIT_STAT_CASTING); - - // Unsummon summon as possessed creatures on spell cancel - if(IsChanneledSpell(m_spellInfo) && m_caster->GetTypeId() == TYPEID_PLAYER) - { - if(Unit *charm = m_caster->GetCharm()) - if(charm->GetTypeId() == TYPEID_UNIT - && ((Creature*)charm)->HasUnitTypeMask(UNIT_MASK_PUPPET) - && charm->GetUInt32Value(UNIT_CREATED_BY_SPELL) == m_spellInfo->Id) - ((Puppet*)charm)->UnSummon(); - } - - if(!ok) - return; - - if (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isSummon()) - { - // Unsummon statue - uint32 spell = m_caster->GetUInt32Value(UNIT_CREATED_BY_SPELL); - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell ); - if (spellInfo && spellInfo->SpellIconID==2056) - { - sLog.outDebug("Statue %d is unsummoned in spell %d finish", m_caster->GetGUIDLow(), m_spellInfo->Id); - m_caster->setDeathState(JUST_DIED); - return; - } - } - - // Okay to remove extra attacks - if(IsSpellHaveEffect(m_spellInfo, SPELL_EFFECT_ADD_EXTRA_ATTACKS)) - m_caster->m_extraAttacks = 0; - - // Heal caster for all health leech from all targets - if (m_healthLeech) - m_caster->DealHeal(m_caster, uint32(m_healthLeech), m_spellInfo); - - if (IsMeleeAttackResetSpell()) - { - bool found = false; - Unit::AuraEffectList const& vIgnoreReset = m_caster->GetAuraEffectsByType(SPELL_AURA_IGNORE_MELEE_RESET); - for (Unit::AuraEffectList::const_iterator i = vIgnoreReset.begin(); i != vIgnoreReset.end(); ++i) - { - if ((*i)->IsAffectedOnSpell(m_spellInfo)) - { - found = true; - break; - } - } - if (!found) - { - m_caster->resetAttackTimer(BASE_ATTACK); - if(m_caster->haveOffhandWeapon()) - m_caster->resetAttackTimer(OFF_ATTACK); - if(!(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT)) - m_caster->resetAttackTimer(RANGED_ATTACK); - } - } - - // potions disabled by client, send event "not in combat" if need - if (m_caster->GetTypeId() == TYPEID_PLAYER) - { - if (!m_triggeredByAuraSpell) - ((Player*)m_caster)->UpdatePotionCooldown(this); - - // triggered spell pointer can be not set in some cases - // this is needed for proper apply of triggered spell mods - ((Player*)m_caster)->SetSpellModTakingSpell(this, true); - } - - // call triggered spell only at successful cast (after clear combo points -> for add some if need) - // I assume what he means is that some triggered spells may add combo points - if(!m_TriggerSpells.empty()) - TriggerSpell(); - - // Take mods after trigger spell (needed for 14177 to affect 48664) - // mods are taken only on succesfull cast and independantly from targets of the spell - if (m_caster->GetTypeId() == TYPEID_PLAYER) - { - ((Player*)m_caster)->RemoveSpellMods(this); - ((Player*)m_caster)->SetSpellModTakingSpell(this, false); - } - - // Stop Attack for some spells - if( m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET ) - m_caster->AttackStop(); -} - -void Spell::SendCastResult(SpellCastResult result) -{ - if(result == SPELL_CAST_OK) - return; - - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - if(((Player*)m_caster)->GetSession()->PlayerLoading()) // don't send cast results at loading time - return; - - SendCastResult((Player*)m_caster,m_spellInfo,m_cast_count,result); -} - -void Spell::SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result) -{ - if(result == SPELL_CAST_OK) - return; - - WorldPacket data(SMSG_CAST_FAILED, (4+1+1)); - data << uint8(cast_count); // single cast or multi 2.3 (0/1) - data << uint32(spellInfo->Id); - data << uint8(result); // problem - switch (result) - { - case SPELL_FAILED_REQUIRES_SPELL_FOCUS: - data << uint32(spellInfo->RequiresSpellFocus); - break; - case SPELL_FAILED_REQUIRES_AREA: - // hardcode areas limitation case - switch(spellInfo->Id) - { - case 41617: // Cenarion Mana Salve - case 41619: // Cenarion Healing Salve - data << uint32(3905); - break; - case 41618: // Bottled Nethergon Energy - case 41620: // Bottled Nethergon Vapor - data << uint32(3842); - break; - case 45373: // Bloodberry Elixir - data << uint32(4075); - break; - default: // default case (don't must be) - data << uint32(0); - break; - } - break; - case SPELL_FAILED_TOTEMS: - if(spellInfo->Totem[0]) - data << uint32(spellInfo->Totem[0]); - if(spellInfo->Totem[1]) - data << uint32(spellInfo->Totem[1]); - break; - case SPELL_FAILED_TOTEM_CATEGORY: - if(spellInfo->TotemCategory[0]) - data << uint32(spellInfo->TotemCategory[0]); - if(spellInfo->TotemCategory[1]) - data << uint32(spellInfo->TotemCategory[1]); - break; - case SPELL_FAILED_EQUIPPED_ITEM_CLASS: - data << uint32(spellInfo->EquippedItemClass); - data << uint32(spellInfo->EquippedItemSubClassMask); - //data << uint32(spellInfo->EquippedItemInventoryTypeMask); - break; - case SPELL_FAILED_TOO_MANY_OF_ITEM: - { - uint32 item; - for(int8 x=0;x < 3;x++) - if (spellInfo->EffectItemType[x]) - item = spellInfo->EffectItemType[x]; - ItemPrototype const *pProto = objmgr.GetItemPrototype(item); - if (pProto && pProto->ItemLimitCategory) - data << uint32(pProto->ItemLimitCategory); - break; - } - default: - break; - } - caster->GetSession()->SendPacket(&data); -} - -void Spell::SendSpellStart() -{ - if(!IsNeedSendToClient()) - return; - - //sLog.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo->Id); - - uint32 castFlags = CAST_FLAG_UNKNOWN_2; - if(m_spellInfo->Attributes & SPELL_ATTR_REQ_AMMO) - castFlags |= CAST_FLAG_AMMO; - if ((m_caster->GetTypeId() == TYPEID_PLAYER || - (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet())) - && m_spellInfo->powerType != POWER_HEALTH ) - castFlags |= CAST_FLAG_POWER_LEFT_SELF; - - if(m_spellInfo->runeCostID && m_spellInfo->powerType == POWER_RUNE) - castFlags |= CAST_FLAG_UNKNOWN_19; - - WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2)); - if(m_CastItem) - data.append(m_CastItem->GetPackGUID()); - else - data.append(m_caster->GetPackGUID()); - - data.append(m_caster->GetPackGUID()); - data << uint8(m_cast_count); // pending spell cast? - data << uint32(m_spellInfo->Id); // spellId - data << uint32(castFlags); // cast flags - data << uint32(m_timer); // delay? - - m_targets.write(&data); - - if(castFlags & CAST_FLAG_POWER_LEFT_SELF) - data << uint32(m_caster->GetPower((Powers)m_spellInfo->powerType)); - - if ( castFlags & CAST_FLAG_AMMO ) - WriteAmmoToPacket(&data); - - if ( castFlags & CAST_FLAG_UNKNOWN_23 ) - { - data << uint32(0); - data << uint32(0); - } - - m_caster->SendMessageToSet(&data, true); -} - -void Spell::SendSpellGo() -{ - // not send invisible spell casting - if(!IsNeedSendToClient()) - return; - - //sLog.outDebug("Sending SMSG_SPELL_GO id=%u", m_spellInfo->Id); - - uint32 castFlags = CAST_FLAG_UNKNOWN_9; - - // triggered spells with spell visual != 0 - if((m_IsTriggeredSpell && !IsAutoRepeatRangedSpell(m_spellInfo)) || m_triggeredByAuraSpell) - castFlags |= CAST_FLAG_PENDING; - - if(m_spellInfo->Attributes & SPELL_ATTR_REQ_AMMO) - castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual - if ((m_caster->GetTypeId() == TYPEID_PLAYER || - (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet())) - && m_spellInfo->powerType != POWER_HEALTH ) - castFlags |= CAST_FLAG_POWER_LEFT_SELF; // should only be sent to self, but the current messaging doesn't make that possible - - if((m_caster->GetTypeId() == TYPEID_PLAYER) - && (m_caster->getClass() == CLASS_DEATH_KNIGHT) - && m_spellInfo->runeCostID - && m_spellInfo->powerType == POWER_RUNE) - { - castFlags |= CAST_FLAG_UNKNOWN_19; // same as in SMSG_SPELL_START - castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list - castFlags |= CAST_FLAG_UNKNOWN_9; // ?? - } - - if (IsSpellHaveEffect(m_spellInfo, SPELL_EFFECT_ACTIVATE_RUNE)) - { - castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list - castFlags |= CAST_FLAG_UNKNOWN_19; // same as in SMSG_SPELL_START - } - - WorldPacket data(SMSG_SPELL_GO, 50); // guess size - - if(m_CastItem) - data.append(m_CastItem->GetPackGUID()); - else - data.append(m_caster->GetPackGUID()); - - data.append(m_caster->GetPackGUID()); - data << uint8(m_cast_count); // pending spell cast? - data << uint32(m_spellInfo->Id); // spellId - data << uint32(castFlags); // cast flags - data << uint32(getMSTime()); // timestamp - - WriteSpellGoTargets(&data); - - m_targets.write(&data); - - if(castFlags & CAST_FLAG_POWER_LEFT_SELF) - data << uint32(m_caster->GetPower((Powers)m_spellInfo->powerType)); - - if ( castFlags & CAST_FLAG_RUNE_LIST ) // rune cooldowns list - { - uint8 v1 = m_runesState; - uint8 v2 = ((Player*)m_caster)->GetRunesState(); - data << uint8(v1); // runes state before - data << uint8(v2); // runes state after - for (uint8 i = 0; i < MAX_RUNES; ++i) - { - uint8 m = (1 << i); - if(m & v1) // usable before... - if(!(m & v2)) // ...but on cooldown now... - data << uint8(0); // some unknown byte (time?) - } - } - - if ( castFlags & CAST_FLAG_UNKNOWN_18 ) // unknown wotlk - { - data << float(0); - data << uint32(0); - } - - if ( castFlags & CAST_FLAG_AMMO ) - WriteAmmoToPacket(&data); - - if ( castFlags & CAST_FLAG_UNKNOWN_20 ) // unknown wotlk - { - data << uint32(0); - data << uint32(0); - } - - if ( m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION ) - { - data << uint8(0); - } - - m_caster->SendMessageToSet(&data, true); -} - -void Spell::WriteAmmoToPacket( WorldPacket * data ) -{ - uint32 ammoInventoryType = 0; - uint32 ammoDisplayID = 0; - - if (m_caster->GetTypeId() == TYPEID_PLAYER) - { - Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK ); - if(pItem) - { - ammoInventoryType = pItem->GetProto()->InventoryType; - if( ammoInventoryType == INVTYPE_THROWN ) - ammoDisplayID = pItem->GetProto()->DisplayInfoID; - else - { - uint32 ammoID = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID); - if(ammoID) - { - ItemPrototype const *pProto = objmgr.GetItemPrototype( ammoID ); - if(pProto) - { - ammoDisplayID = pProto->DisplayInfoID; - ammoInventoryType = pProto->InventoryType; - } - } - else if(m_caster->HasAura(46699)) // Requires No Ammo - { - ammoDisplayID = 5996; // normal arrow - ammoInventoryType = INVTYPE_AMMO; - } - } - } - } - else - { - for (uint8 i = 0; i < 3; ++i) - { - if(uint32 item_id = m_caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i)) - { - if(ItemEntry const * itemEntry = sItemStore.LookupEntry(item_id)) - { - if(itemEntry->Class==ITEM_CLASS_WEAPON) - { - switch(itemEntry->SubClass) - { - case ITEM_SUBCLASS_WEAPON_THROWN: - ammoDisplayID = itemEntry->DisplayId; - ammoInventoryType = itemEntry->InventoryType; - break; - case ITEM_SUBCLASS_WEAPON_BOW: - case ITEM_SUBCLASS_WEAPON_CROSSBOW: - ammoDisplayID = 5996; // is this need fixing? - ammoInventoryType = INVTYPE_AMMO; - break; - case ITEM_SUBCLASS_WEAPON_GUN: - ammoDisplayID = 5998; // is this need fixing? - ammoInventoryType = INVTYPE_AMMO; - break; - } - - if(ammoDisplayID) - break; - } - } - } - } - } - - *data << uint32(ammoDisplayID); - *data << uint32(ammoInventoryType); -} - -void Spell::WriteSpellGoTargets( WorldPacket * data ) -{ - // This function also fill data for channeled spells: - // m_needAliveTargetMask req for stop channelig if one target die - uint32 hit = m_UniqueGOTargetInfo.size(); // Always hits on GO - uint32 miss = 0; - for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - { - if ((*ihit).effectMask == 0) // No effect apply - all immuned add state - { - // possibly SPELL_MISS_IMMUNE2 for this?? - ihit->missCondition = SPELL_MISS_IMMUNE2; - ++miss; - } - else if ((*ihit).missCondition == SPELL_MISS_NONE) - ++hit; - else - ++miss; - } - - *data << (uint8)hit; - for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - { - if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits - { - *data << uint64(ihit->targetGUID); - m_needAliveTargetMask |=ihit->effectMask; - } - } - - for (std::list<GOTargetInfo>::const_iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit) - *data << uint64(ighit->targetGUID); // Always hits - - *data << (uint8)miss; - for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - { - if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss - { - *data << uint64(ihit->targetGUID); - *data << uint8(ihit->missCondition); - if( ihit->missCondition == SPELL_MISS_REFLECT ) - *data << uint8(ihit->reflectResult); - } - } - // Reset m_needAliveTargetMask for non channeled spell - if(!IsChanneledSpell(m_spellInfo)) - m_needAliveTargetMask = 0; -} - -void Spell::SendLogExecute() -{ - Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster; - - WorldPacket data(SMSG_SPELLLOGEXECUTE, (8+4+4+4+4+8)); - - if(m_caster->GetTypeId() == TYPEID_PLAYER) - data.append(m_caster->GetPackGUID()); - else - data.append(target->GetPackGUID()); - - data << uint32(m_spellInfo->Id); - uint32 count1 = 1; - data << uint32(count1); // count1 (effect count?) - for (uint32 i = 0; i < count1; ++i) - { - data << uint32(m_spellInfo->Effect[0]); // spell effect - uint32 count2 = 1; - data << uint32(count2); // count2 (target count?) - for (uint32 j = 0; j < count2; ++j) - { - switch(m_spellInfo->Effect[0]) - { - case SPELL_EFFECT_POWER_DRAIN: - if(Unit *unit = m_targets.getUnitTarget()) - data.append(unit->GetPackGUID()); - else - data << uint8(0); - data << uint32(0); - data << uint32(0); - data << float(0); - break; - case SPELL_EFFECT_ADD_EXTRA_ATTACKS: - if(Unit *unit = m_targets.getUnitTarget()) - data.append(unit->GetPackGUID()); - else - data << uint8(0); - data << uint32(m_caster->m_extraAttacks); - break; - case SPELL_EFFECT_INTERRUPT_CAST: - if(Unit *unit = m_targets.getUnitTarget()) - data.append(unit->GetPackGUID()); - else - data << uint8(0); - data << uint32(0); // spellid - break; - case SPELL_EFFECT_DURABILITY_DAMAGE: - if(Unit *unit = m_targets.getUnitTarget()) - data.append(unit->GetPackGUID()); - else - data << uint8(0); - data << uint32(0); - data << uint32(0); - break; - case SPELL_EFFECT_OPEN_LOCK: - if(Item *item = m_targets.getItemTarget()) - data.append(item->GetPackGUID()); - else - data << uint8(0); - break; - case SPELL_EFFECT_CREATE_ITEM: - case SPELL_EFFECT_CREATE_ITEM_2: - data << uint32(m_spellInfo->EffectItemType[0]); - break; - case SPELL_EFFECT_SUMMON: - case SPELL_EFFECT_TRANS_DOOR: - case SPELL_EFFECT_SUMMON_PET: - case SPELL_EFFECT_SUMMON_OBJECT_WILD: - case SPELL_EFFECT_CREATE_HOUSE: - case SPELL_EFFECT_DUEL: - case SPELL_EFFECT_SUMMON_OBJECT_SLOT1: - case SPELL_EFFECT_SUMMON_OBJECT_SLOT2: - case SPELL_EFFECT_SUMMON_OBJECT_SLOT3: - case SPELL_EFFECT_SUMMON_OBJECT_SLOT4: - if(Unit *unit = m_targets.getUnitTarget()) - data.append(unit->GetPackGUID()); - else if(m_targets.getItemTargetGUID()) - data.appendPackGUID(m_targets.getItemTargetGUID()); - else if(GameObject *go = m_targets.getGOTarget()) - data.append(go->GetPackGUID()); - else - data << uint8(0); // guid - break; - case SPELL_EFFECT_FEED_PET: - data << uint32(m_targets.getItemTargetEntry()); - break; - case SPELL_EFFECT_DISMISS_PET: - if(Unit *unit = m_targets.getUnitTarget()) - data.append(unit->GetPackGUID()); - else - data << uint8(0); - break; - case SPELL_EFFECT_RESURRECT: - case SPELL_EFFECT_RESURRECT_NEW: - if(Unit *unit = m_targets.getUnitTarget()) - data.append(unit->GetPackGUID()); - else - data << uint8(0); - break; - default: - return; - } - } - } - - m_caster->SendMessageToSet(&data, true); -} - -void Spell::SendInterrupted(uint8 result) -{ - WorldPacket data(SMSG_SPELL_FAILURE, (8+4+1)); - data.append(m_caster->GetPackGUID()); - data << uint8(m_cast_count); - data << uint32(m_spellInfo->Id); - data << uint8(result); - m_caster->SendMessageToSet(&data, true); - - data.Initialize(SMSG_SPELL_FAILED_OTHER, (8+4)); - data.append(m_caster->GetPackGUID()); - data << uint8(m_cast_count); - data << uint32(m_spellInfo->Id); - data << uint8(result); - m_caster->SendMessageToSet(&data, true); -} - -void Spell::SendChannelUpdate(uint32 time) -{ - if(time == 0) - { - m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, 0); - m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, 0); - } - - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - WorldPacket data( MSG_CHANNEL_UPDATE, 8+4 ); - data.append(m_caster->GetPackGUID()); - data << uint32(time); - - m_caster->SendMessageToSet(&data, true); -} - -void Spell::SendChannelStart(uint32 duration) -{ - WorldObject* target = NULL; - - // select first not resisted target from target list for _0_ effect - if(!m_UniqueTargetInfo.empty()) - { - for (std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr) - { - if( (itr->effectMask & (1 << 0)) && itr->reflectResult == SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID()) - { - target = ObjectAccessor::GetUnit(*m_caster, itr->targetGUID); - break; - } - } - } - else if(!m_UniqueGOTargetInfo.empty()) - { - for (std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr) - { - if(itr->effectMask & (1 << 0) ) - { - target = m_caster->GetMap()->GetGameObject(itr->targetGUID); - break; - } - } - } - - WorldPacket data( MSG_CHANNEL_START, (8+4+4) ); - data.append(m_caster->GetPackGUID()); - data << uint32(m_spellInfo->Id); - data << uint32(duration); - - m_caster->SendMessageToSet(&data, true); - - m_timer = duration; - if(target) - m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID()); - m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, m_spellInfo->Id); -} - -void Spell::SendResurrectRequest(Player* target) -{ - // Both players and NPCs can resurrect using spells - have a look at creature 28487 for example - // However, the packet structure differs slightly - - const char* sentName = m_caster->GetTypeId() == TYPEID_PLAYER ? "" : m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex()); - - WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+strlen(sentName)+1+1+1)); - data << uint64(m_caster->GetGUID()); - data << uint32(strlen(sentName) + 1); - - data << sentName; - data << uint8(0); - - data << uint8(m_caster->GetTypeId() == TYPEID_PLAYER ? 0 : 1); - target->GetSession()->SendPacket(&data); -} - -void Spell::SendPlaySpellVisual(uint32 SpellID) -{ - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 8 + 4); - data << uint64(m_caster->GetGUID()); - data << uint32(SpellID); // spell visual id? - ((Player*)m_caster)->GetSession()->SendPacket(&data); -} - -void Spell::TakeCastItem() -{ - if(!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - // not remove cast item at triggered spell (equipping, weapon damage, etc) - if(m_IsTriggeredSpell) - return; - - ItemPrototype const *proto = m_CastItem->GetProto(); - - if(!proto) - { - // This code is to avoid a crash - // I'm not sure, if this is really an error, but I guess every item needs a prototype - sLog.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow()); - return; - } - - bool expendable = false; - bool withoutCharges = false; - - for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) - { - if (proto->Spells[i].SpellId) - { - // item has limited charges - if (proto->Spells[i].SpellCharges) - { - if (proto->Spells[i].SpellCharges < 0) - expendable = true; - - int32 charges = m_CastItem->GetSpellCharges(i); - - // item has charges left - if (charges) - { - (charges > 0) ? --charges : ++charges; // abs(charges) less at 1 after use - if (proto->Stackable == 1) - m_CastItem->SetSpellCharges(i, charges); - m_CastItem->SetState(ITEM_CHANGED, (Player*)m_caster); - } - - // all charges used - withoutCharges = (charges == 0); - } - } - } - - if (expendable && withoutCharges) - { - uint32 count = 1; - ((Player*)m_caster)->DestroyItemCount(m_CastItem, count, true); - - // prevent crash at access to deleted m_targets.getItemTarget - if(m_CastItem==m_targets.getItemTarget()) - m_targets.setItemTarget(NULL); - - m_CastItem = NULL; - } -} - -void Spell::TakePower() -{ - if(m_CastItem || m_triggeredByAuraSpell) - return; - - bool hit = true; - if(m_caster->GetTypeId() == TYPEID_PLAYER) - { - if(m_spellInfo->powerType == POWER_RAGE || m_spellInfo->powerType == POWER_ENERGY) - if(uint64 targetGUID = m_targets.getUnitTargetGUID()) - for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - if(ihit->targetGUID == targetGUID) - { - if(ihit->missCondition != SPELL_MISS_NONE && ihit->missCondition != SPELL_MISS_MISS/* && ihit->targetGUID!=m_caster->GetGUID()*/) - hit = false; - if (ihit->missCondition != SPELL_MISS_NONE) - { - //lower spell cost on fail (by talent aura) - if(Player *modOwner = ((Player*)m_caster)->GetSpellModOwner()) - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_SPELL_COST_REFUND_ON_FAIL, m_powerCost); - } - break; - } - } - - Powers powerType = Powers(m_spellInfo->powerType); - - if(powerType == POWER_RUNE) - { - TakeRunePower(); - return; - } - - if (!m_powerCost) - return; - - // health as power used - if(m_spellInfo->powerType == POWER_HEALTH) - { - m_caster->ModifyHealth( -(int32)m_powerCost ); - return; - } - - if(m_spellInfo->powerType >= MAX_POWERS) - { - sLog.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->powerType); - return; - } - - if(hit) - m_caster->ModifyPower(powerType, -m_powerCost); - else - m_caster->ModifyPower(powerType, -irand(0, m_powerCost/4)); - - // Set the five second timer - if (powerType == POWER_MANA && m_powerCost > 0) - m_caster->SetLastManaUse(getMSTime()); -} - -void Spell::TakeAmmo() -{ - if(m_attackType == RANGED_ATTACK && m_caster->GetTypeId() == TYPEID_PLAYER) - { - Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK ); - - // wands don't have ammo - if(!pItem || pItem->IsBroken() || pItem->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_WAND) - return; - - if( pItem->GetProto()->InventoryType == INVTYPE_THROWN ) - { - if(pItem->GetMaxStackCount()==1) - { - // decrease durability for non-stackable throw weapon - ((Player*)m_caster)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_RANGED); - } - else - { - // decrease items amount for stackable throw weapon - uint32 count = 1; - ((Player*)m_caster)->DestroyItemCount( pItem, count, true); - } - } - else if(uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID)) - ((Player*)m_caster)->DestroyItemCount(ammo, 1, true); - } -} - -SpellCastResult Spell::CheckRuneCost(uint32 runeCostID) -{ - if(m_spellInfo->powerType != POWER_RUNE || !runeCostID) - return SPELL_CAST_OK; - - if(m_caster->GetTypeId() != TYPEID_PLAYER) - return SPELL_CAST_OK; - - Player *plr = (Player*)m_caster; - - if(plr->getClass() != CLASS_DEATH_KNIGHT) - return SPELL_CAST_OK; - - SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(runeCostID); - - if(!src) - return SPELL_CAST_OK; - - if(src->NoRuneCost()) - return SPELL_CAST_OK; - - int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death - - for (uint32 i = 0; i < RUNE_DEATH; ++i) - { - runeCost[i] = src->RuneCost[i]; - if(Player* modOwner = m_caster->GetSpellModOwner()) - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, runeCost[i], this); - } - - runeCost[RUNE_DEATH] = MAX_RUNES; // calculated later - - for (uint32 i = 0; i < MAX_RUNES; ++i) - { - RuneType rune = plr->GetCurrentRune(i); - if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0)) - runeCost[rune]--; - } - - for (uint32 i = 0; i < RUNE_DEATH; ++i) - if(runeCost[i] > 0) - runeCost[RUNE_DEATH] += runeCost[i]; - - if(runeCost[RUNE_DEATH] > MAX_RUNES) - return SPELL_FAILED_NO_POWER; // not sure if result code is correct - - return SPELL_CAST_OK; -} - -void Spell::TakeRunePower() -{ - if(m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - Player *plr = (Player*)m_caster; - - if(plr->getClass() != CLASS_DEATH_KNIGHT) - return; - - SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(m_spellInfo->runeCostID); - - if(!src || (src->NoRuneCost() && src->NoRunicPowerGain())) - return; - - m_runesState = plr->GetRunesState(); // store previous state - - int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death - - for (uint32 i = 0; i < RUNE_DEATH; ++i) - { - runeCost[i] = src->RuneCost[i]; - if(Player* modOwner = m_caster->GetSpellModOwner()) - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, runeCost[i], this); - } - - runeCost[RUNE_DEATH] = 0; // calculated later - - for (uint32 i = 0; i < MAX_RUNES; ++i) - { - RuneType rune = plr->GetCurrentRune(i); - if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0)) - { - plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec - plr->SetLastUsedRune(RuneType(rune)); - runeCost[rune]--; - } - } - - runeCost[RUNE_DEATH] = runeCost[RUNE_BLOOD] + runeCost[RUNE_UNHOLY] + runeCost[RUNE_FROST]; - - if(runeCost[RUNE_DEATH] > 0) - { - for (uint32 i = 0; i < MAX_RUNES; ++i) - { - RuneType rune = plr->GetCurrentRune(i); - if((plr->GetRuneCooldown(i) == 0) && (rune == RUNE_DEATH)) - { - plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec - plr->SetLastUsedRune(RuneType(rune)); - runeCost[rune]--; - - plr->RestoreBaseRune(i); - - if(runeCost[RUNE_DEATH] == 0) - break; - } - } - } - - // you can gain some runic power when use runes - float rp = src->runePowerGain; - rp *= sWorld.getRate(RATE_POWER_RUNICPOWER_INCOME); - plr->ModifyPower(POWER_RUNIC_POWER, (int32)rp); -} - -void Spell::TakeReagents() -{ - if(m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed. - return; - - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - // do not take reagents for these item casts - if (m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST) - return; - - Player* p_caster = (Player*)m_caster; - if (p_caster->CanNoReagentCast(m_spellInfo)) - return; - - for (uint32 x = 0; x < 8; ++x) - { - if(m_spellInfo->Reagent[x] <= 0) - continue; - - uint32 itemid = m_spellInfo->Reagent[x]; - uint32 itemcount = m_spellInfo->ReagentCount[x]; - - // if CastItem is also spell reagent - if (m_CastItem) - { - ItemPrototype const *proto = m_CastItem->GetProto(); - if( proto && proto->ItemId == itemid ) - { - for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s) - { - // CastItem will be used up and does not count as reagent - int32 charges = m_CastItem->GetSpellCharges(s); - if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2) - { - ++itemcount; - break; - } - } - - m_CastItem = NULL; - } - } - - // if getItemTarget is also spell reagent - if (m_targets.getItemTargetEntry() == itemid) - m_targets.setItemTarget(NULL); - - p_caster->DestroyItemCount(itemid, itemcount, true); - } -} - -void Spell::HandleThreatSpells(uint32 spellId) -{ - if(!m_targets.getUnitTarget() || !spellId) - return; - - if(!m_targets.getUnitTarget()->CanHaveThreatList()) - return; - - uint16 threat = spellmgr.GetSpellThreat(spellId); - - if(!threat) - return; - - m_targets.getUnitTarget()->AddThreat(m_caster, float(threat)); - - DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, spellmgr.GetSpellRank(spellId), threat); -} - -void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i) -{ - - if (!sScriptMgr.OnSpellCast(pUnitTarget,pItemTarget,pGOTarget,i,m_spellInfo)) - return; - - //effect has been handled, skip it - if (m_effectMask & (1<<i)) - return; - - unitTarget = pUnitTarget; - itemTarget = pItemTarget; - gameObjTarget = pGOTarget; - - uint8 eff = m_spellInfo->Effect[i]; - - sLog.outDebug( "Spell: %u Effect : %u", m_spellInfo->Id, eff); - - //we do not need DamageMultiplier here. - damage = CalculateDamage(i, NULL); - - if(eff < TOTAL_SPELL_EFFECTS) - { - //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff); - (this->*SpellEffects[eff])(i); - } -} - -void Spell::TriggerSpell() -{ - for (TriggerSpells::iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si) - { - Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer, true); - spell->prepare(&m_targets); // use original spell original targets - } -} - -SpellCastResult Spell::CheckCast(bool strict) -{ - // check cooldowns to prevent cheating - if(m_caster->GetTypeId() == TYPEID_PLAYER && !(m_spellInfo->Attributes & SPELL_ATTR_PASSIVE)) - { - //can cast triggered (by aura only?) spells while have this flag - if (!m_IsTriggeredSpell && ((Player*)m_caster)->HasFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY)) - return SPELL_FAILED_SPELL_IN_PROGRESS; - - if (((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id)) - { - if(m_triggeredByAuraSpell) - return SPELL_FAILED_DONT_REPORT; - else - return SPELL_FAILED_NOT_READY; - } - } - - // only allow triggered spells if at an ended battleground - if( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER) - if(BattleGround * bg = ((Player*)m_caster)->GetBattleGround()) - if(bg->GetStatus() == STATUS_WAIT_LEAVE) - return SPELL_FAILED_DONT_REPORT; - - // only check at first call, Stealth auras are already removed at second call - // for now, ignore triggered spells - if( strict && !m_IsTriggeredSpell) - { - bool checkForm = true; - // Ignore form req aura - Unit::AuraEffectList const& ignore = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_SHAPESHIFT); - for (Unit::AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i) - { - if (!(*i)->IsAffectedOnSpell(m_spellInfo)) - continue; - checkForm = false; - break; - } - if (checkForm) - { - // Cannot be used in this stance/form - SpellCastResult shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form); - if(shapeError != SPELL_CAST_OK) - return shapeError; - - if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura())) - return SPELL_FAILED_ONLY_STEALTHED; - } - } - - bool reqCombat=true; - Unit::AuraEffectList const& stateAuras = m_caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE); - for (Unit::AuraEffectList::const_iterator j = stateAuras.begin(); j != stateAuras.end(); ++j) - { - if((*j)->IsAffectedOnSpell(m_spellInfo)) - { - if ((*j)->GetMiscValue()==1) - { - reqCombat=false; - break; - } - } - } - - // caster state requirements - // not for triggered spells (needed by execute) - if (!m_IsTriggeredSpell) - { - if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState), m_spellInfo, m_caster)) - return SPELL_FAILED_CASTER_AURASTATE; - if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot), m_spellInfo, m_caster)) - return SPELL_FAILED_CASTER_AURASTATE; - - // Note: spell 62473 requres casterAuraSpell = triggering spell - if(m_spellInfo->casterAuraSpell && !m_caster->HasAura(m_spellInfo->casterAuraSpell)) - return SPELL_FAILED_CASTER_AURASTATE; - if(m_spellInfo->excludeCasterAuraSpell && m_caster->HasAura(m_spellInfo->excludeCasterAuraSpell)) - return SPELL_FAILED_CASTER_AURASTATE; - - if(reqCombat && m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo)) - return SPELL_FAILED_AFFECTING_COMBAT; - } - - // cancel autorepeat spells if cast start when moving - // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code) - if( m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->isMoving() ) - { - // skip stuck spell to allow use it in falling case and apply spell limitations at movement - if( (!((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) && - (IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0) ) - return SPELL_FAILED_MOVING; - } - - if(Unit *target = m_targets.getUnitTarget()) - { - // target state requirements (not allowed state), apply to self also - if(!m_IsTriggeredSpell && m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot), m_spellInfo, m_caster)) - return SPELL_FAILED_TARGET_AURASTATE; - - if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell)) - return SPELL_FAILED_TARGET_AURASTATE; - - if(m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell)) - return SPELL_FAILED_TARGET_AURASTATE; - - if(!m_IsTriggeredSpell && target == m_caster && m_spellInfo->AttributesEx & SPELL_ATTR_EX_CANT_TARGET_SELF) - return SPELL_FAILED_BAD_TARGETS; - - bool non_caster_target = target != m_caster && !spellmgr.IsSpellWithCasterSourceTargetsOnly(m_spellInfo); - - if(non_caster_target) - { - // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds - if(!m_IsTriggeredSpell && m_spellInfo->TargetAuraState && !target->HasAuraState(AuraState(m_spellInfo->TargetAuraState), m_spellInfo, m_caster)) - return SPELL_FAILED_TARGET_AURASTATE; - - // Not allow casting on flying player - if (target->hasUnitState(UNIT_STAT_UNATTACKABLE)) - return SPELL_FAILED_BAD_TARGETS; - - if(!m_IsTriggeredSpell && (target->HasAuraType(SPELL_AURA_MOD_STEALTH) - || target->m_invisibilityMask) && !m_caster->canSeeOrDetect(target, true)) - return SPELL_FAILED_BAD_TARGETS; - - if (m_caster->GetTypeId() == TYPEID_PLAYER) - { - // Not allow banish not self target - if (m_spellInfo->Mechanic == MECHANIC_BANISH) - if (target->GetTypeId() == TYPEID_UNIT && - !((Player*)m_caster)->isAllowedToLoot((Creature*)target)) - return SPELL_FAILED_CANT_CAST_ON_TAPPED; - - if (m_customAttr & SPELL_ATTR_CU_PICKPOCKET) - { - if (target->GetTypeId() == TYPEID_PLAYER) - return SPELL_FAILED_BAD_TARGETS; - else if ((target->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) == 0) - return SPELL_FAILED_TARGET_NO_POCKETS; - } - - // Not allow disarm unarmed player - if (m_spellInfo->Mechanic == MECHANIC_DISARM) - { - if (target->GetTypeId() == TYPEID_PLAYER) - { - if(!((Player*)target)->GetWeaponForAttack(BASE_ATTACK) || !((Player*)target)->IsUseEquipedWeapon(true)) - return SPELL_FAILED_TARGET_NO_WEAPONS; - } - else if (!target->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID)) - return SPELL_FAILED_TARGET_NO_WEAPONS; - } - } - - if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target)) - return SPELL_FAILED_LINE_OF_SIGHT; - - } - else if (m_caster == target) - { - - if (m_caster->GetTypeId() == TYPEID_PLAYER) // Target - is player caster - { - // Additional check for some spells - // If 0 spell effect empty - client not send target data (need use selection) - // TODO: check it on next client version - if (m_targets.m_targetMask == TARGET_FLAG_SELF && - m_spellInfo->EffectImplicitTargetA[1] == TARGET_UNIT_TARGET_ENEMY) - { - if (target = m_caster->GetUnit(*m_caster, ((Player *)m_caster)->GetSelection())) - m_targets.setUnitTarget(target); - else - return SPELL_FAILED_BAD_TARGETS; - } - } - } - - // check pet presents - for (int j = 0; j < 3; ++j) - { - if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_PET) - { - target = m_caster->GetGuardianPet(); - if(!target) - { - if(m_triggeredByAuraSpell) // not report pet not existence for triggered spells - return SPELL_FAILED_DONT_REPORT; - else - return SPELL_FAILED_NO_PET; - } - break; - } - } - - //check creature type - //ignore self casts (including area casts when caster selected as target) - if(non_caster_target) - { - if(!CheckTargetCreatureType(target)) - { - if(target->GetTypeId() == TYPEID_PLAYER) - return SPELL_FAILED_TARGET_IS_PLAYER; - else - return SPELL_FAILED_BAD_TARGETS; - } - } - - // who can give me an example to show what is the use of this - // even if we need check, check by effect rather than whole spell, otherwise 57108,57143 are broken - /* - // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result. - // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc - if(non_caster_target && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID()) - { - // check correctness positive/negative cast target (pet cast real check and cheating check) - if(IsPositiveSpell(m_spellInfo->Id)) - { - //dispel positivity is dependant on target, don't check it - if(m_caster->IsHostileTo(target) && !IsDispel(m_spellInfo)) - return SPELL_FAILED_BAD_TARGETS; - } - else - { - if(m_caster->IsFriendlyTo(target)) - return SPELL_FAILED_BAD_TARGETS; - } - } - */ - - if(target) - if(IsPositiveSpell(m_spellInfo->Id)) - if(target->IsImmunedToSpell(m_spellInfo)) - return SPELL_FAILED_TARGET_AURASTATE; - - //Must be behind the target. - if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster) - //Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags - && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags.IsEqual(0x20000,0,0))) - //Mutilate no longer requires you be behind the target as of patch 3.0.3 - && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellInfo->SpellFamilyFlags[1] & 0x200000)) - //Exclusion for Throw: Facing limitation was added in 3.2.x, but that shouldn't be - && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellInfo->SpellFamilyFlags[0] & 0x00000001))) - { - SendInterrupted(2); - return SPELL_FAILED_NOT_BEHIND; - } - - //Target must be facing you. - if((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI, m_caster) ) - { - SendInterrupted(2); - return SPELL_FAILED_NOT_INFRONT; - } - - // check if target is in combat - if (non_caster_target && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat()) - return SPELL_FAILED_TARGET_AFFECTING_COMBAT; - } - - // Spell casted only on battleground - if ((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId() == TYPEID_PLAYER) - if(!((Player*)m_caster)->InBattleGround()) - return SPELL_FAILED_ONLY_BATTLEGROUNDS; - - // do not allow spells to be cast in arenas - // - with greater than 10 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag - // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag - if ((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) || - GetSpellRecoveryTime(m_spellInfo) > 10 * MINUTE * IN_MILISECONDS && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA)) - if(MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId())) - if(mapEntry->IsBattleArena()) - return SPELL_FAILED_NOT_IN_ARENA; - - // zone check - if(m_caster->GetTypeId() == TYPEID_UNIT || !((Player*)m_caster)->isGameMaster()) - { - uint32 zone, area; - m_caster->GetZoneAndAreaId(zone,area); - - SpellCastResult locRes= spellmgr.GetSpellAllowedInLocationError(m_spellInfo,m_caster->GetMapId(),zone,area, - m_caster->GetTypeId() == TYPEID_PLAYER ? ((Player*)m_caster) : NULL); - if(locRes != SPELL_CAST_OK) - return locRes; - } - - // not let players cast spells at mount (and let do it to creatures) - if (m_caster->IsMounted() && m_caster->GetTypeId() == TYPEID_PLAYER && !m_IsTriggeredSpell && - !IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED)) - { - if (m_caster->isInFlight()) - return SPELL_FAILED_NOT_ON_TAXI; - else - return SPELL_FAILED_NOT_MOUNTED; - } - - // always (except passive spells) check items (focus object can be required for any type casts) - if (!IsPassiveSpell(m_spellInfo->Id)) - { - SpellCastResult castResult = CheckItems(); - if(castResult != SPELL_CAST_OK) - return castResult; - } - - /*//ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38 - if(m_UniqueTargetInfo.empty()) // skip second CheckCast apply (for delayed spells for example) - { - for (uint8 j = 0; j < 3; ++j) - { - if( m_spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_NEARBY_ENTRY || - m_spellInfo->EffectImplicitTargetB[j] == TARGET_UNIT_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetA[j] != TARGET_UNIT_CASTER || - m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY || - m_spellInfo->EffectImplicitTargetB[j] == TARGET_DST_NEARBY_ENTRY ) - { - SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(m_spellInfo->Id); - SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id); - if(lower==upper) - sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_UNIT_NEARBY_ENTRY or TARGET_DST_NEARBY_ENTRY, but does not have record in `spell_script_target`",m_spellInfo->Id); - - SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex); - float range = GetSpellMaxRange(srange); - - Creature* creatureScriptTarget = NULL; - GameObject* goScriptTarget = NULL; - - for (SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST) - { - switch(i_spellST->second.type) - { - case SPELL_TARGET_TYPE_GAMEOBJECT: - { - GameObject* p_GameObject = NULL; - - if (i_spellST->second.targetEntry) - { - CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); - Cell cell(p); - cell.data.Part.reserved = ALL_DISTRICT; - - Trinity::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster,i_spellST->second.targetEntry,range); - Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> checker(m_caster, p_GameObject,go_check); - - TypeContainerVisitor<Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker); - CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap()); - - if (p_GameObject) - { - // remember found target and range, next attempt will find more near target with another entry - creatureScriptTarget = NULL; - goScriptTarget = p_GameObject; - range = go_check.GetLastRange(); - } - } - else if (focusObject) // Focus Object - { - float frange = m_caster->GetDistance(focusObject); - if (range >= frange) - { - creatureScriptTarget = NULL; - goScriptTarget = focusObject; - range = frange; - } - } - break; - } - case SPELL_TARGET_TYPE_CREATURE: - case SPELL_TARGET_TYPE_DEAD: - default: - { - Creature *p_Creature = NULL; - - CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); - Cell cell(p); - cell.data.Part.reserved = ALL_DISTRICT; - cell.SetNoCreate(); // Really don't know what is that??? - - Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type!