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authorQAston <>2010-02-20 20:28:31 +0100
committerQAston <>2010-02-20 20:28:31 +0100
commit2e3f89b61fa33e83b8f70702777549e25e5fc481 (patch)
tree904060daaf9fb782a20e5b2aea3e9febe813de65 /src/game/Spell.cpp
parent4cd4c4170f70a0715daad52b2f1831b6017d647a (diff)
parent8e146c309de73160252ae538689d28660273d459 (diff)
*Move summon water elemental handler to correct place.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r--src/game/Spell.cpp13910
1 files changed, 6955 insertions, 6955 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 8e2438464e2..cd66e758353 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -1,6955 +1,6955 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "Common.h"
-#include "Database/DatabaseEnv.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
-#include "GridNotifiers.h"
-#include "GridNotifiersImpl.h"
-#include "Opcodes.h"
-#include "Log.h"
-#include "UpdateMask.h"
-#include "World.h"
-#include "ObjectMgr.h"
-#include "SpellMgr.h"
-#include "Player.h"
-#include "Pet.h"
-#include "Unit.h"
-#include "Totem.h"
-#include "Spell.h"
-#include "DynamicObject.h"
-#include "Group.h"
-#include "UpdateData.h"
-#include "MapManager.h"
-#include "ObjectAccessor.h"
-#include "CellImpl.h"
-#include "Policies/SingletonImp.h"
-#include "SharedDefines.h"
-#include "LootMgr.h"
-#include "VMapFactory.h"
-#include "BattleGround.h"
-#include "Util.h"
-#include "TemporarySummon.h"
-#include "Vehicle.h"
-#include "SpellAuraEffects.h"
-#include "ScriptMgr.h"
-
-#define SPELL_CHANNEL_UPDATE_INTERVAL (1 * IN_MILISECONDS)
-
-extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];
-
-bool IsQuestTameSpell(uint32 spellId)
-{
- SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
- if (!spellproto) return false;
-
- return spellproto->Effect[0] == SPELL_EFFECT_THREAT
- && spellproto->Effect[1] == SPELL_EFFECT_APPLY_AURA && spellproto->EffectApplyAuraName[1] == SPELL_AURA_DUMMY;
-}
-
-class PrioritizeManaUnitWraper
-{
- public:
- explicit PrioritizeManaUnitWraper(Unit* unit) : i_unit(unit)
- {
- uint32 maxmana = unit->GetMaxPower(POWER_MANA);
- i_percent = maxmana ? unit->GetPower(POWER_MANA) * 100 / maxmana : 101;
- }
- Unit* getUnit() const { return i_unit; }
- uint32 getPercent() const { return i_percent; }
- private:
- Unit* i_unit;
- uint32 i_percent;
-};
-
-struct PrioritizeMana
-{
- int operator()( PrioritizeManaUnitWraper const& x, PrioritizeManaUnitWraper const& y ) const
- {
- return x.getPercent() > y.getPercent();
- }
-};
-
-typedef std::priority_queue<PrioritizeManaUnitWraper, std::vector<PrioritizeManaUnitWraper>, PrioritizeMana> PrioritizeManaUnitQueue;
-
-class PrioritizeHealthUnitWraper
-{
-public:
- explicit PrioritizeHealthUnitWraper(Unit* unit) : i_unit(unit)
- {
- i_percent = unit->GetHealth() * 100 / unit->GetMaxHealth();
- }
- Unit* getUnit() const { return i_unit; }
- uint32 getPercent() const { return i_percent; }
-private:
- Unit* i_unit;
- uint32 i_percent;
-};
-
-struct PrioritizeHealth
-{
- int operator()( PrioritizeHealthUnitWraper const& x, PrioritizeHealthUnitWraper const& y ) const
- {
- return x.getPercent() > y.getPercent();
- }
-};
-
-typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> PrioritizeHealthUnitQueue;
-
-SpellCastTargets::SpellCastTargets() : m_elevation(0), m_speed(0)
-{
- m_unitTarget = NULL;
- m_itemTarget = NULL;
- m_GOTarget = NULL;
-
- m_unitTargetGUID = 0;
- m_GOTargetGUID = 0;
- m_CorpseTargetGUID = 0;
- m_itemTargetGUID = 0;
- m_itemTargetEntry = 0;
-
- m_srcPos.Relocate(0,0,0,0);
- m_strTarget = "";
- m_targetMask = 0;
-}
-
-SpellCastTargets::~SpellCastTargets()
-{
-}
-
-void SpellCastTargets::setUnitTarget(Unit *target)
-{
- if (!target)
- return;
-
- m_unitTarget = target;
- m_unitTargetGUID = target->GetGUID();
- m_targetMask |= TARGET_FLAG_UNIT;
-}
-
-void SpellCastTargets::setSrc(float x, float y, float z)
-{
- m_srcPos.Relocate(x, y, z);
- m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
-}
-
-void SpellCastTargets::setSrc(Position *pos)
-{
- if(pos)
- {
- m_srcPos.Relocate(pos);
- m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
- }
-}
-
-void SpellCastTargets::setDst(float x, float y, float z, float orientation, uint32 mapId)
-{
- m_dstPos.Relocate(x, y, z, orientation);
- m_targetMask |= TARGET_FLAG_DEST_LOCATION;
- if(mapId != MAPID_INVALID)
- m_dstPos.m_mapId = mapId;
-}
-
-void SpellCastTargets::setDst(Position *pos)
-{
- if(pos)
- {
- m_dstPos.Relocate(pos);
- m_targetMask |= TARGET_FLAG_DEST_LOCATION;
- }
-}
-
-void SpellCastTargets::setGOTarget(GameObject *target)
-{
- m_GOTarget = target;
- m_GOTargetGUID = target->GetGUID();
- // m_targetMask |= TARGET_FLAG_OBJECT;
-}
-
-void SpellCastTargets::setItemTarget(Item* item)
-{
- if(!item)
- return;
-
- m_itemTarget = item;
- m_itemTargetGUID = item->GetGUID();
- m_itemTargetEntry = item->GetEntry();
- m_targetMask |= TARGET_FLAG_ITEM;
-}
-
-void SpellCastTargets::setCorpseTarget(Corpse* corpse)
-{
- m_CorpseTargetGUID = corpse->GetGUID();
-}
-
-void SpellCastTargets::Update(Unit* caster)
-{
- m_GOTarget = m_GOTargetGUID ? caster->GetMap()->GetGameObject(m_GOTargetGUID) : NULL;
- m_unitTarget = m_unitTargetGUID ?
- ( m_unitTargetGUID == caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) :
- NULL;
-
- m_itemTarget = NULL;
- if(caster->GetTypeId() == TYPEID_PLAYER)
- {
- if(m_targetMask & TARGET_FLAG_ITEM)
- m_itemTarget = ((Player*)caster)->GetItemByGuid(m_itemTargetGUID);
- else if(m_targetMask & TARGET_FLAG_TRADE_ITEM)
- {
- // here it is not guid but slot
- Player* pTrader = ((Player*)caster)->GetTrader();
- if(pTrader && m_itemTargetGUID < TRADE_SLOT_COUNT)
- m_itemTarget = pTrader->GetItemByGuid(m_itemTargetGUID);
- }
- if(m_itemTarget)
- m_itemTargetEntry = m_itemTarget->GetEntry();
- }
-}
-
-bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
-{
- if(data->rpos() + 4 > data->size())
- return false;
-
- //data->hexlike();
-
- *data >> m_targetMask;
- //sLog.outDebug("Spell read, target mask = %u", m_targetMask);
-
- if(m_targetMask == TARGET_FLAG_SELF)
- return true;
-
- // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
- if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_UNK2 ))
- if(!data->readPackGUID(m_unitTargetGUID))
- return false;
-
- if( m_targetMask & ( TARGET_FLAG_OBJECT ))
- if(!data->readPackGUID(m_GOTargetGUID))
- return false;
-
- if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER)
- if(!data->readPackGUID(m_itemTargetGUID))
- return false;
-
- if( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
- if(!data->readPackGUID(m_CorpseTargetGUID))
- return false;
-
- if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
- {
- if(data->rpos() + 1 + 4 + 4 + 4 > data->size())
- return false;
-
- if(!data->readPackGUID(m_unitTargetGUID))
- return false;
-
- *data >> m_srcPos.m_positionX >> m_srcPos.m_positionY >> m_srcPos.m_positionZ;
- if(!m_srcPos.IsPositionValid())
- return false;
- }
- else
- m_srcPos.Relocate(caster);
-
- if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
- {
- if(data->rpos() + 1 + 4 + 4 + 4 > data->size())
- return false;
-
- if(!data->readPackGUID(m_unitTargetGUID))
- return false;
-
- *data >> m_dstPos.m_positionX >> m_dstPos.m_positionY >> m_dstPos.m_positionZ;
- if(!m_dstPos.IsPositionValid())
- return false;
-
- if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
- {
- if(data->rpos() + 4 + 4 <= data->size())
- {
- *data >> m_elevation >> m_speed;
- // TODO: should also read
- m_srcPos.m_orientation = caster->GetOrientation();
- //*data >> uint16 >> uint8 >> uint32 >> uint32;
- //*data >> float >> float >> float >> float...
- }
- }
- }
- else
- m_dstPos.Relocate(caster);
-
- if( m_targetMask & TARGET_FLAG_STRING )
- {
- if(data->rpos() + 1 > data->size())
- return false;
-
- *data >> m_strTarget;
- }
-
- // find real units/GOs
- Update(caster);
- return true;
-}
-
-void SpellCastTargets::write ( WorldPacket * data )
-{
- *data << uint32(m_targetMask);
- //sLog.outDebug("Spell write, target mask = %u", m_targetMask);
-
- if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2 ) )
- {
- if(m_targetMask & TARGET_FLAG_UNIT)
- {
- if(m_unitTarget)
- data->append(m_unitTarget->GetPackGUID());
- else
- *data << uint8(0);
- }
- else if( m_targetMask & TARGET_FLAG_OBJECT )
- {
- if(m_GOTarget)
- data->append(m_GOTarget->GetPackGUID());
- else
- *data << uint8(0);
- }
- else if( m_targetMask & ( TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
- data->appendPackGUID(m_CorpseTargetGUID);
- else
- *data << uint8(0);
- }
-
- if( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM ) )
- {
- if(m_itemTarget)
- data->append(m_itemTarget->GetPackGUID());
- else
- *data << uint8(0);
- }
-
- if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
- {
- if(m_unitTarget)
- data->append(m_unitTarget->GetPackGUID());
- else
- *data << uint8(0);
-
- *data << m_srcPos.m_positionX << m_srcPos.m_positionY << m_srcPos.m_positionZ;
- }
-
- if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
- {
- if(m_unitTarget)
- data->append(m_unitTarget->GetPackGUID());
- else
- *data << uint8(0);
-
- *data << m_dstPos.m_positionX << m_dstPos.m_positionY << m_dstPos.m_positionZ;
- }
-
- if( m_targetMask & TARGET_FLAG_STRING )
- *data << m_strTarget;
-}
-
-Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer, bool skipCheck )
-: m_spellInfo(info), m_spellValue(new SpellValue(m_spellInfo))
-, m_caster(Caster)
-{
- m_customAttr = spellmgr.GetSpellCustomAttr(m_spellInfo->Id);
- m_skipCheck = skipCheck;
- m_selfContainer = NULL;
- m_triggeringContainer = triggeringContainer;
- m_referencedFromCurrentSpell = false;
- m_executedCurrently = false;
- m_needComboPoints = NeedsComboPoints(m_spellInfo);
- m_comboPointGain = 0;
- m_delayStart = 0;
- m_delayAtDamageCount = 0;
-
- m_applyMultiplierMask = 0;
- m_effectMask = 0;
- m_auraScaleMask = 0;
-
- // Get data for type of attack
- switch (m_spellInfo->DmgClass)
- {
- case SPELL_DAMAGE_CLASS_MELEE:
- if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND)
- m_attackType = OFF_ATTACK;
- else
- m_attackType = BASE_ATTACK;
- break;
- case SPELL_DAMAGE_CLASS_RANGED:
- m_attackType = IsRangedWeaponSpell(m_spellInfo) ? RANGED_ATTACK : BASE_ATTACK;
- break;
- default:
- // Wands
- if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
- m_attackType = RANGED_ATTACK;
- else
- m_attackType = BASE_ATTACK;
- break;
- }
-
- m_spellSchoolMask = GetSpellSchoolMask(info); // Can be override for some spell (wand shoot for example)
-
- if(m_attackType == RANGED_ATTACK)
- {
- // wand case
- if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- if(Item* pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK))
- m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage[0].DamageType);
- }
- }
- // Set health leech amount to zero
- m_healthLeech = 0;
-
- if(originalCasterGUID)
- m_originalCasterGUID = originalCasterGUID;
- else
- m_originalCasterGUID = m_caster->GetGUID();
-
- if(m_originalCasterGUID == m_caster->GetGUID())
- m_originalCaster = m_caster;
- else
- {
- m_originalCaster = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID);
- if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
- }
-
- for (int i=0; i <3; ++i)
- m_currentBasePoints[i] = m_spellValue->EffectBasePoints[i];
-
- m_spellState = SPELL_STATE_NULL;
-
- m_TriggerSpells.clear();
- m_IsTriggeredSpell = triggered;
- //m_AreaAura = false;
- m_CastItem = NULL;
-
- unitTarget = NULL;
- itemTarget = NULL;
- gameObjTarget = NULL;
- focusObject = NULL;
- m_cast_count = 0;
- m_glyphIndex = 0;
- m_preCastSpell = 0;
- m_triggeredByAuraSpell = NULL;
- m_spellAura = NULL;
-
- //Auto Shot & Shoot (wand)
- m_autoRepeat = IsAutoRepeatRangedSpell(m_spellInfo);
-
- m_runesState = 0;
- m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before.
- m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before.
- m_timer = 0; // will set to castime in prepare
-
- m_needAliveTargetMask = 0;
-
- // determine reflection
- m_canReflect = false;
-
- if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !IsAreaOfEffectSpell(m_spellInfo) && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED))
- {
- for (int j = 0; j < 3; ++j)
- {
- if (m_spellInfo->Effect[j] == 0)
- continue;
-
- if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j], m_spellInfo->EffectImplicitTargetB[j]))
- m_canReflect = true;
- else
- m_canReflect = (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NEGATIVE) ? true : false;
-
- if(m_canReflect)
- continue;
- else
- break;
- }
- }
-
- CleanupTargetList();
-}
-
-Spell::~Spell()
-{
- if(m_caster && m_caster->GetTypeId() == TYPEID_PLAYER)
- assert(((Player*)m_caster)->m_spellModTakingSpell != this);
- delete m_spellValue;
-}
-
-template<typename T>
-WorldObject* Spell::FindCorpseUsing()
-{
- // non-standard target selection
- float max_range = GetSpellMaxRange(m_spellInfo, false);
-
- CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
- cell.SetNoCreate();
-
- WorldObject* result = NULL;
-
- T u_check(m_caster, max_range);
- Trinity::WorldObjectSearcher<T> searcher(m_caster, result, u_check);
-
- TypeContainerVisitor<Trinity::WorldObjectSearcher<T>, GridTypeMapContainer > grid_searcher(searcher);
- cell.Visit(p, grid_searcher, *m_caster->GetMap(), *m_caster, max_range);
-
- if (!result)
- {
- TypeContainerVisitor<Trinity::WorldObjectSearcher<T>, WorldTypeMapContainer > world_searcher(searcher);
- cell.Visit(p, world_searcher, *m_caster->GetMap(), *m_caster, max_range);
- }
-
- return result;
-}
-
-void Spell::SelectSpellTargets()
-{
- for (uint32 i = 0; i < 3; ++i)
- {
- // not call for empty effect.
- // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
- if(!m_spellInfo->Effect[i])
- continue;
-
- uint32 effectTargetType = EffectTargetType[m_spellInfo->Effect[i]];
-
- // is it possible that areaaura is not applied to caster?
- if(effectTargetType == SPELL_REQUIRE_NONE)
- continue;
-
- uint32 targetA = m_spellInfo->EffectImplicitTargetA[i];
- uint32 targetB = m_spellInfo->EffectImplicitTargetB[i];
-
- if(targetA)
- SelectEffectTargets(i, targetA);
- if(targetB) // In very rare case !A && B
- SelectEffectTargets(i, targetB);
-
- if(effectTargetType != SPELL_REQUIRE_UNIT)
- {
- if(effectTargetType == SPELL_REQUIRE_CASTER)
- AddUnitTarget(m_caster, i);
- else if(effectTargetType == SPELL_REQUIRE_ITEM)
- {
- if(m_targets.getItemTarget())
- AddItemTarget(m_targets.getItemTarget(), i);
- }
- continue;
- }
-
- if(/*tmpUnitMap.empty() && */m_spellInfo->Targets & TARGET_FLAG_CASTER)
- {
- AddUnitTarget(m_caster, i);
- continue;
- }
-
- if(!targetA && !targetB)
- {
- if(!GetSpellMaxRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex)))
- {
- AddUnitTarget(m_caster, i);
- continue;
- }
-
- // add here custom effects that need default target.
- // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
- switch(m_spellInfo->Effect[i])
- {
- case SPELL_EFFECT_DUMMY:
- {
- switch(m_spellInfo->Id)
- {
- case 20577: // Cannibalize
- {
- WorldObject* result = FindCorpseUsing<Trinity::CannibalizeObjectCheck> ();
-
- if(result)
- {
- switch(result->GetTypeId())
- {
- case TYPEID_UNIT:
- case TYPEID_PLAYER:
- AddUnitTarget((Unit*)result, i);
- break;
- case TYPEID_CORPSE:
- m_targets.setCorpseTarget((Corpse*)result);
- if(Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID()))
- AddUnitTarget(owner, i);
- break;
- }
- }
- else
- {
- // clear cooldown at fail
- if(m_caster->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id, true);
- SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES);
- finish(false);
- }
- break;
- }
- default:
- if(m_targets.getUnitTarget())
- AddUnitTarget(m_targets.getUnitTarget(), i);
- else
- AddUnitTarget(m_caster, i);
- break;
- }
- break;
- }
- case SPELL_EFFECT_RESURRECT:
- case SPELL_EFFECT_CREATE_ITEM:
- case SPELL_EFFECT_TRIGGER_SPELL:
- case SPELL_EFFECT_SKILL_STEP:
- case SPELL_EFFECT_PROFICIENCY:
- case SPELL_EFFECT_SUMMON_OBJECT_WILD:
- case SPELL_EFFECT_SELF_RESURRECT:
- case SPELL_EFFECT_REPUTATION:
- case SPELL_EFFECT_LEARN_SPELL:
- case SPELL_EFFECT_SEND_TAXI:
- if(m_targets.getUnitTarget())
- AddUnitTarget(m_targets.getUnitTarget(), i);
- // Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example)
- else if(m_spellInfo->Effect[i] == SPELL_EFFECT_TRIGGER_SPELL)
- AddUnitTarget(m_caster, i);
- break;
- case SPELL_EFFECT_SUMMON_PLAYER:
- if(m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->GetSelection())
- {
- Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
- if(target)
- AddUnitTarget(target, i);
- }
- break;
- case SPELL_EFFECT_RESURRECT_NEW:
- if(m_targets.getUnitTarget())
- AddUnitTarget(m_targets.getUnitTarget(), i);
- if(m_targets.getCorpseTargetGUID())
- {
- Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID());
- if(corpse)
- {
- Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
- if(owner)
- AddUnitTarget(owner, i);
- }
- }
- break;
- case SPELL_EFFECT_SUMMON_CHANGE_ITEM:
- case SPELL_EFFECT_ADD_FARSIGHT:
- case SPELL_EFFECT_APPLY_GLYPH:
- case SPELL_EFFECT_STUCK:
- case SPELL_EFFECT_FEED_PET:
- case SPELL_EFFECT_DESTROY_ALL_TOTEMS:
- case SPELL_EFFECT_KILL_CREDIT2: // only one spell: 42793
- AddUnitTarget(m_caster, i);
- break;
- case SPELL_EFFECT_LEARN_PET_SPELL:
- if(Guardian* pet = m_caster->GetGuardianPet())
- AddUnitTarget(pet, i);
- break;
- /*case SPELL_EFFECT_ENCHANT_ITEM:
- case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
- case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
- case SPELL_EFFECT_DISENCHANT:
- case SPELL_EFFECT_PROSPECTING:
- case SPELL_EFFECT_MILLING:
- if(m_targets.getItemTarget())
- AddItemTarget(m_targets.getItemTarget(), i);
- break;*/
- case SPELL_EFFECT_APPLY_AURA:
- switch(m_spellInfo->EffectApplyAuraName[i])
- {
- case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_UNIT_CASTER(1) (and present for other ranks for same spell for example)
- case SPELL_AURA_ADD_PCT_MODIFIER:
- AddUnitTarget(m_caster, i);
- break;
- default: // apply to target in other case
- break;
- }
- break;
- case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
- // AreaAura
- if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000)
- SelectEffectTargets(i, TARGET_UNIT_PARTY_TARGET);
- break;
- case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
- if(m_targets.getUnitTarget())
- {
- AddUnitTarget(m_targets.getUnitTarget(), i);
- }
- else if (m_targets.getCorpseTargetGUID())
- {
- Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
- if(corpse)
- {
- Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
- if(owner)
- AddUnitTarget(owner, i);
- }
- }
- break;
- default:
- AddUnitTarget(m_caster, i);
- break;
- }
- }
- if(IsChanneledSpell(m_spellInfo))
- {
- uint8 mask = (1<<i);
- for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- {
- if(ihit->effectMask & mask)
- {
- m_needAliveTargetMask |= mask;
- break;
- }
- }
- }
- else if (m_auraScaleMask)
- {
- bool checkLvl = !m_UniqueTargetInfo.empty();
- for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();)
- {
- // remove targets which did not pass min level check
- if(m_auraScaleMask && ihit->effectMask == m_auraScaleMask)
- {
- // Do not check for selfcast
- if (!ihit->scaleAura && ihit->targetGUID != m_caster->GetGUID())
- {
- m_UniqueTargetInfo.erase(ihit++);
- continue;
- }
- }
- ++ihit;
- }
- if (checkLvl && m_UniqueTargetInfo.empty())
- {
- SendCastResult(SPELL_FAILED_LOWLEVEL);
- finish(false);
- }
- }
- }
-
- if(m_targets.HasDst())
- {
- if(m_targets.HasTraj())
- {
- float speed = m_targets.GetSpeedXY();
- if(speed > 0.0f)
- m_delayMoment = (uint64)floor(m_targets.GetDist2d() / speed * 1000.0f);
- }
- else if(m_spellInfo->speed > 0.0f)
- {
- float dist = m_caster->GetDistance(m_targets.m_dstPos);
- m_delayMoment = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
- }
- }
-}
-
-void Spell::prepareDataForTriggerSystem(AuraEffect const * triggeredByAura)
-{
- //==========================================================================================
- // Now fill data for trigger system, need know:
- // can spell trigger another or not ( m_canTrigger )
- // Create base triggers flags for Attacker and Victim ( m_procAttacker, m_procVictim and m_procEx)
- //==========================================================================================
-
- m_procVictim = m_procAttacker = 0;
- // Get data for type of attack and fill base info for trigger
- switch (m_spellInfo->DmgClass)
- {
- case SPELL_DAMAGE_CLASS_MELEE:
- m_procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT;
- m_procVictim = PROC_FLAG_TAKEN_MELEE_SPELL_HIT;
- break;
- case SPELL_DAMAGE_CLASS_RANGED:
- // Auto attack
- if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
- {
- m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
- m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
- }
- else // Ranged spell attack
- {
- m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT;
- m_procVictim = PROC_FLAG_TAKEN_RANGED_SPELL_HIT;
- }
- break;
- default:
- if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON &&
- m_spellInfo->EquippedItemSubClassMask & (1<<ITEM_SUBCLASS_WEAPON_WAND)
- && m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) // Wands auto attack
- {
- m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
- m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
- }
- // For other spells trigger procflags are set in Spell::DoAllEffectOnTarget
- // Because spell positivity is dependant on target
- }
- m_procEx= PROC_EX_NONE;
-
- // Hunter trap spells - activation proc for Lock and Load, Entrapment and Misdirection
- if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER &&
- (m_spellInfo->SpellFamilyFlags[0] & 0x18 || // Freezing and Frost Trap, Freezing Arrow
- m_spellInfo->Id == 57879 || // Snake Trap - done this way to avoid double proc
- m_spellInfo->SpellFamilyFlags[2] & 0x00024000)) // Explosive and Immolation Trap
-
- m_procAttacker |= PROC_FLAG_ON_TRAP_ACTIVATION;
-
- /*
- Effects which are result of aura proc from triggered spell cannot proc
- to prevent chain proc of these spells
- */
-
- // Ranged autorepeat attack is set as triggered spell - ignore it
- if (!(m_procAttacker & PROC_FLAG_SUCCESSFUL_RANGED_HIT))
- {
- if (m_IsTriggeredSpell &&
- (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_TRIGGERED_CAN_TRIGGER ||
- m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_TRIGGERED_CAN_TRIGGER_2))
- m_procEx |= PROC_EX_INTERNAL_CANT_PROC;
- else if (m_IsTriggeredSpell)
- m_procEx |= PROC_EX_INTERNAL_TRIGGERED;
- }
- // Totem casts require spellfamilymask defined in spell_proc_event to proc
- if (m_originalCaster && m_caster != m_originalCaster && m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isTotem() && m_caster->IsControlledByPlayer())
- {
- m_procEx |= PROC_EX_INTERNAL_REQ_FAMILY;
- }
-}
-
-void Spell::CleanupTargetList()
-{
- m_UniqueTargetInfo.clear();
- m_UniqueGOTargetInfo.clear();
- m_UniqueItemInfo.clear();
- m_delayMoment = 0;
-}
-
-void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
-{
- if (m_spellInfo->Effect[effIndex] == 0)
- return;
-
- if (!CheckTarget(pVictim, effIndex))
- return;
-
- // Check for effect immune skip if immuned
- bool immuned = pVictim->IsImmunedToSpellEffect(m_spellInfo, effIndex);
-
- uint64 targetGUID = pVictim->GetGUID();
-
- // Lookup target in already in list
- for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- {
- if (targetGUID == ihit->targetGUID) // Found in list
- {
- if (!immuned)
- ihit->effectMask |= 1 << effIndex; // Add only effect mask if not immuned
- ihit->scaleAura = false;
- if (m_auraScaleMask && ihit->effectMask == m_auraScaleMask && m_caster != pVictim)
- {
- SpellEntry const * auraSpell = sSpellStore.LookupEntry(spellmgr.GetFirstSpellInChain(m_spellInfo->Id));
- if ((pVictim->getLevel() + 10) >= auraSpell->spellLevel)
- ihit->scaleAura = true;
- }
- return;
- }
- }
-
- // This is new target calculate data for him
-
- // Get spell hit result on target
- TargetInfo target;
- target.targetGUID = targetGUID; // Store target GUID
- target.effectMask = immuned ? 0 : 1 << effIndex; // Store index of effect if not immuned
- target.processed = false; // Effects not apply on target
- target.alive = pVictim->isAlive();
- target.damage = 0;
- target.crit = false;
- target.scaleAura = false;
- if (m_auraScaleMask && target.effectMask == m_auraScaleMask && m_caster != pVictim)
- {
- SpellEntry const * auraSpell = sSpellStore.LookupEntry(spellmgr.GetFirstSpellInChain(m_spellInfo->Id));
- if ((pVictim->getLevel() + 10) >= auraSpell->spellLevel)
- target.scaleAura = true;
- }
-
- // Calculate hit result
- if (m_originalCaster)
- {
- target.missCondition = m_originalCaster->SpellHitResult(pVictim, m_spellInfo, m_canReflect);
- if(m_skipCheck && target.missCondition != SPELL_MISS_IMMUNE)
- target.missCondition = SPELL_MISS_NONE;
- }
- else
- target.missCondition = SPELL_MISS_EVADE; //SPELL_MISS_NONE;
-
- // Spell have speed - need calculate incoming time
- // Incoming time is zero for self casts. At least I think so.
- if (m_spellInfo->speed > 0.0f && m_caster != pVictim)
- {
- // calculate spell incoming interval
- // TODO: this is a hack
- float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
-
- if (dist < 5.0f) dist = 5.0f;
- target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
-
- // Calculate minimum incoming time
- if (m_delayMoment == 0 || m_delayMoment>target.timeDelay)
- m_delayMoment = target.timeDelay;
- }
- else
- target.timeDelay = 0LL;
-
- // If target reflect spell back to caster
- if (target.missCondition == SPELL_MISS_REFLECT)
- {
- // Calculate reflected spell result on caster
- target.reflectResult = m_caster->SpellHitResult(m_caster, m_spellInfo, m_canReflect);
-
- if (target.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell
- target.reflectResult = SPELL_MISS_PARRY;
-
- // Increase time interval for reflected spells by 1.5
- target.timeDelay += target.timeDelay >> 1;
- }
- else
- target.reflectResult = SPELL_MISS_NONE;
-
- // Add target to list
- m_UniqueTargetInfo.push_back(target);
-}
-
-void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex)
-{
- if (Unit* unit = m_caster->GetGUID() == unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID))
- AddUnitTarget(unit, effIndex);
-}
-
-void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
-{
- if( m_spellInfo->Effect[effIndex] == 0 )
- return;
-
- uint64 targetGUID = pVictim->GetGUID();
-
- // Lookup target in already in list
- for (std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
- {
- if (targetGUID == ihit->targetGUID) // Found in list
- {
- ihit->effectMask |= 1 << effIndex; // Add only effect mask
- return;
- }
- }
-
- // This is new target calculate data for him
-
- GOTargetInfo target;
- target.targetGUID = targetGUID;
- target.effectMask = 1 << effIndex;
- target.processed = false; // Effects not apply on target
-
- // Spell have speed - need calculate incoming time
- if (m_spellInfo->speed > 0.0f)
- {
- // calculate spell incoming interval
- float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
- if (dist < 5.0f) dist = 5.0f;
- target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
- if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
- m_delayMoment = target.timeDelay;
- }
- else
- target.timeDelay = 0LL;
-
- // Add target to list
- m_UniqueGOTargetInfo.push_back(target);
-}
-
-void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex)
-{
- GameObject* go = m_caster->GetMap()->GetGameObject(goGUID);
- if (go)
- AddGOTarget(go, effIndex);
-}
-
-void Spell::AddItemTarget(Item* pitem, uint32 effIndex)
-{
- if( m_spellInfo->Effect[effIndex] == 0 )
- return;
-
- // Lookup target in already in list
- for (std::list<ItemTargetInfo>::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
- {
- if (pitem == ihit->item) // Found in list
- {
- ihit->effectMask |= 1<<effIndex; // Add only effect mask
- return;
- }
- }
-
- // This is new target add data
-
- ItemTargetInfo target;
- target.item = pitem;
- target.effectMask = 1 << effIndex;
- m_UniqueItemInfo.push_back(target);
-}
-
-void Spell::DoAllEffectOnTarget(TargetInfo *target)
-{
- if (!target || target == (TargetInfo*)0x10 || target->processed)
- return;
- target->processed = true; // Target checked in apply effects procedure
-
- // Get mask of effects for target
- uint32 mask = target->effectMask;
-
- Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
- if (!unit)
- return;
-
- if(unit->isAlive() != target->alive)
- return;
-
- // Get original caster (if exist) and calculate damage/healing from him data
- Unit *caster = m_originalCaster ? m_originalCaster : m_caster;
-
- // Skip if m_originalCaster not avaiable
- if (!caster)
- return;
-
- SpellMissInfo missInfo = target->missCondition;
-
- // Need init unitTarget by default unit (can changed in code on reflect)
- // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
- unitTarget = unit;
-
- // Reset damage/healing counter
- m_damage = target->damage;
- m_healing = -target->damage;
-
- // Fill base trigger info
- uint32 procAttacker = m_procAttacker;
- uint32 procVictim = m_procVictim;
- uint32 procEx = m_procEx;
-
- m_spellAura = NULL; // Set aura to null for every target-make sure that pointer is not used for unit without aura applied
-
- //Spells with this flag cannot trigger if effect is casted on self
- // Slice and Dice, relentless strikes, eviscerate
- bool canEffectTrigger = unitTarget->CanProc() && (m_spellInfo->AttributesEx4 & (SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) ? m_caster!=unitTarget : true);
- Unit * spellHitTarget = NULL;
-
- if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
- spellHitTarget = unit;
- else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
- {
- if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
- {
- spellHitTarget = m_caster;
- if(m_caster->GetTypeId() == TYPEID_UNIT)
- ((Creature*)m_caster)->LowerPlayerDamageReq(target->damage);
- }
- }
-
- if(spellHitTarget)
- {
- SpellMissInfo missInfo = DoSpellHitOnUnit(spellHitTarget, mask, target->scaleAura);
- if(missInfo != SPELL_MISS_NONE)
- {
- if(missInfo != SPELL_MISS_MISS)
- m_caster->SendSpellMiss(unit, m_spellInfo->Id, missInfo);
- m_damage = 0;
- spellHitTarget = NULL;
- }
- }
-
- // Do not take combo points on dodge and miss
- if (m_needComboPoints && m_targets.getUnitTargetGUID() == target->targetGUID)
- if (missInfo != SPELL_MISS_NONE)
- m_needComboPoints = false;
-
- // Trigger info was not filled in spell::preparedatafortriggersystem - we do it now
- if (canEffectTrigger && !procAttacker && !procVictim)
- {
- bool positive = true;
- if (m_damage > 0)
- positive = false;
- else if (!m_healing)
- {
- for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i)
- // If at least one effect negative spell is negative hit
- if (mask & (1<<i) && !IsPositiveEffect(m_spellInfo->Id, i))
- {
- positive = false;
- break;
- }
- }
- switch(m_spellInfo->DmgClass)
- {
- case SPELL_DAMAGE_CLASS_MAGIC:
- if (positive)
- {
- procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL;
- procVictim |= PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL;
- }
- else
- {
- procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL;
- procVictim |= PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL;
- }
- break;
- case SPELL_DAMAGE_CLASS_NONE:
- if (positive)
- {
- procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT;
- procVictim |= PROC_FLAG_TAKEN_POSITIVE_SPELL;
- }
- else
- {
- procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
- procVictim |= PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT;
- }
- break;
- }
- }
- // All calculated do it!
- // Do healing and triggers
- if (m_healing > 0)
- {
- bool crit = caster->isSpellCrit(unitTarget, m_spellInfo, m_spellSchoolMask);
- uint32 addhealth = m_healing;
- if (crit)
- {
- procEx |= PROC_EX_CRITICAL_HIT;
- addhealth = caster->SpellCriticalHealingBonus(m_spellInfo, addhealth, NULL);
- }
- else
- procEx |= PROC_EX_NORMAL_HIT;
-
- // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
- if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT)
- caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, addhealth, m_attackType, m_spellInfo, m_triggeredByAuraSpell);
-
- int32 gain = caster->DealHeal(unitTarget, addhealth, m_spellInfo, crit);
- unitTarget->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, m_spellInfo);
- }
- // Do damage and triggers
- else if (m_damage > 0)
- {
- // Fill base damage struct (unitTarget - is real spell target)
- SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
-
- // Add bonuses and fill damageInfo struct
- caster->CalculateSpellDamageTaken(&damageInfo, m_damage, m_spellInfo, m_attackType, target->crit);
- caster->DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
-
- // Send log damage message to client
- caster->SendSpellNonMeleeDamageLog(&damageInfo);
-
- procEx |= createProcExtendMask(&damageInfo, missInfo);
- procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
-
- // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
- if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT)
- {
- caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo, m_triggeredByAuraSpell);
- if(caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET) == 0 &&
- (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED))
- ((Player *)caster)->CastItemCombatSpell(unitTarget, m_attackType, procVictim, procEx);
- }
-
- caster->DealSpellDamage(&damageInfo, true);
-
- // Haunt
- if(m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->SpellFamilyFlags[1] & 0x40000 && m_spellAura && m_spellAura->GetEffect(1))
- {
- AuraEffect * aurEff = m_spellAura->GetEffect(1);
- aurEff->SetAmount(aurEff->GetAmount() * damageInfo.damage / 100);
- }
- }
- // Passive spell hits/misses or active spells only misses (only triggers)
- else
- {
- // Fill base damage struct (unitTarget - is real spell target)
- SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
- procEx |= createProcExtendMask(&damageInfo, missInfo);
- // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
- if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT)
- caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo, m_triggeredByAuraSpell);
-
- // Failed Pickpocket, reveal rogue
- if (missInfo == SPELL_MISS_RESIST
- && m_customAttr & SPELL_ATTR_CU_PICKPOCKET
- && unitTarget->GetTypeId() == TYPEID_UNIT)
- {
- m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
- if (((Creature*)unitTarget)->IsAIEnabled)
- ((Creature*)unitTarget)->AI()->AttackStart(m_caster);
- }
- }
-
- if(m_caster && !m_caster->IsFriendlyTo(unit) && !IsPositiveSpell(m_spellInfo->Id))
- {
- m_caster->CombatStart(unit, !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO));
-
- if(m_customAttr & SPELL_ATTR_CU_AURA_CC)
- if(!unit->IsStandState())
- unit->SetStandState(UNIT_STAND_STATE_STAND);
- }
-
- if(spellHitTarget)
- {
- //AI functions
- if(spellHitTarget->GetTypeId() == TYPEID_UNIT)
- {
- if(((Creature*)spellHitTarget)->IsAIEnabled)
- ((Creature*)spellHitTarget)->AI()->SpellHit(m_caster, m_spellInfo);
-
- // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
- // ignore pets or autorepeat/melee casts for speed (not exist quest for spells (hm... )
- if(m_originalCaster && m_originalCaster->IsControlledByPlayer() && !((Creature*)spellHitTarget)->isPet() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive())
- if(Player* p = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself())
- p->CastedCreatureOrGO(spellHitTarget->GetEntry(),spellHitTarget->GetGUID(),m_spellInfo->Id);
- }
-
- if(m_caster && m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->IsAIEnabled)
- ((Creature*)m_caster)->AI()->SpellHitTarget(spellHitTarget, m_spellInfo);
-
- // Needs to be called after dealing damage/healing to not remove breaking on damage auras
- DoTriggersOnSpellHit(spellHitTarget);
-
- // if target is fallged for pvp also flag caster if a player
- if(unit->IsPvP())
- {
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_caster)->UpdatePvP(true);
- }
-
- }
-}
-
-SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool scaleAura)
-{
- if(!unit || !effectMask)
- return SPELL_MISS_EVADE;
-
- // Recheck immune (only for delayed spells)
- if(m_spellInfo->speed && (unit->IsImmunedToDamage(m_spellInfo) || unit->IsImmunedToSpell(m_spellInfo)))
- return SPELL_MISS_IMMUNE;
-
- if (unit->GetTypeId() == TYPEID_PLAYER)
- {
- ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, m_spellInfo->Id);
- ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, m_spellInfo->Id);
- }
-
- if(m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, m_spellInfo->Id, 0, unit);
- }
-
- if( m_caster != unit )
- {
- // Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells
- if (m_spellInfo->speed > 0.0f &&
- unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) &&
- unit->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
- {
- return SPELL_MISS_EVADE;
- }
-
- if( !m_caster->IsFriendlyTo(unit) )
- {
- // reset damage to 0 if target has Invisibility and isn't visible for caster
- // I do not think this is a correct way to fix it. Sanctuary effect should make all delayed spells invalid
- // for delayed spells ignore not visible explicit target
- if(m_spellInfo->speed > 0.0f && unit == m_targets.getUnitTarget()
- && (unit->m_invisibilityMask || m_caster->m_invisibilityMask)
- && !m_caster->canSeeOrDetect(unit, true))
- {
- // that was causing CombatLog errors
- // return SPELL_MISS_EVADE;
- return SPELL_MISS_MISS; // miss = do not send anything here
- }
-
- unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_HITBYSPELL);
- //TODO: This is a hack. But we do not know what types of stealth should be interrupted by CC
- if((m_customAttr & SPELL_ATTR_CU_AURA_CC) && unit->IsControlledByPlayer())
- unit->RemoveAurasByType(SPELL_AURA_MOD_STEALTH);
- }
- else
- {
- // for delayed spells ignore negative spells (after duel end) for friendly targets
- // TODO: this cause soul transfer bugged
- if(m_spellInfo->speed > 0.0f && unit->GetTypeId() == TYPEID_PLAYER && !IsPositiveSpell(m_spellInfo->Id))
- {
- return SPELL_MISS_EVADE;
- }
-
- // assisting case, healing and resurrection
- if(unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
- {
- m_caster->SetContestedPvP();
- if(m_caster->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_caster)->UpdatePvP(true);
- }
- if( unit->isInCombat() && !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) )
- {
- m_caster->SetInCombatState(unit->GetCombatTimer() > 0, unit);
- unit->getHostilRefManager().threatAssist(m_caster, 0.0f);
- }
- }
- }
-
- // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
- if(m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell))
- {
- m_diminishLevel = unit->GetDiminishing(m_diminishGroup);
- DiminishingReturnsType type = GetDiminishingReturnsGroupType(m_diminishGroup);
- // Increase Diminishing on unit, current informations for actually casts will use values above
- if((type == DRTYPE_PLAYER && (unit->GetTypeId() == TYPEID_PLAYER || ((Creature*)unit)->isPet() || ((Creature*)unit)->isPossessedByPlayer())) || type == DRTYPE_ALL)
- unit->IncrDiminishing(m_diminishGroup);
- }
-
- uint8 aura_effmask = 0;
- for (uint8 i = 0; i < 3; ++i)
- if (effectMask & (1<<i) && IsUnitOwnedAuraEffect(m_spellInfo->Effect[i]))
- aura_effmask |= 1<<i;
-
- if (aura_effmask)
- {
- // Select rank for aura with level requirements only in specific cases
- // Unit has to be target only of aura effect, both caster and target have to be players, target has to be other than unit target
- SpellEntry const * aurSpellInfo = m_spellInfo;
- int32 basePoints[3];
- if (scaleAura)
- {
- aurSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(m_spellInfo,unitTarget->getLevel());
- assert (aurSpellInfo);
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- {
- basePoints[i] = aurSpellInfo->EffectBasePoints[i];
- if (m_spellInfo->Effect[i] != aurSpellInfo->Effect[i])
- {
- aurSpellInfo = m_spellInfo;
- break;
- }
- }
- }
-
- if(m_originalCaster)
- {
- if (m_spellAura = Aura::TryCreate(aurSpellInfo, effectMask, unit,
- m_originalCaster,(aurSpellInfo == m_spellInfo)? &m_currentBasePoints[0] : &basePoints[0], m_CastItem))
- {
- // Now Reduce spell duration using data received at spell hit
- int32 duration = m_spellAura->GetMaxDuration();
- int32 limitduration = GetDiminishingReturnsLimitDuration(m_diminishGroup,aurSpellInfo);
- unit->ApplyDiminishingToDuration(m_diminishGroup, duration, m_originalCaster, m_diminishLevel,limitduration);
- ((UnitAura*)m_spellAura)->SetDiminishGroup(m_diminishGroup);
-
- bool positive = IsPositiveSpell(m_spellAura->GetId());
- AuraApplication * aurApp = m_spellAura->GetApplicationOfTarget(m_originalCaster->GetGUID());
- if (aurApp)
- positive = aurApp->IsPositive();
-
- duration = m_originalCaster->ModSpellDuration(aurSpellInfo, unit, duration, positive);
-
- //mod duration of channeled aura by spell haste
- if (IsChanneledSpell(m_spellInfo))
- m_originalCaster->ModSpellCastTime(aurSpellInfo, duration, this);
-
- if(duration != m_spellAura->GetMaxDuration())
- {
- m_spellAura->SetMaxDuration(duration);
- m_spellAura->SetDuration(duration);
- }
-
- // Prayer of Mending (jump animation), we need formal caster instead original for correct animation
- if(aurSpellInfo->SpellFamilyName == SPELLFAMILY_PRIEST)
- {
- if(aurSpellInfo->SpellFamilyFlags[1] & 0x000020)
- m_caster->CastSpell(unit, 41637, true, NULL, NULL, m_originalCasterGUID);
- }
- m_spellAura->_RegisterForTargets();
- }
- }
- }
-
- for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
- {
- if (effectMask & (1<<effectNumber))
- HandleEffects(unit,NULL,NULL,effectNumber);
- }
-
- return SPELL_MISS_NONE;
-}
-
-void Spell::DoTriggersOnSpellHit(Unit *unit)
-{
- // Apply additional spell effects to target
- if (m_preCastSpell)
- {
- // Special spell id
- // TODO: Handle all of special spells in one place?