=SPELL_TARGET_TYPE_DEAD,range); - Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_caster, p_Creature, u_check); - - TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher); - - CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, grid_creature_searcher, *m_caster->GetMap(), *m_caster, range); - - if(p_Creature ) - { - creatureScriptTarget = p_Creature; - goScriptTarget = NULL; - range = u_check.GetLastRange(); - } - break; - } - } - } - - if(creatureScriptTarget) - { - // store coordinates for TARGET_DST_NEARBY_ENTRY - if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY || - m_spellInfo->EffectImplicitTargetB[j] == TARGET_DST_NEARBY_ENTRY ) - { - m_targets.setDst(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ()); - - if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA) - AddUnitTarget(creatureScriptTarget, j); - } - // store explicit target for TARGET_UNIT_NEARBY_ENTRY - else - AddUnitTarget(creatureScriptTarget, j); - } - else if(goScriptTarget) - { - // store coordinates for TARGET_DST_NEARBY_ENTRY - if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY || - m_spellInfo->EffectImplicitTargetB[j] == TARGET_DST_NEARBY_ENTRY ) - { - m_targets.setDst(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ()); - - if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA) - AddGOTarget(goScriptTarget, j); - } - // store explicit target for TARGET_UNIT_NEARBY_ENTRY - else - AddGOTarget(goScriptTarget, j); - } - //Missing DB Entry or targets for this spellEffect. - else - { - // not report target not existence for triggered spells - if(m_triggeredByAuraSpell || m_IsTriggeredSpell) - return SPELL_FAILED_DONT_REPORT; - else - return SPELL_FAILED_BAD_TARGETS; - } - } - } - }*/ - - if(!m_IsTriggeredSpell) - { - SpellCastResult castResult = CheckRange(strict); - if(castResult != SPELL_CAST_OK) - return castResult; - - castResult = CheckPower(); - if(castResult != SPELL_CAST_OK) - return castResult; - - castResult = CheckCasterAuras(); - if(castResult != SPELL_CAST_OK) - return castResult; - } - - for (int i = 0; i < 3; i++) - { - // for effects of spells that have only one target - switch(m_spellInfo->Effect[i]) - { - case SPELL_EFFECT_DUMMY: - { - if (m_spellInfo->Id == 51582) // Rocket Boots Engaged - { - if(m_caster->IsInWater()) - return SPELL_FAILED_ONLY_ABOVEWATER; - } - else if(m_spellInfo->SpellIconID == 156) // Holy Shock - { - // spell different for friends and enemies - // hurt version required facing - if(m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc( M_PI, m_targets.getUnitTarget() )) - return SPELL_FAILED_UNIT_NOT_INFRONT; - } - else if(m_spellInfo->SpellIconID == 33 && m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_SHAMAN_FIRE_NOVA) - { - if (!m_caster->m_SummonSlot[1]) - return SPELL_FAILED_SUCCESS; - } - else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] == 0x2000) // Death Coil (DeathKnight) - { - Unit* target = m_targets.getUnitTarget(); - if (!target || (target->IsFriendlyTo(m_caster) && target->GetCreatureType() != CREATURE_TYPE_UNDEAD)) - return SPELL_FAILED_BAD_TARGETS; - } - else if (m_spellInfo->Id == 19938) // Awaken Peon - { - Unit *unit = m_targets.getUnitTarget(); - if(!unit || !unit->HasAura(17743)) - return SPELL_FAILED_BAD_TARGETS; - } - else if (m_spellInfo->Id == 52264) // Deliver Stolen Horse - { - if(!m_caster->FindNearestCreature(28653,5)) - return SPELL_FAILED_OUT_OF_RANGE; - } - else if (m_spellInfo->Id == 31789) // Righteous Defense - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return SPELL_FAILED_DONT_REPORT; - - Unit* target = m_targets.getUnitTarget(); - if (!target || !target->IsFriendlyTo(m_caster) || target->getAttackers().empty()) - return SPELL_FAILED_BAD_TARGETS; - - } - break; - } - case SPELL_EFFECT_LEARN_SPELL: - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return SPELL_FAILED_BAD_TARGETS; - - if(m_spellInfo->EffectImplicitTargetA[i] != TARGET_UNIT_PET) - break; - - Pet* pet = ((Player*)m_caster)->GetPet(); - - if(!pet) - return SPELL_FAILED_NO_PET; - - SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]); - - if(!learn_spellproto) - return SPELL_FAILED_NOT_KNOWN; - - if(m_spellInfo->spellLevel > pet->getLevel()) - return SPELL_FAILED_LOWLEVEL; - - break; - } - case SPELL_EFFECT_LEARN_PET_SPELL: - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return SPELL_FAILED_BAD_TARGETS; - - Pet* pet = ((Player*)m_caster)->GetPet(); - if(!pet) - return SPELL_FAILED_NO_PET; - - SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]); - - if(!learn_spellproto) - return SPELL_FAILED_NOT_KNOWN; - - if(m_spellInfo->spellLevel > pet->getLevel()) - return SPELL_FAILED_LOWLEVEL; - - break; - } - case SPELL_EFFECT_APPLY_GLYPH: - { - uint32 glyphId = m_spellInfo->EffectMiscValue[i]; - if(GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyphId)) - if(m_caster->HasAura(gp->SpellId)) - return SPELL_FAILED_UNIQUE_GLYPH; - break; - } - case SPELL_EFFECT_FEED_PET: - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return SPELL_FAILED_BAD_TARGETS; - - Item* foodItem = m_targets.getItemTarget(); - if(!foodItem) - return SPELL_FAILED_BAD_TARGETS; - - Pet* pet = ((Player*)m_caster)->GetPet(); - - if(!pet) - return SPELL_FAILED_NO_PET; - - if(!pet->HaveInDiet(foodItem->GetProto())) - return SPELL_FAILED_WRONG_PET_FOOD; - - if(!pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel)) - return SPELL_FAILED_FOOD_LOWLEVEL; - - if(m_caster->isInCombat() || pet->isInCombat()) - return SPELL_FAILED_AFFECTING_COMBAT; - - break; - } - case SPELL_EFFECT_POWER_BURN: - case SPELL_EFFECT_POWER_DRAIN: - { - // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects) - if(m_caster->GetTypeId() == TYPEID_PLAYER) - if(Unit* target = m_targets.getUnitTarget()) - if(target != m_caster && target->getPowerType() != m_spellInfo->EffectMiscValue[i]) - return SPELL_FAILED_BAD_TARGETS; - break; - } - case SPELL_EFFECT_CHARGE: - { - if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR) - { - // Warbringer - can't be handled in proc system - should be done before checkcast root check and charge effect process - if (strict && m_caster->IsScriptOverriden(m_spellInfo, 6953)) - m_caster->RemoveMovementImpairingAuras(); - } - if (m_caster->hasUnitState(UNIT_STAT_ROOT)) - return SPELL_FAILED_ROOTED; - break; - } - case SPELL_EFFECT_SKINNING: - { - if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT) - return SPELL_FAILED_BAD_TARGETS; - - if( !(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE) ) - return SPELL_FAILED_TARGET_UNSKINNABLE; - - Creature* creature = (Creature*)m_targets.getUnitTarget(); - if ( creature->GetCreatureType() != CREATURE_TYPE_CRITTER && ( !creature->lootForBody || !creature->loot.empty() ) ) - { - return SPELL_FAILED_TARGET_NOT_LOOTED; - } - - uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill(); - - int32 skillValue = ((Player*)m_caster)->GetSkillValue(skill); - int32 TargetLevel = m_targets.getUnitTarget()->getLevel(); - int32 ReqValue = (skillValue < 100 ? (TargetLevel-10) * 10 : TargetLevel * 5); - if (ReqValue > skillValue) - return SPELL_FAILED_LOW_CASTLEVEL; - - // chance for fail at orange skinning attempt - if( (m_selfContainer && (*m_selfContainer) == this) && - skillValue < sWorld.GetConfigMaxSkillValue() && - (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue - 25, skillValue + 37) ) - return SPELL_FAILED_TRY_AGAIN; - - break; - } - case SPELL_EFFECT_OPEN_LOCK: - { - if( m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT && - m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT_ITEM ) - break; - - if( m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc. - // we need a go target in case of TARGET_GAMEOBJECT - || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget() - // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM - || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT_ITEM && !m_targets.getGOTarget() && - (!m_targets.getItemTarget() || !m_targets.getItemTarget()->GetProto()->LockID || m_targets.getItemTarget()->GetOwner() != m_caster ) ) - return SPELL_FAILED_BAD_TARGETS; - - // In BattleGround players can use only flags and banners - if( ((Player*)m_caster)->InBattleGround() && - !((Player*)m_caster)->CanUseBattleGroundObject() ) - return SPELL_FAILED_TRY_AGAIN; - - // get the lock entry - uint32 lockId = 0; - if (GameObject* go = m_targets.getGOTarget()) - { - lockId = go->GetGOInfo()->GetLockId(); - if (!lockId) - return SPELL_FAILED_BAD_TARGETS; - } - else if(Item* itm = m_targets.getItemTarget()) - lockId = itm->GetProto()->LockID; - - SkillType skillId = SKILL_NONE; - int32 reqSkillValue = 0; - int32 skillValue = 0; - - // check lock compatibility - SpellCastResult res = CanOpenLock(i, lockId, skillId, reqSkillValue, skillValue); - if(res != SPELL_CAST_OK) - return res; - - // chance for fail at orange mining/herb/LockPicking gathering attempt - // second check prevent fail at rechecks - if(skillId != SKILL_NONE && (!m_selfContainer || ((*m_selfContainer) != this))) - { - bool canFailAtMax = skillId != SKILL_HERBALISM && skillId != SKILL_MINING; - - // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill) - if((canFailAtMax || skillValue < sWorld.GetConfigMaxSkillValue()) && reqSkillValue > irand(skillValue - 25, skillValue + 37)) - return SPELL_FAILED_TRY_AGAIN; - } - break; - } - case SPELL_EFFECT_SUMMON_DEAD_PET: - { - Creature *pet = m_caster->GetGuardianPet(); - if(!pet) - return SPELL_FAILED_NO_PET; - - if(pet->isAlive()) - return SPELL_FAILED_ALREADY_HAVE_SUMMON; - - break; - } - // This is generic summon effect - case SPELL_EFFECT_SUMMON: - { - SummonPropertiesEntry const *SummonProperties = sSummonPropertiesStore.LookupEntry(m_spellInfo->EffectMiscValueB[i]); - if(!SummonProperties) - break; - switch(SummonProperties->Category) - { - case SUMMON_CATEGORY_PET: - if(m_caster->GetPetGUID()) - return SPELL_FAILED_ALREADY_HAVE_SUMMON; - case SUMMON_CATEGORY_PUPPET: - if(m_caster->GetCharmGUID()) - return SPELL_FAILED_ALREADY_HAVE_CHARM; - break; - } - break; - } - case SPELL_EFFECT_SUMMON_PET: - { - if(m_caster->GetPetGUID()) //let warlock do a replacement summon - { - if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass()==CLASS_WARLOCK) - { - if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player) - if(Pet* pet = ((Player*)m_caster)->GetPet()) - pet->CastSpell(pet, 32752, true, NULL, NULL, pet->GetGUID()); - } - else - return SPELL_FAILED_ALREADY_HAVE_SUMMON; - } - - if(m_caster->GetCharmGUID()) - return SPELL_FAILED_ALREADY_HAVE_CHARM; - - break; - } - case SPELL_EFFECT_SUMMON_PLAYER: - { - if(m_caster->GetTypeId() != TYPEID_PLAYER) - return SPELL_FAILED_BAD_TARGETS; - if(!((Player*)m_caster)->GetSelection()) - return SPELL_FAILED_BAD_TARGETS; - - Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection()); - if( !target || ((Player*)m_caster) == target || !target->IsInSameRaidWith((Player*)m_caster) ) - return SPELL_FAILED_BAD_TARGETS; - - // check if our map is dungeon - if( sMapStore.LookupEntry(m_caster->GetMapId())->IsDungeon() ) - { - InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId()); - if(!instance) - return SPELL_FAILED_TARGET_NOT_IN_INSTANCE; - if(!target->Satisfy(objmgr.GetAccessRequirement(instance->access_id), m_caster->GetMapId())) - return SPELL_FAILED_BAD_TARGETS; - } - break; - } - case SPELL_EFFECT_LEAP: - case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER: - { - //Do not allow to cast it before BG starts. - if(m_caster->GetTypeId() == TYPEID_PLAYER) - if(BattleGround const *bg = ((Player*)m_caster)->GetBattleGround()) - if(bg->GetStatus() != STATUS_IN_PROGRESS) - return SPELL_FAILED_TRY_AGAIN; - break; - } - case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF: - { - if (m_targets.getUnitTarget() == m_caster) - return SPELL_FAILED_BAD_TARGETS; - break; - } - default:break; - } - } - - for (int i = 0; i < 3; i++) - { - switch(m_spellInfo->EffectApplyAuraName[i]) - { - case SPELL_AURA_DUMMY: - { - //custom check - switch(m_spellInfo->Id) - { - // Tag Murloc - case 30877: - { - Unit* target = m_targets.getUnitTarget(); - if (!target || target->GetEntry() != 17326) - return SPELL_FAILED_BAD_TARGETS; - break; - } - case 61336: - if(m_caster->GetTypeId() != TYPEID_PLAYER || !((Player*)m_caster)->IsInFeralForm()) - return SPELL_FAILED_ONLY_SHAPESHIFT; - break; - // Wild Growth - case 48438: - case 53248: - case 53249: - case 53251: - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return SPELL_FAILED_DONT_REPORT; - - Unit* target = m_targets.getUnitTarget(); - if (!target || target->GetTypeId() != TYPEID_PLAYER) - return SPELL_FAILED_BAD_TARGETS; - - if (!((Player*)m_caster)->IsInSameRaidWith(((Player*)target))) - return SPELL_FAILED_TARGET_NOT_IN_RAID; - - break; - } - case 1515: - { - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return SPELL_FAILED_BAD_TARGETS; - - if (!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER) - return SPELL_FAILED_BAD_IMPLICIT_TARGETS; - - Creature* target = (Creature*)m_targets.getUnitTarget(); - - if (target->getLevel() > m_caster->getLevel()) - return SPELL_FAILED_HIGHLEVEL; - - // use SMSG_PET_TAME_FAILURE? - if (!target->GetCreatureInfo()->isTameable (((Player*)m_caster)->CanTameExoticPets())) - return SPELL_FAILED_BAD_TARGETS; - - if(m_caster->GetPetGUID()) - return SPELL_FAILED_ALREADY_HAVE_SUMMON; - - if(m_caster->GetCharmGUID()) - return SPELL_FAILED_ALREADY_HAVE_CHARM; - - break; - } - case 44795: // Parachute - { - float x, y, z; - m_caster->GetPosition(x, y, z); - float ground_Z = m_caster->GetMap()->GetVmapHeight(x, y, z); - if (fabs(ground_Z - z) < 0.1f) - return SPELL_FAILED_DONT_REPORT; - break; - } - default: - break; - } - break; - } - case SPELL_AURA_MOD_POSSESS_PET: - { - if(m_caster->GetTypeId() != TYPEID_PLAYER) - return SPELL_FAILED_NO_PET; - - Pet *pet = ((Player*)m_caster)->GetPet(); - if(!pet) - return SPELL_FAILED_NO_PET; - - if(pet->GetCharmerGUID()) - return SPELL_FAILED_CHARMED; - break; - } - case SPELL_AURA_MOD_POSSESS: - case SPELL_AURA_MOD_CHARM: - case SPELL_AURA_AOE_CHARM: - { - if(m_caster->GetCharmerGUID()) - return SPELL_FAILED_CHARMED; - - if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_CHARM - || m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_POSSESS) - { - if(m_caster->GetPetGUID()) - return SPELL_FAILED_ALREADY_HAVE_SUMMON; - - if(m_caster->GetCharmGUID()) - return SPELL_FAILED_ALREADY_HAVE_CHARM; - } - - if(Unit *target = m_targets.getUnitTarget()) - { - if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->IsVehicle()) - return SPELL_FAILED_BAD_IMPLICIT_TARGETS; - - if(target->GetCharmerGUID()) - return SPELL_FAILED_CHARMED; - - int32 damage = CalculateDamage(i, target); - if(damage && int32(target->getLevel()) > damage) - return SPELL_FAILED_HIGHLEVEL; - } - - break; - } - case SPELL_AURA_MOUNTED: - { - if (m_caster->IsInWater()) - return SPELL_FAILED_ONLY_ABOVEWATER; - - if (m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->GetTransport()) - return SPELL_FAILED_NO_MOUNTS_ALLOWED; - - // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells - if (m_caster->GetTypeId() == TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaGroupId) - return SPELL_FAILED_NO_MOUNTS_ALLOWED; - - ShapeshiftForm form = m_caster->m_form; - if( form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL || - form == FORM_AQUA || form == FORM_BEAR || form == FORM_DIREBEAR || - form == FORM_CREATUREBEAR || form == FORM_GHOSTWOLF || form == FORM_FLIGHT || - form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN || form == FORM_METAMORPHOSIS ) - return SPELL_FAILED_NOT_SHAPESHIFT; - - break; - } - case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS: - { - if(!m_targets.getUnitTarget()) - return SPELL_FAILED_BAD_IMPLICIT_TARGETS; - - // can be casted at non-friendly unit or own pet/charm - if(m_caster->IsFriendlyTo(m_targets.getUnitTarget())) - return SPELL_FAILED_TARGET_FRIENDLY; - - break; - } - case SPELL_AURA_FLY: - case SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED: - { - // not allow cast fly spells if not have req. skills (all spells is self target) - // allow always ghost flight spells - if (m_originalCaster && m_originalCaster->GetTypeId() == TYPEID_PLAYER && m_originalCaster->isAlive()) - { - // 4197 = Wintergrasp || 4395 = Dalaran && 4564 = Krasus Landing - if (m_originalCaster->GetZoneId() == 4197 || m_originalCaster->GetZoneId() == 4395 && m_originalCaster->GetAreaId() != 4564) - return m_IsTriggeredSpell ? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_NOT_HERE; - } - break; - } - case SPELL_AURA_RANGED_AP_ATTACKER_CREATURES_BONUS: - { - if (!m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT) - return SPELL_FAILED_BAD_IMPLICIT_TARGETS; - - // can be casted at non-friendly unit or own pet/charm - if (m_caster->IsFriendlyTo(m_targets.getUnitTarget())) - return SPELL_FAILED_TARGET_FRIENDLY; - - break; - } - case SPELL_AURA_PERIODIC_MANA_LEECH: - { - if (!m_targets.getUnitTarget()) - return SPELL_FAILED_BAD_IMPLICIT_TARGETS; - - if (m_caster->GetTypeId() != TYPEID_PLAYER || m_CastItem) - break; - - if(m_targets.getUnitTarget()->getPowerType() != POWER_MANA) - return SPELL_FAILED_BAD_TARGETS; - - break; - } - default: - break; - } - } - - // all ok - return SPELL_CAST_OK; -} - -SpellCastResult Spell::CheckPetCast(Unit* target) -{ - if(!m_caster->isAlive() && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD)) - return SPELL_FAILED_CASTER_DEAD; - - if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_IsTriggeredSpell) //prevent spellcast interruption by another spellcast - return SPELL_FAILED_SPELL_IN_PROGRESS; - if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo)) - return SPELL_FAILED_AFFECTING_COMBAT; - - //dead owner (pets still alive when owners ressed?) - if(Unit *owner = m_caster->GetCharmerOrOwner()) - if(!owner->isAlive()) - return SPELL_FAILED_CASTER_DEAD; - - if(!target && m_targets.getUnitTarget()) - target = m_targets.getUnitTarget(); - - for (uint32 i = 0; i < 3; ++i) - { - if(SpellTargetType[m_spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET - || SpellTargetType[m_spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_DEST_TARGET) - { - if(!target) - return SPELL_FAILED_BAD_IMPLICIT_TARGETS; - m_targets.setUnitTarget(target); - break; - } - } - - Unit* _target = m_targets.getUnitTarget(); - - if(_target) //for target dead/target not valid - { - if(!_target->isAlive()) - return SPELL_FAILED_BAD_TARGETS; - - if(!IsValidSingleTargetSpell(_target)) - return SPELL_FAILED_BAD_TARGETS; - } - //cooldown - if(((Creature*)m_caster)->HasSpellCooldown(m_spellInfo->Id)) - return SPELL_FAILED_NOT_READY; - - return CheckCast(true); -} - -SpellCastResult Spell::CheckCasterAuras() const -{ - // spells totally immuned to caster auras ( wsg flag drop, give marks etc) - if(m_spellInfo->AttributesEx6& SPELL_ATTR_EX6_IGNORE_CASTER_AURAS) - return SPELL_CAST_OK; - - uint8 school_immune = 0; - uint32 mechanic_immune = 0; - uint32 dispel_immune = 0; - - // Check if the spell grants school or mechanic immunity. - // We use bitmasks so the loop is done only once and not on every aura check below. - if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY ) - { - for (int i = 0; i < 3; ++i) - { - if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY) - school_immune |= uint32(m_spellInfo->EffectMiscValue[i]); - else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY) - mechanic_immune |= 1 << uint32(m_spellInfo->EffectMiscValue[i]); - else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY) - dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i])); - } - //immune movement impairment and loss of control - if(m_spellInfo->Id==42292 || m_spellInfo->Id==59752) - mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK; - } - - // Check whether the cast should be prevented by any state you might have. - SpellCastResult prevented_reason = SPELL_CAST_OK; - // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out - uint32 unitflag = m_caster->GetUInt32Value(UNIT_FIELD_FLAGS); // Get unit state - if(unitflag & UNIT_FLAG_STUNNED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED)) - prevented_reason = SPELL_FAILED_STUNNED; - else if(unitflag & UNIT_FLAG_CONFUSED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED)) - prevented_reason = SPELL_FAILED_CONFUSED; - else if(unitflag & UNIT_FLAG_FLEEING && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED)) - prevented_reason = SPELL_FAILED_FLEEING; - else if(unitflag & UNIT_FLAG_SILENCED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE) - prevented_reason = SPELL_FAILED_SILENCED; - else if(unitflag & UNIT_FLAG_PACIFIED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY) - prevented_reason = SPELL_FAILED_PACIFIED; - - // Attr must make flag drop spell totally immune from all effects - if(prevented_reason != SPELL_CAST_OK) - { - if(school_immune || mechanic_immune || dispel_immune) - { - //Checking auras is needed now, because you are prevented by some state but the spell grants immunity. - Unit::AuraApplicationMap const& auras = m_caster->GetAppliedAuras(); - for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) - { - Aura const * aura = itr->second->GetBase(); - if( GetAllSpellMechanicMask(aura->GetSpellProto()) & mechanic_immune ) - continue; - if( GetSpellSchoolMask(aura->GetSpellProto()) & school_immune ) - continue; - if( (1<<(aura->GetSpellProto()->Dispel)) & dispel_immune) - continue; - - //Make a second check for spell failed so the right SPELL_FAILED message is returned. - //That is needed when your casting is prevented by multiple states and you are only immune to some of them. - for (uint8 i=0; i<MAX_SPELL_EFFECTS; ++i) - { - if (AuraEffect * part = aura->GetEffect(i)) - { - switch(part->GetAuraType()) - { - case SPELL_AURA_MOD_STUN: - if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED)) - return SPELL_FAILED_STUNNED; - break; - case SPELL_AURA_MOD_CONFUSE: - if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED)) - return SPELL_FAILED_CONFUSED; - break; - case SPELL_AURA_MOD_FEAR: - if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED)) - return SPELL_FAILED_FLEEING; - break; - case SPELL_AURA_MOD_SILENCE: - case SPELL_AURA_MOD_PACIFY: - case SPELL_AURA_MOD_PACIFY_SILENCE: - if( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY) - return SPELL_FAILED_PACIFIED; - else if ( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE) - return SPELL_FAILED_SILENCED; - break; - default: break; - } - } - } - } - } - // You are prevented from casting and the spell casted does not grant immunity. Return a failed error. - else - return prevented_reason; - } - return SPELL_CAST_OK; -} - -bool Spell::CanAutoCast(Unit* target) -{ - uint64 targetguid = target->GetGUID(); - - for (uint32 j = 0; j < 3; ++j) - { - if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA) - { - if( m_spellInfo->StackAmount <= 1) - { - if( target->HasAuraEffect(m_spellInfo->Id, j) ) - return false; - } - else - { - if( AuraEffect * aureff = target->GetAuraEffect(m_spellInfo->Id, j)) - if (aureff->GetBase()->GetStackAmount() >= m_spellInfo->StackAmount) - return false; - } - } - else if ( IsAreaAuraEffect( m_spellInfo->Effect[j] )) - { - if( target->HasAuraEffect(m_spellInfo->Id, j) ) - return false; - } - } - - SpellCastResult result = CheckPetCast(target); - - if(result == SPELL_CAST_OK || result == SPELL_FAILED_UNIT_NOT_INFRONT) - { - SelectSpellTargets(); - //check if among target units, our WANTED target is as well (->only self cast spells return false) - for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - if( ihit->targetGUID == targetguid ) - return true; - } - return false; //target invalid -} - -SpellCastResult Spell::CheckRange(bool strict) -{ - //float range_mod; - - // self cast doesn't need range checking -- also for Starshards fix - if (m_spellInfo->rangeIndex == 1) - return SPELL_CAST_OK; - - // i do not know why we need this - /*if (strict) //add radius of caster - range_mod = 1.25; - else //add radius of caster and ~5 yds "give" - range_mod = 6.25;*/ - - SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex); - - Unit *target = m_targets.getUnitTarget(); - float max_range = m_caster->GetSpellMaxRangeForTarget(target, srange); // + range_mod; - float min_range = m_caster->GetSpellMinRangeForTarget(target, srange); - uint32 range_type = GetSpellRangeType(srange); - - if(Player* modOwner = m_caster->GetSpellModOwner()) - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this); - - if(target && target != m_caster) - { - if(range_type == SPELL_RANGE_MELEE) - { - // Because of lag, we can not check too strictly here. - if(!m_caster->IsWithinMeleeRange(target, max_range/* - 2*MIN_MELEE_REACH*/)) - return SPELL_FAILED_OUT_OF_RANGE; - } - else if(!m_caster->IsWithinCombatRange(target, max_range)) - return SPELL_FAILED_OUT_OF_RANGE; //0x5A; - - if(range_type == SPELL_RANGE_RANGED) - { - if(m_caster->IsWithinMeleeRange(target)) - return SPELL_FAILED_TOO_CLOSE; - } - else if(min_range && m_caster->IsWithinCombatRange(target, min_range)) // skip this check if min_range = 0 - return SPELL_FAILED_TOO_CLOSE; - - if( m_caster->GetTypeId() == TYPEID_PLAYER && - (m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc( M_PI, target ) ) - return SPELL_FAILED_UNIT_NOT_INFRONT; - } - - if(m_targets.HasDst() && !m_targets.HasTraj()) - { - if(!m_caster->IsWithinDist3d(&m_targets.m_dstPos, max_range)) - return SPELL_FAILED_OUT_OF_RANGE; - if(min_range && m_caster->IsWithinDist3d(&m_targets.m_dstPos, min_range)) - return SPELL_FAILED_TOO_CLOSE; - } - - return SPELL_CAST_OK; -} - -SpellCastResult Spell::CheckPower() -{ - // item cast not used power - if(m_CastItem) - return SPELL_CAST_OK; - - // health as power used - need check health amount - if(m_spellInfo->powerType == POWER_HEALTH) - { - if(m_caster->GetHealth() <= m_powerCost) - return SPELL_FAILED_CASTER_AURASTATE; - return SPELL_CAST_OK; - } - // Check valid power type - if( m_spellInfo->powerType >= MAX_POWERS ) - { - sLog.outError("Spell::CheckPower: Unknown power type '%d'", m_spellInfo->powerType); - return SPELL_FAILED_UNKNOWN; - } - - //check rune cost only if a spell has PowerType == POWER_RUNE - if(m_spellInfo->powerType == POWER_RUNE) - { - SpellCastResult failReason = CheckRuneCost(m_spellInfo->runeCostID); - if(failReason != SPELL_CAST_OK) - return failReason; - } - - // Check power amount - Powers powerType = Powers(m_spellInfo->powerType); - if(m_caster->GetPower(powerType) < m_powerCost) - return SPELL_FAILED_NO_POWER; - else - return SPELL_CAST_OK; -} - -SpellCastResult Spell::CheckItems() -{ - if (m_caster->GetTypeId() != TYPEID_PLAYER) - return SPELL_CAST_OK; - - Player* p_caster = (Player*)m_caster; - - if(!m_CastItem) - { - if(m_castItemGUID) - return SPELL_FAILED_ITEM_NOT_READY; - } - else - { - uint32 itemid = m_CastItem->GetEntry(); - if( !p_caster->HasItemCount(itemid, 1) ) - return SPELL_FAILED_ITEM_NOT_READY; - - ItemPrototype const *proto = m_CastItem->GetProto(); - if(!proto) - return SPELL_FAILED_ITEM_NOT_READY; - - for (int i = 0; i < 5; ++i) - if (proto->Spells[i].SpellCharges) - if(m_CastItem->GetSpellCharges(i) == 0) - return SPELL_FAILED_NO_CHARGES_REMAIN; - - // consumable cast item checks - if (proto->Class == ITEM_CLASS_CONSUMABLE && m_targets.getUnitTarget()) - { - // such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example - SpellCastResult failReason = SPELL_CAST_OK; - for (int i = 0; i < 3; i++) - { - // skip check, pet not required like checks, and for TARGET_UNIT_PET m_targets.getUnitTarget() is not the real target but the caster - if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_PET) - continue; - - if (m_spellInfo->Effect[i] == SPELL_EFFECT_HEAL) - { - if (m_targets.getUnitTarget()->GetHealth() == m_targets.getUnitTarget()->GetMaxHealth()) - { - failReason = SPELL_FAILED_ALREADY_AT_FULL_HEALTH; - continue; - } - else - { - failReason = SPELL_CAST_OK; - break; - } - } - - // Mana Potion, Rage Potion, Thistle Tea(Rogue), ... - if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE) - { - if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS) - { - failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER; - continue; - } - - Powers power = Powers(m_spellInfo->EffectMiscValue[i]); - if (m_targets.getUnitTarget()->GetPower(power) == m_targets.getUnitTarget()->GetMaxPower(power)) - { - failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER; - continue; - } - else - { - failReason = SPELL_CAST_OK; - break; - } - } - } - if (failReason != SPELL_CAST_OK) - return failReason; - } - } - - // check target item - if(m_targets.getItemTargetGUID()) - { - if(m_caster->GetTypeId() != TYPEID_PLAYER) - return SPELL_FAILED_BAD_TARGETS; - - if(!m_targets.getItemTarget()) - return SPELL_FAILED_ITEM_GONE; - - if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo)) - return SPELL_FAILED_EQUIPPED_ITEM_CLASS; - } - // if not item target then required item must be equipped - else - { - if(m_caster->GetTypeId() == TYPEID_PLAYER && !((Player*)m_caster)->HasItemFitToSpellReqirements(m_spellInfo)) - return SPELL_FAILED_EQUIPPED_ITEM_CLASS; - } - - // check spell focus object - if(m_spellInfo->RequiresSpellFocus) - { - CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); - Cell cell(p); - cell.data.Part.reserved = ALL_DISTRICT; - - GameObject* ok = NULL; - Trinity::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus); - Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck> checker(m_caster, ok, go_check); - - TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker); - Map& map = *m_caster->GetMap(); - cell.Visit(p, object_checker, map, *m_caster, map.GetVisibilityDistance()); - - if(!ok) - return SPELL_FAILED_REQUIRES_SPELL_FOCUS; - - focusObject = ok; // game object found in range - } - - // do not take reagents for these item casts - if (!(m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST)) - { - // check reagents (ignore triggered spells with reagents processed by original spell) and special reagent ignore case. - if (!m_IsTriggeredSpell && !p_caster->CanNoReagentCast(m_spellInfo)) - { - for (uint32 i=0; i<8; i++) - { - if(m_spellInfo->Reagent[i] <= 0) - continue; - - uint32 itemid = m_spellInfo->Reagent[i]; - uint32 itemcount = m_spellInfo->ReagentCount[i]; - - // if CastItem is also spell reagent - if( m_CastItem && m_CastItem->GetEntry() == itemid ) - { - ItemPrototype const *proto = m_CastItem->GetProto(); - if(!proto) - return SPELL_FAILED_ITEM_NOT_READY; - for (int s=0; s < MAX_ITEM_PROTO_SPELLS; ++s) - { - // CastItem will be used up and does not count as reagent - int32 charges = m_CastItem->GetSpellCharges(s); - if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2) - { - ++itemcount; - break; - } - } - } - if( !p_caster->HasItemCount(itemid,itemcount) ) - return SPELL_FAILED_ITEM_NOT_READY; //0x54 - } - } - - // check totem-item requirements (items presence in inventory) - uint32 totems = 2; - for (int i = 0; i < 2 ; ++i) - { - if(m_spellInfo->Totem[i] != 0) - { - if( p_caster->HasItemCount(m_spellInfo->Totem[i],1) ) - { - totems -= 1; - continue; - } - }else - totems -= 1; - } - if(totems != 0) - return SPELL_FAILED_TOTEMS; //0x7C - - // Check items for TotemCategory (items presence in inventory) - uint32 TotemCategory = 2; - for (int i= 0; i < 2; ++i) - { - if(m_spellInfo->TotemCategory[i] != 0) - { - if( p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]) ) - { - TotemCategory -= 1; - continue; - } - } - else - TotemCategory -= 1; - } - if(TotemCategory != 0) - return SPELL_FAILED_TOTEM_CATEGORY; //0x7B - } - - // special checks for spell effects - for (int i = 0; i < 3; i++) - { - switch (m_spellInfo->Effect[i]) - { - case SPELL_EFFECT_CREATE_ITEM: - { - if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i]) - { - ItemPosCountVec dest; - uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 ); - if (msg != EQUIP_ERR_OK ) - { - ItemPrototype const *pProto = objmgr.GetItemPrototype(m_spellInfo->EffectItemType[i]); - if (pProto && !(pProto->ItemLimitCategory)) - { - p_caster->SendEquipError( msg, NULL, NULL ); - return SPELL_FAILED_DONT_REPORT; - } - else - { - if (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (m_spellInfo->SpellFamilyFlags[0] & 0x40000000))) - return SPELL_FAILED_TOO_MANY_OF_ITEM; - else if (!(p_caster->HasItemCount(m_spellInfo->EffectItemType[i],1))) - return SPELL_FAILED_TOO_MANY_OF_ITEM; - else - p_caster->CastSpell(m_caster,m_spellInfo->CalculateSimpleValue(1),false); // move this to anywhere - return SPELL_FAILED_DONT_REPORT; - } - } - } - break; - } - case SPELL_EFFECT_ENCHANT_ITEM: - if(m_spellInfo->EffectItemType[i] && m_targets.getItemTarget() - && (m_targets.getItemTarget()->IsWeaponVellum() || m_targets.getItemTarget()->IsArmorVellum())) - { - // cannot enchant vellum for other player - if (m_targets.getItemTarget()->GetOwner()!=m_caster) - return SPELL_FAILED_NOT_TRADEABLE; - // do not allow to enchant vellum from scroll made by vellum-prevent exploit - if (m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST) - return SPELL_FAILED_TOTEM_CATEGORY; - ItemPosCountVec dest; - uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 ); - if (msg != EQUIP_ERR_OK ) - { - p_caster->SendEquipError( msg, NULL, NULL ); - return SPELL_FAILED_DONT_REPORT; - } - } - case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC: - { - Item* targetItem = m_targets.getItemTarget(); - if(!targetItem) - return SPELL_FAILED_ITEM_NOT_FOUND; - - if( targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel ) - return SPELL_FAILED_LOWLEVEL; - // Not allow enchant in trade slot for some enchant type - if( targetItem->GetOwner() != m_caster ) - { - uint32 enchant_id = m_spellInfo->EffectMiscValue[i]; - SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); - if(!pEnchant) - return SPELL_FAILED_ERROR; - if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND) - return SPELL_FAILED_NOT_TRADEABLE; - } - break; - } - case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY: - { - Item *item = m_targets.getItemTarget(); - if(!item) - return SPELL_FAILED_ITEM_NOT_FOUND; - // Not allow enchant in trade slot for some enchant type - if( item->GetOwner() != m_caster ) - { - uint32 enchant_id = m_spellInfo->EffectMiscValue[i]; - SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); - if(!pEnchant) - return SPELL_FAILED_ERROR; - if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND) - return SPELL_FAILED_NOT_TRADEABLE; - } - break; - } - case SPELL_EFFECT_ENCHANT_HELD_ITEM: - // check item existence in effect code (not output errors at offhand hold item effect to main hand for example - break; - case SPELL_EFFECT_DISENCHANT: - { - if(!m_targets.getItemTarget()) - return SPELL_FAILED_CANT_BE_DISENCHANTED; - - // prevent disenchanting in trade slot - if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() ) - return SPELL_FAILED_CANT_BE_DISENCHANTED; - - ItemPrototype const* itemProto = m_targets.getItemTarget()->GetProto(); - if(!itemProto) - return SPELL_FAILED_CANT_BE_DISENCHANTED; - - uint32 item_quality = itemProto->Quality; - // 2.0.x addon: Check player enchanting level against the item disenchanting requirements - uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill; - if (item_disenchantskilllevel == uint32(-1)) - return SPELL_FAILED_CANT_BE_DISENCHANTED; - if (item_disenchantskilllevel > p_caster->GetSkillValue(SKILL_ENCHANTING)) - return SPELL_FAILED_LOW_CASTLEVEL; - if(item_quality > 4 || item_quality < 2) - return SPELL_FAILED_CANT_BE_DISENCHANTED; - if(itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR) - return SPELL_FAILED_CANT_BE_DISENCHANTED; - if (!itemProto->DisenchantID) - return SPELL_FAILED_CANT_BE_DISENCHANTED; - break; - } - case SPELL_EFFECT_PROSPECTING: - { - if(!m_targets.getItemTarget()) - return SPELL_FAILED_CANT_BE_PROSPECTED; - //ensure item is a prospectable ore - if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS) - return SPELL_FAILED_CANT_BE_PROSPECTED; - //prevent prospecting in trade slot - if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() ) - return SPELL_FAILED_CANT_BE_PROSPECTED; - //Check for enough skill in jewelcrafting - uint32 item_prospectingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank; - if(item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING)) - return SPELL_FAILED_LOW_CASTLEVEL; - //make sure the player has the required ores in inventory - if(m_targets.getItemTarget()->GetCount() < 5) - return SPELL_FAILED_NEED_MORE_ITEMS; - - if(!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry())) - return SPELL_FAILED_CANT_BE_PROSPECTED; - - break; - } - case SPELL_EFFECT_MILLING: - { - if(!m_targets.getItemTarget()) - return SPELL_FAILED_CANT_BE_MILLED; - //ensure item is a millable herb - if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_HERBS) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS) - return SPELL_FAILED_CANT_BE_MILLED; - //prevent milling in trade slot - if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() ) - return SPELL_FAILED_CANT_BE_MILLED; - //Check for enough skill in inscription - uint32 item_millingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank; - if(item_millingskilllevel >p_caster->GetSkillValue(SKILL_INSCRIPTION)) - return SPELL_FAILED_LOW_CASTLEVEL; - //make sure the player has the required herbs in inventory - if(m_targets.getItemTarget()->GetCount() < 5) - return SPELL_FAILED_NEED_MORE_ITEMS; - - if(!LootTemplates_Milling.HaveLootFor(m_targets.getItemTargetEntry())) - return SPELL_FAILED_CANT_BE_MILLED; - - break; - } - case SPELL_EFFECT_WEAPON_DAMAGE: - case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: - { - if(m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER; - if( m_attackType != RANGED_ATTACK ) - break; - Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(m_attackType); - if(!pItem || pItem->IsBroken()) - return SPELL_FAILED_EQUIPPED_ITEM; - - switch(pItem->GetProto()->SubClass) - { - case ITEM_SUBCLASS_WEAPON_THROWN: - { - uint32 ammo = pItem->GetEntry(); - if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) ) - return SPELL_FAILED_NO_AMMO; - }; break; - case ITEM_SUBCLASS_WEAPON_GUN: - case ITEM_SUBCLASS_WEAPON_BOW: - case ITEM_SUBCLASS_WEAPON_CROSSBOW: - { - uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID); - if(!ammo) - { - // Requires No Ammo - if(m_caster->HasAura(46699)) - break; // skip other checks - - return SPELL_FAILED_NO_AMMO; - } - - ItemPrototype const *ammoProto = objmgr.GetItemPrototype( ammo ); - if(!ammoProto) - return SPELL_FAILED_NO_AMMO; - - if(ammoProto->Class != ITEM_CLASS_PROJECTILE) - return SPELL_FAILED_NO_AMMO; - - // check ammo ws. weapon compatibility - switch(pItem->GetProto()->SubClass) - { - case ITEM_SUBCLASS_WEAPON_BOW: - case ITEM_SUBCLASS_WEAPON_CROSSBOW: - if(ammoProto->SubClass != ITEM_SUBCLASS_ARROW) - return SPELL_FAILED_NO_AMMO; - break; - case ITEM_SUBCLASS_WEAPON_GUN: - if(ammoProto->SubClass != ITEM_SUBCLASS_BULLET) - return SPELL_FAILED_NO_AMMO; - break; - default: - return SPELL_FAILED_NO_AMMO; - } - - if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) ) - return SPELL_FAILED_NO_AMMO; - }; break; - case ITEM_SUBCLASS_WEAPON_WAND: - break; - default: - break; - } - break; - } - case SPELL_EFFECT_CREATE_MANA_GEM: - { - uint32 item_id = m_spellInfo->EffectItemType[i]; - ItemPrototype const *pProto = objmgr.GetItemPrototype(item_id); - - if (!pProto) - return SPELL_FAILED_ITEM_AT_MAX_CHARGES; - - if (Item* pitem = p_caster->GetItemByEntry(item_id)) - { - for(int x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x) - if (pProto->Spells[x].SpellCharges != 0 && pitem->GetSpellCharges(x) == pProto->Spells[x].SpellCharges) - return SPELL_FAILED_ITEM_AT_MAX_CHARGES; - } - break; - } - default: - break; - } - } - - // check weapon presence in slots for main/offhand weapons - if(m_spellInfo->EquippedItemClass >=0) - { - // main hand weapon required - if(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_MAIN_HAND) - { - Item* item = ((Player*)m_caster)->GetWeaponForAttack(BASE_ATTACK); - - // skip spell if no weapon in slot or broken - if(!item || item->IsBroken() ) - return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS; - - // skip spell if weapon not fit to triggered spell - if(!item->IsFitToSpellRequirements(m_spellInfo)) - return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS; - } - - // offhand hand weapon required - if(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND) - { - Item* item = ((Player*)m_caster)->GetWeaponForAttack(OFF_ATTACK); - - // skip spell if no weapon in slot or broken - if(!item || item->IsBroken() ) - return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS; - - // skip spell if weapon not fit to triggered spell - if(!item->IsFitToSpellRequirements(m_spellInfo)) - return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS; - } - } - - return SPELL_CAST_OK; -} - -void Spell::Delayed() // only called in DealDamage() -{ - if(!m_caster)// || m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - //if (m_spellState == SPELL_STATE_DELAYED) - // return; // spell is active and can't be time-backed - - if(isDelayableNoMore()) // Spells may only be delayed twice - return; - - // spells not loosing casting time ( slam, dynamites, bombs.. ) - //if(!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE)) - // return; - - //check pushback reduce - int32 delaytime = 500; // spellcasting delay is normally 500ms - int32 delayReduce = 100; // must be initialized to 100 for percent modifiers - ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this); - delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100; - if(delayReduce >= 100) - return; - - delaytime = delaytime * (100 - delayReduce) / 100; - - if(int32(m_timer) + delaytime > m_casttime) - { - delaytime = m_casttime - m_timer; - m_timer = m_casttime; - } - else - m_timer += delaytime; - - sLog.outDetail("Spell %u partially interrupted for (%d) ms at damage", m_spellInfo->Id, delaytime); - - WorldPacket data(SMSG_SPELL_DELAYED, 8+4); - data.append(m_caster->GetPackGUID()); - data << uint32(delaytime); - - m_caster->SendMessageToSet(&data, true); -} - -void Spell::DelayedChannel() -{ - if (!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING) - return; - - if (isDelayableNoMore()) // Spells may only be delayed twice - return; - - //check pushback reduce - int32 delaytime = GetSpellDuration(m_spellInfo) * 25 / 100; // channeling delay is normally 25% of its time per hit - int32 delayReduce = 100; // must be initialized to 100 for percent modifiers - ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this); - delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100; - if(delayReduce >= 100) - return; - - delaytime = delaytime * (100 - delayReduce) / 100; - - if(int32(m_timer) <= delaytime) - { - delaytime = m_timer; - m_timer = 0; - } - else - m_timer -= delaytime; - - sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer); - - for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - if ((*ihit).missCondition == SPELL_MISS_NONE) - if (Unit* unit = (m_caster->GetGUID() == ihit->targetGUID) ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID)) - unit->DelayOwnedAuras(m_spellInfo->Id, m_originalCasterGUID, delaytime); - - // partially interrupt persistent area auras - if(DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id)) - dynObj->Delay(delaytime); - - SendChannelUpdate(m_timer); -} - -void Spell::UpdatePointers() -{ - if(m_originalCasterGUID == m_caster->GetGUID()) - m_originalCaster = m_caster; - else - { - m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID); - if (m_originalCaster && !m_originalCaster->IsInWorld()) - m_originalCaster = NULL; - } - - if (m_castItemGUID && m_caster->GetTypeId() == TYPEID_PLAYER) - m_CastItem = ((Player*)m_caster)->GetItemByGuid(m_castItemGUID); - - m_targets.Update(m_caster); -} - -bool Spell::CheckTargetCreatureType(Unit* target) const -{ - uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType; - - // Curse of Doom & Exorcism: not find another way to fix spell target check :/ - if (m_spellInfo->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellInfo->Category == 1179) - { - // not allow cast at player - if(target->GetTypeId() == TYPEID_PLAYER) - return false; - - spellCreatureTargetMask = 0x7FF; - } - - // Dismiss Pet and Taming Lesson skipped - if(m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356) - spellCreatureTargetMask = 0; - - // Polymorph and Grounding Totem - if (target->GetEntry() == 5925 && m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (m_spellInfo->SpellFamilyFlags[0] & 0x1000000) && m_spellInfo->EffectApplyAuraName[0] == SPELL_AURA_MOD_CONFUSE) - return true; - - if (spellCreatureTargetMask) - { - uint32 TargetCreatureType = target->GetCreatureTypeMask(); - - return !TargetCreatureType || (spellCreatureTargetMask & TargetCreatureType); - } - return true; -} - -CurrentSpellTypes Spell::GetCurrentContainer() -{ - if (IsNextMeleeSwingSpell()) - return(CURRENT_MELEE_SPELL); - else if (IsAutoRepeat()) - return(CURRENT_AUTOREPEAT_SPELL); - else if (IsChanneledSpell(m_spellInfo)) - return(CURRENT_CHANNELED_SPELL); - else - return(CURRENT_GENERIC_SPELL); -} - -bool Spell::CheckTarget(Unit* target, uint32 eff) -{ - // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets) - if(m_spellInfo->EffectImplicitTargetA[eff] != TARGET_UNIT_CASTER) - { - if (!CheckTargetCreatureType(target)) - return false; - } - - // Check Aura spell req (need for AoE spells) - if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell)) - return false; - if (m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell)) - return false; - - // Check targets for not_selectable unit flag and remove - // A player can cast spells on his pet (or other controlled unit) though in any state - if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID()) - { - // any unattackable target skipped - if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) - return false; - - // unselectable targets skipped in all cases except TARGET_UNIT_NEARBY_ENTRY targeting - // in case TARGET_UNIT_NEARBY_ENTRY target selected by server always and can't be cheated - /*if( target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) && - m_spellInfo->EffectImplicitTargetA[eff] != TARGET_UNIT_NEARBY_ENTRY && - m_spellInfo->EffectImplicitTargetB[eff] != TARGET_UNIT_NEARBY_ENTRY ) - return false;*/ - } - - //Check player targets and remove if in GM mode or GM invisibility (for not self casting case) - if( target != m_caster && target->GetTypeId() == TYPEID_PLAYER) - { - if(((Player*)target)->GetVisibility() == VISIBILITY_OFF) - return false; - - if(((Player*)target)->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id)) - return false; - } - - switch(m_spellInfo->EffectApplyAuraName[eff]) - { - case SPELL_AURA_NONE: - default: - break; - case SPELL_AURA_MOD_POSSESS: - case SPELL_AURA_MOD_CHARM: - case SPELL_AURA_MOD_POSSESS_PET: - case SPELL_AURA_AOE_CHARM: - if(target->GetTypeId() == TYPEID_UNIT && target->IsVehicle()) - return false; - if(target->GetCharmerGUID()) - return false; - if(int32 damage = CalculateDamage(eff, target)) - if((int32)target->getLevel() > damage) - return false; - break; - } - - //Do not do further checks for triggered spells - if(m_IsTriggeredSpell) - return true; - - //Check targets for LOS visibility (except spells without range limitations ) - switch(m_spellInfo->Effect[eff]) - { - case SPELL_EFFECT_SUMMON_PLAYER: // from anywhere - break; - case SPELL_EFFECT_DUMMY: - if(m_spellInfo->Id != 20577) // Cannibalize - break; - //fall through - case SPELL_EFFECT_RESURRECT_NEW: - // player far away, maybe his corpse near? - if(target != m_caster && !target->IsWithinLOSInMap(m_caster)) - { - if(!m_targets.getCorpseTargetGUID()) - return false; - - Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID()); - if(!corpse) - return false; - - if(target->GetGUID() != corpse->GetOwnerGUID()) - return false; - - if(!corpse->IsWithinLOSInMap(m_caster)) - return false; - } - - // all ok by some way or another, skip normal check - break; - default: // normal case - // Get GO cast coordinates if original caster -> GO - WorldObject *caster = NULL; - if (IS_GAMEOBJECT_GUID(m_originalCasterGUID)) - caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID); - if (!caster) - caster = m_caster; - if(target->GetEntry() == 5925) - return true; - if(target != m_caster && !target->IsWithinLOSInMap(caster)) - return false; - break; - } - - return true; -} - -bool Spell::IsNeedSendToClient() const -{ - return m_spellInfo->SpellVisual[0] || m_spellInfo->SpellVisual[1] || IsChanneledSpell(m_spellInfo) || - m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell; -} - -bool Spell::HaveTargetsForEffect( uint8 effect ) const -{ - for (std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr) - if(itr->effectMask & (1 << effect)) - return true; - - for (std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr) - if(itr->effectMask & (1 << effect)) - return true; - - for (std::list<ItemTargetInfo>::const_iterator itr = m_UniqueItemInfo.begin(); itr != m_UniqueItemInfo.end(); ++itr) - if(itr->effectMask & (1 << effect)) - return true; - - return false; -} - -SpellEvent::SpellEvent(Spell* spell) : BasicEvent() -{ - m_Spell = spell; -} - -SpellEvent::~SpellEvent() -{ - if (m_Spell->getState() != SPELL_STATE_FINISHED) - m_Spell->cancel(); - - if (m_Spell->IsDeletable()) - { - delete m_Spell; - } - else - { - sLog.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.", - (m_Spell->GetCaster()->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), m_Spell->GetCaster()->GetGUIDLow(), m_Spell->m_spellInfo->Id); - } -} - -bool SpellEvent::Execute(uint64 e_time, uint32 p_time) -{ - // update spell if it is not finished - if (m_Spell->getState() != SPELL_STATE_FINISHED) - m_Spell->update(p_time); - - // check spell state to process - switch (m_Spell->getState()) - { - case SPELL_STATE_FINISHED: - { - // spell was finished, check deletable state - if (m_Spell->IsDeletable()) - { - // check, if we do have unfinished triggered spells - return true; // spell is deletable, finish event - } - // event will be re-added automatically at the end of routine) - } break; - - case SPELL_STATE_DELAYED: - { - // first, check, if we have just started - if (m_Spell->GetDelayStart() != 0) - { - // no, we aren't, do the typical update - // check, if we have channeled spell on our hands - /* - if (IsChanneledSpell(m_Spell->m_spellInfo)) - { - // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish - // check, if we have casting anything else except this channeled spell and autorepeat - if (m_Spell->GetCaster()->IsNonMeleeSpellCasted(false, true, true)) - { - // another non-melee non-delayed spell is casted now, abort - m_Spell->cancel(); - } - else - { - // Set last not triggered spell for apply spellmods - ((Player*)m_Spell->GetCaster())->SetSpellModTakingSpell(m_Spell, true); - // do the action (pass spell to channeling state) - m_Spell->handle_immediate(); - - // And remove after effect handling - ((Player*)m_Spell->GetCaster())->SetSpellModTakingSpell(m_Spell, false); - } - // event will be re-added automatically at the end of routine) - } - else - */ - { - // run the spell handler and think about what we can do next - uint64 t_offset = e_time - m_Spell->GetDelayStart(); - uint64 n_offset = m_Spell->handle_delayed(t_offset); - if (n_offset) - { - // re-add us to the queue - m_Spell->GetCaster()->m_Events.AddEvent(this, m_Spell->GetDelayStart() + n_offset, false); - return false; // event not complete - } - // event complete - // finish update event will be re-added automatically at the end of routine) - } - } - else - { - // delaying had just started, record the moment - m_Spell->SetDelayStart(e_time); - // re-plan the event for the delay moment - m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false); - return false; // event not complete - } - } break; - - default: - { - // all other states - // event will be re-added automatically at the end of routine) - } break; - } - - // spell processing not complete, plan event on the next update interval - m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false); - return false; // event not complete -} - -void SpellEvent::Abort(uint64 /*e_time*/) -{ - // oops, the spell we try to do is aborted - if (m_Spell->getState() != SPELL_STATE_FINISHED) - m_Spell->cancel(); -} - -bool SpellEvent::IsDeletable() const -{ - return m_Spell->IsDeletable(); -} - -bool Spell::IsValidSingleTargetEffect(Unit const* target, Targets type) const -{ - switch (type) - { - case TARGET_UNIT_TARGET_ENEMY: - return !m_caster->IsFriendlyTo(target); - case TARGET_UNIT_TARGET_ALLY: - case TARGET_UNIT_PARTY_TARGET: - return m_caster->IsFriendlyTo(target); - case TARGET_UNIT_TARGET_PARTY: - return m_caster != target && m_caster->IsInPartyWith(target); - case TARGET_UNIT_TARGET_RAID: - return m_caster->IsInRaidWith(target); - } - return true; -} - -bool Spell::IsValidSingleTargetSpell(Unit const* target) const -{ - if (target->GetMapId() == MAPID_INVALID) - { - sLog.outDebug("Spell::IsValidSingleTargetSpell - a spell was cast on '%s' (GUIDLow: %u), but they have an invalid map id!", target->GetName(), target->GetGUIDLow()); - return false; - } - for (uint8 i = 0; i < 3; ++i) - { - if(!IsValidSingleTargetEffect(target, Targets(m_spellInfo->EffectImplicitTargetA[i]))) - return false; - // Need to check B? - //if(!IsValidSingleTargetEffect(m_spellInfo->EffectImplicitTargetB[i], target) - // return false; - } - return true; -} - -void Spell::CalculateDamageDoneForAllTargets() -{ - float multiplier[3]; - for (uint8 i = 0; i < 3; ++i) - { - if (m_applyMultiplierMask & (1 << i)) - { - // Get multiplier - multiplier[i] = m_spellInfo->DmgMultiplier[i]; - // Apply multiplier mods - if(m_originalCaster) - if(Player* modOwner = m_originalCaster->GetSpellModOwner()) - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier[i], this); - } - } - - bool usesAmmo = true; - Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_CONSUME_NO_AMMO); - for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j) - { - if((*j)->IsAffectedOnSpell(m_spellInfo)) - usesAmmo=false; - } - - for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - { - TargetInfo &target = *ihit; - - uint32 mask = target.effectMask; - if (!mask) - continue; - - Unit* unit = m_caster->GetGUID()==target.targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target.targetGUID); - if (!unit) // || !unit->isAlive()) do we need to check alive here? - continue; - - if (usesAmmo) - { - bool ammoTaken=false; - for (uint8 i=0; i<3; i++) - { - if (!(mask & 1<<i)) - continue; - switch (m_spellInfo->Effect[i]) - { - case SPELL_EFFECT_SCHOOL_DAMAGE: - case SPELL_EFFECT_WEAPON_DAMAGE: - case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: - case SPELL_EFFECT_NORMALIZED_WEAPON_DMG: - case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE: - ammoTaken=true; - TakeAmmo(); - } - if (ammoTaken) - break; - } - } - - if (target.missCondition==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target - { - target.damage += CalculateDamageDone(unit, mask, multiplier); - target.crit = m_caster->isSpellCrit(unit, m_spellInfo, m_spellSchoolMask, m_attackType); - } - else if (target.missCondition == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit) - { - if (target.reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him - { - target.damage += CalculateDamageDone(m_caster, mask, multiplier); - target.crit = m_caster->isSpellCrit(m_caster, m_spellInfo, m_spellSchoolMask, m_attackType); - } - } - } -} - -int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *multiplier) -{ - int32 damageDone = 0; - unitTarget = unit; - for (uint32 i = 0; i < 3; ++i) - { - if (effectMask & (1<<i)) - { - m_damage = 0; - damage = CalculateDamage(i, NULL); - - switch(m_spellInfo->Effect[i]) - { - case SPELL_EFFECT_SCHOOL_DAMAGE: - SpellDamageSchoolDmg(i); - break; - case SPELL_EFFECT_WEAPON_DAMAGE: - case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: - case SPELL_EFFECT_NORMALIZED_WEAPON_DMG: - case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE: - SpellDamageWeaponDmg(i); - break; - case SPELL_EFFECT_HEAL: - SpellDamageHeal(i); - break; - } - - if(m_damage > 0) - { - if(IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetA[i]] || IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetB[i]]) - { - if(int32 reducedPct = unit->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE)) - m_damage = m_damage * (100 + reducedPct) / 100; - - if (m_caster->GetTypeId() == TYPEID_PLAYER) - { - uint32 targetAmount = m_UniqueTargetInfo.size(); - if (targetAmount > 10) - m_damage = m_damage * 10/targetAmount; - } - } - } - if(m_applyMultiplierMask & (1 << i)) - { - m_damage *= m_damageMultipliers[i]; - m_damageMultipliers[i] *= multiplier[i]; - } - - damageDone += m_damage; - } - } - - return damageDone; -} - -SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue) -{ - if(!lockId) // possible case for GO and maybe for items. - return SPELL_CAST_OK; - - // Get LockInfo - LockEntry const *lockInfo = sLockStore.LookupEntry(lockId); - - if (!lockInfo) - return SPELL_FAILED_BAD_TARGETS; - - bool reqKey = false; // some locks not have reqs - - for (int j = 0; j < 8; ++j) - { - switch(lockInfo->Type[j]) - { - // check key item (many fit cases can be) - case LOCK_KEY_ITEM: - if(lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[j]) - return SPELL_CAST_OK; - reqKey = true; - break; - // check key skill (only single first fit case can be) - case LOCK_KEY_SKILL: - { - reqKey = true; - - // wrong locktype, skip - if(uint32(m_spellInfo->EffectMiscValue[effIndex]) != lockInfo->Index[j]) - continue; - - skillId = SkillByLockType(LockType(lockInfo->Index[j])); - - if ( skillId != SKILL_NONE ) - { - // skill bonus provided by casting spell (mostly item spells) - // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value) - uint32 spellSkillBonus = uint32(m_currentBasePoints[effIndex]+1); - reqSkillValue = lockInfo->Skill[j]; - - // castitem check: rogue using skeleton keys. the skill values should not be added in this case. - skillValue = m_CastItem || m_caster->GetTypeId()!= TYPEID_PLAYER ? - 0 : ((Player*)m_caster)->GetSkillValue(skillId); - - skillValue += spellSkillBonus; - - if (skillValue < reqSkillValue) - return SPELL_FAILED_LOW_CASTLEVEL; - } - - return SPELL_CAST_OK; - } - } - } - - if(reqKey) - return SPELL_FAILED_BAD_TARGETS; - - return SPELL_CAST_OK; -} - -void Spell::SetSpellValue(SpellValueMod mod, int32 value) -{ - switch(mod) - { - case SPELLVALUE_BASE_POINT0: - m_spellValue->EffectBasePoints[0] = value - int32(m_spellInfo->EffectBaseDice[0]); - m_currentBasePoints[0] = m_spellValue->EffectBasePoints[0]; //this should be removed in the future - break; - case SPELLVALUE_BASE_POINT1: - m_spellValue->EffectBasePoints[1] = value - int32(m_spellInfo->EffectBaseDice[1]); - m_currentBasePoints[1] = m_spellValue->EffectBasePoints[1]; - break; - case SPELLVALUE_BASE_POINT2: - m_spellValue->EffectBasePoints[2] = value - int32(m_spellInfo->EffectBaseDice[2]); - m_currentBasePoints[2] = m_spellValue->EffectBasePoints[2]; - break; - case SPELLVALUE_RADIUS_MOD: - m_spellValue->RadiusMod = (float)value / 10000; - break; - case SPELLVALUE_MAX_TARGETS: - m_spellValue->MaxAffectedTargets = (uint32)value; - break; - } -} - -float tangent(float x) -{ - x = tan(x); - //if(x < std::numeric_limits<float>::max() && x > -std::numeric_limits<float>::max()) return x; - //if(x >= std::numeric_limits<float>::max()) return std::numeric_limits<float>::max(); - //if(x <= -std::numeric_limits<float>::max()) return -std::numeric_limits<float>::max(); - if(x < 100000.0f && x > -100000.0f) return x; - if(x >= 100000.0f) return 100000.0f; - if(x <= 100000.0f) return -100000.0f; - return 0.0f; -} - -#define DEBUG_TRAJ(a) //a - -void Spell::SelectTrajTargets() -{ - if(!m_targets.HasTraj()) - return; - - float dist2d = m_targets.GetDist2d(); - if(!dist2d) - return; - - float dz = m_targets.m_dstPos.m_positionZ - m_targets.m_srcPos.m_positionZ; - - UnitList unitList; - SearchAreaTarget(unitList, dist2d, PUSH_IN_THIN_LINE, SPELL_TARGETS_ANY); - if(unitList.empty()) - return; - - unitList.sort(TargetDistanceOrder(m_caster)); - - float b = tangent(m_targets.m_elevation); - float a = (dz - dist2d * b) / (dist2d * dist2d); - if(a > -0.0001f) a = 0; - DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: a %f b %f", a, b);) - - float bestDist = GetSpellMaxRange(m_spellInfo, false); - - UnitList::const_iterator itr = unitList.begin(); - for (; itr != unitList.end(); ++itr) - { - if(m_caster == *itr || m_caster->IsOnVehicle(*itr) || (*itr)->GetVehicle())//(*itr)->IsOnVehicle(m_caster)) - continue; - - const float size = std::max((*itr)->GetObjectSize() * 0.7f, 1.0f); // 1/sqrt(3) - // TODO: all calculation should be based on src instead of m_caster - const float objDist2d = m_targets.m_srcPos.GetExactDist2d(*itr) * cos(m_targets.m_srcPos.GetRelativeAngle(*itr)); - const float dz = (*itr)->GetPositionZ() - m_targets.m_srcPos.m_positionZ; - - DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: check %u, dist between %f %f, height between %f %f.", (*itr)->GetEntry(), objDist2d - size, objDist2d + size, dz - size, dz + size);) - - float dist = objDist2d - size; - float height = dist * (a * dist + b); - DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);) - if(dist < bestDist && height < dz + size && height > dz - size) - { - bestDist = dist > 0 ? dist : 0; - break; - } - -#define CHECK_DIST {\ - DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)\ - if(dist > bestDist) continue;\ - if(dist < objDist2d + size && dist > objDist2d - size) { bestDist = dist; break; }\ - } - - if(!a) - { - height = dz - size; - dist = height / b; - CHECK_DIST; - - height = dz + size; - dist = height / b; - CHECK_DIST; - - continue; - } - - height = dz - size; - float sqrt1 = b * b + 4 * a * height; - if(sqrt1 > 0) - { - sqrt1 = sqrt(sqrt1); - dist = (sqrt1 - b) / (2 * a); - CHECK_DIST; - } - - height = dz + size; - float sqrt2 = b * b + 4 * a * height; - if(sqrt2 > 0) - { - sqrt2 = sqrt(sqrt2); - dist = (sqrt2 - b) / (2 * a); - CHECK_DIST; - - dist = (-sqrt2 - b) / (2 * a); - CHECK_DIST; - } - - if(sqrt1 > 0) - { - dist = (-sqrt1 - b) / (2 * a); - CHECK_DIST; - } - } - - if(m_targets.m_srcPos.GetExactDist2d(&m_targets.m_dstPos) > bestDist) - { - float x = m_targets.m_srcPos.m_positionX + cos(m_caster->GetOrientation()) * bestDist; - float y = m_targets.m_srcPos.m_positionY + sin(m_caster->GetOrientation()) * bestDist; - float z = m_targets.m_srcPos.m_positionZ + bestDist * (a * bestDist + b); - - if(itr != unitList.end()) - { - float distSq = (*itr)->GetExactDistSq(x, y, z); - float sizeSq = (*itr)->GetObjectSize(); - sizeSq *= sizeSq; - DEBUG_TRAJ(sLog.outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);) - if(distSq > sizeSq) - { - float factor = 1 - sqrt(sizeSq / distSq); - x += factor * ((*itr)->GetPositionX() - x); - y += factor * ((*itr)->GetPositionY() - y); - z += factor * ((*itr)->GetPositionZ() - z); - - distSq = (*itr)->GetExactDistSq(x, y, z); - DEBUG_TRAJ(sLog.outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);) - } - } - - m_targets.setDst(x, y, z, m_caster->GetOrientation()); - } -} - -void Spell::FillRaidOrPartyTargets( UnitList &TagUnitMap, Unit* target, float radius, bool raid, bool withPets, bool withcaster ) -{ - Player *pTarget = target->GetCharmerOrOwnerPlayerOrPlayerItself(); - Group *pGroup = pTarget ? pTarget->GetGroup() : NULL; - - if (pGroup) - { - uint8 subgroup = pTarget->GetSubGroup(); - - for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) - { - Player* Target = itr->getSource(); - - // IsHostileTo check duel and controlled by enemy - if (Target && (raid || subgroup==Target->GetSubGroup()) - && !m_caster->IsHostileTo(Target)) - { - if (Target==m_caster && withcaster || - Target!=m_caster && m_caster->IsWithinDistInMap(Target, radius)) - TagUnitMap.push_back(Target); - - if (withPets) - if (Pet* pet = Target->GetPet()) - if (pet==m_caster && withcaster || - pet!=m_caster && m_caster->IsWithinDistInMap(pet, radius)) - TagUnitMap.push_back(pet); - } - } - } - else - { - Unit* ownerOrSelf = pTarget ? pTarget : target->GetCharmerOrOwnerOrSelf(); - if (ownerOrSelf==m_caster && withcaster || - ownerOrSelf!=m_caster && m_caster->IsWithinDistInMap(ownerOrSelf, radius)) - TagUnitMap.push_back(ownerOrSelf); - - if (withPets) - if (Guardian* pet = ownerOrSelf->GetGuardianPet()) - if (pet==m_caster && withcaster || - pet!=m_caster && m_caster->IsWithinDistInMap(pet, radius)) - TagUnitMap.push_back(pet); - } -} - -void Spell::FillRaidOrPartyManaPriorityTargets( UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withCaster ) -{ - FillRaidOrPartyTargets(TagUnitMap,target,radius,raid,withPets,withCaster); - - PrioritizeManaUnitQueue manaUsers; - for (UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && manaUsers.size() < count; ++itr) - if ((*itr)->getPowerType() == POWER_MANA && !(*itr)->isDead()) - manaUsers.push(PrioritizeManaUnitWraper(*itr)); - - TagUnitMap.clear(); - while(!manaUsers.empty()) - { - TagUnitMap.push_back(manaUsers.top().getUnit()); - manaUsers.pop(); - } -} - -void Spell::FillRaidOrPartyHealthPriorityTargets( UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withCaster ) -{ - FillRaidOrPartyTargets(TagUnitMap,target,radius,raid,withPets,withCaster); - - PrioritizeHealthUnitQueue healthQueue; - for (UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && healthQueue.size() < count; ++itr) - if (!(*itr)->isDead()) - healthQueue.push(PrioritizeHealthUnitWraper(*itr)); - - TagUnitMap.clear(); - while(!healthQueue.empty()) - { - TagUnitMap.push_back(healthQueue.top().getUnit()); - healthQueue.pop(); - } -} +/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "Database/DatabaseEnv.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "GridNotifiers.h"
+#include "GridNotifiersImpl.h"
+#include "Opcodes.h"
+#include "Log.h"
+#include "UpdateMask.h"
+#include "World.h"
+#include "ObjectMgr.h"
+#include "SpellMgr.h"
+#include "Player.h"
+#include "Pet.h"
+#include "Unit.h"
+#include "Totem.h"
+#include "Spell.h"
+#include "DynamicObject.h"
+#include "Group.h"
+#include "UpdateData.h"
+#include "MapManager.h"
+#include "ObjectAccessor.h"
+#include "CellImpl.h"
+#include "Policies/SingletonImp.h"
+#include "SharedDefines.h"
+#include "LootMgr.h"
+#include "VMapFactory.h"
+#include "BattleGround.h"
+#include "Util.h"
+#include "TemporarySummon.h"
+#include "Vehicle.h"
+#include "SpellAuraEffects.h"
+#include "ScriptMgr.h"
+
+#define SPELL_CHANNEL_UPDATE_INTERVAL (1 * IN_MILISECONDS)
+
+extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];
+
+bool IsQuestTameSpell(uint32 spellId)
+{
+ SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
+ if (!spellproto) return false;
+
+ return spellproto->Effect[0] == SPELL_EFFECT_THREAT
+ && spellproto->Effect[1] == SPELL_EFFECT_APPLY_AURA && spellproto->EffectApplyAuraName[1] == SPELL_AURA_DUMMY;
+}
+
+class PrioritizeManaUnitWraper
+{
+ public:
+ explicit PrioritizeManaUnitWraper(Unit* unit) : i_unit(unit)
+ {
+ uint32 maxmana = unit->GetMaxPower(POWER_MANA);
+ i_percent = maxmana ? unit->GetPower(POWER_MANA) * 100 / maxmana : 101;
+ }
+ Unit* getUnit() const { return i_unit; }
+ uint32 getPercent() const { return i_percent; }
+ private:
+ Unit* i_unit;
+ uint32 i_percent;
+};
+
+struct PrioritizeMana
+{
+ int operator()( PrioritizeManaUnitWraper const& x, PrioritizeManaUnitWraper const& y ) const
+ {
+ return x.getPercent() > y.getPercent();
+ }
+};
+
+typedef std::priority_queue<PrioritizeManaUnitWraper, std::vector<PrioritizeManaUnitWraper>, PrioritizeMana> PrioritizeManaUnitQueue;
+
+class PrioritizeHealthUnitWraper
+{
+public:
+ explicit PrioritizeHealthUnitWraper(Unit* unit) : i_unit(unit)
+ {
+ i_percent = unit->GetHealth() * 100 / unit->GetMaxHealth();
+ }
+ Unit* getUnit() const { return i_unit; }
+ uint32 getPercent() const { return i_percent; }
+private:
+ Unit* i_unit;
+ uint32 i_percent;
+};
+
+struct PrioritizeHealth
+{
+ int operator()( PrioritizeHealthUnitWraper const& x, PrioritizeHealthUnitWraper const& y ) const
+ {
+ return x.getPercent() > y.getPercent();
+ }
+};
+
+typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> PrioritizeHealthUnitQueue;
+
+SpellCastTargets::SpellCastTargets() : m_elevation(0), m_speed(0)
+{
+ m_unitTarget = NULL;
+ m_itemTarget = NULL;
+ m_GOTarget = NULL;
+
+ m_unitTargetGUID = 0;
+ m_GOTargetGUID = 0;
+ m_CorpseTargetGUID = 0;
+ m_itemTargetGUID = 0;
+ m_itemTargetEntry = 0;
+
+ m_srcPos.Relocate(0,0,0,0);
+ m_strTarget = "";
+ m_targetMask = 0;
+}
+
+SpellCastTargets::~SpellCastTargets()
+{
+}
+
+void SpellCastTargets::setUnitTarget(Unit *target)
+{
+ if (!target)
+ return;
+
+ m_unitTarget = target;
+ m_unitTargetGUID = target->GetGUID();
+ m_targetMask |= TARGET_FLAG_UNIT;
+}
+
+void SpellCastTargets::setSrc(float x, float y, float z)
+{
+ m_srcPos.Relocate(x, y, z);
+ m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
+}
+
+void SpellCastTargets::setSrc(Position *pos)
+{
+ if(pos)
+ {
+ m_srcPos.Relocate(pos);
+ m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
+ }
+}
+
+void SpellCastTargets::setDst(float x, float y, float z, float orientation, uint32 mapId)
+{
+ m_dstPos.Relocate(x, y, z, orientation);
+ m_targetMask |= TARGET_FLAG_DEST_LOCATION;
+ if(mapId != MAPID_INVALID)
+ m_dstPos.m_mapId = mapId;
+}
+
+void SpellCastTargets::setDst(Position *pos)
+{
+ if(pos)
+ {
+ m_dstPos.Relocate(pos);
+ m_targetMask |= TARGET_FLAG_DEST_LOCATION;
+ }
+}
+
+void SpellCastTargets::setGOTarget(GameObject *target)
+{
+ m_GOTarget = target;
+ m_GOTargetGUID = target->GetGUID();
+ // m_targetMask |= TARGET_FLAG_OBJECT;
+}
+
+void SpellCastTargets::setItemTarget(Item* item)
+{
+ if(!item)
+ return;
+
+ m_itemTarget = item;
+ m_itemTargetGUID = item->GetGUID();
+ m_itemTargetEntry = item->GetEntry();
+ m_targetMask |= TARGET_FLAG_ITEM;
+}
+
+void SpellCastTargets::setCorpseTarget(Corpse* corpse)
+{
+ m_CorpseTargetGUID = corpse->GetGUID();
+}
+
+void SpellCastTargets::Update(Unit* caster)
+{
+ m_GOTarget = m_GOTargetGUID ? caster->GetMap()->GetGameObject(m_GOTargetGUID) : NULL;
+ m_unitTarget = m_unitTargetGUID ?
+ ( m_unitTargetGUID == caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) :
+ NULL;
+
+ m_itemTarget = NULL;
+ if(caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ if(m_targetMask & TARGET_FLAG_ITEM)
+ m_itemTarget = ((Player*)caster)->GetItemByGuid(m_itemTargetGUID);
+ else if(m_targetMask & TARGET_FLAG_TRADE_ITEM)
+ {
+ // here it is not guid but slot
+ Player* pTrader = ((Player*)caster)->GetTrader();
+ if(pTrader && m_itemTargetGUID < TRADE_SLOT_COUNT)
+ m_itemTarget = pTrader->GetItemByGuid(m_itemTargetGUID);
+ }
+ if(m_itemTarget)
+ m_itemTargetEntry = m_itemTarget->GetEntry();
+ }
+}
+
+bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
+{
+ if(data->rpos() + 4 > data->size())
+ return false;
+
+ //data->hexlike();
+
+ *data >> m_targetMask;
+ //sLog.outDebug("Spell read, target mask = %u", m_targetMask);
+
+ if(m_targetMask == TARGET_FLAG_SELF)
+ return true;
+
+ // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
+ if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_UNK2 ))
+ if(!data->readPackGUID(m_unitTargetGUID))
+ return false;
+
+ if( m_targetMask & ( TARGET_FLAG_OBJECT ))
+ if(!data->readPackGUID(m_GOTargetGUID))
+ return false;
+
+ if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER)
+ if(!data->readPackGUID(m_itemTargetGUID))
+ return false;
+
+ if( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
+ if(!data->readPackGUID(m_CorpseTargetGUID))
+ return false;
+
+ if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
+ {
+ if(data->rpos() + 1 + 4 + 4 + 4 > data->size())
+ return false;
+
+ if(!data->readPackGUID(m_unitTargetGUID))
+ return false;
+
+ *data >> m_srcPos.m_positionX >> m_srcPos.m_positionY >> m_srcPos.m_positionZ;
+ if(!m_srcPos.IsPositionValid())
+ return false;
+ }
+ else
+ m_srcPos.Relocate(caster);
+
+ if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
+ {
+ if(data->rpos() + 1 + 4 + 4 + 4 > data->size())
+ return false;
+
+ if(!data->readPackGUID(m_unitTargetGUID))
+ return false;
+
+ *data >> m_dstPos.m_positionX >> m_dstPos.m_positionY >> m_dstPos.m_positionZ;
+ if(!m_dstPos.IsPositionValid())
+ return false;
+
+ if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
+ {
+ if(data->rpos() + 4 + 4 <= data->size())
+ {
+ *data >> m_elevation >> m_speed;
+ // TODO: should also read
+ m_srcPos.m_orientation = caster->GetOrientation();
+ //*data >> uint16 >> uint8 >> uint32 >> uint32;
+ //*data >> float >> float >> float >> float...
+ }
+ }
+ }
+ else
+ m_dstPos.Relocate(caster);
+
+ if( m_targetMask & TARGET_FLAG_STRING )
+ {
+ if(data->rpos() + 1 > data->size())
+ return false;
+
+ *data >> m_strTarget;
+ }
+
+ // find real units/GOs
+ Update(caster);
+ return true;
+}
+
+void SpellCastTargets::write ( WorldPacket * data )
+{
+ *data << uint32(m_targetMask);
+ //sLog.outDebug("Spell write, target mask = %u", m_targetMask);
+
+ if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2 ) )
+ {
+ if(m_targetMask & TARGET_FLAG_UNIT)
+ {
+ if(m_unitTarget)
+ data->append(m_unitTarget->GetPackGUID());
+ else
+ *data << uint8(0);
+ }
+ else if( m_targetMask & TARGET_FLAG_OBJECT )
+ {
+ if(m_GOTarget)
+ data->append(m_GOTarget->GetPackGUID());
+ else
+ *data << uint8(0);
+ }
+ else if( m_targetMask & ( TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
+ data->appendPackGUID(m_CorpseTargetGUID);
+ else
+ *data << uint8(0);
+ }
+
+ if( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM ) )
+ {
+ if(m_itemTarget)
+ data->append(m_itemTarget->GetPackGUID());
+ else
+ *data << uint8(0);
+ }
+
+ if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
+ {
+ if(m_unitTarget)
+ data->append(m_unitTarget->GetPackGUID());
+ else
+ *data << uint8(0);
+
+ *data << m_srcPos.m_positionX << m_srcPos.m_positionY << m_srcPos.m_positionZ;
+ }
+
+ if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
+ {
+ if(m_unitTarget)
+ data->append(m_unitTarget->GetPackGUID());
+ else
+ *data << uint8(0);
+
+ *data << m_dstPos.m_positionX << m_dstPos.m_positionY << m_dstPos.m_positionZ;
+ }
+
+ if( m_targetMask & TARGET_FLAG_STRING )
+ *data << m_strTarget;
+}
+
+Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer, bool skipCheck )
+: m_spellInfo(info), m_spellValue(new SpellValue(m_spellInfo))
+, m_caster(Caster)
+{
+ m_customAttr = spellmgr.GetSpellCustomAttr(m_spellInfo->Id);
+ m_skipCheck = skipCheck;
+ m_selfContainer = NULL;
+ m_triggeringContainer = triggeringContainer;
+ m_referencedFromCurrentSpell = false;
+ m_executedCurrently = false;
+ m_needComboPoints = NeedsComboPoints(m_spellInfo);
+ m_comboPointGain = 0;
+ m_delayStart = 0;
+ m_delayAtDamageCount = 0;
+
+ m_applyMultiplierMask = 0;
+ m_effectMask = 0;
+ m_auraScaleMask = 0;
+
+ // Get data for type of attack
+ switch (m_spellInfo->DmgClass)
+ {
+ case SPELL_DAMAGE_CLASS_MELEE:
+ if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND)
+ m_attackType = OFF_ATTACK;
+ else
+ m_attackType = BASE_ATTACK;
+ break;
+ case SPELL_DAMAGE_CLASS_RANGED:
+ m_attackType = IsRangedWeaponSpell(m_spellInfo) ? RANGED_ATTACK : BASE_ATTACK;
+ break;
+ default:
+ // Wands
+ if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
+ m_attackType = RANGED_ATTACK;
+ else
+ m_attackType = BASE_ATTACK;
+ break;
+ }
+
+ m_spellSchoolMask = GetSpellSchoolMask(info); // Can be override for some spell (wand shoot for example)
+
+ if(m_attackType == RANGED_ATTACK)
+ {
+ // wand case
+ if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ if(Item* pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK))
+ m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage[0].DamageType);
+ }
+ }
+ // Set health leech amount to zero
+ m_healthLeech = 0;
+
+ if(originalCasterGUID)
+ m_originalCasterGUID = originalCasterGUID;
+ else
+ m_originalCasterGUID = m_caster->GetGUID();
+
+ if(m_originalCasterGUID == m_caster->GetGUID())
+ m_originalCaster = m_caster;
+ else
+ {
+ m_originalCaster = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID);
+ if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
+ }
+
+ for (int i=0; i <3; ++i)
+ m_currentBasePoints[i] = m_spellValue->EffectBasePoints[i];
+
+ m_spellState = SPELL_STATE_NULL;
+
+ m_TriggerSpells.clear();
+ m_IsTriggeredSpell = triggered;
+ //m_AreaAura = false;
+ m_CastItem = NULL;
+
+ unitTarget = NULL;
+ itemTarget = NULL;
+ gameObjTarget = NULL;
+ focusObject = NULL;
+ m_cast_count = 0;
+ m_glyphIndex = 0;
+ m_preCastSpell = 0;
+ m_triggeredByAuraSpell = NULL;
+ m_spellAura = NULL;
+
+ //Auto Shot & Shoot (wand)
+ m_autoRepeat = IsAutoRepeatRangedSpell(m_spellInfo);
+
+ m_runesState = 0;
+ m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before.
+ m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before.
+ m_timer = 0; // will set to castime in prepare
+
+ m_needAliveTargetMask = 0;
+
+ // determine reflection
+ m_canReflect = false;
+
+ if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !IsAreaOfEffectSpell(m_spellInfo) && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED))
+ {
+ for (int j = 0; j < 3; ++j)
+ {
+ if (m_spellInfo->Effect[j] == 0)
+ continue;
+
+ if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j], m_spellInfo->EffectImplicitTargetB[j]))
+ m_canReflect = true;
+ else
+ m_canReflect = (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NEGATIVE) ? true : false;
+
+ if(m_canReflect)
+ continue;
+ else
+ break;
+ }
+ }
+
+ CleanupTargetList();
+}
+
+Spell::~Spell()
+{
+ if(m_caster && m_caster->GetTypeId() == TYPEID_PLAYER)
+ assert(((Player*)m_caster)->m_spellModTakingSpell != this);
+ delete m_spellValue;
+}
+
+template<typename T>
+WorldObject* Spell::FindCorpseUsing()
+{
+ // non-standard target selection
+ float max_range = GetSpellMaxRange(m_spellInfo, false);
+
+ CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+
+ WorldObject* result = NULL;
+
+ T u_check(m_caster, max_range);
+ Trinity::WorldObjectSearcher<T> searcher(m_caster, result, u_check);
+
+ TypeContainerVisitor<Trinity::WorldObjectSearcher<T>, GridTypeMapContainer > grid_searcher(searcher);
+ cell.Visit(p, grid_searcher, *m_caster->GetMap(), *m_caster, max_range);
+
+ if (!result)
+ {
+ TypeContainerVisitor<Trinity::WorldObjectSearcher<T>, WorldTypeMapContainer > world_searcher(searcher);
+ cell.Visit(p, world_searcher, *m_caster->GetMap(), *m_caster, max_range);
+ }
+
+ return result;
+}
+
+void Spell::SelectSpellTargets()
+{
+ for (uint32 i = 0; i < 3; ++i)
+ {
+ // not call for empty effect.
+ // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
+ if(!m_spellInfo->Effect[i])
+ continue;
+
+ uint32 effectTargetType = EffectTargetType[m_spellInfo->Effect[i]];
+
+ // is it possible that areaaura is not applied to caster?
+ if(effectTargetType == SPELL_REQUIRE_NONE)
+ continue;
+
+ uint32 targetA = m_spellInfo->EffectImplicitTargetA[i];
+ uint32 targetB = m_spellInfo->EffectImplicitTargetB[i];
+
+ if(targetA)
+ SelectEffectTargets(i, targetA);
+ if(targetB) // In very rare case !A && B
+ SelectEffectTargets(i, targetB);
+
+ if(effectTargetType != SPELL_REQUIRE_UNIT)
+ {
+ if(effectTargetType == SPELL_REQUIRE_CASTER)
+ AddUnitTarget(m_caster, i);
+ else if(effectTargetType == SPELL_REQUIRE_ITEM)
+ {
+ if(m_targets.getItemTarget())
+ AddItemTarget(m_targets.getItemTarget(), i);
+ }
+ continue;
+ }
+
+ if(/*tmpUnitMap.empty() && */m_spellInfo->Targets & TARGET_FLAG_CASTER)
+ {
+ AddUnitTarget(m_caster, i);
+ continue;
+ }
+
+ if(!targetA && !targetB)
+ {
+ if(!GetSpellMaxRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex)))
+ {
+ AddUnitTarget(m_caster, i);
+ continue;
+ }
+
+ // add here custom effects that need default target.
+ // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
+ switch(m_spellInfo->Effect[i])
+ {
+ case SPELL_EFFECT_DUMMY:
+ {
+ switch(m_spellInfo->Id)
+ {
+ case 20577: // Cannibalize
+ {
+ WorldObject* result = FindCorpseUsing<Trinity::CannibalizeObjectCheck> ();
+
+ if(result)
+ {
+ switch(result->GetTypeId())
+ {
+ case TYPEID_UNIT:
+ case TYPEID_PLAYER:
+ AddUnitTarget((Unit*)result, i);
+ break;
+ case TYPEID_CORPSE:
+ m_targets.setCorpseTarget((Corpse*)result);
+ if(Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID()))
+ AddUnitTarget(owner, i);
+ break;
+ }
+ }
+ else
+ {
+ // clear cooldown at fail
+ if(m_caster->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id, true);
+ SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES);
+ finish(false);
+ }
+ break;
+ }
+ default:
+ if(m_targets.getUnitTarget())
+ AddUnitTarget(m_targets.getUnitTarget(), i);
+ else
+ AddUnitTarget(m_caster, i);
+ break;
+ }
+ break;
+ }
+ case SPELL_EFFECT_RESURRECT:
+ case SPELL_EFFECT_CREATE_ITEM:
+ case SPELL_EFFECT_TRIGGER_SPELL:
+ case SPELL_EFFECT_SKILL_STEP:
+ case SPELL_EFFECT_PROFICIENCY:
+ case SPELL_EFFECT_SUMMON_OBJECT_WILD:
+ case SPELL_EFFECT_SELF_RESURRECT:
+ case SPELL_EFFECT_REPUTATION:
+ case SPELL_EFFECT_LEARN_SPELL:
+ case SPELL_EFFECT_SEND_TAXI:
+ if(m_targets.getUnitTarget())
+ AddUnitTarget(m_targets.getUnitTarget(), i);
+ // Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example)
+ else if(m_spellInfo->Effect[i] == SPELL_EFFECT_TRIGGER_SPELL)
+ AddUnitTarget(m_caster, i);
+ break;
+ case SPELL_EFFECT_SUMMON_PLAYER:
+ if(m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->GetSelection())
+ {
+ Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
+ if(target)
+ AddUnitTarget(target, i);
+ }
+ break;
+ case SPELL_EFFECT_RESURRECT_NEW:
+ if(m_targets.getUnitTarget())
+ AddUnitTarget(m_targets.getUnitTarget(), i);
+ if(m_targets.getCorpseTargetGUID())
+ {
+ Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID());
+ if(corpse)
+ {
+ Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
+ if(owner)
+ AddUnitTarget(owner, i);
+ }
+ }
+ break;
+ case SPELL_EFFECT_SUMMON_CHANGE_ITEM:
+ case SPELL_EFFECT_ADD_FARSIGHT:
+ case SPELL_EFFECT_APPLY_GLYPH:
+ case SPELL_EFFECT_STUCK:
+ case SPELL_EFFECT_FEED_PET:
+ case SPELL_EFFECT_DESTROY_ALL_TOTEMS:
+ case SPELL_EFFECT_KILL_CREDIT2: // only one spell: 42793
+ AddUnitTarget(m_caster, i);
+ break;
+ case SPELL_EFFECT_LEARN_PET_SPELL:
+ if(Guardian* pet = m_caster->GetGuardianPet())
+ AddUnitTarget(pet, i);
+ break;
+ /*case SPELL_EFFECT_ENCHANT_ITEM:
+ case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
+ case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
+ case SPELL_EFFECT_DISENCHANT:
+ case SPELL_EFFECT_PROSPECTING:
+ case SPELL_EFFECT_MILLING:
+ if(m_targets.getItemTarget())
+ AddItemTarget(m_targets.getItemTarget(), i);
+ break;*/
+ case SPELL_EFFECT_APPLY_AURA:
+ switch(m_spellInfo->EffectApplyAuraName[i])
+ {
+ case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_UNIT_CASTER(1) (and present for other ranks for same spell for example)
+ case SPELL_AURA_ADD_PCT_MODIFIER:
+ AddUnitTarget(m_caster, i);
+ break;
+ default: // apply to target in other case
+ break;
+ }
+ break;
+ case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
+ // AreaAura
+ if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000)
+ SelectEffectTargets(i, TARGET_UNIT_PARTY_TARGET);
+ break;
+ case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
+ if(m_targets.getUnitTarget())
+ {
+ AddUnitTarget(m_targets.getUnitTarget(), i);
+ }
+ else if (m_targets.getCorpseTargetGUID())
+ {
+ Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
+ if(corpse)
+ {
+ Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
+ if(owner)
+ AddUnitTarget(owner, i);
+ }
+ }
+ break;
+ default:
+ AddUnitTarget(m_caster, i);
+ break;
+ }
+ }
+ if(IsChanneledSpell(m_spellInfo))
+ {
+ uint8 mask = (1<<i);
+ for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ {
+ if(ihit->effectMask & mask)
+ {
+ m_needAliveTargetMask |= mask;
+ break;
+ }
+ }
+ }
+ else if (m_auraScaleMask)
+ {
+ bool checkLvl = !m_UniqueTargetInfo.empty();
+ for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();)
+ {
+ // remove targets which did not pass min level check
+ if(m_auraScaleMask && ihit->effectMask == m_auraScaleMask)
+ {
+ // Do not check for selfcast
+ if (!ihit->scaleAura && ihit->targetGUID != m_caster->GetGUID())
+ {
+ m_UniqueTargetInfo.erase(ihit++);
+ continue;
+ }
+ }
+ ++ihit;
+ }
+ if (checkLvl && m_UniqueTargetInfo.empty())
+ {
+ SendCastResult(SPELL_FAILED_LOWLEVEL);
+ finish(false);
+ }
+ }
+ }
+
+ if(m_targets.HasDst())
+ {
+ if(m_targets.HasTraj())
+ {
+ float speed = m_targets.GetSpeedXY();
+ if(speed > 0.0f)
+ m_delayMoment = (uint64)floor(m_targets.GetDist2d() / speed * 1000.0f);
+ }
+ else if(m_spellInfo->speed > 0.0f)
+ {
+ float dist = m_caster->GetDistance(m_targets.m_dstPos);
+ m_delayMoment = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
+ }
+ }
+}
+
+void Spell::prepareDataForTriggerSystem(AuraEffect const * triggeredByAura)
+{
+ //==========================================================================================
+ // Now fill data for trigger system, need know:
+ // can spell trigger another or not ( m_canTrigger )
+ // Create base triggers flags for Attacker and Victim ( m_procAttacker, m_procVictim and m_procEx)
+ //==========================================================================================
+
+ m_procVictim = m_procAttacker = 0;
+ // Get data for type of attack and fill base info for trigger
+ switch (m_spellInfo->DmgClass)
+ {
+ case SPELL_DAMAGE_CLASS_MELEE:
+ m_procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT;
+ m_procVictim = PROC_FLAG_TAKEN_MELEE_SPELL_HIT;
+ break;
+ case SPELL_DAMAGE_CLASS_RANGED:
+ // Auto attack
+ if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
+ {
+ m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
+ m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
+ }
+ else // Ranged spell attack
+ {
+ m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT;
+ m_procVictim = PROC_FLAG_TAKEN_RANGED_SPELL_HIT;
+ }
+ break;
+ default:
+ if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON &&
+ m_spellInfo->EquippedItemSubClassMask & (1<<ITEM_SUBCLASS_WEAPON_WAND)
+ && m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) // Wands auto attack
+ {
+ m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
+ m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
+ }
+ // For other spells trigger procflags are set in Spell::DoAllEffectOnTarget
+ // Because spell positivity is dependant on target
+ }
+ m_procEx= PROC_EX_NONE;
+
+ // Hunter trap spells - activation proc for Lock and Load, Entrapment and Misdirection
+ if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER &&
+ (m_spellInfo->SpellFamilyFlags[0] & 0x18 || // Freezing and Frost Trap, Freezing Arrow
+ m_spellInfo->Id == 57879 || // Snake Trap - done this way to avoid double proc
+ m_spellInfo->SpellFamilyFlags[2] & 0x00024000)) // Explosive and Immolation Trap
+
+ m_procAttacker |= PROC_FLAG_ON_TRAP_ACTIVATION;
+
+ /*
+ Effects which are result of aura proc from triggered spell cannot proc
+ to prevent chain proc of these spells
+ */
+
+ // Ranged autorepeat attack is set as triggered spell - ignore it
+ if (!(m_procAttacker & PROC_FLAG_SUCCESSFUL_RANGED_HIT))
+ {
+ if (m_IsTriggeredSpell &&
+ (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_TRIGGERED_CAN_TRIGGER ||
+ m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_TRIGGERED_CAN_TRIGGER_2))
+ m_procEx |= PROC_EX_INTERNAL_CANT_PROC;
+ else if (m_IsTriggeredSpell)
+ m_procEx |= PROC_EX_INTERNAL_TRIGGERED;
+ }
+ // Totem casts require spellfamilymask defined in spell_proc_event to proc
+ if (m_originalCaster && m_caster != m_originalCaster && m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isTotem() && m_caster->IsControlledByPlayer())
+ {
+ m_procEx |= PROC_EX_INTERNAL_REQ_FAMILY;
+ }
+}
+
+void Spell::CleanupTargetList()
+{
+ m_UniqueTargetInfo.clear();
+ m_UniqueGOTargetInfo.clear();
+ m_UniqueItemInfo.clear();
+ m_delayMoment = 0;
+}
+
+void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
+{
+ if (m_spellInfo->Effect[effIndex] == 0)
+ return;
+
+ if (!CheckTarget(pVictim, effIndex))
+ return;
+
+ // Check for effect immune skip if immuned
+ bool immuned = pVictim->IsImmunedToSpellEffect(m_spellInfo, effIndex);
+
+ uint64 targetGUID = pVictim->GetGUID();
+
+ // Lookup target in already in list
+ for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ {
+ if (targetGUID == ihit->targetGUID) // Found in list
+ {
+ if (!immuned)
+ ihit->effectMask |= 1 << effIndex; // Add only effect mask if not immuned
+ ihit->scaleAura = false;
+ if (m_auraScaleMask && ihit->effectMask == m_auraScaleMask && m_caster != pVictim)
+ {
+ SpellEntry const * auraSpell = sSpellStore.LookupEntry(spellmgr.GetFirstSpellInChain(m_spellInfo->Id));
+ if ((pVictim->getLevel() + 10) >= auraSpell->spellLevel)
+ ihit->scaleAura = true;
+ }
+ return;
+ }
+ }
+
+ // This is new target calculate data for him
+
+ // Get spell hit result on target
+ TargetInfo target;
+ target.targetGUID = targetGUID; // Store target GUID
+ target.effectMask = immuned ? 0 : 1 << effIndex; // Store index of effect if not immuned
+ target.processed = false; // Effects not apply on target
+ target.alive = pVictim->isAlive();
+ target.damage = 0;
+ target.crit = false;
+ target.scaleAura = false;
+ if (m_auraScaleMask && target.effectMask == m_auraScaleMask && m_caster != pVictim)
+ {
+ SpellEntry const * auraSpell = sSpellStore.LookupEntry(spellmgr.GetFirstSpellInChain(m_spellInfo->Id));
+ if ((pVictim->getLevel() + 10) >= auraSpell->spellLevel)
+ target.scaleAura = true;
+ }
+
+ // Calculate hit result
+ if (m_originalCaster)
+ {
+ target.missCondition = m_originalCaster->SpellHitResult(pVictim, m_spellInfo, m_canReflect);
+ if(m_skipCheck && target.missCondition != SPELL_MISS_IMMUNE)
+ target.missCondition = SPELL_MISS_NONE;
+ }
+ else
+ target.missCondition = SPELL_MISS_EVADE; //SPELL_MISS_NONE;
+
+ // Spell have speed - need calculate incoming time
+ // Incoming time is zero for self casts. At least I think so.
+ if (m_spellInfo->speed > 0.0f && m_caster != pVictim)
+ {
+ // calculate spell incoming interval
+ // TODO: this is a hack
+ float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
+
+ if (dist < 5.0f) dist = 5.0f;
+ target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
+
+ // Calculate minimum incoming time
+ if (m_delayMoment == 0 || m_delayMoment>target.timeDelay)
+ m_delayMoment = target.timeDelay;
+ }
+ else
+ target.timeDelay = 0LL;
+
+ // If target reflect spell back to caster
+ if (target.missCondition == SPELL_MISS_REFLECT)
+ {
+ // Calculate reflected spell result on caster
+ target.reflectResult = m_caster->SpellHitResult(m_caster, m_spellInfo, m_canReflect);
+
+ if (target.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell
+ target.reflectResult = SPELL_MISS_PARRY;
+
+ // Increase time interval for reflected spells by 1.5
+ target.timeDelay += target.timeDelay >> 1;
+ }
+ else
+ target.reflectResult = SPELL_MISS_NONE;
+
+ // Add target to list
+ m_UniqueTargetInfo.push_back(target);
+}
+
+void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex)
+{
+ if (Unit* unit = m_caster->GetGUID() == unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID))
+ AddUnitTarget(unit, effIndex);
+}
+
+void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
+{
+ if( m_spellInfo->Effect[effIndex] == 0 )
+ return;
+
+ uint64 targetGUID = pVictim->GetGUID();
+
+ // Lookup target in already in list
+ for (std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
+ {
+ if (targetGUID == ihit->targetGUID) // Found in list
+ {
+ ihit->effectMask |= 1 << effIndex; // Add only effect mask
+ return;
+ }
+ }
+
+ // This is new target calculate data for him
+
+ GOTargetInfo target;
+ target.targetGUID = targetGUID;
+ target.effectMask = 1 << effIndex;
+ target.processed = false; // Effects not apply on target
+
+ // Spell have speed - need calculate incoming time
+ if (m_spellInfo->speed > 0.0f)
+ {
+ // calculate spell incoming interval
+ float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
+ if (dist < 5.0f) dist = 5.0f;
+ target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
+ if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
+ m_delayMoment = target.timeDelay;
+ }
+ else
+ target.timeDelay = 0LL;
+
+ // Add target to list
+ m_UniqueGOTargetInfo.push_back(target);
+}
+
+void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex)
+{
+ GameObject* go = m_caster->GetMap()->GetGameObject(goGUID);
+ if (go)
+ AddGOTarget(go, effIndex);
+}
+
+void Spell::AddItemTarget(Item* pitem, uint32 effIndex)
+{
+ if( m_spellInfo->Effect[effIndex] == 0 )
+ return;
+
+ // Lookup target in already in list
+ for (std::list<ItemTargetInfo>::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
+ {
+ if (pitem == ihit->item) // Found in list
+ {
+ ihit->effectMask |= 1<<effIndex; // Add only effect mask
+ return;
+ }
+ }
+
+ // This is new target add data
+
+ ItemTargetInfo target;
+ target.item = pitem;
+ target.effectMask = 1 << effIndex;
+ m_UniqueItemInfo.push_back(target);
+}
+
+void Spell::DoAllEffectOnTarget(TargetInfo *target)
+{
+ if (!target || target == (TargetInfo*)0x10 || target->processed)
+ return;
+ target->processed = true; // Target checked in apply effects procedure
+
+ // Get mask of effects for target
+ uint32 mask = target->effectMask;
+
+ Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
+ if (!unit)
+ return;
+
+ if(unit->isAlive() != target->alive)
+ return;
+
+ // Get original caster (if exist) and calculate damage/healing from him data
+ Unit *caster = m_originalCaster ? m_originalCaster : m_caster;
+
+ // Skip if m_originalCaster not avaiable
+ if (!caster)
+ return;
+
+ SpellMissInfo missInfo = target->missCondition;
+
+ // Need init unitTarget by default unit (can changed in code on reflect)
+ // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
+ unitTarget = unit;
+
+ // Reset damage/healing counter
+ m_damage = target->damage;
+ m_healing = -target->damage;
+
+ // Fill base trigger info
+ uint32 procAttacker = m_procAttacker;
+ uint32 procVictim = m_procVictim;
+ uint32 procEx = m_procEx;
+
+ m_spellAura = NULL; // Set aura to null for every target-make sure that pointer is not used for unit without aura applied
+
+ //Spells with this flag cannot trigger if effect is casted on self
+ // Slice and Dice, relentless strikes, eviscerate
+ bool canEffectTrigger = unitTarget->CanProc() && (m_spellInfo->AttributesEx4 & (SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) ? m_caster!=unitTarget : true);
+ Unit * spellHitTarget = NULL;
+
+ if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
+ spellHitTarget = unit;
+ else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
+ {
+ if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
+ {
+ spellHitTarget = m_caster;
+ if(m_caster->GetTypeId() == TYPEID_UNIT)
+ ((Creature*)m_caster)->LowerPlayerDamageReq(target->damage);
+ }
+ }
+
+ if(spellHitTarget)
+ {
+ SpellMissInfo missInfo = DoSpellHitOnUnit(spellHitTarget, mask, target->scaleAura);
+ if(missInfo != SPELL_MISS_NONE)
+ {
+ if(missInfo != SPELL_MISS_MISS)
+ m_caster->SendSpellMiss(unit, m_spellInfo->Id, missInfo);
+ m_damage = 0;
+ spellHitTarget = NULL;
+ }
+ }
+
+ // Do not take combo points on dodge and miss
+ if (m_needComboPoints && m_targets.getUnitTargetGUID() == target->targetGUID)
+ if (missInfo != SPELL_MISS_NONE)
+ m_needComboPoints = false;
+
+ // Trigger info was not filled in spell::preparedatafortriggersystem - we do it now
+ if (canEffectTrigger && !procAttacker && !procVictim)
+ {
+ bool positive = true;
+ if (m_damage > 0)
+ positive = false;
+ else if (!m_healing)
+ {
+ for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i)
+ // If at least one effect negative spell is negative hit
+ if (mask & (1<<i) && !IsPositiveEffect(m_spellInfo->Id, i))
+ {
+ positive = false;
+ break;
+ }
+ }
+ switch(m_spellInfo->DmgClass)
+ {
+ case SPELL_DAMAGE_CLASS_MAGIC:
+ if (positive)
+ {
+ procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL;
+ procVictim |= PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL;
+ }
+ else
+ {
+ procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL;
+ procVictim |= PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL;
+ }
+ break;
+ case SPELL_DAMAGE_CLASS_NONE:
+ if (positive)
+ {
+ procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT;
+ procVictim |= PROC_FLAG_TAKEN_POSITIVE_SPELL;
+ }
+ else
+ {
+ procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
+ procVictim |= PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT;
+ }
+ break;
+ }
+ }
+ // All calculated do it!
+ // Do healing and triggers
+ if (m_healing > 0)
+ {
+ bool crit = caster->isSpellCrit(unitTarget, m_spellInfo, m_spellSchoolMask);
+ uint32 addhealth = m_healing;
+ if (crit)
+ {
+ procEx |= PROC_EX_CRITICAL_HIT;
+ addhealth = caster->SpellCriticalHealingBonus(m_spellInfo, addhealth, NULL);
+ }
+ else
+ procEx |= PROC_EX_NORMAL_HIT;
+
+ // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
+ if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT)
+ caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, addhealth, m_attackType, m_spellInfo, m_triggeredByAuraSpell);
+
+ int32 gain = caster->DealHeal(unitTarget, addhealth, m_spellInfo, crit);
+ unitTarget->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, m_spellInfo);
+ }
+ // Do damage and triggers
+ else if (m_damage > 0)
+ {
+ // Fill base damage struct (unitTarget - is real spell target)
+ SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
+
+ // Add bonuses and fill damageInfo struct
+ caster->CalculateSpellDamageTaken(&damageInfo, m_damage, m_spellInfo, m_attackType, target->crit);
+ caster->DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
+
+ // Send log damage message to client
+ caster->SendSpellNonMeleeDamageLog(&damageInfo);
+
+ procEx |= createProcExtendMask(&damageInfo, missInfo);
+ procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
+
+ // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
+ if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT)
+ {
+ caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo, m_triggeredByAuraSpell);
+ if(caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET) == 0 &&
+ (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED))
+ ((Player *)caster)->CastItemCombatSpell(unitTarget, m_attackType, procVictim, procEx);
+ }
+
+ caster->DealSpellDamage(&damageInfo, true);
+
+ // Haunt
+ if(m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->SpellFamilyFlags[1] & 0x40000 && m_spellAura && m_spellAura->GetEffect(1))
+ {
+ AuraEffect * aurEff = m_spellAura->GetEffect(1);
+ aurEff->SetAmount(aurEff->GetAmount() * damageInfo.damage / 100);
+ }
+ }
+ // Passive spell hits/misses or active spells only misses (only triggers)
+ else
+ {
+ // Fill base damage struct (unitTarget - is real spell target)
+ SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
+ procEx |= createProcExtendMask(&damageInfo, missInfo);
+ // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
+ if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT)
+ caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo, m_triggeredByAuraSpell);
+
+ // Failed Pickpocket, reveal rogue
+ if (missInfo == SPELL_MISS_RESIST
+ && m_customAttr & SPELL_ATTR_CU_PICKPOCKET
+ && unitTarget->GetTypeId() == TYPEID_UNIT)
+ {
+ m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
+ if (((Creature*)unitTarget)->IsAIEnabled)
+ ((Creature*)unitTarget)->AI()->AttackStart(m_caster);
+ }
+ }
+
+ if(m_caster && !m_caster->IsFriendlyTo(unit) && !IsPositiveSpell(m_spellInfo->Id))
+ {
+ m_caster->CombatStart(unit, !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO));
+
+ if(m_customAttr & SPELL_ATTR_CU_AURA_CC)
+ if(!unit->IsStandState())
+ unit->SetStandState(UNIT_STAND_STATE_STAND);
+ }
+
+ if(spellHitTarget)
+ {
+ //AI functions
+ if(spellHitTarget->GetTypeId() == TYPEID_UNIT)
+ {
+ if(((Creature*)spellHitTarget)->IsAIEnabled)
+ ((Creature*)spellHitTarget)->AI()->SpellHit(m_caster, m_spellInfo);
+
+ // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
+ // ignore pets or autorepeat/melee casts for speed (not exist quest for spells (hm... )
+ if(m_originalCaster && m_originalCaster->IsControlledByPlayer() && !((Creature*)spellHitTarget)->isPet() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive())
+ if(Player* p = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself())
+ p->CastedCreatureOrGO(spellHitTarget->GetEntry(),spellHitTarget->GetGUID(),m_spellInfo->Id);
+ }
+
+ if(m_caster && m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->IsAIEnabled)
+ ((Creature*)m_caster)->AI()->SpellHitTarget(spellHitTarget, m_spellInfo);
+
+ // Needs to be called after dealing damage/healing to not remove breaking on damage auras
+ DoTriggersOnSpellHit(spellHitTarget);
+
+ // if target is fallged for pvp also flag caster if a player
+ if(unit->IsPvP())
+ {
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)m_caster)->UpdatePvP(true);
+ }
+
+ }
+}
+
+SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool scaleAura)
+{
+ if(!unit || !effectMask)
+ return SPELL_MISS_EVADE;
+
+ // Recheck immune (only for delayed spells)
+ if(m_spellInfo->speed && (unit->IsImmunedToDamage(m_spellInfo) || unit->IsImmunedToSpell(m_spellInfo)))
+ return SPELL_MISS_IMMUNE;
+
+ if (unit->GetTypeId() == TYPEID_PLAYER)
+ {
+ ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, m_spellInfo->Id);
+ ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, m_spellInfo->Id);
+ }
+
+ if(m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, m_spellInfo->Id, 0, unit);
+ }
+
+ if( m_caster != unit )
+ {
+ // Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells
+ if (m_spellInfo->speed > 0.0f &&
+ unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) &&
+ unit->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
+ {
+ return SPELL_MISS_EVADE;
+ }
+
+ if( !m_caster->IsFriendlyTo(unit) )
+ {
+ // reset damage to 0 if target has Invisibility and isn't visible for caster
+ // I do not think this is a correct way to fix it. Sanctuary effect should make all delayed spells invalid
+ // for delayed spells ignore not visible explicit target
+ if(m_spellInfo->speed > 0.0f && unit == m_targets.getUnitTarget()
+ && (unit->m_invisibilityMask || m_caster->m_invisibilityMask)
+ && !m_caster->canSeeOrDetect(unit, true))
+ {
+ // that was causing CombatLog errors
+ // return SPELL_MISS_EVADE;
+ return SPELL_MISS_MISS; // miss = do not send anything here
+ }
+
+ unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_HITBYSPELL);
+ //TODO: This is a hack. But we do not know what types of stealth should be interrupted by CC
+ if((m_customAttr & SPELL_ATTR_CU_AURA_CC) && unit->IsControlledByPlayer())
+ unit->RemoveAurasByType(SPELL_AURA_MOD_STEALTH);
+ }
+ else
+ {
+ // for delayed spells ignore negative spells (after duel end) for friendly targets
+ // TODO: this cause soul transfer bugged
+ if(m_spellInfo->speed > 0.0f && unit->GetTypeId() == TYPEID_PLAYER && !IsPositiveSpell(m_spellInfo->Id))
+ {
+ return SPELL_MISS_EVADE;
+ }
+
+ // assisting case, healing and resurrection
+ if(unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
+ {
+ m_caster->SetContestedPvP();
+ if(m_caster->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)m_caster)->UpdatePvP(true);
+ }
+ if( unit->isInCombat() && !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) )
+ {
+ m_caster->SetInCombatState(unit->GetCombatTimer() > 0, unit);
+ unit->getHostilRefManager().threatAssist(m_caster, 0.0f);
+ }
+ }
+ }
+
+ // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
+ if(m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell))
+ {
+ m_diminishLevel = unit->GetDiminishing(m_diminishGroup);
+ DiminishingReturnsType type = GetDiminishingReturnsGroupType(m_diminishGroup);
+ // Increase Diminishing on unit, current informations for actually casts will use values above
+ if((type == DRTYPE_PLAYER && (unit->GetTypeId() == TYPEID_PLAYER || ((Creature*)unit)->isPet() || ((Creature*)unit)->isPossessedByPlayer())) || type == DRTYPE_ALL)
+ unit->IncrDiminishing(m_diminishGroup);
+ }
+
+ uint8 aura_effmask = 0;
+ for (uint8 i = 0; i < 3; ++i)
+ if (effectMask & (1<<i) && IsUnitOwnedAuraEffect(m_spellInfo->Effect[i]))
+ aura_effmask |= 1<<i;
+
+ if (aura_effmask)
+ {
+ // Select rank for aura with level requirements only in specific cases
+ // Unit has to be target only of aura effect, both caster and target have to be players, target has to be other than unit target
+ SpellEntry const * aurSpellInfo = m_spellInfo;
+ int32 basePoints[3];
+ if (scaleAura)
+ {
+ aurSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(m_spellInfo,unitTarget->getLevel());
+ assert (aurSpellInfo);
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ {
+ basePoints[i] = aurSpellInfo->EffectBasePoints[i];
+ if (m_spellInfo->Effect[i] != aurSpellInfo->Effect[i])
+ {
+ aurSpellInfo = m_spellInfo;
+ break;
+ }
+ }
+ }
+
+ if(m_originalCaster)
+ {
+ if (m_spellAura = Aura::TryCreate(aurSpellInfo, effectMask, unit,
+ m_originalCaster,(aurSpellInfo == m_spellInfo)? &m_currentBasePoints[0] : &basePoints[0], m_CastItem))
+ {
+ // Now Reduce spell duration using data received at spell hit
+ int32 duration = m_spellAura->GetMaxDuration();
+ int32 limitduration = GetDiminishingReturnsLimitDuration(m_diminishGroup,aurSpellInfo);
+ unit->ApplyDiminishingToDuration(m_diminishGroup, duration, m_originalCaster, m_diminishLevel,limitduration);
+ ((UnitAura*)m_spellAura)->SetDiminishGroup(m_diminishGroup);
+
+ bool positive = IsPositiveSpell(m_spellAura->GetId());
+ AuraApplication * aurApp = m_spellAura->GetApplicationOfTarget(m_originalCaster->GetGUID());
+ if (aurApp)
+ positive = aurApp->IsPositive();
+
+ duration = m_originalCaster->ModSpellDuration(aurSpellInfo, unit, duration, positive);
+
+ //mod duration of channeled aura by spell haste
+ if (IsChanneledSpell(m_spellInfo))
+ m_originalCaster->ModSpellCastTime(aurSpellInfo, duration, this);
+
+ if(duration != m_spellAura->GetMaxDuration())
+ {
+ m_spellAura->SetMaxDuration(duration);
+ m_spellAura->SetDuration(duration);
+ }
+
+ // Prayer of Mending (jump animation), we need formal caster instead original for correct animation
+ if(aurSpellInfo->SpellFamilyName == SPELLFAMILY_PRIEST)
+ {
+ if(aurSpellInfo->SpellFamilyFlags[1] & 0x000020)
+ m_caster->CastSpell(unit, 41637, true, NULL, NULL, m_originalCasterGUID);
+ }
+ m_spellAura->_RegisterForTargets();
+ }
+ }
+ }
+
+ for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
+ {
+ if (effectMask & (1<<effectNumber))
+ HandleEffects(unit,NULL,NULL,effectNumber);
+ }
+
+ return SPELL_MISS_NONE;
+}
+
+void Spell::DoTriggersOnSpellHit(Unit *unit)
+{
+ // Apply additional spell effects to target
+ if (m_preCastSpell)
+ {
+ // Special spell id
+ // TODO: Handle all of special spells in one place?
+ if(m_preCastSpell==61988)
+ {
+ //Cast Forbearance
+ m_caster->CastSpell(unit,25771, true, m_CastItem);
+ // Cast Avenging Wrath Marker
+ m_caster->CastSpell(unit,61987, true, m_CastItem);
+ }
+ else if (sSpellStore.LookupEntry(m_preCastSpell))
+ m_caster->CastSpell(unit,m_preCastSpell, true, m_CastItem);
+ }
+
+ // spells with this flag can trigger only if not selfcast (eviscerate for example)
+ if (m_ChanceTriggerSpells.size() && (!((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) && unit==m_caster)))
+ {
+ int _duration=0;
+ for (ChanceTriggerSpells::const_iterator i = m_ChanceTriggerSpells.begin(); i != m_ChanceTriggerSpells.end(); ++i)
+ {
+ // SPELL_AURA_ADD_TARGET_TRIGGER auras shouldn't trigger auras without duration
+ // set duration equal to triggering spell
+ if(roll_chance_i(i->second))
+ {
+ m_caster->CastSpell(unit, i->first, true);
+ sLog.outDebug("Spell %d triggered spell %d by SPELL_AURA_ADD_TARGET_TRIGGER aura", m_spellInfo->Id, i->first->Id);
+ }
+ if (GetSpellDuration(i->first)==-1)
+ {
+ if (Aura * triggeredAur = unit->GetAura(i->first->Id, m_caster->GetGUID()))
+ {
+ // get duration from aura-only once
+ if (!_duration)
+ {
+ Aura * aur = unit->GetAura(m_spellInfo->Id, m_caster->GetGUID());
+ _duration = aur ? aur->GetDuration() : -1;
+ }
+ triggeredAur->SetDuration(_duration);
+ }
+ }
+ }
+ }
+
+ if(m_customAttr & SPELL_ATTR_CU_LINK_HIT)
+ {
+ if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id + SPELL_LINK_HIT))
+ for (std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
+ if(*i < 0)
+ unit->RemoveAurasDueToSpell(-(*i));
+ else
+ unit->CastSpell(unit, *i, true, 0, 0, m_caster->GetGUID());
+ }
+}
+
+void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
+{
+ if (target->processed) // Check target
+ return;
+ target->processed = true; // Target checked in apply effects procedure
+
+ uint32 effectMask = target->effectMask;
+ if(!effectMask)
+ return;
+
+ GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
+ if(!go)
+ return;
+
+ for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
+ if (effectMask & (1 << effectNumber))
+ HandleEffects(NULL, NULL, go, effectNumber);
+
+ // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
+ // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
+ if(m_originalCaster && m_originalCaster->IsControlledByPlayer() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
+ {
+ if ( Player* p = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself() )
+ p->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
+ }
+}
+
+void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
+{
+ uint32 effectMask = target->effectMask;
+ if(!target->item || !effectMask)
+ return;
+
+ for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
+ if (effectMask & (1 << effectNumber))
+ HandleEffects(NULL, target->item, NULL, effectNumber);
+}
+
+bool Spell::UpdateChanneledTargetList()
+{
+ // Not need check return true
+ if (m_needAliveTargetMask == 0)
+ return true;
+
+ uint8 needAliveTargetMask = m_needAliveTargetMask;
+ uint8 needAuraMask = 0;
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ if (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
+ needAuraMask |= 1<<i;
+
+ needAuraMask &= needAliveTargetMask;
+
+ float range;
+ if(needAuraMask)
+ {
+ range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id));
+ if(Player * modOwner = m_caster->GetSpellModOwner())
+ modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
+ }
+
+ for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ {
+ if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) )
+ {
+ Unit *unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
+
+ if (unit && unit->isAlive())
+ {
+ if (needAuraMask & ihit->effectMask)
+ {
+ if(AuraApplication * aurApp = unit->GetAuraApplication(m_spellInfo->Id, m_originalCasterGUID))
+ {
+ if (m_caster != unit && !m_caster->IsWithinDistInMap(unit,range))
+ {
+ ihit->effectMask &= ~aurApp->GetEffectMask();
+ unit->RemoveAura(aurApp);
+ continue;
+ }
+ }
+ else // aura is dispelled
+ continue;
+ }
+
+ needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target
+ }
+ }
+ }
+
+ // is all effects from m_needAliveTargetMask have alive targets
+ return needAliveTargetMask == 0;
+}
+
+// Helper for Chain Healing
+// Spell target first
+// Raidmates then descending by injury suffered (MaxHealth - Health)
+// Other players/mobs then descending by injury suffered (MaxHealth - Health)
+struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, bool>
+{
+ const Unit* MainTarget;
+ ChainHealingOrder(Unit const* Target) : MainTarget(Target) {};
+ // functor for operator ">"
+ bool operator()(Unit const* _Left, Unit const* _Right) const
+ {
+ return (ChainHealingHash(_Left) < ChainHealingHash(_Right));
+ }
+
+ int32 ChainHealingHash(Unit const* Target) const
+ {
+ /*if (Target == MainTarget)
+ return 0;
+ else*/ if (Target->GetTypeId() == TYPEID_PLAYER && MainTarget->GetTypeId() == TYPEID_PLAYER &&
+ ((Player const*)Target)->IsInSameRaidWith((Player const*)MainTarget))
+ {
+ if (Target->GetHealth() == Target->GetMaxHealth())
+ return 40000;
+ else
+ return 20000 - Target->GetMaxHealth() + Target->GetHealth();
+ }
+ else
+ return 40000 - Target->GetMaxHealth() + Target->GetHealth();
+ }
+};
+
+// Helper for targets nearest to the spell target
+// The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
+struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool>
+{
+ const Unit* MainTarget;
+ TargetDistanceOrder(const Unit* Target) : MainTarget(Target) {};
+ // functor for operator ">"
+ bool operator()(const Unit* _Left, const Unit* _Right) const
+ {
+ return MainTarget->GetDistanceOrder(_Left,_Right);
+ }
+};
+
+void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uint32 num, SpellTargets TargetType)
+{
+ Unit *cur = m_targets.getUnitTarget();
+ if(!cur)
+ return;
+
+ // Get spell max affected targets
+ /*uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets;
+ Unit::AuraList const& mod = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
+ for (Unit::AuraList::const_iterator m = mod.begin(); m != mod.end(); ++m)
+ {
+ if (!(*m)->IsAffectedOnSpell(m_spellInfo))
+ continue;
+ unMaxTargets+=(*m)->GetAmount();
+ }*/
+
+ //FIXME: This very like horrible hack and wrong for most spells
+ if(m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE)
+ max_range += num * CHAIN_SPELL_JUMP_RADIUS;
+
+ std::list<Unit*> tempUnitMap;
+ if(TargetType == SPELL_TARGETS_CHAINHEAL)
+ {
+ SearchAreaTarget(tempUnitMap, max_range, PUSH_CHAIN, SPELL_TARGETS_ALLY);
+ tempUnitMap.sort(ChainHealingOrder(m_caster));
+ //if(cur->GetHealth() == cur->GetMaxHealth() && tempUnitMap.size())
+ // cur = tempUnitMap.front();
+ }
+ else
+ SearchAreaTarget(tempUnitMap, max_range, PUSH_CHAIN, TargetType);
+ tempUnitMap.remove(cur);
+
+ while(num)
+ {
+ TagUnitMap.push_back(cur);
+ --num;
+
+ if(tempUnitMap.empty())
+ break;
+
+ std::list<Unit*>::iterator next;
+
+ if(TargetType == SPELL_TARGETS_CHAINHEAL)
+ {
+ next = tempUnitMap.begin();
+ while(cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS
+ || !cur->IsWithinLOSInMap(*next))
+ {
+ ++next;
+ if(next == tempUnitMap.end())
+ return;
+ }
+ }
+ else
+ {
+ tempUnitMap.sort(TargetDistanceOrder(cur));
+ next = tempUnitMap.begin();
+
+ if(cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
+ break;
+ while(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE
+ && !m_caster->isInFrontInMap(*next, max_range)
+ || !m_caster->canSeeOrDetect(*next, false)
+ || !cur->IsWithinLOSInMap(*next))
+ {
+ ++next;
+ if(next == tempUnitMap.end() || cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
+ return;
+ }
+ }
+
+ cur = *next;
+ tempUnitMap.erase(next);
+ }
+}
+
+void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry)
+{
+ Position *pos;
+ switch(type)
+ {
+ case PUSH_DST_CENTER:
+ CheckDst();
+ pos = &m_targets.m_dstPos;
+ break;
+ case PUSH_SRC_CENTER:
+ CheckSrc();
+ pos = &m_targets.m_srcPos;
+ break;
+ case PUSH_CHAIN:
+ {
+ Unit *target = m_targets.getUnitTarget();
+ if(!target)
+ {
+ sLog.outError( "SPELL: cannot find unit target for spell ID %u\n", m_spellInfo->Id );
+ return;
+ }
+ pos = target;
+ break;
+ }
+ default:
+ pos = m_caster;
+ break;
+ }
+
+ Trinity::SpellNotifierCreatureAndPlayer notifier(m_caster, TagUnitMap, radius, type, TargetType, pos, entry);
+ if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY)
+ || TargetType == SPELL_TARGETS_ENTRY && !entry)
+ m_caster->GetMap()->VisitWorld(pos->m_positionX, pos->m_positionY, radius, notifier);
+ else
+ m_caster->GetMap()->VisitAll(pos->m_positionX, pos->m_positionY, radius, notifier);
+
+ if(m_customAttr & SPELL_ATTR_CU_EXCLUDE_SELF)
+ TagUnitMap.remove(m_caster);
+}
+
+WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType)
+{
+ switch(TargetType)
+ {
+ case SPELL_TARGETS_ENTRY:
+ {
+ SpellScriptTargetBounds bounds = spellmgr.GetSpellScriptTargetBounds(m_spellInfo->Id);
+ if(bounds.first==bounds.second)
+ {
+ sLog.outDebug("Spell (ID: %u) (caster Entry: %u) does not have record in `spell_script_target`", m_spellInfo->Id, m_caster->GetEntry());
+ if(IsPositiveSpell(m_spellInfo->Id))
+ return SearchNearbyTarget(range, SPELL_TARGETS_ALLY);
+ else
+ return SearchNearbyTarget(range, SPELL_TARGETS_ENEMY);
+ }
+
+ Creature* creatureScriptTarget = NULL;
+ GameObject* goScriptTarget = NULL;
+
+ for (SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
+ {
+ switch(i_spellST->second.type)
+ {
+ case SPELL_TARGET_TYPE_CONTROLLED:
+ for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr)
+ if ((*itr)->GetEntry() == i_spellST->second.targetEntry && (*itr)->IsWithinDistInMap(m_caster, range))
+ {
+ goScriptTarget = NULL;
+ creatureScriptTarget = ((Creature *)*itr);
+ range = m_caster->GetDistance(creatureScriptTarget);
+ }
+ break;
+ case SPELL_TARGET_TYPE_GAMEOBJECT:
+ if(i_spellST->second.targetEntry)
+ {
+ if(GameObject *go = m_caster->FindNearestGameObject(i_spellST->second.targetEntry, range))
+ {
+ // remember found target and range, next attempt will find more near target with another entry
+ goScriptTarget = go;
+ creatureScriptTarget = NULL;
+ range = m_caster->GetDistance(goScriptTarget);
+ }
+ }
+ else if( focusObject ) //Focus Object
+ {
+ float frange = m_caster->GetDistance(focusObject);
+ if(range >= frange)
+ {
+ creatureScriptTarget = NULL;
+ goScriptTarget = focusObject;
+ range = frange;
+ }
+ }
+ break;
+ case SPELL_TARGET_TYPE_CREATURE:
+ if(m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetEntry() == i_spellST->second.targetEntry)
+ return m_targets.getUnitTarget();
+ case SPELL_TARGET_TYPE_DEAD:
+ default:
+ if(Creature *cre = m_caster->FindNearestCreature(i_spellST->second.targetEntry, range, i_spellST->second.type != SPELL_TARGET_TYPE_DEAD))
+ {
+ creatureScriptTarget = cre;
+ goScriptTarget = NULL;
+ range = m_caster->GetDistance(creatureScriptTarget);
+ }
+ break;
+ }
+ }
+
+ if(creatureScriptTarget)
+ return creatureScriptTarget;
+ else
+ return goScriptTarget;
+ }
+ default:
+ case SPELL_TARGETS_ENEMY:
+ {
+ Unit *target = NULL;
+ Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, range);
+ Trinity::UnitLastSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(m_caster, target, u_check);
+ m_caster->VisitNearbyObject(range, searcher);
+ return target;
+ }
+ case SPELL_TARGETS_ALLY:
+ {
+ Unit *target = NULL;
+ Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, range);
+ Trinity::UnitLastSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(m_caster, target, u_check);
+ m_caster->VisitNearbyObject(range, searcher);
+ return target;
+ }
+ }
+}
+
+void Spell::SelectEffectTargets(uint32 i, uint32 cur)
+{
+ SpellNotifyPushType pushType = PUSH_NONE;
+ Player *modOwner = NULL;
+ if(m_originalCaster)
+ modOwner = m_originalCaster->GetSpellModOwner();
+
+ switch(SpellTargetType[cur])
+ {
+ case TARGET_TYPE_UNIT_CASTER:
+ {
+ switch(cur)
+ {
+ case TARGET_UNIT_CASTER:
+ AddUnitTarget(m_caster, i);
+ break;
+ case TARGET_UNIT_CASTER_FISHING:
+ {
+ //AddUnitTarget(m_caster, i);
+ float min_dis = GetSpellMinRange(m_spellInfo, true);
+ float max_dis = GetSpellMaxRange(m_spellInfo, true);
+ float dis = rand_norm() * (max_dis - min_dis) + min_dis;
+ float x, y, z;
+ m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE, dis);
+ m_targets.setDst(x, y, z, m_caster->GetOrientation());
+ break;
+ }
+ case TARGET_UNIT_MASTER:
+ if(Unit* owner = m_caster->GetCharmerOrOwner())
+ AddUnitTarget(owner, i);
+ break;
+ case TARGET_UNIT_PET:
+ if(Guardian* pet = m_caster->GetGuardianPet())
+ AddUnitTarget(pet, i);
+ break;
+ case TARGET_UNIT_PARTY_CASTER:
+ case TARGET_UNIT_RAID_CASTER:
+ pushType = PUSH_CASTER_CENTER;
+ break;
+ case TARGET_UNIT_VEHICLE:
+ if(Unit *vehicle = m_caster->GetVehicleBase())
+ AddUnitTarget(vehicle, i);
+ break;
+ case TARGET_UNIT_PASSENGER_0:
+ case TARGET_UNIT_PASSENGER_1:
+ case TARGET_UNIT_PASSENGER_2:
+ case TARGET_UNIT_PASSENGER_3:
+ case TARGET_UNIT_PASSENGER_4:
+ case TARGET_UNIT_PASSENGER_5:
+ case TARGET_UNIT_PASSENGER_6:
+ case TARGET_UNIT_PASSENGER_7:
+ if(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->IsVehicle())
+ if(Unit *unit = m_caster->GetVehicleKit()->GetPassenger(cur - TARGET_UNIT_PASSENGER_0))
+ AddUnitTarget(unit, i);
+ break;
+ }
+ break;
+ }
+
+ case TARGET_TYPE_UNIT_TARGET:
+ {
+ Unit *target = m_targets.getUnitTarget();
+ if(!target)
+ {
+ sLog.outError("SPELL: no unit target for spell ID %u", m_spellInfo->Id);
+ break;
+ }
+
+ switch(cur)
+ {
+ case TARGET_UNIT_TARGET_ENEMY:
+ if(Unit *magnet = m_caster->SelectMagnetTarget(target, m_spellInfo))
+ if(magnet != target)
+ m_targets.setUnitTarget(magnet);
+ pushType = PUSH_CHAIN;
+ break;
+ case TARGET_UNIT_TARGET_ANY:
+ if(!IsPositiveSpell(m_spellInfo->Id))
+ if(Unit *magnet = m_caster->SelectMagnetTarget(target, m_spellInfo))
+ if(magnet != target)
+ m_targets.setUnitTarget(magnet);
+ pushType = PUSH_CHAIN;
+ break;
+ case TARGET_UNIT_CHAINHEAL:
+ pushType = PUSH_CHAIN;
+ break;
+ case TARGET_UNIT_TARGET_ALLY:
+ case TARGET_UNIT_TARGET_RAID:
+ case TARGET_UNIT_TARGET_PARTY:
+ case TARGET_UNIT_MINIPET:
+ case TARGET_UNIT_UNK_92:
+ AddUnitTarget(target, i);
+ break;
+ case TARGET_UNIT_PARTY_TARGET:
+ case TARGET_UNIT_CLASS_TARGET:
+ pushType = PUSH_CASTER_CENTER; // not real
+ break;
+ }
+ break;
+ }
+
+ case TARGET_TYPE_UNIT_NEARBY:
+ {
+ WorldObject *target = NULL;
+ float range;
+
+ switch(cur)
+ {
+ case TARGET_UNIT_NEARBY_ENEMY:
+ range = GetSpellMaxRange(m_spellInfo, false);
+ if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
+ target = SearchNearbyTarget(range, SPELL_TARGETS_ENEMY);
+ break;
+ case TARGET_UNIT_NEARBY_ALLY:
+ case TARGET_UNIT_NEARBY_ALLY_UNK:
+ case TARGET_UNIT_NEARBY_RAID:
+ range = GetSpellMaxRange(m_spellInfo, true);
+ if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
+ target = SearchNearbyTarget(range, SPELL_TARGETS_ALLY);
+ break;
+ case TARGET_UNIT_NEARBY_ENTRY:
+ case TARGET_GAMEOBJECT_NEARBY_ENTRY:
+ range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id));
+ if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
+ target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY);
+ break;
+ }
+
+ if(!target)
+ return;
+ else if(target->GetTypeId() == TYPEID_GAMEOBJECT)
+ AddGOTarget((GameObject*)target, i);
+ else
+ {
+ pushType = PUSH_CHAIN;
+
+ if(m_targets.getUnitTarget() != target)
+ m_targets.setUnitTarget((Unit*)target);
+ }
+
+ break;
+ }
+
+ case TARGET_TYPE_AREA_SRC:
+ pushType = PUSH_SRC_CENTER;
+ break;
+
+ case TARGET_TYPE_AREA_DST:
+ pushType = PUSH_DST_CENTER;
+ break;
+
+ case TARGET_TYPE_AREA_CONE:
+ if(m_customAttr & SPELL_ATTR_CU_CONE_BACK)
+ pushType = PUSH_IN_BACK;
+ else if(m_customAttr & SPELL_ATTR_CU_CONE_LINE)
+ pushType = PUSH_IN_LINE;
+ else
+ pushType = PUSH_IN_FRONT;
+ break;
+
+ case TARGET_TYPE_DEST_CASTER: //4+8+2
+ {
+ if (cur == TARGET_SRC_CASTER)
+ {
+ m_targets.setSrc(m_caster);
+ break;
+ }
+ else if (cur == TARGET_DST_CASTER)
+ {
+ m_targets.setDst(m_caster);
+ break;
+ }
+
+ float angle, dist;
+
+ float objSize = m_caster->GetObjectSize();
+ dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
+ if(dist < objSize)
+ dist = objSize;
+ else if(cur == TARGET_DEST_CASTER_RANDOM)
+ dist = objSize + (dist - objSize) * rand_norm();
+
+ switch(cur)
+ {
+ case TARGET_DEST_CASTER_FRONT_LEFT: angle = -M_PI/4; break;
+ case TARGET_DEST_CASTER_BACK_LEFT: angle = -3*M_PI/4; break;
+ case TARGET_DEST_CASTER_BACK_RIGHT: angle = 3*M_PI/4; break;
+ case TARGET_DEST_CASTER_FRONT_RIGHT:angle = M_PI/4; break;
+ case TARGET_MINION:
+ case TARGET_DEST_CASTER_FRONT_LEAP:
+ case TARGET_DEST_CASTER_FRONT: angle = 0.0f; break;
+ case TARGET_DEST_CASTER_BACK: angle = M_PI; break;
+ case TARGET_DEST_CASTER_RIGHT: angle = M_PI/2; break;
+ case TARGET_DEST_CASTER_LEFT: angle = -M_PI/2; break;
+ default: angle = rand_norm()*2*M_PI; break;
+ }
+
+ Position pos;
+ m_caster->GetNearPosition(pos, dist, angle);
+ m_targets.setDst(&pos); // also flag
+ break;
+ }
+
+ case TARGET_TYPE_DEST_TARGET: //2+8+2
+ {
+ Unit *target = m_targets.getUnitTarget();
+ if(!target)
+ {
+ sLog.outError("SPELL: no unit target for spell ID %u\n", m_spellInfo->Id);
+ break;
+ }
+
+ if(cur == TARGET_DST_TARGET_ENEMY || cur == TARGET_DEST_TARGET_ANY)
+ {
+ m_targets.setDst(target);
+ break;
+ }
+
+ float angle, dist;
+
+ float objSize = target->GetObjectSize();
+ dist = target->GetSpellRadiusForTarget(target, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
+ if(dist < objSize)
+ dist = objSize;
+ else if(cur == TARGET_DEST_CASTER_RANDOM)
+ dist = objSize + (dist - objSize) * rand_norm();
+
+ switch(cur)
+ {
+ case TARGET_DEST_TARGET_FRONT: angle = 0.0f; break;
+ case TARGET_DEST_TARGET_BACK: angle = M_PI; break;
+ case TARGET_DEST_TARGET_RIGHT: angle = M_PI/2; break;
+ case TARGET_DEST_TARGET_LEFT: angle = -M_PI/2; break;
+ case TARGET_DEST_TARGET_FRONT_LEFT: angle = -M_PI/4; break;
+ case TARGET_DEST_TARGET_BACK_LEFT: angle = -3*M_PI/4; break;
+ case TARGET_DEST_TARGET_BACK_RIGHT: angle = 3*M_PI/4; break;
+ case TARGET_DEST_TARGET_FRONT_RIGHT:angle = M_PI/4; break;
+ default: angle = rand_norm()*2*M_PI; break;
+ }
+
+ Position pos;
+ target->GetNearPosition(pos, dist, angle);
+ m_targets.setDst(&pos);
+ break;
+ }
+
+ case TARGET_TYPE_DEST_DEST: //5+8+1
+ {
+ if(!m_targets.HasDst())
+ {
+ sLog.outError("SPELL: no destination for spell ID %u\n", m_spellInfo->Id);
+ break;
+ }
+
+ float angle;
+ switch(cur)
+ {
+ case TARGET_DEST_DYNOBJ_ENEMY:
+ case TARGET_DEST_DYNOBJ_ALLY:
+ case TARGET_DEST_DYNOBJ_NONE:
+ case TARGET_DEST_DEST:
+ return;
+ case TARGET_DEST_TRAJ:
+ SelectTrajTargets();
+ return;
+ case TARGET_DEST_DEST_FRONT: angle = 0.0f; break;
+ case TARGET_DEST_DEST_BACK: angle = M_PI; break;
+ case TARGET_DEST_DEST_RIGHT: angle = M_PI/2; break;
+ case TARGET_DEST_DEST_LEFT: angle = -M_PI/2; break;
+ case TARGET_DEST_DEST_FRONT_LEFT: angle = -M_PI/4; break;
+ case TARGET_DEST_DEST_BACK_LEFT: angle = -3*M_PI/4; break;
+ case TARGET_DEST_DEST_BACK_RIGHT: angle = 3*M_PI/4; break;
+ case TARGET_DEST_DEST_FRONT_RIGHT:angle = M_PI/4; break;
+ default: angle = rand_norm()*2*M_PI; break;
+ }
+
+ float dist;
+ dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
+ if (cur == TARGET_DEST_DEST_RANDOM || cur == TARGET_DEST_DEST_RANDOM_DIR_DIST)
+ dist *= rand_norm();
+
+ // must has dst, no need to set flag
+ m_caster->MovePosition(m_targets.m_dstPos, dist, angle);
+ break;
+ }
+
+ case TARGET_TYPE_DEST_SPECIAL:
+ {
+ switch(cur)
+ {
+ case TARGET_DST_DB:
+ if(SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id))
+ {
+ //TODO: fix this check
+ if(m_spellInfo->Effect[0] == SPELL_EFFECT_TELEPORT_UNITS
+ || m_spellInfo->Effect[1] == SPELL_EFFECT_TELEPORT_UNITS
+ || m_spellInfo->Effect[2] == SPELL_EFFECT_TELEPORT_UNITS)
+ m_targets.setDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation, (int32)st->target_mapId);
+ else if(st->target_mapId == m_caster->GetMapId())
+ m_targets.setDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation);
+ }
+ else
+ {
+ sLog.outDebug( "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id );
+ Unit *target = NULL;
+ if(uint64 guid = m_caster->GetUInt64Value(UNIT_FIELD_TARGET))
+ target = ObjectAccessor::GetUnit(*m_caster, guid);
+ m_targets.setDst(target ? target : m_caster);
+ }
+ break;
+ case TARGET_DST_HOME:
+ if(m_caster->GetTypeId() == TYPEID_PLAYER)
+ m_targets.setDst(((Player*)m_caster)->m_homebindX,((Player*)m_caster)->m_homebindY,((Player*)m_caster)->m_homebindZ, ((Player*)m_caster)->GetOrientation(), ((Player*)m_caster)->m_homebindMapId);
+ break;
+ case TARGET_DST_NEARBY_ENTRY:
+ {
+ float range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id));
+ if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
+
+ if(WorldObject *target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY))
+ m_targets.setDst(target);
+ break;
+ }
+ }
+ break;
+ }
+
+ case TARGET_TYPE_CHANNEL:
+ {
+ if (!m_originalCaster || !m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
+ {
+ sLog.outError( "SPELL: no current channeled spell for spell ID %u", m_spellInfo->Id );
+ break;
+ }
+
+ switch (cur)
+ {
+ case TARGET_UNIT_CHANNEL:
+ // in some cases unittarget is invalid and crash. do not know why it happens.