- if(m_preCastSpell==61988)
- {
- //Cast Forbearance
- m_caster->CastSpell(unit,25771, true, m_CastItem);
- // Cast Avenging Wrath Marker
- m_caster->CastSpell(unit,61987, true, m_CastItem);
- }
- else if (sSpellStore.LookupEntry(m_preCastSpell))
- m_caster->CastSpell(unit,m_preCastSpell, true, m_CastItem);
- }
-
- // spells with this flag can trigger only if not selfcast (eviscerate for example)
- if (m_ChanceTriggerSpells.size() && (!((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) && unit==m_caster)))
- {
- int _duration=0;
- for (ChanceTriggerSpells::const_iterator i = m_ChanceTriggerSpells.begin(); i != m_ChanceTriggerSpells.end(); ++i)
- {
- // SPELL_AURA_ADD_TARGET_TRIGGER auras shouldn't trigger auras without duration
- // set duration equal to triggering spell
- if(roll_chance_i(i->second))
- {
- m_caster->CastSpell(unit, i->first, true);
- sLog.outDebug("Spell %d triggered spell %d by SPELL_AURA_ADD_TARGET_TRIGGER aura", m_spellInfo->Id, i->first->Id);
- }
- if (GetSpellDuration(i->first)==-1)
- {
- if (Aura * triggeredAur = unit->GetAura(i->first->Id, m_caster->GetGUID()))
- {
- // get duration from aura-only once
- if (!_duration)
- {
- Aura * aur = unit->GetAura(m_spellInfo->Id, m_caster->GetGUID());
- _duration = aur ? aur->GetDuration() : -1;
- }
- triggeredAur->SetDuration(_duration);
- }
- }
- }
- }
-
- if(m_customAttr & SPELL_ATTR_CU_LINK_HIT)
- {
- if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id + SPELL_LINK_HIT))
- for (std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
- if(*i < 0)
- unit->RemoveAurasDueToSpell(-(*i));
- else
- unit->CastSpell(unit, *i, true, 0, 0, m_caster->GetGUID());
- }
-}
-
-void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
-{
- if (target->processed) // Check target
- return;
- target->processed = true; // Target checked in apply effects procedure
-
- uint32 effectMask = target->effectMask;
- if(!effectMask)
- return;
-
- GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
- if(!go)
- return;
-
- for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
- if (effectMask & (1 << effectNumber))
- HandleEffects(NULL, NULL, go, effectNumber);
-
- // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
- // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
- if(m_originalCaster && m_originalCaster->IsControlledByPlayer() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
- {
- if ( Player* p = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself() )
- p->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
- }
-}
-
-void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
-{
- uint32 effectMask = target->effectMask;
- if(!target->item || !effectMask)
- return;
-
- for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
- if (effectMask & (1 << effectNumber))
- HandleEffects(NULL, target->item, NULL, effectNumber);
-}
-
-bool Spell::UpdateChanneledTargetList()
-{
- // Not need check return true
- if (m_needAliveTargetMask == 0)
- return true;
-
- uint8 needAliveTargetMask = m_needAliveTargetMask;
- uint8 needAuraMask = 0;
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- if (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
- needAuraMask |= 1<<i;
-
- needAuraMask &= needAliveTargetMask;
-
- float range;
- if(needAuraMask)
- {
- range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id));
- if(Player * modOwner = m_caster->GetSpellModOwner())
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
- }
-
- for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- {
- if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) )
- {
- Unit *unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
-
- if (unit && unit->isAlive())
- {
- if (needAuraMask & ihit->effectMask)
- {
- if(AuraApplication * aurApp = unit->GetAuraApplication(m_spellInfo->Id, m_originalCasterGUID))
- {
- if (m_caster != unit && !m_caster->IsWithinDistInMap(unit,range))
- {
- ihit->effectMask &= ~aurApp->GetEffectMask();
- unit->RemoveAura(aurApp);
- continue;
- }
- }
- else // aura is dispelled
- continue;
- }
-
- needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target
- }
- }
- }
-
- // is all effects from m_needAliveTargetMask have alive targets
- return needAliveTargetMask == 0;
-}
-
-// Helper for Chain Healing
-// Spell target first
-// Raidmates then descending by injury suffered (MaxHealth - Health)
-// Other players/mobs then descending by injury suffered (MaxHealth - Health)
-struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, bool>
-{
- const Unit* MainTarget;
- ChainHealingOrder(Unit const* Target) : MainTarget(Target) {};
- // functor for operator ">"
- bool operator()(Unit const* _Left, Unit const* _Right) const
- {
- return (ChainHealingHash(_Left) < ChainHealingHash(_Right));
- }
-
- int32 ChainHealingHash(Unit const* Target) const
- {
- /*if (Target == MainTarget)
- return 0;
- else*/ if (Target->GetTypeId() == TYPEID_PLAYER && MainTarget->GetTypeId() == TYPEID_PLAYER &&
- ((Player const*)Target)->IsInSameRaidWith((Player const*)MainTarget))
- {
- if (Target->GetHealth() == Target->GetMaxHealth())
- return 40000;
- else
- return 20000 - Target->GetMaxHealth() + Target->GetHealth();
- }
- else
- return 40000 - Target->GetMaxHealth() + Target->GetHealth();
- }
-};
-
-// Helper for targets nearest to the spell target
-// The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
-struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool>
-{
- const Unit* MainTarget;
- TargetDistanceOrder(const Unit* Target) : MainTarget(Target) {};
- // functor for operator ">"
- bool operator()(const Unit* _Left, const Unit* _Right) const
- {
- return MainTarget->GetDistanceOrder(_Left,_Right);
- }
-};
-
-void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uint32 num, SpellTargets TargetType)
-{
- Unit *cur = m_targets.getUnitTarget();
- if(!cur)
- return;
-
- // Get spell max affected targets
- /*uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets;
- Unit::AuraList const& mod = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
- for (Unit::AuraList::const_iterator m = mod.begin(); m != mod.end(); ++m)
- {
- if (!(*m)->IsAffectedOnSpell(m_spellInfo))
- continue;
- unMaxTargets+=(*m)->GetAmount();
- }*/
-
- //FIXME: This very like horrible hack and wrong for most spells
- if(m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE)
- max_range += num * CHAIN_SPELL_JUMP_RADIUS;
-
- std::list<Unit*> tempUnitMap;
- if(TargetType == SPELL_TARGETS_CHAINHEAL)
- {
- SearchAreaTarget(tempUnitMap, max_range, PUSH_CHAIN, SPELL_TARGETS_ALLY);
- tempUnitMap.sort(ChainHealingOrder(m_caster));
- //if(cur->GetHealth() == cur->GetMaxHealth() && tempUnitMap.size())
- // cur = tempUnitMap.front();
- }
- else
- SearchAreaTarget(tempUnitMap, max_range, PUSH_CHAIN, TargetType);
- tempUnitMap.remove(cur);
-
- while(num)
- {
- TagUnitMap.push_back(cur);
- --num;
-
- if(tempUnitMap.empty())
- break;
-
- std::list<Unit*>::iterator next;
-
- if(TargetType == SPELL_TARGETS_CHAINHEAL)
- {
- next = tempUnitMap.begin();
- while(cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS
- || !cur->IsWithinLOSInMap(*next))
- {
- ++next;
- if(next == tempUnitMap.end())
- return;
- }
- }
- else
- {
- tempUnitMap.sort(TargetDistanceOrder(cur));
- next = tempUnitMap.begin();
-
- if(cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
- break;
- while(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE
- && !m_caster->isInFrontInMap(*next, max_range)
- || !m_caster->canSeeOrDetect(*next, false)
- || !cur->IsWithinLOSInMap(*next))
- {
- ++next;
- if(next == tempUnitMap.end() || cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
- return;
- }
- }
-
- cur = *next;
- tempUnitMap.erase(next);
- }
-}
-
-void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry)
-{
- Position *pos;
- switch(type)
- {
- case PUSH_DST_CENTER:
- CheckDst();
- pos = &m_targets.m_dstPos;
- break;
- case PUSH_SRC_CENTER:
- CheckSrc();
- pos = &m_targets.m_srcPos;
- break;
- case PUSH_CHAIN:
- {
- Unit *target = m_targets.getUnitTarget();
- if(!target)
- {
- sLog.outError( "SPELL: cannot find unit target for spell ID %u\n", m_spellInfo->Id );
- return;
- }
- pos = target;
- break;
- }
- default:
- pos = m_caster;
- break;
- }
-
- Trinity::SpellNotifierCreatureAndPlayer notifier(m_caster, TagUnitMap, radius, type, TargetType, pos, entry);
- if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY)
- || TargetType == SPELL_TARGETS_ENTRY && !entry)
- m_caster->GetMap()->VisitWorld(pos->m_positionX, pos->m_positionY, radius, notifier);
- else
- m_caster->GetMap()->VisitAll(pos->m_positionX, pos->m_positionY, radius, notifier);
-
- if(m_customAttr & SPELL_ATTR_CU_EXCLUDE_SELF)
- TagUnitMap.remove(m_caster);
-}
-
-WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType)
-{
- switch(TargetType)
- {
- case SPELL_TARGETS_ENTRY:
- {
- SpellScriptTargetBounds bounds = spellmgr.GetSpellScriptTargetBounds(m_spellInfo->Id);
- if(bounds.first==bounds.second)
- {
- sLog.outDebug("Spell (ID: %u) (caster Entry: %u) does not have record in `spell_script_target`", m_spellInfo->Id, m_caster->GetEntry());
- if(IsPositiveSpell(m_spellInfo->Id))
- return SearchNearbyTarget(range, SPELL_TARGETS_ALLY);
- else
- return SearchNearbyTarget(range, SPELL_TARGETS_ENEMY);
- }
-
- Creature* creatureScriptTarget = NULL;
- GameObject* goScriptTarget = NULL;
-
- for (SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
- {
- switch(i_spellST->second.type)
- {
- case SPELL_TARGET_TYPE_CONTROLLED:
- for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr)
- if ((*itr)->GetEntry() == i_spellST->second.targetEntry && (*itr)->IsWithinDistInMap(m_caster, range))
- {
- goScriptTarget = NULL;
- creatureScriptTarget = ((Creature *)*itr);
- range = m_caster->GetDistance(creatureScriptTarget);
- }
- break;
- case SPELL_TARGET_TYPE_GAMEOBJECT:
- if(i_spellST->second.targetEntry)
- {
- if(GameObject *go = m_caster->FindNearestGameObject(i_spellST->second.targetEntry, range))
- {
- // remember found target and range, next attempt will find more near target with another entry
- goScriptTarget = go;
- creatureScriptTarget = NULL;
- range = m_caster->GetDistance(goScriptTarget);
- }
- }
- else if( focusObject ) //Focus Object
- {
- float frange = m_caster->GetDistance(focusObject);
- if(range >= frange)
- {
- creatureScriptTarget = NULL;
- goScriptTarget = focusObject;
- range = frange;
- }
- }
- break;
- case SPELL_TARGET_TYPE_CREATURE:
- if(m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetEntry() == i_spellST->second.targetEntry)
- return m_targets.getUnitTarget();
- case SPELL_TARGET_TYPE_DEAD:
- default:
- if(Creature *cre = m_caster->FindNearestCreature(i_spellST->second.targetEntry, range, i_spellST->second.type != SPELL_TARGET_TYPE_DEAD))
- {
- creatureScriptTarget = cre;
- goScriptTarget = NULL;
- range = m_caster->GetDistance(creatureScriptTarget);
- }
- break;
- }
- }
-
- if(creatureScriptTarget)
- return creatureScriptTarget;
- else
- return goScriptTarget;
- }
- default:
- case SPELL_TARGETS_ENEMY:
- {
- Unit *target = NULL;
- Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, range);
- Trinity::UnitLastSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(m_caster, target, u_check);
- m_caster->VisitNearbyObject(range, searcher);
- return target;
- }
- case SPELL_TARGETS_ALLY:
- {
- Unit *target = NULL;
- Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, range);
- Trinity::UnitLastSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(m_caster, target, u_check);
- m_caster->VisitNearbyObject(range, searcher);
- return target;
- }
- }
-}
-
-void Spell::SelectEffectTargets(uint32 i, uint32 cur)
-{
- SpellNotifyPushType pushType = PUSH_NONE;
- Player *modOwner = NULL;
- if(m_originalCaster)
- modOwner = m_originalCaster->GetSpellModOwner();
-
- switch(SpellTargetType[cur])
- {
- case TARGET_TYPE_UNIT_CASTER:
- {
- switch(cur)
- {
- case TARGET_UNIT_CASTER:
- AddUnitTarget(m_caster, i);
- break;
- case TARGET_UNIT_CASTER_FISHING:
- {
- //AddUnitTarget(m_caster, i);
- float min_dis = GetSpellMinRange(m_spellInfo, true);
- float max_dis = GetSpellMaxRange(m_spellInfo, true);
- float dis = rand_norm() * (max_dis - min_dis) + min_dis;
- float x, y, z;
- m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE, dis);
- m_targets.setDst(x, y, z, m_caster->GetOrientation());
- break;
- }
- case TARGET_UNIT_MASTER:
- if(Unit* owner = m_caster->GetCharmerOrOwner())
- AddUnitTarget(owner, i);
- break;
- case TARGET_UNIT_PET:
- if(Guardian* pet = m_caster->GetGuardianPet())
- AddUnitTarget(pet, i);
- break;
- case TARGET_UNIT_PARTY_CASTER:
- case TARGET_UNIT_RAID_CASTER:
- pushType = PUSH_CASTER_CENTER;
- break;
- case TARGET_UNIT_VEHICLE:
- if(Unit *vehicle = m_caster->GetVehicleBase())
- AddUnitTarget(vehicle, i);
- break;
- case TARGET_UNIT_PASSENGER_0:
- case TARGET_UNIT_PASSENGER_1:
- case TARGET_UNIT_PASSENGER_2:
- case TARGET_UNIT_PASSENGER_3:
- case TARGET_UNIT_PASSENGER_4:
- case TARGET_UNIT_PASSENGER_5:
- case TARGET_UNIT_PASSENGER_6:
- case TARGET_UNIT_PASSENGER_7:
- if(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->IsVehicle())
- if(Unit *unit = m_caster->GetVehicleKit()->GetPassenger(cur - TARGET_UNIT_PASSENGER_0))
- AddUnitTarget(unit, i);
- break;
- }
- break;
- }
-
- case TARGET_TYPE_UNIT_TARGET:
- {
- Unit *target = m_targets.getUnitTarget();
- if(!target)
- {
- sLog.outError("SPELL: no unit target for spell ID %u", m_spellInfo->Id);
- break;
- }
-
- switch(cur)
- {
- case TARGET_UNIT_TARGET_ENEMY:
- if(Unit *magnet = m_caster->SelectMagnetTarget(target, m_spellInfo))
- if(magnet != target)
- m_targets.setUnitTarget(magnet);
- pushType = PUSH_CHAIN;
- break;
- case TARGET_UNIT_TARGET_ANY:
- if(!IsPositiveSpell(m_spellInfo->Id))
- if(Unit *magnet = m_caster->SelectMagnetTarget(target, m_spellInfo))
- if(magnet != target)
- m_targets.setUnitTarget(magnet);
- pushType = PUSH_CHAIN;
- break;
- case TARGET_UNIT_CHAINHEAL:
- pushType = PUSH_CHAIN;
- break;
- case TARGET_UNIT_TARGET_ALLY:
- case TARGET_UNIT_TARGET_RAID:
- case TARGET_UNIT_TARGET_PARTY:
- case TARGET_UNIT_MINIPET:
- case TARGET_UNIT_UNK_92:
- AddUnitTarget(target, i);
- break;
- case TARGET_UNIT_PARTY_TARGET:
- case TARGET_UNIT_CLASS_TARGET:
- pushType = PUSH_CASTER_CENTER; // not real
- break;
- }
- break;
- }
-
- case TARGET_TYPE_UNIT_NEARBY:
- {
- WorldObject *target = NULL;
- float range;
-
- switch(cur)
- {
- case TARGET_UNIT_NEARBY_ENEMY:
- range = GetSpellMaxRange(m_spellInfo, false);
- if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
- target = SearchNearbyTarget(range, SPELL_TARGETS_ENEMY);
- break;
- case TARGET_UNIT_NEARBY_ALLY:
- case TARGET_UNIT_NEARBY_ALLY_UNK:
- case TARGET_UNIT_NEARBY_RAID:
- range = GetSpellMaxRange(m_spellInfo, true);
- if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
- target = SearchNearbyTarget(range, SPELL_TARGETS_ALLY);
- break;
- case TARGET_UNIT_NEARBY_ENTRY:
- case TARGET_GAMEOBJECT_NEARBY_ENTRY:
- range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id));
- if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
- target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY);
- break;
- }
-
- if(!target)
- return;
- else if(target->GetTypeId() == TYPEID_GAMEOBJECT)
- AddGOTarget((GameObject*)target, i);
- else
- {
- pushType = PUSH_CHAIN;
-
- if(m_targets.getUnitTarget() != target)
- m_targets.setUnitTarget((Unit*)target);
- }
-
- break;
- }
-
- case TARGET_TYPE_AREA_SRC:
- pushType = PUSH_SRC_CENTER;
- break;
-
- case TARGET_TYPE_AREA_DST:
- pushType = PUSH_DST_CENTER;
- break;
-
- case TARGET_TYPE_AREA_CONE:
- if(m_customAttr & SPELL_ATTR_CU_CONE_BACK)
- pushType = PUSH_IN_BACK;
- else if(m_customAttr & SPELL_ATTR_CU_CONE_LINE)
- pushType = PUSH_IN_LINE;
- else
- pushType = PUSH_IN_FRONT;
- break;
-
- case TARGET_TYPE_DEST_CASTER: //4+8+2
- {
- if (cur == TARGET_SRC_CASTER)
- {
- m_targets.setSrc(m_caster);
- break;
- }
- else if (cur == TARGET_DST_CASTER)
- {
- m_targets.setDst(m_caster);
- break;
- }
-
- float angle, dist;
-
- float objSize = m_caster->GetObjectSize();
- dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
- if(dist < objSize)
- dist = objSize;
- else if(cur == TARGET_DEST_CASTER_RANDOM)
- dist = objSize + (dist - objSize) * rand_norm();
-
- switch(cur)
- {
- case TARGET_DEST_CASTER_FRONT_LEFT: angle = -M_PI/4; break;
- case TARGET_DEST_CASTER_BACK_LEFT: angle = -3*M_PI/4; break;
- case TARGET_DEST_CASTER_BACK_RIGHT: angle = 3*M_PI/4; break;
- case TARGET_DEST_CASTER_FRONT_RIGHT:angle = M_PI/4; break;
- case TARGET_MINION:
- case TARGET_DEST_CASTER_FRONT_LEAP:
- case TARGET_DEST_CASTER_FRONT: angle = 0.0f; break;
- case TARGET_DEST_CASTER_BACK: angle = M_PI; break;
- case TARGET_DEST_CASTER_RIGHT: angle = M_PI/2; break;
- case TARGET_DEST_CASTER_LEFT: angle = -M_PI/2; break;
- default: angle = rand_norm()*2*M_PI; break;
- }
-
- Position pos;
- m_caster->GetNearPosition(pos, dist, angle);
- m_targets.setDst(&pos); // also flag
- break;
- }
-
- case TARGET_TYPE_DEST_TARGET: //2+8+2
- {
- Unit *target = m_targets.getUnitTarget();
- if(!target)
- {
- sLog.outError("SPELL: no unit target for spell ID %u\n", m_spellInfo->Id);
- break;
- }
-
- if(cur == TARGET_DST_TARGET_ENEMY || cur == TARGET_DEST_TARGET_ANY)
- {
- m_targets.setDst(target);
- break;
- }
-
- float angle, dist;
-
- float objSize = target->GetObjectSize();
- dist = target->GetSpellRadiusForTarget(target, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
- if(dist < objSize)
- dist = objSize;
- else if(cur == TARGET_DEST_CASTER_RANDOM)
- dist = objSize + (dist - objSize) * rand_norm();
-
- switch(cur)
- {
- case TARGET_DEST_TARGET_FRONT: angle = 0.0f; break;
- case TARGET_DEST_TARGET_BACK: angle = M_PI; break;
- case TARGET_DEST_TARGET_RIGHT: angle = M_PI/2; break;
- case TARGET_DEST_TARGET_LEFT: angle = -M_PI/2; break;
- case TARGET_DEST_TARGET_FRONT_LEFT: angle = -M_PI/4; break;
- case TARGET_DEST_TARGET_BACK_LEFT: angle = -3*M_PI/4; break;
- case TARGET_DEST_TARGET_BACK_RIGHT: angle = 3*M_PI/4; break;
- case TARGET_DEST_TARGET_FRONT_RIGHT:angle = M_PI/4; break;
- default: angle = rand_norm()*2*M_PI; break;
- }
-
- Position pos;
- target->GetNearPosition(pos, dist, angle);
- m_targets.setDst(&pos);
- break;
- }
-
- case TARGET_TYPE_DEST_DEST: //5+8+1
- {
- if(!m_targets.HasDst())
- {
- sLog.outError("SPELL: no destination for spell ID %u\n", m_spellInfo->Id);
- break;
- }
-
- float angle;
- switch(cur)
- {
- case TARGET_DEST_DYNOBJ_ENEMY:
- case TARGET_DEST_DYNOBJ_ALLY:
- case TARGET_DEST_DYNOBJ_NONE:
- case TARGET_DEST_DEST:
- return;
- case TARGET_DEST_TRAJ:
- SelectTrajTargets();
- return;
- case TARGET_DEST_DEST_FRONT: angle = 0.0f; break;
- case TARGET_DEST_DEST_BACK: angle = M_PI; break;
- case TARGET_DEST_DEST_RIGHT: angle = M_PI/2; break;
- case TARGET_DEST_DEST_LEFT: angle = -M_PI/2; break;
- case TARGET_DEST_DEST_FRONT_LEFT: angle = -M_PI/4; break;
- case TARGET_DEST_DEST_BACK_LEFT: angle = -3*M_PI/4; break;
- case TARGET_DEST_DEST_BACK_RIGHT: angle = 3*M_PI/4; break;
- case TARGET_DEST_DEST_FRONT_RIGHT:angle = M_PI/4; break;
- default: angle = rand_norm()*2*M_PI; break;
- }
-
- float dist;
- dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
- if (cur == TARGET_DEST_DEST_RANDOM || cur == TARGET_DEST_DEST_RANDOM_DIR_DIST)
- dist *= rand_norm();
-
- // must has dst, no need to set flag
- m_caster->MovePosition(m_targets.m_dstPos, dist, angle);
- break;
- }
-
- case TARGET_TYPE_DEST_SPECIAL:
- {
- switch(cur)
- {
- case TARGET_DST_DB:
- if(SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id))
- {
- //TODO: fix this check
- if(m_spellInfo->Effect[0] == SPELL_EFFECT_TELEPORT_UNITS
- || m_spellInfo->Effect[1] == SPELL_EFFECT_TELEPORT_UNITS
- || m_spellInfo->Effect[2] == SPELL_EFFECT_TELEPORT_UNITS)
- m_targets.setDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation, (int32)st->target_mapId);
- else if(st->target_mapId == m_caster->GetMapId())
- m_targets.setDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation);
- }
- else
- {
- sLog.outDebug( "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id );
- Unit *target = NULL;
- if(uint64 guid = m_caster->GetUInt64Value(UNIT_FIELD_TARGET))
- target = ObjectAccessor::GetUnit(*m_caster, guid);
- m_targets.setDst(target ? target : m_caster);
- }
- break;
- case TARGET_DST_HOME:
- if(m_caster->GetTypeId() == TYPEID_PLAYER)
- m_targets.setDst(((Player*)m_caster)->m_homebindX,((Player*)m_caster)->m_homebindY,((Player*)m_caster)->m_homebindZ, ((Player*)m_caster)->GetOrientation(), ((Player*)m_caster)->m_homebindMapId);
- break;
- case TARGET_DST_NEARBY_ENTRY:
- {
- float range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id));
- if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
-
- if(WorldObject *target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY))
- m_targets.setDst(target);
- break;
- }
- }
- break;
- }
-
- case TARGET_TYPE_CHANNEL:
- {
- if (!m_originalCaster || !m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
- {
- sLog.outError( "SPELL: no current channeled spell for spell ID %u", m_spellInfo->Id );
- break;
- }
-
- switch (cur)
- {
- case TARGET_UNIT_CHANNEL:
- // in some cases unittarget is invalid and crash. do not know why it happens.
- if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTargetGUID()))
- AddUnitTarget(target, i);
- else
- sLog.outError( "SPELL: cannot find channel spell target for spell ID %u", m_spellInfo->Id );
- break;
- case TARGET_DEST_CHANNEL:
- if (m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.HasDst())
- m_targets = m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets;
- else if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTargetGUID()))
- m_targets.setDst(target);
- else
- sLog.outError( "SPELL: cannot find channel spell destination for spell ID %u", m_spellInfo->Id );
- break;
- }
- break;
- }
-
- default:
- {
- switch (cur)
- {
- case TARGET_GAMEOBJECT:
- if(m_targets.getGOTarget())
- AddGOTarget(m_targets.getGOTarget(), i);
- break;
- case TARGET_GAMEOBJECT_ITEM:
- if (m_targets.getGOTargetGUID())
- AddGOTarget(m_targets.getGOTarget(), i);
- else if (m_targets.getItemTarget())
- AddItemTarget(m_targets.getItemTarget(), i);
- break;
- case TARGET_UNIT_DRIVER:
- if (Unit * driver = m_targets.getUnitTarget())
- if (driver->IsOnVehicle(driver))
- AddUnitTarget(driver, i);
- break;
- default:
- sLog.outError("Unhandled spell target %u", cur);
- break;
- }
- break;
- }
- }
-
- if (pushType == PUSH_CHAIN) // Chain
- {
- Unit *target = m_targets.getUnitTarget();
- if (!target)
- {
- sLog.outError("SPELL: no chain unit target for spell ID %u", m_spellInfo->Id);
- return;
- }
-
- //Chain: 2, 6, 22, 25, 45, 77
- uint32 maxTargets = m_spellInfo->EffectChainTarget[i];
- if (modOwner)
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, maxTargets, this);
-
- if (maxTargets > 1)
- {
- //otherwise, this multiplier is used for something else
- m_damageMultipliers[i] = 1.0f;
- m_applyMultiplierMask |= 1 << i;
-
- float range;
- std::list<Unit*> unitList;
-
- switch (cur)
- {
- case TARGET_UNIT_NEARBY_ENEMY:
- case TARGET_UNIT_TARGET_ENEMY:
- case TARGET_UNIT_NEARBY_ENTRY: // fix me
- range = GetSpellMaxRange(m_spellInfo, false);
- if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
- SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_ENEMY);
- break;
- case TARGET_UNIT_CHAINHEAL:
- case TARGET_UNIT_NEARBY_ALLY: // fix me
- case TARGET_UNIT_NEARBY_ALLY_UNK:
- case TARGET_UNIT_NEARBY_RAID:
- range = GetSpellMaxRange(m_spellInfo, true);
- if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
- SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_CHAINHEAL);
- break;
- }
-
- for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
- AddUnitTarget(*itr, i);
- }
- else
- AddUnitTarget(target, i);
- }
- else if (pushType)
- {
- // Dummy, just for client
- if(EffectTargetType[m_spellInfo->Effect[i]] != SPELL_REQUIRE_UNIT)
- return;
-
- float radius;
- SpellTargets targetType;
- switch(cur)
- {
- case TARGET_UNIT_AREA_ENEMY_SRC:
- case TARGET_UNIT_AREA_ENEMY_DST:
- case TARGET_UNIT_CONE_ENEMY:
- case TARGET_UNIT_CONE_ENEMY_UNKNOWN:
- case TARGET_UNIT_AREA_PATH:
- radius = GetSpellRadius(m_spellInfo, i, false);
- targetType = SPELL_TARGETS_ENEMY;
- break;
- case TARGET_UNIT_AREA_ALLY_SRC:
- case TARGET_UNIT_AREA_ALLY_DST:
- case TARGET_UNIT_CONE_ALLY:
- radius = GetSpellRadius(m_spellInfo, i, true);
- targetType = SPELL_TARGETS_ALLY;
- break;
- case TARGET_UNIT_AREA_ENTRY_DST:
- case TARGET_UNIT_AREA_ENTRY_SRC:
- case TARGET_UNIT_CONE_ENTRY: // fix me
- radius = GetSpellRadius(m_spellInfo, i, IsPositiveSpell(m_spellInfo->Id));
- targetType = SPELL_TARGETS_ENTRY;
- break;
- default:
- radius = GetSpellRadius(m_spellInfo, i, true);
- targetType = SPELL_TARGETS_NONE;
- break;
- }
-
- if(modOwner)
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius, this);
- radius *= m_spellValue->RadiusMod;
-
- std::list<Unit*> unitList;
- if(targetType == SPELL_TARGETS_ENTRY)
- {
- SpellScriptTargetBounds bounds = spellmgr.GetSpellScriptTargetBounds(m_spellInfo->Id);
- if(bounds.first == bounds.second)
- {
- // Custom entries
- // TODO: move these to sql
- switch (m_spellInfo->Id)
- {
- case 46584: // Raise Dead
- {
- m_targets.m_targetMask &= ~TARGET_FLAG_DEST_LOCATION;
- if (WorldObject* result = FindCorpseUsing<Trinity::RaiseDeadObjectCheck> ())
- {
- switch(result->GetTypeId())
- {
- case TYPEID_UNIT:
- m_targets.setDst(result);
- }
- }
- break;
- }
- // Corpse Explosion
- case 49158:
- case 51325:
- case 51326:
- case 51327:
- case 51328:
- // Search for ghoul if our ghoul or dead body not valid unit target
- if (!(m_targets.getUnitTarget() && (m_targets.getUnitTarget()->GetEntry() == 26125 && m_targets.getUnitTarget()->GetOwnerGUID() == m_caster->GetGUID()
- || (m_targets.getUnitTarget()->getDeathState() == CORPSE
- && m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId()
- && m_targets.getUnitTarget()->GetTypeId() == TYPEID_UNIT
- && !((Creature*)m_targets.getUnitTarget())->isDeadByDefault()
- && !(m_targets.getUnitTarget()->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL))
- && m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId())))
- {
- CleanupTargetList();
-
- WorldObject* result = FindCorpseUsing <Trinity::ExplodeCorpseObjectCheck> ();
-
- if (result)
- {
- switch (result->GetTypeId())
- {
- case TYPEID_UNIT:
- case TYPEID_PLAYER:
- m_targets.setUnitTarget((Unit*)result);
- break;
- }
- }
- else
- {
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id,true);
- SendCastResult(SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW);
- finish(false);
- }
- }
- break;
-
- default:
- sLog.outDebug("Spell (ID: %u) (caster Entry: %u) does not have record in `spell_script_target`", m_spellInfo->Id, m_caster->GetEntry());
-
- if(m_spellInfo->Effect[i] == SPELL_EFFECT_TELEPORT_UNITS)
- SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, 0);
- else if(IsPositiveEffect(m_spellInfo->Id, i))
- SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ALLY);
- else
- SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENEMY);
- }
- }
- // let it be done in one check?
- else
- {
- for (SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
- {
- if(i_spellST->second.type == SPELL_TARGET_TYPE_CREATURE)
- SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, i_spellST->second.targetEntry);
- else if (i_spellST->second.type == SPELL_TARGET_TYPE_CONTROLLED)
- {
- for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr)
- if ((*itr)->GetEntry() == i_spellST->second.targetEntry &&
- /*(*itr)->IsWithinDistInMap(m_caster, radius)*/ (*itr)->IsInMap(m_caster)) // For 60243 and 52173 need skip radius check or use range (no radius entry for effect)
- unitList.push_back(*itr);
- }
- }
- }
- }
- else if (targetType)
- SearchAreaTarget(unitList, radius, pushType, targetType);
- else
- {
- switch (cur)
- {
- case TARGET_UNIT_AREA_PARTY_SRC:
- case TARGET_UNIT_AREA_PARTY_DST:
- m_caster->GetPartyMemberInDist(unitList, radius); //fix me
- break;
- case TARGET_OBJECT_AREA_SRC: // fix me
- case TARGET_OBJECT_AREA_DST:
- {
- float x, y, z;
- if(cur == TARGET_OBJECT_AREA_SRC)
- {
- if(m_targets.HasSrc())
- m_targets.m_srcPos.GetPosition(x, y, z);
- else
- break;
- }
- else
- {
- if(m_targets.HasDst())
- m_targets.m_dstPos.GetPosition(x, y, z);
- else
- break;
- }
-
- Trinity::GameObjectInRangeCheck check(x, y, z, radius + 50);
- std::list<GameObject*> goList;
- Trinity::GameObjectListSearcher<Trinity::GameObjectInRangeCheck> searcher(m_caster, goList, check);
- m_caster->GetMap()->VisitGrid(x, y, radius, searcher);
- for (std::list<GameObject*>::iterator itr = goList.begin(); itr != goList.end(); ++itr)
- AddGOTarget(*itr, i);
- break;
- }
- case TARGET_UNIT_PARTY_TARGET:
- m_targets.getUnitTarget()->GetPartyMemberInDist(unitList, radius);
- break;
- case TARGET_UNIT_PARTY_CASTER:
- m_caster->GetPartyMemberInDist(unitList, radius);
- break;
- case TARGET_UNIT_RAID_CASTER:
- m_caster->GetRaidMember(unitList, radius);
- break;
- case TARGET_UNIT_CLASS_TARGET:
- {
- Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
- ? (Player*)m_targets.getUnitTarget() : NULL;
-
- Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL;
- if(pGroup)
- {
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player* Target = itr->getSource();
-
- // IsHostileTo check duel and controlled by enemy
- if( Target && targetPlayer->IsWithinDistInMap(Target, radius) &&
- targetPlayer->getClass() == Target->getClass() &&
- !m_caster->IsHostileTo(Target) )
- {
- AddUnitTarget(Target, i);
- }
- }
- }
- else if(m_targets.getUnitTarget())
- AddUnitTarget(m_targets.getUnitTarget(), i);
- break;
- }
- }
- }
-
- if(!unitList.empty())
- {
- if(uint32 maxTargets = m_spellValue->MaxAffectedTargets)
- {
- Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
- for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
- if((*j)->IsAffectedOnSpell(m_spellInfo))
- maxTargets += (*j)->GetAmount();
-
- if(m_spellInfo->Id == 5246) //Intimidating Shout
- unitList.remove(m_targets.getUnitTarget());
- Trinity::RandomResizeList(unitList, m_spellValue->MaxAffectedTargets);
- }
- else
- {
- switch (m_spellInfo->Id)
- {
- case 27285: // Seed of Corruption proc spell
- unitList.remove(m_targets.getUnitTarget());
- break;
- case 55789: // Improved Icy Talons
- case 59725: // Improved Spell Reflection - aoe aura
- unitList.remove(m_caster);
- break;
- case 57669: //Replenishment (special target selection) 10 targets with lowest mana
- {
- typedef std::priority_queue<PrioritizeManaUnitWraper, std::vector<PrioritizeManaUnitWraper>, PrioritizeMana> TopMana;
- TopMana manaUsers;
- for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr)
- {
- if ((*itr)->getPowerType() == POWER_MANA)
- {
- PrioritizeManaUnitWraper WTarget(*itr);
- manaUsers.push(WTarget);
- }
- }
-
- unitList.clear();
- while(!manaUsers.empty() && unitList.size()<10)
- {
- unitList.push_back(manaUsers.top().getUnit());
- manaUsers.pop();
- }
- break;
- }
- case 52759: // Ancestral Awakening
- {
- typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> TopHealth;
- TopHealth healedMembers;
- for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr)
- {
- PrioritizeHealthUnitWraper WTarget(*itr);
- healedMembers.push(WTarget);
- }
-
- unitList.clear();
- while(!healedMembers.empty() && unitList.size()<1)
- {
- unitList.push_back(healedMembers.top().getUnit());
- healedMembers.pop();
- }
- break;
- }
- }
- if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_TARGET_ANY
- && m_spellInfo->EffectImplicitTargetB[i] == TARGET_UNIT_AREA_ALLY_DST)// Wild Growth, Circle of Healing, Glyph of holy light target special selection
- {
- typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> TopHealth;
- TopHealth healedMembers;
- for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr)
- {
- if ((*itr)->IsInRaidWith(m_targets.getUnitTarget()))
- {
- PrioritizeHealthUnitWraper WTarget(*itr);
- healedMembers.push(WTarget);
- }
- }
-
- unitList.clear();
- uint32 maxsize = 5;
-
- if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags[1] & 0x04000000) // Wild Growth
- maxsize += m_caster->HasAura(62970) ? 1 : 0; // Glyph of Wild Growth
-
- if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST && m_spellInfo->SpellFamilyFlags[0] & 0x10000000 && m_spellInfo->SpellIconID == 2214) // Circle of Healing
- maxsize += m_caster->HasAura(55675) ? 1 : 0; // Glyph of Circle of Healing
-
- while(!healedMembers.empty() && unitList.size()<maxsize)
- {
- unitList.push_back(healedMembers.top().getUnit());
- healedMembers.pop();
- }
- }
- // Death Pact
- if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] & 0x00080000)
- {
- Unit * unit_to_add = NULL;
- for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr)
- {
- if ((*itr)->GetTypeId() == TYPEID_UNIT
- && (*itr)->GetOwnerGUID() == m_caster->GetGUID()
- && ((Creature*)(*itr))->GetCreatureInfo()->type == CREATURE_TYPE_UNDEAD)
- {
- unit_to_add = (*itr);
- break;
- }
- }
- if (unit_to_add)
- {
- unitList.clear();
- unitList.push_back(unit_to_add);
- }
- // Pet not found - remove cooldown
- else
- {
- if (modOwner->GetTypeId() == TYPEID_PLAYER)
- modOwner->RemoveSpellCooldown(m_spellInfo->Id,true);
- SendCastResult(SPELL_FAILED_NO_PET);
- finish(false);
- }
- }
- }
- for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
- AddUnitTarget(*itr, i);
- }
- }
-}
-
-void Spell::prepare(SpellCastTargets const* targets, AuraEffect const * triggeredByAura)
-{
- if (m_CastItem)
- m_castItemGUID = m_CastItem->GetGUID();
- else
- m_castItemGUID = 0;
-
- m_targets = *targets;
-
- if (!m_targets.getUnitTargetGUID() && m_spellInfo->Targets & TARGET_FLAG_UNIT)
- {
- Unit *target = NULL;
- if(m_caster->GetTypeId() == TYPEID_UNIT)
- target = m_caster->getVictim();
- else
- target = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection());
-
- if (target && IsValidSingleTargetSpell(target))
- m_targets.setUnitTarget(target);
- else
- {
- SendCastResult(SPELL_FAILED_BAD_TARGETS);
- finish(false);
- return;
- }
- }
-
- // Fill aura scaling information
- if (m_caster->IsControlledByPlayer() && !IsPassiveSpell(m_spellInfo->Id) && m_spellInfo->spellLevel && !IsChanneledSpell(m_spellInfo) && !m_IsTriggeredSpell)
- {
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- {
- if (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
- {
- // Change aura with ranks only if basepoints are taken from spellInfo and aura is positive
- if (IsPositiveEffect(m_spellInfo->Id, i))
- {
- m_auraScaleMask |= (1<<i);
- if (m_currentBasePoints[i] != m_spellInfo->EffectBasePoints[i])
- {
- m_auraScaleMask = 0;
- break;
- }
- }
- }
- }
- }
-
- m_spellState = SPELL_STATE_PREPARING;
-
- if(triggeredByAura)
- m_triggeredByAuraSpell = triggeredByAura->GetSpellProto();
-
- // create and add update event for this spell
- SpellEvent* Event = new SpellEvent(this);
- m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1));
-
- //Prevent casting at cast another spell (ServerSide check)
- if(m_caster->IsNonMeleeSpellCasted(false, true, true) && m_cast_count)
- {
- SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS);
- finish(false);
- return;
- }
-
- if(m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- if(objmgr.IsPlayerSpellDisabled(m_spellInfo->Id))
- {
- SendCastResult(SPELL_FAILED_SPELL_UNAVAILABLE);
- finish(false);
- return;
- }
- }
- else if (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet())
- {
- if(objmgr.IsPetSpellDisabled(m_spellInfo->Id))
- {
- SendCastResult(SPELL_FAILED_SPELL_UNAVAILABLE);
- finish(false);
- return;
- }
- }
- else
- {
- if(objmgr.IsCreatureSpellDisabled(m_spellInfo->Id))
- {
- finish(false);
- return;
- }
- }
-
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_caster)->SetSpellModTakingSpell(this, true);
- // Fill cost data (not use power for item casts
- m_powerCost = m_CastItem ? 0 : CalculatePowerCost(m_spellInfo, m_caster, m_spellSchoolMask);
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_caster)->SetSpellModTakingSpell(this, false);
-
- SpellCastResult result = CheckCast(true);
- if(result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
- {
- if(triggeredByAura)
- {
- SendChannelUpdate(0);
- triggeredByAura->GetBase()->SetDuration(0);
- }
- SendCastResult(result);
-
- finish(false);
- return;
- }
-
- // Prepare data for triggers
- prepareDataForTriggerSystem(triggeredByAura);
-
- // Set combo point requirement
- if (m_IsTriggeredSpell || m_CastItem || !m_caster->m_movedPlayer)
- m_needComboPoints = false;
-
- // calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail)
- m_casttime = GetSpellCastTime(m_spellInfo, this);
- //m_caster->ModSpellCastTime(m_spellInfo, m_casttime, this);
-
- // set timer base at cast time
- ReSetTimer();
-
- sLog.outDebug("Spell::prepare: spell id %u source %u caster %d triggered %u mask %u", m_spellInfo->Id, m_caster->GetEntry(), m_originalCaster ? m_originalCaster->GetEntry() : -1, m_IsTriggeredSpell ? 1 : 0, m_targets.m_targetMask);
- //if(m_targets.getUnitTarget())
- // sLog.outError("Spell::prepare: unit target %u", m_targets.getUnitTarget()->GetEntry());
- //if(m_targets.HasDst())
- // sLog.outError("Spell::prepare: pos target %f %f %f", m_targets.m_dstPos.m_positionX, m_targets.m_dstPos.m_positionY, m_targets.m_dstPos.m_positionZ);
-
- //Containers for channeled spells have to be set
- //TODO:Apply this to all casted spells if needed
- // Why check duration? 29350: channelled triggers channelled
- if(m_IsTriggeredSpell && (!IsChanneledSpell(m_spellInfo) || !GetSpellMaxDuration(m_spellInfo)))
- cast(true);
- else
- {
- // stealth must be removed at cast starting (at show channel bar)
- // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
- if(!m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo) )
- {
- m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CAST);
- for (uint32 i = 0; i < 3; ++i)
- {
- if(EffectTargetType[m_spellInfo->Effect[i]] == SPELL_REQUIRE_UNIT)
- {
- m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_SPELL_ATTACK);
- break;
- }
- }
- }
-
- m_caster->SetCurrentCastedSpell( this );
- SendSpellStart();
-
- if(!m_casttime && !m_spellInfo->StartRecoveryTime
- && !m_castItemGUID //item: first cast may destroy item and second cast causes crash
- && GetCurrentContainer() == CURRENT_GENERIC_SPELL)
- cast(true);
- }
-}
-
-void Spell::cancel()
-{
- if(m_spellState == SPELL_STATE_FINISHED)
- return;
-
- SetReferencedFromCurrent(false);
- if(m_selfContainer && *m_selfContainer == this)
- *m_selfContainer = NULL;
-
- uint32 oldState = m_spellState;
- m_spellState = SPELL_STATE_FINISHED;
-
- m_autoRepeat = false;
- switch (oldState)
- {
- case SPELL_STATE_PREPARING:
- case SPELL_STATE_DELAYED:
- {
- SendInterrupted(0);
- SendCastResult(SPELL_FAILED_INTERRUPTED);
- } break;
-
- case SPELL_STATE_CASTING:
- {
- for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- if ((*ihit).missCondition == SPELL_MISS_NONE)
- if (Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
- unit->RemoveOwnedAura(m_spellInfo->Id, m_originalCasterGUID, 0, AURA_REMOVE_BY_CANCEL);
-
- SendChannelUpdate(0);
- SendInterrupted(0);
- SendCastResult(SPELL_FAILED_INTERRUPTED);
-
- // spell is canceled-take mods and clear list
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_caster)->RemoveSpellMods(this);
-
- m_appliedMods.clear();
- } break;
-
- default:
- {
- } break;
- }
-
- m_caster->RemoveDynObject(m_spellInfo->Id);
- m_caster->RemoveGameObject(m_spellInfo->Id,true);
-
- //set state back so finish will be processed
- m_spellState = oldState;
-
- finish(false);
-}
-
-void Spell::cast(bool skipCheck)
-{
- // update pointers base at GUIDs to prevent access to non-existed already object
- UpdatePointers();
-
- if(Unit *target = m_targets.getUnitTarget())
- {
- // three check: prepare, cast (m_casttime > 0), hit (delayed)
- if(m_casttime && target->isAlive()
- && (target->m_invisibilityMask || m_caster->m_invisibilityMask
- || target->GetVisibility() == VISIBILITY_GROUP_STEALTH)
- && !target->IsFriendlyTo(m_caster) && !m_caster->canSeeOrDetect(target, true))
- {
- SendCastResult(SPELL_FAILED_BAD_TARGETS);
- SendInterrupted(0);
- finish(false);
- return;
- }
- }
- else
- {
- // cancel at lost main target unit
- if(m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID())
- {
- cancel();
- return;
- }
- }
-
- SetExecutedCurrently(true);
-
- if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster)
- m_caster->SetInFront(m_targets.getUnitTarget());
-
- // Should this be done for original caster?
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- // Set spell which will drop charges for triggered cast spells
- // if not successfully casted, will be remove in finish(false)
- ((Player*)m_caster)->SetSpellModTakingSpell(this, true);
- }
-
- // triggered cast called from Spell::prepare where it was already checked
- if(!m_IsTriggeredSpell || !skipCheck)
- {
- SpellCastResult castResult = CheckCast(false);
- if(castResult != SPELL_CAST_OK)
- {
- SendCastResult(castResult);
- SendInterrupted(0);
- //restore spell mods
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- ((Player*)m_caster)->RestoreSpellMods(this);
- // cleanup after mod system
- // triggered spell pointer can be not removed in some cases
- ((Player*)m_caster)->SetSpellModTakingSpell(this, false);
- }
- finish(false);
- SetExecutedCurrently(false);
- return;
- }
- }
-
- SelectSpellTargets();
-
- // Spell may be finished after target map check
- if(m_spellState == SPELL_STATE_FINISHED)
- {
- SendInterrupted(0);
- //restore spell mods
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- ((Player*)m_caster)->RestoreSpellMods(this);
- // cleanup after mod system
- // triggered spell pointer can be not removed in some cases
- ((Player*)m_caster)->SetSpellModTakingSpell(this, false);
- }
- finish(false);
- SetExecutedCurrently(false);
- return;
- }
-
- if(m_spellInfo->SpellFamilyName)
- {
- if (m_spellInfo->excludeCasterAuraSpell && !IsPositiveSpell(m_spellInfo->excludeCasterAuraSpell))
- m_preCastSpell = m_spellInfo->excludeCasterAuraSpell;
- else if (m_spellInfo->excludeTargetAuraSpell && !IsPositiveSpell(m_spellInfo->excludeTargetAuraSpell))
- m_preCastSpell = m_spellInfo->excludeTargetAuraSpell;
- }
- switch (m_spellInfo->SpellFamilyName)
- {
- case SPELLFAMILY_GENERIC:
- {
- if (m_spellInfo->Mechanic == MECHANIC_BANDAGE) // Bandages
- m_preCastSpell = 11196; // Recently Bandaged
- break;
- }
- case SPELLFAMILY_MAGE:
- {
- // Permafrost
- if (m_spellInfo->SpellFamilyFlags[1] & 0x00001000 || m_spellInfo->SpellFamilyFlags[0] & 0x00100220)
- m_preCastSpell = 68391;
- break;
- }
- }
- // traded items have trade slot instead of guid in m_itemTargetGUID
- // set to real guid to be sent later to the client
- m_targets.updateTradeSlotItem();
-
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- if (!m_IsTriggeredSpell && m_CastItem)
- ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, m_CastItem->GetEntry());
-
- ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id);
- }
-
- if(!m_IsTriggeredSpell)
- {
- // Powers have to be taken before SendSpellGo
- TakePower();
- TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
- }
-
- // are there any spells need to be triggered after hit?
- // handle SPELL_AURA_ADD_TARGET_TRIGGER auras
- Unit::AuraEffectList const& targetTriggers = m_caster->GetAuraEffectsByType(SPELL_AURA_ADD_TARGET_TRIGGER);
- for (Unit::AuraEffectList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
- {
- if (!(*i)->IsAffectedOnSpell(m_spellInfo))
- continue;
- SpellEntry const *auraSpellInfo = (*i)->GetSpellProto();
- uint32 auraSpellIdx = (*i)->GetEffIndex();
- if(SpellEntry const *spellInfo = sSpellStore.LookupEntry(auraSpellInfo->EffectTriggerSpell[auraSpellIdx]))
- {
- // Calculate chance at that moment (can be depend for example from combo points)
- int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBaseAmount(), NULL);
- m_ChanceTriggerSpells.push_back(std::make_pair(spellInfo, chance * (*i)->GetBase()->GetStackAmount()));
- }
- }
-
- if(m_customAttr & SPELL_ATTR_CU_DIRECT_DAMAGE)
- CalculateDamageDoneForAllTargets();
-
- // CAST SPELL
- SendSpellCooldown();
-
- for (uint32 i = 0; i < 3; ++i)
- {
- switch(m_spellInfo->Effect[i])
- {
- case SPELL_EFFECT_CHARGE:
- case SPELL_EFFECT_JUMP:
- case SPELL_EFFECT_JUMP2:
- case SPELL_EFFECT_LEAP_BACK:
- case SPELL_EFFECT_ACTIVATE_RUNE:
- HandleEffects(NULL,NULL,NULL,i);
- m_effectMask |= (1<<i);
- break;
- }
- }
-
- // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
- SendSpellGo();
-
- // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
- if (m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo) || m_spellInfo->Id == 14157)
- {
- // Remove used for cast item if need (it can be already NULL after TakeReagents call
- // in case delayed spell remove item at cast delay start
- TakeCastItem();
-
- // Okay, maps created, now prepare flags
- m_immediateHandled = false;
- m_spellState = SPELL_STATE_DELAYED;
- SetDelayStart(0);
-
- if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true))
- m_caster->clearUnitState(UNIT_STAT_CASTING);
- }
- else
- {
- // Immediate spell, no big deal
- handle_immediate();
- }
-
- if(m_customAttr & SPELL_ATTR_CU_LINK_CAST)
- {
- if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id))
- for (std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
- if(*i < 0)
- m_caster->RemoveAurasDueToSpell(-(*i));
- else
- m_caster->CastSpell(m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster, *i, true);
- }
-
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_caster)->SetSpellModTakingSpell(this, false);
-
- SetExecutedCurrently(false);
-}
-
-void Spell::handle_immediate()
-{
- // start channeling if applicable
- if(IsChanneledSpell(m_spellInfo))
- {
- int32 duration = GetSpellDuration(m_spellInfo);
- if (duration)
- {
- // Apply haste mods
- m_caster->ModSpellCastTime(m_spellInfo, duration, this);
- // Apply duration mod
- if(Player* modOwner = m_caster->GetSpellModOwner())
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
- m_spellState = SPELL_STATE_CASTING;
- m_caster->AddInterruptMask(m_spellInfo->ChannelInterruptFlags);
- SendChannelStart(duration);
- }
- }
-
- // process immediate effects (items, ground, etc.) also initialize some variables
- _handle_immediate_phase();
-
- for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- DoAllEffectOnTarget(&(*ihit));
-
- for (std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
- DoAllEffectOnTarget(&(*ihit));
-
- // spell is finished, perform some last features of the spell here
- _handle_finish_phase();
-
- // Remove used for cast item if need (it can be already NULL after TakeReagents call
- TakeCastItem();
-
- if(m_spellState != SPELL_STATE_CASTING)
- finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
-}
-
-uint64 Spell::handle_delayed(uint64 t_offset)
-{
- UpdatePointers();
-
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_caster)->SetSpellModTakingSpell(this, true);
-
- uint64 next_time = 0;
-
- if (!m_immediateHandled)
- {
- _handle_immediate_phase();
- m_immediateHandled = true;
- }
-
- bool single_missile = (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION);
-
- // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
- for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- {
- if (ihit->processed == false)
- {
- if ( single_missile || ihit->timeDelay <= t_offset )
- DoAllEffectOnTarget(&(*ihit));
- else if( next_time == 0 || ihit->timeDelay < next_time )
- next_time = ihit->timeDelay;
- }
- }
-
- // now recheck gameobject targeting correctness
- for (std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit)
- {
- if (ighit->processed == false)
- {
- if ( single_missile || ighit->timeDelay <= t_offset )
- DoAllEffectOnTarget(&(*ighit));
- else if( next_time == 0 || ighit->timeDelay < next_time )
- next_time = ighit->timeDelay;
- }
- }
-
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_caster)->SetSpellModTakingSpell(this, false);
-
- // All targets passed - need finish phase
- if (next_time == 0)
- {
- // spell is finished, perform some last features of the spell here
- _handle_finish_phase();
-
- finish(true); // successfully finish spell cast
-
- // return zero, spell is finished now
- return 0;
- }
- else
- {
- // spell is unfinished, return next execution time
- return next_time;
- }
-}
-
-void Spell::_handle_immediate_phase()
-{
- m_spellAura = NULL;
- // handle some immediate features of the spell here
- HandleThreatSpells(m_spellInfo->Id);
-
- m_needSpellLog = IsNeedSendToClient();
- for (uint32 j = 0; j < 3; ++j)
- {
- if(m_spellInfo->Effect[j] == 0)
- continue;
-
- // apply Send Event effect to ground in case empty target lists
- if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j) )
- {
- HandleEffects(NULL, NULL, NULL, j);
- continue;
- }
-
- // Don't do spell log, if is school damage spell
- if(m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0)
- m_needSpellLog = false;
- }
-
- // initialize Diminishing Returns Data
- m_diminishLevel = DIMINISHING_LEVEL_1;
- m_diminishGroup = DIMINISHING_NONE;
-
- // process items
- for (std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
- DoAllEffectOnTarget(&(*ihit));
-
- if(!m_originalCaster)
- return;
- uint8 oldEffMask = m_effectMask;
- // process ground
- for (uint32 j = 0; j < 3; ++j)
- {
- if(EffectTargetType[m_spellInfo->Effect[j]] == SPELL_REQUIRE_DEST)
- {
- if(!m_targets.HasDst()) // FIXME: this will ignore dest set in effect
- m_targets.setDst(m_caster);
- HandleEffects(m_originalCaster, NULL, NULL, j);
- m_effectMask |= (1<<j);
- }
- else if(EffectTargetType[m_spellInfo->Effect[j]] == SPELL_REQUIRE_NONE)
- {
- HandleEffects(m_originalCaster, NULL, NULL, j);
- m_effectMask |= (1<<j);
- }
- }
- if (oldEffMask != m_effectMask && m_UniqueTargetInfo.empty())
- {
- uint32 procAttacker = m_procAttacker;
- if (!procAttacker)
- {
- bool positive = true;
- for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i)
- // If at least one effect negative spell is negative hit
- if (m_effectMask & (1<<i) && !IsPositiveEffect(m_spellInfo->Id, i))
- {
- positive = false;
- break;
- }
- switch(m_spellInfo->DmgClass)
- {
- case SPELL_DAMAGE_CLASS_MAGIC:
- if (positive)
- procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL;
- else
- procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL;
- break;
- case SPELL_DAMAGE_CLASS_NONE:
- if (positive)
- procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT;
- else
- procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
- break;
- }
- }
- // Proc damage for spells which have only dest targets (2484 should proc 51486 for example)
- m_originalCaster->ProcDamageAndSpell(0, procAttacker, 0, m_procEx | PROC_EX_NORMAL_HIT, 0, BASE_ATTACK, m_spellInfo, m_triggeredByAuraSpell);
- }
-}
-
-void Spell::_handle_finish_phase()
-{
- if(m_caster->m_movedPlayer)
- {
- // Take for real after all targets are processed
- if (m_needComboPoints)
- m_caster->m_movedPlayer->ClearComboPoints();
-
- // Real add combo points from effects
- if (m_comboPointGain)
- m_caster->m_movedPlayer->GainSpellComboPoints(m_comboPointGain);
- }
-
- // spell log
- if(m_needSpellLog)
- SendLogExecute();
-}
-
-void Spell::SendSpellCooldown()
-{
- if(m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- Player* _player = (Player*)m_caster;
-
- // mana/health/etc potions, disabled by client (until combat out as declarate)
- if (m_CastItem && m_CastItem->IsPotion())
- {
- // need in some way provided data for Spell::finish SendCooldownEvent
- _player->SetLastPotionId(m_CastItem->GetEntry());
- return;
- }
-
- // have infinity cooldown but set at aura apply // do not set cooldown for triggered spells (needed by reincarnation)
- if(m_spellInfo->Attributes & (SPELL_ATTR_DISABLED_WHILE_ACTIVE | SPELL_ATTR_PASSIVE ) || m_IsTriggeredSpell)
- return;
-
- _player->AddSpellAndCategoryCooldowns(m_spellInfo,m_CastItem ? m_CastItem->GetEntry() : 0, this);
-}
-
-void Spell::update(uint32 difftime)
-{
- // update pointers based at it's GUIDs
- UpdatePointers();
-
- if(m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget())
- {
- sLog.outDebug("Spell %u is cancelled due to removal of target.", m_spellInfo->Id);
- cancel();
- return;
- }
-
- // check if the player caster has moved before the spell finished
- if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) &&
- m_caster->isMoving() && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT) &&
- (m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK || !m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING)))
- {
- // don't cancel for melee, autorepeat, triggered and instant spells
- if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell)
- cancel();
- }
-
- switch(m_spellState)
- {
- case SPELL_STATE_PREPARING:
- {
- if(m_timer)
- {
- if(difftime >= m_timer)
- m_timer = 0;
- else
- m_timer -= difftime;
- }
-
- if(m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
- cast(m_spellInfo->CastingTimeIndex == 1);
- } break;
- case SPELL_STATE_CASTING:
- {
- if(m_timer > 0)
- {
- // check if there are alive targets left
- if (!UpdateChanneledTargetList())
- {
- sLog.outDebug("Channeled spell %d is removed due to lack of targets", m_spellInfo->Id);
- SendChannelUpdate(0);
- finish();
- }
-
- if(difftime >= m_timer)
- m_timer = 0;
- else
- m_timer -= difftime;
- }
-
- if(m_timer == 0)
- {
- SendChannelUpdate(0);
-
- // channeled spell processed independently for quest targeting
- // cast at creature (or GO) quest objectives update at successful cast channel finished
- // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
- if( !IsAutoRepeat() && !IsNextMeleeSwingSpell() )
- {
- if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() )
- {
- for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- {
- TargetInfo* target = &*ihit;
- if(!IS_CRE_OR_VEH_GUID(target->targetGUID))
- continue;
-
- Unit* unit = m_caster->GetGUID() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target->targetGUID);
- if (unit == NULL)
- continue;
-
- p->CastedCreatureOrGO(unit->GetEntry(), unit->GetGUID(), m_spellInfo->Id);
- }
-
- for (std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
- {
- GOTargetInfo* target = &*ihit;
-
- GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
- if(!go)
- continue;
-
- p->CastedCreatureOrGO(go->GetEntry(), go->GetGUID(), m_spellInfo->Id);
- }
- }
- }
-
- finish();
- }
- } break;
- default:
- {
- }break;
- }
-}
-
-void Spell::finish(bool ok)
-{
- if(!m_caster)
- return;
-
- if(m_spellState == SPELL_STATE_FINISHED)
- return;
- m_spellState = SPELL_STATE_FINISHED;
-
- if(IsChanneledSpell(m_spellInfo))
- m_caster->UpdateInterruptMask();
-
- if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true))
- m_caster->clearUnitState(UNIT_STAT_CASTING);
-
- // Unsummon summon as possessed creatures on spell cancel
- if(IsChanneledSpell(m_spellInfo) && m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- if(Unit *charm = m_caster->GetCharm())
- if(charm->GetTypeId() == TYPEID_UNIT
- && ((Creature*)charm)->HasUnitTypeMask(UNIT_MASK_PUPPET)
- && charm->GetUInt32Value(UNIT_CREATED_BY_SPELL) == m_spellInfo->Id)
- ((Puppet*)charm)->UnSummon();
- }
-
- if(!ok)
- return;
-
- if (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isSummon())
- {
- // Unsummon statue
- uint32 spell = m_caster->GetUInt32Value(UNIT_CREATED_BY_SPELL);
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell );
- if (spellInfo && spellInfo->SpellIconID==2056)
- {
- sLog.outDebug("Statue %d is unsummoned in spell %d finish", m_caster->GetGUIDLow(), m_spellInfo->Id);
- m_caster->setDeathState(JUST_DIED);
- return;
- }
- }
-
- // Okay to remove extra attacks
- if(IsSpellHaveEffect(m_spellInfo, SPELL_EFFECT_ADD_EXTRA_ATTACKS))
- m_caster->m_extraAttacks = 0;
-
- // Heal caster for all health leech from all targets
- if (m_healthLeech)
- m_caster->DealHeal(m_caster, uint32(m_healthLeech), m_spellInfo);
-
- if (IsMeleeAttackResetSpell())
- {
- bool found = false;
- Unit::AuraEffectList const& vIgnoreReset = m_caster->GetAuraEffectsByType(SPELL_AURA_IGNORE_MELEE_RESET);
- for (Unit::AuraEffectList::const_iterator i = vIgnoreReset.begin(); i != vIgnoreReset.end(); ++i)
- {
- if ((*i)->IsAffectedOnSpell(m_spellInfo))
- {
- found = true;
- break;
- }
- }
- if (!found)
- {
- m_caster->resetAttackTimer(BASE_ATTACK);
- if(m_caster->haveOffhandWeapon())
- m_caster->resetAttackTimer(OFF_ATTACK);
- if(!(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT))
- m_caster->resetAttackTimer(RANGED_ATTACK);
- }
- }
-
- // potions disabled by client, send event "not in combat" if need
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- if (!m_triggeredByAuraSpell)
- ((Player*)m_caster)->UpdatePotionCooldown(this);
-
- // triggered spell pointer can be not set in some cases
- // this is needed for proper apply of triggered spell mods
- ((Player*)m_caster)->SetSpellModTakingSpell(this, true);
- }
-
- // call triggered spell only at successful cast (after clear combo points -> for add some if need)
- // I assume what he means is that some triggered spells may add combo points
- if(!m_TriggerSpells.empty())
- TriggerSpell();
-
- // Take mods after trigger spell (needed for 14177 to affect 48664)
- // mods are taken only on succesfull cast and independantly from targets of the spell
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- ((Player*)m_caster)->RemoveSpellMods(this);
- ((Player*)m_caster)->SetSpellModTakingSpell(this, false);
- }
-
- // Stop Attack for some spells
- if( m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET )
- m_caster->AttackStop();
-}
-
-void Spell::SendCastResult(SpellCastResult result)
-{
- if(result == SPELL_CAST_OK)
- return;
-
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- if(((Player*)m_caster)->GetSession()->PlayerLoading()) // don't send cast results at loading time
- return;
-
- SendCastResult((Player*)m_caster,m_spellInfo,m_cast_count,result);
-}
-
-void Spell::SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result)
-{
- if(result == SPELL_CAST_OK)
- return;
-
- WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
- data << uint8(cast_count); // single cast or multi 2.3 (0/1)
- data << uint32(spellInfo->Id);
- data << uint8(result); // problem
- switch (result)
- {
- case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
- data << uint32(spellInfo->RequiresSpellFocus);
- break;
- case SPELL_FAILED_REQUIRES_AREA:
- // hardcode areas limitation case
- switch(spellInfo->Id)
- {
- case 41617: // Cenarion Mana Salve
- case 41619: // Cenarion Healing Salve
- data << uint32(3905);
- break;
- case 41618: // Bottled Nethergon Energy
- case 41620: // Bottled Nethergon Vapor
- data << uint32(3842);
- break;
- case 45373: // Bloodberry Elixir
- data << uint32(4075);
- break;
- default: // default case (don't must be)
- data << uint32(0);
- break;
- }
- break;
- case SPELL_FAILED_TOTEMS:
- if(spellInfo->Totem[0])
- data << uint32(spellInfo->Totem[0]);
- if(spellInfo->Totem[1])
- data << uint32(spellInfo->Totem[1]);
- break;
- case SPELL_FAILED_TOTEM_CATEGORY:
- if(spellInfo->TotemCategory[0])
- data << uint32(spellInfo->TotemCategory[0]);
- if(spellInfo->TotemCategory[1])
- data << uint32(spellInfo->TotemCategory[1]);
- break;
- case SPELL_FAILED_EQUIPPED_ITEM_CLASS:
- data << uint32(spellInfo->EquippedItemClass);
- data << uint32(spellInfo->EquippedItemSubClassMask);
- //data << uint32(spellInfo->EquippedItemInventoryTypeMask);
- break;
- case SPELL_FAILED_TOO_MANY_OF_ITEM:
- {
- uint32 item;
- for(int8 x=0;x < 3;x++)
- if (spellInfo->EffectItemType[x])
- item = spellInfo->EffectItemType[x];
- ItemPrototype const *pProto = objmgr.GetItemPrototype(item);
- if (pProto && pProto->ItemLimitCategory)
- data << uint32(pProto->ItemLimitCategory);
- break;
- }
- default:
- break;
- }
- caster->GetSession()->SendPacket(&data);
-}
-
-void Spell::SendSpellStart()
-{
- if(!IsNeedSendToClient())
- return;
-
- //sLog.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo->Id);
-
- uint32 castFlags = CAST_FLAG_UNKNOWN_2;
- if(m_spellInfo->Attributes & SPELL_ATTR_REQ_AMMO)
- castFlags |= CAST_FLAG_AMMO;
- if ((m_caster->GetTypeId() == TYPEID_PLAYER ||
- (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet()))
- && m_spellInfo->powerType != POWER_HEALTH )
- castFlags |= CAST_FLAG_POWER_LEFT_SELF;
-
- if(m_spellInfo->runeCostID && m_spellInfo->powerType == POWER_RUNE)
- castFlags |= CAST_FLAG_UNKNOWN_19;
-
- WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2));
- if(m_CastItem)
- data.append(m_CastItem->GetPackGUID());
- else
- data.append(m_caster->GetPackGUID());
-
- data.append(m_caster->GetPackGUID());
- data << uint8(m_cast_count); // pending spell cast?
- data << uint32(m_spellInfo->Id); // spellId
- data << uint32(castFlags); // cast flags
- data << uint32(m_timer); // delay?
-
- m_targets.write(&data);
-
- if(castFlags & CAST_FLAG_POWER_LEFT_SELF)
- data << uint32(m_caster->GetPower((Powers)m_spellInfo->powerType));
-
- if ( castFlags & CAST_FLAG_AMMO )
- WriteAmmoToPacket(&data);
-
- if ( castFlags & CAST_FLAG_UNKNOWN_23 )
- {
- data << uint32(0);
- data << uint32(0);
- }
-
- m_caster->SendMessageToSet(&data, true);
-}
-
-void Spell::SendSpellGo()
-{
- // not send invisible spell casting
- if(!IsNeedSendToClient())
- return;
-
- //sLog.outDebug("Sending SMSG_SPELL_GO id=%u", m_spellInfo->Id);
-
- uint32 castFlags = CAST_FLAG_UNKNOWN_9;
-
- // triggered spells with spell visual != 0
- if((m_IsTriggeredSpell && !IsAutoRepeatRangedSpell(m_spellInfo)) || m_triggeredByAuraSpell)
- castFlags |= CAST_FLAG_PENDING;
-
- if(m_spellInfo->Attributes & SPELL_ATTR_REQ_AMMO)
- castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual
- if ((m_caster->GetTypeId() == TYPEID_PLAYER ||
- (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet()))
- && m_spellInfo->powerType != POWER_HEALTH )
- castFlags |= CAST_FLAG_POWER_LEFT_SELF; // should only be sent to self, but the current messaging doesn't make that possible
-
- if((m_caster->GetTypeId() == TYPEID_PLAYER)
- && (m_caster->getClass() == CLASS_DEATH_KNIGHT)
- && m_spellInfo->runeCostID
- && m_spellInfo->powerType == POWER_RUNE)
- {
- castFlags |= CAST_FLAG_UNKNOWN_19; // same as in SMSG_SPELL_START
- castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list
- castFlags |= CAST_FLAG_UNKNOWN_9; // ??
- }
-
- if (IsSpellHaveEffect(m_spellInfo, SPELL_EFFECT_ACTIVATE_RUNE))
- {
- castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list
- castFlags |= CAST_FLAG_UNKNOWN_19; // same as in SMSG_SPELL_START
- }
-
- WorldPacket data(SMSG_SPELL_GO, 50); // guess size
-
- if(m_CastItem)
- data.append(m_CastItem->GetPackGUID());
- else
- data.append(m_caster->GetPackGUID());
-
- data.append(m_caster->GetPackGUID());
- data << uint8(m_cast_count); // pending spell cast?
- data << uint32(m_spellInfo->Id); // spellId
- data << uint32(castFlags); // cast flags
- data << uint32(getMSTime()); // timestamp
-
- WriteSpellGoTargets(&data);
-
- m_targets.write(&data);
-
- if(castFlags & CAST_FLAG_POWER_LEFT_SELF)
- data << uint32(m_caster->GetPower((Powers)m_spellInfo->powerType));
-
- if ( castFlags & CAST_FLAG_RUNE_LIST ) // rune cooldowns list
- {
- uint8 v1 = m_runesState;
- uint8 v2 = ((Player*)m_caster)->GetRunesState();
- data << uint8(v1); // runes state before
- data << uint8(v2); // runes state after
- for (uint8 i = 0; i < MAX_RUNES; ++i)
- {
- uint8 m = (1 << i);
- if(m & v1) // usable before...
- if(!(m & v2)) // ...but on cooldown now...
- data << uint8(0); // some unknown byte (time?)
- }
- }
-
- if ( castFlags & CAST_FLAG_UNKNOWN_18 ) // unknown wotlk
- {
- data << float(0);
- data << uint32(0);
- }
-
- if ( castFlags & CAST_FLAG_AMMO )
- WriteAmmoToPacket(&data);
-
- if ( castFlags & CAST_FLAG_UNKNOWN_20 ) // unknown wotlk
- {
- data << uint32(0);
- data << uint32(0);
- }
-
- if ( m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION )
- {
- data << uint8(0);
- }
-
- m_caster->SendMessageToSet(&data, true);
-}
-
-void Spell::WriteAmmoToPacket( WorldPacket * data )
-{
- uint32 ammoInventoryType = 0;
- uint32 ammoDisplayID = 0;
-
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK );
- if(pItem)
- {
- ammoInventoryType = pItem->GetProto()->InventoryType;
- if( ammoInventoryType == INVTYPE_THROWN )
- ammoDisplayID = pItem->GetProto()->DisplayInfoID;
- else
- {
- uint32 ammoID = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
- if(ammoID)
- {
- ItemPrototype const *pProto = objmgr.GetItemPrototype( ammoID );
- if(pProto)
- {
- ammoDisplayID = pProto->DisplayInfoID;
- ammoInventoryType = pProto->InventoryType;
- }
- }
- else if(m_caster->HasAura(46699)) // Requires No Ammo
- {
- ammoDisplayID = 5996; // normal arrow
- ammoInventoryType = INVTYPE_AMMO;
- }
- }
- }
- }
- else
- {
- for (uint8 i = 0; i < 3; ++i)
- {
- if(uint32 item_id = m_caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i))
- {
- if(ItemEntry const * itemEntry = sItemStore.LookupEntry(item_id))
- {
- if(itemEntry->Class==ITEM_CLASS_WEAPON)
- {
- switch(itemEntry->SubClass)
- {
- case ITEM_SUBCLASS_WEAPON_THROWN:
- ammoDisplayID = itemEntry->DisplayId;
- ammoInventoryType = itemEntry->InventoryType;
- break;
- case ITEM_SUBCLASS_WEAPON_BOW:
- case ITEM_SUBCLASS_WEAPON_CROSSBOW:
- ammoDisplayID = 5996; // is this need fixing?
- ammoInventoryType = INVTYPE_AMMO;
- break;
- case ITEM_SUBCLASS_WEAPON_GUN:
- ammoDisplayID = 5998; // is this need fixing?
- ammoInventoryType = INVTYPE_AMMO;
- break;
- }
-
- if(ammoDisplayID)
- break;
- }
- }
- }
- }
- }
-
- *data << uint32(ammoDisplayID);
- *data << uint32(ammoInventoryType);
-}
-
-void Spell::WriteSpellGoTargets( WorldPacket * data )
-{
- // This function also fill data for channeled spells:
- // m_needAliveTargetMask req for stop channelig if one target die
- uint32 hit = m_UniqueGOTargetInfo.size(); // Always hits on GO
- uint32 miss = 0;
- for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- {
- if ((*ihit).effectMask == 0) // No effect apply - all immuned add state
- {
- // possibly SPELL_MISS_IMMUNE2 for this??
- ihit->missCondition = SPELL_MISS_IMMUNE2;
- ++miss;
- }
- else if ((*ihit).missCondition == SPELL_MISS_NONE)
- ++hit;
- else
- ++miss;
- }
-
- *data << (uint8)hit;
- for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- {
- if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits
- {
- *data << uint64(ihit->targetGUID);
- m_needAliveTargetMask |=ihit->effectMask;
- }
- }
-
- for (std::list<GOTargetInfo>::const_iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit)
- *data << uint64(ighit->targetGUID); // Always hits
-
- *data << (uint8)miss;
- for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- {
- if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss
- {
- *data << uint64(ihit->targetGUID);
- *data << uint8(ihit->missCondition);
- if( ihit->missCondition == SPELL_MISS_REFLECT )
- *data << uint8(ihit->reflectResult);
- }
- }
- // Reset m_needAliveTargetMask for non channeled spell
- if(!IsChanneledSpell(m_spellInfo))
- m_needAliveTargetMask = 0;
-}
-
-void Spell::SendLogExecute()
-{
- Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
-
- WorldPacket data(SMSG_SPELLLOGEXECUTE, (8+4+4+4+4+8));
-
- if(m_caster->GetTypeId() == TYPEID_PLAYER)
- data.append(m_caster->GetPackGUID());
- else
- data.append(target->GetPackGUID());
-
- data << uint32(m_spellInfo->Id);
- uint32 count1 = 1;
- data << uint32(count1); // count1 (effect count?)
- for (uint32 i = 0; i < count1; ++i)
- {
- data << uint32(m_spellInfo->Effect[0]); // spell effect
- uint32 count2 = 1;
- data << uint32(count2); // count2 (target count?)
- for (uint32 j = 0; j < count2; ++j)
- {
- switch(m_spellInfo->Effect[0])
- {
- case SPELL_EFFECT_POWER_DRAIN:
- if(Unit *unit = m_targets.getUnitTarget())
- data.append(unit->GetPackGUID());
- else
- data << uint8(0);
- data << uint32(0);
- data << uint32(0);
- data << float(0);
- break;
- case SPELL_EFFECT_ADD_EXTRA_ATTACKS:
- if(Unit *unit = m_targets.getUnitTarget())
- data.append(unit->GetPackGUID());
- else
- data << uint8(0);
- data << uint32(m_caster->m_extraAttacks);
- break;
- case SPELL_EFFECT_INTERRUPT_CAST:
- if(Unit *unit = m_targets.getUnitTarget())
- data.append(unit->GetPackGUID());
- else
- data << uint8(0);
- data << uint32(0); // spellid
- break;
- case SPELL_EFFECT_DURABILITY_DAMAGE:
- if(Unit *unit = m_targets.getUnitTarget())
- data.append(unit->GetPackGUID());
- else
- data << uint8(0);
- data << uint32(0);
- data << uint32(0);
- break;
- case SPELL_EFFECT_OPEN_LOCK:
- if(Item *item = m_targets.getItemTarget())
- data.append(item->GetPackGUID());
- else
- data << uint8(0);
- break;
- case SPELL_EFFECT_CREATE_ITEM:
- case SPELL_EFFECT_CREATE_ITEM_2:
- data << uint32(m_spellInfo->EffectItemType[0]);
- break;
- case SPELL_EFFECT_SUMMON:
- case SPELL_EFFECT_TRANS_DOOR:
- case SPELL_EFFECT_SUMMON_PET:
- case SPELL_EFFECT_SUMMON_OBJECT_WILD:
- case SPELL_EFFECT_CREATE_HOUSE:
- case SPELL_EFFECT_DUEL:
- case SPELL_EFFECT_SUMMON_OBJECT_SLOT1:
- case SPELL_EFFECT_SUMMON_OBJECT_SLOT2:
- case SPELL_EFFECT_SUMMON_OBJECT_SLOT3:
- case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
- if(Unit *unit = m_targets.getUnitTarget())
- data.append(unit->GetPackGUID());
- else if(m_targets.getItemTargetGUID())
- data.appendPackGUID(m_targets.getItemTargetGUID());
- else if(GameObject *go = m_targets.getGOTarget())
- data.append(go->GetPackGUID());
- else
- data << uint8(0); // guid
- break;
- case SPELL_EFFECT_FEED_PET:
- data << uint32(m_targets.getItemTargetEntry());
- break;
- case SPELL_EFFECT_DISMISS_PET:
- if(Unit *unit = m_targets.getUnitTarget())
- data.append(unit->GetPackGUID());
- else
- data << uint8(0);
- break;
- case SPELL_EFFECT_RESURRECT:
- case SPELL_EFFECT_RESURRECT_NEW:
- if(Unit *unit = m_targets.getUnitTarget())
- data.append(unit->GetPackGUID());
- else
- data << uint8(0);
- break;
- default:
- return;
- }
- }
- }
-
- m_caster->SendMessageToSet(&data, true);
-}
-
-void Spell::SendInterrupted(uint8 result)
-{
- WorldPacket data(SMSG_SPELL_FAILURE, (8+4+1));
- data.append(m_caster->GetPackGUID());
- data << uint8(m_cast_count);
- data << uint32(m_spellInfo->Id);
- data << uint8(result);
- m_caster->SendMessageToSet(&data, true);
-
- data.Initialize(SMSG_SPELL_FAILED_OTHER, (8+4));
- data.append(m_caster->GetPackGUID());
- data << uint8(m_cast_count);
- data << uint32(m_spellInfo->Id);
- data << uint8(result);
- m_caster->SendMessageToSet(&data, true);
-}
-
-void Spell::SendChannelUpdate(uint32 time)
-{
- if(time == 0)
- {
- m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, 0);
- m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, 0);
- }
-
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- WorldPacket data( MSG_CHANNEL_UPDATE, 8+4 );
- data.append(m_caster->GetPackGUID());
- data << uint32(time);
-
- m_caster->SendMessageToSet(&data, true);
-}
-
-void Spell::SendChannelStart(uint32 duration)
-{
- WorldObject* target = NULL;
-
- // select first not resisted target from target list for _0_ effect
- if(!m_UniqueTargetInfo.empty())
- {
- for (std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
- {
- if( (itr->effectMask & (1 << 0)) && itr->reflectResult == SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID())
- {
- target = ObjectAccessor::GetUnit(*m_caster, itr->targetGUID);
- break;
- }
- }
- }
- else if(!m_UniqueGOTargetInfo.empty())
- {
- for (std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
- {
- if(itr->effectMask & (1 << 0) )
- {
- target = m_caster->GetMap()->GetGameObject(itr->targetGUID);
- break;
- }
- }
- }
-
- WorldPacket data( MSG_CHANNEL_START, (8+4+4) );
- data.append(m_caster->GetPackGUID());
- data << uint32(m_spellInfo->Id);
- data << uint32(duration);
-
- m_caster->SendMessageToSet(&data, true);
-
- m_timer = duration;
- if(target)
- m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID());
- m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, m_spellInfo->Id);
-}
-
-void Spell::SendResurrectRequest(Player* target)
-{
- // Both players and NPCs can resurrect using spells - have a look at creature 28487 for example
- // However, the packet structure differs slightly
-
- const char* sentName = m_caster->GetTypeId() == TYPEID_PLAYER ? "" : m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex());
-
- WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+strlen(sentName)+1+1+1));
- data << uint64(m_caster->GetGUID());
- data << uint32(strlen(sentName) + 1);
-
- data << sentName;
- data << uint8(0);
-
- data << uint8(m_caster->GetTypeId() == TYPEID_PLAYER ? 0 : 1);
- target->GetSession()->SendPacket(&data);
-}
-
-void Spell::SendPlaySpellVisual(uint32 SpellID)
-{
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 8 + 4);
- data << uint64(m_caster->GetGUID());
- data << uint32(SpellID); // spell visual id?
- ((Player*)m_caster)->GetSession()->SendPacket(&data);
-}
-
-void Spell::TakeCastItem()
-{
- if(!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // not remove cast item at triggered spell (equipping, weapon damage, etc)
- if(m_IsTriggeredSpell)
- return;
-
- ItemPrototype const *proto = m_CastItem->GetProto();
-
- if(!proto)
- {
- // This code is to avoid a crash
- // I'm not sure, if this is really an error, but I guess every item needs a prototype
- sLog.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow());
- return;
- }
-
- bool expendable = false;
- bool withoutCharges = false;
-
- for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
- {
- if (proto->Spells[i].SpellId)
- {
- // item has limited charges
- if (proto->Spells[i].SpellCharges)
- {
- if (proto->Spells[i].SpellCharges < 0)
- expendable = true;
-
- int32 charges = m_CastItem->GetSpellCharges(i);
-
- // item has charges left
- if (charges)
- {
- (charges > 0) ? --charges : ++charges; // abs(charges) less at 1 after use
- if (proto->Stackable == 1)
- m_CastItem->SetSpellCharges(i, charges);
- m_CastItem->SetState(ITEM_CHANGED, (Player*)m_caster);
- }
-
- // all charges used
- withoutCharges = (charges == 0);
- }
- }
- }
-
- if (expendable && withoutCharges)
- {
- uint32 count = 1;
- ((Player*)m_caster)->DestroyItemCount(m_CastItem, count, true);
-
- // prevent crash at access to deleted m_targets.getItemTarget
- if(m_CastItem==m_targets.getItemTarget())
- m_targets.setItemTarget(NULL);
-
- m_CastItem = NULL;
- }
-}
-
-void Spell::TakePower()
-{
- if(m_CastItem || m_triggeredByAuraSpell)
- return;
-
- bool hit = true;
- if(m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- if(m_spellInfo->powerType == POWER_RAGE || m_spellInfo->powerType == POWER_ENERGY)
- if(uint64 targetGUID = m_targets.getUnitTargetGUID())
- for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- if(ihit->targetGUID == targetGUID)
- {
- if(ihit->missCondition != SPELL_MISS_NONE && ihit->missCondition != SPELL_MISS_MISS/* && ihit->targetGUID!=m_caster->GetGUID()*/)
- hit = false;
- if (ihit->missCondition != SPELL_MISS_NONE)
- {
- //lower spell cost on fail (by talent aura)
- if(Player *modOwner = ((Player*)m_caster)->GetSpellModOwner())
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_SPELL_COST_REFUND_ON_FAIL, m_powerCost);
- }
- break;
- }
- }
-
- Powers powerType = Powers(m_spellInfo->powerType);
-
- if(powerType == POWER_RUNE)
- {
- TakeRunePower();
- return;
- }
-
- if (!m_powerCost)
- return;
-
- // health as power used
- if(m_spellInfo->powerType == POWER_HEALTH)
- {
- m_caster->ModifyHealth( -(int32)m_powerCost );
- return;
- }
-
- if(m_spellInfo->powerType >= MAX_POWERS)
- {
- sLog.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->powerType);
- return;
- }
-
- if(hit)
- m_caster->ModifyPower(powerType, -m_powerCost);
- else
- m_caster->ModifyPower(powerType, -irand(0, m_powerCost/4));
-
- // Set the five second timer
- if (powerType == POWER_MANA && m_powerCost > 0)
- m_caster->SetLastManaUse(getMSTime());
-}
-
-void Spell::TakeAmmo()
-{
- if(m_attackType == RANGED_ATTACK && m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK );
-
- // wands don't have ammo
- if(!pItem || pItem->IsBroken() || pItem->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_WAND)
- return;
-
- if( pItem->GetProto()->InventoryType == INVTYPE_THROWN )
- {
- if(pItem->GetMaxStackCount()==1)
- {
- // decrease durability for non-stackable throw weapon
- ((Player*)m_caster)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_RANGED);
- }
- else
- {
- // decrease items amount for stackable throw weapon
- uint32 count = 1;
- ((Player*)m_caster)->DestroyItemCount( pItem, count, true);
- }
- }
- else if(uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID))
- ((Player*)m_caster)->DestroyItemCount(ammo, 1, true);
- }
-}
-
-SpellCastResult Spell::CheckRuneCost(uint32 runeCostID)
-{
- if(m_spellInfo->powerType != POWER_RUNE || !runeCostID)
- return SPELL_CAST_OK;
-
- if(m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_CAST_OK;
-
- Player *plr = (Player*)m_caster;
-
- if(plr->getClass() != CLASS_DEATH_KNIGHT)
- return SPELL_CAST_OK;
-
- SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(runeCostID);
-
- if(!src)
- return SPELL_CAST_OK;
-
- if(src->NoRuneCost())
- return SPELL_CAST_OK;
-
- int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
-
- for (uint32 i = 0; i < RUNE_DEATH; ++i)
- {
- runeCost[i] = src->RuneCost[i];
- if(Player* modOwner = m_caster->GetSpellModOwner())
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, runeCost[i], this);
- }
-
- runeCost[RUNE_DEATH] = MAX_RUNES; // calculated later
-
- for (uint32 i = 0; i < MAX_RUNES; ++i)
- {
- RuneType rune = plr->GetCurrentRune(i);
- if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
- runeCost[rune]--;
- }
-
- for (uint32 i = 0; i < RUNE_DEATH; ++i)
- if(runeCost[i] > 0)
- runeCost[RUNE_DEATH] += runeCost[i];
-
- if(runeCost[RUNE_DEATH] > MAX_RUNES)
- return SPELL_FAILED_NO_POWER; // not sure if result code is correct
-
- return SPELL_CAST_OK;
-}
-
-void Spell::TakeRunePower()
-{
- if(m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- Player *plr = (Player*)m_caster;
-
- if(plr->getClass() != CLASS_DEATH_KNIGHT)
- return;
-
- SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(m_spellInfo->runeCostID);
-
- if(!src || (src->NoRuneCost() && src->NoRunicPowerGain()))
- return;
-
- m_runesState = plr->GetRunesState(); // store previous state
-
- int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
-
- for (uint32 i = 0; i < RUNE_DEATH; ++i)
- {
- runeCost[i] = src->RuneCost[i];
- if(Player* modOwner = m_caster->GetSpellModOwner())
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, runeCost[i], this);
- }
-
- runeCost[RUNE_DEATH] = 0; // calculated later
-
- for (uint32 i = 0; i < MAX_RUNES; ++i)
- {
- RuneType rune = plr->GetCurrentRune(i);
- if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
- {
- plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
- plr->SetLastUsedRune(RuneType(rune));
- runeCost[rune]--;
- }
- }
-
- runeCost[RUNE_DEATH] = runeCost[RUNE_BLOOD] + runeCost[RUNE_UNHOLY] + runeCost[RUNE_FROST];
-
- if(runeCost[RUNE_DEATH] > 0)
- {
- for (uint32 i = 0; i < MAX_RUNES; ++i)
- {
- RuneType rune = plr->GetCurrentRune(i);
- if((plr->GetRuneCooldown(i) == 0) && (rune == RUNE_DEATH))
- {
- plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
- plr->SetLastUsedRune(RuneType(rune));
- runeCost[rune]--;
-
- plr->RestoreBaseRune(i);
-
- if(runeCost[RUNE_DEATH] == 0)
- break;
- }
- }
- }
-
- // you can gain some runic power when use runes
- float rp = src->runePowerGain;
- rp *= sWorld.getRate(RATE_POWER_RUNICPOWER_INCOME);
- plr->ModifyPower(POWER_RUNIC_POWER, (int32)rp);
-}
-
-void Spell::TakeReagents()
-{
- if(m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed.