+ if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTargetGUID()))
+ AddUnitTarget(target, i);
+ else
+ sLog.outError( "SPELL: cannot find channel spell target for spell ID %u", m_spellInfo->Id );
+ break;
+ case TARGET_DEST_CHANNEL:
+ if (m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.HasDst())
+ m_targets = m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets;
+ else if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTargetGUID()))
+ m_targets.setDst(target);
+ else
+ sLog.outError( "SPELL: cannot find channel spell destination for spell ID %u", m_spellInfo->Id );
+ break;
+ }
+ break;
+ }
+
+ default:
+ {
+ switch (cur)
+ {
+ case TARGET_GAMEOBJECT:
+ if(m_targets.getGOTarget())
+ AddGOTarget(m_targets.getGOTarget(), i);
+ break;
+ case TARGET_GAMEOBJECT_ITEM:
+ if (m_targets.getGOTargetGUID())
+ AddGOTarget(m_targets.getGOTarget(), i);
+ else if (m_targets.getItemTarget())
+ AddItemTarget(m_targets.getItemTarget(), i);
+ break;
+ case TARGET_UNIT_DRIVER:
+ if (Unit * driver = m_targets.getUnitTarget())
+ if (driver->IsOnVehicle(driver))
+ AddUnitTarget(driver, i);
+ break;
+ default:
+ sLog.outError("Unhandled spell target %u", cur);
+ break;
+ }
+ break;
+ }
+ }
+
+ if (pushType == PUSH_CHAIN) // Chain
+ {
+ Unit *target = m_targets.getUnitTarget();
+ if (!target)
+ {
+ sLog.outError("SPELL: no chain unit target for spell ID %u", m_spellInfo->Id);
+ return;
+ }
+
+ //Chain: 2, 6, 22, 25, 45, 77
+ uint32 maxTargets = m_spellInfo->EffectChainTarget[i];
+ if (modOwner)
+ modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, maxTargets, this);
+
+ if (maxTargets > 1)
+ {
+ //otherwise, this multiplier is used for something else
+ m_damageMultipliers[i] = 1.0f;
+ m_applyMultiplierMask |= 1 << i;
+
+ float range;
+ std::list<Unit*> unitList;
+
+ switch (cur)
+ {
+ case TARGET_UNIT_NEARBY_ENEMY:
+ case TARGET_UNIT_TARGET_ENEMY:
+ case TARGET_UNIT_NEARBY_ENTRY: // fix me
+ range = GetSpellMaxRange(m_spellInfo, false);
+ if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
+ SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_ENEMY);
+ break;
+ case TARGET_UNIT_CHAINHEAL:
+ case TARGET_UNIT_NEARBY_ALLY: // fix me
+ case TARGET_UNIT_NEARBY_ALLY_UNK:
+ case TARGET_UNIT_NEARBY_RAID:
+ range = GetSpellMaxRange(m_spellInfo, true);
+ if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
+ SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_CHAINHEAL);
+ break;
+ }
+
+ for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
+ AddUnitTarget(*itr, i);
+ }
+ else
+ AddUnitTarget(target, i);
+ }
+ else if (pushType)
+ {
+ // Dummy, just for client
+ if(EffectTargetType[m_spellInfo->Effect[i]] != SPELL_REQUIRE_UNIT)
+ return;
+
+ float radius;
+ SpellTargets targetType;
+ switch(cur)
+ {
+ case TARGET_UNIT_AREA_ENEMY_SRC:
+ case TARGET_UNIT_AREA_ENEMY_DST:
+ case TARGET_UNIT_CONE_ENEMY:
+ case TARGET_UNIT_CONE_ENEMY_UNKNOWN:
+ case TARGET_UNIT_AREA_PATH:
+ radius = GetSpellRadius(m_spellInfo, i, false);
+ targetType = SPELL_TARGETS_ENEMY;
+ break;
+ case TARGET_UNIT_AREA_ALLY_SRC:
+ case TARGET_UNIT_AREA_ALLY_DST:
+ case TARGET_UNIT_CONE_ALLY:
+ radius = GetSpellRadius(m_spellInfo, i, true);
+ targetType = SPELL_TARGETS_ALLY;
+ break;
+ case TARGET_UNIT_AREA_ENTRY_DST:
+ case TARGET_UNIT_AREA_ENTRY_SRC:
+ case TARGET_UNIT_CONE_ENTRY: // fix me
+ radius = GetSpellRadius(m_spellInfo, i, IsPositiveSpell(m_spellInfo->Id));
+ targetType = SPELL_TARGETS_ENTRY;
+ break;
+ default:
+ radius = GetSpellRadius(m_spellInfo, i, true);
+ targetType = SPELL_TARGETS_NONE;
+ break;
+ }
+
+ if(modOwner)
+ modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius, this);
+ radius *= m_spellValue->RadiusMod;
+
+ std::list<Unit*> unitList;
+ if(targetType == SPELL_TARGETS_ENTRY)
+ {
+ SpellScriptTargetBounds bounds = spellmgr.GetSpellScriptTargetBounds(m_spellInfo->Id);
+ if(bounds.first == bounds.second)
+ {
+ // Custom entries
+ // TODO: move these to sql
+ switch (m_spellInfo->Id)
+ {
+ case 46584: // Raise Dead
+ {
+ m_targets.m_targetMask &= ~TARGET_FLAG_DEST_LOCATION;
+ if (WorldObject* result = FindCorpseUsing<Trinity::RaiseDeadObjectCheck> ())
+ {
+ switch(result->GetTypeId())
+ {
+ case TYPEID_UNIT:
+ m_targets.setDst(result);
+ }
+ }
+ break;
+ }
+ // Corpse Explosion
+ case 49158:
+ case 51325:
+ case 51326:
+ case 51327:
+ case 51328:
+ // Search for ghoul if our ghoul or dead body not valid unit target
+ if (!(m_targets.getUnitTarget() && (m_targets.getUnitTarget()->GetEntry() == 26125 && m_targets.getUnitTarget()->GetOwnerGUID() == m_caster->GetGUID()
+ || (m_targets.getUnitTarget()->getDeathState() == CORPSE
+ && m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId()
+ && m_targets.getUnitTarget()->GetTypeId() == TYPEID_UNIT
+ && !((Creature*)m_targets.getUnitTarget())->isDeadByDefault()
+ && !(m_targets.getUnitTarget()->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL))
+ && m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId())))
+ {
+ CleanupTargetList();
+
+ WorldObject* result = FindCorpseUsing <Trinity::ExplodeCorpseObjectCheck> ();
+
+ if (result)
+ {
+ switch (result->GetTypeId())
+ {
+ case TYPEID_UNIT:
+ case TYPEID_PLAYER:
+ m_targets.setUnitTarget((Unit*)result);
+ break;
+ }
+ }
+ else
+ {
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id,true);
+ SendCastResult(SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW);
+ finish(false);
+ }
+ }
+ break;
+
+ default:
+ sLog.outDebug("Spell (ID: %u) (caster Entry: %u) does not have record in `spell_script_target`", m_spellInfo->Id, m_caster->GetEntry());
+
+ if(m_spellInfo->Effect[i] == SPELL_EFFECT_TELEPORT_UNITS)
+ SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, 0);
+ else if(IsPositiveEffect(m_spellInfo->Id, i))
+ SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ALLY);
+ else
+ SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENEMY);
+ }
+ }
+ // let it be done in one check?
+ else
+ {
+ for (SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
+ {
+ if(i_spellST->second.type == SPELL_TARGET_TYPE_CREATURE)
+ SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, i_spellST->second.targetEntry);
+ else if (i_spellST->second.type == SPELL_TARGET_TYPE_CONTROLLED)
+ {
+ for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr)
+ if ((*itr)->GetEntry() == i_spellST->second.targetEntry &&
+ /*(*itr)->IsWithinDistInMap(m_caster, radius)*/ (*itr)->IsInMap(m_caster)) // For 60243 and 52173 need skip radius check or use range (no radius entry for effect)
+ unitList.push_back(*itr);
+ }
+ }
+ }
+ }
+ else if (targetType)
+ SearchAreaTarget(unitList, radius, pushType, targetType);
+ else
+ {
+ switch (cur)
+ {
+ case TARGET_UNIT_AREA_PARTY_SRC:
+ case TARGET_UNIT_AREA_PARTY_DST:
+ m_caster->GetPartyMemberInDist(unitList, radius); //fix me
+ break;
+ case TARGET_OBJECT_AREA_SRC: // fix me
+ case TARGET_OBJECT_AREA_DST:
+ {
+ float x, y, z;
+ if(cur == TARGET_OBJECT_AREA_SRC)
+ {
+ if(m_targets.HasSrc())
+ m_targets.m_srcPos.GetPosition(x, y, z);
+ else
+ break;
+ }
+ else
+ {
+ if(m_targets.HasDst())
+ m_targets.m_dstPos.GetPosition(x, y, z);
+ else
+ break;
+ }
+
+ Trinity::GameObjectInRangeCheck check(x, y, z, radius + 50);
+ std::list<GameObject*> goList;
+ Trinity::GameObjectListSearcher<Trinity::GameObjectInRangeCheck> searcher(m_caster, goList, check);
+ m_caster->GetMap()->VisitGrid(x, y, radius, searcher);
+ for (std::list<GameObject*>::iterator itr = goList.begin(); itr != goList.end(); ++itr)
+ AddGOTarget(*itr, i);
+ break;
+ }
+ case TARGET_UNIT_PARTY_TARGET:
+ m_targets.getUnitTarget()->GetPartyMemberInDist(unitList, radius);
+ break;
+ case TARGET_UNIT_PARTY_CASTER:
+ m_caster->GetPartyMemberInDist(unitList, radius);
+ break;
+ case TARGET_UNIT_RAID_CASTER:
+ m_caster->GetRaidMember(unitList, radius);
+ break;
+ case TARGET_UNIT_CLASS_TARGET:
+ {
+ Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
+ ? (Player*)m_targets.getUnitTarget() : NULL;
+
+ Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL;
+ if(pGroup)
+ {
+ for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* Target = itr->getSource();
+
+ // IsHostileTo check duel and controlled by enemy
+ if( Target && targetPlayer->IsWithinDistInMap(Target, radius) &&
+ targetPlayer->getClass() == Target->getClass() &&
+ !m_caster->IsHostileTo(Target) )
+ {
+ AddUnitTarget(Target, i);
+ }
+ }
+ }
+ else if(m_targets.getUnitTarget())
+ AddUnitTarget(m_targets.getUnitTarget(), i);
+ break;
+ }
+ }
+ }
+
+ if(!unitList.empty())
+ {
+ if(uint32 maxTargets = m_spellValue->MaxAffectedTargets)
+ {
+ Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
+ for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
+ if((*j)->IsAffectedOnSpell(m_spellInfo))
+ maxTargets += (*j)->GetAmount();
+
+ if(m_spellInfo->Id == 5246) //Intimidating Shout
+ unitList.remove(m_targets.getUnitTarget());
+ Trinity::RandomResizeList(unitList, m_spellValue->MaxAffectedTargets);
+ }
+ else
+ {
+ switch (m_spellInfo->Id)
+ {
+ case 27285: // Seed of Corruption proc spell
+ unitList.remove(m_targets.getUnitTarget());
+ break;
+ case 55789: // Improved Icy Talons
+ case 59725: // Improved Spell Reflection - aoe aura
+ unitList.remove(m_caster);
+ break;
+ case 57669: //Replenishment (special target selection) 10 targets with lowest mana
+ {
+ typedef std::priority_queue<PrioritizeManaUnitWraper, std::vector<PrioritizeManaUnitWraper>, PrioritizeMana> TopMana;
+ TopMana manaUsers;
+ for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr)
+ {
+ if ((*itr)->getPowerType() == POWER_MANA)
+ {
+ PrioritizeManaUnitWraper WTarget(*itr);
+ manaUsers.push(WTarget);
+ }
+ }
+
+ unitList.clear();
+ while(!manaUsers.empty() && unitList.size()<10)
+ {
+ unitList.push_back(manaUsers.top().getUnit());
+ manaUsers.pop();
+ }
+ break;
+ }
+ case 52759: // Ancestral Awakening
+ {
+ typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> TopHealth;
+ TopHealth healedMembers;
+ for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr)
+ {
+ PrioritizeHealthUnitWraper WTarget(*itr);
+ healedMembers.push(WTarget);
+ }
+
+ unitList.clear();
+ while(!healedMembers.empty() && unitList.size()<1)
+ {
+ unitList.push_back(healedMembers.top().getUnit());
+ healedMembers.pop();
+ }
+ break;
+ }
+ }
+ if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_TARGET_ANY
+ && m_spellInfo->EffectImplicitTargetB[i] == TARGET_UNIT_AREA_ALLY_DST)// Wild Growth, Circle of Healing, Glyph of holy light target special selection
+ {
+ typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> TopHealth;
+ TopHealth healedMembers;
+ for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr)
+ {
+ if ((*itr)->IsInRaidWith(m_targets.getUnitTarget()))
+ {
+ PrioritizeHealthUnitWraper WTarget(*itr);
+ healedMembers.push(WTarget);
+ }
+ }
+
+ unitList.clear();
+ uint32 maxsize = 5;
+
+ if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags[1] & 0x04000000) // Wild Growth
+ maxsize += m_caster->HasAura(62970) ? 1 : 0; // Glyph of Wild Growth
+
+ if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST && m_spellInfo->SpellFamilyFlags[0] & 0x10000000 && m_spellInfo->SpellIconID == 2214) // Circle of Healing
+ maxsize += m_caster->HasAura(55675) ? 1 : 0; // Glyph of Circle of Healing
+
+ while(!healedMembers.empty() && unitList.size()<maxsize)
+ {
+ unitList.push_back(healedMembers.top().getUnit());
+ healedMembers.pop();
+ }
+ }
+ // Death Pact
+ if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] & 0x00080000)
+ {
+ Unit * unit_to_add = NULL;
+ for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr)
+ {
+ if ((*itr)->GetTypeId() == TYPEID_UNIT
+ && (*itr)->GetOwnerGUID() == m_caster->GetGUID()
+ && ((Creature*)(*itr))->GetCreatureInfo()->type == CREATURE_TYPE_UNDEAD)
+ {
+ unit_to_add = (*itr);
+ break;
+ }
+ }
+ if (unit_to_add)
+ {
+ unitList.clear();
+ unitList.push_back(unit_to_add);
+ }
+ // Pet not found - remove cooldown
+ else
+ {
+ if (modOwner->GetTypeId() == TYPEID_PLAYER)
+ modOwner->RemoveSpellCooldown(m_spellInfo->Id,true);
+ SendCastResult(SPELL_FAILED_NO_PET);
+ finish(false);
+ }
+ }
+ }
+ for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
+ AddUnitTarget(*itr, i);
+ }
+ }
+}
+
+void Spell::prepare(SpellCastTargets const* targets, AuraEffect const * triggeredByAura)
+{
+ if (m_CastItem)
+ m_castItemGUID = m_CastItem->GetGUID();
+ else
+ m_castItemGUID = 0;
+
+ m_targets = *targets;
+
+ if (!m_targets.getUnitTargetGUID() && m_spellInfo->Targets & TARGET_FLAG_UNIT)
+ {
+ Unit *target = NULL;
+ if(m_caster->GetTypeId() == TYPEID_UNIT)
+ target = m_caster->getVictim();
+ else
+ target = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection());
+
+ if (target && IsValidSingleTargetSpell(target))
+ m_targets.setUnitTarget(target);
+ else
+ {
+ SendCastResult(SPELL_FAILED_BAD_TARGETS);
+ finish(false);
+ return;
+ }
+ }
+
+ // Fill aura scaling information
+ if (m_caster->IsControlledByPlayer() && !IsPassiveSpell(m_spellInfo->Id) && m_spellInfo->spellLevel && !IsChanneledSpell(m_spellInfo) && !m_IsTriggeredSpell)
+ {
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ {
+ if (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
+ {
+ // Change aura with ranks only if basepoints are taken from spellInfo and aura is positive
+ if (IsPositiveEffect(m_spellInfo->Id, i))
+ {
+ m_auraScaleMask |= (1<<i);
+ if (m_currentBasePoints[i] != m_spellInfo->EffectBasePoints[i])
+ {
+ m_auraScaleMask = 0;
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ m_spellState = SPELL_STATE_PREPARING;
+
+ if(triggeredByAura)
+ m_triggeredByAuraSpell = triggeredByAura->GetSpellProto();
+
+ // create and add update event for this spell
+ SpellEvent* Event = new SpellEvent(this);
+ m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1));
+
+ //Prevent casting at cast another spell (ServerSide check)
+ if(m_caster->IsNonMeleeSpellCasted(false, true, true) && m_cast_count)
+ {
+ SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS);
+ finish(false);
+ return;
+ }
+
+ if(m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ if(objmgr.IsPlayerSpellDisabled(m_spellInfo->Id))
+ {
+ SendCastResult(SPELL_FAILED_SPELL_UNAVAILABLE);
+ finish(false);
+ return;
+ }
+ }
+ else if (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet())
+ {
+ if(objmgr.IsPetSpellDisabled(m_spellInfo->Id))
+ {
+ SendCastResult(SPELL_FAILED_SPELL_UNAVAILABLE);
+ finish(false);
+ return;
+ }
+ }
+ else
+ {
+ if(objmgr.IsCreatureSpellDisabled(m_spellInfo->Id))
+ {
+ finish(false);
+ return;
+ }
+ }
+
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)m_caster)->SetSpellModTakingSpell(this, true);
+ // Fill cost data (not use power for item casts
+ m_powerCost = m_CastItem ? 0 : CalculatePowerCost(m_spellInfo, m_caster, m_spellSchoolMask);
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)m_caster)->SetSpellModTakingSpell(this, false);
+
+ SpellCastResult result = CheckCast(true);
+ if(result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
+ {
+ if(triggeredByAura)
+ {
+ SendChannelUpdate(0);
+ triggeredByAura->GetBase()->SetDuration(0);
+ }
+ SendCastResult(result);
+
+ finish(false);
+ return;
+ }
+
+ // Prepare data for triggers
+ prepareDataForTriggerSystem(triggeredByAura);
+
+ // Set combo point requirement
+ if (m_IsTriggeredSpell || m_CastItem || !m_caster->m_movedPlayer)
+ m_needComboPoints = false;
+
+ // calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail)
+ m_casttime = GetSpellCastTime(m_spellInfo, this);
+ //m_caster->ModSpellCastTime(m_spellInfo, m_casttime, this);
+
+ // set timer base at cast time
+ ReSetTimer();
+
+ sLog.outDebug("Spell::prepare: spell id %u source %u caster %d triggered %u mask %u", m_spellInfo->Id, m_caster->GetEntry(), m_originalCaster ? m_originalCaster->GetEntry() : -1, m_IsTriggeredSpell ? 1 : 0, m_targets.m_targetMask);
+ //if(m_targets.getUnitTarget())
+ // sLog.outError("Spell::prepare: unit target %u", m_targets.getUnitTarget()->GetEntry());
+ //if(m_targets.HasDst())
+ // sLog.outError("Spell::prepare: pos target %f %f %f", m_targets.m_dstPos.m_positionX, m_targets.m_dstPos.m_positionY, m_targets.m_dstPos.m_positionZ);
+
+ //Containers for channeled spells have to be set
+ //TODO:Apply this to all casted spells if needed
+ // Why check duration? 29350: channelled triggers channelled
+ if(m_IsTriggeredSpell && (!IsChanneledSpell(m_spellInfo) || !GetSpellMaxDuration(m_spellInfo)))
+ cast(true);
+ else
+ {
+ // stealth must be removed at cast starting (at show channel bar)
+ // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
+ if(!m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo) )
+ {
+ m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CAST);
+ for (uint32 i = 0; i < 3; ++i)
+ {
+ if(EffectTargetType[m_spellInfo->Effect[i]] == SPELL_REQUIRE_UNIT)
+ {
+ m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_SPELL_ATTACK);
+ break;
+ }
+ }
+ }
+
+ m_caster->SetCurrentCastedSpell( this );
+ SendSpellStart();
+
+ if(!m_casttime && !m_spellInfo->StartRecoveryTime
+ && !m_castItemGUID //item: first cast may destroy item and second cast causes crash
+ && GetCurrentContainer() == CURRENT_GENERIC_SPELL)
+ cast(true);
+ }
+}
+
+void Spell::cancel()
+{
+ if(m_spellState == SPELL_STATE_FINISHED)
+ return;
+
+ SetReferencedFromCurrent(false);
+ if(m_selfContainer && *m_selfContainer == this)
+ *m_selfContainer = NULL;
+
+ uint32 oldState = m_spellState;
+ m_spellState = SPELL_STATE_FINISHED;
+
+ m_autoRepeat = false;
+ switch (oldState)
+ {
+ case SPELL_STATE_PREPARING:
+ case SPELL_STATE_DELAYED:
+ {
+ SendInterrupted(0);
+ SendCastResult(SPELL_FAILED_INTERRUPTED);
+ } break;
+
+ case SPELL_STATE_CASTING:
+ {
+ for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ if ((*ihit).missCondition == SPELL_MISS_NONE)
+ if (Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
+ unit->RemoveOwnedAura(m_spellInfo->Id, m_originalCasterGUID, 0, AURA_REMOVE_BY_CANCEL);
+
+ SendChannelUpdate(0);
+ SendInterrupted(0);
+ SendCastResult(SPELL_FAILED_INTERRUPTED);
+
+ // spell is canceled-take mods and clear list
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)m_caster)->RemoveSpellMods(this);
+
+ m_appliedMods.clear();
+ } break;
+
+ default:
+ {
+ } break;
+ }
+
+ m_caster->RemoveDynObject(m_spellInfo->Id);
+ m_caster->RemoveGameObject(m_spellInfo->Id,true);
+
+ //set state back so finish will be processed
+ m_spellState = oldState;
+
+ finish(false);
+}
+
+void Spell::cast(bool skipCheck)
+{
+ // update pointers base at GUIDs to prevent access to non-existed already object
+ UpdatePointers();
+
+ if(Unit *target = m_targets.getUnitTarget())
+ {
+ // three check: prepare, cast (m_casttime > 0), hit (delayed)
+ if(m_casttime && target->isAlive()
+ && (target->m_invisibilityMask || m_caster->m_invisibilityMask
+ || target->GetVisibility() == VISIBILITY_GROUP_STEALTH)
+ && !target->IsFriendlyTo(m_caster) && !m_caster->canSeeOrDetect(target, true))
+ {
+ SendCastResult(SPELL_FAILED_BAD_TARGETS);
+ SendInterrupted(0);
+ finish(false);
+ return;
+ }
+ }
+ else
+ {
+ // cancel at lost main target unit
+ if(m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID())
+ {
+ cancel();
+ return;
+ }
+ }
+
+ SetExecutedCurrently(true);
+
+ if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster)
+ m_caster->SetInFront(m_targets.getUnitTarget());
+
+ // Should this be done for original caster?
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ // Set spell which will drop charges for triggered cast spells
+ // if not successfully casted, will be remove in finish(false)
+ ((Player*)m_caster)->SetSpellModTakingSpell(this, true);
+ }
+
+ // triggered cast called from Spell::prepare where it was already checked
+ if(!m_IsTriggeredSpell || !skipCheck)
+ {
+ SpellCastResult castResult = CheckCast(false);
+ if(castResult != SPELL_CAST_OK)
+ {
+ SendCastResult(castResult);
+ SendInterrupted(0);
+ //restore spell mods
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ ((Player*)m_caster)->RestoreSpellMods(this);
+ // cleanup after mod system
+ // triggered spell pointer can be not removed in some cases
+ ((Player*)m_caster)->SetSpellModTakingSpell(this, false);
+ }
+ finish(false);
+ SetExecutedCurrently(false);
+ return;
+ }
+ }
+
+ SelectSpellTargets();
+
+ // Spell may be finished after target map check
+ if(m_spellState == SPELL_STATE_FINISHED)
+ {
+ SendInterrupted(0);
+ //restore spell mods
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ ((Player*)m_caster)->RestoreSpellMods(this);
+ // cleanup after mod system
+ // triggered spell pointer can be not removed in some cases
+ ((Player*)m_caster)->SetSpellModTakingSpell(this, false);
+ }
+ finish(false);
+ SetExecutedCurrently(false);
+ return;
+ }
+
+ if(m_spellInfo->SpellFamilyName)
+ {
+ if (m_spellInfo->excludeCasterAuraSpell && !IsPositiveSpell(m_spellInfo->excludeCasterAuraSpell))
+ m_preCastSpell = m_spellInfo->excludeCasterAuraSpell;
+ else if (m_spellInfo->excludeTargetAuraSpell && !IsPositiveSpell(m_spellInfo->excludeTargetAuraSpell))
+ m_preCastSpell = m_spellInfo->excludeTargetAuraSpell;
+ }
+ switch (m_spellInfo->SpellFamilyName)
+ {
+ case SPELLFAMILY_GENERIC:
+ {
+ if (m_spellInfo->Mechanic == MECHANIC_BANDAGE) // Bandages
+ m_preCastSpell = 11196; // Recently Bandaged
+ break;
+ }
+ case SPELLFAMILY_MAGE:
+ {
+ // Permafrost
+ if (m_spellInfo->SpellFamilyFlags[1] & 0x00001000 || m_spellInfo->SpellFamilyFlags[0] & 0x00100220)
+ m_preCastSpell = 68391;
+ break;
+ }
+ }
+ // traded items have trade slot instead of guid in m_itemTargetGUID
+ // set to real guid to be sent later to the client
+ m_targets.updateTradeSlotItem();
+
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ if (!m_IsTriggeredSpell && m_CastItem)
+ ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, m_CastItem->GetEntry());
+
+ ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id);
+ }
+
+ if(!m_IsTriggeredSpell)
+ {
+ // Powers have to be taken before SendSpellGo
+ TakePower();
+ TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
+ }
+
+ // are there any spells need to be triggered after hit?