- return;
-
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // do not take reagents for these item casts
- if (m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST)
- return;
-
- Player* p_caster = (Player*)m_caster;
- if (p_caster->CanNoReagentCast(m_spellInfo))
- return;
-
- for (uint32 x = 0; x < 8; ++x)
- {
- if(m_spellInfo->Reagent[x] <= 0)
- continue;
-
- uint32 itemid = m_spellInfo->Reagent[x];
- uint32 itemcount = m_spellInfo->ReagentCount[x];
-
- // if CastItem is also spell reagent
- if (m_CastItem)
- {
- ItemPrototype const *proto = m_CastItem->GetProto();
- if( proto && proto->ItemId == itemid )
- {
- for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
- {
- // CastItem will be used up and does not count as reagent
- int32 charges = m_CastItem->GetSpellCharges(s);
- if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
- {
- ++itemcount;
- break;
- }
- }
-
- m_CastItem = NULL;
- }
- }
-
- // if getItemTarget is also spell reagent
- if (m_targets.getItemTargetEntry() == itemid)
- m_targets.setItemTarget(NULL);
-
- p_caster->DestroyItemCount(itemid, itemcount, true);
- }
-}
-
-void Spell::HandleThreatSpells(uint32 spellId)
-{
- if(!m_targets.getUnitTarget() || !spellId)
- return;
-
- if(!m_targets.getUnitTarget()->CanHaveThreatList())
- return;
-
- uint16 threat = spellmgr.GetSpellThreat(spellId);
-
- if(!threat)
- return;
-
- m_targets.getUnitTarget()->AddThreat(m_caster, float(threat));
-
- DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, spellmgr.GetSpellRank(spellId), threat);
-}
-
-void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i)
-{
-
- if (!sScriptMgr.OnSpellCast(pUnitTarget,pItemTarget,pGOTarget,i,m_spellInfo))
- return;
-
- //effect has been handled, skip it
- if (m_effectMask & (1<<i))
- return;
-
- unitTarget = pUnitTarget;
- itemTarget = pItemTarget;
- gameObjTarget = pGOTarget;
-
- uint8 eff = m_spellInfo->Effect[i];
-
- sLog.outDebug( "Spell: %u Effect : %u", m_spellInfo->Id, eff);
-
- //we do not need DamageMultiplier here.
- damage = CalculateDamage(i, NULL);
-
- if(eff < TOTAL_SPELL_EFFECTS)
- {
- //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
- (this->*SpellEffects[eff])(i);
- }
-}
-
-void Spell::TriggerSpell()
-{
- for (TriggerSpells::iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si)
- {
- Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer, true);
- spell->prepare(&m_targets); // use original spell original targets
- }
-}
-
-SpellCastResult Spell::CheckCast(bool strict)
-{
- // check cooldowns to prevent cheating
- if(m_caster->GetTypeId() == TYPEID_PLAYER && !(m_spellInfo->Attributes & SPELL_ATTR_PASSIVE))
- {
- //can cast triggered (by aura only?) spells while have this flag
- if (!m_IsTriggeredSpell && ((Player*)m_caster)->HasFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY))
- return SPELL_FAILED_SPELL_IN_PROGRESS;
-
- if (((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
- {
- if(m_triggeredByAuraSpell)
- return SPELL_FAILED_DONT_REPORT;
- else
- return SPELL_FAILED_NOT_READY;
- }
- }
-
- // only allow triggered spells if at an ended battleground
- if( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER)
- if(BattleGround * bg = ((Player*)m_caster)->GetBattleGround())
- if(bg->GetStatus() == STATUS_WAIT_LEAVE)
- return SPELL_FAILED_DONT_REPORT;
-
- // only check at first call, Stealth auras are already removed at second call
- // for now, ignore triggered spells
- if( strict && !m_IsTriggeredSpell)
- {
- bool checkForm = true;
- // Ignore form req aura
- Unit::AuraEffectList const& ignore = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_SHAPESHIFT);
- for (Unit::AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
- {
- if (!(*i)->IsAffectedOnSpell(m_spellInfo))
- continue;
- checkForm = false;
- break;
- }
- if (checkForm)
- {
- // Cannot be used in this stance/form
- SpellCastResult shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form);
- if(shapeError != SPELL_CAST_OK)
- return shapeError;
-
- if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura()))
- return SPELL_FAILED_ONLY_STEALTHED;
- }
- }
-
- bool reqCombat=true;
- Unit::AuraEffectList const& stateAuras = m_caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
- for (Unit::AuraEffectList::const_iterator j = stateAuras.begin(); j != stateAuras.end(); ++j)
- {
- if((*j)->IsAffectedOnSpell(m_spellInfo))
- {
- if ((*j)->GetMiscValue()==1)
- {
- reqCombat=false;
- break;
- }
- }
- }
-
- // caster state requirements
- // not for triggered spells (needed by execute)
- if (!m_IsTriggeredSpell)
- {
- if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState), m_spellInfo, m_caster))
- return SPELL_FAILED_CASTER_AURASTATE;
- if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot), m_spellInfo, m_caster))
- return SPELL_FAILED_CASTER_AURASTATE;
-
- // Note: spell 62473 requres casterAuraSpell = triggering spell
- if(m_spellInfo->casterAuraSpell && !m_caster->HasAura(m_spellInfo->casterAuraSpell))
- return SPELL_FAILED_CASTER_AURASTATE;
- if(m_spellInfo->excludeCasterAuraSpell && m_caster->HasAura(m_spellInfo->excludeCasterAuraSpell))
- return SPELL_FAILED_CASTER_AURASTATE;
-
- if(reqCombat && m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
- return SPELL_FAILED_AFFECTING_COMBAT;
- }
-
- // cancel autorepeat spells if cast start when moving
- // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
- if( m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->isMoving() )
- {
- // skip stuck spell to allow use it in falling case and apply spell limitations at movement
- if( (!((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) &&
- (IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0) )
- return SPELL_FAILED_MOVING;
- }
-
- if(Unit *target = m_targets.getUnitTarget())
- {
- // target state requirements (not allowed state), apply to self also
- if(!m_IsTriggeredSpell && m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot), m_spellInfo, m_caster))
- return SPELL_FAILED_TARGET_AURASTATE;
-
- if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
- return SPELL_FAILED_TARGET_AURASTATE;
-
- if(m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
- return SPELL_FAILED_TARGET_AURASTATE;
-
- if(!m_IsTriggeredSpell && target == m_caster && m_spellInfo->AttributesEx & SPELL_ATTR_EX_CANT_TARGET_SELF)
- return SPELL_FAILED_BAD_TARGETS;
-
- bool non_caster_target = target != m_caster && !spellmgr.IsSpellWithCasterSourceTargetsOnly(m_spellInfo);
-
- if(non_caster_target)
- {
- // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
- if(!m_IsTriggeredSpell && m_spellInfo->TargetAuraState && !target->HasAuraState(AuraState(m_spellInfo->TargetAuraState), m_spellInfo, m_caster))
- return SPELL_FAILED_TARGET_AURASTATE;
-
- // Not allow casting on flying player
- if (target->hasUnitState(UNIT_STAT_UNATTACKABLE))
- return SPELL_FAILED_BAD_TARGETS;
-
- if(!m_IsTriggeredSpell && (target->HasAuraType(SPELL_AURA_MOD_STEALTH)
- || target->m_invisibilityMask) && !m_caster->canSeeOrDetect(target, true))
- return SPELL_FAILED_BAD_TARGETS;
-
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- // Not allow banish not self target
- if (m_spellInfo->Mechanic == MECHANIC_BANISH)
- if (target->GetTypeId() == TYPEID_UNIT &&
- !((Player*)m_caster)->isAllowedToLoot((Creature*)target))
- return SPELL_FAILED_CANT_CAST_ON_TAPPED;
-
- if (m_customAttr & SPELL_ATTR_CU_PICKPOCKET)
- {
- if (target->GetTypeId() == TYPEID_PLAYER)
- return SPELL_FAILED_BAD_TARGETS;
- else if ((target->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) == 0)
- return SPELL_FAILED_TARGET_NO_POCKETS;
- }
-
- // Not allow disarm unarmed player
- if (m_spellInfo->Mechanic == MECHANIC_DISARM)
- {
- if (target->GetTypeId() == TYPEID_PLAYER)
- {
- if(!((Player*)target)->GetWeaponForAttack(BASE_ATTACK) || !((Player*)target)->IsUseEquipedWeapon(true))
- return SPELL_FAILED_TARGET_NO_WEAPONS;
- }
- else if (!target->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID))
- return SPELL_FAILED_TARGET_NO_WEAPONS;
- }
- }
-
- if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
- return SPELL_FAILED_LINE_OF_SIGHT;
-
- }
- else if (m_caster == target)
- {
-
- if (m_caster->GetTypeId() == TYPEID_PLAYER) // Target - is player caster
- {
- // Additional check for some spells
- // If 0 spell effect empty - client not send target data (need use selection)
- // TODO: check it on next client version
- if (m_targets.m_targetMask == TARGET_FLAG_SELF &&
- m_spellInfo->EffectImplicitTargetA[1] == TARGET_UNIT_TARGET_ENEMY)
- {
- if (target = m_caster->GetUnit(*m_caster, ((Player *)m_caster)->GetSelection()))
- m_targets.setUnitTarget(target);
- else
- return SPELL_FAILED_BAD_TARGETS;
- }
- }
- }
-
- // check pet presents
- for (int j = 0; j < 3; ++j)
- {
- if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_PET)
- {
- target = m_caster->GetGuardianPet();
- if(!target)
- {
- if(m_triggeredByAuraSpell) // not report pet not existence for triggered spells
- return SPELL_FAILED_DONT_REPORT;
- else
- return SPELL_FAILED_NO_PET;
- }
- break;
- }
- }
-
- //check creature type
- //ignore self casts (including area casts when caster selected as target)
- if(non_caster_target)
- {
- if(!CheckTargetCreatureType(target))
- {
- if(target->GetTypeId() == TYPEID_PLAYER)
- return SPELL_FAILED_TARGET_IS_PLAYER;
- else
- return SPELL_FAILED_BAD_TARGETS;
- }
- }
-
- // who can give me an example to show what is the use of this
- // even if we need check, check by effect rather than whole spell, otherwise 57108,57143 are broken
- /*
- // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
- // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
- if(non_caster_target && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID())
- {
- // check correctness positive/negative cast target (pet cast real check and cheating check)
- if(IsPositiveSpell(m_spellInfo->Id))
- {
- //dispel positivity is dependant on target, don't check it
- if(m_caster->IsHostileTo(target) && !IsDispel(m_spellInfo))
- return SPELL_FAILED_BAD_TARGETS;
- }
- else
- {
- if(m_caster->IsFriendlyTo(target))
- return SPELL_FAILED_BAD_TARGETS;
- }
- }
- */
-
- if(target)
- if(IsPositiveSpell(m_spellInfo->Id))
- if(target->IsImmunedToSpell(m_spellInfo))
- return SPELL_FAILED_TARGET_AURASTATE;
-
- //Must be behind the target.
- if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster)
- //Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags
- && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags.IsEqual(0x20000,0,0)))
- //Mutilate no longer requires you be behind the target as of patch 3.0.3
- && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellInfo->SpellFamilyFlags[1] & 0x200000))
- //Exclusion for Throw: Facing limitation was added in 3.2.x, but that shouldn't be
- && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellInfo->SpellFamilyFlags[0] & 0x00000001)))
- {
- SendInterrupted(2);
- return SPELL_FAILED_NOT_BEHIND;
- }
-
- //Target must be facing you.
- if((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI, m_caster) )
- {
- SendInterrupted(2);
- return SPELL_FAILED_NOT_INFRONT;
- }
-
- // check if target is in combat
- if (non_caster_target && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat())
- return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
- }
-
- // Spell casted only on battleground
- if ((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId() == TYPEID_PLAYER)
- if(!((Player*)m_caster)->InBattleGround())
- return SPELL_FAILED_ONLY_BATTLEGROUNDS;
-
- // do not allow spells to be cast in arenas
- // - with greater than 10 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag
- // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
- if ((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) ||
- GetSpellRecoveryTime(m_spellInfo) > 10 * MINUTE * IN_MILISECONDS && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA))
- if(MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId()))
- if(mapEntry->IsBattleArena())
- return SPELL_FAILED_NOT_IN_ARENA;
-
- // zone check
- if(m_caster->GetTypeId() == TYPEID_UNIT || !((Player*)m_caster)->isGameMaster())
- {
- uint32 zone, area;
- m_caster->GetZoneAndAreaId(zone,area);
-
- SpellCastResult locRes= spellmgr.GetSpellAllowedInLocationError(m_spellInfo,m_caster->GetMapId(),zone,area,
- m_caster->GetTypeId() == TYPEID_PLAYER ? ((Player*)m_caster) : NULL);
- if(locRes != SPELL_CAST_OK)
- return locRes;
- }
-
- // not let players cast spells at mount (and let do it to creatures)
- if (m_caster->IsMounted() && m_caster->GetTypeId() == TYPEID_PLAYER && !m_IsTriggeredSpell &&
- !IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED))
- {
- if (m_caster->isInFlight())
- return SPELL_FAILED_NOT_ON_TAXI;
- else
- return SPELL_FAILED_NOT_MOUNTED;
- }
-
- // always (except passive spells) check items (focus object can be required for any type casts)
- if (!IsPassiveSpell(m_spellInfo->Id))
- {
- SpellCastResult castResult = CheckItems();
- if(castResult != SPELL_CAST_OK)
- return castResult;
- }
-
- /*//ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38
- if(m_UniqueTargetInfo.empty()) // skip second CheckCast apply (for delayed spells for example)
- {
- for (uint8 j = 0; j < 3; ++j)
- {
- if( m_spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_NEARBY_ENTRY ||
- m_spellInfo->EffectImplicitTargetB[j] == TARGET_UNIT_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetA[j] != TARGET_UNIT_CASTER ||
- m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY ||
- m_spellInfo->EffectImplicitTargetB[j] == TARGET_DST_NEARBY_ENTRY )
- {
- SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(m_spellInfo->Id);
- SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id);
- if(lower==upper)
- sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_UNIT_NEARBY_ENTRY or TARGET_DST_NEARBY_ENTRY, but does not have record in `spell_script_target`",m_spellInfo->Id);
-
- SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
- float range = GetSpellMaxRange(srange);
-
- Creature* creatureScriptTarget = NULL;
- GameObject* goScriptTarget = NULL;
-
- for (SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
- {
- switch(i_spellST->second.type)
- {
- case SPELL_TARGET_TYPE_GAMEOBJECT:
- {
- GameObject* p_GameObject = NULL;
-
- if (i_spellST->second.targetEntry)
- {
- CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
-
- Trinity::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster,i_spellST->second.targetEntry,range);
- Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> checker(m_caster, p_GameObject,go_check);
-
- TypeContainerVisitor<Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
- CellLock<GridReadGuard> cell_lock(cell, p);
- cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap());
-
- if (p_GameObject)
- {
- // remember found target and range, next attempt will find more near target with another entry
- creatureScriptTarget = NULL;
- goScriptTarget = p_GameObject;
- range = go_check.GetLastRange();
- }
- }
- else if (focusObject) // Focus Object
- {
- float frange = m_caster->GetDistance(focusObject);
- if (range >= frange)
- {
- creatureScriptTarget = NULL;
- goScriptTarget = focusObject;
- range = frange;
- }
- }
- break;
- }
- case SPELL_TARGET_TYPE_CREATURE:
- case SPELL_TARGET_TYPE_DEAD:
- default:
- {
- Creature *p_Creature = NULL;
-
- CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
- cell.SetNoCreate(); // Really don't know what is that???
-
- Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type!=SPELL_TARGET_TYPE_DEAD,range);
- Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_caster, p_Creature, u_check);
-
- TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
-
- CellLock<GridReadGuard> cell_lock(cell, p);
- cell_lock->Visit(cell_lock, grid_creature_searcher, *m_caster->GetMap(), *m_caster, range);
-
- if(p_Creature )
- {
- creatureScriptTarget = p_Creature;
- goScriptTarget = NULL;
- range = u_check.GetLastRange();
- }
- break;
- }
- }
- }
-
- if(creatureScriptTarget)
- {
- // store coordinates for TARGET_DST_NEARBY_ENTRY
- if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY ||
- m_spellInfo->EffectImplicitTargetB[j] == TARGET_DST_NEARBY_ENTRY )
- {
- m_targets.setDst(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ());
-
- if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
- AddUnitTarget(creatureScriptTarget, j);
- }
- // store explicit target for TARGET_UNIT_NEARBY_ENTRY
- else
- AddUnitTarget(creatureScriptTarget, j);
- }
- else if(goScriptTarget)
- {
- // store coordinates for TARGET_DST_NEARBY_ENTRY
- if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY ||
- m_spellInfo->EffectImplicitTargetB[j] == TARGET_DST_NEARBY_ENTRY )
- {
- m_targets.setDst(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ());
-
- if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
- AddGOTarget(goScriptTarget, j);
- }
- // store explicit target for TARGET_UNIT_NEARBY_ENTRY
- else
- AddGOTarget(goScriptTarget, j);
- }
- //Missing DB Entry or targets for this spellEffect.
- else
- {
- // not report target not existence for triggered spells
- if(m_triggeredByAuraSpell || m_IsTriggeredSpell)
- return SPELL_FAILED_DONT_REPORT;
- else
- return SPELL_FAILED_BAD_TARGETS;
- }
- }
- }
- }*/
-
- if(!m_IsTriggeredSpell)
- {
- SpellCastResult castResult = CheckRange(strict);
- if(castResult != SPELL_CAST_OK)
- return castResult;
-
- castResult = CheckPower();
- if(castResult != SPELL_CAST_OK)
- return castResult;
-
- castResult = CheckCasterAuras();
- if(castResult != SPELL_CAST_OK)
- return castResult;
- }
-
- for (int i = 0; i < 3; i++)
- {
- // for effects of spells that have only one target
- switch(m_spellInfo->Effect[i])
- {
- case SPELL_EFFECT_DUMMY:
- {
- if (m_spellInfo->Id == 51582) // Rocket Boots Engaged
- {
- if(m_caster->IsInWater())
- return SPELL_FAILED_ONLY_ABOVEWATER;
- }
- else if(m_spellInfo->SpellIconID == 156) // Holy Shock
- {
- // spell different for friends and enemies
- // hurt version required facing
- if(m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc( M_PI, m_targets.getUnitTarget() ))
- return SPELL_FAILED_UNIT_NOT_INFRONT;
- }
- else if(m_spellInfo->SpellIconID == 33 && m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_SHAMAN_FIRE_NOVA)
- {
- if (!m_caster->m_SummonSlot[1])
- return SPELL_FAILED_SUCCESS;
- }
- else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] == 0x2000) // Death Coil (DeathKnight)
- {
- Unit* target = m_targets.getUnitTarget();
- if (!target || (target->IsFriendlyTo(m_caster) && target->GetCreatureType() != CREATURE_TYPE_UNDEAD))
- return SPELL_FAILED_BAD_TARGETS;
- }
- else if (m_spellInfo->Id == 19938) // Awaken Peon
- {
- Unit *unit = m_targets.getUnitTarget();
- if(!unit || !unit->HasAura(17743))
- return SPELL_FAILED_BAD_TARGETS;
- }
- else if (m_spellInfo->Id == 52264) // Deliver Stolen Horse
- {
- if(!m_caster->FindNearestCreature(28653,5))
- return SPELL_FAILED_OUT_OF_RANGE;
- }
- else if (m_spellInfo->Id == 31789) // Righteous Defense
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_FAILED_DONT_REPORT;
-
- Unit* target = m_targets.getUnitTarget();
- if (!target || !target->IsFriendlyTo(m_caster) || target->getAttackers().empty())
- return SPELL_FAILED_BAD_TARGETS;
-
- }
- break;
- }
- case SPELL_EFFECT_LEARN_SPELL:
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_FAILED_BAD_TARGETS;
-
- if(m_spellInfo->EffectImplicitTargetA[i] != TARGET_UNIT_PET)
- break;
-
- Pet* pet = ((Player*)m_caster)->GetPet();
-
- if(!pet)
- return SPELL_FAILED_NO_PET;
-
- SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
-
- if(!learn_spellproto)
- return SPELL_FAILED_NOT_KNOWN;
-
- if(m_spellInfo->spellLevel > pet->getLevel())
- return SPELL_FAILED_LOWLEVEL;
-
- break;
- }
- case SPELL_EFFECT_LEARN_PET_SPELL:
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_FAILED_BAD_TARGETS;
-
- Pet* pet = ((Player*)m_caster)->GetPet();
- if(!pet)
- return SPELL_FAILED_NO_PET;
-
- SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
-
- if(!learn_spellproto)
- return SPELL_FAILED_NOT_KNOWN;
-
- if(m_spellInfo->spellLevel > pet->getLevel())
- return SPELL_FAILED_LOWLEVEL;
-
- break;
- }
- case SPELL_EFFECT_APPLY_GLYPH:
- {
- uint32 glyphId = m_spellInfo->EffectMiscValue[i];
- if(GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyphId))
- if(m_caster->HasAura(gp->SpellId))
- return SPELL_FAILED_UNIQUE_GLYPH;
- break;
- }
- case SPELL_EFFECT_FEED_PET:
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_FAILED_BAD_TARGETS;
-
- Item* foodItem = m_targets.getItemTarget();
- if(!foodItem)
- return SPELL_FAILED_BAD_TARGETS;
-
- Pet* pet = ((Player*)m_caster)->GetPet();
-
- if(!pet)
- return SPELL_FAILED_NO_PET;
-
- if(!pet->HaveInDiet(foodItem->GetProto()))
- return SPELL_FAILED_WRONG_PET_FOOD;
-
- if(!pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel))
- return SPELL_FAILED_FOOD_LOWLEVEL;
-
- if(m_caster->isInCombat() || pet->isInCombat())
- return SPELL_FAILED_AFFECTING_COMBAT;
-
- break;
- }
- case SPELL_EFFECT_POWER_BURN:
- case SPELL_EFFECT_POWER_DRAIN:
- {
- // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
- if(m_caster->GetTypeId() == TYPEID_PLAYER)
- if(Unit* target = m_targets.getUnitTarget())
- if(target != m_caster && target->getPowerType() != m_spellInfo->EffectMiscValue[i])
- return SPELL_FAILED_BAD_TARGETS;
- break;
- }
- case SPELL_EFFECT_CHARGE:
- {
- if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR)
- {
- // Warbringer - can't be handled in proc system - should be done before checkcast root check and charge effect process
- if (strict && m_caster->IsScriptOverriden(m_spellInfo, 6953))
- m_caster->RemoveMovementImpairingAuras();
- }
- if (m_caster->hasUnitState(UNIT_STAT_ROOT))
- return SPELL_FAILED_ROOTED;
- break;
- }
- case SPELL_EFFECT_SKINNING:
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT)
- return SPELL_FAILED_BAD_TARGETS;
-
- if( !(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE) )
- return SPELL_FAILED_TARGET_UNSKINNABLE;
-
- Creature* creature = (Creature*)m_targets.getUnitTarget();
- if ( creature->GetCreatureType() != CREATURE_TYPE_CRITTER && ( !creature->lootForBody || !creature->loot.empty() ) )
- {
- return SPELL_FAILED_TARGET_NOT_LOOTED;
- }
-
- uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill();
-
- int32 skillValue = ((Player*)m_caster)->GetSkillValue(skill);
- int32 TargetLevel = m_targets.getUnitTarget()->getLevel();
- int32 ReqValue = (skillValue < 100 ? (TargetLevel-10) * 10 : TargetLevel * 5);
- if (ReqValue > skillValue)
- return SPELL_FAILED_LOW_CASTLEVEL;
-
- // chance for fail at orange skinning attempt
- if( (m_selfContainer && (*m_selfContainer) == this) &&
- skillValue < sWorld.GetConfigMaxSkillValue() &&
- (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue - 25, skillValue + 37) )
- return SPELL_FAILED_TRY_AGAIN;
-
- break;
- }
- case SPELL_EFFECT_OPEN_LOCK:
- {
- if( m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT &&
- m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT_ITEM )
- break;
-
- if( m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc.
- // we need a go target in case of TARGET_GAMEOBJECT
- || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget()
- // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM
- || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT_ITEM && !m_targets.getGOTarget() &&
- (!m_targets.getItemTarget() || !m_targets.getItemTarget()->GetProto()->LockID || m_targets.getItemTarget()->GetOwner() != m_caster ) )
- return SPELL_FAILED_BAD_TARGETS;
-
- // In BattleGround players can use only flags and banners
- if( ((Player*)m_caster)->InBattleGround() &&
- !((Player*)m_caster)->CanUseBattleGroundObject() )
- return SPELL_FAILED_TRY_AGAIN;
-
- // get the lock entry
- uint32 lockId = 0;
- if (GameObject* go = m_targets.getGOTarget())
- {
- lockId = go->GetGOInfo()->GetLockId();
- if (!lockId)
- return SPELL_FAILED_BAD_TARGETS;
- }
- else if(Item* itm = m_targets.getItemTarget())
- lockId = itm->GetProto()->LockID;
-
- SkillType skillId = SKILL_NONE;
- int32 reqSkillValue = 0;
- int32 skillValue = 0;
-
- // check lock compatibility
- SpellCastResult res = CanOpenLock(i, lockId, skillId, reqSkillValue, skillValue);
- if(res != SPELL_CAST_OK)
- return res;
-
- // chance for fail at orange mining/herb/LockPicking gathering attempt
- // second check prevent fail at rechecks
- if(skillId != SKILL_NONE && (!m_selfContainer || ((*m_selfContainer) != this)))
- {
- bool canFailAtMax = skillId != SKILL_HERBALISM && skillId != SKILL_MINING;
-
- // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
- if((canFailAtMax || skillValue < sWorld.GetConfigMaxSkillValue()) && reqSkillValue > irand(skillValue - 25, skillValue + 37))
- return SPELL_FAILED_TRY_AGAIN;
- }
- break;
- }
- case SPELL_EFFECT_SUMMON_DEAD_PET:
- {
- Creature *pet = m_caster->GetGuardianPet();
- if(!pet)
- return SPELL_FAILED_NO_PET;
-
- if(pet->isAlive())
- return SPELL_FAILED_ALREADY_HAVE_SUMMON;
-
- break;
- }
- // This is generic summon effect
- case SPELL_EFFECT_SUMMON:
- {
- SummonPropertiesEntry const *SummonProperties = sSummonPropertiesStore.LookupEntry(m_spellInfo->EffectMiscValueB[i]);
- if(!SummonProperties)
- break;
- switch(SummonProperties->Category)
- {
- case SUMMON_CATEGORY_PET:
- if(m_caster->GetPetGUID())
- return SPELL_FAILED_ALREADY_HAVE_SUMMON;
- case SUMMON_CATEGORY_PUPPET:
- if(m_caster->GetCharmGUID())
- return SPELL_FAILED_ALREADY_HAVE_CHARM;
- break;
- }
- break;
- }
- case SPELL_EFFECT_SUMMON_PET:
- {
- if(m_caster->GetPetGUID()) //let warlock do a replacement summon
- {
- if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass()==CLASS_WARLOCK)
- {
- if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
- if(Pet* pet = ((Player*)m_caster)->GetPet())
- pet->CastSpell(pet, 32752, true, NULL, NULL, pet->GetGUID());
- }
- else
- return SPELL_FAILED_ALREADY_HAVE_SUMMON;
- }
-
- if(m_caster->GetCharmGUID())
- return SPELL_FAILED_ALREADY_HAVE_CHARM;
-
- break;
- }
- case SPELL_EFFECT_SUMMON_PLAYER:
- {
- if(m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_FAILED_BAD_TARGETS;
- if(!((Player*)m_caster)->GetSelection())
- return SPELL_FAILED_BAD_TARGETS;
-
- Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
- if( !target || ((Player*)m_caster) == target || !target->IsInSameRaidWith((Player*)m_caster) )
- return SPELL_FAILED_BAD_TARGETS;
-
- // check if our map is dungeon
- if( sMapStore.LookupEntry(m_caster->GetMapId())->IsDungeon() )
- {
- InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId());
- if(!instance)
- return SPELL_FAILED_TARGET_NOT_IN_INSTANCE;
- if(!target->Satisfy(objmgr.GetAccessRequirement(instance->access_id), m_caster->GetMapId()))
- return SPELL_FAILED_BAD_TARGETS;
- }
- break;
- }
- case SPELL_EFFECT_LEAP:
- case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER:
- {
- //Do not allow to cast it before BG starts.
- if(m_caster->GetTypeId() == TYPEID_PLAYER)
- if(BattleGround const *bg = ((Player*)m_caster)->GetBattleGround())
- if(bg->GetStatus() != STATUS_IN_PROGRESS)
- return SPELL_FAILED_TRY_AGAIN;
- break;
- }
- case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF:
- {
- if (m_targets.getUnitTarget() == m_caster)
- return SPELL_FAILED_BAD_TARGETS;
- break;
- }
- default:break;
- }
- }
-
- for (int i = 0; i < 3; i++)
- {
- switch(m_spellInfo->EffectApplyAuraName[i])
- {
- case SPELL_AURA_DUMMY:
- {
- //custom check
- switch(m_spellInfo->Id)
- {
- // Tag Murloc
- case 30877:
- {
- Unit* target = m_targets.getUnitTarget();
- if (!target || target->GetEntry() != 17326)
- return SPELL_FAILED_BAD_TARGETS;
- break;
- }
- case 61336:
- if(m_caster->GetTypeId() != TYPEID_PLAYER || !((Player*)m_caster)->IsInFeralForm())
- return SPELL_FAILED_ONLY_SHAPESHIFT;
- break;
- // Wild Growth
- case 48438:
- case 53248:
- case 53249:
- case 53251:
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_FAILED_DONT_REPORT;
-
- Unit* target = m_targets.getUnitTarget();
- if (!target || target->GetTypeId() != TYPEID_PLAYER)
- return SPELL_FAILED_BAD_TARGETS;
-
- if (!((Player*)m_caster)->IsInSameRaidWith(((Player*)target)))
- return SPELL_FAILED_TARGET_NOT_IN_RAID;
-
- break;
- }
- case 1515:
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_FAILED_BAD_TARGETS;
-
- if (!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER)
- return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
-
- Creature* target = (Creature*)m_targets.getUnitTarget();
-
- if (target->getLevel() > m_caster->getLevel())
- return SPELL_FAILED_HIGHLEVEL;
-
- // use SMSG_PET_TAME_FAILURE?
- if (!target->GetCreatureInfo()->isTameable (((Player*)m_caster)->CanTameExoticPets()))
- return SPELL_FAILED_BAD_TARGETS;
-
- if(m_caster->GetPetGUID())
- return SPELL_FAILED_ALREADY_HAVE_SUMMON;
-
- if(m_caster->GetCharmGUID())
- return SPELL_FAILED_ALREADY_HAVE_CHARM;
-
- break;
- }
- case 44795: // Parachute
- {
- float x, y, z;
- m_caster->GetPosition(x, y, z);
- float ground_Z = m_caster->GetMap()->GetVmapHeight(x, y, z);
- if (fabs(ground_Z - z) < 0.1f)
- return SPELL_FAILED_DONT_REPORT;
- break;
- }
- default:
- break;
- }
- break;
- }
- case SPELL_AURA_MOD_POSSESS_PET:
- {
- if(m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_FAILED_NO_PET;
-
- Pet *pet = ((Player*)m_caster)->GetPet();
- if(!pet)
- return SPELL_FAILED_NO_PET;
-
- if(pet->GetCharmerGUID())
- return SPELL_FAILED_CHARMED;
- break;
- }
- case SPELL_AURA_MOD_POSSESS:
- case SPELL_AURA_MOD_CHARM:
- case SPELL_AURA_AOE_CHARM:
- {
- if(m_caster->GetCharmerGUID())
- return SPELL_FAILED_CHARMED;
-
- if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_CHARM
- || m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_POSSESS)
- {
- if(m_caster->GetPetGUID())
- return SPELL_FAILED_ALREADY_HAVE_SUMMON;
-
- if(m_caster->GetCharmGUID())
- return SPELL_FAILED_ALREADY_HAVE_CHARM;
- }
-
- if(Unit *target = m_targets.getUnitTarget())
- {
- if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->IsVehicle())
- return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
-
- if(target->GetCharmerGUID())
- return SPELL_FAILED_CHARMED;
-
- int32 damage = CalculateDamage(i, target);
- if(damage && int32(target->getLevel()) > damage)
- return SPELL_FAILED_HIGHLEVEL;
- }
-
- break;
- }
- case SPELL_AURA_MOUNTED:
- {
- if (m_caster->IsInWater())
- return SPELL_FAILED_ONLY_ABOVEWATER;
-
- if (m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->GetTransport())
- return SPELL_FAILED_NO_MOUNTS_ALLOWED;
-
- // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
- if (m_caster->GetTypeId() == TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaGroupId)
- return SPELL_FAILED_NO_MOUNTS_ALLOWED;
-
- ShapeshiftForm form = m_caster->m_form;
- if( form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL ||
- form == FORM_AQUA || form == FORM_BEAR || form == FORM_DIREBEAR ||
- form == FORM_CREATUREBEAR || form == FORM_GHOSTWOLF || form == FORM_FLIGHT ||
- form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN || form == FORM_METAMORPHOSIS )
- return SPELL_FAILED_NOT_SHAPESHIFT;
-
- break;
- }
- case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS:
- {
- if(!m_targets.getUnitTarget())
- return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
-
- // can be casted at non-friendly unit or own pet/charm
- if(m_caster->IsFriendlyTo(m_targets.getUnitTarget()))
- return SPELL_FAILED_TARGET_FRIENDLY;
-
- break;
- }
- case SPELL_AURA_FLY:
- case SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED:
- {
- // not allow cast fly spells if not have req. skills (all spells is self target)
- // allow always ghost flight spells
- if (m_originalCaster && m_originalCaster->GetTypeId() == TYPEID_PLAYER && m_originalCaster->isAlive())
- {
- // 4197 = Wintergrasp || 4395 = Dalaran && 4564 = Krasus Landing
- if (m_originalCaster->GetZoneId() == 4197 || m_originalCaster->GetZoneId() == 4395 && m_originalCaster->GetAreaId() != 4564)
- return m_IsTriggeredSpell ? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_NOT_HERE;
- }
- break;
- }
- case SPELL_AURA_RANGED_AP_ATTACKER_CREATURES_BONUS:
- {
- if (!m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT)
- return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
-
- // can be casted at non-friendly unit or own pet/charm
- if (m_caster->IsFriendlyTo(m_targets.getUnitTarget()))
- return SPELL_FAILED_TARGET_FRIENDLY;
-
- break;
- }
- case SPELL_AURA_PERIODIC_MANA_LEECH:
- {
- if (!m_targets.getUnitTarget())
- return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
-
- if (m_caster->GetTypeId() != TYPEID_PLAYER || m_CastItem)
- break;
-
- if(m_targets.getUnitTarget()->getPowerType() != POWER_MANA)
- return SPELL_FAILED_BAD_TARGETS;
-
- break;
- }
- default:
- break;
- }
- }
-
- // all ok
- return SPELL_CAST_OK;
-}
-
-SpellCastResult Spell::CheckPetCast(Unit* target)
-{
- if(!m_caster->isAlive() && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD))
- return SPELL_FAILED_CASTER_DEAD;
-
- if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_IsTriggeredSpell) //prevent spellcast interruption by another spellcast
- return SPELL_FAILED_SPELL_IN_PROGRESS;
- if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
- return SPELL_FAILED_AFFECTING_COMBAT;
-
- //dead owner (pets still alive when owners ressed?)
- if(Unit *owner = m_caster->GetCharmerOrOwner())
- if(!owner->isAlive())
- return SPELL_FAILED_CASTER_DEAD;
-
- if(!target && m_targets.getUnitTarget())
- target = m_targets.getUnitTarget();
-
- for (uint32 i = 0; i < 3; ++i)
- {
- if(SpellTargetType[m_spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET
- || SpellTargetType[m_spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_DEST_TARGET)
- {
- if(!target)
- return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
- m_targets.setUnitTarget(target);
- break;
- }
- }
-
- Unit* _target = m_targets.getUnitTarget();
-
- if(_target) //for target dead/target not valid
- {
- if(!_target->isAlive())
- return SPELL_FAILED_BAD_TARGETS;
-
- if(!IsValidSingleTargetSpell(_target))
- return SPELL_FAILED_BAD_TARGETS;
- }
- //cooldown
- if(((Creature*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
- return SPELL_FAILED_NOT_READY;
-
- return CheckCast(true);
-}
-
-SpellCastResult Spell::CheckCasterAuras() const
-{
- // spells totally immuned to caster auras ( wsg flag drop, give marks etc)
- if(m_spellInfo->AttributesEx6& SPELL_ATTR_EX6_IGNORE_CASTER_AURAS)
- return SPELL_CAST_OK;
-
- uint8 school_immune = 0;
- uint32 mechanic_immune = 0;
- uint32 dispel_immune = 0;
-
- // Check if the spell grants school or mechanic immunity.
- // We use bitmasks so the loop is done only once and not on every aura check below.
- if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY )
- {
- for (int i = 0; i < 3; ++i)
- {
- if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY)
- school_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
- else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY)
- mechanic_immune |= 1 << uint32(m_spellInfo->EffectMiscValue[i]);
- else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY)
- dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i]));
- }
- //immune movement impairment and loss of control
- if(m_spellInfo->Id==42292 || m_spellInfo->Id==59752)
- mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
- }
-
- // Check whether the cast should be prevented by any state you might have.
- SpellCastResult prevented_reason = SPELL_CAST_OK;
- // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
- uint32 unitflag = m_caster->GetUInt32Value(UNIT_FIELD_FLAGS); // Get unit state
- if(unitflag & UNIT_FLAG_STUNNED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
- prevented_reason = SPELL_FAILED_STUNNED;
- else if(unitflag & UNIT_FLAG_CONFUSED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
- prevented_reason = SPELL_FAILED_CONFUSED;
- else if(unitflag & UNIT_FLAG_FLEEING && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
- prevented_reason = SPELL_FAILED_FLEEING;
- else if(unitflag & UNIT_FLAG_SILENCED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
- prevented_reason = SPELL_FAILED_SILENCED;
- else if(unitflag & UNIT_FLAG_PACIFIED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY)
- prevented_reason = SPELL_FAILED_PACIFIED;
-
- // Attr must make flag drop spell totally immune from all effects
- if(prevented_reason != SPELL_CAST_OK)
- {
- if(school_immune || mechanic_immune || dispel_immune)
- {
- //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
- Unit::AuraApplicationMap const& auras = m_caster->GetAppliedAuras();
- for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
- {
- Aura const * aura = itr->second->GetBase();
- if( GetAllSpellMechanicMask(aura->GetSpellProto()) & mechanic_immune )
- continue;
- if( GetSpellSchoolMask(aura->GetSpellProto()) & school_immune )
- continue;
- if( (1<<(aura->GetSpellProto()->Dispel)) & dispel_immune)
- continue;
-
- //Make a second check for spell failed so the right SPELL_FAILED message is returned.
- //That is needed when your casting is prevented by multiple states and you are only immune to some of them.
- for (uint8 i=0; i<MAX_SPELL_EFFECTS; ++i)
- {
- if (AuraEffect * part = aura->GetEffect(i))
- {
- switch(part->GetAuraType())
- {
- case SPELL_AURA_MOD_STUN:
- if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
- return SPELL_FAILED_STUNNED;
- break;
- case SPELL_AURA_MOD_CONFUSE:
- if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
- return SPELL_FAILED_CONFUSED;
- break;
- case SPELL_AURA_MOD_FEAR:
- if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
- return SPELL_FAILED_FLEEING;
- break;
- case SPELL_AURA_MOD_SILENCE:
- case SPELL_AURA_MOD_PACIFY:
- case SPELL_AURA_MOD_PACIFY_SILENCE:
- if( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY)
- return SPELL_FAILED_PACIFIED;
- else if ( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
- return SPELL_FAILED_SILENCED;
- break;
- default: break;
- }
- }
- }
- }
- }
- // You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
- else
- return prevented_reason;
- }
- return SPELL_CAST_OK;
-}
-
-bool Spell::CanAutoCast(Unit* target)
-{
- uint64 targetguid = target->GetGUID();
-
- for (uint32 j = 0; j < 3; ++j)
- {
- if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA)
- {
- if( m_spellInfo->StackAmount <= 1)
- {
- if( target->HasAuraEffect(m_spellInfo->Id, j) )
- return false;
- }
- else
- {
- if( AuraEffect * aureff = target->GetAuraEffect(m_spellInfo->Id, j))
- if (aureff->GetBase()->GetStackAmount() >= m_spellInfo->StackAmount)
- return false;
- }
- }
- else if ( IsAreaAuraEffect( m_spellInfo->Effect[j] ))
- {
- if( target->HasAuraEffect(m_spellInfo->Id, j) )
- return false;
- }
- }
-
- SpellCastResult result = CheckPetCast(target);
-
- if(result == SPELL_CAST_OK || result == SPELL_FAILED_UNIT_NOT_INFRONT)
- {
- SelectSpellTargets();
- //check if among target units, our WANTED target is as well (->only self cast spells return false)
- for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- if( ihit->targetGUID == targetguid )
- return true;
- }
- return false; //target invalid
-}
-
-SpellCastResult Spell::CheckRange(bool strict)
-{
- //float range_mod;
-
- // self cast doesn't need range checking -- also for Starshards fix
- if (m_spellInfo->rangeIndex == 1)
- return SPELL_CAST_OK;
-
- // i do not know why we need this
- /*if (strict) //add radius of caster
- range_mod = 1.25;
- else //add radius of caster and ~5 yds "give"
- range_mod = 6.25;*/
-
- SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
-
- Unit *target = m_targets.getUnitTarget();
- float max_range = m_caster->GetSpellMaxRangeForTarget(target, srange); // + range_mod;
- float min_range = m_caster->GetSpellMinRangeForTarget(target, srange);
- uint32 range_type = GetSpellRangeType(srange);
-
- if(Player* modOwner = m_caster->GetSpellModOwner())
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this);
-
- if(target && target != m_caster)
- {
- if(range_type == SPELL_RANGE_MELEE)
- {
- // Because of lag, we can not check too strictly here.
- if(!m_caster->IsWithinMeleeRange(target, max_range/* - 2*MIN_MELEE_REACH*/))
- return SPELL_FAILED_OUT_OF_RANGE;
- }
- else if(!m_caster->IsWithinCombatRange(target, max_range))
- return SPELL_FAILED_OUT_OF_RANGE; //0x5A;
-
- if(range_type == SPELL_RANGE_RANGED)
- {
- if(m_caster->IsWithinMeleeRange(target))
- return SPELL_FAILED_TOO_CLOSE;
- }
- else if(min_range && m_caster->IsWithinCombatRange(target, min_range)) // skip this check if min_range = 0
- return SPELL_FAILED_TOO_CLOSE;
-
- if( m_caster->GetTypeId() == TYPEID_PLAYER &&
- (m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc( M_PI, target ) )
- return SPELL_FAILED_UNIT_NOT_INFRONT;
- }
-
- if(m_targets.HasDst() && !m_targets.HasTraj())
- {
- if(!m_caster->IsWithinDist3d(&m_targets.m_dstPos, max_range))
- return SPELL_FAILED_OUT_OF_RANGE;
- if(min_range && m_caster->IsWithinDist3d(&m_targets.m_dstPos, min_range))
- return SPELL_FAILED_TOO_CLOSE;
- }
-
- return SPELL_CAST_OK;
-}
-
-SpellCastResult Spell::CheckPower()
-{
- // item cast not used power
- if(m_CastItem)
- return SPELL_CAST_OK;
-
- // health as power used - need check health amount
- if(m_spellInfo->powerType == POWER_HEALTH)
- {
- if(m_caster->GetHealth() <= m_powerCost)
- return SPELL_FAILED_CASTER_AURASTATE;
- return SPELL_CAST_OK;
- }
- // Check valid power type
- if( m_spellInfo->powerType >= MAX_POWERS )
- {
- sLog.outError("Spell::CheckPower: Unknown power type '%d'", m_spellInfo->powerType);
- return SPELL_FAILED_UNKNOWN;
- }
-
- //check rune cost only if a spell has PowerType == POWER_RUNE
- if(m_spellInfo->powerType == POWER_RUNE)
- {
- SpellCastResult failReason = CheckRuneCost(m_spellInfo->runeCostID);
- if(failReason != SPELL_CAST_OK)
- return failReason;
- }
-
- // Check power amount
- Powers powerType = Powers(m_spellInfo->powerType);
- if(m_caster->GetPower(powerType) < m_powerCost)
- return SPELL_FAILED_NO_POWER;
- else
- return SPELL_CAST_OK;
-}
-
-SpellCastResult Spell::CheckItems()
-{
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_CAST_OK;
-
- Player* p_caster = (Player*)m_caster;
-
- if(!m_CastItem)
- {
- if(m_castItemGUID)
- return SPELL_FAILED_ITEM_NOT_READY;
- }
- else
- {
- uint32 itemid = m_CastItem->GetEntry();
- if( !p_caster->HasItemCount(itemid, 1) )
- return SPELL_FAILED_ITEM_NOT_READY;
-
- ItemPrototype const *proto = m_CastItem->GetProto();
- if(!proto)
- return SPELL_FAILED_ITEM_NOT_READY;
-
- for (int i = 0; i < 5; ++i)
- if (proto->Spells[i].SpellCharges)
- if(m_CastItem->GetSpellCharges(i) == 0)
- return SPELL_FAILED_NO_CHARGES_REMAIN;
-
- // consumable cast item checks
- if (proto->Class == ITEM_CLASS_CONSUMABLE && m_targets.getUnitTarget())
- {
- // such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example
- SpellCastResult failReason = SPELL_CAST_OK;
- for (int i = 0; i < 3; i++)
- {
- // skip check, pet not required like checks, and for TARGET_UNIT_PET m_targets.getUnitTarget() is not the real target but the caster
- if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_PET)
- continue;
-
- if (m_spellInfo->Effect[i] == SPELL_EFFECT_HEAL)
- {
- if (m_targets.getUnitTarget()->GetHealth() == m_targets.getUnitTarget()->GetMaxHealth())
- {
- failReason = SPELL_FAILED_ALREADY_AT_FULL_HEALTH;
- continue;
- }
- else
- {
- failReason = SPELL_CAST_OK;
- break;
- }
- }
-
- // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
- if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE)
- {
- if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
- {
- failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
- continue;
- }
-
- Powers power = Powers(m_spellInfo->EffectMiscValue[i]);
- if (m_targets.getUnitTarget()->GetPower(power) == m_targets.getUnitTarget()->GetMaxPower(power))
- {
- failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
- continue;
- }
- else
- {
- failReason = SPELL_CAST_OK;
- break;
- }
- }
- }
- if (failReason != SPELL_CAST_OK)
- return failReason;
- }
- }
-
- // check target item
- if(m_targets.getItemTargetGUID())
- {
- if(m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_FAILED_BAD_TARGETS;
-
- if(!m_targets.getItemTarget())
- return SPELL_FAILED_ITEM_GONE;
-
- if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo))
- return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
- }
- // if not item target then required item must be equipped
- else
- {
- if(m_caster->GetTypeId() == TYPEID_PLAYER && !((Player*)m_caster)->HasItemFitToSpellReqirements(m_spellInfo))
- return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
- }
-
- // check spell focus object
- if(m_spellInfo->RequiresSpellFocus)
- {
- CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
-
- GameObject* ok = NULL;
- Trinity::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus);
- Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck> checker(m_caster, ok, go_check);
-
- TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker);
- Map& map = *m_caster->GetMap();
- cell.Visit(p, object_checker, map, *m_caster, map.GetVisibilityDistance());
-
- if(!ok)
- return SPELL_FAILED_REQUIRES_SPELL_FOCUS;
-
- focusObject = ok; // game object found in range
- }
-
- // do not take reagents for these item casts
- if (!(m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST))
- {
- // check reagents (ignore triggered spells with reagents processed by original spell) and special reagent ignore case.
- if (!m_IsTriggeredSpell && !p_caster->CanNoReagentCast(m_spellInfo))
- {
- for (uint32 i=0; i<8; i++)
- {
- if(m_spellInfo->Reagent[i] <= 0)
- continue;
-
- uint32 itemid = m_spellInfo->Reagent[i];
- uint32 itemcount = m_spellInfo->ReagentCount[i];
-
- // if CastItem is also spell reagent
- if( m_CastItem && m_CastItem->GetEntry() == itemid )
- {
- ItemPrototype const *proto = m_CastItem->GetProto();
- if(!proto)
- return SPELL_FAILED_ITEM_NOT_READY;
- for (int s=0; s < MAX_ITEM_PROTO_SPELLS; ++s)
- {
- // CastItem will be used up and does not count as reagent
- int32 charges = m_CastItem->GetSpellCharges(s);
- if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
- {
- ++itemcount;
- break;
- }
- }
- }
- if( !p_caster->HasItemCount(itemid,itemcount) )
- return SPELL_FAILED_ITEM_NOT_READY; //0x54
- }
- }
-
- // check totem-item requirements (items presence in inventory)
- uint32 totems = 2;
- for (int i = 0; i < 2 ; ++i)
- {
- if(m_spellInfo->Totem[i] != 0)
- {
- if( p_caster->HasItemCount(m_spellInfo->Totem[i],1) )
- {
- totems -= 1;
- continue;
- }
- }else
- totems -= 1;
- }
- if(totems != 0)
- return SPELL_FAILED_TOTEMS; //0x7C
-
- // Check items for TotemCategory (items presence in inventory)
- uint32 TotemCategory = 2;
- for (int i= 0; i < 2; ++i)
- {
- if(m_spellInfo->TotemCategory[i] != 0)
- {
- if( p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]) )
- {
- TotemCategory -= 1;
- continue;
- }
- }
- else
- TotemCategory -= 1;
- }
- if(TotemCategory != 0)
- return SPELL_FAILED_TOTEM_CATEGORY; //0x7B
- }
-
- // special checks for spell effects
- for (int i = 0; i < 3; i++)
- {
- switch (m_spellInfo->Effect[i])
- {
- case SPELL_EFFECT_CREATE_ITEM:
- {
- if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i])
- {
- ItemPosCountVec dest;
- uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 );
- if (msg != EQUIP_ERR_OK )
- {
- ItemPrototype const *pProto = objmgr.GetItemPrototype(m_spellInfo->EffectItemType[i]);
- if (pProto && !(pProto->ItemLimitCategory))
- {
- p_caster->SendEquipError( msg, NULL, NULL );
- return SPELL_FAILED_DONT_REPORT;
- }
- else
- {
- if (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (m_spellInfo->SpellFamilyFlags[0] & 0x40000000)))
- return SPELL_FAILED_TOO_MANY_OF_ITEM;
- else if (!(p_caster->HasItemCount(m_spellInfo->EffectItemType[i],1)))
- return SPELL_FAILED_TOO_MANY_OF_ITEM;
- else
- p_caster->CastSpell(m_caster,m_spellInfo->CalculateSimpleValue(1),false); // move this to anywhere
- return SPELL_FAILED_DONT_REPORT;
- }
- }
- }
- break;
- }
- case SPELL_EFFECT_ENCHANT_ITEM:
- if(m_spellInfo->EffectItemType[i] && m_targets.getItemTarget()
- && (m_targets.getItemTarget()->IsWeaponVellum() || m_targets.getItemTarget()->IsArmorVellum()))
- {
- // cannot enchant vellum for other player
- if (m_targets.getItemTarget()->GetOwner()!=m_caster)
- return SPELL_FAILED_NOT_TRADEABLE;
- // do not allow to enchant vellum from scroll made by vellum-prevent exploit
- if (m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST)
- return SPELL_FAILED_TOTEM_CATEGORY;
- ItemPosCountVec dest;
- uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 );
- if (msg != EQUIP_ERR_OK )
- {
- p_caster->SendEquipError( msg, NULL, NULL );
- return SPELL_FAILED_DONT_REPORT;
- }
- }
- case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
- {
- Item* targetItem = m_targets.getItemTarget();
- if(!targetItem)
- return SPELL_FAILED_ITEM_NOT_FOUND;
-
- if( targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel )
- return SPELL_FAILED_LOWLEVEL;
- // Not allow enchant in trade slot for some enchant type
- if( targetItem->GetOwner() != m_caster )
- {
- uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
- SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
- if(!pEnchant)
- return SPELL_FAILED_ERROR;
- if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
- return SPELL_FAILED_NOT_TRADEABLE;
- }
- break;
- }
- case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
- {
- Item *item = m_targets.getItemTarget();
- if(!item)
- return SPELL_FAILED_ITEM_NOT_FOUND;
- // Not allow enchant in trade slot for some enchant type
- if( item->GetOwner() != m_caster )
- {
- uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
- SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
- if(!pEnchant)
- return SPELL_FAILED_ERROR;
- if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
- return SPELL_FAILED_NOT_TRADEABLE;
- }
- break;
- }
- case SPELL_EFFECT_ENCHANT_HELD_ITEM:
- // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
- break;
- case SPELL_EFFECT_DISENCHANT:
- {
- if(!m_targets.getItemTarget())
- return SPELL_FAILED_CANT_BE_DISENCHANTED;
-
- // prevent disenchanting in trade slot
- if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
- return SPELL_FAILED_CANT_BE_DISENCHANTED;
-
- ItemPrototype const* itemProto = m_targets.getItemTarget()->GetProto();
- if(!itemProto)
- return SPELL_FAILED_CANT_BE_DISENCHANTED;
-
- uint32 item_quality = itemProto->Quality;
- // 2.0.x addon: Check player enchanting level against the item disenchanting requirements
- uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill;
- if (item_disenchantskilllevel == uint32(-1))
- return SPELL_FAILED_CANT_BE_DISENCHANTED;
- if (item_disenchantskilllevel > p_caster->GetSkillValue(SKILL_ENCHANTING))
- return SPELL_FAILED_LOW_CASTLEVEL;
- if(item_quality > 4 || item_quality < 2)
- return SPELL_FAILED_CANT_BE_DISENCHANTED;
- if(itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR)
- return SPELL_FAILED_CANT_BE_DISENCHANTED;
- if (!itemProto->DisenchantID)
- return SPELL_FAILED_CANT_BE_DISENCHANTED;
- break;
- }
- case SPELL_EFFECT_PROSPECTING:
- {
- if(!m_targets.getItemTarget())
- return SPELL_FAILED_CANT_BE_PROSPECTED;
- //ensure item is a prospectable ore
- if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
- return SPELL_FAILED_CANT_BE_PROSPECTED;
- //prevent prospecting in trade slot
- if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
- return SPELL_FAILED_CANT_BE_PROSPECTED;
- //Check for enough skill in jewelcrafting
- uint32 item_prospectingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
- if(item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING))
- return SPELL_FAILED_LOW_CASTLEVEL;
- //make sure the player has the required ores in inventory
- if(m_targets.getItemTarget()->GetCount() < 5)
- return SPELL_FAILED_NEED_MORE_ITEMS;
-
- if(!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry()))
- return SPELL_FAILED_CANT_BE_PROSPECTED;
-
- break;
- }
- case SPELL_EFFECT_MILLING:
- {
- if(!m_targets.getItemTarget())
- return SPELL_FAILED_CANT_BE_MILLED;
- //ensure item is a millable herb
- if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_HERBS) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
- return SPELL_FAILED_CANT_BE_MILLED;
- //prevent milling in trade slot
- if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
- return SPELL_FAILED_CANT_BE_MILLED;
- //Check for enough skill in inscription
- uint32 item_millingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
- if(item_millingskilllevel >p_caster->GetSkillValue(SKILL_INSCRIPTION))
- return SPELL_FAILED_LOW_CASTLEVEL;
- //make sure the player has the required herbs in inventory
- if(m_targets.getItemTarget()->GetCount() < 5)
- return SPELL_FAILED_NEED_MORE_ITEMS;
-
- if(!LootTemplates_Milling.HaveLootFor(m_targets.getItemTargetEntry()))
- return SPELL_FAILED_CANT_BE_MILLED;
-
- break;
- }
- case SPELL_EFFECT_WEAPON_DAMAGE:
- case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
- {
- if(m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER;
- if( m_attackType != RANGED_ATTACK )
- break;
- Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(m_attackType);
- if(!pItem || pItem->IsBroken())
- return SPELL_FAILED_EQUIPPED_ITEM;
-
- switch(pItem->GetProto()->SubClass)
- {
- case ITEM_SUBCLASS_WEAPON_THROWN:
- {
- uint32 ammo = pItem->GetEntry();
- if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
- return SPELL_FAILED_NO_AMMO;
- }; break;
- case ITEM_SUBCLASS_WEAPON_GUN:
- case ITEM_SUBCLASS_WEAPON_BOW:
- case ITEM_SUBCLASS_WEAPON_CROSSBOW:
- {
- uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
- if(!ammo)
- {
- // Requires No Ammo
- if(m_caster->HasAura(46699))
- break; // skip other checks
-
- return SPELL_FAILED_NO_AMMO;
- }
-
- ItemPrototype const *ammoProto = objmgr.GetItemPrototype( ammo );
- if(!ammoProto)
- return SPELL_FAILED_NO_AMMO;
-
- if(ammoProto->Class != ITEM_CLASS_PROJECTILE)
- return SPELL_FAILED_NO_AMMO;
-
- // check ammo ws. weapon compatibility
- switch(pItem->GetProto()->SubClass)
- {
- case ITEM_SUBCLASS_WEAPON_BOW:
- case ITEM_SUBCLASS_WEAPON_CROSSBOW:
- if(ammoProto->SubClass != ITEM_SUBCLASS_ARROW)
- return SPELL_FAILED_NO_AMMO;
- break;
- case ITEM_SUBCLASS_WEAPON_GUN:
- if(ammoProto->SubClass != ITEM_SUBCLASS_BULLET)
- return SPELL_FAILED_NO_AMMO;
- break;
- default:
- return SPELL_FAILED_NO_AMMO;
- }
-
- if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
- return SPELL_FAILED_NO_AMMO;
- }; break;
- case ITEM_SUBCLASS_WEAPON_WAND:
- break;
- default:
- break;
- }
- break;
- }
- case SPELL_EFFECT_CREATE_MANA_GEM:
- {
- uint32 item_id = m_spellInfo->EffectItemType[i];
- ItemPrototype const *pProto = objmgr.GetItemPrototype(item_id);
-
- if (!pProto)
- return SPELL_FAILED_ITEM_AT_MAX_CHARGES;
-
- if (Item* pitem = p_caster->GetItemByEntry(item_id))
- {
- for(int x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
- if (pProto->Spells[x].SpellCharges != 0 && pitem->GetSpellCharges(x) == pProto->Spells[x].SpellCharges)
- return SPELL_FAILED_ITEM_AT_MAX_CHARGES;
- }
- break;
- }
- default:
- break;
- }
- }
-
- // check weapon presence in slots for main/offhand weapons
- if(m_spellInfo->EquippedItemClass >=0)
- {
- // main hand weapon required
- if(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_MAIN_HAND)
- {
- Item* item = ((Player*)m_caster)->GetWeaponForAttack(BASE_ATTACK);
-
- // skip spell if no weapon in slot or broken
- if(!item || item->IsBroken() )
- return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS;
-
- // skip spell if weapon not fit to triggered spell
- if(!item->IsFitToSpellRequirements(m_spellInfo))
- return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS;
- }
-
- // offhand hand weapon required
- if(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND)
- {
- Item* item = ((Player*)m_caster)->GetWeaponForAttack(OFF_ATTACK);
-
- // skip spell if no weapon in slot or broken
- if(!item || item->IsBroken() )
- return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS;
-
- // skip spell if weapon not fit to triggered spell
- if(!item->IsFitToSpellRequirements(m_spellInfo))
- return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS;
- }
- }
-
- return SPELL_CAST_OK;
-}
-
-void Spell::Delayed() // only called in DealDamage()
-{
- if(!m_caster)// || m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- //if (m_spellState == SPELL_STATE_DELAYED)
- // return; // spell is active and can't be time-backed
-
- if(isDelayableNoMore()) // Spells may only be delayed twice
- return;
-
- // spells not loosing casting time ( slam, dynamites, bombs.. )
- //if(!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE))
- // return;
-
- //check pushback reduce
- int32 delaytime = 500; // spellcasting delay is normally 500ms
- int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
- ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
- delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
- if(delayReduce >= 100)
- return;
-
- delaytime = delaytime * (100 - delayReduce) / 100;
-
- if(int32(m_timer) + delaytime > m_casttime)
- {
- delaytime = m_casttime - m_timer;
- m_timer = m_casttime;
- }
- else
- m_timer += delaytime;
-
- sLog.outDetail("Spell %u partially interrupted for (%d) ms at damage", m_spellInfo->Id, delaytime);
-
- WorldPacket data(SMSG_SPELL_DELAYED, 8+4);
- data.append(m_caster->GetPackGUID());
- data << uint32(delaytime);
-
- m_caster->SendMessageToSet(&data, true);
-}
-
-void Spell::DelayedChannel()
-{
- if (!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING)
- return;
-
- if (isDelayableNoMore()) // Spells may only be delayed twice
- return;
-
- //check pushback reduce
- int32 delaytime = GetSpellDuration(m_spellInfo) * 25 / 100; // channeling delay is normally 25% of its time per hit
- int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
- ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
- delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
- if(delayReduce >= 100)
- return;
-
- delaytime = delaytime * (100 - delayReduce) / 100;
-
- if(int32(m_timer) <= delaytime)
- {
- delaytime = m_timer;
- m_timer = 0;
- }
- else
- m_timer -= delaytime;
-
- sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
-
- for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- if ((*ihit).missCondition == SPELL_MISS_NONE)
- if (Unit* unit = (m_caster->GetGUID() == ihit->targetGUID) ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
- unit->DelayOwnedAuras(m_spellInfo->Id, m_originalCasterGUID, delaytime);
-
- // partially interrupt persistent area auras
- if(DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id))
- dynObj->Delay(delaytime);
-
- SendChannelUpdate(m_timer);
-}
-
-void Spell::UpdatePointers()
-{
- if(m_originalCasterGUID == m_caster->GetGUID())
- m_originalCaster = m_caster;
- else
- {
- m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
- if (m_originalCaster && !m_originalCaster->IsInWorld())
- m_originalCaster = NULL;
- }
-
- if (m_castItemGUID && m_caster->GetTypeId() == TYPEID_PLAYER)
- m_CastItem = ((Player*)m_caster)->GetItemByGuid(m_castItemGUID);
-
- m_targets.Update(m_caster);
-}
-
-bool Spell::CheckTargetCreatureType(Unit* target) const
-{
- uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType;
-
- // Curse of Doom & Exorcism: not find another way to fix spell target check :/
- if (m_spellInfo->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellInfo->Category == 1179)
- {
- // not allow cast at player
- if(target->GetTypeId() == TYPEID_PLAYER)
- return false;
-
- spellCreatureTargetMask = 0x7FF;
- }
-
- // Dismiss Pet and Taming Lesson skipped
- if(m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356)
- spellCreatureTargetMask = 0;
-
- // Polymorph and Grounding Totem
- if (target->GetEntry() == 5925 && m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (m_spellInfo->SpellFamilyFlags[0] & 0x1000000) && m_spellInfo->EffectApplyAuraName[0] == SPELL_AURA_MOD_CONFUSE)
- return true;
-
- if (spellCreatureTargetMask)
- {
- uint32 TargetCreatureType = target->GetCreatureTypeMask();
-
- return !TargetCreatureType || (spellCreatureTargetMask & TargetCreatureType);
- }
- return true;
-}
-
-CurrentSpellTypes Spell::GetCurrentContainer()
-{
- if (IsNextMeleeSwingSpell())
- return(CURRENT_MELEE_SPELL);
- else if (IsAutoRepeat())
- return(CURRENT_AUTOREPEAT_SPELL);
- else if (IsChanneledSpell(m_spellInfo))
- return(CURRENT_CHANNELED_SPELL);
- else
- return(CURRENT_GENERIC_SPELL);
-}
-
-bool Spell::CheckTarget(Unit* target, uint32 eff)
-{
- // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
- if(m_spellInfo->EffectImplicitTargetA[eff] != TARGET_UNIT_CASTER)
- {
- if (!CheckTargetCreatureType(target))
- return false;
- }
-
- // Check Aura spell req (need for AoE spells)
- if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
- return false;
- if (m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
- return false;
-
- // Check targets for not_selectable unit flag and remove
- // A player can cast spells on his pet (or other controlled unit) though in any state
- if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
- {
- // any unattackable target skipped
- if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
- return false;
-
- // unselectable targets skipped in all cases except TARGET_UNIT_NEARBY_ENTRY targeting
- // in case TARGET_UNIT_NEARBY_ENTRY target selected by server always and can't be cheated
- /*if( target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) &&
- m_spellInfo->EffectImplicitTargetA[eff] != TARGET_UNIT_NEARBY_ENTRY &&
- m_spellInfo->EffectImplicitTargetB[eff] != TARGET_UNIT_NEARBY_ENTRY )
- return false;*/
- }
-
- //Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
- if( target != m_caster && target->GetTypeId() == TYPEID_PLAYER)
- {
- if(((Player*)target)->GetVisibility() == VISIBILITY_OFF)
- return false;
-
- if(((Player*)target)->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id))
- return false;
- }
-
- switch(m_spellInfo->EffectApplyAuraName[eff])
- {
- case SPELL_AURA_NONE:
- default:
- break;
- case SPELL_AURA_MOD_POSSESS:
- case SPELL_AURA_MOD_CHARM:
- case SPELL_AURA_MOD_POSSESS_PET:
- case SPELL_AURA_AOE_CHARM:
- if(target->GetTypeId() == TYPEID_UNIT && target->IsVehicle())
- return false;
- if(target->GetCharmerGUID())
- return false;
- if(int32 damage = CalculateDamage(eff, target))
- if((int32)target->getLevel() > damage)
- return false;
- break;
- }
-
- //Do not do further checks for triggered spells
- if(m_IsTriggeredSpell)
- return true;
-
- //Check targets for LOS visibility (except spells without range limitations )
- switch(m_spellInfo->Effect[eff])
- {
- case SPELL_EFFECT_SUMMON_PLAYER: // from anywhere
- break;
- case SPELL_EFFECT_DUMMY:
- if(m_spellInfo->Id != 20577) // Cannibalize
- break;
- //fall through
- case SPELL_EFFECT_RESURRECT_NEW:
- // player far away, maybe his corpse near?
- if(target != m_caster && !target->IsWithinLOSInMap(m_caster))
- {
- if(!m_targets.getCorpseTargetGUID())
- return false;
-
- Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID());
- if(!corpse)
- return false;
-
- if(target->GetGUID() != corpse->GetOwnerGUID())
- return false;
-
- if(!corpse->IsWithinLOSInMap(m_caster))
- return false;
- }
-
- // all ok by some way or another, skip normal check
- break;
- default: // normal case
- // Get GO cast coordinates if original caster -> GO
- WorldObject *caster = NULL;
- if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
- caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
- if (!caster)
- caster = m_caster;
- if(target->GetEntry() == 5925)
- return true;
- if(target != m_caster && !target->IsWithinLOSInMap(caster))
- return false;
- break;
- }
-
- return true;
-}
-
-bool Spell::IsNeedSendToClient() const
-{
- return m_spellInfo->SpellVisual[0] || m_spellInfo->SpellVisual[1] || IsChanneledSpell(m_spellInfo) ||
- m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell;
-}
-
-bool Spell::HaveTargetsForEffect( uint8 effect ) const
-{
- for (std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
- if(itr->effectMask & (1 << effect))
- return true;
-
- for (std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
- if(itr->effectMask & (1 << effect))
- return true;
-
- for (std::list<ItemTargetInfo>::const_iterator itr = m_UniqueItemInfo.begin(); itr != m_UniqueItemInfo.end(); ++itr)
- if(itr->effectMask & (1 << effect))
- return true;
-
- return false;
-}
-
-SpellEvent::SpellEvent(Spell* spell) : BasicEvent()
-{
- m_Spell = spell;
-}
-
-SpellEvent::~SpellEvent()
-{
- if (m_Spell->getState() != SPELL_STATE_FINISHED)
- m_Spell->cancel();
-
- if (m_Spell->IsDeletable())
- {
- delete m_Spell;
- }
- else
- {
- sLog.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
- (m_Spell->GetCaster()->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), m_Spell->GetCaster()->GetGUIDLow(), m_Spell->m_spellInfo->Id);
- }
-}
-
-bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
-{
- // update spell if it is not finished
- if (m_Spell->getState() != SPELL_STATE_FINISHED)
- m_Spell->update(p_time);
-
- // check spell state to process
- switch (m_Spell->getState())
- {
- case SPELL_STATE_FINISHED:
- {
- // spell was finished, check deletable state
- if (m_Spell->IsDeletable())
- {
- // check, if we do have unfinished triggered spells
- return true; // spell is deletable, finish event
- }
- // event will be re-added automatically at the end of routine)
- } break;
-
- case SPELL_STATE_DELAYED:
- {
- // first, check, if we have just started
- if (m_Spell->GetDelayStart() != 0)
- {
- // no, we aren't, do the typical update
- // check, if we have channeled spell on our hands
- /*
- if (IsChanneledSpell(m_Spell->m_spellInfo))
- {
- // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish
- // check, if we have casting anything else except this channeled spell and autorepeat
- if (m_Spell->GetCaster()->IsNonMeleeSpellCasted(false, true, true))
- {
- // another non-melee non-delayed spell is casted now, abort
- m_Spell->cancel();
- }
- else
- {
- // Set last not triggered spell for apply spellmods
- ((Player*)m_Spell->GetCaster())->SetSpellModTakingSpell(m_Spell, true);
- // do the action (pass spell to channeling state)
- m_Spell->handle_immediate();
-
- // And remove after effect handling
- ((Player*)m_Spell->GetCaster())->SetSpellModTakingSpell(m_Spell, false);
- }
- // event will be re-added automatically at the end of routine)
- }
- else
- */
- {
- // run the spell handler and think about what we can do next
- uint64 t_offset = e_time - m_Spell->GetDelayStart();
- uint64 n_offset = m_Spell->handle_delayed(t_offset);
- if (n_offset)
- {
- // re-add us to the queue
- m_Spell->GetCaster()->m_Events.AddEvent(this, m_Spell->GetDelayStart() + n_offset, false);
- return false; // event not complete
- }
- // event complete
- // finish update event will be re-added automatically at the end of routine)
- }
- }
- else
- {
- // delaying had just started, record the moment
- m_Spell->SetDelayStart(e_time);
- // re-plan the event for the delay moment
- m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false);
- return false; // event not complete
- }
- } break;
-
- default:
- {
- // all other states
- // event will be re-added automatically at the end of routine)
- } break;
- }
-
- // spell processing not complete, plan event on the next update interval
- m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false);
- return false; // event not complete
-}
-
-void SpellEvent::Abort(uint64 /*e_time*/)
-{
- // oops, the spell we try to do is aborted
- if (m_Spell->getState() != SPELL_STATE_FINISHED)
- m_Spell->cancel();
-}
-
-bool SpellEvent::IsDeletable() const
-{
- return m_Spell->IsDeletable();
-}
-
-bool Spell::IsValidSingleTargetEffect(Unit const* target, Targets type) const
-{
- switch (type)
- {
- case TARGET_UNIT_TARGET_ENEMY:
- return !m_caster->IsFriendlyTo(target);
- case TARGET_UNIT_TARGET_ALLY:
- case TARGET_UNIT_PARTY_TARGET:
- return m_caster->IsFriendlyTo(target);
- case TARGET_UNIT_TARGET_PARTY:
- return m_caster != target && m_caster->IsInPartyWith(target);
- case TARGET_UNIT_TARGET_RAID:
- return m_caster->IsInRaidWith(target);
- }
- return true;
-}
-
-bool Spell::IsValidSingleTargetSpell(Unit const* target) const
-{
- if (target->GetMapId() == MAPID_INVALID)
- {
- sLog.outDebug("Spell::IsValidSingleTargetSpell - a spell was cast on '%s' (GUIDLow: %u), but they have an invalid map id!", target->GetName(), target->GetGUIDLow());
- return false;
- }
- for (uint8 i = 0; i < 3; ++i)
- {
- if(!IsValidSingleTargetEffect(target, Targets(m_spellInfo->EffectImplicitTargetA[i])))
- return false;
- // Need to check B?
- //if(!IsValidSingleTargetEffect(m_spellInfo->EffectImplicitTargetB[i], target)
- // return false;
- }
- return true;
-}
-
-void Spell::CalculateDamageDoneForAllTargets()
-{
- float multiplier[3];
- for (uint8 i = 0; i < 3; ++i)
- {
- if (m_applyMultiplierMask & (1 << i))
- {
- // Get multiplier
- multiplier[i] = m_spellInfo->DmgMultiplier[i];
- // Apply multiplier mods
- if(m_originalCaster)
- if(Player* modOwner = m_originalCaster->GetSpellModOwner())
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier[i], this);
- }
- }
-
- bool usesAmmo = true;
- Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_CONSUME_NO_AMMO);
- for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
- {
- if((*j)->IsAffectedOnSpell(m_spellInfo))
- usesAmmo=false;
- }
-
- for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- {
- TargetInfo &target = *ihit;
-
- uint32 mask = target.effectMask;
- if (!mask)
- continue;
-
- Unit* unit = m_caster->GetGUID()==target.targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target.targetGUID);
- if (!unit) // || !unit->isAlive()) do we need to check alive here?
- continue;
-
- if (usesAmmo)
- {
- bool ammoTaken=false;
- for (uint8 i=0; i<3; i++)
- {
- if (!(mask & 1<<i))
- continue;
- switch (m_spellInfo->Effect[i])
- {
- case SPELL_EFFECT_SCHOOL_DAMAGE:
- case SPELL_EFFECT_WEAPON_DAMAGE:
- case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
- case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
- case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
- ammoTaken=true;
- TakeAmmo();
- }
- if (ammoTaken)
- break;
- }
- }
-
- if (target.missCondition==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
- {
- target.damage += CalculateDamageDone(unit, mask, multiplier);
- target.crit = m_caster->isSpellCrit(unit, m_spellInfo, m_spellSchoolMask, m_attackType);
- }
- else if (target.missCondition == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
- {
- if (target.reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
- {
- target.damage += CalculateDamageDone(m_caster, mask, multiplier);
- target.crit = m_caster->isSpellCrit(m_caster, m_spellInfo, m_spellSchoolMask, m_attackType);
- }
- }
- }
-}
-
-int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *multiplier)
-{
- int32 damageDone = 0;
- unitTarget = unit;
- for (uint32 i = 0; i < 3; ++i)
- {
- if (effectMask & (1<<i))
- {
- m_damage = 0;
- damage = CalculateDamage(i, NULL);
-
- switch(m_spellInfo->Effect[i])
- {
- case SPELL_EFFECT_SCHOOL_DAMAGE:
- SpellDamageSchoolDmg(i);
- break;
- case SPELL_EFFECT_WEAPON_DAMAGE:
- case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
- case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
- case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
- SpellDamageWeaponDmg(i);
- break;
- case SPELL_EFFECT_HEAL:
- SpellDamageHeal(i);
- break;
- }
-
- if(m_damage > 0)
- {
- if(IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetA[i]] || IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetB[i]])
- {
- if(int32 reducedPct = unit->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE))
- m_damage = m_damage * (100 + reducedPct) / 100;
-
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- uint32 targetAmount = m_UniqueTargetInfo.size();
- if (targetAmount > 10)
- m_damage = m_damage * 10/targetAmount;
- }
- }
- }
- if(m_applyMultiplierMask & (1 << i))
- {
- m_damage *= m_damageMultipliers[i];
- m_damageMultipliers[i] *= multiplier[i];
- }
-
- damageDone += m_damage;
- }
- }
-
- return damageDone;
-}
-
-SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue)
-{
- if(!lockId) // possible case for GO and maybe for items.
- return SPELL_CAST_OK;
-
- // Get LockInfo
- LockEntry const *lockInfo = sLockStore.LookupEntry(lockId);
-
- if (!lockInfo)
- return SPELL_FAILED_BAD_TARGETS;
-
- bool reqKey = false; // some locks not have reqs
-
- for (int j = 0; j < 8; ++j)
- {
- switch(lockInfo->Type[j])
- {
- // check key item (many fit cases can be)
- case LOCK_KEY_ITEM:
- if(lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[j])
- return SPELL_CAST_OK;
- reqKey = true;
- break;
- // check key skill (only single first fit case can be)
- case LOCK_KEY_SKILL:
- {
- reqKey = true;
-
- // wrong locktype, skip
- if(uint32(m_spellInfo->EffectMiscValue[effIndex]) != lockInfo->Index[j])
- continue;
-
- skillId = SkillByLockType(LockType(lockInfo->Index[j]));
-
- if ( skillId != SKILL_NONE )
- {
- // skill bonus provided by casting spell (mostly item spells)
- // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
- uint32 spellSkillBonus = uint32(m_currentBasePoints[effIndex]+1);
- reqSkillValue = lockInfo->Skill[j];
-
- // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
- skillValue = m_CastItem || m_caster->GetTypeId()!= TYPEID_PLAYER ?
- 0 : ((Player*)m_caster)->GetSkillValue(skillId);
-
- skillValue += spellSkillBonus;
-
- if (skillValue < reqSkillValue)
- return SPELL_FAILED_LOW_CASTLEVEL;
- }
-
- return SPELL_CAST_OK;
- }
- }
- }
-
- if(reqKey)
- return SPELL_FAILED_BAD_TARGETS;
-
- return SPELL_CAST_OK;
-}
-
-void Spell::SetSpellValue(SpellValueMod mod, int32 value)
-{
- switch(mod)
- {
- case SPELLVALUE_BASE_POINT0:
- m_spellValue->EffectBasePoints[0] = value - int32(m_spellInfo->EffectBaseDice[0]);
- m_currentBasePoints[0] = m_spellValue->EffectBasePoints[0]; //this should be removed in the future
- break;
- case SPELLVALUE_BASE_POINT1:
- m_spellValue->EffectBasePoints[1] = value - int32(m_spellInfo->EffectBaseDice[1]);
- m_currentBasePoints[1] = m_spellValue->EffectBasePoints[1];
- break;
- case SPELLVALUE_BASE_POINT2:
- m_spellValue->EffectBasePoints[2] = value - int32(m_spellInfo->EffectBaseDice[2]);
- m_currentBasePoints[2] = m_spellValue->EffectBasePoints[2];
- break;
- case SPELLVALUE_RADIUS_MOD:
- m_spellValue->RadiusMod = (float)value / 10000;
- break;
- case SPELLVALUE_MAX_TARGETS:
- m_spellValue->MaxAffectedTargets = (uint32)value;
- break;
- }
-}
-
-float tangent(float x)
-{
- x = tan(x);
- //if(x < std::numeric_limits<float>::max() && x > -std::numeric_limits<float>::max()) return x;
- //if(x >= std::numeric_limits<float>::max()) return std::numeric_limits<float>::max();
- //if(x <= -std::numeric_limits<float>::max()) return -std::numeric_limits<float>::max();
- if(x < 100000.0f && x > -100000.0f) return x;
- if(x >= 100000.0f) return 100000.0f;
- if(x <= 100000.0f) return -100000.0f;
- return 0.0f;
-}
-
-#define DEBUG_TRAJ(a) //a
-
-void Spell::SelectTrajTargets()
-{
- if(!m_targets.HasTraj())
- return;
-
- float dist2d = m_targets.GetDist2d();
- if(!dist2d)
- return;
-
- float dz = m_targets.m_dstPos.m_positionZ - m_targets.m_srcPos.m_positionZ;
-
- UnitList unitList;
- SearchAreaTarget(unitList, dist2d, PUSH_IN_THIN_LINE, SPELL_TARGETS_ANY);
- if(unitList.empty())
- return;
-
- unitList.sort(TargetDistanceOrder(m_caster));
-
- float b = tangent(m_targets.m_elevation);
- float a = (dz - dist2d * b) / (dist2d * dist2d);
- if(a > -0.0001f) a = 0;
- DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: a %f b %f", a, b);)
-
- float bestDist = GetSpellMaxRange(m_spellInfo, false);
-
- UnitList::const_iterator itr = unitList.begin();
- for (; itr != unitList.end(); ++itr)
- {
- if(m_caster == *itr || m_caster->IsOnVehicle(*itr) || (*itr)->GetVehicle())//(*itr)->IsOnVehicle(m_caster))
- continue;
-
- const float size = std::max((*itr)->GetObjectSize() * 0.7f, 1.0f); // 1/sqrt(3)
- // TODO: all calculation should be based on src instead of m_caster
- const float objDist2d = m_targets.m_srcPos.GetExactDist2d(*itr) * cos(m_targets.m_srcPos.GetRelativeAngle(*itr));
- const float dz = (*itr)->GetPositionZ() - m_targets.m_srcPos.m_positionZ;
-
- DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: check %u, dist between %f %f, height between %f %f.", (*itr)->GetEntry(), objDist2d - size, objDist2d + size, dz - size, dz + size);)
-
- float dist = objDist2d - size;
- float height = dist * (a * dist + b);
- DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)
- if(dist < bestDist && height < dz + size && height > dz - size)
- {
- bestDist = dist > 0 ? dist : 0;
- break;
- }
-
-#define CHECK_DIST {\
- DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)\
- if(dist > bestDist) continue;\
- if(dist < objDist2d + size && dist > objDist2d - size) { bestDist = dist; break; }\
- }
-
- if(!a)
- {
- height = dz - size;
- dist = height / b;
- CHECK_DIST;
-
- height = dz + size;
- dist = height / b;
- CHECK_DIST;
-
- continue;
- }
-
- height = dz - size;
- float sqrt1 = b * b + 4 * a * height;
- if(sqrt1 > 0)
- {
- sqrt1 = sqrt(sqrt1);
- dist = (sqrt1 - b) / (2 * a);
- CHECK_DIST;
- }
-
- height = dz + size;
- float sqrt2 = b * b + 4 * a * height;
- if(sqrt2 > 0)
- {
- sqrt2 = sqrt(sqrt2);
- dist = (sqrt2 - b) / (2 * a);
- CHECK_DIST;
-
- dist = (-sqrt2 - b) / (2 * a);
- CHECK_DIST;
- }
-
- if(sqrt1 > 0)
- {
- dist = (-sqrt1 - b) / (2 * a);
- CHECK_DIST;
- }
- }
-
- if(m_targets.m_srcPos.GetExactDist2d(&m_targets.m_dstPos) > bestDist)
- {
- float x = m_targets.m_srcPos.m_positionX + cos(m_caster->GetOrientation()) * bestDist;
- float y = m_targets.m_srcPos.m_positionY + sin(m_caster->GetOrientation()) * bestDist;
- float z = m_targets.m_srcPos.m_positionZ + bestDist * (a * bestDist + b);
-
- if(itr != unitList.end())
- {
- float distSq = (*itr)->GetExactDistSq(x, y, z);
- float sizeSq = (*itr)->GetObjectSize();
- sizeSq *= sizeSq;
- DEBUG_TRAJ(sLog.outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);)
- if(distSq > sizeSq)
- {
- float factor = 1 - sqrt(sizeSq / distSq);
- x += factor * ((*itr)->GetPositionX() - x);
- y += factor * ((*itr)->GetPositionY() - y);
- z += factor * ((*itr)->GetPositionZ() - z);
-
- distSq = (*itr)->GetExactDistSq(x, y, z);
- DEBUG_TRAJ(sLog.outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);)
- }
- }
-
- m_targets.setDst(x, y, z, m_caster->GetOrientation());
- }
-}
-
-void Spell::FillRaidOrPartyTargets( UnitList &TagUnitMap, Unit* target, float radius, bool raid, bool withPets, bool withcaster )
-{
- Player *pTarget = target->GetCharmerOrOwnerPlayerOrPlayerItself();
- Group *pGroup = pTarget ? pTarget->GetGroup() : NULL;
-
- if (pGroup)
- {
- uint8 subgroup = pTarget->GetSubGroup();
-
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player* Target = itr->getSource();
-
- // IsHostileTo check duel and controlled by enemy
- if (Target && (raid || subgroup==Target->GetSubGroup())
- && !m_caster->IsHostileTo(Target))
- {
- if (Target==m_caster && withcaster ||
- Target!=m_caster && m_caster->IsWithinDistInMap(Target, radius))
- TagUnitMap.push_back(Target);
-
- if (withPets)
- if (Pet* pet = Target->GetPet())
- if (pet==m_caster && withcaster ||
- pet!=m_caster && m_caster->IsWithinDistInMap(pet, radius))
- TagUnitMap.push_back(pet);
- }
- }
- }
- else
- {
- Unit* ownerOrSelf = pTarget ? pTarget : target->GetCharmerOrOwnerOrSelf();
- if (ownerOrSelf==m_caster && withcaster ||
- ownerOrSelf!=m_caster && m_caster->IsWithinDistInMap(ownerOrSelf, radius))
- TagUnitMap.push_back(ownerOrSelf);
-
- if (withPets)
- if (Guardian* pet = ownerOrSelf->GetGuardianPet())
- if (pet==m_caster && withcaster ||
- pet!=m_caster && m_caster->IsWithinDistInMap(pet, radius))
- TagUnitMap.push_back(pet);
- }
-}
-
-void Spell::FillRaidOrPartyManaPriorityTargets( UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withCaster )
-{
- FillRaidOrPartyTargets(TagUnitMap,target,radius,raid,withPets,withCaster);
-
- PrioritizeManaUnitQueue manaUsers;
- for (UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && manaUsers.size() < count; ++itr)
- if ((*itr)->getPowerType() == POWER_MANA && !(*itr)->isDead())
- manaUsers.push(PrioritizeManaUnitWraper(*itr));
-
- TagUnitMap.clear();
- while(!manaUsers.empty())
- {
- TagUnitMap.push_back(manaUsers.top().getUnit());
- manaUsers.pop();
- }
-}
-
-void Spell::FillRaidOrPartyHealthPriorityTargets( UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withCaster )
-{
- FillRaidOrPartyTargets(TagUnitMap,target,radius,raid,withPets,withCaster);
-
- PrioritizeHealthUnitQueue healthQueue;
- for (UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && healthQueue.size() < count; ++itr)
- if (!(*itr)->isDead())
- healthQueue.push(PrioritizeHealthUnitWraper(*itr));
-
- TagUnitMap.clear();
- while(!healthQueue.empty())
- {
- TagUnitMap.push_back(healthQueue.top().getUnit());
- healthQueue.pop();
- }
-}
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "Database/DatabaseEnv.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "GridNotifiers.h"
+#include "GridNotifiersImpl.h"
+#include "Opcodes.h"
+#include "Log.h"
+#include "UpdateMask.h"
+#include "World.h"
+#include "ObjectMgr.h"
+#include "SpellMgr.h"
+#include "Player.h"
+#include "Pet.h"
+#include "Unit.h"
+#include "Totem.h"
+#include "Spell.h"
+#include "DynamicObject.h"
+#include "Group.h"
+#include "UpdateData.h"
+#include "MapManager.h"
+#include "ObjectAccessor.h"
+#include "CellImpl.h"
+#include "Policies/SingletonImp.h"
+#include "SharedDefines.h"
+#include "LootMgr.h"
+#include "VMapFactory.h"
+#include "BattleGround.h"
+#include "Util.h"
+#include "TemporarySummon.h"
+#include "Vehicle.h"
+#include "SpellAuraEffects.h"
+#include "ScriptMgr.h"
+
+#define SPELL_CHANNEL_UPDATE_INTERVAL (1 * IN_MILISECONDS)
+
+extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];
+
+bool IsQuestTameSpell(uint32 spellId)
+{
+ SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
+ if (!spellproto) return false;
+
+ return spellproto->Effect[0] == SPELL_EFFECT_THREAT
+ && spellproto->Effect[1] == SPELL_EFFECT_APPLY_AURA && spellproto->EffectApplyAuraName[1] == SPELL_AURA_DUMMY;
+}
+
+class PrioritizeManaUnitWraper
+{
+ public:
+ explicit PrioritizeManaUnitWraper(Unit* unit) : i_unit(unit)
+ {
+ uint32 maxmana = unit->GetMaxPower(POWER_MANA);
+ i_percent = maxmana ? unit->GetPower(POWER_MANA) * 100 / maxmana : 101;
+ }
+ Unit* getUnit() const { return i_unit; }
+ uint32 getPercent() const { return i_percent; }
+ private:
+ Unit* i_unit;
+ uint32 i_percent;
+};
+
+struct PrioritizeMana
+{
+ int operator()( PrioritizeManaUnitWraper const& x, PrioritizeManaUnitWraper const& y ) const
+ {
+ return x.getPercent() > y.getPercent();
+ }
+};
+
+typedef std::priority_queue<PrioritizeManaUnitWraper, std::vector<PrioritizeManaUnitWraper>, PrioritizeMana> PrioritizeManaUnitQueue;
+
+class PrioritizeHealthUnitWraper
+{
+public:
+ explicit PrioritizeHealthUnitWraper(Unit* unit) : i_unit(unit)
+ {
+ i_percent = unit->GetHealth() * 100 / unit->GetMaxHealth();
+ }
+ Unit* getUnit() const { return i_unit; }
+ uint32 getPercent() const { return i_percent; }
+private:
+ Unit* i_unit;
+ uint32 i_percent;
+};
+
+struct PrioritizeHealth
+{
+ int operator()( PrioritizeHealthUnitWraper const& x, PrioritizeHealthUnitWraper const& y ) const
+ {
+ return x.getPercent() > y.getPercent();
+ }
+};
+
+typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> PrioritizeHealthUnitQueue;
+
+SpellCastTargets::SpellCastTargets() : m_elevation(0), m_speed(0)
+{
+ m_unitTarget = NULL;
+ m_itemTarget = NULL;
+ m_GOTarget = NULL;
+
+ m_unitTargetGUID = 0;
+ m_GOTargetGUID = 0;
+ m_CorpseTargetGUID = 0;
+ m_itemTargetGUID = 0;
+ m_itemTargetEntry = 0;
+
+ m_srcPos.Relocate(0,0,0,0);
+ m_strTarget = "";
+ m_targetMask = 0;
+}
+
+SpellCastTargets::~SpellCastTargets()
+{
+}
+
+void SpellCastTargets::setUnitTarget(Unit *target)
+{
+ if (!target)
+ return;
+
+ m_unitTarget = target;
+ m_unitTargetGUID = target->GetGUID();
+ m_targetMask |= TARGET_FLAG_UNIT;
+}
+
+void SpellCastTargets::setSrc(float x, float y, float z)
+{
+ m_srcPos.Relocate(x, y, z);
+ m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
+}
+
+void SpellCastTargets::setSrc(Position *pos)
+{
+ if(pos)
+ {
+ m_srcPos.Relocate(pos);
+ m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
+ }
+}
+
+void SpellCastTargets::setDst(float x, float y, float z, float orientation, uint32 mapId)
+{
+ m_dstPos.Relocate(x, y, z, orientation);
+ m_targetMask |= TARGET_FLAG_DEST_LOCATION;
+ if(mapId != MAPID_INVALID)
+ m_dstPos.m_mapId = mapId;
+}
+
+void SpellCastTargets::setDst(Position *pos)
+{
+ if(pos)
+ {
+ m_dstPos.Relocate(pos);
+ m_targetMask |= TARGET_FLAG_DEST_LOCATION;
+ }
+}
+
+void SpellCastTargets::setGOTarget(GameObject *target)
+{
+ m_GOTarget = target;
+ m_GOTargetGUID = target->GetGUID();
+ // m_targetMask |= TARGET_FLAG_OBJECT;
+}
+
+void SpellCastTargets::setItemTarget(Item* item)
+{
+ if(!item)
+ return;
+
+ m_itemTarget = item;
+ m_itemTargetGUID = item->GetGUID();
+ m_itemTargetEntry = item->GetEntry();
+ m_targetMask |= TARGET_FLAG_ITEM;
+}
+
+void SpellCastTargets::setCorpseTarget(Corpse* corpse)
+{
+ m_CorpseTargetGUID = corpse->GetGUID();
+}
+
+void SpellCastTargets::Update(Unit* caster)
+{
+ m_GOTarget = m_GOTargetGUID ? caster->GetMap()->GetGameObject(m_GOTargetGUID) : NULL;
+ m_unitTarget = m_unitTargetGUID ?