+ // handle SPELL_AURA_ADD_TARGET_TRIGGER auras
+ Unit::AuraEffectList const& targetTriggers = m_caster->GetAuraEffectsByType(SPELL_AURA_ADD_TARGET_TRIGGER);
+ for (Unit::AuraEffectList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
+ {
+ if (!(*i)->IsAffectedOnSpell(m_spellInfo))
+ continue;
+ SpellEntry const *auraSpellInfo = (*i)->GetSpellProto();
+ uint32 auraSpellIdx = (*i)->GetEffIndex();
+ if(SpellEntry const *spellInfo = sSpellStore.LookupEntry(auraSpellInfo->EffectTriggerSpell[auraSpellIdx]))
+ {
+ // Calculate chance at that moment (can be depend for example from combo points)
+ int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBaseAmount(), NULL);
+ m_ChanceTriggerSpells.push_back(std::make_pair(spellInfo, chance * (*i)->GetBase()->GetStackAmount()));
+ }
+ }
+
+ if(m_customAttr & SPELL_ATTR_CU_DIRECT_DAMAGE)
+ CalculateDamageDoneForAllTargets();
+
+ // CAST SPELL
+ SendSpellCooldown();
+
+ for (uint32 i = 0; i < 3; ++i)
+ {
+ switch(m_spellInfo->Effect[i])
+ {
+ case SPELL_EFFECT_CHARGE:
+ case SPELL_EFFECT_JUMP:
+ case SPELL_EFFECT_JUMP2:
+ case SPELL_EFFECT_LEAP_BACK:
+ case SPELL_EFFECT_ACTIVATE_RUNE:
+ HandleEffects(NULL,NULL,NULL,i);
+ m_effectMask |= (1<<i);
+ break;
+ }
+ }
+
+ // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
+ SendSpellGo();
+
+ // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
+ if (m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo) || m_spellInfo->Id == 14157)
+ {
+ // Remove used for cast item if need (it can be already NULL after TakeReagents call
+ // in case delayed spell remove item at cast delay start
+ TakeCastItem();
+
+ // Okay, maps created, now prepare flags
+ m_immediateHandled = false;
+ m_spellState = SPELL_STATE_DELAYED;
+ SetDelayStart(0);
+
+ if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true))
+ m_caster->clearUnitState(UNIT_STAT_CASTING);
+ }
+ else
+ {
+ // Immediate spell, no big deal
+ handle_immediate();
+ }
+
+ if(m_customAttr & SPELL_ATTR_CU_LINK_CAST)
+ {
+ if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id))
+ for (std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
+ if(*i < 0)
+ m_caster->RemoveAurasDueToSpell(-(*i));
+ else
+ m_caster->CastSpell(m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster, *i, true);
+
+ }
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)m_caster)->SetSpellModTakingSpell(this, false);
+
+ SetExecutedCurrently(false);
+}
+
+void Spell::handle_immediate()
+{
+ // start channeling if applicable
+ if(IsChanneledSpell(m_spellInfo))
+ {
+ int32 duration = GetSpellDuration(m_spellInfo);
+ if (duration)
+ {
+ // Apply haste mods
+ m_caster->ModSpellCastTime(m_spellInfo, duration, this);
+ // Apply duration mod
+ if(Player* modOwner = m_caster->GetSpellModOwner())
+ modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
+ m_spellState = SPELL_STATE_CASTING;
+ m_caster->AddInterruptMask(m_spellInfo->ChannelInterruptFlags);
+ SendChannelStart(duration);
+ }
+ }
+
+ // process immediate effects (items, ground, etc.) also initialize some variables
+ _handle_immediate_phase();
+
+ for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ DoAllEffectOnTarget(&(*ihit));
+
+ for (std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
+ DoAllEffectOnTarget(&(*ihit));
+
+ // spell is finished, perform some last features of the spell here
+ _handle_finish_phase();
+
+ // Remove used for cast item if need (it can be already NULL after TakeReagents call
+ TakeCastItem();
+
+ if(m_spellState != SPELL_STATE_CASTING)
+ finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
+}
+
+uint64 Spell::handle_delayed(uint64 t_offset)
+{
+ UpdatePointers();
+
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)m_caster)->SetSpellModTakingSpell(this, true);
+
+ uint64 next_time = 0;
+
+ if (!m_immediateHandled)
+ {
+ _handle_immediate_phase();
+ m_immediateHandled = true;
+ }
+
+ bool single_missile = (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION);
+
+ // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
+ for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ {
+ if (ihit->processed == false)
+ {
+ if ( single_missile || ihit->timeDelay <= t_offset )
+ DoAllEffectOnTarget(&(*ihit));
+ else if( next_time == 0 || ihit->timeDelay < next_time )
+ next_time = ihit->timeDelay;
+ }
+ }
+
+ // now recheck gameobject targeting correctness
+ for (std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit)
+ {
+ if (ighit->processed == false)
+ {
+ if ( single_missile || ighit->timeDelay <= t_offset )
+ DoAllEffectOnTarget(&(*ighit));
+ else if( next_time == 0 || ighit->timeDelay < next_time )
+ next_time = ighit->timeDelay;
+ }
+ }
+
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)m_caster)->SetSpellModTakingSpell(this, false);
+
+ // All targets passed - need finish phase
+ if (next_time == 0)
+ {
+ // spell is finished, perform some last features of the spell here
+ _handle_finish_phase();
+
+ finish(true); // successfully finish spell cast
+
+ // return zero, spell is finished now
+ return 0;
+ }
+ else
+ {
+ // spell is unfinished, return next execution time
+ return next_time;
+ }
+}
+
+void Spell::_handle_immediate_phase()
+{
+ m_spellAura = NULL;
+ // handle some immediate features of the spell here
+ HandleThreatSpells(m_spellInfo->Id);
+
+ m_needSpellLog = IsNeedSendToClient();
+ for (uint32 j = 0; j < 3; ++j)
+ {
+ if(m_spellInfo->Effect[j] == 0)
+ continue;
+
+ // apply Send Event effect to ground in case empty target lists
+ if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j) )
+ {
+ HandleEffects(NULL, NULL, NULL, j);
+ continue;
+ }
+
+ // Don't do spell log, if is school damage spell
+ if(m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0)
+ m_needSpellLog = false;
+ }
+
+ // initialize Diminishing Returns Data
+ m_diminishLevel = DIMINISHING_LEVEL_1;
+ m_diminishGroup = DIMINISHING_NONE;
+
+ // process items
+ for (std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
+ DoAllEffectOnTarget(&(*ihit));
+
+ if(!m_originalCaster)
+ return;
+ uint8 oldEffMask = m_effectMask;
+ // process ground
+ for (uint32 j = 0; j < 3; ++j)
+ {
+ if(EffectTargetType[m_spellInfo->Effect[j]] == SPELL_REQUIRE_DEST)
+ {
+ if(!m_targets.HasDst()) // FIXME: this will ignore dest set in effect
+ m_targets.setDst(m_caster);
+ HandleEffects(m_originalCaster, NULL, NULL, j);
+ m_effectMask |= (1<<j);
+ }
+ else if(EffectTargetType[m_spellInfo->Effect[j]] == SPELL_REQUIRE_NONE)
+ {
+ HandleEffects(m_originalCaster, NULL, NULL, j);
+ m_effectMask |= (1<<j);
+ }
+ }
+ if (oldEffMask != m_effectMask && m_UniqueTargetInfo.empty())
+ {
+ uint32 procAttacker = m_procAttacker;
+ if (!procAttacker)
+ {
+ bool positive = true;
+ for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i)
+ // If at least one effect negative spell is negative hit
+ if (m_effectMask & (1<<i) && !IsPositiveEffect(m_spellInfo->Id, i))
+ {
+ positive = false;
+ break;
+ }
+ switch(m_spellInfo->DmgClass)
+ {
+ case SPELL_DAMAGE_CLASS_MAGIC:
+ if (positive)
+ procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL;
+ else
+ procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL;
+ break;
+ case SPELL_DAMAGE_CLASS_NONE:
+ if (positive)
+ procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT;
+ else
+ procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
+ break;
+ }
+ }
+ // Proc damage for spells which have only dest targets (2484 should proc 51486 for example)
+ m_originalCaster->ProcDamageAndSpell(0, procAttacker, 0, m_procEx | PROC_EX_NORMAL_HIT, 0, BASE_ATTACK, m_spellInfo, m_triggeredByAuraSpell);
+ }
+}
+
+void Spell::_handle_finish_phase()
+{
+ if(m_caster->m_movedPlayer)
+ {
+ // Take for real after all targets are processed
+ if (m_needComboPoints)
+ m_caster->m_movedPlayer->ClearComboPoints();
+
+ // Real add combo points from effects
+ if (m_comboPointGain)
+ m_caster->m_movedPlayer->GainSpellComboPoints(m_comboPointGain);
+ }
+
+ // spell log
+ if(m_needSpellLog)
+ SendLogExecute();
+}
+
+void Spell::SendSpellCooldown()
+{
+ if(m_caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ Player* _player = (Player*)m_caster;
+
+ // mana/health/etc potions, disabled by client (until combat out as declarate)
+ if (m_CastItem && m_CastItem->IsPotion())
+ {
+ // need in some way provided data for Spell::finish SendCooldownEvent
+ _player->SetLastPotionId(m_CastItem->GetEntry());
+ return;
+ }
+
+ // have infinity cooldown but set at aura apply // do not set cooldown for triggered spells (needed by reincarnation)
+ if(m_spellInfo->Attributes & (SPELL_ATTR_DISABLED_WHILE_ACTIVE | SPELL_ATTR_PASSIVE ) || m_IsTriggeredSpell)
+ return;
+
+ _player->AddSpellAndCategoryCooldowns(m_spellInfo,m_CastItem ? m_CastItem->GetEntry() : 0, this);
+}
+
+void Spell::update(uint32 difftime)
+{
+ // update pointers based at it's GUIDs
+ UpdatePointers();
+
+ if(m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget())
+ {
+ sLog.outDebug("Spell %u is cancelled due to removal of target.", m_spellInfo->Id);
+ cancel();
+ return;
+ }
+
+ // check if the player caster has moved before the spell finished
+ if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) &&
+ m_caster->isMoving() && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT) &&
+ (m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK || !m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING)))
+ {
+ // don't cancel for melee, autorepeat, triggered and instant spells
+ if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell)
+ cancel();
+ }
+
+ switch(m_spellState)
+ {
+ case SPELL_STATE_PREPARING:
+ {
+ if(m_timer)
+ {
+ if(difftime >= m_timer)
+ m_timer = 0;
+ else
+ m_timer -= difftime;
+ }
+
+ if(m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
+ cast(m_spellInfo->CastingTimeIndex == 1);
+ } break;
+ case SPELL_STATE_CASTING:
+ {
+ if(m_timer > 0)
+ {
+ // check if there are alive targets left
+ if (!UpdateChanneledTargetList())
+ {
+ sLog.outDebug("Channeled spell %d is removed due to lack of targets", m_spellInfo->Id);
+ SendChannelUpdate(0);
+ finish();
+ }
+
+ if(difftime >= m_timer)
+ m_timer = 0;
+ else
+ m_timer -= difftime;
+ }
+
+ if(m_timer == 0)
+ {
+ SendChannelUpdate(0);
+
+ // channeled spell processed independently for quest targeting
+ // cast at creature (or GO) quest objectives update at successful cast channel finished
+ // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
+ if( !IsAutoRepeat() && !IsNextMeleeSwingSpell() )
+ {
+ if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() )
+ {
+ for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ {
+ TargetInfo* target = &*ihit;
+ if(!IS_CRE_OR_VEH_GUID(target->targetGUID))
+ continue;
+
+ Unit* unit = m_caster->GetGUID() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target->targetGUID);
+ if (unit == NULL)
+ continue;
+
+ p->CastedCreatureOrGO(unit->GetEntry(), unit->GetGUID(), m_spellInfo->Id);
+ }
+
+ for (std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
+ {
+ GOTargetInfo* target = &*ihit;
+
+ GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
+ if(!go)
+ continue;
+
+ p->CastedCreatureOrGO(go->GetEntry(), go->GetGUID(), m_spellInfo->Id);
+ }
+ }
+ }
+
+ finish();
+ }
+ } break;
+ default:
+ {
+ }break;
+ }
+}
+
+void Spell::finish(bool ok)
+{
+ if(!m_caster)
+ return;
+
+ if(m_spellState == SPELL_STATE_FINISHED)
+ return;
+ m_spellState = SPELL_STATE_FINISHED;
+
+ if(IsChanneledSpell(m_spellInfo))
+ m_caster->UpdateInterruptMask();
+
+ if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true))
+ m_caster->clearUnitState(UNIT_STAT_CASTING);
+
+ // Unsummon summon as possessed creatures on spell cancel
+ if(IsChanneledSpell(m_spellInfo) && m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ if(Unit *charm = m_caster->GetCharm())
+ if(charm->GetTypeId() == TYPEID_UNIT
+ && ((Creature*)charm)->HasUnitTypeMask(UNIT_MASK_PUPPET)
+ && charm->GetUInt32Value(UNIT_CREATED_BY_SPELL) == m_spellInfo->Id)
+ ((Puppet*)charm)->UnSummon();
+ }
+
+ if(!ok)
+ return;
+
+ if (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isSummon())
+ {
+ // Unsummon statue
+ uint32 spell = m_caster->GetUInt32Value(UNIT_CREATED_BY_SPELL);
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell );
+ if (spellInfo && spellInfo->SpellIconID==2056)
+ {
+ sLog.outDebug("Statue %d is unsummoned in spell %d finish", m_caster->GetGUIDLow(), m_spellInfo->Id);
+ m_caster->setDeathState(JUST_DIED);
+ return;
+ }
+ }
+
+ // Okay to remove extra attacks
+ if(IsSpellHaveEffect(m_spellInfo, SPELL_EFFECT_ADD_EXTRA_ATTACKS))
+ m_caster->m_extraAttacks = 0;
+
+ // Heal caster for all health leech from all targets
+ if (m_healthLeech)
+ m_caster->DealHeal(m_caster, uint32(m_healthLeech), m_spellInfo);
+
+ if (IsMeleeAttackResetSpell())
+ {
+ bool found = false;
+ Unit::AuraEffectList const& vIgnoreReset = m_caster->GetAuraEffectsByType(SPELL_AURA_IGNORE_MELEE_RESET);
+ for (Unit::AuraEffectList::const_iterator i = vIgnoreReset.begin(); i != vIgnoreReset.end(); ++i)
+ {
+ if ((*i)->IsAffectedOnSpell(m_spellInfo))
+ {
+ found = true;
+ break;
+ }
+ }
+ if (!found)
+ {
+ m_caster->resetAttackTimer(BASE_ATTACK);
+ if(m_caster->haveOffhandWeapon())
+ m_caster->resetAttackTimer(OFF_ATTACK);
+ if(!(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT))
+ m_caster->resetAttackTimer(RANGED_ATTACK);
+ }
+ }
+
+ // potions disabled by client, send event "not in combat" if need
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ if (!m_triggeredByAuraSpell)
+ ((Player*)m_caster)->UpdatePotionCooldown(this);
+
+ // triggered spell pointer can be not set in some cases
+ // this is needed for proper apply of triggered spell mods
+ ((Player*)m_caster)->SetSpellModTakingSpell(this, true);
+ }
+
+ // call triggered spell only at successful cast (after clear combo points -> for add some if need)
+ // I assume what he means is that some triggered spells may add combo points
+ if(!m_TriggerSpells.empty())
+ TriggerSpell();
+
+ // Take mods after trigger spell (needed for 14177 to affect 48664)
+ // mods are taken only on succesfull cast and independantly from targets of the spell
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ ((Player*)m_caster)->RemoveSpellMods(this);
+ ((Player*)m_caster)->SetSpellModTakingSpell(this, false);
+ }
+
+ // Stop Attack for some spells
+ if( m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET )
+ m_caster->AttackStop();
+}
+
+void Spell::SendCastResult(SpellCastResult result)
+{
+ if(result == SPELL_CAST_OK)
+ return;
+
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ if(((Player*)m_caster)->GetSession()->PlayerLoading()) // don't send cast results at loading time
+ return;
+
+ SendCastResult((Player*)m_caster,m_spellInfo,m_cast_count,result);
+}
+
+void Spell::SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result)
+{
+ if(result == SPELL_CAST_OK)
+ return;
+
+ WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
+ data << uint8(cast_count); // single cast or multi 2.3 (0/1)
+ data << uint32(spellInfo->Id);
+ data << uint8(result); // problem
+ switch (result)
+ {
+ case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
+ data << uint32(spellInfo->RequiresSpellFocus);
+ break;
+ case SPELL_FAILED_REQUIRES_AREA:
+ // hardcode areas limitation case
+ switch(spellInfo->Id)
+ {
+ case 41617: // Cenarion Mana Salve
+ case 41619: // Cenarion Healing Salve
+ data << uint32(3905);
+ break;
+ case 41618: // Bottled Nethergon Energy
+ case 41620: // Bottled Nethergon Vapor
+ data << uint32(3842);
+ break;
+ case 45373: // Bloodberry Elixir
+ data << uint32(4075);
+ break;
+ default: // default case (don't must be)
+ data << uint32(0);
+ break;
+ }
+ break;
+ case SPELL_FAILED_TOTEMS:
+ if(spellInfo->Totem[0])
+ data << uint32(spellInfo->Totem[0]);
+ if(spellInfo->Totem[1])
+ data << uint32(spellInfo->Totem[1]);
+ break;
+ case SPELL_FAILED_TOTEM_CATEGORY:
+ if(spellInfo->TotemCategory[0])
+ data << uint32(spellInfo->TotemCategory[0]);
+ if(spellInfo->TotemCategory[1])
+ data << uint32(spellInfo->TotemCategory[1]);
+ break;
+ case SPELL_FAILED_EQUIPPED_ITEM_CLASS:
+ data << uint32(spellInfo->EquippedItemClass);
+ data << uint32(spellInfo->EquippedItemSubClassMask);
+ //data << uint32(spellInfo->EquippedItemInventoryTypeMask);
+ break;
+ case SPELL_FAILED_TOO_MANY_OF_ITEM:
+ {
+ uint32 item;
+ for(int8 x=0;x < 3;x++)
+ if (spellInfo->EffectItemType[x])
+ item = spellInfo->EffectItemType[x];
+ ItemPrototype const *pProto = objmgr.GetItemPrototype(item);
+ if (pProto && pProto->ItemLimitCategory)
+ data << uint32(pProto->ItemLimitCategory);
+ break;
+ }
+ default:
+ break;
+ }
+ caster->GetSession()->SendPacket(&data);
+}
+
+void Spell::SendSpellStart()
+{
+ if(!IsNeedSendToClient())
+ return;
+
+ //sLog.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo->Id);
+
+ uint32 castFlags = CAST_FLAG_UNKNOWN_2;
+ if(m_spellInfo->Attributes & SPELL_ATTR_REQ_AMMO)
+ castFlags |= CAST_FLAG_AMMO;
+ if ((m_caster->GetTypeId() == TYPEID_PLAYER ||
+ (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet()))
+ && m_spellInfo->powerType != POWER_HEALTH )
+ castFlags |= CAST_FLAG_POWER_LEFT_SELF;
+
+ if(m_spellInfo->runeCostID && m_spellInfo->powerType == POWER_RUNE)
+ castFlags |= CAST_FLAG_UNKNOWN_19;
+
+ WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2));
+ if(m_CastItem)
+ data.append(m_CastItem->GetPackGUID());
+ else
+ data.append(m_caster->GetPackGUID());
+
+ data.append(m_caster->GetPackGUID());
+ data << uint8(m_cast_count); // pending spell cast?
+ data << uint32(m_spellInfo->Id); // spellId
+ data << uint32(castFlags); // cast flags
+ data << uint32(m_timer); // delay?
+
+ m_targets.write(&data);
+
+ if(castFlags & CAST_FLAG_POWER_LEFT_SELF)
+ data << uint32(m_caster->GetPower((Powers)m_spellInfo->powerType));
+
+ if ( castFlags & CAST_FLAG_AMMO )
+ WriteAmmoToPacket(&data);
+
+ if ( castFlags & CAST_FLAG_UNKNOWN_23 )
+ {
+ data << uint32(0);
+ data << uint32(0);
+ }
+
+ m_caster->SendMessageToSet(&data, true);
+}
+
+void Spell::SendSpellGo()
+{
+ // not send invisible spell casting
+ if(!IsNeedSendToClient())
+ return;
+
+ //sLog.outDebug("Sending SMSG_SPELL_GO id=%u", m_spellInfo->Id);
+
+ uint32 castFlags = CAST_FLAG_UNKNOWN_9;
+
+ // triggered spells with spell visual != 0
+ if((m_IsTriggeredSpell && !IsAutoRepeatRangedSpell(m_spellInfo)) || m_triggeredByAuraSpell)
+ castFlags |= CAST_FLAG_PENDING;
+
+ if(m_spellInfo->Attributes & SPELL_ATTR_REQ_AMMO)
+ castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual
+ if ((m_caster->GetTypeId() == TYPEID_PLAYER ||
+ (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet()))
+ && m_spellInfo->powerType != POWER_HEALTH )
+ castFlags |= CAST_FLAG_POWER_LEFT_SELF; // should only be sent to self, but the current messaging doesn't make that possible
+
+ if((m_caster->GetTypeId() == TYPEID_PLAYER)
+ && (m_caster->getClass() == CLASS_DEATH_KNIGHT)
+ && m_spellInfo->runeCostID
+ && m_spellInfo->powerType == POWER_RUNE)
+ {
+ castFlags |= CAST_FLAG_UNKNOWN_19; // same as in SMSG_SPELL_START
+ castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list
+ castFlags |= CAST_FLAG_UNKNOWN_9; // ??
+ }
+
+ if (IsSpellHaveEffect(m_spellInfo, SPELL_EFFECT_ACTIVATE_RUNE))
+ {
+ castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list
+ castFlags |= CAST_FLAG_UNKNOWN_19; // same as in SMSG_SPELL_START
+ }
+
+ WorldPacket data(SMSG_SPELL_GO, 50); // guess size
+
+ if(m_CastItem)
+ data.append(m_CastItem->GetPackGUID());
+ else
+ data.append(m_caster->GetPackGUID());
+
+ data.append(m_caster->GetPackGUID());
+ data << uint8(m_cast_count); // pending spell cast?
+ data << uint32(m_spellInfo->Id); // spellId
+ data << uint32(castFlags); // cast flags
+ data << uint32(getMSTime()); // timestamp
+
+ WriteSpellGoTargets(&data);
+
+ m_targets.write(&data);
+
+ if(castFlags & CAST_FLAG_POWER_LEFT_SELF)
+ data << uint32(m_caster->GetPower((Powers)m_spellInfo->powerType));
+
+ if ( castFlags & CAST_FLAG_RUNE_LIST ) // rune cooldowns list
+ {
+ uint8 v1 = m_runesState;
+ uint8 v2 = ((Player*)m_caster)->GetRunesState();
+ data << uint8(v1); // runes state before
+ data << uint8(v2); // runes state after
+ for (uint8 i = 0; i < MAX_RUNES; ++i)
+ {
+ uint8 m = (1 << i);
+ if(m & v1) // usable before...
+ if(!(m & v2)) // ...but on cooldown now...
+ data << uint8(0); // some unknown byte (time?)
+ }
+ }
+
+ if ( castFlags & CAST_FLAG_UNKNOWN_18 ) // unknown wotlk
+ {
+ data << float(0);
+ data << uint32(0);
+ }
+
+ if ( castFlags & CAST_FLAG_AMMO )
+ WriteAmmoToPacket(&data);
+
+ if ( castFlags & CAST_FLAG_UNKNOWN_20 ) // unknown wotlk
+ {
+ data << uint32(0);
+ data << uint32(0);
+ }
+
+ if ( m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION )
+ {
+ data << uint8(0);
+ }
+
+ m_caster->SendMessageToSet(&data, true);
+}
+
+void Spell::WriteAmmoToPacket( WorldPacket * data )
+{
+ uint32 ammoInventoryType = 0;
+ uint32 ammoDisplayID = 0;
+
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK );
+ if(pItem)
+ {
+ ammoInventoryType = pItem->GetProto()->InventoryType;
+ if( ammoInventoryType == INVTYPE_THROWN )
+ ammoDisplayID = pItem->GetProto()->DisplayInfoID;
+ else
+ {
+ uint32 ammoID = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
+ if(ammoID)
+ {
+ ItemPrototype const *pProto = objmgr.GetItemPrototype( ammoID );
+ if(pProto)
+ {
+ ammoDisplayID = pProto->DisplayInfoID;
+ ammoInventoryType = pProto->InventoryType;
+ }
+ }
+ else if(m_caster->HasAura(46699)) // Requires No Ammo
+ {
+ ammoDisplayID = 5996; // normal arrow
+ ammoInventoryType = INVTYPE_AMMO;
+ }
+ }
+ }
+ }
+ else
+ {
+ for (uint8 i = 0; i < 3; ++i)
+ {
+ if(uint32 item_id = m_caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i))
+ {
+ if(ItemEntry const * itemEntry = sItemStore.LookupEntry(item_id))
+ {
+ if(itemEntry->Class==ITEM_CLASS_WEAPON)
+ {
+ switch(itemEntry->SubClass)
+ {
+ case ITEM_SUBCLASS_WEAPON_THROWN:
+ ammoDisplayID = itemEntry->DisplayId;
+ ammoInventoryType = itemEntry->InventoryType;
+ break;
+ case ITEM_SUBCLASS_WEAPON_BOW:
+ case ITEM_SUBCLASS_WEAPON_CROSSBOW:
+ ammoDisplayID = 5996; // is this need fixing?
+ ammoInventoryType = INVTYPE_AMMO;
+ break;
+ case ITEM_SUBCLASS_WEAPON_GUN:
+ ammoDisplayID = 5998; // is this need fixing?
+ ammoInventoryType = INVTYPE_AMMO;
+ break;
+ }
+
+ if(ammoDisplayID)
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ *data << uint32(ammoDisplayID);
+ *data << uint32(ammoInventoryType);
+}
+
+void Spell::WriteSpellGoTargets( WorldPacket * data )
+{
+ // This function also fill data for channeled spells:
+ // m_needAliveTargetMask req for stop channelig if one target die
+ uint32 hit = m_UniqueGOTargetInfo.size(); // Always hits on GO
+ uint32 miss = 0;
+ for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ {
+ if ((*ihit).effectMask == 0) // No effect apply - all immuned add state
+ {
+ // possibly SPELL_MISS_IMMUNE2 for this??
+ ihit->missCondition = SPELL_MISS_IMMUNE2;
+ ++miss;
+ }
+ else if ((*ihit).missCondition == SPELL_MISS_NONE)
+ ++hit;
+ else
+ ++miss;
+ }
+
+ *data << (uint8)hit;
+ for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ {
+ if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits
+ {
+ *data << uint64(ihit->targetGUID);
+ m_needAliveTargetMask |=ihit->effectMask;
+ }
+ }
+
+ for (std::list<GOTargetInfo>::const_iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit)
+ *data << uint64(ighit->targetGUID); // Always hits
+
+ *data << (uint8)miss;
+ for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ {
+ if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss
+ {
+ *data << uint64(ihit->targetGUID);
+ *data << uint8(ihit->missCondition);
+ if( ihit->missCondition == SPELL_MISS_REFLECT )
+ *data << uint8(ihit->reflectResult);
+ }
+ }
+ // Reset m_needAliveTargetMask for non channeled spell
+ if(!IsChanneledSpell(m_spellInfo))
+ m_needAliveTargetMask = 0;
+}
+
+void Spell::SendLogExecute()
+{
+ Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
+
+ WorldPacket data(SMSG_SPELLLOGEXECUTE, (8+4+4+4+4+8));
+
+ if(m_caster->GetTypeId() == TYPEID_PLAYER)
+ data.append(m_caster->GetPackGUID());
+ else
+ data.append(target->GetPackGUID());
+
+ data << uint32(m_spellInfo->Id);
+ uint32 count1 = 1;
+ data << uint32(count1); // count1 (effect count?)
+ for (uint32 i = 0; i < count1; ++i)
+ {
+ data << uint32(m_spellInfo->Effect[0]); // spell effect
+ uint32 count2 = 1;
+ data << uint32(count2); // count2 (target count?)
+ for (uint32 j = 0; j < count2; ++j)
+ {
+ switch(m_spellInfo->Effect[0])
+ {
+ case SPELL_EFFECT_POWER_DRAIN:
+ if(Unit *unit = m_targets.getUnitTarget())
+ data.append(unit->GetPackGUID());
+ else
+ data << uint8(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << float(0);
+ break;
+ case SPELL_EFFECT_ADD_EXTRA_ATTACKS:
+ if(Unit *unit = m_targets.getUnitTarget())
+ data.append(unit->GetPackGUID());
+ else
+ data << uint8(0);
+ data << uint32(m_caster->m_extraAttacks);
+ break;
+ case SPELL_EFFECT_INTERRUPT_CAST:
+ if(Unit *unit = m_targets.getUnitTarget())
+ data.append(unit->GetPackGUID());
+ else
+ data << uint8(0);
+ data << uint32(0); // spellid
+ break;
+ case SPELL_EFFECT_DURABILITY_DAMAGE:
+ if(Unit *unit = m_targets.getUnitTarget())
+ data.append(unit->GetPackGUID());
+ else
+ data << uint8(0);
+ data << uint32(0);
+ data << uint32(0);
+ break;
+ case SPELL_EFFECT_OPEN_LOCK:
+ if(Item *item = m_targets.getItemTarget())
+ data.append(item->GetPackGUID());
+ else
+ data << uint8(0);
+ break;
+ case SPELL_EFFECT_CREATE_ITEM:
+ case SPELL_EFFECT_CREATE_ITEM_2:
+ data << uint32(m_spellInfo->EffectItemType[0]);
+ break;
+ case SPELL_EFFECT_SUMMON:
+ case SPELL_EFFECT_TRANS_DOOR:
+ case SPELL_EFFECT_SUMMON_PET:
+ case SPELL_EFFECT_SUMMON_OBJECT_WILD:
+ case SPELL_EFFECT_CREATE_HOUSE:
+ case SPELL_EFFECT_DUEL:
+ case SPELL_EFFECT_SUMMON_OBJECT_SLOT1:
+ case SPELL_EFFECT_SUMMON_OBJECT_SLOT2:
+ case SPELL_EFFECT_SUMMON_OBJECT_SLOT3:
+ case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
+ if(Unit *unit = m_targets.getUnitTarget())
+ data.append(unit->GetPackGUID());
+ else if(m_targets.getItemTargetGUID())
+ data.appendPackGUID(m_targets.getItemTargetGUID());
+ else if(GameObject *go = m_targets.getGOTarget())
+ data.append(go->GetPackGUID());
+ else
+ data << uint8(0); // guid
+ break;
+ case SPELL_EFFECT_FEED_PET:
+ data << uint32(m_targets.getItemTargetEntry());
+ break;
+ case SPELL_EFFECT_DISMISS_PET:
+ if(Unit *unit = m_targets.getUnitTarget())
+ data.append(unit->GetPackGUID());
+ else
+ data << uint8(0);
+ break;
+ case SPELL_EFFECT_RESURRECT:
+ case SPELL_EFFECT_RESURRECT_NEW:
+ if(Unit *unit = m_targets.getUnitTarget())
+ data.append(unit->GetPackGUID());
+ else
+ data << uint8(0);
+ break;
+ default:
+ return;
+ }
+ }
+ }
+
+ m_caster->SendMessageToSet(&data, true);
+}
+
+void Spell::SendInterrupted(uint8 result)
+{
+ WorldPacket data(SMSG_SPELL_FAILURE, (8+4+1));
+ data.append(m_caster->GetPackGUID());
+ data << uint8(m_cast_count);
+ data << uint32(m_spellInfo->Id);
+ data << uint8(result);
+ m_caster->SendMessageToSet(&data, true);
+
+ data.Initialize(SMSG_SPELL_FAILED_OTHER, (8+4));
+ data.append(m_caster->GetPackGUID());
+ data << uint8(m_cast_count);
+ data << uint32(m_spellInfo->Id);
+ data << uint8(result);
+ m_caster->SendMessageToSet(&data, true);
+}
+
+void Spell::SendChannelUpdate(uint32 time)
+{
+ if(time == 0)
+ {
+ m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, 0);
+ m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, 0);
+ }
+
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ WorldPacket data( MSG_CHANNEL_UPDATE, 8+4 );
+ data.append(m_caster->GetPackGUID());
+ data << uint32(time);
+
+ m_caster->SendMessageToSet(&data, true);
+}
+
+void Spell::SendChannelStart(uint32 duration)
+{
+ WorldObject* target = NULL;
+
+ // select first not resisted target from target list for _0_ effect
+ if(!m_UniqueTargetInfo.empty())
+ {
+ for (std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
+ {
+ if( (itr->effectMask & (1 << 0)) && itr->reflectResult == SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID())
+ {
+ target = ObjectAccessor::GetUnit(*m_caster, itr->targetGUID);
+ break;
+ }
+ }
+ }
+ else if(!m_UniqueGOTargetInfo.empty())
+ {
+ for (std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
+ {
+ if(itr->effectMask & (1 << 0) )
+ {
+ target = m_caster->GetMap()->GetGameObject(itr->targetGUID);
+ break;
+ }
+ }
+ }
+
+ WorldPacket data( MSG_CHANNEL_START, (8+4+4) );
+ data.append(m_caster->GetPackGUID());
+ data << uint32(m_spellInfo->Id);
+ data << uint32(duration);
+
+ m_caster->SendMessageToSet(&data, true);
+
+ m_timer = duration;
+ if(target)
+ m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID());
+ m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, m_spellInfo->Id);
+}
+
+void Spell::SendResurrectRequest(Player* target)
+{
+ // Both players and NPCs can resurrect using spells - have a look at creature 28487 for example
+ // However, the packet structure differs slightly
+
+ const char* sentName = m_caster->GetTypeId() == TYPEID_PLAYER ? "" : m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex());
+
+ WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+strlen(sentName)+1+1+1));
+ data << uint64(m_caster->GetGUID());
+ data << uint32(strlen(sentName) + 1);
+
+ data << sentName;
+ data << uint8(0);
+
+ data << uint8(m_caster->GetTypeId() == TYPEID_PLAYER ? 0 : 1);
+ target->GetSession()->SendPacket(&data);
+}
+
+void Spell::SendPlaySpellVisual(uint32 SpellID)
+{
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 8 + 4);
+ data << uint64(m_caster->GetGUID());
+ data << uint32(SpellID); // spell visual id?
+ ((Player*)m_caster)->GetSession()->SendPacket(&data);
+}
+
+void Spell::TakeCastItem()
+{
+ if(!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ // not remove cast item at triggered spell (equipping, weapon damage, etc)
+ if(m_IsTriggeredSpell)
+ return;
+
+ ItemPrototype const *proto = m_CastItem->GetProto();
+
+ if(!proto)
+ {
+ // This code is to avoid a crash
+ // I'm not sure, if this is really an error, but I guess every item needs a prototype
+ sLog.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow());
+ return;
+ }
+
+ bool expendable = false;
+ bool withoutCharges = false;
+
+ for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
+ {
+ if (proto->Spells[i].SpellId)
+ {
+ // item has limited charges
+ if (proto->Spells[i].SpellCharges)
+ {
+ if (proto->Spells[i].SpellCharges < 0)
+ expendable = true;
+
+ int32 charges = m_CastItem->GetSpellCharges(i);
+
+ // item has charges left
+ if (charges)
+ {
+ (charges > 0) ? --charges : ++charges; // abs(charges) less at 1 after use
+ if (proto->Stackable == 1)
+ m_CastItem->SetSpellCharges(i, charges);
+ m_CastItem->SetState(ITEM_CHANGED, (Player*)m_caster);
+ }
+
+ // all charges used
+ withoutCharges = (charges == 0);
+ }
+ }
+ }
+
+ if (expendable && withoutCharges)
+ {
+ uint32 count = 1;
+ ((Player*)m_caster)->DestroyItemCount(m_CastItem, count, true);
+
+ // prevent crash at access to deleted m_targets.getItemTarget
+ if(m_CastItem==m_targets.getItemTarget())
+ m_targets.setItemTarget(NULL);
+
+ m_CastItem = NULL;
+ }
+}
+
+void Spell::TakePower()
+{
+ if(m_CastItem || m_triggeredByAuraSpell)
+ return;
+
+ bool hit = true;
+ if(m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ if(m_spellInfo->powerType == POWER_RAGE || m_spellInfo->powerType == POWER_ENERGY)
+ if(uint64 targetGUID = m_targets.getUnitTargetGUID())
+ for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ if(ihit->targetGUID == targetGUID)
+ {
+ if(ihit->missCondition != SPELL_MISS_NONE && ihit->missCondition != SPELL_MISS_MISS/* && ihit->targetGUID!=m_caster->GetGUID()*/)
+ hit = false;
+ if (ihit->missCondition != SPELL_MISS_NONE)
+ {
+ //lower spell cost on fail (by talent aura)
+ if(Player *modOwner = ((Player*)m_caster)->GetSpellModOwner())
+ modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_SPELL_COST_REFUND_ON_FAIL, m_powerCost);
+ }
+ break;
+ }
+ }
+
+ Powers powerType = Powers(m_spellInfo->powerType);
+
+ if(hit && powerType == POWER_RUNE)
+ {
+ TakeRunePower();
+ return;
+ }
+
+ if (!m_powerCost)
+ return;
+
+ // health as power used
+ if(m_spellInfo->powerType == POWER_HEALTH)
+ {
+ m_caster->ModifyHealth( -(int32)m_powerCost );
+ return;
+ }
+
+ if(m_spellInfo->powerType >= MAX_POWERS)
+ {
+ sLog.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->powerType);
+ return;
+ }
+
+ if(hit)
+ m_caster->ModifyPower(powerType, -m_powerCost);
+ else
+ m_caster->ModifyPower(powerType, -irand(0, m_powerCost/4));
+
+ // Set the five second timer
+ if (powerType == POWER_MANA && m_powerCost > 0)
+ m_caster->SetLastManaUse(getMSTime());
+}
+
+void Spell::TakeAmmo()
+{
+ if(m_attackType == RANGED_ATTACK && m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK );
+
+ // wands don't have ammo
+ if(!pItem || pItem->IsBroken() || pItem->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_WAND)
+ return;
+
+ if( pItem->GetProto()->InventoryType == INVTYPE_THROWN )
+ {
+ if(pItem->GetMaxStackCount()==1)
+ {
+ // decrease durability for non-stackable throw weapon
+ ((Player*)m_caster)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_RANGED);
+ }
+ else
+ {
+ // decrease items amount for stackable throw weapon
+ uint32 count = 1;
+ ((Player*)m_caster)->DestroyItemCount( pItem, count, true);
+ }
+ }
+ else if(uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID))
+ ((Player*)m_caster)->DestroyItemCount(ammo, 1, true);
+ }
+}
+
+SpellCastResult Spell::CheckRuneCost(uint32 runeCostID)
+{
+ if(m_spellInfo->powerType != POWER_RUNE || !runeCostID)
+ return SPELL_CAST_OK;
+
+ if(m_caster->GetTypeId() != TYPEID_PLAYER)
+ return SPELL_CAST_OK;
+
+ Player *plr = (Player*)m_caster;
+
+ if(plr->getClass() != CLASS_DEATH_KNIGHT)
+ return SPELL_CAST_OK;
+
+ SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(runeCostID);
+
+ if(!src)
+ return SPELL_CAST_OK;
+
+ if(src->NoRuneCost())
+ return SPELL_CAST_OK;
+
+ int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
+
+ for (uint32 i = 0; i < RUNE_DEATH; ++i)
+ {
+ runeCost[i] = src->RuneCost[i];
+ if(Player* modOwner = m_caster->GetSpellModOwner())
+ modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, runeCost[i], this);
+ }
+
+ runeCost[RUNE_DEATH] = MAX_RUNES; // calculated later
+
+ for (uint32 i = 0; i < MAX_RUNES; ++i)
+ {
+ RuneType rune = plr->GetCurrentRune(i);
+ if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
+ runeCost[rune]--;
+ }
+
+ for (uint32 i = 0; i < RUNE_DEATH; ++i)
+ if(runeCost[i] > 0)
+ runeCost[RUNE_DEATH] += runeCost[i];
+
+ if(runeCost[RUNE_DEATH] > MAX_RUNES)
+ return SPELL_FAILED_NO_POWER; // not sure if result code is correct
+
+ return SPELL_CAST_OK;
+}
+
+void Spell::TakeRunePower()
+{
+ if(m_caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ Player *plr = (Player*)m_caster;
+
+ if(plr->getClass() != CLASS_DEATH_KNIGHT)
+ return;
+
+ SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(m_spellInfo->runeCostID);
+
+ if(!src || (src->NoRuneCost() && src->NoRunicPowerGain()))
+ return;
+
+ m_runesState = plr->GetRunesState(); // store previous state
+
+ int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
+
+ for (uint32 i = 0; i < RUNE_DEATH; ++i)
+ {
+ runeCost[i] = src->RuneCost[i];
+ if(Player* modOwner = m_caster->GetSpellModOwner())
+ modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, runeCost[i], this);
+ }
+
+ runeCost[RUNE_DEATH] = 0; // calculated later
+
+ for (uint32 i = 0; i < MAX_RUNES; ++i)
+ {
+ RuneType rune = plr->GetCurrentRune(i);
+ if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
+ {
+ plr->SetRuneCooldown(i, plr->GetRuneBaseCooldown(i));
+ plr->SetLastUsedRune(RuneType(rune));
+ runeCost[rune]--;
+ }
+ }
+
+ runeCost[RUNE_DEATH] = runeCost[RUNE_BLOOD] + runeCost[RUNE_UNHOLY] + runeCost[RUNE_FROST];
+
+ if(runeCost[RUNE_DEATH] > 0)
+ {
+ for (uint32 i = 0; i < MAX_RUNES; ++i)
+ {
+ RuneType rune = plr->GetCurrentRune(i);
+ if((plr->GetRuneCooldown(i) == 0) && (rune == RUNE_DEATH))
+ {
+ plr->SetRuneCooldown(i, plr->GetRuneBaseCooldown(i));
+ plr->SetLastUsedRune(RuneType(rune));
+ runeCost[rune]--;
+
+ plr->RestoreBaseRune(i);
+
+ if(runeCost[RUNE_DEATH] == 0)
+ break;
+ }
+ }
+ }
+
+ // you can gain some runic power when use runes
+ float rp = src->runePowerGain;
+ rp *= sWorld.getRate(RATE_POWER_RUNICPOWER_INCOME);
+ plr->ModifyPower(POWER_RUNIC_POWER, (int32)rp);
+}
+
+void Spell::TakeReagents()
+{
+ if(m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed.
+ return;
+
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ // do not take reagents for these item casts
+ if (m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST)
+ return;
+
+ Player* p_caster = (Player*)m_caster;
+ if (p_caster->CanNoReagentCast(m_spellInfo))
+ return;
+
+ for (uint32 x = 0; x < 8; ++x)
+ {
+ if(m_spellInfo->Reagent[x] <= 0)
+ continue;
+
+ uint32 itemid = m_spellInfo->Reagent[x];
+ uint32 itemcount = m_spellInfo->ReagentCount[x];
+
+ // if CastItem is also spell reagent
+ if (m_CastItem)
+ {
+ ItemPrototype const *proto = m_CastItem->GetProto();
+ if( proto && proto->ItemId == itemid )
+ {
+ for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
+ {
+ // CastItem will be used up and does not count as reagent
+ int32 charges = m_CastItem->GetSpellCharges(s);
+ if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
+ {
+ ++itemcount;
+ break;
+ }
+ }
+
+ m_CastItem = NULL;
+ }
+ }
+
+ // if getItemTarget is also spell reagent
+ if (m_targets.getItemTargetEntry() == itemid)
+ m_targets.setItemTarget(NULL);
+
+ p_caster->DestroyItemCount(itemid, itemcount, true);
+ }
+}
+
+void Spell::HandleThreatSpells(uint32 spellId)
+{
+ if(!m_targets.getUnitTarget() || !spellId)
+ return;
+
+ if(!m_targets.getUnitTarget()->CanHaveThreatList())
+ return;
+
+ uint16 threat = spellmgr.GetSpellThreat(spellId);
+
+ if(!threat)
+ return;
+
+ m_targets.getUnitTarget()->AddThreat(m_caster, float(threat));
+
+ DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, spellmgr.GetSpellRank(spellId), threat);
+}
+
+void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i)
+{
+
+ if (!sScriptMgr.OnSpellCast(pUnitTarget,pItemTarget,pGOTarget,i,m_spellInfo))
+ return;
+
+ //effect has been handled, skip it
+ if (m_effectMask & (1<<i))
+ return;
+
+ unitTarget = pUnitTarget;
+ itemTarget = pItemTarget;
+ gameObjTarget = pGOTarget;
+
+ uint8 eff = m_spellInfo->Effect[i];
+
+ sLog.outDebug( "Spell: %u Effect : %u", m_spellInfo->Id, eff);
+
+ //we do not need DamageMultiplier here.