+ ( m_unitTargetGUID == caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) :
+ NULL;
+
+ m_itemTarget = NULL;
+ if(caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ if(m_targetMask & TARGET_FLAG_ITEM)
+ m_itemTarget = ((Player*)caster)->GetItemByGuid(m_itemTargetGUID);
+ else if(m_targetMask & TARGET_FLAG_TRADE_ITEM)
+ {
+ // here it is not guid but slot
+ Player* pTrader = ((Player*)caster)->GetTrader();
+ if(pTrader && m_itemTargetGUID < TRADE_SLOT_COUNT)
+ m_itemTarget = pTrader->GetItemByGuid(m_itemTargetGUID);
+ }
+ if(m_itemTarget)
+ m_itemTargetEntry = m_itemTarget->GetEntry();
+ }
+}
+
+bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
+{
+ if(data->rpos() + 4 > data->size())
+ return false;
+
+ //data->hexlike();
+
+ *data >> m_targetMask;
+ //sLog.outDebug("Spell read, target mask = %u", m_targetMask);
+
+ if(m_targetMask == TARGET_FLAG_SELF)
+ return true;
+
+ // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
+ if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_UNK2 ))
+ if(!data->readPackGUID(m_unitTargetGUID))
+ return false;
+
+ if( m_targetMask & ( TARGET_FLAG_OBJECT ))
+ if(!data->readPackGUID(m_GOTargetGUID))
+ return false;
+
+ if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER)
+ if(!data->readPackGUID(m_itemTargetGUID))
+ return false;
+
+ if( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
+ if(!data->readPackGUID(m_CorpseTargetGUID))
+ return false;
+
+ if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
+ {
+ if(data->rpos() + 1 + 4 + 4 + 4 > data->size())
+ return false;
+
+ if(!data->readPackGUID(m_unitTargetGUID))
+ return false;
+
+ *data >> m_srcPos.m_positionX >> m_srcPos.m_positionY >> m_srcPos.m_positionZ;
+ if(!m_srcPos.IsPositionValid())
+ return false;
+ }
+ else
+ m_srcPos.Relocate(caster);
+
+ if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
+ {
+ if(data->rpos() + 1 + 4 + 4 + 4 > data->size())
+ return false;
+
+ if(!data->readPackGUID(m_unitTargetGUID))
+ return false;
+
+ *data >> m_dstPos.m_positionX >> m_dstPos.m_positionY >> m_dstPos.m_positionZ;
+ if(!m_dstPos.IsPositionValid())
+ return false;
+
+ if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
+ {
+ if(data->rpos() + 4 + 4 <= data->size())
+ {
+ *data >> m_elevation >> m_speed;
+ // TODO: should also read
+ m_srcPos.m_orientation = caster->GetOrientation();
+ //*data >> uint16 >> uint8 >> uint32 >> uint32;
+ //*data >> float >> float >> float >> float...
+ }
+ }
+ }
+ else
+ m_dstPos.Relocate(caster);
+
+ if( m_targetMask & TARGET_FLAG_STRING )
+ {
+ if(data->rpos() + 1 > data->size())
+ return false;
+
+ *data >> m_strTarget;
+ }
+
+ // find real units/GOs
+ Update(caster);
+ return true;
+}
+
+void SpellCastTargets::write ( WorldPacket * data )
+{
+ *data << uint32(m_targetMask);
+ //sLog.outDebug("Spell write, target mask = %u", m_targetMask);
+
+ if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2 ) )
+ {
+ if(m_targetMask & TARGET_FLAG_UNIT)
+ {
+ if(m_unitTarget)
+ data->append(m_unitTarget->GetPackGUID());
+ else
+ *data << uint8(0);
+ }
+ else if( m_targetMask & TARGET_FLAG_OBJECT )
+ {
+ if(m_GOTarget)
+ data->append(m_GOTarget->GetPackGUID());
+ else
+ *data << uint8(0);
+ }
+ else if( m_targetMask & ( TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
+ data->appendPackGUID(m_CorpseTargetGUID);
+ else
+ *data << uint8(0);
+ }
+
+ if( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM ) )
+ {
+ if(m_itemTarget)
+ data->append(m_itemTarget->GetPackGUID());
+ else
+ *data << uint8(0);
+ }
+
+ if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
+ {
+ if(m_unitTarget)
+ data->append(m_unitTarget->GetPackGUID());
+ else
+ *data << uint8(0);
+
+ *data << m_srcPos.m_positionX << m_srcPos.m_positionY << m_srcPos.m_positionZ;
+ }
+
+ if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
+ {
+ if(m_unitTarget)
+ data->append(m_unitTarget->GetPackGUID());
+ else
+ *data << uint8(0);
+
+ *data << m_dstPos.m_positionX << m_dstPos.m_positionY << m_dstPos.m_positionZ;
+ }
+
+ if( m_targetMask & TARGET_FLAG_STRING )
+ *data << m_strTarget;
+}
+
+Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer, bool skipCheck )
+: m_spellInfo(info), m_spellValue(new SpellValue(m_spellInfo))
+, m_caster(Caster)
+{
+ m_customAttr = spellmgr.GetSpellCustomAttr(m_spellInfo->Id);
+ m_skipCheck = skipCheck;
+ m_selfContainer = NULL;
+ m_triggeringContainer = triggeringContainer;
+ m_referencedFromCurrentSpell = false;
+ m_executedCurrently = false;
+ m_needComboPoints = NeedsComboPoints(m_spellInfo);
+ m_comboPointGain = 0;
+ m_delayStart = 0;
+ m_delayAtDamageCount = 0;
+
+ m_applyMultiplierMask = 0;
+ m_effectMask = 0;
+ m_auraScaleMask = 0;
+
+ // Get data for type of attack
+ switch (m_spellInfo->DmgClass)
+ {
+ case SPELL_DAMAGE_CLASS_MELEE:
+ if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND)
+ m_attackType = OFF_ATTACK;
+ else
+ m_attackType = BASE_ATTACK;
+ break;
+ case SPELL_DAMAGE_CLASS_RANGED:
+ m_attackType = IsRangedWeaponSpell(m_spellInfo) ? RANGED_ATTACK : BASE_ATTACK;
+ break;
+ default:
+ // Wands
+ if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
+ m_attackType = RANGED_ATTACK;
+ else
+ m_attackType = BASE_ATTACK;
+ break;
+ }
+
+ m_spellSchoolMask = GetSpellSchoolMask(info); // Can be override for some spell (wand shoot for example)
+
+ if(m_attackType == RANGED_ATTACK)
+ {
+ // wand case
+ if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ if(Item* pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK))
+ m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage[0].DamageType);
+ }
+ }
+ // Set health leech amount to zero
+ m_healthLeech = 0;
+
+ if(originalCasterGUID)
+ m_originalCasterGUID = originalCasterGUID;
+ else
+ m_originalCasterGUID = m_caster->GetGUID();
+
+ if(m_originalCasterGUID == m_caster->GetGUID())
+ m_originalCaster = m_caster;
+ else
+ {
+ m_originalCaster = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID);
+ if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
+ }
+
+ for (int i=0; i <3; ++i)
+ m_currentBasePoints[i] = m_spellValue->EffectBasePoints[i];
+
+ m_spellState = SPELL_STATE_NULL;
+
+ m_TriggerSpells.clear();
+ m_IsTriggeredSpell = triggered;
+ //m_AreaAura = false;
+ m_CastItem = NULL;
+
+ unitTarget = NULL;
+ itemTarget = NULL;
+ gameObjTarget = NULL;
+ focusObject = NULL;
+ m_cast_count = 0;
+ m_glyphIndex = 0;
+ m_preCastSpell = 0;
+ m_triggeredByAuraSpell = NULL;
+ m_spellAura = NULL;
+
+ //Auto Shot & Shoot (wand)
+ m_autoRepeat = IsAutoRepeatRangedSpell(m_spellInfo);
+
+ m_runesState = 0;
+ m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before.
+ m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before.
+ m_timer = 0; // will set to castime in prepare
+
+ m_needAliveTargetMask = 0;
+
+ // determine reflection
+ m_canReflect = false;
+
+ if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !IsAreaOfEffectSpell(m_spellInfo) && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED))
+ {
+ for (int j = 0; j < 3; ++j)
+ {
+ if (m_spellInfo->Effect[j] == 0)
+ continue;
+
+ if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j], m_spellInfo->EffectImplicitTargetB[j]))
+ m_canReflect = true;
+ else
+ m_canReflect = (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NEGATIVE) ? true : false;
+
+ if(m_canReflect)
+ continue;
+ else
+ break;
+ }
+ }
+
+ CleanupTargetList();
+}
+
+Spell::~Spell()
+{
+ if(m_caster && m_caster->GetTypeId() == TYPEID_PLAYER)
+ assert(((Player*)m_caster)->m_spellModTakingSpell != this);
+ delete m_spellValue;
+}
+
+template<typename T>
+WorldObject* Spell::FindCorpseUsing()
+{
+ // non-standard target selection
+ float max_range = GetSpellMaxRange(m_spellInfo, false);
+
+ CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+
+ WorldObject* result = NULL;
+
+ T u_check(m_caster, max_range);
+ Trinity::WorldObjectSearcher<T> searcher(m_caster, result, u_check);
+
+ TypeContainerVisitor<Trinity::WorldObjectSearcher<T>, GridTypeMapContainer > grid_searcher(searcher);
+ cell.Visit(p, grid_searcher, *m_caster->GetMap(), *m_caster, max_range);
+
+ if (!result)
+ {
+ TypeContainerVisitor<Trinity::WorldObjectSearcher<T>, WorldTypeMapContainer > world_searcher(searcher);
+ cell.Visit(p, world_searcher, *m_caster->GetMap(), *m_caster, max_range);
+ }
+
+ return result;
+}
+
+void Spell::SelectSpellTargets()
+{
+ for (uint32 i = 0; i < 3; ++i)
+ {
+ // not call for empty effect.
+ // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
+ if(!m_spellInfo->Effect[i])
+ continue;
+
+ uint32 effectTargetType = EffectTargetType[m_spellInfo->Effect[i]];
+
+ // is it possible that areaaura is not applied to caster?
+ if(effectTargetType == SPELL_REQUIRE_NONE)
+ continue;
+
+ uint32 targetA = m_spellInfo->EffectImplicitTargetA[i];
+ uint32 targetB = m_spellInfo->EffectImplicitTargetB[i];
+
+ if(targetA)
+ SelectEffectTargets(i, targetA);
+ if(targetB) // In very rare case !A && B
+ SelectEffectTargets(i, targetB);
+
+ if(effectTargetType != SPELL_REQUIRE_UNIT)
+ {
+ if(effectTargetType == SPELL_REQUIRE_CASTER)
+ AddUnitTarget(m_caster, i);
+ else if(effectTargetType == SPELL_REQUIRE_ITEM)
+ {
+ if(m_targets.getItemTarget())
+ AddItemTarget(m_targets.getItemTarget(), i);
+ }
+ continue;
+ }
+
+ if(/*tmpUnitMap.empty() && */m_spellInfo->Targets & TARGET_FLAG_CASTER)
+ {
+ AddUnitTarget(m_caster, i);
+ continue;
+ }
+
+ if(!targetA && !targetB)
+ {
+ if(!GetSpellMaxRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex)))
+ {
+ AddUnitTarget(m_caster, i);
+ continue;
+ }
+
+ // add here custom effects that need default target.
+ // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
+ switch(m_spellInfo->Effect[i])
+ {
+ case SPELL_EFFECT_DUMMY:
+ {
+ switch(m_spellInfo->Id)
+ {
+ case 20577: // Cannibalize
+ {
+ WorldObject* result = FindCorpseUsing<Trinity::CannibalizeObjectCheck> ();
+
+ if(result)
+ {
+ switch(result->GetTypeId())
+ {
+ case TYPEID_UNIT:
+ case TYPEID_PLAYER:
+ AddUnitTarget((Unit*)result, i);
+ break;
+ case TYPEID_CORPSE:
+ m_targets.setCorpseTarget((Corpse*)result);
+ if(Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID()))
+ AddUnitTarget(owner, i);
+ break;
+ }
+ }
+ else
+ {
+ // clear cooldown at fail
+ if(m_caster->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id, true);
+ SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES);
+ finish(false);
+ }
+ break;
+ }
+ default:
+ if(m_targets.getUnitTarget())
+ AddUnitTarget(m_targets.getUnitTarget(), i);
+ else
+ AddUnitTarget(m_caster, i);
+ break;
+ }
+ break;
+ }
+ case SPELL_EFFECT_RESURRECT:
+ case SPELL_EFFECT_CREATE_ITEM:
+ case SPELL_EFFECT_TRIGGER_SPELL:
+ case SPELL_EFFECT_SKILL_STEP:
+ case SPELL_EFFECT_PROFICIENCY:
+ case SPELL_EFFECT_SUMMON_OBJECT_WILD:
+ case SPELL_EFFECT_SELF_RESURRECT:
+ case SPELL_EFFECT_REPUTATION:
+ case SPELL_EFFECT_LEARN_SPELL:
+ case SPELL_EFFECT_SEND_TAXI:
+ if(m_targets.getUnitTarget())
+ AddUnitTarget(m_targets.getUnitTarget(), i);
+ // Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example)
+ else if(m_spellInfo->Effect[i] == SPELL_EFFECT_TRIGGER_SPELL)
+ AddUnitTarget(m_caster, i);
+ break;
+ case SPELL_EFFECT_SUMMON_PLAYER:
+ if(m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->GetSelection())
+ {
+ Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
+ if(target)
+ AddUnitTarget(target, i);
+ }
+ break;
+ case SPELL_EFFECT_RESURRECT_NEW:
+ if(m_targets.getUnitTarget())
+ AddUnitTarget(m_targets.getUnitTarget(), i);
+ if(m_targets.getCorpseTargetGUID())
+ {
+ Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID());
+ if(corpse)
+ {
+ Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
+ if(owner)
+ AddUnitTarget(owner, i);
+ }
+ }
+ break;
+ case SPELL_EFFECT_SUMMON_CHANGE_ITEM:
+ case SPELL_EFFECT_ADD_FARSIGHT:
+ case SPELL_EFFECT_APPLY_GLYPH:
+ case SPELL_EFFECT_STUCK:
+ case SPELL_EFFECT_FEED_PET:
+ case SPELL_EFFECT_DESTROY_ALL_TOTEMS:
+ case SPELL_EFFECT_KILL_CREDIT2: // only one spell: 42793
+ AddUnitTarget(m_caster, i);
+ break;
+ case SPELL_EFFECT_LEARN_PET_SPELL:
+ if(Guardian* pet = m_caster->GetGuardianPet())
+ AddUnitTarget(pet, i);
+ break;
+ /*case SPELL_EFFECT_ENCHANT_ITEM:
+ case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
+ case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
+ case SPELL_EFFECT_DISENCHANT:
+ case SPELL_EFFECT_PROSPECTING:
+ case SPELL_EFFECT_MILLING:
+ if(m_targets.getItemTarget())
+ AddItemTarget(m_targets.getItemTarget(), i);
+ break;*/
+ case SPELL_EFFECT_APPLY_AURA:
+ switch(m_spellInfo->EffectApplyAuraName[i])
+ {
+ case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_UNIT_CASTER(1) (and present for other ranks for same spell for example)
+ case SPELL_AURA_ADD_PCT_MODIFIER:
+ AddUnitTarget(m_caster, i);
+ break;
+ default: // apply to target in other case
+ break;
+ }
+ break;
+ case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
+ // AreaAura
+ if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000)
+ SelectEffectTargets(i, TARGET_UNIT_PARTY_TARGET);
+ break;
+ case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
+ if(m_targets.getUnitTarget())
+ {
+ AddUnitTarget(m_targets.getUnitTarget(), i);
+ }
+ else if (m_targets.getCorpseTargetGUID())
+ {
+ Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
+ if(corpse)
+ {
+ Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
+ if(owner)
+ AddUnitTarget(owner, i);
+ }
+ }
+ break;
+ default:
+ AddUnitTarget(m_caster, i);
+ break;
+ }
+ }
+ if(IsChanneledSpell(m_spellInfo))
+ {
+ uint8 mask = (1<<i);
+ for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ {
+ if(ihit->effectMask & mask)
+ {
+ m_needAliveTargetMask |= mask;
+ break;
+ }
+ }
+ }
+ else if (m_auraScaleMask)
+ {
+ bool checkLvl = !m_UniqueTargetInfo.empty();
+ for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();)
+ {
+ // remove targets which did not pass min level check
+ if(m_auraScaleMask && ihit->effectMask == m_auraScaleMask)
+ {
+ // Do not check for selfcast
+ if (!ihit->scaleAura && ihit->targetGUID != m_caster->GetGUID())
+ {
+ m_UniqueTargetInfo.erase(ihit++);
+ continue;
+ }
+ }
+ ++ihit;
+ }
+ if (checkLvl && m_UniqueTargetInfo.empty())
+ {
+ SendCastResult(SPELL_FAILED_LOWLEVEL);
+ finish(false);
+ }
+ }
+ }
+
+ if(m_targets.HasDst())
+ {
+ if(m_targets.HasTraj())
+ {
+ float speed = m_targets.GetSpeedXY();
+ if(speed > 0.0f)
+ m_delayMoment = (uint64)floor(m_targets.GetDist2d() / speed * 1000.0f);
+ }
+ else if(m_spellInfo->speed > 0.0f)
+ {
+ float dist = m_caster->GetDistance(m_targets.m_dstPos);
+ m_delayMoment = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
+ }
+ }
+}
+
+void Spell::prepareDataForTriggerSystem(AuraEffect const * triggeredByAura)
+{
+ //==========================================================================================
+ // Now fill data for trigger system, need know:
+ // can spell trigger another or not ( m_canTrigger )
+ // Create base triggers flags for Attacker and Victim ( m_procAttacker, m_procVictim and m_procEx)
+ //==========================================================================================
+
+ m_procVictim = m_procAttacker = 0;
+ // Get data for type of attack and fill base info for trigger
+ switch (m_spellInfo->DmgClass)
+ {
+ case SPELL_DAMAGE_CLASS_MELEE:
+ m_procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT;
+ m_procVictim = PROC_FLAG_TAKEN_MELEE_SPELL_HIT;
+ break;
+ case SPELL_DAMAGE_CLASS_RANGED:
+ // Auto attack
+ if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
+ {
+ m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
+ m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
+ }
+ else // Ranged spell attack
+ {
+ m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT;
+ m_procVictim = PROC_FLAG_TAKEN_RANGED_SPELL_HIT;
+ }
+ break;
+ default:
+ if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON &&
+ m_spellInfo->EquippedItemSubClassMask & (1<<ITEM_SUBCLASS_WEAPON_WAND)
+ && m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) // Wands auto attack
+ {
+ m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
+ m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
+ }
+ // For other spells trigger procflags are set in Spell::DoAllEffectOnTarget
+ // Because spell positivity is dependant on target
+ }
+ m_procEx= PROC_EX_NONE;
+
+ // Hunter trap spells - activation proc for Lock and Load, Entrapment and Misdirection
+ if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER &&
+ (m_spellInfo->SpellFamilyFlags[0] & 0x18 || // Freezing and Frost Trap, Freezing Arrow
+ m_spellInfo->Id == 57879 || // Snake Trap - done this way to avoid double proc
+ m_spellInfo->SpellFamilyFlags[2] & 0x00024000)) // Explosive and Immolation Trap
+
+ m_procAttacker |= PROC_FLAG_ON_TRAP_ACTIVATION;
+
+ /*
+ Effects which are result of aura proc from triggered spell cannot proc
+ to prevent chain proc of these spells
+ */
+
+ // Ranged autorepeat attack is set as triggered spell - ignore it
+ if (!(m_procAttacker & PROC_FLAG_SUCCESSFUL_RANGED_HIT))
+ {
+ if (m_IsTriggeredSpell &&
+ (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_TRIGGERED_CAN_TRIGGER ||
+ m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_TRIGGERED_CAN_TRIGGER_2))
+ m_procEx |= PROC_EX_INTERNAL_CANT_PROC;
+ else if (m_IsTriggeredSpell)
+ m_procEx |= PROC_EX_INTERNAL_TRIGGERED;
+ }
+ // Totem casts require spellfamilymask defined in spell_proc_event to proc
+ if (m_originalCaster && m_caster != m_originalCaster && m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isTotem() && m_caster->IsControlledByPlayer())
+ {
+ m_procEx |= PROC_EX_INTERNAL_REQ_FAMILY;
+ }
+}
+
+void Spell::CleanupTargetList()
+{
+ m_UniqueTargetInfo.clear();
+ m_UniqueGOTargetInfo.clear();
+ m_UniqueItemInfo.clear();
+ m_delayMoment = 0;
+}
+
+void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
+{
+ if (m_spellInfo->Effect[effIndex] == 0)
+ return;
+
+ if (!CheckTarget(pVictim, effIndex))
+ return;
+
+ // Check for effect immune skip if immuned
+ bool immuned = pVictim->IsImmunedToSpellEffect(m_spellInfo, effIndex);
+
+ uint64 targetGUID = pVictim->GetGUID();
+
+ // Lookup target in already in list
+ for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ {
+ if (targetGUID == ihit->targetGUID) // Found in list
+ {
+ if (!immuned)
+ ihit->effectMask |= 1 << effIndex; // Add only effect mask if not immuned
+ ihit->scaleAura = false;
+ if (m_auraScaleMask && ihit->effectMask == m_auraScaleMask && m_caster != pVictim)
+ {
+ SpellEntry const * auraSpell = sSpellStore.LookupEntry(spellmgr.GetFirstSpellInChain(m_spellInfo->Id));
+ if ((pVictim->getLevel() + 10) >= auraSpell->spellLevel)
+ ihit->scaleAura = true;
+ }
+ return;
+ }
+ }
+
+ // This is new target calculate data for him
+
+ // Get spell hit result on target
+ TargetInfo target;
+ target.targetGUID = targetGUID; // Store target GUID
+ target.effectMask = immuned ? 0 : 1 << effIndex; // Store index of effect if not immuned
+ target.processed = false; // Effects not apply on target
+ target.alive = pVictim->isAlive();
+ target.damage = 0;
+ target.crit = false;
+ target.scaleAura = false;
+ if (m_auraScaleMask && target.effectMask == m_auraScaleMask && m_caster != pVictim)
+ {
+ SpellEntry const * auraSpell = sSpellStore.LookupEntry(spellmgr.GetFirstSpellInChain(m_spellInfo->Id));
+ if ((pVictim->getLevel() + 10) >= auraSpell->spellLevel)
+ target.scaleAura = true;
+ }
+
+ // Calculate hit result
+ if (m_originalCaster)
+ {
+ target.missCondition = m_originalCaster->SpellHitResult(pVictim, m_spellInfo, m_canReflect);
+ if(m_skipCheck && target.missCondition != SPELL_MISS_IMMUNE)
+ target.missCondition = SPELL_MISS_NONE;
+ }
+ else
+ target.missCondition = SPELL_MISS_EVADE; //SPELL_MISS_NONE;
+
+ // Spell have speed - need calculate incoming time
+ // Incoming time is zero for self casts. At least I think so.
+ if (m_spellInfo->speed > 0.0f && m_caster != pVictim)
+ {
+ // calculate spell incoming interval
+ // TODO: this is a hack
+ float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
+
+ if (dist < 5.0f) dist = 5.0f;
+ target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
+
+ // Calculate minimum incoming time
+ if (m_delayMoment == 0 || m_delayMoment>target.timeDelay)
+ m_delayMoment = target.timeDelay;
+ }
+ else
+ target.timeDelay = 0LL;
+
+ // If target reflect spell back to caster
+ if (target.missCondition == SPELL_MISS_REFLECT)
+ {
+ // Calculate reflected spell result on caster
+ target.reflectResult = m_caster->SpellHitResult(m_caster, m_spellInfo, m_canReflect);
+
+ if (target.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell
+ target.reflectResult = SPELL_MISS_PARRY;
+
+ // Increase time interval for reflected spells by 1.5
+ target.timeDelay += target.timeDelay >> 1;
+ }
+ else
+ target.reflectResult = SPELL_MISS_NONE;
+
+ // Add target to list
+ m_UniqueTargetInfo.push_back(target);
+}
+
+void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex)
+{
+ if (Unit* unit = m_caster->GetGUID() == unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID))
+ AddUnitTarget(unit, effIndex);
+}
+
+void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
+{
+ if( m_spellInfo->Effect[effIndex] == 0 )
+ return;
+
+ uint64 targetGUID = pVictim->GetGUID();
+
+ // Lookup target in already in list
+ for (std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
+ {
+ if (targetGUID == ihit->targetGUID) // Found in list
+ {
+ ihit->effectMask |= 1 << effIndex; // Add only effect mask
+ return;
+ }
+ }
+
+ // This is new target calculate data for him
+
+ GOTargetInfo target;
+ target.targetGUID = targetGUID;
+ target.effectMask = 1 << effIndex;
+ target.processed = false; // Effects not apply on target
+
+ // Spell have speed - need calculate incoming time
+ if (m_spellInfo->speed > 0.0f)
+ {
+ // calculate spell incoming interval
+ float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
+ if (dist < 5.0f) dist = 5.0f;
+ target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
+ if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
+ m_delayMoment = target.timeDelay;
+ }
+ else
+ target.timeDelay = 0LL;
+
+ // Add target to list
+ m_UniqueGOTargetInfo.push_back(target);
+}
+
+void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex)
+{
+ GameObject* go = m_caster->GetMap()->GetGameObject(goGUID);
+ if (go)
+ AddGOTarget(go, effIndex);
+}
+
+void Spell::AddItemTarget(Item* pitem, uint32 effIndex)
+{
+ if( m_spellInfo->Effect[effIndex] == 0 )
+ return;
+
+ // Lookup target in already in list
+ for (std::list<ItemTargetInfo>::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
+ {
+ if (pitem == ihit->item) // Found in list
+ {
+ ihit->effectMask |= 1<<effIndex; // Add only effect mask
+ return;
+ }
+ }
+
+ // This is new target add data
+
+ ItemTargetInfo target;
+ target.item = pitem;
+ target.effectMask = 1 << effIndex;
+ m_UniqueItemInfo.push_back(target);
+}
+
+void Spell::DoAllEffectOnTarget(TargetInfo *target)
+{
+ if (!target || target == (TargetInfo*)0x10 || target->processed)
+ return;
+ target->processed = true; // Target checked in apply effects procedure
+
+ // Get mask of effects for target
+ uint32 mask = target->effectMask;
+
+ Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
+ if (!unit)
+ return;
+
+ if(unit->isAlive() != target->alive)
+ return;
+
+ // Get original caster (if exist) and calculate damage/healing from him data
+ Unit *caster = m_originalCaster ? m_originalCaster : m_caster;
+
+ // Skip if m_originalCaster not avaiable
+ if (!caster)
+ return;
+
+ SpellMissInfo missInfo = target->missCondition;
+
+ // Need init unitTarget by default unit (can changed in code on reflect)
+ // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
+ unitTarget = unit;
+
+ // Reset damage/healing counter
+ m_damage = target->damage;
+ m_healing = -target->damage;
+
+ // Fill base trigger info
+ uint32 procAttacker = m_procAttacker;
+ uint32 procVictim = m_procVictim;
+ uint32 procEx = m_procEx;
+
+ m_spellAura = NULL; // Set aura to null for every target-make sure that pointer is not used for unit without aura applied
+
+ //Spells with this flag cannot trigger if effect is casted on self
+ // Slice and Dice, relentless strikes, eviscerate
+ bool canEffectTrigger = unitTarget->CanProc() && (m_spellInfo->AttributesEx4 & (SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) ? m_caster!=unitTarget : true);
+ Unit * spellHitTarget = NULL;
+
+ if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
+ spellHitTarget = unit;
+ else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
+ {
+ if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
+ {
+ spellHitTarget = m_caster;
+ if(m_caster->GetTypeId() == TYPEID_UNIT)
+ ((Creature*)m_caster)->LowerPlayerDamageReq(target->damage);
+ }
+ }
+
+ if(spellHitTarget)
+ {
+ SpellMissInfo missInfo = DoSpellHitOnUnit(spellHitTarget, mask, target->scaleAura);
+ if(missInfo != SPELL_MISS_NONE)
+ {
+ if(missInfo != SPELL_MISS_MISS)
+ m_caster->SendSpellMiss(unit, m_spellInfo->Id, missInfo);
+ m_damage = 0;
+ spellHitTarget = NULL;
+ }
+ }
+
+ // Do not take combo points on dodge and miss
+ if (m_needComboPoints && m_targets.getUnitTargetGUID() == target->targetGUID)
+ if (missInfo != SPELL_MISS_NONE)
+ m_needComboPoints = false;
+
+ // Trigger info was not filled in spell::preparedatafortriggersystem - we do it now
+ if (canEffectTrigger && !procAttacker && !procVictim)
+ {
+ bool positive = true;
+ if (m_damage > 0)
+ positive = false;
+ else if (!m_healing)
+ {
+ for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i)
+ // If at least one effect negative spell is negative hit
+ if (mask & (1<<i) && !IsPositiveEffect(m_spellInfo->Id, i))
+ {
+ positive = false;
+ break;
+ }
+ }
+ switch(m_spellInfo->DmgClass)
+ {
+ case SPELL_DAMAGE_CLASS_MAGIC:
+ if (positive)
+ {
+ procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL;
+ procVictim |= PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL;
+ }
+ else
+ {
+ procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL;
+ procVictim |= PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL;
+ }
+ break;
+ case SPELL_DAMAGE_CLASS_NONE:
+ if (positive)
+ {
+ procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT;
+ procVictim |= PROC_FLAG_TAKEN_POSITIVE_SPELL;
+ }
+ else
+ {
+ procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
+ procVictim |= PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT;
+ }
+ break;
+ }
+ }
+ // All calculated do it!
+ // Do healing and triggers
+ if (m_healing > 0)
+ {
+ bool crit = caster->isSpellCrit(unitTarget, m_spellInfo, m_spellSchoolMask);
+ uint32 addhealth = m_healing;
+ if (crit)
+ {
+ procEx |= PROC_EX_CRITICAL_HIT;
+ addhealth = caster->SpellCriticalHealingBonus(m_spellInfo, addhealth, NULL);
+ }
+ else
+ procEx |= PROC_EX_NORMAL_HIT;
+
+ // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
+ if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT)
+ caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, addhealth, m_attackType, m_spellInfo, m_triggeredByAuraSpell);
+
+ int32 gain = caster->DealHeal(unitTarget, addhealth, m_spellInfo, crit);
+ unitTarget->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, m_spellInfo);
+ }
+ // Do damage and triggers
+ else if (m_damage > 0)
+ {
+ // Fill base damage struct (unitTarget - is real spell target)
+ SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
+
+ // Add bonuses and fill damageInfo struct
+ caster->CalculateSpellDamageTaken(&damageInfo, m_damage, m_spellInfo, m_attackType, target->crit);
+ caster->DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
+
+ // Send log damage message to client
+ caster->SendSpellNonMeleeDamageLog(&damageInfo);
+
+ procEx |= createProcExtendMask(&damageInfo, missInfo);
+ procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
+
+ // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
+ if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT)
+ {
+ caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo, m_triggeredByAuraSpell);
+ if(caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET) == 0 &&
+ (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED))
+ ((Player *)caster)->CastItemCombatSpell(unitTarget, m_attackType, procVictim, procEx);
+ }
+
+ caster->DealSpellDamage(&damageInfo, true);
+
+ // Haunt
+ if(m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->SpellFamilyFlags[1] & 0x40000 && m_spellAura && m_spellAura->GetEffect(1))
+ {
+ AuraEffect * aurEff = m_spellAura->GetEffect(1);
+ aurEff->SetAmount(aurEff->GetAmount() * damageInfo.damage / 100);
+ }
+ }
+ // Passive spell hits/misses or active spells only misses (only triggers)
+ else
+ {
+ // Fill base damage struct (unitTarget - is real spell target)
+ SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
+ procEx |= createProcExtendMask(&damageInfo, missInfo);
+ // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
+ if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT)
+ caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo, m_triggeredByAuraSpell);
+
+ // Failed Pickpocket, reveal rogue
+ if (missInfo == SPELL_MISS_RESIST
+ && m_customAttr & SPELL_ATTR_CU_PICKPOCKET
+ && unitTarget->GetTypeId() == TYPEID_UNIT)
+ {
+ m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
+ if (((Creature*)unitTarget)->IsAIEnabled)
+ ((Creature*)unitTarget)->AI()->AttackStart(m_caster);
+ }
+ }
+
+ if(m_caster && !m_caster->IsFriendlyTo(unit) && !IsPositiveSpell(m_spellInfo->Id))
+ {
+ m_caster->CombatStart(unit, !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO));
+
+ if(m_customAttr & SPELL_ATTR_CU_AURA_CC)
+ if(!unit->IsStandState())
+ unit->SetStandState(UNIT_STAND_STATE_STAND);
+ }
+
+ if(spellHitTarget)
+ {
+ //AI functions
+ if(spellHitTarget->GetTypeId() == TYPEID_UNIT)
+ {
+ if(((Creature*)spellHitTarget)->IsAIEnabled)
+ ((Creature*)spellHitTarget)->AI()->SpellHit(m_caster, m_spellInfo);
+
+ // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
+ // ignore pets or autorepeat/melee casts for speed (not exist quest for spells (hm... )
+ if(m_originalCaster && m_originalCaster->IsControlledByPlayer() && !((Creature*)spellHitTarget)->isPet() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive())
+ if(Player* p = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself())
+ p->CastedCreatureOrGO(spellHitTarget->GetEntry(),spellHitTarget->GetGUID(),m_spellInfo->Id);
+ }
+
+ if(m_caster && m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->IsAIEnabled)
+ ((Creature*)m_caster)->AI()->SpellHitTarget(spellHitTarget, m_spellInfo);
+
+ // Needs to be called after dealing damage/healing to not remove breaking on damage auras
+ DoTriggersOnSpellHit(spellHitTarget);
+
+ // if target is fallged for pvp also flag caster if a player
+ if(unit->IsPvP())
+ {
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)m_caster)->UpdatePvP(true);
+ }
+
+ }
+}
+
+SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool scaleAura)
+{
+ if(!unit || !effectMask)
+ return SPELL_MISS_EVADE;
+
+ // Recheck immune (only for delayed spells)
+ if(m_spellInfo->speed && (unit->IsImmunedToDamage(m_spellInfo) || unit->IsImmunedToSpell(m_spellInfo)))
+ return SPELL_MISS_IMMUNE;
+
+ if (unit->GetTypeId() == TYPEID_PLAYER)
+ {
+ ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, m_spellInfo->Id);
+ ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, m_spellInfo->Id);
+ }
+
+ if(m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, m_spellInfo->Id, 0, unit);
+ }
+
+ if( m_caster != unit )
+ {
+ // Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells
+ if (m_spellInfo->speed > 0.0f &&
+ unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) &&
+ unit->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
+ {
+ return SPELL_MISS_EVADE;
+ }
+
+ if( !m_caster->IsFriendlyTo(unit) )
+ {
+ // reset damage to 0 if target has Invisibility and isn't visible for caster
+ // I do not think this is a correct way to fix it. Sanctuary effect should make all delayed spells invalid
+ // for delayed spells ignore not visible explicit target
+ if(m_spellInfo->speed > 0.0f && unit == m_targets.getUnitTarget()
+ && (unit->m_invisibilityMask || m_caster->m_invisibilityMask)
+ && !m_caster->canSeeOrDetect(unit, true))
+ {
+ // that was causing CombatLog errors
+ // return SPELL_MISS_EVADE;
+ return SPELL_MISS_MISS; // miss = do not send anything here
+ }
+
+ unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_HITBYSPELL);
+ //TODO: This is a hack. But we do not know what types of stealth should be interrupted by CC
+ if((m_customAttr & SPELL_ATTR_CU_AURA_CC) && unit->IsControlledByPlayer())
+ unit->RemoveAurasByType(SPELL_AURA_MOD_STEALTH);
+ }
+ else
+ {
+ // for delayed spells ignore negative spells (after duel end) for friendly targets
+ // TODO: this cause soul transfer bugged
+ if(m_spellInfo->speed > 0.0f && unit->GetTypeId() == TYPEID_PLAYER && !IsPositiveSpell(m_spellInfo->Id))
+ {
+ return SPELL_MISS_EVADE;
+ }
+
+ // assisting case, healing and resurrection
+ if(unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
+ {
+ m_caster->SetContestedPvP();
+ if(m_caster->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)m_caster)->UpdatePvP(true);
+ }
+ if( unit->isInCombat() && !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) )
+ {
+ m_caster->SetInCombatState(unit->GetCombatTimer() > 0, unit);
+ unit->getHostilRefManager().threatAssist(m_caster, 0.0f);
+ }
+ }
+ }
+
+ // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
+ if(m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell))
+ {
+ m_diminishLevel = unit->GetDiminishing(m_diminishGroup);
+ DiminishingReturnsType type = GetDiminishingReturnsGroupType(m_diminishGroup);
+ // Increase Diminishing on unit, current informations for actually casts will use values above
+ if((type == DRTYPE_PLAYER && (unit->GetTypeId() == TYPEID_PLAYER || ((Creature*)unit)->isPet() || ((Creature*)unit)->isPossessedByPlayer())) || type == DRTYPE_ALL)
+ unit->IncrDiminishing(m_diminishGroup);
+ }
+
+ uint8 aura_effmask = 0;
+ for (uint8 i = 0; i < 3; ++i)
+ if (effectMask & (1<<i) && IsUnitOwnedAuraEffect(m_spellInfo->Effect[i]))
+ aura_effmask |= 1<<i;
+
+ if (aura_effmask)
+ {
+ // Select rank for aura with level requirements only in specific cases
+ // Unit has to be target only of aura effect, both caster and target have to be players, target has to be other than unit target
+ SpellEntry const * aurSpellInfo = m_spellInfo;
+ int32 basePoints[3];
+ if (scaleAura)
+ {
+ aurSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(m_spellInfo,unitTarget->getLevel());
+ assert (aurSpellInfo);
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ {
+ basePoints[i] = aurSpellInfo->EffectBasePoints[i];
+ if (m_spellInfo->Effect[i] != aurSpellInfo->Effect[i])
+ {
+ aurSpellInfo = m_spellInfo;
+ break;
+ }
+ }
+ }
+
+ if(m_originalCaster)
+ {
+ if (m_spellAura = Aura::TryCreate(aurSpellInfo, effectMask, unit,
+ m_originalCaster,(aurSpellInfo == m_spellInfo)? &m_currentBasePoints[0] : &basePoints[0], m_CastItem))
+ {
+ // Now Reduce spell duration using data received at spell hit
+ int32 duration = m_spellAura->GetMaxDuration();
+ int32 limitduration = GetDiminishingReturnsLimitDuration(m_diminishGroup,aurSpellInfo);
+ unit->ApplyDiminishingToDuration(m_diminishGroup, duration, m_originalCaster, m_diminishLevel,limitduration);
+ ((UnitAura*)m_spellAura)->SetDiminishGroup(m_diminishGroup);
+
+ bool positive = IsPositiveSpell(m_spellAura->GetId());
+ AuraApplication * aurApp = m_spellAura->GetApplicationOfTarget(m_originalCaster->GetGUID());
+ if (aurApp)
+ positive = aurApp->IsPositive();
+
+ duration = m_originalCaster->ModSpellDuration(aurSpellInfo, unit, duration, positive);
+
+ //mod duration of channeled aura by spell haste
+ if (IsChanneledSpell(m_spellInfo))
+ m_originalCaster->ModSpellCastTime(aurSpellInfo, duration, this);
+
+ if(duration != m_spellAura->GetMaxDuration())
+ {
+ m_spellAura->SetMaxDuration(duration);
+ m_spellAura->SetDuration(duration);
+ }
+
+ // Prayer of Mending (jump animation), we need formal caster instead original for correct animation
+ if(aurSpellInfo->SpellFamilyName == SPELLFAMILY_PRIEST)
+ {
+ if(aurSpellInfo->SpellFamilyFlags[1] & 0x000020)
+ m_caster->CastSpell(unit, 41637, true, NULL, NULL, m_originalCasterGUID);
+ }
+ m_spellAura->_RegisterForTargets();
+ }
+ }
+ }
+
+ for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
+ {
+ if (effectMask & (1<<effectNumber))
+ HandleEffects(unit,NULL,NULL,effectNumber);
+ }
+
+ return SPELL_MISS_NONE;
+}
+
+void Spell::DoTriggersOnSpellHit(Unit *unit)
+{
+ // Apply additional spell effects to target
+ if (m_preCastSpell)
+ {
+ // Special spell id
+ // TODO: Handle all of special spells in one place?
+ if(m_preCastSpell==61988)
+ {
+ //Cast Forbearance
+ m_caster->CastSpell(unit,25771, true, m_CastItem);
+ // Cast Avenging Wrath Marker
+ m_caster->CastSpell(unit,61987, true, m_CastItem);
+ }
+ else if (sSpellStore.LookupEntry(m_preCastSpell))
+ m_caster->CastSpell(unit,m_preCastSpell, true, m_CastItem);
+ }
+
+ // spells with this flag can trigger only if not selfcast (eviscerate for example)
+ if (m_ChanceTriggerSpells.size() && (!((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) && unit==m_caster)))
+ {
+ int _duration=0;
+ for (ChanceTriggerSpells::const_iterator i = m_ChanceTriggerSpells.begin(); i != m_ChanceTriggerSpells.end(); ++i)
+ {
+ // SPELL_AURA_ADD_TARGET_TRIGGER auras shouldn't trigger auras without duration
+ // set duration equal to triggering spell
+ if(roll_chance_i(i->second))
+ {
+ m_caster->CastSpell(unit, i->first, true);
+ sLog.outDebug("Spell %d triggered spell %d by SPELL_AURA_ADD_TARGET_TRIGGER aura", m_spellInfo->Id, i->first->Id);
+ }
+ if (GetSpellDuration(i->first)==-1)
+ {
+ if (Aura * triggeredAur = unit->GetAura(i->first->Id, m_caster->GetGUID()))
+ {
+ // get duration from aura-only once
+ if (!_duration)
+ {
+ Aura * aur = unit->GetAura(m_spellInfo->Id, m_caster->GetGUID());
+ _duration = aur ? aur->GetDuration() : -1;
+ }
+ triggeredAur->SetDuration(_duration);
+ }
+ }
+ }
+ }
+
+ if(m_customAttr & SPELL_ATTR_CU_LINK_HIT)
+ {
+ if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id + SPELL_LINK_HIT))
+ for (std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
+ if(*i < 0)
+ unit->RemoveAurasDueToSpell(-(*i));
+ else
+ unit->CastSpell(unit, *i, true, 0, 0, m_caster->GetGUID());
+ }
+}
+
+void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
+{
+ if (target->processed) // Check target
+ return;
+ target->processed = true; // Target checked in apply effects procedure
+
+ uint32 effectMask = target->effectMask;
+ if(!effectMask)
+ return;
+
+ GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
+ if(!go)
+ return;
+
+ for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
+ if (effectMask & (1 << effectNumber))
+ HandleEffects(NULL, NULL, go, effectNumber);
+
+ // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
+ // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
+ if(m_originalCaster && m_originalCaster->IsControlledByPlayer() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
+ {
+ if ( Player* p = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself() )
+ p->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
+ }
+}
+
+void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
+{
+ uint32 effectMask = target->effectMask;
+ if(!target->item || !effectMask)
+ return;
+
+ for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
+ if (effectMask & (1 << effectNumber))
+ HandleEffects(NULL, target->item, NULL, effectNumber);
+}
+
+bool Spell::UpdateChanneledTargetList()
+{
+ // Not need check return true
+ if (m_needAliveTargetMask == 0)
+ return true;
+
+ uint8 needAliveTargetMask = m_needAliveTargetMask;
+ uint8 needAuraMask = 0;
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ if (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
+ needAuraMask |= 1<<i;
+
+ needAuraMask &= needAliveTargetMask;
+
+ float range;
+ if(needAuraMask)
+ {
+ range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id));
+ if(Player * modOwner = m_caster->GetSpellModOwner())
+ modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
+ }
+
+ for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ {
+ if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) )
+ {
+ Unit *unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
+
+ if (unit && unit->isAlive())
+ {
+ if (needAuraMask & ihit->effectMask)
+ {
+ if(AuraApplication * aurApp = unit->GetAuraApplication(m_spellInfo->Id, m_originalCasterGUID))
+ {
+ if (m_caster != unit && !m_caster->IsWithinDistInMap(unit,range))
+ {
+ ihit->effectMask &= ~aurApp->GetEffectMask();
+ unit->RemoveAura(aurApp);
+ continue;
+ }
+ }
+ else // aura is dispelled
+ continue;
+ }
+
+ needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target
+ }
+ }
+ }
+
+ // is all effects from m_needAliveTargetMask have alive targets
+ return needAliveTargetMask == 0;
+}
+
+// Helper for Chain Healing
+// Spell target first
+// Raidmates then descending by injury suffered (MaxHealth - Health)
+// Other players/mobs then descending by injury suffered (MaxHealth - Health)
+struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, bool>
+{
+ const Unit* MainTarget;
+ ChainHealingOrder(Unit const* Target) : MainTarget(Target) {};
+ // functor for operator ">"
+ bool operator()(Unit const* _Left, Unit const* _Right) const
+ {
+ return (ChainHealingHash(_Left) < ChainHealingHash(_Right));
+ }
+
+ int32 ChainHealingHash(Unit const* Target) const
+ {
+ /*if (Target == MainTarget)
+ return 0;
+ else*/ if (Target->GetTypeId() == TYPEID_PLAYER && MainTarget->GetTypeId() == TYPEID_PLAYER &&
+ ((Player const*)Target)->IsInSameRaidWith((Player const*)MainTarget))
+ {
+ if (Target->GetHealth() == Target->GetMaxHealth())
+ return 40000;
+ else
+ return 20000 - Target->GetMaxHealth() + Target->GetHealth();
+ }
+ else
+ return 40000 - Target->GetMaxHealth() + Target->GetHealth();
+ }
+};
+
+// Helper for targets nearest to the spell target
+// The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
+struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool>
+{
+ const Unit* MainTarget;
+ TargetDistanceOrder(const Unit* Target) : MainTarget(Target) {};
+ // functor for operator ">"
+ bool operator()(const Unit* _Left, const Unit* _Right) const
+ {
+ return MainTarget->GetDistanceOrder(_Left,_Right);
+ }
+};
+
+void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uint32 num, SpellTargets TargetType)
+{
+ Unit *cur = m_targets.getUnitTarget();
+ if(!cur)
+ return;
+
+ // Get spell max affected targets
+ /*uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets;
+ Unit::AuraList const& mod = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
+ for (Unit::AuraList::const_iterator m = mod.begin(); m != mod.end(); ++m)
+ {
+ if (!(*m)->IsAffectedOnSpell(m_spellInfo))
+ continue;
+ unMaxTargets+=(*m)->GetAmount();
+ }*/
+
+ //FIXME: This very like horrible hack and wrong for most spells
+ if(m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE)
+ max_range += num * CHAIN_SPELL_JUMP_RADIUS;
+
+ std::list<Unit*> tempUnitMap;
+ if(TargetType == SPELL_TARGETS_CHAINHEAL)
+ {
+ SearchAreaTarget(tempUnitMap, max_range, PUSH_CHAIN, SPELL_TARGETS_ALLY);
+ tempUnitMap.sort(ChainHealingOrder(m_caster));
+ //if(cur->GetHealth() == cur->GetMaxHealth() && tempUnitMap.size())
+ // cur = tempUnitMap.front();
+ }
+ else
+ SearchAreaTarget(tempUnitMap, max_range, PUSH_CHAIN, TargetType);
+ tempUnitMap.remove(cur);
+
+ while(num)
+ {
+ TagUnitMap.push_back(cur);
+ --num;
+
+ if(tempUnitMap.empty())
+ break;
+
+ std::list<Unit*>::iterator next;
+
+ if(TargetType == SPELL_TARGETS_CHAINHEAL)
+ {
+ next = tempUnitMap.begin();
+ while(cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS
+ || !cur->IsWithinLOSInMap(*next))
+ {
+ ++next;
+ if(next == tempUnitMap.end())
+ return;
+ }
+ }
+ else
+ {
+ tempUnitMap.sort(TargetDistanceOrder(cur));
+ next = tempUnitMap.begin();
+
+ if(cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
+ break;
+ while(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE
+ && !m_caster->isInFrontInMap(*next, max_range)
+ || !m_caster->canSeeOrDetect(*next, false)
+ || !cur->IsWithinLOSInMap(*next))
+ {
+ ++next;
+ if(next == tempUnitMap.end() || cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
+ return;
+ }
+ }
+
+ cur = *next;
+ tempUnitMap.erase(next);
+ }
+}
+
+void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry)
+{
+ Position *pos;
+ switch(type)
+ {
+ case PUSH_DST_CENTER:
+ CheckDst();
+ pos = &m_targets.m_dstPos;
+ break;
+ case PUSH_SRC_CENTER:
+ CheckSrc();
+ pos = &m_targets.m_srcPos;
+ break;
+ case PUSH_CHAIN:
+ {
+ Unit *target = m_targets.getUnitTarget();
+ if(!target)
+ {
+ sLog.outError( "SPELL: cannot find unit target for spell ID %u\n", m_spellInfo->Id );
+ return;
+ }
+ pos = target;
+ break;
+ }
+ default:
+ pos = m_caster;
+ break;
+ }
+
+ Trinity::SpellNotifierCreatureAndPlayer notifier(m_caster, TagUnitMap, radius, type, TargetType, pos, entry);
+ if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY)
+ || TargetType == SPELL_TARGETS_ENTRY && !entry)
+ m_caster->GetMap()->VisitWorld(pos->m_positionX, pos->m_positionY, radius, notifier);
+ else
+ m_caster->GetMap()->VisitAll(pos->m_positionX, pos->m_positionY, radius, notifier);
+
+ if(m_customAttr & SPELL_ATTR_CU_EXCLUDE_SELF)
+ TagUnitMap.remove(m_caster);
+}
+
+WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType)
+{
+ switch(TargetType)
+ {
+ case SPELL_TARGETS_ENTRY:
+ {
+ SpellScriptTargetBounds bounds = spellmgr.GetSpellScriptTargetBounds(m_spellInfo->Id);
+ if(bounds.first==bounds.second)
+ {
+ sLog.outDebug("Spell (ID: %u) (caster Entry: %u) does not have record in `spell_script_target`", m_spellInfo->Id, m_caster->GetEntry());
+ if(IsPositiveSpell(m_spellInfo->Id))
+ return SearchNearbyTarget(range, SPELL_TARGETS_ALLY);
+ else
+ return SearchNearbyTarget(range, SPELL_TARGETS_ENEMY);
+ }
+
+ Creature* creatureScriptTarget = NULL;
+ GameObject* goScriptTarget = NULL;
+
+ for (SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
+ {
+ switch(i_spellST->second.type)
+ {
+ case SPELL_TARGET_TYPE_CONTROLLED:
+ for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr)
+ if ((*itr)->GetEntry() == i_spellST->second.targetEntry && (*itr)->IsWithinDistInMap(m_caster, range))
+ {
+ goScriptTarget = NULL;
+ creatureScriptTarget = ((Creature *)*itr);
+ range = m_caster->GetDistance(creatureScriptTarget);
+ }
+ break;
+ case SPELL_TARGET_TYPE_GAMEOBJECT:
+ if(i_spellST->second.targetEntry)
+ {
+ if(GameObject *go = m_caster->FindNearestGameObject(i_spellST->second.targetEntry, range))
+ {
+ // remember found target and range, next attempt will find more near target with another entry
+ goScriptTarget = go;
+ creatureScriptTarget = NULL;
+ range = m_caster->GetDistance(goScriptTarget);
+ }
+ }
+ else if( focusObject ) //Focus Object
+ {
+ float frange = m_caster->GetDistance(focusObject);
+ if(range >= frange)
+ {
+ creatureScriptTarget = NULL;
+ goScriptTarget = focusObject;
+ range = frange;
+ }
+ }
+ break;
+ case SPELL_TARGET_TYPE_CREATURE:
+ if(m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetEntry() == i_spellST->second.targetEntry)
+ return m_targets.getUnitTarget();
+ case SPELL_TARGET_TYPE_DEAD:
+ default:
+ if(Creature *cre = m_caster->FindNearestCreature(i_spellST->second.targetEntry, range, i_spellST->second.type != SPELL_TARGET_TYPE_DEAD))
+ {
+ creatureScriptTarget = cre;
+ goScriptTarget = NULL;
+ range = m_caster->GetDistance(creatureScriptTarget);
+ }
+ break;
+ }
+ }
+
+ if(creatureScriptTarget)
+ return creatureScriptTarget;
+ else
+ return goScriptTarget;
+ }
+ default:
+ case SPELL_TARGETS_ENEMY:
+ {
+ Unit *target = NULL;
+ Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, range);
+ Trinity::UnitLastSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(m_caster, target, u_check);
+ m_caster->VisitNearbyObject(range, searcher);
+ return target;
+ }
+ case SPELL_TARGETS_ALLY:
+ {
+ Unit *target = NULL;
+ Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, range);
+ Trinity::UnitLastSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(m_caster, target, u_check);
+ m_caster->VisitNearbyObject(range, searcher);
+ return target;
+ }
+ }
+}
+
+void Spell::SelectEffectTargets(uint32 i, uint32 cur)
+{
+ SpellNotifyPushType pushType = PUSH_NONE;
+ Player *modOwner = NULL;
+ if(m_originalCaster)
+ modOwner = m_originalCaster->GetSpellModOwner();
+
+ switch(SpellTargetType[cur])
+ {
+ case TARGET_TYPE_UNIT_CASTER:
+ {
+ switch(cur)
+ {
+ case TARGET_UNIT_CASTER:
+ AddUnitTarget(m_caster, i);
+ break;
+ case TARGET_UNIT_CASTER_FISHING:
+ {
+ //AddUnitTarget(m_caster, i);
+ float min_dis = GetSpellMinRange(m_spellInfo, true);
+ float max_dis = GetSpellMaxRange(m_spellInfo, true);
+ float dis = rand_norm() * (max_dis - min_dis) + min_dis;
+ float x, y, z;
+ m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE, dis);
+ m_targets.setDst(x, y, z, m_caster->GetOrientation());
+ break;
+ }
+ case TARGET_UNIT_MASTER:
+ if(Unit* owner = m_caster->GetCharmerOrOwner())
+ AddUnitTarget(owner, i);
+ break;
+ case TARGET_UNIT_PET:
+ if(Guardian* pet = m_caster->GetGuardianPet())
+ AddUnitTarget(pet, i);
+ break;
+ case TARGET_UNIT_PARTY_CASTER:
+ case TARGET_UNIT_RAID_CASTER:
+ pushType = PUSH_CASTER_CENTER;
+ break;
+ case TARGET_UNIT_VEHICLE:
+ if(Unit *vehicle = m_caster->GetVehicleBase())
+ AddUnitTarget(vehicle, i);
+ break;
+ case TARGET_UNIT_PASSENGER_0:
+ case TARGET_UNIT_PASSENGER_1:
+ case TARGET_UNIT_PASSENGER_2:
+ case TARGET_UNIT_PASSENGER_3:
+ case TARGET_UNIT_PASSENGER_4:
+ case TARGET_UNIT_PASSENGER_5:
+ case TARGET_UNIT_PASSENGER_6:
+ case TARGET_UNIT_PASSENGER_7:
+ if(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->IsVehicle())
+ if(Unit *unit = m_caster->GetVehicleKit()->GetPassenger(cur - TARGET_UNIT_PASSENGER_0))
+ AddUnitTarget(unit, i);
+ break;
+ }
+ break;
+ }
+
+ case TARGET_TYPE_UNIT_TARGET:
+ {
+ Unit *target = m_targets.getUnitTarget();
+ if(!target)
+ {
+ sLog.outError("SPELL: no unit target for spell ID %u", m_spellInfo->Id);
+ break;
+ }
+
+ switch(cur)
+ {
+ case TARGET_UNIT_TARGET_ENEMY:
+ if(Unit *magnet = m_caster->SelectMagnetTarget(target, m_spellInfo))
+ if(magnet != target)
+ m_targets.setUnitTarget(magnet);
+ pushType = PUSH_CHAIN;
+ break;
+ case TARGET_UNIT_TARGET_ANY:
+ if(!IsPositiveSpell(m_spellInfo->Id))
+ if(Unit *magnet = m_caster->SelectMagnetTarget(target, m_spellInfo))
+ if(magnet != target)
+ m_targets.setUnitTarget(magnet);
+ pushType = PUSH_CHAIN;
+ break;
+ case TARGET_UNIT_CHAINHEAL:
+ pushType = PUSH_CHAIN;
+ break;
+ case TARGET_UNIT_TARGET_ALLY:
+ case TARGET_UNIT_TARGET_RAID:
+ case TARGET_UNIT_TARGET_PARTY:
+ case TARGET_UNIT_MINIPET:
+ case TARGET_UNIT_UNK_92:
+ AddUnitTarget(target, i);
+ break;
+ case TARGET_UNIT_PARTY_TARGET:
+ case TARGET_UNIT_CLASS_TARGET:
+ pushType = PUSH_CASTER_CENTER; // not real
+ break;
+ }
+ break;
+ }
+
+ case TARGET_TYPE_UNIT_NEARBY:
+ {
+ WorldObject *target = NULL;
+ float range;
+
+ switch(cur)
+ {
+ case TARGET_UNIT_NEARBY_ENEMY:
+ range = GetSpellMaxRange(m_spellInfo, false);
+ if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
+ target = SearchNearbyTarget(range, SPELL_TARGETS_ENEMY);
+ break;
+ case TARGET_UNIT_NEARBY_ALLY:
+ case TARGET_UNIT_NEARBY_ALLY_UNK:
+ case TARGET_UNIT_NEARBY_RAID:
+ range = GetSpellMaxRange(m_spellInfo, true);
+ if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
+ target = SearchNearbyTarget(range, SPELL_TARGETS_ALLY);
+ break;
+ case TARGET_UNIT_NEARBY_ENTRY:
+ case TARGET_GAMEOBJECT_NEARBY_ENTRY:
+ range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id));
+ if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
+ target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY);
+ break;
+ }
+
+ if(!target)
+ return;
+ else if(target->GetTypeId() == TYPEID_GAMEOBJECT)
+ AddGOTarget((GameObject*)target, i);
+ else
+ {
+ pushType = PUSH_CHAIN;
+
+ if(m_targets.getUnitTarget() != target)
+ m_targets.setUnitTarget((Unit*)target);
+ }
+
+ break;
+ }
+
+ case TARGET_TYPE_AREA_SRC:
+ pushType = PUSH_SRC_CENTER;
+ break;
+
+ case TARGET_TYPE_AREA_DST:
+ pushType = PUSH_DST_CENTER;
+ break;
+
+ case TARGET_TYPE_AREA_CONE:
+ if(m_customAttr & SPELL_ATTR_CU_CONE_BACK)
+ pushType = PUSH_IN_BACK;
+ else if(m_customAttr & SPELL_ATTR_CU_CONE_LINE)
+ pushType = PUSH_IN_LINE;
+ else
+ pushType = PUSH_IN_FRONT;
+ break;
+
+ case TARGET_TYPE_DEST_CASTER: //4+8+2
+ {
+ if (cur == TARGET_SRC_CASTER)
+ {
+ m_targets.setSrc(m_caster);
+ break;
+ }
+ else if (cur == TARGET_DST_CASTER)
+ {
+ m_targets.setDst(m_caster);
+ break;
+ }
+
+ float angle, dist;
+
+ float objSize = m_caster->GetObjectSize();
+ dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
+ if(dist < objSize)
+ dist = objSize;
+ else if(cur == TARGET_DEST_CASTER_RANDOM)
+ dist = objSize + (dist - objSize) * rand_norm();
+
+ switch(cur)
+ {
+ case TARGET_DEST_CASTER_FRONT_LEFT: angle = -M_PI/4; break;
+ case TARGET_DEST_CASTER_BACK_LEFT: angle = -3*M_PI/4; break;
+ case TARGET_DEST_CASTER_BACK_RIGHT: angle = 3*M_PI/4; break;
+ case TARGET_DEST_CASTER_FRONT_RIGHT:angle = M_PI/4; break;
+ case TARGET_MINION:
+ case TARGET_DEST_CASTER_FRONT_LEAP:
+ case TARGET_DEST_CASTER_FRONT: angle = 0.0f; break;
+ case TARGET_DEST_CASTER_BACK: angle = M_PI; break;
+ case TARGET_DEST_CASTER_RIGHT: angle = M_PI/2; break;
+ case TARGET_DEST_CASTER_LEFT: angle = -M_PI/2; break;
+ default: angle = rand_norm()*2*M_PI; break;
+ }
+
+ Position pos;
+ m_caster->GetNearPosition(pos, dist, angle);
+ m_targets.setDst(&pos); // also flag
+ break;
+ }
+
+ case TARGET_TYPE_DEST_TARGET: //2+8+2
+ {
+ Unit *target = m_targets.getUnitTarget();
+ if(!target)
+ {
+ sLog.outError("SPELL: no unit target for spell ID %u\n", m_spellInfo->Id);
+ break;
+ }
+
+ if(cur == TARGET_DST_TARGET_ENEMY || cur == TARGET_DEST_TARGET_ANY)
+ {
+ m_targets.setDst(target);
+ break;
+ }
+
+ float angle, dist;
+
+ float objSize = target->GetObjectSize();
+ dist = target->GetSpellRadiusForTarget(target, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
+ if(dist < objSize)
+ dist = objSize;
+ else if(cur == TARGET_DEST_CASTER_RANDOM)
+ dist = objSize + (dist - objSize) * rand_norm();
+
+ switch(cur)
+ {
+ case TARGET_DEST_TARGET_FRONT: angle = 0.0f; break;
+ case TARGET_DEST_TARGET_BACK: angle = M_PI; break;
+ case TARGET_DEST_TARGET_RIGHT: angle = M_PI/2; break;
+ case TARGET_DEST_TARGET_LEFT: angle = -M_PI/2; break;
+ case TARGET_DEST_TARGET_FRONT_LEFT: angle = -M_PI/4; break;
+ case TARGET_DEST_TARGET_BACK_LEFT: angle = -3*M_PI/4; break;
+ case TARGET_DEST_TARGET_BACK_RIGHT: angle = 3*M_PI/4; break;
+ case TARGET_DEST_TARGET_FRONT_RIGHT:angle = M_PI/4; break;
+ default: angle = rand_norm()*2*M_PI; break;
+ }
+
+ Position pos;
+ target->GetNearPosition(pos, dist, angle);
+ m_targets.setDst(&pos);
+ break;
+ }
+
+ case TARGET_TYPE_DEST_DEST: //5+8+1
+ {
+ if(!m_targets.HasDst())
+ {
+ sLog.outError("SPELL: no destination for spell ID %u\n", m_spellInfo->Id);
+ break;
+ }
+
+ float angle;
+ switch(cur)
+ {
+ case TARGET_DEST_DYNOBJ_ENEMY:
+ case TARGET_DEST_DYNOBJ_ALLY:
+ case TARGET_DEST_DYNOBJ_NONE:
+ case TARGET_DEST_DEST:
+ return;
+ case TARGET_DEST_TRAJ:
+ SelectTrajTargets();
+ return;
+ case TARGET_DEST_DEST_FRONT: angle = 0.0f; break;
+ case TARGET_DEST_DEST_BACK: angle = M_PI; break;
+ case TARGET_DEST_DEST_RIGHT: angle = M_PI/2; break;
+ case TARGET_DEST_DEST_LEFT: angle = -M_PI/2; break;
+ case TARGET_DEST_DEST_FRONT_LEFT: angle = -M_PI/4; break;
+ case TARGET_DEST_DEST_BACK_LEFT: angle = -3*M_PI/4; break;
+ case TARGET_DEST_DEST_BACK_RIGHT: angle = 3*M_PI/4; break;
+ case TARGET_DEST_DEST_FRONT_RIGHT:angle = M_PI/4; break;
+ default: angle = rand_norm()*2*M_PI; break;
+ }
+
+ float dist;
+ dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
+ if (cur == TARGET_DEST_DEST_RANDOM || cur == TARGET_DEST_DEST_RANDOM_DIR_DIST)
+ dist *= rand_norm();
+
+ // must has dst, no need to set flag
+ m_caster->MovePosition(m_targets.m_dstPos, dist, angle);
+ break;
+ }
+
+ case TARGET_TYPE_DEST_SPECIAL:
+ {
+ switch(cur)
+ {
+ case TARGET_DST_DB:
+ if(SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id))
+ {
+ //TODO: fix this check
+ if(m_spellInfo->Effect[0] == SPELL_EFFECT_TELEPORT_UNITS
+ || m_spellInfo->Effect[1] == SPELL_EFFECT_TELEPORT_UNITS
+ || m_spellInfo->Effect[2] == SPELL_EFFECT_TELEPORT_UNITS)
+ m_targets.setDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation, (int32)st->target_mapId);
+ else if(st->target_mapId == m_caster->GetMapId())
+ m_targets.setDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation);
+ }
+ else
+ {
+ sLog.outDebug( "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id );
+ Unit *target = NULL;
+ if(uint64 guid = m_caster->GetUInt64Value(UNIT_FIELD_TARGET))
+ target = ObjectAccessor::GetUnit(*m_caster, guid);
+ m_targets.setDst(target ? target : m_caster);
+ }
+ break;
+ case TARGET_DST_HOME:
+ if(m_caster->GetTypeId() == TYPEID_PLAYER)
+ m_targets.setDst(((Player*)m_caster)->m_homebindX,((Player*)m_caster)->m_homebindY,((Player*)m_caster)->m_homebindZ, ((Player*)m_caster)->GetOrientation(), ((Player*)m_caster)->m_homebindMapId);
+ break;
+ case TARGET_DST_NEARBY_ENTRY:
+ {
+ float range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id));
+ if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
+
+ if(WorldObject *target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY))
+ m_targets.setDst(target);
+ break;
+ }
+ }
+ break;
+ }
+
+ case TARGET_TYPE_CHANNEL:
+ {
+ if (!m_originalCaster || !m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
+ {
+ sLog.outError( "SPELL: no current channeled spell for spell ID %u", m_spellInfo->Id );
+ break;
+ }
+
+ switch (cur)
+ {
+ case TARGET_UNIT_CHANNEL:
+ // in some cases unittarget is invalid and crash. do not know why it happens.
+ if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTargetGUID()))
+ AddUnitTarget(target, i);
+ else
+ sLog.outError( "SPELL: cannot find channel spell target for spell ID %u", m_spellInfo->Id );
+ break;
+ case TARGET_DEST_CHANNEL:
+ if (m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.HasDst())
+ m_targets = m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets;
+ else if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTargetGUID()))
+ m_targets.setDst(target);
+ else
+ sLog.outError( "SPELL: cannot find channel spell destination for spell ID %u", m_spellInfo->Id );
+ break;
+ }
+ break;
+ }
+
+ default:
+ {
+ switch (cur)
+ {
+ case TARGET_GAMEOBJECT:
+ if(m_targets.getGOTarget())
+ AddGOTarget(m_targets.getGOTarget(), i);
+ break;
+ case TARGET_GAMEOBJECT_ITEM:
+ if (m_targets.getGOTargetGUID())
+ AddGOTarget(m_targets.getGOTarget(), i);
+ else if (m_targets.getItemTarget())
+ AddItemTarget(m_targets.getItemTarget(), i);
+ break;
+ case TARGET_UNIT_DRIVER:
+ if (Unit * driver = m_targets.getUnitTarget())
+ if (driver->IsOnVehicle(driver))
+ AddUnitTarget(driver, i);
+ break;
+ default:
+ sLog.outError("Unhandled spell target %u", cur);
+ break;
+ }
+ break;
+ }
+ }
+
+ if (pushType == PUSH_CHAIN) // Chain
+ {
+ Unit *target = m_targets.getUnitTarget();
+ if (!target)
+ {
+ sLog.outError("SPELL: no chain unit target for spell ID %u", m_spellInfo->Id);
+ return;
+ }
+
+ //Chain: 2, 6, 22, 25, 45, 77
+ uint32 maxTargets = m_spellInfo->EffectChainTarget[i];
+ if (modOwner)
+ modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, maxTargets, this);
+
+ if (maxTargets > 1)
+ {
+ //otherwise, this multiplier is used for something else
+ m_damageMultipliers[i] = 1.0f;
+ m_applyMultiplierMask |= 1 << i;
+
+ float range;
+ std::list<Unit*> unitList;
+
+ switch (cur)
+ {
+ case TARGET_UNIT_NEARBY_ENEMY:
+ case TARGET_UNIT_TARGET_ENEMY:
+ case TARGET_UNIT_NEARBY_ENTRY: // fix me
+ range = GetSpellMaxRange(m_spellInfo, false);
+ if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
+ SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_ENEMY);
+ break;
+ case TARGET_UNIT_CHAINHEAL:
+ case TARGET_UNIT_NEARBY_ALLY: // fix me
+ case TARGET_UNIT_NEARBY_ALLY_UNK:
+ case TARGET_UNIT_NEARBY_RAID:
+ range = GetSpellMaxRange(m_spellInfo, true);
+ if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
+ SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_CHAINHEAL);
+ break;
+ }
+
+ for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
+ AddUnitTarget(*itr, i);
+ }
+ else
+ AddUnitTarget(target, i);
+ }
+ else if (pushType)
+ {
+ // Dummy, just for client
+ if(EffectTargetType[m_spellInfo->Effect[i]] != SPELL_REQUIRE_UNIT)
+ return;
+
+ float radius;
+ SpellTargets targetType;
+ switch(cur)
+ {
+ case TARGET_UNIT_AREA_ENEMY_SRC:
+ case TARGET_UNIT_AREA_ENEMY_DST:
+ case TARGET_UNIT_CONE_ENEMY:
+ case TARGET_UNIT_CONE_ENEMY_UNKNOWN:
+ case TARGET_UNIT_AREA_PATH:
+ radius = GetSpellRadius(m_spellInfo, i, false);
+ targetType = SPELL_TARGETS_ENEMY;
+ break;
+ case TARGET_UNIT_AREA_ALLY_SRC:
+ case TARGET_UNIT_AREA_ALLY_DST:
+ case TARGET_UNIT_CONE_ALLY:
+ radius = GetSpellRadius(m_spellInfo, i, true);
+ targetType = SPELL_TARGETS_ALLY;
+ break;
+ case TARGET_UNIT_AREA_ENTRY_DST:
+ case TARGET_UNIT_AREA_ENTRY_SRC:
+ case TARGET_UNIT_CONE_ENTRY: // fix me
+ radius = GetSpellRadius(m_spellInfo, i, IsPositiveSpell(m_spellInfo->Id));
+ targetType = SPELL_TARGETS_ENTRY;
+ break;
+ default:
+ radius = GetSpellRadius(m_spellInfo, i, true);
+ targetType = SPELL_TARGETS_NONE;
+ break;
+ }
+
+ if(modOwner)
+ modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius, this);
+ radius *= m_spellValue->RadiusMod;
+
+ std::list<Unit*> unitList;
+ if(targetType == SPELL_TARGETS_ENTRY)
+ {
+ SpellScriptTargetBounds bounds = spellmgr.GetSpellScriptTargetBounds(m_spellInfo->Id);
+ if(bounds.first == bounds.second)
+ {
+ // Custom entries
+ // TODO: move these to sql
+ switch (m_spellInfo->Id)
+ {
+ case 46584: // Raise Dead
+ {
+ m_targets.m_targetMask &= ~TARGET_FLAG_DEST_LOCATION;
+ if (WorldObject* result = FindCorpseUsing<Trinity::RaiseDeadObjectCheck> ())
+ {
+ switch(result->GetTypeId())
+ {
+ case TYPEID_UNIT:
+ m_targets.setDst(result);
+ }
+ }
+ break;
+ }
+ // Corpse Explosion
+ case 49158:
+ case 51325:
+ case 51326:
+ case 51327:
+ case 51328:
+ // Search for ghoul if our ghoul or dead body not valid unit target
+ if (!(m_targets.getUnitTarget() && (m_targets.getUnitTarget()->GetEntry() == 26125 && m_targets.getUnitTarget()->GetOwnerGUID() == m_caster->GetGUID()
+ || (m_targets.getUnitTarget()->getDeathState() == CORPSE
+ && m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId()
+ && m_targets.getUnitTarget()->GetTypeId() == TYPEID_UNIT
+ && !((Creature*)m_targets.getUnitTarget())->isDeadByDefault()
+ && !(m_targets.getUnitTarget()->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL))
+ && m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId())))
+ {
+ CleanupTargetList();
+
+ WorldObject* result = FindCorpseUsing <Trinity::ExplodeCorpseObjectCheck> ();
+
+ if (result)
+ {
+ switch (result->GetTypeId())
+ {
+ case TYPEID_UNIT:
+ case TYPEID_PLAYER:
+ m_targets.setUnitTarget((Unit*)result);
+ break;
+ }
+ }
+ else
+ {
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id,true);
+ SendCastResult(SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW);
+ finish(false);
+ }
+ }
+ break;
+
+ default:
+ sLog.outDebug("Spell (ID: %u) (caster Entry: %u) does not have record in `spell_script_target`", m_spellInfo->Id, m_caster->GetEntry());
+
+ if(m_spellInfo->Effect[i] == SPELL_EFFECT_TELEPORT_UNITS)
+ SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, 0);
+ else if(IsPositiveEffect(m_spellInfo->Id, i))
+ SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ALLY);
+ else
+ SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENEMY);
+ }
+ }
+ // let it be done in one check?
+ else
+ {
+ for (SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
+ {
+ if(i_spellST->second.type == SPELL_TARGET_TYPE_CREATURE)
+ SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, i_spellST->second.targetEntry);
+ else if (i_spellST->second.type == SPELL_TARGET_TYPE_CONTROLLED)
+ {
+ for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr)
+ if ((*itr)->GetEntry() == i_spellST->second.targetEntry &&
+ /*(*itr)->IsWithinDistInMap(m_caster, radius)*/ (*itr)->IsInMap(m_caster)) // For 60243 and 52173 need skip radius check or use range (no radius entry for effect)
+ unitList.push_back(*itr);
+ }
+ }
+ }
+ }
+ else if (targetType)
+ SearchAreaTarget(unitList, radius, pushType, targetType);
+ else
+ {
+ switch (cur)
+ {
+ case TARGET_UNIT_AREA_PARTY_SRC:
+ case TARGET_UNIT_AREA_PARTY_DST:
+ m_caster->GetPartyMemberInDist(unitList, radius); //fix me
+ break;
+ case TARGET_OBJECT_AREA_SRC: // fix me
+ case TARGET_OBJECT_AREA_DST:
+ {
+ float x, y, z;
+ if(cur == TARGET_OBJECT_AREA_SRC)
+ {
+ if(m_targets.HasSrc())
+ m_targets.m_srcPos.GetPosition(x, y, z);
+ else
+ break;
+ }
+ else
+ {
+ if(m_targets.HasDst())
+ m_targets.m_dstPos.GetPosition(x, y, z);
+ else
+ break;
+ }
+
+ Trinity::GameObjectInRangeCheck check(x, y, z, radius + 50);
+ std::list<GameObject*> goList;
+ Trinity::GameObjectListSearcher<Trinity::GameObjectInRangeCheck> searcher(m_caster, goList, check);
+ m_caster->GetMap()->VisitGrid(x, y, radius, searcher);
+ for (std::list<GameObject*>::iterator itr = goList.begin(); itr != goList.end(); ++itr)
+ AddGOTarget(*itr, i);
+ break;
+ }
+ case TARGET_UNIT_PARTY_TARGET:
+ m_targets.getUnitTarget()->GetPartyMemberInDist(unitList, radius);
+ break;
+ case TARGET_UNIT_PARTY_CASTER:
+ m_caster->GetPartyMemberInDist(unitList, radius);
+ break;
+ case TARGET_UNIT_RAID_CASTER:
+ m_caster->GetRaidMember(unitList, radius);
+ break;
+ case TARGET_UNIT_CLASS_TARGET:
+ {
+ Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
+ ? (Player*)m_targets.getUnitTarget() : NULL;
+
+ Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL;
+ if(pGroup)
+ {
+ for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* Target = itr->getSource();
+
+ // IsHostileTo check duel and controlled by enemy
+ if( Target && targetPlayer->IsWithinDistInMap(Target, radius) &&
+ targetPlayer->getClass() == Target->getClass() &&
+ !m_caster->IsHostileTo(Target) )
+ {
+ AddUnitTarget(Target, i);
+ }
+ }
+ }
+ else if(m_targets.getUnitTarget())
+ AddUnitTarget(m_targets.getUnitTarget(), i);
+ break;
+ }
+ }
+ }
+
+ if(!unitList.empty())
+ {
+ if(uint32 maxTargets = m_spellValue->MaxAffectedTargets)
+ {
+ Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
+ for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
+ if((*j)->IsAffectedOnSpell(m_spellInfo))
+ maxTargets += (*j)->GetAmount();
+
+ if(m_spellInfo->Id == 5246) //Intimidating Shout
+ unitList.remove(m_targets.getUnitTarget());
+ Trinity::RandomResizeList(unitList, m_spellValue->MaxAffectedTargets);
+ }
+ else
+ {
+ switch (m_spellInfo->Id)
+ {
+ case 27285: // Seed of Corruption proc spell
+ unitList.remove(m_targets.getUnitTarget());
+ break;
+ case 55789: // Improved Icy Talons
+ case 59725: // Improved Spell Reflection - aoe aura
+ unitList.remove(m_caster);
+ break;
+ case 57669: //Replenishment (special target selection) 10 targets with lowest mana
+ {
+ typedef std::priority_queue<PrioritizeManaUnitWraper, std::vector<PrioritizeManaUnitWraper>, PrioritizeMana> TopMana;
+ TopMana manaUsers;
+ for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr)
+ {
+ if ((*itr)->getPowerType() == POWER_MANA)
+ {
+ PrioritizeManaUnitWraper WTarget(*itr);
+ manaUsers.push(WTarget);
+ }
+ }
+
+ unitList.clear();
+ while(!manaUsers.empty() && unitList.size()<10)
+ {
+ unitList.push_back(manaUsers.top().getUnit());
+ manaUsers.pop();
+ }
+ break;
+ }
+ case 52759: // Ancestral Awakening
+ {
+ typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> TopHealth;
+ TopHealth healedMembers;
+ for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr)
+ {
+ PrioritizeHealthUnitWraper WTarget(*itr);
+ healedMembers.push(WTarget);
+ }
+
+ unitList.clear();
+ while(!healedMembers.empty() && unitList.size()<1)
+ {
+ unitList.push_back(healedMembers.top().getUnit());
+ healedMembers.pop();
+ }
+ break;
+ }
+ }
+ if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_TARGET_ANY
+ && m_spellInfo->EffectImplicitTargetB[i] == TARGET_UNIT_AREA_ALLY_DST)// Wild Growth, Circle of Healing, Glyph of holy light target special selection
+ {
+ typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> TopHealth;
+ TopHealth healedMembers;
+ for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr)
+ {
+ if ((*itr)->IsInRaidWith(m_targets.getUnitTarget()))
+ {
+ PrioritizeHealthUnitWraper WTarget(*itr);
+ healedMembers.push(WTarget);
+ }
+ }
+
+ unitList.clear();
+ uint32 maxsize = 5;
+
+ if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags[1] & 0x04000000) // Wild Growth
+ maxsize += m_caster->HasAura(62970) ? 1 : 0; // Glyph of Wild Growth
+
+ if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST && m_spellInfo->SpellFamilyFlags[0] & 0x10000000 && m_spellInfo->SpellIconID == 2214) // Circle of Healing
+ maxsize += m_caster->HasAura(55675) ? 1 : 0; // Glyph of Circle of Healing
+
+ while(!healedMembers.empty() && unitList.size()<maxsize)
+ {
+ unitList.push_back(healedMembers.top().getUnit());
+ healedMembers.pop();
+ }
+ }
+ // Death Pact
+ if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] & 0x00080000)
+ {
+ Unit * unit_to_add = NULL;
+ for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr)
+ {
+ if ((*itr)->GetTypeId() == TYPEID_UNIT
+ && (*itr)->GetOwnerGUID() == m_caster->GetGUID()
+ && ((Creature*)(*itr))->GetCreatureInfo()->type == CREATURE_TYPE_UNDEAD)
+ {
+ unit_to_add = (*itr);
+ break;
+ }
+ }
+ if (unit_to_add)
+ {
+ unitList.clear();
+ unitList.push_back(unit_to_add);
+ }
+ // Pet not found - remove cooldown
+ else
+ {
+ if (modOwner->GetTypeId() == TYPEID_PLAYER)
+ modOwner->RemoveSpellCooldown(m_spellInfo->Id,true);
+ SendCastResult(SPELL_FAILED_NO_PET);
+ finish(false);
+ }
+ }
+ }
+ for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
+ AddUnitTarget(*itr, i);
+ }
+ }
+}
+
+void Spell::prepare(SpellCastTargets const* targets, AuraEffect const * triggeredByAura)
+{
+ if (m_CastItem)
+ m_castItemGUID = m_CastItem->GetGUID();
+ else
+ m_castItemGUID = 0;
+
+ m_targets = *targets;
+
+ if (!m_targets.getUnitTargetGUID() && m_spellInfo->Targets & TARGET_FLAG_UNIT)
+ {
+ Unit *target = NULL;
+ if(m_caster->GetTypeId() == TYPEID_UNIT)
+ target = m_caster->getVictim();
+ else
+ target = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection());
+
+ if (target && IsValidSingleTargetSpell(target))
+ m_targets.setUnitTarget(target);
+ else
+ {
+ SendCastResult(SPELL_FAILED_BAD_TARGETS);
+ finish(false);
+ return;
+ }
+ }
+
+ // Fill aura scaling information
+ if (m_caster->IsControlledByPlayer() && !IsPassiveSpell(m_spellInfo->Id) && m_spellInfo->spellLevel && !IsChanneledSpell(m_spellInfo) && !m_IsTriggeredSpell)
+ {
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ {
+ if (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
+ {
+ // Change aura with ranks only if basepoints are taken from spellInfo and aura is positive
+ if (IsPositiveEffect(m_spellInfo->Id, i))
+ {
+ m_auraScaleMask |= (1<<i);
+ if (m_currentBasePoints[i] != m_spellInfo->EffectBasePoints[i])
+ {
+ m_auraScaleMask = 0;
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ m_spellState = SPELL_STATE_PREPARING;
+
+ if(triggeredByAura)
+ m_triggeredByAuraSpell = triggeredByAura->GetSpellProto();
+
+ // create and add update event for this spell
+ SpellEvent* Event = new SpellEvent(this);
+ m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1));
+
+ //Prevent casting at cast another spell (ServerSide check)
+ if(m_caster->IsNonMeleeSpellCasted(false, true, true) && m_cast_count)
+ {
+ SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS);
+ finish(false);
+ return;
+ }
+
+ if(m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ if(objmgr.IsPlayerSpellDisabled(m_spellInfo->Id))
+ {
+ SendCastResult(SPELL_FAILED_SPELL_UNAVAILABLE);
+ finish(false);
+ return;
+ }
+ }
+ else if (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet())
+ {
+ if(objmgr.IsPetSpellDisabled(m_spellInfo->Id))
+ {
+ SendCastResult(SPELL_FAILED_SPELL_UNAVAILABLE);
+ finish(false);
+ return;
+ }
+ }
+ else
+ {
+ if(objmgr.IsCreatureSpellDisabled(m_spellInfo->Id))
+ {
+ finish(false);
+ return;
+ }
+ }
+
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)m_caster)->SetSpellModTakingSpell(this, true);
+ // Fill cost data (not use power for item casts
+ m_powerCost = m_CastItem ? 0 : CalculatePowerCost(m_spellInfo, m_caster, m_spellSchoolMask);
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)m_caster)->SetSpellModTakingSpell(this, false);
+
+ SpellCastResult result = CheckCast(true);
+ if(result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
+ {
+ if(triggeredByAura)
+ {
+ SendChannelUpdate(0);
+ triggeredByAura->GetBase()->SetDuration(0);
+ }
+ SendCastResult(result);
+
+ finish(false);
+ return;
+ }
+
+ // Prepare data for triggers
+ prepareDataForTriggerSystem(triggeredByAura);
+
+ // Set combo point requirement
+ if (m_IsTriggeredSpell || m_CastItem || !m_caster->m_movedPlayer)
+ m_needComboPoints = false;
+
+ // calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail)
+ m_casttime = GetSpellCastTime(m_spellInfo, this);
+ //m_caster->ModSpellCastTime(m_spellInfo, m_casttime, this);
+
+ // set timer base at cast time
+ ReSetTimer();
+
+ sLog.outDebug("Spell::prepare: spell id %u source %u caster %d triggered %u mask %u", m_spellInfo->Id, m_caster->GetEntry(), m_originalCaster ? m_originalCaster->GetEntry() : -1, m_IsTriggeredSpell ? 1 : 0, m_targets.m_targetMask);
+ //if(m_targets.getUnitTarget())
+ // sLog.outError("Spell::prepare: unit target %u", m_targets.getUnitTarget()->GetEntry());
+ //if(m_targets.HasDst())
+ // sLog.outError("Spell::prepare: pos target %f %f %f", m_targets.m_dstPos.m_positionX, m_targets.m_dstPos.m_positionY, m_targets.m_dstPos.m_positionZ);
+
+ //Containers for channeled spells have to be set
+ //TODO:Apply this to all casted spells if needed
+ // Why check duration? 29350: channelled triggers channelled
+ if(m_IsTriggeredSpell && (!IsChanneledSpell(m_spellInfo) || !GetSpellMaxDuration(m_spellInfo)))
+ cast(true);
+ else
+ {
+ // stealth must be removed at cast starting (at show channel bar)
+ // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
+ if(!m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo) )
+ {
+ m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CAST);
+ for (uint32 i = 0; i < 3; ++i)
+ {
+ if(EffectTargetType[m_spellInfo->Effect[i]] == SPELL_REQUIRE_UNIT)
+ {
+ m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_SPELL_ATTACK);
+ break;
+ }
+ }
+ }
+
+ m_caster->SetCurrentCastedSpell( this );
+ SendSpellStart();
+
+ if(!m_casttime && !m_spellInfo->StartRecoveryTime
+ && !m_castItemGUID //item: first cast may destroy item and second cast causes crash
+ && GetCurrentContainer() == CURRENT_GENERIC_SPELL)
+ cast(true);
+ }
+}
+
+void Spell::cancel()
+{
+ if(m_spellState == SPELL_STATE_FINISHED)
+ return;
+
+ SetReferencedFromCurrent(false);
+ if(m_selfContainer && *m_selfContainer == this)
+ *m_selfContainer = NULL;
+
+ uint32 oldState = m_spellState;
+ m_spellState = SPELL_STATE_FINISHED;
+
+ m_autoRepeat = false;
+ switch (oldState)
+ {
+ case SPELL_STATE_PREPARING:
+ case SPELL_STATE_DELAYED:
+ {
+ SendInterrupted(0);
+ SendCastResult(SPELL_FAILED_INTERRUPTED);
+ } break;
+
+ case SPELL_STATE_CASTING:
+ {
+ for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ if ((*ihit).missCondition == SPELL_MISS_NONE)
+ if (Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
+ unit->RemoveOwnedAura(m_spellInfo->Id, m_originalCasterGUID, 0, AURA_REMOVE_BY_CANCEL);
+
+ SendChannelUpdate(0);
+ SendInterrupted(0);
+ SendCastResult(SPELL_FAILED_INTERRUPTED);
+
+ // spell is canceled-take mods and clear list
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)m_caster)->RemoveSpellMods(this);
+
+ m_appliedMods.clear();
+ } break;
+
+ default:
+ {
+ } break;
+ }
+
+ m_caster->RemoveDynObject(m_spellInfo->Id);
+ m_caster->RemoveGameObject(m_spellInfo->Id,true);
+
+ //set state back so finish will be processed
+ m_spellState = oldState;
+
+ finish(false);
+}
+
+void Spell::cast(bool skipCheck)
+{
+ // update pointers base at GUIDs to prevent access to non-existed already object
+ UpdatePointers();
+
+ if(Unit *target = m_targets.getUnitTarget())
+ {
+ // three check: prepare, cast (m_casttime > 0), hit (delayed)
+ if(m_casttime && target->isAlive()
+ && (target->m_invisibilityMask || m_caster->m_invisibilityMask
+ || target->GetVisibility() == VISIBILITY_GROUP_STEALTH)
+ && !target->IsFriendlyTo(m_caster) && !m_caster->canSeeOrDetect(target, true))
+ {
+ SendCastResult(SPELL_FAILED_BAD_TARGETS);
+ SendInterrupted(0);
+ finish(false);
+ return;
+ }
+ }
+ else
+ {
+ // cancel at lost main target unit
+ if(m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID())
+ {
+ cancel();
+ return;
+ }
+ }
+
+ SetExecutedCurrently(true);
+
+ if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster)
+ m_caster->SetInFront(m_targets.getUnitTarget());
+
+ // Should this be done for original caster?