+ damage = CalculateDamage(i, NULL);
+
+ if(eff < TOTAL_SPELL_EFFECTS)
+ {
+ //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
+ (this->*SpellEffects[eff])(i);
+ }
+}
+
+void Spell::TriggerSpell()
+{
+ for (TriggerSpells::iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si)
+ {
+ Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer, true);
+ spell->prepare(&m_targets); // use original spell original targets
+ }
+}
+
+SpellCastResult Spell::CheckCast(bool strict)
+{
+ // check cooldowns to prevent cheating
+ if(m_caster->GetTypeId() == TYPEID_PLAYER && !(m_spellInfo->Attributes & SPELL_ATTR_PASSIVE))
+ {
+ //can cast triggered (by aura only?) spells while have this flag
+ if (!m_IsTriggeredSpell && ((Player*)m_caster)->HasFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY))
+ return SPELL_FAILED_SPELL_IN_PROGRESS;
+
+ if (((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
+ {
+ if(m_triggeredByAuraSpell)
+ return SPELL_FAILED_DONT_REPORT;
+ else
+ return SPELL_FAILED_NOT_READY;
+ }
+ }
+
+ // only allow triggered spells if at an ended battleground
+ if( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER)
+ if(BattleGround * bg = ((Player*)m_caster)->GetBattleGround())
+ if(bg->GetStatus() == STATUS_WAIT_LEAVE)
+ return SPELL_FAILED_DONT_REPORT;
+
+ // only check at first call, Stealth auras are already removed at second call
+ // for now, ignore triggered spells
+ if( strict && !m_IsTriggeredSpell)
+ {
+ bool checkForm = true;
+ // Ignore form req aura
+ Unit::AuraEffectList const& ignore = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_SHAPESHIFT);
+ for (Unit::AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
+ {
+ if (!(*i)->IsAffectedOnSpell(m_spellInfo))
+ continue;
+ checkForm = false;
+ break;
+ }
+ if (checkForm)
+ {
+ // Cannot be used in this stance/form
+ SpellCastResult shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form);
+ if(shapeError != SPELL_CAST_OK)
+ return shapeError;
+
+ if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura()))
+ return SPELL_FAILED_ONLY_STEALTHED;
+ }
+ }
+
+ bool reqCombat=true;
+ Unit::AuraEffectList const& stateAuras = m_caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
+ for (Unit::AuraEffectList::const_iterator j = stateAuras.begin(); j != stateAuras.end(); ++j)
+ {
+ if((*j)->IsAffectedOnSpell(m_spellInfo))
+ {
+ if ((*j)->GetMiscValue()==1)
+ {
+ reqCombat=false;
+ break;
+ }
+ }
+ }
+
+ // caster state requirements
+ // not for triggered spells (needed by execute)
+ if (!m_IsTriggeredSpell)
+ {
+ if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState), m_spellInfo, m_caster))
+ return SPELL_FAILED_CASTER_AURASTATE;
+ if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot), m_spellInfo, m_caster))
+ return SPELL_FAILED_CASTER_AURASTATE;
+
+ // Note: spell 62473 requres casterAuraSpell = triggering spell
+ if(m_spellInfo->casterAuraSpell && !m_caster->HasAura(m_spellInfo->casterAuraSpell))
+ return SPELL_FAILED_CASTER_AURASTATE;
+ if(m_spellInfo->excludeCasterAuraSpell && m_caster->HasAura(m_spellInfo->excludeCasterAuraSpell))
+ return SPELL_FAILED_CASTER_AURASTATE;
+
+ if(reqCombat && m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
+ return SPELL_FAILED_AFFECTING_COMBAT;
+ }
+
+ // cancel autorepeat spells if cast start when moving
+ // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
+ if( m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->isMoving() )
+ {
+ // skip stuck spell to allow use it in falling case and apply spell limitations at movement
+ if( (!((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) &&
+ (IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0) )
+ return SPELL_FAILED_MOVING;
+ }
+
+ if(Unit *target = m_targets.getUnitTarget())
+ {
+ // target state requirements (not allowed state), apply to self also
+ if(!m_IsTriggeredSpell && m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot), m_spellInfo, m_caster))
+ return SPELL_FAILED_TARGET_AURASTATE;
+
+ if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
+ return SPELL_FAILED_TARGET_AURASTATE;
+
+ if(m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
+ return SPELL_FAILED_TARGET_AURASTATE;
+
+ if(!m_IsTriggeredSpell && target == m_caster && m_spellInfo->AttributesEx & SPELL_ATTR_EX_CANT_TARGET_SELF)
+ return SPELL_FAILED_BAD_TARGETS;
+
+ bool non_caster_target = target != m_caster && !spellmgr.IsSpellWithCasterSourceTargetsOnly(m_spellInfo);
+
+ if(non_caster_target)
+ {
+ // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
+ if(!m_IsTriggeredSpell && m_spellInfo->TargetAuraState && !target->HasAuraState(AuraState(m_spellInfo->TargetAuraState), m_spellInfo, m_caster))
+ return SPELL_FAILED_TARGET_AURASTATE;
+
+ // Not allow casting on flying player
+ if (target->hasUnitState(UNIT_STAT_UNATTACKABLE))
+ return SPELL_FAILED_BAD_TARGETS;
+
+ if(!m_IsTriggeredSpell && (target->HasAuraType(SPELL_AURA_MOD_STEALTH)
+ || target->m_invisibilityMask) && !m_caster->canSeeOrDetect(target, true))
+ return SPELL_FAILED_BAD_TARGETS;
+
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ // Not allow banish not self target
+ if (m_spellInfo->Mechanic == MECHANIC_BANISH)
+ if (target->GetTypeId() == TYPEID_UNIT &&
+ !((Player*)m_caster)->isAllowedToLoot((Creature*)target))
+ return SPELL_FAILED_CANT_CAST_ON_TAPPED;
+
+ if (m_customAttr & SPELL_ATTR_CU_PICKPOCKET)
+ {
+ if (target->GetTypeId() == TYPEID_PLAYER)
+ return SPELL_FAILED_BAD_TARGETS;
+ else if ((target->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) == 0)
+ return SPELL_FAILED_TARGET_NO_POCKETS;
+ }
+
+ // Not allow disarm unarmed player
+ if (m_spellInfo->Mechanic == MECHANIC_DISARM)
+ {
+ if (target->GetTypeId() == TYPEID_PLAYER)
+ {
+ if(!((Player*)target)->GetWeaponForAttack(BASE_ATTACK) || !((Player*)target)->IsUseEquipedWeapon(true))
+ return SPELL_FAILED_TARGET_NO_WEAPONS;
+ }
+ else if (!target->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID))
+ return SPELL_FAILED_TARGET_NO_WEAPONS;
+ }
+ }
+
+ if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
+ return SPELL_FAILED_LINE_OF_SIGHT;
+
+ }
+ else if (m_caster == target)
+ {
+
+ if (m_caster->GetTypeId() == TYPEID_PLAYER) // Target - is player caster
+ {
+ // Additional check for some spells
+ // If 0 spell effect empty - client not send target data (need use selection)
+ // TODO: check it on next client version
+ if (m_targets.m_targetMask == TARGET_FLAG_SELF &&
+ m_spellInfo->EffectImplicitTargetA[1] == TARGET_UNIT_TARGET_ENEMY)
+ {
+ if (target = m_caster->GetUnit(*m_caster, ((Player *)m_caster)->GetSelection()))
+ m_targets.setUnitTarget(target);
+ else
+ return SPELL_FAILED_BAD_TARGETS;
+ }
+ }
+ }
+
+ // check pet presents
+ for (int j = 0; j < 3; ++j)
+ {
+ if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_PET)
+ {
+ target = m_caster->GetGuardianPet();
+ if(!target)
+ {
+ if(m_triggeredByAuraSpell) // not report pet not existence for triggered spells
+ return SPELL_FAILED_DONT_REPORT;
+ else
+ return SPELL_FAILED_NO_PET;
+ }
+ break;
+ }
+ }
+
+ //check creature type
+ //ignore self casts (including area casts when caster selected as target)
+ if(non_caster_target)
+ {
+ if(!CheckTargetCreatureType(target))
+ {
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ return SPELL_FAILED_TARGET_IS_PLAYER;
+ else
+ return SPELL_FAILED_BAD_TARGETS;
+ }
+ }
+
+ // who can give me an example to show what is the use of this
+ // even if we need check, check by effect rather than whole spell, otherwise 57108,57143 are broken
+ /*
+ // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
+ // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
+ if(non_caster_target && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID())
+ {
+ // check correctness positive/negative cast target (pet cast real check and cheating check)
+ if(IsPositiveSpell(m_spellInfo->Id))
+ {
+ //dispel positivity is dependant on target, don't check it
+ if(m_caster->IsHostileTo(target) && !IsDispel(m_spellInfo))
+ return SPELL_FAILED_BAD_TARGETS;
+ }
+ else
+ {
+ if(m_caster->IsFriendlyTo(target))
+ return SPELL_FAILED_BAD_TARGETS;
+ }
+ }
+ */
+
+ if(target)
+ if(IsPositiveSpell(m_spellInfo->Id))
+ if(target->IsImmunedToSpell(m_spellInfo))
+ return SPELL_FAILED_TARGET_AURASTATE;
+
+ //Must be behind the target.
+ if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster)
+ //Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags
+ && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags.IsEqual(0x20000,0,0)))
+ //Mutilate no longer requires you be behind the target as of patch 3.0.3
+ && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellInfo->SpellFamilyFlags[1] & 0x200000))
+ //Exclusion for Throw: Facing limitation was added in 3.2.x, but that shouldn't be
+ && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellInfo->SpellFamilyFlags[0] & 0x00000001)))
+ {
+ SendInterrupted(2);
+ return SPELL_FAILED_NOT_BEHIND;
+ }
+
+ //Target must be facing you.
+ if((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI, m_caster) )
+ {
+ SendInterrupted(2);
+ return SPELL_FAILED_NOT_INFRONT;
+ }
+
+ // check if target is in combat
+ if (non_caster_target && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat())
+ return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
+ }
+
+ // Spell casted only on battleground
+ if ((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId() == TYPEID_PLAYER)
+ if(!((Player*)m_caster)->InBattleGround())
+ return SPELL_FAILED_ONLY_BATTLEGROUNDS;
+
+ // do not allow spells to be cast in arenas
+ // - with greater than 10 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag
+ // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
+ if ((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) ||
+ GetSpellRecoveryTime(m_spellInfo) > 10 * MINUTE * IN_MILISECONDS && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA))
+ if(MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId()))
+ if(mapEntry->IsBattleArena())
+ return SPELL_FAILED_NOT_IN_ARENA;
+
+ // zone check
+ if(m_caster->GetTypeId() == TYPEID_UNIT || !((Player*)m_caster)->isGameMaster())
+ {
+ uint32 zone, area;
+ m_caster->GetZoneAndAreaId(zone,area);
+
+ SpellCastResult locRes= spellmgr.GetSpellAllowedInLocationError(m_spellInfo,m_caster->GetMapId(),zone,area,
+ m_caster->GetTypeId() == TYPEID_PLAYER ? ((Player*)m_caster) : NULL);
+ if(locRes != SPELL_CAST_OK)
+ return locRes;
+ }
+
+ // not let players cast spells at mount (and let do it to creatures)
+ if (m_caster->IsMounted() && m_caster->GetTypeId() == TYPEID_PLAYER && !m_IsTriggeredSpell &&
+ !IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED))
+ {
+ if (m_caster->isInFlight())
+ return SPELL_FAILED_NOT_ON_TAXI;
+ else
+ return SPELL_FAILED_NOT_MOUNTED;
+ }
+
+ // always (except passive spells) check items (focus object can be required for any type casts)
+ if (!IsPassiveSpell(m_spellInfo->Id))
+ {
+ SpellCastResult castResult = CheckItems();
+ if(castResult != SPELL_CAST_OK)
+ return castResult;
+ }
+
+ /*//ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38
+ if(m_UniqueTargetInfo.empty()) // skip second CheckCast apply (for delayed spells for example)
+ {
+ for (uint8 j = 0; j < 3; ++j)
+ {
+ if( m_spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_NEARBY_ENTRY ||
+ m_spellInfo->EffectImplicitTargetB[j] == TARGET_UNIT_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetA[j] != TARGET_UNIT_CASTER ||
+ m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY ||
+ m_spellInfo->EffectImplicitTargetB[j] == TARGET_DST_NEARBY_ENTRY )
+ {
+ SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(m_spellInfo->Id);
+ SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id);
+ if(lower==upper)
+ sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_UNIT_NEARBY_ENTRY or TARGET_DST_NEARBY_ENTRY, but does not have record in `spell_script_target`",m_spellInfo->Id);
+
+ SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
+ float range = GetSpellMaxRange(srange);
+
+ Creature* creatureScriptTarget = NULL;
+ GameObject* goScriptTarget = NULL;
+
+ for (SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
+ {
+ switch(i_spellST->second.type)
+ {
+ case SPELL_TARGET_TYPE_GAMEOBJECT:
+ {
+ GameObject* p_GameObject = NULL;
+
+ if (i_spellST->second.targetEntry)
+ {
+ CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+
+ Trinity::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster,i_spellST->second.targetEntry,range);
+ Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> checker(m_caster, p_GameObject,go_check);
+
+ TypeContainerVisitor<Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
+ CellLock<GridReadGuard> cell_lock(cell, p);
+ cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap());
+
+ if (p_GameObject)
+ {
+ // remember found target and range, next attempt will find more near target with another entry
+ creatureScriptTarget = NULL;
+ goScriptTarget = p_GameObject;
+ range = go_check.GetLastRange();
+ }
+ }
+ else if (focusObject) // Focus Object
+ {
+ float frange = m_caster->GetDistance(focusObject);
+ if (range >= frange)
+ {
+ creatureScriptTarget = NULL;
+ goScriptTarget = focusObject;
+ range = frange;
+ }
+ }
+ break;
+ }
+ case SPELL_TARGET_TYPE_CREATURE:
+ case SPELL_TARGET_TYPE_DEAD:
+ default:
+ {
+ Creature *p_Creature = NULL;
+
+ CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate(); // Really don't know what is that???
+
+ Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type!=SPELL_TARGET_TYPE_DEAD,range);
+ Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_caster, p_Creature, u_check);
+
+ TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
+
+ CellLock<GridReadGuard> cell_lock(cell, p);
+ cell_lock->Visit(cell_lock, grid_creature_searcher, *m_caster->GetMap(), *m_caster, range);
+
+ if(p_Creature )
+ {
+ creatureScriptTarget = p_Creature;
+ goScriptTarget = NULL;
+ range = u_check.GetLastRange();
+ }
+ break;
+ }
+ }
+ }
+
+ if(creatureScriptTarget)
+ {
+ // store coordinates for TARGET_DST_NEARBY_ENTRY
+ if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY ||
+ m_spellInfo->EffectImplicitTargetB[j] == TARGET_DST_NEARBY_ENTRY )
+ {
+ m_targets.setDst(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ());
+
+ if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
+ AddUnitTarget(creatureScriptTarget, j);
+ }
+ // store explicit target for TARGET_UNIT_NEARBY_ENTRY
+ else
+ AddUnitTarget(creatureScriptTarget, j);
+ }
+ else if(goScriptTarget)
+ {
+ // store coordinates for TARGET_DST_NEARBY_ENTRY
+ if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY ||
+ m_spellInfo->EffectImplicitTargetB[j] == TARGET_DST_NEARBY_ENTRY )
+ {
+ m_targets.setDst(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ());
+
+ if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
+ AddGOTarget(goScriptTarget, j);
+ }
+ // store explicit target for TARGET_UNIT_NEARBY_ENTRY
+ else
+ AddGOTarget(goScriptTarget, j);
+ }
+ //Missing DB Entry or targets for this spellEffect.
+ else
+ {
+ // not report target not existence for triggered spells
+ if(m_triggeredByAuraSpell || m_IsTriggeredSpell)
+ return SPELL_FAILED_DONT_REPORT;
+ else
+ return SPELL_FAILED_BAD_TARGETS;
+ }
+ }
+ }
+ }*/
+
+ if(!m_IsTriggeredSpell)
+ {
+ SpellCastResult castResult = CheckRange(strict);
+ if(castResult != SPELL_CAST_OK)
+ return castResult;
+
+ castResult = CheckPower();
+ if(castResult != SPELL_CAST_OK)
+ return castResult;
+
+ castResult = CheckCasterAuras();
+ if(castResult != SPELL_CAST_OK)
+ return castResult;
+ }
+
+ for (int i = 0; i < 3; i++)
+ {
+ // for effects of spells that have only one target
+ switch(m_spellInfo->Effect[i])
+ {
+ case SPELL_EFFECT_DUMMY:
+ {
+ if (m_spellInfo->Id == 51582) // Rocket Boots Engaged
+ {
+ if(m_caster->IsInWater())
+ return SPELL_FAILED_ONLY_ABOVEWATER;
+ }
+ else if(m_spellInfo->SpellIconID == 156) // Holy Shock
+ {
+ // spell different for friends and enemies
+ // hurt version required facing
+ if(m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc( M_PI, m_targets.getUnitTarget() ))
+ return SPELL_FAILED_UNIT_NOT_INFRONT;
+ }
+ else if(m_spellInfo->SpellIconID == 33 && m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_SHAMAN_FIRE_NOVA)
+ {
+ if (!m_caster->m_SummonSlot[1])
+ return SPELL_FAILED_SUCCESS;
+ }
+ else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] == 0x2000) // Death Coil (DeathKnight)
+ {
+ Unit* target = m_targets.getUnitTarget();
+ if (!target || (target->IsFriendlyTo(m_caster) && target->GetCreatureType() != CREATURE_TYPE_UNDEAD))
+ return SPELL_FAILED_BAD_TARGETS;
+ }
+ else if (m_spellInfo->Id == 19938) // Awaken Peon
+ {
+ Unit *unit = m_targets.getUnitTarget();
+ if(!unit || !unit->HasAura(17743))
+ return SPELL_FAILED_BAD_TARGETS;
+ }
+ else if (m_spellInfo->Id == 52264) // Deliver Stolen Horse
+ {
+ if(!m_caster->FindNearestCreature(28653,5))
+ return SPELL_FAILED_OUT_OF_RANGE;
+ }
+ else if (m_spellInfo->Id == 31789) // Righteous Defense
+ {
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ return SPELL_FAILED_DONT_REPORT;
+
+ Unit* target = m_targets.getUnitTarget();
+ if (!target || !target->IsFriendlyTo(m_caster) || target->getAttackers().empty())
+ return SPELL_FAILED_BAD_TARGETS;
+
+ }
+ break;
+ }
+ case SPELL_EFFECT_LEARN_SPELL:
+ {
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ return SPELL_FAILED_BAD_TARGETS;
+
+ if(m_spellInfo->EffectImplicitTargetA[i] != TARGET_UNIT_PET)
+ break;
+
+ Pet* pet = ((Player*)m_caster)->GetPet();
+
+ if(!pet)
+ return SPELL_FAILED_NO_PET;
+
+ SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
+
+ if(!learn_spellproto)
+ return SPELL_FAILED_NOT_KNOWN;
+
+ if(m_spellInfo->spellLevel > pet->getLevel())
+ return SPELL_FAILED_LOWLEVEL;
+
+ break;
+ }
+ case SPELL_EFFECT_LEARN_PET_SPELL:
+ {
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ return SPELL_FAILED_BAD_TARGETS;
+
+ Pet* pet = ((Player*)m_caster)->GetPet();
+ if(!pet)
+ return SPELL_FAILED_NO_PET;
+
+ SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
+
+ if(!learn_spellproto)
+ return SPELL_FAILED_NOT_KNOWN;
+
+ if(m_spellInfo->spellLevel > pet->getLevel())
+ return SPELL_FAILED_LOWLEVEL;
+
+ break;
+ }
+ case SPELL_EFFECT_APPLY_GLYPH:
+ {
+ uint32 glyphId = m_spellInfo->EffectMiscValue[i];
+ if(GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyphId))
+ if(m_caster->HasAura(gp->SpellId))
+ return SPELL_FAILED_UNIQUE_GLYPH;
+ break;
+ }
+ case SPELL_EFFECT_FEED_PET:
+ {
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ return SPELL_FAILED_BAD_TARGETS;
+
+ Item* foodItem = m_targets.getItemTarget();
+ if(!foodItem)
+ return SPELL_FAILED_BAD_TARGETS;
+
+ Pet* pet = ((Player*)m_caster)->GetPet();
+
+ if(!pet)
+ return SPELL_FAILED_NO_PET;
+
+ if(!pet->HaveInDiet(foodItem->GetProto()))
+ return SPELL_FAILED_WRONG_PET_FOOD;
+
+ if(!pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel))
+ return SPELL_FAILED_FOOD_LOWLEVEL;
+
+ if(m_caster->isInCombat() || pet->isInCombat())
+ return SPELL_FAILED_AFFECTING_COMBAT;
+
+ break;
+ }
+ case SPELL_EFFECT_POWER_BURN:
+ case SPELL_EFFECT_POWER_DRAIN:
+ {
+ // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
+ if(m_caster->GetTypeId() == TYPEID_PLAYER)
+ if(Unit* target = m_targets.getUnitTarget())
+ if(target != m_caster && target->getPowerType() != m_spellInfo->EffectMiscValue[i])
+ return SPELL_FAILED_BAD_TARGETS;
+ break;
+ }
+ case SPELL_EFFECT_CHARGE:
+ {
+ if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR)
+ {
+ // Warbringer - can't be handled in proc system - should be done before checkcast root check and charge effect process
+ if (strict && m_caster->IsScriptOverriden(m_spellInfo, 6953))
+ m_caster->RemoveMovementImpairingAuras();
+ }
+ if (m_caster->hasUnitState(UNIT_STAT_ROOT))
+ return SPELL_FAILED_ROOTED;
+ break;
+ }
+ case SPELL_EFFECT_SKINNING:
+ {
+ if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT)
+ return SPELL_FAILED_BAD_TARGETS;
+
+ if( !(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE) )
+ return SPELL_FAILED_TARGET_UNSKINNABLE;
+
+ Creature* creature = (Creature*)m_targets.getUnitTarget();
+ if ( creature->GetCreatureType() != CREATURE_TYPE_CRITTER && ( !creature->lootForBody || !creature->loot.empty() ) )
+ {
+ return SPELL_FAILED_TARGET_NOT_LOOTED;
+ }
+
+ uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill();
+
+ int32 skillValue = ((Player*)m_caster)->GetSkillValue(skill);
+ int32 TargetLevel = m_targets.getUnitTarget()->getLevel();
+ int32 ReqValue = (skillValue < 100 ? (TargetLevel-10) * 10 : TargetLevel * 5);
+ if (ReqValue > skillValue)
+ return SPELL_FAILED_LOW_CASTLEVEL;
+
+ // chance for fail at orange skinning attempt
+ if( (m_selfContainer && (*m_selfContainer) == this) &&
+ skillValue < sWorld.GetConfigMaxSkillValue() &&
+ (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue - 25, skillValue + 37) )
+ return SPELL_FAILED_TRY_AGAIN;
+
+ break;
+ }
+ case SPELL_EFFECT_OPEN_LOCK:
+ {
+ if( m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT &&
+ m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT_ITEM )
+ break;
+
+ if( m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc.
+ // we need a go target in case of TARGET_GAMEOBJECT
+ || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget()
+ // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM
+ || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT_ITEM && !m_targets.getGOTarget() &&
+ (!m_targets.getItemTarget() || !m_targets.getItemTarget()->GetProto()->LockID || m_targets.getItemTarget()->GetOwner() != m_caster ) )
+ return SPELL_FAILED_BAD_TARGETS;
+
+ // In BattleGround players can use only flags and banners
+ if( ((Player*)m_caster)->InBattleGround() &&
+ !((Player*)m_caster)->CanUseBattleGroundObject() )
+ return SPELL_FAILED_TRY_AGAIN;
+
+ // get the lock entry
+ uint32 lockId = 0;
+ if (GameObject* go = m_targets.getGOTarget())
+ {
+ lockId = go->GetGOInfo()->GetLockId();
+ if (!lockId)
+ return SPELL_FAILED_BAD_TARGETS;
+ }
+ else if(Item* itm = m_targets.getItemTarget())
+ lockId = itm->GetProto()->LockID;
+
+ SkillType skillId = SKILL_NONE;
+ int32 reqSkillValue = 0;
+ int32 skillValue = 0;
+
+ // check lock compatibility
+ SpellCastResult res = CanOpenLock(i, lockId, skillId, reqSkillValue, skillValue);
+ if(res != SPELL_CAST_OK)
+ return res;
+
+ // chance for fail at orange mining/herb/LockPicking gathering attempt
+ // second check prevent fail at rechecks
+ if(skillId != SKILL_NONE && (!m_selfContainer || ((*m_selfContainer) != this)))
+ {
+ bool canFailAtMax = skillId != SKILL_HERBALISM && skillId != SKILL_MINING;
+
+ // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
+ if((canFailAtMax || skillValue < sWorld.GetConfigMaxSkillValue()) && reqSkillValue > irand(skillValue - 25, skillValue + 37))
+ return SPELL_FAILED_TRY_AGAIN;
+ }
+ break;
+ }
+ case SPELL_EFFECT_SUMMON_DEAD_PET:
+ {
+ Creature *pet = m_caster->GetGuardianPet();
+ if(!pet)
+ return SPELL_FAILED_NO_PET;
+
+ if(pet->isAlive())
+ return SPELL_FAILED_ALREADY_HAVE_SUMMON;
+
+ break;
+ }
+ // This is generic summon effect
+ case SPELL_EFFECT_SUMMON:
+ {
+ SummonPropertiesEntry const *SummonProperties = sSummonPropertiesStore.LookupEntry(m_spellInfo->EffectMiscValueB[i]);
+ if(!SummonProperties)
+ break;
+ switch(SummonProperties->Category)
+ {
+ case SUMMON_CATEGORY_PET:
+ if(m_caster->GetPetGUID())
+ return SPELL_FAILED_ALREADY_HAVE_SUMMON;
+ case SUMMON_CATEGORY_PUPPET:
+ if(m_caster->GetCharmGUID())
+ return SPELL_FAILED_ALREADY_HAVE_CHARM;
+ break;
+ }
+ break;
+ }
+ case SPELL_EFFECT_SUMMON_PET:
+ {
+ if(m_caster->GetPetGUID()) //let warlock do a replacement summon
+ {
+ if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass()==CLASS_WARLOCK)
+ {
+ if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
+ if(Pet* pet = ((Player*)m_caster)->GetPet())
+ pet->CastSpell(pet, 32752, true, NULL, NULL, pet->GetGUID());
+ }
+ else
+ return SPELL_FAILED_ALREADY_HAVE_SUMMON;
+ }
+
+ if(m_caster->GetCharmGUID())
+ return SPELL_FAILED_ALREADY_HAVE_CHARM;
+
+ break;
+ }
+ case SPELL_EFFECT_SUMMON_PLAYER:
+ {
+ if(m_caster->GetTypeId() != TYPEID_PLAYER)
+ return SPELL_FAILED_BAD_TARGETS;
+ if(!((Player*)m_caster)->GetSelection())
+ return SPELL_FAILED_BAD_TARGETS;
+
+ Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
+ if( !target || ((Player*)m_caster) == target || !target->IsInSameRaidWith((Player*)m_caster) )
+ return SPELL_FAILED_BAD_TARGETS;
+
+ // check if our map is dungeon
+ if( sMapStore.LookupEntry(m_caster->GetMapId())->IsDungeon() )
+ {
+ InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId());
+ if(!instance)
+ return SPELL_FAILED_TARGET_NOT_IN_INSTANCE;
+ if(!target->Satisfy(objmgr.GetAccessRequirement(instance->access_id), m_caster->GetMapId()))
+ return SPELL_FAILED_BAD_TARGETS;
+ }
+ break;
+ }
+ case SPELL_EFFECT_LEAP:
+ case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER:
+ {
+ //Do not allow to cast it before BG starts.
+ if(m_caster->GetTypeId() == TYPEID_PLAYER)
+ if(BattleGround const *bg = ((Player*)m_caster)->GetBattleGround())
+ if(bg->GetStatus() != STATUS_IN_PROGRESS)
+ return SPELL_FAILED_TRY_AGAIN;
+ break;
+ }
+ case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF:
+ {
+ if (m_targets.getUnitTarget() == m_caster)
+ return SPELL_FAILED_BAD_TARGETS;
+ break;
+ }
+ default:break;
+ }
+ }
+
+ for (int i = 0; i < 3; i++)
+ {
+ switch(m_spellInfo->EffectApplyAuraName[i])
+ {
+ case SPELL_AURA_DUMMY:
+ {
+ //custom check
+ switch(m_spellInfo->Id)
+ {
+ // Tag Murloc
+ case 30877:
+ {
+ Unit* target = m_targets.getUnitTarget();
+ if (!target || target->GetEntry() != 17326)
+ return SPELL_FAILED_BAD_TARGETS;
+ break;
+ }
+ case 61336:
+ if(m_caster->GetTypeId() != TYPEID_PLAYER || !((Player*)m_caster)->IsInFeralForm())
+ return SPELL_FAILED_ONLY_SHAPESHIFT;
+ break;
+ // Wild Growth
+ case 48438:
+ case 53248:
+ case 53249:
+ case 53251:
+ {
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ return SPELL_FAILED_DONT_REPORT;
+
+ Unit* target = m_targets.getUnitTarget();
+ if (!target || target->GetTypeId() != TYPEID_PLAYER)
+ return SPELL_FAILED_BAD_TARGETS;
+
+ if (!((Player*)m_caster)->IsInSameRaidWith(((Player*)target)))
+ return SPELL_FAILED_TARGET_NOT_IN_RAID;
+
+ break;
+ }
+ case 1515:
+ {
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ return SPELL_FAILED_BAD_TARGETS;
+
+ if (!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER)
+ return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
+
+ Creature* target = (Creature*)m_targets.getUnitTarget();
+
+ if (target->getLevel() > m_caster->getLevel())
+ return SPELL_FAILED_HIGHLEVEL;
+
+ // use SMSG_PET_TAME_FAILURE?
+ if (!target->GetCreatureInfo()->isTameable (((Player*)m_caster)->CanTameExoticPets()))
+ return SPELL_FAILED_BAD_TARGETS;
+
+ if(m_caster->GetPetGUID())
+ return SPELL_FAILED_ALREADY_HAVE_SUMMON;
+
+ if(m_caster->GetCharmGUID())
+ return SPELL_FAILED_ALREADY_HAVE_CHARM;
+
+ break;
+ }
+ case 44795: // Parachute
+ {
+ float x, y, z;
+ m_caster->GetPosition(x, y, z);
+ float ground_Z = m_caster->GetMap()->GetVmapHeight(x, y, z);
+ if (fabs(ground_Z - z) < 0.1f)
+ return SPELL_FAILED_DONT_REPORT;
+ break;
+ }
+ default:
+ break;
+ }
+ break;
+ }
+ case SPELL_AURA_MOD_POSSESS_PET:
+ {
+ if(m_caster->GetTypeId() != TYPEID_PLAYER)
+ return SPELL_FAILED_NO_PET;
+
+ Pet *pet = ((Player*)m_caster)->GetPet();
+ if(!pet)
+ return SPELL_FAILED_NO_PET;
+
+ if(pet->GetCharmerGUID())
+ return SPELL_FAILED_CHARMED;
+ break;
+ }
+ case SPELL_AURA_MOD_POSSESS:
+ case SPELL_AURA_MOD_CHARM:
+ case SPELL_AURA_AOE_CHARM:
+ {
+ if(m_caster->GetCharmerGUID())
+ return SPELL_FAILED_CHARMED;
+
+ if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_CHARM
+ || m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_POSSESS)
+ {
+ if(m_caster->GetPetGUID())
+ return SPELL_FAILED_ALREADY_HAVE_SUMMON;
+
+ if(m_caster->GetCharmGUID())
+ return SPELL_FAILED_ALREADY_HAVE_CHARM;
+ }
+
+ if(Unit *target = m_targets.getUnitTarget())
+ {
+ if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->IsVehicle())
+ return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
+
+ if(target->GetCharmerGUID())
+ return SPELL_FAILED_CHARMED;
+
+ int32 damage = CalculateDamage(i, target);
+ if(damage && int32(target->getLevel()) > damage)
+ return SPELL_FAILED_HIGHLEVEL;
+ }
+
+ break;
+ }
+ case SPELL_AURA_MOUNTED:
+ {
+ if (m_caster->IsInWater())
+ return SPELL_FAILED_ONLY_ABOVEWATER;
+
+ if (m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->GetTransport())
+ return SPELL_FAILED_NO_MOUNTS_ALLOWED;
+
+ // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
+ if (m_caster->GetTypeId() == TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaGroupId)
+ return SPELL_FAILED_NO_MOUNTS_ALLOWED;
+
+ ShapeshiftForm form = m_caster->m_form;
+ if( form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL ||
+ form == FORM_AQUA || form == FORM_BEAR || form == FORM_DIREBEAR ||
+ form == FORM_CREATUREBEAR || form == FORM_GHOSTWOLF || form == FORM_FLIGHT ||
+ form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN || form == FORM_METAMORPHOSIS )
+ return SPELL_FAILED_NOT_SHAPESHIFT;
+
+ break;
+ }
+ case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS:
+ {
+ if(!m_targets.getUnitTarget())
+ return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
+
+ // can be casted at non-friendly unit or own pet/charm
+ if(m_caster->IsFriendlyTo(m_targets.getUnitTarget()))
+ return SPELL_FAILED_TARGET_FRIENDLY;
+
+ break;
+ }
+ case SPELL_AURA_FLY:
+ case SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED:
+ {
+ // not allow cast fly spells if not have req. skills (all spells is self target)
+ // allow always ghost flight spells
+ if (m_originalCaster && m_originalCaster->GetTypeId() == TYPEID_PLAYER && m_originalCaster->isAlive())
+ {
+ // 4197 = Wintergrasp || 4395 = Dalaran && 4564 = Krasus Landing
+ if (m_originalCaster->GetZoneId() == 4197 || m_originalCaster->GetZoneId() == 4395 && m_originalCaster->GetAreaId() != 4564)
+ return m_IsTriggeredSpell ? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_NOT_HERE;
+ }
+ break;
+ }
+ case SPELL_AURA_RANGED_AP_ATTACKER_CREATURES_BONUS:
+ {
+ if (!m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT)
+ return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
+
+ // can be casted at non-friendly unit or own pet/charm
+ if (m_caster->IsFriendlyTo(m_targets.getUnitTarget()))
+ return SPELL_FAILED_TARGET_FRIENDLY;
+
+ break;
+ }
+ case SPELL_AURA_PERIODIC_MANA_LEECH:
+ {
+ if (!m_targets.getUnitTarget())
+ return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
+
+ if (m_caster->GetTypeId() != TYPEID_PLAYER || m_CastItem)
+ break;
+
+ if(m_targets.getUnitTarget()->getPowerType() != POWER_MANA)
+ return SPELL_FAILED_BAD_TARGETS;
+
+ break;
+ }
+ default:
+ break;
+ }
+ }
+
+ // all ok
+ return SPELL_CAST_OK;
+}
+
+SpellCastResult Spell::CheckPetCast(Unit* target)
+{
+ if(!m_caster->isAlive() && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD))
+ return SPELL_FAILED_CASTER_DEAD;
+
+ if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_IsTriggeredSpell) //prevent spellcast interruption by another spellcast
+ return SPELL_FAILED_SPELL_IN_PROGRESS;
+ if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
+ return SPELL_FAILED_AFFECTING_COMBAT;
+
+ //dead owner (pets still alive when owners ressed?)
+ if(Unit *owner = m_caster->GetCharmerOrOwner())
+ if(!owner->isAlive())
+ return SPELL_FAILED_CASTER_DEAD;
+
+ if(!target && m_targets.getUnitTarget())
+ target = m_targets.getUnitTarget();
+
+ for (uint32 i = 0; i < 3; ++i)
+ {
+ if(SpellTargetType[m_spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET
+ || SpellTargetType[m_spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_DEST_TARGET)
+ {
+ if(!target)
+ return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
+ m_targets.setUnitTarget(target);
+ break;
+ }
+ }
+
+ Unit* _target = m_targets.getUnitTarget();
+
+ if(_target) //for target dead/target not valid
+ {
+ if(!_target->isAlive())
+ return SPELL_FAILED_BAD_TARGETS;
+
+ if(!IsValidSingleTargetSpell(_target))
+ return SPELL_FAILED_BAD_TARGETS;
+ }
+ //cooldown
+ if(((Creature*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
+ return SPELL_FAILED_NOT_READY;
+
+ return CheckCast(true);
+}
+
+SpellCastResult Spell::CheckCasterAuras() const
+{
+ // spells totally immuned to caster auras ( wsg flag drop, give marks etc)
+ if(m_spellInfo->AttributesEx6& SPELL_ATTR_EX6_IGNORE_CASTER_AURAS)
+ return SPELL_CAST_OK;
+
+ uint8 school_immune = 0;
+ uint32 mechanic_immune = 0;
+ uint32 dispel_immune = 0;
+
+ // Check if the spell grants school or mechanic immunity.
+ // We use bitmasks so the loop is done only once and not on every aura check below.
+ if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY )
+ {
+ for (int i = 0; i < 3; ++i)
+ {
+ if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY)
+ school_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
+ else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY)
+ mechanic_immune |= 1 << uint32(m_spellInfo->EffectMiscValue[i]);
+ else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY)
+ dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i]));
+ }
+ //immune movement impairment and loss of control
+ if(m_spellInfo->Id==42292 || m_spellInfo->Id==59752)
+ mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
+ }
+
+ // Check whether the cast should be prevented by any state you might have.
+ SpellCastResult prevented_reason = SPELL_CAST_OK;
+ // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
+ uint32 unitflag = m_caster->GetUInt32Value(UNIT_FIELD_FLAGS); // Get unit state
+ if(unitflag & UNIT_FLAG_STUNNED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
+ prevented_reason = SPELL_FAILED_STUNNED;
+ else if(unitflag & UNIT_FLAG_CONFUSED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
+ prevented_reason = SPELL_FAILED_CONFUSED;
+ else if(unitflag & UNIT_FLAG_FLEEING && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
+ prevented_reason = SPELL_FAILED_FLEEING;
+ else if(unitflag & UNIT_FLAG_SILENCED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
+ prevented_reason = SPELL_FAILED_SILENCED;
+ else if(unitflag & UNIT_FLAG_PACIFIED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY)
+ prevented_reason = SPELL_FAILED_PACIFIED;
+
+ // Attr must make flag drop spell totally immune from all effects
+ if(prevented_reason != SPELL_CAST_OK)
+ {
+ if(school_immune || mechanic_immune || dispel_immune)
+ {
+ //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
+ Unit::AuraApplicationMap const& auras = m_caster->GetAppliedAuras();
+ for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
+ {
+ Aura const * aura = itr->second->GetBase();
+ if( GetAllSpellMechanicMask(aura->GetSpellProto()) & mechanic_immune )
+ continue;
+ if( GetSpellSchoolMask(aura->GetSpellProto()) & school_immune )
+ continue;
+ if( (1<<(aura->GetSpellProto()->Dispel)) & dispel_immune)
+ continue;
+
+ //Make a second check for spell failed so the right SPELL_FAILED message is returned.
+ //That is needed when your casting is prevented by multiple states and you are only immune to some of them.
+ for (uint8 i=0; i<MAX_SPELL_EFFECTS; ++i)
+ {
+ if (AuraEffect * part = aura->GetEffect(i))
+ {
+ switch(part->GetAuraType())
+ {
+ case SPELL_AURA_MOD_STUN:
+ if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
+ return SPELL_FAILED_STUNNED;
+ break;
+ case SPELL_AURA_MOD_CONFUSE:
+ if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
+ return SPELL_FAILED_CONFUSED;
+ break;
+ case SPELL_AURA_MOD_FEAR:
+ if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
+ return SPELL_FAILED_FLEEING;
+ break;
+ case SPELL_AURA_MOD_SILENCE:
+ case SPELL_AURA_MOD_PACIFY:
+ case SPELL_AURA_MOD_PACIFY_SILENCE:
+ if( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY)
+ return SPELL_FAILED_PACIFIED;
+ else if ( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
+ return SPELL_FAILED_SILENCED;
+ break;
+ default: break;
+ }
+ }
+ }
+ }
+ }
+ // You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
+ else
+ return prevented_reason;
+ }
+ return SPELL_CAST_OK;
+}
+
+bool Spell::CanAutoCast(Unit* target)
+{
+ uint64 targetguid = target->GetGUID();
+
+ for (uint32 j = 0; j < 3; ++j)
+ {
+ if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA)
+ {
+ if( m_spellInfo->StackAmount <= 1)
+ {
+ if( target->HasAuraEffect(m_spellInfo->Id, j) )
+ return false;
+ }
+ else
+ {
+ if( AuraEffect * aureff = target->GetAuraEffect(m_spellInfo->Id, j))
+ if (aureff->GetBase()->GetStackAmount() >= m_spellInfo->StackAmount)
+ return false;
+ }
+ }
+ else if ( IsAreaAuraEffect( m_spellInfo->Effect[j] ))
+ {
+ if( target->HasAuraEffect(m_spellInfo->Id, j) )
+ return false;
+ }
+ }
+
+ SpellCastResult result = CheckPetCast(target);
+
+ if(result == SPELL_CAST_OK || result == SPELL_FAILED_UNIT_NOT_INFRONT)
+ {
+ SelectSpellTargets();
+ //check if among target units, our WANTED target is as well (->only self cast spells return false)
+ for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ if( ihit->targetGUID == targetguid )
+ return true;
+ }
+ return false; //target invalid
+}
+
+SpellCastResult Spell::CheckRange(bool strict)
+{
+ //float range_mod;
+
+ // self cast doesn't need range checking -- also for Starshards fix
+ if (m_spellInfo->rangeIndex == 1)
+ return SPELL_CAST_OK;
+
+ // i do not know why we need this
+ /*if (strict) //add radius of caster
+ range_mod = 1.25;
+ else //add radius of caster and ~5 yds "give"
+ range_mod = 6.25;*/
+
+ SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
+
+ Unit *target = m_targets.getUnitTarget();
+ float max_range = m_caster->GetSpellMaxRangeForTarget(target, srange); // + range_mod;
+ float min_range = m_caster->GetSpellMinRangeForTarget(target, srange);
+ uint32 range_type = GetSpellRangeType(srange);
+
+ if(Player* modOwner = m_caster->GetSpellModOwner())
+ modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this);
+
+ if(target && target != m_caster)
+ {
+ if(range_type == SPELL_RANGE_MELEE)
+ {
+ // Because of lag, we can not check too strictly here.
+ if(!m_caster->IsWithinMeleeRange(target, max_range/* - 2*MIN_MELEE_REACH*/))
+ return SPELL_FAILED_OUT_OF_RANGE;
+ }
+ else if(!m_caster->IsWithinCombatRange(target, max_range))
+ return SPELL_FAILED_OUT_OF_RANGE; //0x5A;
+
+ if(range_type == SPELL_RANGE_RANGED)
+ {
+ if(m_caster->IsWithinMeleeRange(target))
+ return SPELL_FAILED_TOO_CLOSE;
+ }
+ else if(min_range && m_caster->IsWithinCombatRange(target, min_range)) // skip this check if min_range = 0
+ return SPELL_FAILED_TOO_CLOSE;
+
+ if( m_caster->GetTypeId() == TYPEID_PLAYER &&
+ (m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc( M_PI, target ) )
+ return SPELL_FAILED_UNIT_NOT_INFRONT;
+ }
+
+ if(m_targets.HasDst() && !m_targets.HasTraj())
+ {
+ if(!m_caster->IsWithinDist3d(&m_targets.m_dstPos, max_range))
+ return SPELL_FAILED_OUT_OF_RANGE;
+ if(min_range && m_caster->IsWithinDist3d(&m_targets.m_dstPos, min_range))
+ return SPELL_FAILED_TOO_CLOSE;
+ }
+
+ return SPELL_CAST_OK;
+}
+
+SpellCastResult Spell::CheckPower()
+{
+ // item cast not used power
+ if(m_CastItem)
+ return SPELL_CAST_OK;
+
+ // health as power used - need check health amount
+ if(m_spellInfo->powerType == POWER_HEALTH)
+ {
+ if(m_caster->GetHealth() <= m_powerCost)
+ return SPELL_FAILED_CASTER_AURASTATE;
+ return SPELL_CAST_OK;
+ }
+ // Check valid power type
+ if( m_spellInfo->powerType >= MAX_POWERS )
+ {
+ sLog.outError("Spell::CheckPower: Unknown power type '%d'", m_spellInfo->powerType);
+ return SPELL_FAILED_UNKNOWN;
+ }
+
+ //check rune cost only if a spell has PowerType == POWER_RUNE
+ if(m_spellInfo->powerType == POWER_RUNE)
+ {
+ SpellCastResult failReason = CheckRuneCost(m_spellInfo->runeCostID);
+ if(failReason != SPELL_CAST_OK)
+ return failReason;
+ }
+
+ // Check power amount
+ Powers powerType = Powers(m_spellInfo->powerType);
+ if(m_caster->GetPower(powerType) < m_powerCost)
+ return SPELL_FAILED_NO_POWER;
+ else
+ return SPELL_CAST_OK;
+}
+
+SpellCastResult Spell::CheckItems()
+{
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ return SPELL_CAST_OK;
+
+ Player* p_caster = (Player*)m_caster;
+
+ if(!m_CastItem)
+ {
+ if(m_castItemGUID)
+ return SPELL_FAILED_ITEM_NOT_READY;
+ }
+ else
+ {
+ uint32 itemid = m_CastItem->GetEntry();
+ if( !p_caster->HasItemCount(itemid, 1) )
+ return SPELL_FAILED_ITEM_NOT_READY;
+
+ ItemPrototype const *proto = m_CastItem->GetProto();
+ if(!proto)
+ return SPELL_FAILED_ITEM_NOT_READY;
+
+ for (int i = 0; i < 5; ++i)
+ if (proto->Spells[i].SpellCharges)
+ if(m_CastItem->GetSpellCharges(i) == 0)
+ return SPELL_FAILED_NO_CHARGES_REMAIN;
+
+ // consumable cast item checks
+ if (proto->Class == ITEM_CLASS_CONSUMABLE && m_targets.getUnitTarget())
+ {
+ // such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example
+ SpellCastResult failReason = SPELL_CAST_OK;
+ for (int i = 0; i < 3; i++)
+ {
+ // skip check, pet not required like checks, and for TARGET_UNIT_PET m_targets.getUnitTarget() is not the real target but the caster
+ if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_PET)
+ continue;
+
+ if (m_spellInfo->Effect[i] == SPELL_EFFECT_HEAL)
+ {
+ if (m_targets.getUnitTarget()->GetHealth() == m_targets.getUnitTarget()->GetMaxHealth())
+ {
+ failReason = SPELL_FAILED_ALREADY_AT_FULL_HEALTH;
+ continue;
+ }
+ else
+ {
+ failReason = SPELL_CAST_OK;
+ break;
+ }
+ }
+
+ // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
+ if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE)
+ {
+ if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
+ {
+ failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
+ continue;
+ }
+
+ Powers power = Powers(m_spellInfo->EffectMiscValue[i]);
+ if (m_targets.getUnitTarget()->GetPower(power) == m_targets.getUnitTarget()->GetMaxPower(power))
+ {
+ failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
+ continue;
+ }
+ else
+ {
+ failReason = SPELL_CAST_OK;
+ break;
+ }
+ }
+ }
+ if (failReason != SPELL_CAST_OK)
+ return failReason;
+ }
+ }
+
+ // check target item
+ if(m_targets.getItemTargetGUID())
+ {
+ if(m_caster->GetTypeId() != TYPEID_PLAYER)
+ return SPELL_FAILED_BAD_TARGETS;
+
+ if(!m_targets.getItemTarget())
+ return SPELL_FAILED_ITEM_GONE;
+
+ if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo))
+ return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
+ }
+ // if not item target then required item must be equipped
+ else
+ {
+ if(m_caster->GetTypeId() == TYPEID_PLAYER && !((Player*)m_caster)->HasItemFitToSpellReqirements(m_spellInfo))
+ return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
+ }
+
+ // check spell focus object
+ if(m_spellInfo->RequiresSpellFocus)
+ {
+ CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+
+ GameObject* ok = NULL;
+ Trinity::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus);
+ Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck> checker(m_caster, ok, go_check);
+
+ TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker);
+ Map& map = *m_caster->GetMap();
+ cell.Visit(p, object_checker, map, *m_caster, map.GetVisibilityDistance());
+
+ if(!ok)
+ return SPELL_FAILED_REQUIRES_SPELL_FOCUS;
+
+ focusObject = ok; // game object found in range
+ }
+
+ // do not take reagents for these item casts
+ if (!(m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST))
+ {
+ // check reagents (ignore triggered spells with reagents processed by original spell) and special reagent ignore case.
+ if (!m_IsTriggeredSpell && !p_caster->CanNoReagentCast(m_spellInfo))
+ {
+ for (uint32 i=0; i<8; i++)
+ {
+ if(m_spellInfo->Reagent[i] <= 0)
+ continue;
+
+ uint32 itemid = m_spellInfo->Reagent[i];
+ uint32 itemcount = m_spellInfo->ReagentCount[i];
+
+ // if CastItem is also spell reagent
+ if( m_CastItem && m_CastItem->GetEntry() == itemid )
+ {
+ ItemPrototype const *proto = m_CastItem->GetProto();
+ if(!proto)
+ return SPELL_FAILED_ITEM_NOT_READY;
+ for (int s=0; s < MAX_ITEM_PROTO_SPELLS; ++s)
+ {
+ // CastItem will be used up and does not count as reagent
+ int32 charges = m_CastItem->GetSpellCharges(s);
+ if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
+ {
+ ++itemcount;
+ break;
+ }
+ }
+ }
+ if( !p_caster->HasItemCount(itemid,itemcount) )
+ return SPELL_FAILED_ITEM_NOT_READY; //0x54
+ }
+ }
+
+ // check totem-item requirements (items presence in inventory)
+ uint32 totems = 2;
+ for (int i = 0; i < 2 ; ++i)
+ {
+ if(m_spellInfo->Totem[i] != 0)
+ {
+ if( p_caster->HasItemCount(m_spellInfo->Totem[i],1) )
+ {
+ totems -= 1;
+ continue;
+ }
+ }else
+ totems -= 1;
+ }
+ if(totems != 0)
+ return SPELL_FAILED_TOTEMS; //0x7C
+
+ // Check items for TotemCategory (items presence in inventory)
+ uint32 TotemCategory = 2;
+ for (int i= 0; i < 2; ++i)
+ {
+ if(m_spellInfo->TotemCategory[i] != 0)
+ {
+ if( p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]) )
+ {
+ TotemCategory -= 1;
+ continue;
+ }
+ }
+ else
+ TotemCategory -= 1;
+ }
+ if(TotemCategory != 0)
+ return SPELL_FAILED_TOTEM_CATEGORY; //0x7B
+ }
+
+ // special checks for spell effects
+ for (int i = 0; i < 3; i++)
+ {
+ switch (m_spellInfo->Effect[i])
+ {
+ case SPELL_EFFECT_CREATE_ITEM:
+ {
+ if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i])
+ {
+ ItemPosCountVec dest;
+ uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 );
+ if (msg != EQUIP_ERR_OK )
+ {
+ ItemPrototype const *pProto = objmgr.GetItemPrototype(m_spellInfo->EffectItemType[i]);
+ if (pProto && !(pProto->ItemLimitCategory))
+ {
+ p_caster->SendEquipError( msg, NULL, NULL );
+ return SPELL_FAILED_DONT_REPORT;
+ }
+ else
+ {
+ if (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (m_spellInfo->SpellFamilyFlags[0] & 0x40000000)))
+ return SPELL_FAILED_TOO_MANY_OF_ITEM;
+ else if (!(p_caster->HasItemCount(m_spellInfo->EffectItemType[i],1)))
+ return SPELL_FAILED_TOO_MANY_OF_ITEM;
+ else
+ p_caster->CastSpell(m_caster,m_spellInfo->CalculateSimpleValue(1),false); // move this to anywhere
+ return SPELL_FAILED_DONT_REPORT;
+ }
+ }
+ }
+ break;
+ }
+ case SPELL_EFFECT_ENCHANT_ITEM:
+ if(m_spellInfo->EffectItemType[i] && m_targets.getItemTarget()
+ && (m_targets.getItemTarget()->IsWeaponVellum() || m_targets.getItemTarget()->IsArmorVellum()))
+ {
+ // cannot enchant vellum for other player
+ if (m_targets.getItemTarget()->GetOwner()!=m_caster)
+ return SPELL_FAILED_NOT_TRADEABLE;
+ // do not allow to enchant vellum from scroll made by vellum-prevent exploit
+ if (m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST)
+ return SPELL_FAILED_TOTEM_CATEGORY;
+ ItemPosCountVec dest;
+ uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 );
+ if (msg != EQUIP_ERR_OK )
+ {
+ p_caster->SendEquipError( msg, NULL, NULL );
+ return SPELL_FAILED_DONT_REPORT;
+ }
+ }
+ case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
+ {
+ Item* targetItem = m_targets.getItemTarget();
+ if(!targetItem)
+ return SPELL_FAILED_ITEM_NOT_FOUND;
+
+ if( targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel )
+ return SPELL_FAILED_LOWLEVEL;
+ // Not allow enchant in trade slot for some enchant type
+ if( targetItem->GetOwner() != m_caster )
+ {
+ uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
+ SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
+ if(!pEnchant)
+ return SPELL_FAILED_ERROR;
+ if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
+ return SPELL_FAILED_NOT_TRADEABLE;
+ }
+ break;
+ }
+ case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
+ {
+ Item *item = m_targets.getItemTarget();
+ if(!item)
+ return SPELL_FAILED_ITEM_NOT_FOUND;
+ // Not allow enchant in trade slot for some enchant type
+ if( item->GetOwner() != m_caster )
+ {
+ uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
+ SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
+ if(!pEnchant)
+ return SPELL_FAILED_ERROR;
+ if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
+ return SPELL_FAILED_NOT_TRADEABLE;
+ }
+ break;
+ }
+ case SPELL_EFFECT_ENCHANT_HELD_ITEM:
+ // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
+ break;
+ case SPELL_EFFECT_DISENCHANT:
+ {
+ if(!m_targets.getItemTarget())
+ return SPELL_FAILED_CANT_BE_DISENCHANTED;
+
+ // prevent disenchanting in trade slot
+ if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
+ return SPELL_FAILED_CANT_BE_DISENCHANTED;
+
+ ItemPrototype const* itemProto = m_targets.getItemTarget()->GetProto();
+ if(!itemProto)
+ return SPELL_FAILED_CANT_BE_DISENCHANTED;
+
+ uint32 item_quality = itemProto->Quality;
+ // 2.0.x addon: Check player enchanting level against the item disenchanting requirements
+ uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill;
+ if (item_disenchantskilllevel == uint32(-1))
+ return SPELL_FAILED_CANT_BE_DISENCHANTED;
+ if (item_disenchantskilllevel > p_caster->GetSkillValue(SKILL_ENCHANTING))
+ return SPELL_FAILED_LOW_CASTLEVEL;
+ if(item_quality > 4 || item_quality < 2)
+ return SPELL_FAILED_CANT_BE_DISENCHANTED;
+ if(itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR)
+ return SPELL_FAILED_CANT_BE_DISENCHANTED;
+ if (!itemProto->DisenchantID)
+ return SPELL_FAILED_CANT_BE_DISENCHANTED;
+ break;
+ }
+ case SPELL_EFFECT_PROSPECTING:
+ {
+ if(!m_targets.getItemTarget())
+ return SPELL_FAILED_CANT_BE_PROSPECTED;
+ //ensure item is a prospectable ore
+ if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
+ return SPELL_FAILED_CANT_BE_PROSPECTED;
+ //prevent prospecting in trade slot
+ if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
+ return SPELL_FAILED_CANT_BE_PROSPECTED;
+ //Check for enough skill in jewelcrafting
+ uint32 item_prospectingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
+ if(item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING))
+ return SPELL_FAILED_LOW_CASTLEVEL;
+ //make sure the player has the required ores in inventory
+ if(m_targets.getItemTarget()->GetCount() < 5)
+ return SPELL_FAILED_NEED_MORE_ITEMS;
+
+ if(!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry()))
+ return SPELL_FAILED_CANT_BE_PROSPECTED;
+
+ break;
+ }
+ case SPELL_EFFECT_MILLING:
+ {
+ if(!m_targets.getItemTarget())
+ return SPELL_FAILED_CANT_BE_MILLED;
+ //ensure item is a millable herb
+ if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_HERBS) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
+ return SPELL_FAILED_CANT_BE_MILLED;
+ //prevent milling in trade slot
+ if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
+ return SPELL_FAILED_CANT_BE_MILLED;
+ //Check for enough skill in inscription
+ uint32 item_millingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
+ if(item_millingskilllevel >p_caster->GetSkillValue(SKILL_INSCRIPTION))
+ return SPELL_FAILED_LOW_CASTLEVEL;
+ //make sure the player has the required herbs in inventory
+ if(m_targets.getItemTarget()->GetCount() < 5)
+ return SPELL_FAILED_NEED_MORE_ITEMS;
+
+ if(!LootTemplates_Milling.HaveLootFor(m_targets.getItemTargetEntry()))
+ return SPELL_FAILED_CANT_BE_MILLED;
+
+ break;
+ }
+ case SPELL_EFFECT_WEAPON_DAMAGE:
+ case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
+ {
+ if(m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER;
+ if( m_attackType != RANGED_ATTACK )
+ break;
+ Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(m_attackType);
+ if(!pItem || pItem->IsBroken())
+ return SPELL_FAILED_EQUIPPED_ITEM;
+
+ switch(pItem->GetProto()->SubClass)
+ {
+ case ITEM_SUBCLASS_WEAPON_THROWN:
+ {
+ uint32 ammo = pItem->GetEntry();
+ if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
+ return SPELL_FAILED_NO_AMMO;
+ }; break;
+ case ITEM_SUBCLASS_WEAPON_GUN:
+ case ITEM_SUBCLASS_WEAPON_BOW:
+ case ITEM_SUBCLASS_WEAPON_CROSSBOW:
+ {
+ uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
+ if(!ammo)
+ {
+ // Requires No Ammo
+ if(m_caster->HasAura(46699))
+ break; // skip other checks
+
+ return SPELL_FAILED_NO_AMMO;
+ }
+
+ ItemPrototype const *ammoProto = objmgr.GetItemPrototype( ammo );
+ if(!ammoProto)
+ return SPELL_FAILED_NO_AMMO;
+
+ if(ammoProto->Class != ITEM_CLASS_PROJECTILE)
+ return SPELL_FAILED_NO_AMMO;
+
+ // check ammo ws. weapon compatibility
+ switch(pItem->GetProto()->SubClass)
+ {
+ case ITEM_SUBCLASS_WEAPON_BOW:
+ case ITEM_SUBCLASS_WEAPON_CROSSBOW:
+ if(ammoProto->SubClass != ITEM_SUBCLASS_ARROW)
+ return SPELL_FAILED_NO_AMMO;
+ break;
+ case ITEM_SUBCLASS_WEAPON_GUN:
+ if(ammoProto->SubClass != ITEM_SUBCLASS_BULLET)
+ return SPELL_FAILED_NO_AMMO;
+ break;
+ default:
+ return SPELL_FAILED_NO_AMMO;
+ }
+
+ if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
+ return SPELL_FAILED_NO_AMMO;
+ }; break;
+ case ITEM_SUBCLASS_WEAPON_WAND:
+ break;
+ default:
+ break;
+ }
+ break;
+ }
+ case SPELL_EFFECT_CREATE_MANA_GEM:
+ {
+ uint32 item_id = m_spellInfo->EffectItemType[i];
+ ItemPrototype const *pProto = objmgr.GetItemPrototype(item_id);
+
+ if (!pProto)
+ return SPELL_FAILED_ITEM_AT_MAX_CHARGES;
+
+ if (Item* pitem = p_caster->GetItemByEntry(item_id))
+ {
+ for(int x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
+ if (pProto->Spells[x].SpellCharges != 0 && pitem->GetSpellCharges(x) == pProto->Spells[x].SpellCharges)
+ return SPELL_FAILED_ITEM_AT_MAX_CHARGES;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ }
+
+ // check weapon presence in slots for main/offhand weapons
+ if(m_spellInfo->EquippedItemClass >=0)
+ {
+ // main hand weapon required
+ if(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_MAIN_HAND)
+ {
+ Item* item = ((Player*)m_caster)->GetWeaponForAttack(BASE_ATTACK);
+
+ // skip spell if no weapon in slot or broken
+ if(!item || item->IsBroken() )
+ return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS;
+
+ // skip spell if weapon not fit to triggered spell
+ if(!item->IsFitToSpellRequirements(m_spellInfo))
+ return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS;
+ }
+
+ // offhand hand weapon required
+ if(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND)
+ {
+ Item* item = ((Player*)m_caster)->GetWeaponForAttack(OFF_ATTACK);
+
+ // skip spell if no weapon in slot or broken
+ if(!item || item->IsBroken() )
+ return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS;
+
+ // skip spell if weapon not fit to triggered spell
+ if(!item->IsFitToSpellRequirements(m_spellInfo))
+ return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS;
+ }
+ }
+
+ return SPELL_CAST_OK;
+}
+
+void Spell::Delayed() // only called in DealDamage()
+{
+ if(!m_caster)// || m_caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ //if (m_spellState == SPELL_STATE_DELAYED)
+ // return; // spell is active and can't be time-backed
+
+ if(isDelayableNoMore()) // Spells may only be delayed twice
+ return;
+
+ // spells not loosing casting time ( slam, dynamites, bombs.. )
+ //if(!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE))
+ // return;
+
+ //check pushback reduce
+ int32 delaytime = 500; // spellcasting delay is normally 500ms
+ int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
+ ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
+ delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
+ if(delayReduce >= 100)
+ return;
+
+ delaytime = delaytime * (100 - delayReduce) / 100;
+
+ if(int32(m_timer) + delaytime > m_casttime)
+ {
+ delaytime = m_casttime - m_timer;
+ m_timer = m_casttime;
+ }
+ else
+ m_timer += delaytime;
+
+ sLog.outDetail("Spell %u partially interrupted for (%d) ms at damage", m_spellInfo->Id, delaytime);
+
+ WorldPacket data(SMSG_SPELL_DELAYED, 8+4);
+ data.append(m_caster->GetPackGUID());
+ data << uint32(delaytime);
+
+ m_caster->SendMessageToSet(&data, true);
+}
+
+void Spell::DelayedChannel()
+{
+ if (!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING)
+ return;
+
+ if (isDelayableNoMore()) // Spells may only be delayed twice
+ return;
+
+ //check pushback reduce
+ int32 delaytime = GetSpellDuration(m_spellInfo) * 25 / 100; // channeling delay is normally 25% of its time per hit
+ int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
+ ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
+ delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
+ if(delayReduce >= 100)
+ return;
+
+ delaytime = delaytime * (100 - delayReduce) / 100;
+
+ if(int32(m_timer) <= delaytime)
+ {
+ delaytime = m_timer;
+ m_timer = 0;
+ }
+ else
+ m_timer -= delaytime;
+
+ sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
+
+ for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ if ((*ihit).missCondition == SPELL_MISS_NONE)
+ if (Unit* unit = (m_caster->GetGUID() == ihit->targetGUID) ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
+ unit->DelayOwnedAuras(m_spellInfo->Id, m_originalCasterGUID, delaytime);
+
+ // partially interrupt persistent area auras
+ if(DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id))
+ dynObj->Delay(delaytime);
+
+ SendChannelUpdate(m_timer);
+}
+
+void Spell::UpdatePointers()
+{
+ if(m_originalCasterGUID == m_caster->GetGUID())
+ m_originalCaster = m_caster;
+ else
+ {
+ m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
+ if (m_originalCaster && !m_originalCaster->IsInWorld())
+ m_originalCaster = NULL;
+ }
+
+ if (m_castItemGUID && m_caster->GetTypeId() == TYPEID_PLAYER)
+ m_CastItem = ((Player*)m_caster)->GetItemByGuid(m_castItemGUID);
+
+ m_targets.Update(m_caster);
+}
+
+bool Spell::CheckTargetCreatureType(Unit* target) const
+{
+ uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType;
+
+ // Curse of Doom & Exorcism: not find another way to fix spell target check :/
+ if (m_spellInfo->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellInfo->Category == 1179)
+ {
+ // not allow cast at player
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ return false;
+
+ spellCreatureTargetMask = 0x7FF;
+ }
+
+ // Dismiss Pet and Taming Lesson skipped
+ if(m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356)
+ spellCreatureTargetMask = 0;
+
+ // Polymorph and Grounding Totem
+ if (target->GetEntry() == 5925 && m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (m_spellInfo->SpellFamilyFlags[0] & 0x1000000) && m_spellInfo->EffectApplyAuraName[0] == SPELL_AURA_MOD_CONFUSE)
+ return true;
+
+ if (spellCreatureTargetMask)
+ {
+ uint32 TargetCreatureType = target->GetCreatureTypeMask();
+
+ return !TargetCreatureType || (spellCreatureTargetMask & TargetCreatureType);
+ }
+ return true;
+}
+
+CurrentSpellTypes Spell::GetCurrentContainer()
+{
+ if (IsNextMeleeSwingSpell())
+ return(CURRENT_MELEE_SPELL);
+ else if (IsAutoRepeat())
+ return(CURRENT_AUTOREPEAT_SPELL);
+ else if (IsChanneledSpell(m_spellInfo))
+ return(CURRENT_CHANNELED_SPELL);
+ else
+ return(CURRENT_GENERIC_SPELL);
+}
+
+bool Spell::CheckTarget(Unit* target, uint32 eff)
+{
+ // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
+ if(m_spellInfo->EffectImplicitTargetA[eff] != TARGET_UNIT_CASTER)
+ {
+ if (!CheckTargetCreatureType(target))
+ return false;
+ }
+
+ // Check Aura spell req (need for AoE spells)
+ if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
+ return false;
+ if (m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
+ return false;
+
+ // Check targets for not_selectable unit flag and remove
+ // A player can cast spells on his pet (or other controlled unit) though in any state
+ if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
+ {
+ // any unattackable target skipped
+ if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
+ return false;
+
+ // unselectable targets skipped in all cases except TARGET_UNIT_NEARBY_ENTRY targeting
+ // in case TARGET_UNIT_NEARBY_ENTRY target selected by server always and can't be cheated
+ /*if( target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) &&
+ m_spellInfo->EffectImplicitTargetA[eff] != TARGET_UNIT_NEARBY_ENTRY &&
+ m_spellInfo->EffectImplicitTargetB[eff] != TARGET_UNIT_NEARBY_ENTRY )
+ return false;*/
+ }
+
+ //Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
+ if( target != m_caster && target->GetTypeId() == TYPEID_PLAYER)
+ {
+ if(((Player*)target)->GetVisibility() == VISIBILITY_OFF)
+ return false;
+
+ if(((Player*)target)->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id))
+ return false;
+ }
+
+ switch(m_spellInfo->EffectApplyAuraName[eff])
+ {
+ case SPELL_AURA_NONE:
+ default:
+ break;
+ case SPELL_AURA_MOD_POSSESS:
+ case SPELL_AURA_MOD_CHARM:
+ case SPELL_AURA_MOD_POSSESS_PET:
+ case SPELL_AURA_AOE_CHARM:
+ if(target->GetTypeId() == TYPEID_UNIT && target->IsVehicle())
+ return false;
+ if(target->GetCharmerGUID())
+ return false;
+ if(int32 damage = CalculateDamage(eff, target))
+ if((int32)target->getLevel() > damage)
+ return false;
+ break;
+ }
+
+ //Do not do further checks for triggered spells
+ if(m_IsTriggeredSpell)
+ return true;
+
+ //Check targets for LOS visibility (except spells without range limitations )
+ switch(m_spellInfo->Effect[eff])
+ {
+ case SPELL_EFFECT_SUMMON_PLAYER: // from anywhere
+ break;
+ case SPELL_EFFECT_DUMMY:
+ if(m_spellInfo->Id != 20577) // Cannibalize
+ break;
+ //fall through
+ case SPELL_EFFECT_RESURRECT_NEW:
+ // player far away, maybe his corpse near?
+ if(target != m_caster && !target->IsWithinLOSInMap(m_caster))
+ {
+ if(!m_targets.getCorpseTargetGUID())
+ return false;
+
+ Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID());
+ if(!corpse)
+ return false;
+
+ if(target->GetGUID() != corpse->GetOwnerGUID())
+ return false;
+
+ if(!corpse->IsWithinLOSInMap(m_caster))
+ return false;
+ }
+
+ // all ok by some way or another, skip normal check
+ break;
+ default: // normal case
+ // Get GO cast coordinates if original caster -> GO
+ WorldObject *caster = NULL;
+ if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
+ caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
+ if (!caster)
+ caster = m_caster;
+ if(target->GetEntry() == 5925)
+ return true;
+ if(target != m_caster && !target->IsWithinLOSInMap(caster))
+ return false;
+ break;
+ }
+
+ return true;
+}
+
+bool Spell::IsNeedSendToClient() const
+{
+ return m_spellInfo->SpellVisual[0] || m_spellInfo->SpellVisual[1] || IsChanneledSpell(m_spellInfo) ||
+ m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell;
+}
+
+bool Spell::HaveTargetsForEffect( uint8 effect ) const
+{
+ for (std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
+ if(itr->effectMask & (1 << effect))
+ return true;
+
+ for (std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
+ if(itr->effectMask & (1 << effect))
+ return true;
+
+ for (std::list<ItemTargetInfo>::const_iterator itr = m_UniqueItemInfo.begin(); itr != m_UniqueItemInfo.end(); ++itr)
+ if(itr->effectMask & (1 << effect))
+ return true;
+
+ return false;
+}
+
+SpellEvent::SpellEvent(Spell* spell) : BasicEvent()
+{
+ m_Spell = spell;
+}
+
+SpellEvent::~SpellEvent()
+{
+ if (m_Spell->getState() != SPELL_STATE_FINISHED)
+ m_Spell->cancel();
+
+ if (m_Spell->IsDeletable())
+ {
+ delete m_Spell;
+ }
+ else
+ {
+ sLog.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
+ (m_Spell->GetCaster()->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), m_Spell->GetCaster()->GetGUIDLow(), m_Spell->m_spellInfo->Id);
+ }
+}
+
+bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
+{
+ // update spell if it is not finished
+ if (m_Spell->getState() != SPELL_STATE_FINISHED)
+ m_Spell->update(p_time);
+
+ // check spell state to process
+ switch (m_Spell->getState())
+ {
+ case SPELL_STATE_FINISHED:
+ {
+ // spell was finished, check deletable state
+ if (m_Spell->IsDeletable())
+ {
+ // check, if we do have unfinished triggered spells
+ return true; // spell is deletable, finish event
+ }
+ // event will be re-added automatically at the end of routine)
+ } break;
+
+ case SPELL_STATE_DELAYED:
+ {
+ // first, check, if we have just started
+ if (m_Spell->GetDelayStart() != 0)
+ {
+ // no, we aren't, do the typical update
+ // check, if we have channeled spell on our hands
+ /*
+ if (IsChanneledSpell(m_Spell->m_spellInfo))
+ {
+ // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish
+ // check, if we have casting anything else except this channeled spell and autorepeat
+ if (m_Spell->GetCaster()->IsNonMeleeSpellCasted(false, true, true))
+ {
+ // another non-melee non-delayed spell is casted now, abort
+ m_Spell->cancel();
+ }
+ else
+ {
+ // Set last not triggered spell for apply spellmods
+ ((Player*)m_Spell->GetCaster())->SetSpellModTakingSpell(m_Spell, true);
+ // do the action (pass spell to channeling state)
+ m_Spell->handle_immediate();
+
+ // And remove after effect handling
+ ((Player*)m_Spell->GetCaster())->SetSpellModTakingSpell(m_Spell, false);
+ }
+ // event will be re-added automatically at the end of routine)
+ }
+ else
+ */
+ {
+ // run the spell handler and think about what we can do next
+ uint64 t_offset = e_time - m_Spell->GetDelayStart();
+ uint64 n_offset = m_Spell->handle_delayed(t_offset);
+ if (n_offset)
+ {
+ // re-add us to the queue
+ m_Spell->GetCaster()->m_Events.AddEvent(this, m_Spell->GetDelayStart() + n_offset, false);
+ return false; // event not complete
+ }
+ // event complete
+ // finish update event will be re-added automatically at the end of routine)
+ }
+ }
+ else
+ {
+ // delaying had just started, record the moment
+ m_Spell->SetDelayStart(e_time);
+ // re-plan the event for the delay moment
+ m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false);
+ return false; // event not complete
+ }
+ } break;
+
+ default:
+ {
+ // all other states
+ // event will be re-added automatically at the end of routine)
+ } break;
+ }
+
+ // spell processing not complete, plan event on the next update interval
+ m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false);
+ return false; // event not complete
+}
+
+void SpellEvent::Abort(uint64 /*e_time*/)
+{
+ // oops, the spell we try to do is aborted
+ if (m_Spell->getState() != SPELL_STATE_FINISHED)
+ m_Spell->cancel();
+}
+
+bool SpellEvent::IsDeletable() const
+{
+ return m_Spell->IsDeletable();
+}
+
+bool Spell::IsValidSingleTargetEffect(Unit const* target, Targets type) const
+{
+ switch (type)
+ {
+ case TARGET_UNIT_TARGET_ENEMY:
+ return !m_caster->IsFriendlyTo(target);
+ case TARGET_UNIT_TARGET_ALLY:
+ case TARGET_UNIT_PARTY_TARGET:
+ return m_caster->IsFriendlyTo(target);
+ case TARGET_UNIT_TARGET_PARTY:
+ return m_caster != target && m_caster->IsInPartyWith(target);
+ case TARGET_UNIT_TARGET_RAID:
+ return m_caster->IsInRaidWith(target);
+ }
+ return true;
+}
+
+bool Spell::IsValidSingleTargetSpell(Unit const* target) const
+{
+ if (target->GetMapId() == MAPID_INVALID)
+ {
+ sLog.outDebug("Spell::IsValidSingleTargetSpell - a spell was cast on '%s' (GUIDLow: %u), but they have an invalid map id!", target->GetName(), target->GetGUIDLow());
+ return false;
+ }
+ for (uint8 i = 0; i < 3; ++i)
+ {
+ if(!IsValidSingleTargetEffect(target, Targets(m_spellInfo->EffectImplicitTargetA[i])))
+ return false;
+ // Need to check B?
+ //if(!IsValidSingleTargetEffect(m_spellInfo->EffectImplicitTargetB[i], target)
+ // return false;
+ }
+ return true;
+}
+
+void Spell::CalculateDamageDoneForAllTargets()
+{
+ float multiplier[3];
+ for (uint8 i = 0; i < 3; ++i)
+ {
+ if (m_applyMultiplierMask & (1 << i))
+ {
+ // Get multiplier
+ multiplier[i] = m_spellInfo->DmgMultiplier[i];
+ // Apply multiplier mods
+ if(m_originalCaster)
+ if(Player* modOwner = m_originalCaster->GetSpellModOwner())
+ modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier[i], this);
+ }
+ }
+
+ bool usesAmmo = true;
+ Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_CONSUME_NO_AMMO);
+ for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
+ {
+ if((*j)->IsAffectedOnSpell(m_spellInfo))
+ usesAmmo=false;
+ }
+
+ for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ {
+ TargetInfo &target = *ihit;
+
+ uint32 mask = target.effectMask;
+ if (!mask)
+ continue;
+
+ Unit* unit = m_caster->GetGUID()==target.targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target.targetGUID);
+ if (!unit) // || !unit->isAlive()) do we need to check alive here?
+ continue;
+
+ if (usesAmmo)
+ {
+ bool ammoTaken=false;
+ for (uint8 i=0; i<3; i++)
+ {
+ if (!(mask & 1<<i))
+ continue;
+ switch (m_spellInfo->Effect[i])
+ {
+ case SPELL_EFFECT_SCHOOL_DAMAGE:
+ case SPELL_EFFECT_WEAPON_DAMAGE:
+ case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
+ case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
+ case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
+ ammoTaken=true;
+ TakeAmmo();
+ }
+ if (ammoTaken)
+ break;
+ }
+ }
+
+ if (target.missCondition==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
+ {
+ target.damage += CalculateDamageDone(unit, mask, multiplier);
+ target.crit = m_caster->isSpellCrit(unit, m_spellInfo, m_spellSchoolMask, m_attackType);
+ }
+ else if (target.missCondition == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
+ {
+ if (target.reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
+ {
+ target.damage += CalculateDamageDone(m_caster, mask, multiplier);
+ target.crit = m_caster->isSpellCrit(m_caster, m_spellInfo, m_spellSchoolMask, m_attackType);
+ }
+ }
+ }
+}
+
+int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *multiplier)
+{
+ int32 damageDone = 0;
+ unitTarget = unit;
+ for (uint32 i = 0; i < 3; ++i)
+ {
+ if (effectMask & (1<<i))
+ {
+ m_damage = 0;
+ damage = CalculateDamage(i, NULL);
+
+ switch(m_spellInfo->Effect[i])
+ {
+ case SPELL_EFFECT_SCHOOL_DAMAGE:
+ SpellDamageSchoolDmg(i);
+ break;
+ case SPELL_EFFECT_WEAPON_DAMAGE:
+ case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
+ case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
+ case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
+ SpellDamageWeaponDmg(i);
+ break;
+ case SPELL_EFFECT_HEAL:
+ SpellDamageHeal(i);
+ break;
+ }
+
+ if(m_damage > 0)
+ {
+ if(IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetA[i]] || IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetB[i]])
+ {
+ if(int32 reducedPct = unit->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE))
+ m_damage = m_damage * (100 + reducedPct) / 100;
+
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ uint32 targetAmount = m_UniqueTargetInfo.size();
+ if (targetAmount > 10)
+ m_damage = m_damage * 10/targetAmount;
+ }
+ }
+ }
+ if(m_applyMultiplierMask & (1 << i))
+ {
+ m_damage *= m_damageMultipliers[i];
+ m_damageMultipliers[i] *= multiplier[i];
+ }
+
+ damageDone += m_damage;
+ }
+ }
+
+ return damageDone;
+}
+
+SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue)
+{
+ if(!lockId) // possible case for GO and maybe for items.
+ return SPELL_CAST_OK;
+
+ // Get LockInfo
+ LockEntry const *lockInfo = sLockStore.LookupEntry(lockId);
+
+ if (!lockInfo)
+ return SPELL_FAILED_BAD_TARGETS;
+
+ bool reqKey = false; // some locks not have reqs
+
+ for (int j = 0; j < 8; ++j)
+ {
+ switch(lockInfo->Type[j])
+ {
+ // check key item (many fit cases can be)
+ case LOCK_KEY_ITEM:
+ if(lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[j])
+ return SPELL_CAST_OK;
+ reqKey = true;
+ break;
+ // check key skill (only single first fit case can be)
+ case LOCK_KEY_SKILL:
+ {
+ reqKey = true;
+
+ // wrong locktype, skip
+ if(uint32(m_spellInfo->EffectMiscValue[effIndex]) != lockInfo->Index[j])
+ continue;
+
+ skillId = SkillByLockType(LockType(lockInfo->Index[j]));
+
+ if ( skillId != SKILL_NONE )
+ {
+ // skill bonus provided by casting spell (mostly item spells)
+ // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
+ uint32 spellSkillBonus = uint32(m_currentBasePoints[effIndex]+1);
+ reqSkillValue = lockInfo->Skill[j];
+
+ // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
+ skillValue = m_CastItem || m_caster->GetTypeId()!= TYPEID_PLAYER ?
+ 0 : ((Player*)m_caster)->GetSkillValue(skillId);
+
+ skillValue += spellSkillBonus;
+
+ if (skillValue < reqSkillValue)
+ return SPELL_FAILED_LOW_CASTLEVEL;
+ }
+
+ return SPELL_CAST_OK;
+ }
+ }
+ }
+
+ if(reqKey)
+ return SPELL_FAILED_BAD_TARGETS;
+
+ return SPELL_CAST_OK;
+}
+
+void Spell::SetSpellValue(SpellValueMod mod, int32 value)
+{
+ switch(mod)
+ {
+ case SPELLVALUE_BASE_POINT0:
+ m_spellValue->EffectBasePoints[0] = value - int32(m_spellInfo->EffectBaseDice[0]);
+ m_currentBasePoints[0] = m_spellValue->EffectBasePoints[0]; //this should be removed in the future
+ break;
+ case SPELLVALUE_BASE_POINT1:
+ m_spellValue->EffectBasePoints[1] = value - int32(m_spellInfo->EffectBaseDice[1]);
+ m_currentBasePoints[1] = m_spellValue->EffectBasePoints[1];
+ break;
+ case SPELLVALUE_BASE_POINT2:
+ m_spellValue->EffectBasePoints[2] = value - int32(m_spellInfo->EffectBaseDice[2]);
+ m_currentBasePoints[2] = m_spellValue->EffectBasePoints[2];
+ break;
+ case SPELLVALUE_RADIUS_MOD:
+ m_spellValue->RadiusMod = (float)value / 10000;
+ break;
+ case SPELLVALUE_MAX_TARGETS:
+ m_spellValue->MaxAffectedTargets = (uint32)value;
+ break;
+ }
+}
+
+float tangent(float x)
+{
+ x = tan(x);
+ //if(x < std::numeric_limits<float>::max() && x > -std::numeric_limits<float>::max()) return x;
+ //if(x >= std::numeric_limits<float>::max()) return std::numeric_limits<float>::max();
+ //if(x <= -std::numeric_limits<float>::max()) return -std::numeric_limits<float>::max();
+ if(x < 100000.0f && x > -100000.0f) return x;
+ if(x >= 100000.0f) return 100000.0f;
+ if(x <= 100000.0f) return -100000.0f;
+ return 0.0f;
+}
+
+#define DEBUG_TRAJ(a) //a
+
+void Spell::SelectTrajTargets()
+{
+ if(!m_targets.HasTraj())
+ return;
+
+ float dist2d = m_targets.GetDist2d();
+ if(!dist2d)
+ return;
+
+ float dz = m_targets.m_dstPos.m_positionZ - m_targets.m_srcPos.m_positionZ;
+
+ UnitList unitList;
+ SearchAreaTarget(unitList, dist2d, PUSH_IN_THIN_LINE, SPELL_TARGETS_ANY);
+ if(unitList.empty())
+ return;
+
+ unitList.sort(TargetDistanceOrder(m_caster));
+
+ float b = tangent(m_targets.m_elevation);
+ float a = (dz - dist2d * b) / (dist2d * dist2d);
+ if(a > -0.0001f) a = 0;
+ DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: a %f b %f", a, b);)
+
+ float bestDist = GetSpellMaxRange(m_spellInfo, false);
+
+ UnitList::const_iterator itr = unitList.begin();
+ for (; itr != unitList.end(); ++itr)
+ {
+ if(m_caster == *itr || m_caster->IsOnVehicle(*itr) || (*itr)->GetVehicle())//(*itr)->IsOnVehicle(m_caster))
+ continue;
+
+ const float size = std::max((*itr)->GetObjectSize() * 0.7f, 1.0f); // 1/sqrt(3)
+ // TODO: all calculation should be based on src instead of m_caster
+ const float objDist2d = m_targets.m_srcPos.GetExactDist2d(*itr) * cos(m_targets.m_srcPos.GetRelativeAngle(*itr));
+ const float dz = (*itr)->GetPositionZ() - m_targets.m_srcPos.m_positionZ;
+
+ DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: check %u, dist between %f %f, height between %f %f.", (*itr)->GetEntry(), objDist2d - size, objDist2d + size, dz - size, dz + size);)
+
+ float dist = objDist2d - size;
+ float height = dist * (a * dist + b);
+ DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)
+ if(dist < bestDist && height < dz + size && height > dz - size)
+ {
+ bestDist = dist > 0 ? dist : 0;
+ break;
+ }
+
+#define CHECK_DIST {\
+ DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)\
+ if(dist > bestDist) continue;\
+ if(dist < objDist2d + size && dist > objDist2d - size) { bestDist = dist; break; }\
+ }
+
+ if(!a)
+ {
+ height = dz - size;
+ dist = height / b;
+ CHECK_DIST;
+
+ height = dz + size;
+ dist = height / b;
+ CHECK_DIST;
+
+ continue;
+ }
+
+ height = dz - size;
+ float sqrt1 = b * b + 4 * a * height;
+ if(sqrt1 > 0)
+ {
+ sqrt1 = sqrt(sqrt1);
+ dist = (sqrt1 - b) / (2 * a);
+ CHECK_DIST;
+ }
+
+ height = dz + size;
+ float sqrt2 = b * b + 4 * a * height;
+ if(sqrt2 > 0)
+ {
+ sqrt2 = sqrt(sqrt2);
+ dist = (sqrt2 - b) / (2 * a);
+ CHECK_DIST;
+
+ dist = (-sqrt2 - b) / (2 * a);
+ CHECK_DIST;
+ }
+
+ if(sqrt1 > 0)
+ {
+ dist = (-sqrt1 - b) / (2 * a);
+ CHECK_DIST;
+ }
+ }
+
+ if(m_targets.m_srcPos.GetExactDist2d(&m_targets.m_dstPos) > bestDist)
+ {
+ float x = m_targets.m_srcPos.m_positionX + cos(m_caster->GetOrientation()) * bestDist;
+ float y = m_targets.m_srcPos.m_positionY + sin(m_caster->GetOrientation()) * bestDist;
+ float z = m_targets.m_srcPos.m_positionZ + bestDist * (a * bestDist + b);
+
+ if(itr != unitList.end())
+ {
+ float distSq = (*itr)->GetExactDistSq(x, y, z);
+ float sizeSq = (*itr)->GetObjectSize();
+ sizeSq *= sizeSq;
+ DEBUG_TRAJ(sLog.outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);)
+ if(distSq > sizeSq)
+ {
+ float factor = 1 - sqrt(sizeSq / distSq);
+ x += factor * ((*itr)->GetPositionX() - x);
+ y += factor * ((*itr)->GetPositionY() - y);
+ z += factor * ((*itr)->GetPositionZ() - z);
+
+ distSq = (*itr)->GetExactDistSq(x, y, z);
+ DEBUG_TRAJ(sLog.outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);)
+ }
+ }
+
+ m_targets.setDst(x, y, z, m_caster->GetOrientation());
+ }
+}
+
+void Spell::FillRaidOrPartyTargets( UnitList &TagUnitMap, Unit* target, float radius, bool raid, bool withPets, bool withcaster )
+{
+ Player *pTarget = target->GetCharmerOrOwnerPlayerOrPlayerItself();
+ Group *pGroup = pTarget ? pTarget->GetGroup() : NULL;
+
+ if (pGroup)
+ {
+ uint8 subgroup = pTarget->GetSubGroup();
+
+ for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* Target = itr->getSource();
+
+ // IsHostileTo check duel and controlled by enemy
+ if (Target && (raid || subgroup==Target->GetSubGroup())
+ && !m_caster->IsHostileTo(Target))
+ {
+ if (Target==m_caster && withcaster ||
+ Target!=m_caster && m_caster->IsWithinDistInMap(Target, radius))
+ TagUnitMap.push_back(Target);
+
+ if (withPets)
+ if (Pet* pet = Target->GetPet())
+ if (pet==m_caster && withcaster ||
+ pet!=m_caster && m_caster->IsWithinDistInMap(pet, radius))
+ TagUnitMap.push_back(pet);
+ }
+ }
+ }
+ else
+ {
+ Unit* ownerOrSelf = pTarget ? pTarget : target->GetCharmerOrOwnerOrSelf();
+ if (ownerOrSelf==m_caster && withcaster ||
+ ownerOrSelf!=m_caster && m_caster->IsWithinDistInMap(ownerOrSelf, radius))
+ TagUnitMap.push_back(ownerOrSelf);
+
+ if (withPets)
+ if (Guardian* pet = ownerOrSelf->GetGuardianPet())
+ if (pet==m_caster && withcaster ||
+ pet!=m_caster && m_caster->IsWithinDistInMap(pet, radius))
+ TagUnitMap.push_back(pet);
+ }
+}
+
+void Spell::FillRaidOrPartyManaPriorityTargets( UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withCaster )
+{
+ FillRaidOrPartyTargets(TagUnitMap,target,radius,raid,withPets,withCaster);
+
+ PrioritizeManaUnitQueue manaUsers;
+ for (UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && manaUsers.size() < count; ++itr)
+ if ((*itr)->getPowerType() == POWER_MANA && !(*itr)->isDead())
+ manaUsers.push(PrioritizeManaUnitWraper(*itr));
+
+ TagUnitMap.clear();
+ while(!manaUsers.empty())
+ {
+ TagUnitMap.push_back(manaUsers.top().getUnit());
+ manaUsers.pop();
+ }
+}
+
+void Spell::FillRaidOrPartyHealthPriorityTargets( UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withCaster )
+{
+ FillRaidOrPartyTargets(TagUnitMap,target,radius,raid,withPets,withCaster);
+
+ PrioritizeHealthUnitQueue healthQueue;
+ for (UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && healthQueue.size() < count; ++itr)
+ if (!(*itr)->isDead())
+ healthQueue.push(PrioritizeHealthUnitWraper(*itr));
+
+ TagUnitMap.clear();
+ while(!healthQueue.empty())
+ {
+ TagUnitMap.push_back(healthQueue.top().getUnit());
+ healthQueue.pop();
+ }
+}
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