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ // Set spell which will drop charges for triggered cast spells
+ // if not successfully casted, will be remove in finish(false)
+ ((Player*)m_caster)->SetSpellModTakingSpell(this, true);
+ }
+
+ // triggered cast called from Spell::prepare where it was already checked
+ if(!m_IsTriggeredSpell || !skipCheck)
+ {
+ SpellCastResult castResult = CheckCast(false);
+ if(castResult != SPELL_CAST_OK)
+ {
+ SendCastResult(castResult);
+ SendInterrupted(0);
+ //restore spell mods
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ ((Player*)m_caster)->RestoreSpellMods(this);
+ // cleanup after mod system
+ // triggered spell pointer can be not removed in some cases
+ ((Player*)m_caster)->SetSpellModTakingSpell(this, false);
+ }
+ finish(false);
+ SetExecutedCurrently(false);
+ return;
+ }
+ }
+
+ SelectSpellTargets();
+
+ // Spell may be finished after target map check
+ if(m_spellState == SPELL_STATE_FINISHED)
+ {
+ SendInterrupted(0);
+ //restore spell mods
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ ((Player*)m_caster)->RestoreSpellMods(this);
+ // cleanup after mod system
+ // triggered spell pointer can be not removed in some cases
+ ((Player*)m_caster)->SetSpellModTakingSpell(this, false);
+ }
+ finish(false);
+ SetExecutedCurrently(false);
+ return;
+ }
+
+ if(m_spellInfo->SpellFamilyName)
+ {
+ if (m_spellInfo->excludeCasterAuraSpell && !IsPositiveSpell(m_spellInfo->excludeCasterAuraSpell))
+ m_preCastSpell = m_spellInfo->excludeCasterAuraSpell;
+ else if (m_spellInfo->excludeTargetAuraSpell && !IsPositiveSpell(m_spellInfo->excludeTargetAuraSpell))
+ m_preCastSpell = m_spellInfo->excludeTargetAuraSpell;
+ }
+ switch (m_spellInfo->SpellFamilyName)
+ {
+ case SPELLFAMILY_GENERIC:
+ {
+ if (m_spellInfo->Mechanic == MECHANIC_BANDAGE) // Bandages
+ m_preCastSpell = 11196; // Recently Bandaged
+ break;
+ }
+ case SPELLFAMILY_MAGE:
+ {
+ // Permafrost
+ if (m_spellInfo->SpellFamilyFlags[1] & 0x00001000 || m_spellInfo->SpellFamilyFlags[0] & 0x00100220)
+ m_preCastSpell = 68391;
+ break;
+ }
+ }
+ // traded items have trade slot instead of guid in m_itemTargetGUID
+ // set to real guid to be sent later to the client
+ m_targets.updateTradeSlotItem();
+
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ if (!m_IsTriggeredSpell && m_CastItem)
+ ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, m_CastItem->GetEntry());
+
+ ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id);
+ }
+
+ if(!m_IsTriggeredSpell)
+ {
+ // Powers have to be taken before SendSpellGo
+ TakePower();
+ TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
+ }
+
+ // are there any spells need to be triggered after hit?
+ // handle SPELL_AURA_ADD_TARGET_TRIGGER auras
+ Unit::AuraEffectList const& targetTriggers = m_caster->GetAuraEffectsByType(SPELL_AURA_ADD_TARGET_TRIGGER);
+ for (Unit::AuraEffectList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
+ {
+ if (!(*i)->IsAffectedOnSpell(m_spellInfo))
+ continue;
+ SpellEntry const *auraSpellInfo = (*i)->GetSpellProto();
+ uint32 auraSpellIdx = (*i)->GetEffIndex();
+ if(SpellEntry const *spellInfo = sSpellStore.LookupEntry(auraSpellInfo->EffectTriggerSpell[auraSpellIdx]))
+ {
+ // Calculate chance at that moment (can be depend for example from combo points)
+ int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBaseAmount(), NULL);
+ m_ChanceTriggerSpells.push_back(std::make_pair(spellInfo, chance * (*i)->GetBase()->GetStackAmount()));
+ }
+ }
+
+ if(m_customAttr & SPELL_ATTR_CU_DIRECT_DAMAGE)
+ CalculateDamageDoneForAllTargets();
+
+ // CAST SPELL
+ SendSpellCooldown();
+
+ for (uint32 i = 0; i < 3; ++i)
+ {
+ switch(m_spellInfo->Effect[i])
+ {
+ case SPELL_EFFECT_CHARGE:
+ case SPELL_EFFECT_JUMP:
+ case SPELL_EFFECT_JUMP2:
+ case SPELL_EFFECT_LEAP_BACK:
+ case SPELL_EFFECT_ACTIVATE_RUNE:
+ HandleEffects(NULL,NULL,NULL,i);
+ m_effectMask |= (1<<i);
+ break;
+ }
+ }
+
+ // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
+ SendSpellGo();
+
+ // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
+ if (m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo) || m_spellInfo->Id == 14157)
+ {
+ // Remove used for cast item if need (it can be already NULL after TakeReagents call
+ // in case delayed spell remove item at cast delay start
+ TakeCastItem();
+
+ // Okay, maps created, now prepare flags
+ m_immediateHandled = false;
+ m_spellState = SPELL_STATE_DELAYED;
+ SetDelayStart(0);
+
+ if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true))
+ m_caster->clearUnitState(UNIT_STAT_CASTING);
+ }
+ else
+ {
+ // Immediate spell, no big deal
+ handle_immediate();
+ }
+
+ if(m_customAttr & SPELL_ATTR_CU_LINK_CAST)
+ {
+ if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id))
+ for (std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
+ if(*i < 0)
+ m_caster->RemoveAurasDueToSpell(-(*i));
+ else
+ m_caster->CastSpell(m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster, *i, true);
+
+ }
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)m_caster)->SetSpellModTakingSpell(this, false);
+
+ SetExecutedCurrently(false);
+}
+
+void Spell::handle_immediate()
+{
+ // start channeling if applicable
+ if(IsChanneledSpell(m_spellInfo))
+ {
+ int32 duration = GetSpellDuration(m_spellInfo);
+ if (duration)
+ {
+ // Apply haste mods
+ m_caster->ModSpellCastTime(m_spellInfo, duration, this);
+ // Apply duration mod
+ if(Player* modOwner = m_caster->GetSpellModOwner())
+ modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
+ m_spellState = SPELL_STATE_CASTING;
+ m_caster->AddInterruptMask(m_spellInfo->ChannelInterruptFlags);
+ SendChannelStart(duration);
+ }
+ }
+
+ // process immediate effects (items, ground, etc.) also initialize some variables
+ _handle_immediate_phase();
+
+ for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ DoAllEffectOnTarget(&(*ihit));
+
+ for (std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
+ DoAllEffectOnTarget(&(*ihit));
+
+ // spell is finished, perform some last features of the spell here
+ _handle_finish_phase();
+
+ // Remove used for cast item if need (it can be already NULL after TakeReagents call
+ TakeCastItem();
+
+ if(m_spellState != SPELL_STATE_CASTING)
+ finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
+}
+
+uint64 Spell::handle_delayed(uint64 t_offset)
+{
+ UpdatePointers();
+
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)m_caster)->SetSpellModTakingSpell(this, true);
+
+ uint64 next_time = 0;
+
+ if (!m_immediateHandled)
+ {
+ _handle_immediate_phase();
+ m_immediateHandled = true;
+ }
+
+ bool single_missile = (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION);
+
+ // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
+ for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ {
+ if (ihit->processed == false)
+ {
+ if ( single_missile || ihit->timeDelay <= t_offset )
+ DoAllEffectOnTarget(&(*ihit));
+ else if( next_time == 0 || ihit->timeDelay < next_time )
+ next_time = ihit->timeDelay;
+ }
+ }
+
+ // now recheck gameobject targeting correctness
+ for (std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit)
+ {
+ if (ighit->processed == false)
+ {
+ if ( single_missile || ighit->timeDelay <= t_offset )
+ DoAllEffectOnTarget(&(*ighit));
+ else if( next_time == 0 || ighit->timeDelay < next_time )
+ next_time = ighit->timeDelay;
+ }
+ }
+
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)m_caster)->SetSpellModTakingSpell(this, false);
+
+ // All targets passed - need finish phase
+ if (next_time == 0)
+ {
+ // spell is finished, perform some last features of the spell here
+ _handle_finish_phase();
+
+ finish(true); // successfully finish spell cast
+
+ // return zero, spell is finished now
+ return 0;
+ }
+ else
+ {
+ // spell is unfinished, return next execution time
+ return next_time;
+ }
+}
+
+void Spell::_handle_immediate_phase()
+{
+ m_spellAura = NULL;
+ // handle some immediate features of the spell here
+ HandleThreatSpells(m_spellInfo->Id);
+
+ m_needSpellLog = IsNeedSendToClient();
+ for (uint32 j = 0; j < 3; ++j)
+ {
+ if(m_spellInfo->Effect[j] == 0)
+ continue;
+
+ // apply Send Event effect to ground in case empty target lists
+ if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j) )
+ {
+ HandleEffects(NULL, NULL, NULL, j);
+ continue;
+ }
+
+ // Don't do spell log, if is school damage spell
+ if(m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0)
+ m_needSpellLog = false;
+ }
+
+ // initialize Diminishing Returns Data
+ m_diminishLevel = DIMINISHING_LEVEL_1;
+ m_diminishGroup = DIMINISHING_NONE;
+
+ // process items
+ for (std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
+ DoAllEffectOnTarget(&(*ihit));
+
+ if(!m_originalCaster)
+ return;
+ uint8 oldEffMask = m_effectMask;
+ // process ground
+ for (uint32 j = 0; j < 3; ++j)
+ {
+ if(EffectTargetType[m_spellInfo->Effect[j]] == SPELL_REQUIRE_DEST)
+ {
+ if(!m_targets.HasDst()) // FIXME: this will ignore dest set in effect
+ m_targets.setDst(m_caster);
+ HandleEffects(m_originalCaster, NULL, NULL, j);
+ m_effectMask |= (1<<j);
+ }
+ else if(EffectTargetType[m_spellInfo->Effect[j]] == SPELL_REQUIRE_NONE)
+ {
+ HandleEffects(m_originalCaster, NULL, NULL, j);
+ m_effectMask |= (1<<j);
+ }
+ }
+ if (oldEffMask != m_effectMask && m_UniqueTargetInfo.empty())
+ {
+ uint32 procAttacker = m_procAttacker;
+ if (!procAttacker)
+ {
+ bool positive = true;
+ for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i)
+ // If at least one effect negative spell is negative hit
+ if (m_effectMask & (1<<i) && !IsPositiveEffect(m_spellInfo->Id, i))
+ {
+ positive = false;
+ break;
+ }
+ switch(m_spellInfo->DmgClass)
+ {
+ case SPELL_DAMAGE_CLASS_MAGIC:
+ if (positive)
+ procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL;
+ else
+ procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL;
+ break;
+ case SPELL_DAMAGE_CLASS_NONE:
+ if (positive)
+ procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT;
+ else
+ procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
+ break;
+ }
+ }
+ // Proc damage for spells which have only dest targets (2484 should proc 51486 for example)
+ m_originalCaster->ProcDamageAndSpell(0, procAttacker, 0, m_procEx | PROC_EX_NORMAL_HIT, 0, BASE_ATTACK, m_spellInfo, m_triggeredByAuraSpell);
+ }
+}
+
+void Spell::_handle_finish_phase()
+{
+ if(m_caster->m_movedPlayer)
+ {
+ // Take for real after all targets are processed
+ if (m_needComboPoints)
+ m_caster->m_movedPlayer->ClearComboPoints();
+
+ // Real add combo points from effects
+ if (m_comboPointGain)
+ m_caster->m_movedPlayer->GainSpellComboPoints(m_comboPointGain);
+ }
+
+ // spell log
+ if(m_needSpellLog)
+ SendLogExecute();
+}
+
+void Spell::SendSpellCooldown()
+{
+ if(m_caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ Player* _player = (Player*)m_caster;
+
+ // mana/health/etc potions, disabled by client (until combat out as declarate)
+ if (m_CastItem && m_CastItem->IsPotion())
+ {
+ // need in some way provided data for Spell::finish SendCooldownEvent
+ _player->SetLastPotionId(m_CastItem->GetEntry());
+ return;
+ }
+
+ // have infinity cooldown but set at aura apply // do not set cooldown for triggered spells (needed by reincarnation)
+ if(m_spellInfo->Attributes & (SPELL_ATTR_DISABLED_WHILE_ACTIVE | SPELL_ATTR_PASSIVE ) || m_IsTriggeredSpell)
+ return;
+
+ _player->AddSpellAndCategoryCooldowns(m_spellInfo,m_CastItem ? m_CastItem->GetEntry() : 0, this);
+}
+
+void Spell::update(uint32 difftime)
+{
+ // update pointers based at it's GUIDs
+ UpdatePointers();
+
+ if(m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget())
+ {
+ sLog.outDebug("Spell %u is cancelled due to removal of target.", m_spellInfo->Id);
+ cancel();
+ return;
+ }
+
+ // check if the player caster has moved before the spell finished
+ if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) &&
+ m_caster->isMoving() && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT) &&
+ (m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK || !m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING)))
+ {
+ // don't cancel for melee, autorepeat, triggered and instant spells
+ if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell)
+ cancel();
+ }
+
+ switch(m_spellState)
+ {
+ case SPELL_STATE_PREPARING:
+ {
+ if(m_timer)
+ {
+ if(difftime >= m_timer)
+ m_timer = 0;
+ else
+ m_timer -= difftime;
+ }
+
+ if(m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
+ cast(m_spellInfo->CastingTimeIndex == 1);
+ } break;
+ case SPELL_STATE_CASTING:
+ {
+ if(m_timer > 0)
+ {
+ // check if there are alive targets left
+ if (!UpdateChanneledTargetList())
+ {
+ sLog.outDebug("Channeled spell %d is removed due to lack of targets", m_spellInfo->Id);
+ SendChannelUpdate(0);
+ finish();
+ }
+
+ if(difftime >= m_timer)
+ m_timer = 0;
+ else
+ m_timer -= difftime;
+ }
+
+ if(m_timer == 0)
+ {
+ SendChannelUpdate(0);
+
+ // channeled spell processed independently for quest targeting
+ // cast at creature (or GO) quest objectives update at successful cast channel finished
+ // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
+ if( !IsAutoRepeat() && !IsNextMeleeSwingSpell() )
+ {
+ if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() )
+ {
+ for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ {
+ TargetInfo* target = &*ihit;
+ if(!IS_CRE_OR_VEH_GUID(target->targetGUID))
+ continue;
+
+ Unit* unit = m_caster->GetGUID() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target->targetGUID);
+ if (unit == NULL)
+ continue;
+
+ p->CastedCreatureOrGO(unit->GetEntry(), unit->GetGUID(), m_spellInfo->Id);
+ }
+
+ for (std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
+ {
+ GOTargetInfo* target = &*ihit;
+
+ GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
+ if(!go)
+ continue;
+
+ p->CastedCreatureOrGO(go->GetEntry(), go->GetGUID(), m_spellInfo->Id);
+ }
+ }
+ }
+
+ finish();
+ }
+ } break;
+ default:
+ {
+ }break;
+ }
+}
+
+void Spell::finish(bool ok)
+{
+ if(!m_caster)
+ return;
+
+ if(m_spellState == SPELL_STATE_FINISHED)
+ return;
+ m_spellState = SPELL_STATE_FINISHED;
+
+ if(IsChanneledSpell(m_spellInfo))
+ m_caster->UpdateInterruptMask();
+
+ if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true))
+ m_caster->clearUnitState(UNIT_STAT_CASTING);
+
+ // Unsummon summon as possessed creatures on spell cancel
+ if(IsChanneledSpell(m_spellInfo) && m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ if(Unit *charm = m_caster->GetCharm())
+ if(charm->GetTypeId() == TYPEID_UNIT
+ && ((Creature*)charm)->HasUnitTypeMask(UNIT_MASK_PUPPET)
+ && charm->GetUInt32Value(UNIT_CREATED_BY_SPELL) == m_spellInfo->Id)
+ ((Puppet*)charm)->UnSummon();
+ }
+
+ if(!ok)
+ return;
+
+ if (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isSummon())
+ {
+ // Unsummon statue
+ uint32 spell = m_caster->GetUInt32Value(UNIT_CREATED_BY_SPELL);
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell );
+ if (spellInfo && spellInfo->SpellIconID==2056)
+ {
+ sLog.outDebug("Statue %d is unsummoned in spell %d finish", m_caster->GetGUIDLow(), m_spellInfo->Id);
+ m_caster->setDeathState(JUST_DIED);
+ return;
+ }
+ }
+
+ // Okay to remove extra attacks
+ if(IsSpellHaveEffect(m_spellInfo, SPELL_EFFECT_ADD_EXTRA_ATTACKS))
+ m_caster->m_extraAttacks = 0;
+
+ // Heal caster for all health leech from all targets
+ if (m_healthLeech)
+ m_caster->DealHeal(m_caster, uint32(m_healthLeech), m_spellInfo);
+
+ if (IsMeleeAttackResetSpell())
+ {
+ bool found = false;
+ Unit::AuraEffectList const& vIgnoreReset = m_caster->GetAuraEffectsByType(SPELL_AURA_IGNORE_MELEE_RESET);
+ for (Unit::AuraEffectList::const_iterator i = vIgnoreReset.begin(); i != vIgnoreReset.end(); ++i)
+ {
+ if ((*i)->IsAffectedOnSpell(m_spellInfo))
+ {
+ found = true;
+ break;
+ }
+ }
+ if (!found)
+ {
+ m_caster->resetAttackTimer(BASE_ATTACK);
+ if(m_caster->haveOffhandWeapon())
+ m_caster->resetAttackTimer(OFF_ATTACK);
+ if(!(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT))
+ m_caster->resetAttackTimer(RANGED_ATTACK);
+ }
+ }
+
+ // potions disabled by client, send event "not in combat" if need
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ if (!m_triggeredByAuraSpell)
+ ((Player*)m_caster)->UpdatePotionCooldown(this);
+
+ // triggered spell pointer can be not set in some cases
+ // this is needed for proper apply of triggered spell mods
+ ((Player*)m_caster)->SetSpellModTakingSpell(this, true);
+ }
+
+ // call triggered spell only at successful cast (after clear combo points -> for add some if need)
+ // I assume what he means is that some triggered spells may add combo points
+ if(!m_TriggerSpells.empty())
+ TriggerSpell();
+
+ // Take mods after trigger spell (needed for 14177 to affect 48664)
+ // mods are taken only on succesfull cast and independantly from targets of the spell
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ ((Player*)m_caster)->RemoveSpellMods(this);
+ ((Player*)m_caster)->SetSpellModTakingSpell(this, false);
+ }
+
+ // Stop Attack for some spells
+ if( m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET )
+ m_caster->AttackStop();
+}
+
+void Spell::SendCastResult(SpellCastResult result)
+{
+ if(result == SPELL_CAST_OK)
+ return;
+
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ if(((Player*)m_caster)->GetSession()->PlayerLoading()) // don't send cast results at loading time
+ return;
+
+ SendCastResult((Player*)m_caster,m_spellInfo,m_cast_count,result);
+}
+
+void Spell::SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result)
+{
+ if(result == SPELL_CAST_OK)
+ return;
+
+ WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
+ data << uint8(cast_count); // single cast or multi 2.3 (0/1)
+ data << uint32(spellInfo->Id);
+ data << uint8(result); // problem
+ switch (result)
+ {
+ case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
+ data << uint32(spellInfo->RequiresSpellFocus);
+ break;
+ case SPELL_FAILED_REQUIRES_AREA:
+ // hardcode areas limitation case
+ switch(spellInfo->Id)
+ {
+ case 41617: // Cenarion Mana Salve
+ case 41619: // Cenarion Healing Salve
+ data << uint32(3905);
+ break;
+ case 41618: // Bottled Nethergon Energy
+ case 41620: // Bottled Nethergon Vapor
+ data << uint32(3842);
+ break;
+ case 45373: // Bloodberry Elixir
+ data << uint32(4075);
+ break;
+ default: // default case (don't must be)
+ data << uint32(0);
+ break;
+ }
+ break;
+ case SPELL_FAILED_TOTEMS:
+ if(spellInfo->Totem[0])
+ data << uint32(spellInfo->Totem[0]);
+ if(spellInfo->Totem[1])
+ data << uint32(spellInfo->Totem[1]);
+ break;
+ case SPELL_FAILED_TOTEM_CATEGORY:
+ if(spellInfo->TotemCategory[0])
+ data << uint32(spellInfo->TotemCategory[0]);
+ if(spellInfo->TotemCategory[1])
+ data << uint32(spellInfo->TotemCategory[1]);
+ break;
+ case SPELL_FAILED_EQUIPPED_ITEM_CLASS:
+ data << uint32(spellInfo->EquippedItemClass);
+ data << uint32(spellInfo->EquippedItemSubClassMask);
+ //data << uint32(spellInfo->EquippedItemInventoryTypeMask);
+ break;
+ case SPELL_FAILED_TOO_MANY_OF_ITEM:
+ {
+ uint32 item;
+ for(int8 x=0;x < 3;x++)
+ if (spellInfo->EffectItemType[x])
+ item = spellInfo->EffectItemType[x];
+ ItemPrototype const *pProto = objmgr.GetItemPrototype(item);
+ if (pProto && pProto->ItemLimitCategory)
+ data << uint32(pProto->ItemLimitCategory);
+ break;
+ }
+ default:
+ break;
+ }
+ caster->GetSession()->SendPacket(&data);
+}
+
+void Spell::SendSpellStart()
+{
+ if(!IsNeedSendToClient())
+ return;
+
+ //sLog.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo->Id);
+
+ uint32 castFlags = CAST_FLAG_UNKNOWN_2;
+ if(m_spellInfo->Attributes & SPELL_ATTR_REQ_AMMO)
+ castFlags |= CAST_FLAG_AMMO;
+ if ((m_caster->GetTypeId() == TYPEID_PLAYER ||
+ (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet()))
+ && m_spellInfo->powerType != POWER_HEALTH )
+ castFlags |= CAST_FLAG_POWER_LEFT_SELF;
+
+ if(m_spellInfo->runeCostID && m_spellInfo->powerType == POWER_RUNE)
+ castFlags |= CAST_FLAG_UNKNOWN_19;
+
+ WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2));
+ if(m_CastItem)
+ data.append(m_CastItem->GetPackGUID());
+ else
+ data.append(m_caster->GetPackGUID());
+
+ data.append(m_caster->GetPackGUID());
+ data << uint8(m_cast_count); // pending spell cast?
+ data << uint32(m_spellInfo->Id); // spellId
+ data << uint32(castFlags); // cast flags
+ data << uint32(m_timer); // delay?
+
+ m_targets.write(&data);
+
+ if(castFlags & CAST_FLAG_POWER_LEFT_SELF)
+ data << uint32(m_caster->GetPower((Powers)m_spellInfo->powerType));
+
+ if ( castFlags & CAST_FLAG_AMMO )
+ WriteAmmoToPacket(&data);
+
+ if ( castFlags & CAST_FLAG_UNKNOWN_23 )
+ {
+ data << uint32(0);
+ data << uint32(0);
+ }
+
+ m_caster->SendMessageToSet(&data, true);
+}
+
+void Spell::SendSpellGo()
+{
+ // not send invisible spell casting
+ if(!IsNeedSendToClient())
+ return;
+
+ //sLog.outDebug("Sending SMSG_SPELL_GO id=%u", m_spellInfo->Id);
+
+ uint32 castFlags = CAST_FLAG_UNKNOWN_9;
+
+ // triggered spells with spell visual != 0
+ if((m_IsTriggeredSpell && !IsAutoRepeatRangedSpell(m_spellInfo)) || m_triggeredByAuraSpell)
+ castFlags |= CAST_FLAG_PENDING;
+
+ if(m_spellInfo->Attributes & SPELL_ATTR_REQ_AMMO)
+ castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual
+ if ((m_caster->GetTypeId() == TYPEID_PLAYER ||
+ (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet()))
+ && m_spellInfo->powerType != POWER_HEALTH )
+ castFlags |= CAST_FLAG_POWER_LEFT_SELF; // should only be sent to self, but the current messaging doesn't make that possible
+
+ if((m_caster->GetTypeId() == TYPEID_PLAYER)
+ && (m_caster->getClass() == CLASS_DEATH_KNIGHT)
+ && m_spellInfo->runeCostID
+ && m_spellInfo->powerType == POWER_RUNE)
+ {
+ castFlags |= CAST_FLAG_UNKNOWN_19; // same as in SMSG_SPELL_START
+ castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list
+ castFlags |= CAST_FLAG_UNKNOWN_9; // ??
+ }
+
+ if (IsSpellHaveEffect(m_spellInfo, SPELL_EFFECT_ACTIVATE_RUNE))
+ {
+ castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list
+ castFlags |= CAST_FLAG_UNKNOWN_19; // same as in SMSG_SPELL_START
+ }
+
+ WorldPacket data(SMSG_SPELL_GO, 50); // guess size
+
+ if(m_CastItem)
+ data.append(m_CastItem->GetPackGUID());
+ else
+ data.append(m_caster->GetPackGUID());
+
+ data.append(m_caster->GetPackGUID());
+ data << uint8(m_cast_count); // pending spell cast?
+ data << uint32(m_spellInfo->Id); // spellId
+ data << uint32(castFlags); // cast flags
+ data << uint32(getMSTime()); // timestamp
+
+ WriteSpellGoTargets(&data);
+
+ m_targets.write(&data);
+
+ if(castFlags & CAST_FLAG_POWER_LEFT_SELF)
+ data << uint32(m_caster->GetPower((Powers)m_spellInfo->powerType));
+
+ if ( castFlags & CAST_FLAG_RUNE_LIST ) // rune cooldowns list
+ {
+ uint8 v1 = m_runesState;
+ uint8 v2 = ((Player*)m_caster)->GetRunesState();
+ data << uint8(v1); // runes state before
+ data << uint8(v2); // runes state after
+ for (uint8 i = 0; i < MAX_RUNES; ++i)
+ {
+ uint8 m = (1 << i);
+ if(m & v1) // usable before...
+ if(!(m & v2)) // ...but on cooldown now...
+ data << uint8(0); // some unknown byte (time?)
+ }
+ }
+
+ if ( castFlags & CAST_FLAG_UNKNOWN_18 ) // unknown wotlk
+ {
+ data << float(0);
+ data << uint32(0);
+ }
+
+ if ( castFlags & CAST_FLAG_AMMO )
+ WriteAmmoToPacket(&data);
+
+ if ( castFlags & CAST_FLAG_UNKNOWN_20 ) // unknown wotlk
+ {
+ data << uint32(0);
+ data << uint32(0);
+ }
+
+ if ( m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION )
+ {
+ data << uint8(0);
+ }
+
+ m_caster->SendMessageToSet(&data, true);
+}
+
+void Spell::WriteAmmoToPacket( WorldPacket * data )
+{
+ uint32 ammoInventoryType = 0;
+ uint32 ammoDisplayID = 0;
+
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK );
+ if(pItem)
+ {
+ ammoInventoryType = pItem->GetProto()->InventoryType;
+ if( ammoInventoryType == INVTYPE_THROWN )
+ ammoDisplayID = pItem->GetProto()->DisplayInfoID;
+ else
+ {
+ uint32 ammoID = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
+ if(ammoID)
+ {
+ ItemPrototype const *pProto = objmgr.GetItemPrototype( ammoID );
+ if(pProto)
+ {
+ ammoDisplayID = pProto->DisplayInfoID;
+ ammoInventoryType = pProto->InventoryType;
+ }
+ }
+ else if(m_caster->HasAura(46699)) // Requires No Ammo
+ {
+ ammoDisplayID = 5996; // normal arrow
+ ammoInventoryType = INVTYPE_AMMO;
+ }
+ }
+ }
+ }
+ else
+ {
+ for (uint8 i = 0; i < 3; ++i)
+ {
+ if(uint32 item_id = m_caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i))
+ {
+ if(ItemEntry const * itemEntry = sItemStore.LookupEntry(item_id))
+ {
+ if(itemEntry->Class==ITEM_CLASS_WEAPON)
+ {
+ switch(itemEntry->SubClass)
+ {
+ case ITEM_SUBCLASS_WEAPON_THROWN:
+ ammoDisplayID = itemEntry->DisplayId;
+ ammoInventoryType = itemEntry->InventoryType;
+ break;
+ case ITEM_SUBCLASS_WEAPON_BOW:
+ case ITEM_SUBCLASS_WEAPON_CROSSBOW:
+ ammoDisplayID = 5996; // is this need fixing?
+ ammoInventoryType = INVTYPE_AMMO;
+ break;
+ case ITEM_SUBCLASS_WEAPON_GUN:
+ ammoDisplayID = 5998; // is this need fixing?
+ ammoInventoryType = INVTYPE_AMMO;
+ break;
+ }
+
+ if(ammoDisplayID)
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ *data << uint32(ammoDisplayID);
+ *data << uint32(ammoInventoryType);
+}
+
+void Spell::WriteSpellGoTargets( WorldPacket * data )
+{
+ // This function also fill data for channeled spells:
+ // m_needAliveTargetMask req for stop channelig if one target die
+ uint32 hit = m_UniqueGOTargetInfo.size(); // Always hits on GO
+ uint32 miss = 0;
+ for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ {
+ if ((*ihit).effectMask == 0) // No effect apply - all immuned add state
+ {
+ // possibly SPELL_MISS_IMMUNE2 for this??
+ ihit->missCondition = SPELL_MISS_IMMUNE2;
+ ++miss;
+ }
+ else if ((*ihit).missCondition == SPELL_MISS_NONE)
+ ++hit;
+ else
+ ++miss;
+ }
+
+ *data << (uint8)hit;
+ for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ {
+ if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits
+ {
+ *data << uint64(ihit->targetGUID);
+ m_needAliveTargetMask |=ihit->effectMask;
+ }
+ }
+
+ for (std::list<GOTargetInfo>::const_iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit)
+ *data << uint64(ighit->targetGUID); // Always hits
+
+ *data << (uint8)miss;
+ for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ {
+ if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss
+ {
+ *data << uint64(ihit->targetGUID);
+ *data << uint8(ihit->missCondition);
+ if( ihit->missCondition == SPELL_MISS_REFLECT )
+ *data << uint8(ihit->reflectResult);
+ }
+ }
+ // Reset m_needAliveTargetMask for non channeled spell
+ if(!IsChanneledSpell(m_spellInfo))
+ m_needAliveTargetMask = 0;
+}
+
+void Spell::SendLogExecute()
+{
+ Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
+
+ WorldPacket data(SMSG_SPELLLOGEXECUTE, (8+4+4+4+4+8));
+
+ if(m_caster->GetTypeId() == TYPEID_PLAYER)
+ data.append(m_caster->GetPackGUID());
+ else
+ data.append(target->GetPackGUID());
+
+ data << uint32(m_spellInfo->Id);
+ uint32 count1 = 1;
+ data << uint32(count1); // count1 (effect count?)
+ for (uint32 i = 0; i < count1; ++i)
+ {
+ data << uint32(m_spellInfo->Effect[0]); // spell effect
+ uint32 count2 = 1;
+ data << uint32(count2); // count2 (target count?)
+ for (uint32 j = 0; j < count2; ++j)
+ {
+ switch(m_spellInfo->Effect[0])
+ {
+ case SPELL_EFFECT_POWER_DRAIN:
+ if(Unit *unit = m_targets.getUnitTarget())
+ data.append(unit->GetPackGUID());
+ else
+ data << uint8(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << float(0);
+ break;
+ case SPELL_EFFECT_ADD_EXTRA_ATTACKS:
+ if(Unit *unit = m_targets.getUnitTarget())
+ data.append(unit->GetPackGUID());
+ else
+ data << uint8(0);
+ data << uint32(m_caster->m_extraAttacks);
+ break;
+ case SPELL_EFFECT_INTERRUPT_CAST:
+ if(Unit *unit = m_targets.getUnitTarget())
+ data.append(unit->GetPackGUID());
+ else
+ data << uint8(0);
+ data << uint32(0); // spellid
+ break;
+ case SPELL_EFFECT_DURABILITY_DAMAGE:
+ if(Unit *unit = m_targets.getUnitTarget())
+ data.append(unit->GetPackGUID());
+ else
+ data << uint8(0);
+ data << uint32(0);
+ data << uint32(0);
+ break;
+ case SPELL_EFFECT_OPEN_LOCK:
+ if(Item *item = m_targets.getItemTarget())
+ data.append(item->GetPackGUID());
+ else
+ data << uint8(0);
+ break;
+ case SPELL_EFFECT_CREATE_ITEM:
+ case SPELL_EFFECT_CREATE_ITEM_2:
+ data << uint32(m_spellInfo->EffectItemType[0]);
+ break;
+ case SPELL_EFFECT_SUMMON:
+ case SPELL_EFFECT_TRANS_DOOR:
+ case SPELL_EFFECT_SUMMON_PET:
+ case SPELL_EFFECT_SUMMON_OBJECT_WILD:
+ case SPELL_EFFECT_CREATE_HOUSE:
+ case SPELL_EFFECT_DUEL:
+ case SPELL_EFFECT_SUMMON_OBJECT_SLOT1:
+ case SPELL_EFFECT_SUMMON_OBJECT_SLOT2:
+ case SPELL_EFFECT_SUMMON_OBJECT_SLOT3:
+ case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
+ if(Unit *unit = m_targets.getUnitTarget())
+ data.append(unit->GetPackGUID());
+ else if(m_targets.getItemTargetGUID())
+ data.appendPackGUID(m_targets.getItemTargetGUID());
+ else if(GameObject *go = m_targets.getGOTarget())
+ data.append(go->GetPackGUID());
+ else
+ data << uint8(0); // guid
+ break;
+ case SPELL_EFFECT_FEED_PET:
+ data << uint32(m_targets.getItemTargetEntry());
+ break;
+ case SPELL_EFFECT_DISMISS_PET:
+ if(Unit *unit = m_targets.getUnitTarget())
+ data.append(unit->GetPackGUID());
+ else
+ data << uint8(0);
+ break;
+ case SPELL_EFFECT_RESURRECT:
+ case SPELL_EFFECT_RESURRECT_NEW:
+ if(Unit *unit = m_targets.getUnitTarget())
+ data.append(unit->GetPackGUID());
+ else
+ data << uint8(0);
+ break;
+ default:
+ return;
+ }
+ }
+ }
+
+ m_caster->SendMessageToSet(&data, true);
+}
+
+void Spell::SendInterrupted(uint8 result)
+{
+ WorldPacket data(SMSG_SPELL_FAILURE, (8+4+1));
+ data.append(m_caster->GetPackGUID());
+ data << uint8(m_cast_count);
+ data << uint32(m_spellInfo->Id);
+ data << uint8(result);
+ m_caster->SendMessageToSet(&data, true);
+
+ data.Initialize(SMSG_SPELL_FAILED_OTHER, (8+4));
+ data.append(m_caster->GetPackGUID());
+ data << uint8(m_cast_count);
+ data << uint32(m_spellInfo->Id);
+ data << uint8(result);
+ m_caster->SendMessageToSet(&data, true);
+}
+
+void Spell::SendChannelUpdate(uint32 time)
+{
+ if(time == 0)
+ {
+ m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, 0);
+ m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, 0);
+ }
+
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ WorldPacket data( MSG_CHANNEL_UPDATE, 8+4 );
+ data.append(m_caster->GetPackGUID());
+ data << uint32(time);
+
+ m_caster->SendMessageToSet(&data, true);
+}
+
+void Spell::SendChannelStart(uint32 duration)
+{
+ WorldObject* target = NULL;
+
+ // select first not resisted target from target list for _0_ effect
+ if(!m_UniqueTargetInfo.empty())
+ {
+ for (std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
+ {
+ if( (itr->effectMask & (1 << 0)) && itr->reflectResult == SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID())
+ {
+ target = ObjectAccessor::GetUnit(*m_caster, itr->targetGUID);
+ break;
+ }
+ }
+ }
+ else if(!m_UniqueGOTargetInfo.empty())
+ {
+ for (std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
+ {
+ if(itr->effectMask & (1 << 0) )
+ {
+ target = m_caster->GetMap()->GetGameObject(itr->targetGUID);
+ break;
+ }
+ }
+ }
+
+ WorldPacket data( MSG_CHANNEL_START, (8+4+4) );
+ data.append(m_caster->GetPackGUID());
+ data << uint32(m_spellInfo->Id);
+ data << uint32(duration);
+
+ m_caster->SendMessageToSet(&data, true);
+
+ m_timer = duration;
+ if(target)
+ m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID());
+ m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, m_spellInfo->Id);
+}
+
+void Spell::SendResurrectRequest(Player* target)
+{
+ // Both players and NPCs can resurrect using spells - have a look at creature 28487 for example
+ // However, the packet structure differs slightly
+
+ const char* sentName = m_caster->GetTypeId() == TYPEID_PLAYER ? "" : m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex());
+
+ WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+strlen(sentName)+1+1+1));
+ data << uint64(m_caster->GetGUID());
+ data << uint32(strlen(sentName) + 1);
+
+ data << sentName;
+ data << uint8(0);
+
+ data << uint8(m_caster->GetTypeId() == TYPEID_PLAYER ? 0 : 1);
+ target->GetSession()->SendPacket(&data);
+}
+
+void Spell::SendPlaySpellVisual(uint32 SpellID)
+{
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 8 + 4);
+ data << uint64(m_caster->GetGUID());
+ data << uint32(SpellID); // spell visual id?
+ ((Player*)m_caster)->GetSession()->SendPacket(&data);
+}
+
+void Spell::TakeCastItem()
+{
+ if(!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ // not remove cast item at triggered spell (equipping, weapon damage, etc)
+ if(m_IsTriggeredSpell)
+ return;
+
+ ItemPrototype const *proto = m_CastItem->GetProto();
+
+ if(!proto)
+ {
+ // This code is to avoid a crash
+ // I'm not sure, if this is really an error, but I guess every item needs a prototype
+ sLog.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow());
+ return;
+ }
+
+ bool expendable = false;
+ bool withoutCharges = false;
+
+ for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
+ {
+ if (proto->Spells[i].SpellId)
+ {
+ // item has limited charges
+ if (proto->Spells[i].SpellCharges)
+ {
+ if (proto->Spells[i].SpellCharges < 0)
+ expendable = true;
+
+ int32 charges = m_CastItem->GetSpellCharges(i);
+
+ // item has charges left
+ if (charges)
+ {
+ (charges > 0) ? --charges : ++charges; // abs(charges) less at 1 after use
+ if (proto->Stackable == 1)
+ m_CastItem->SetSpellCharges(i, charges);
+ m_CastItem->SetState(ITEM_CHANGED, (Player*)m_caster);
+ }
+
+ // all charges used
+ withoutCharges = (charges == 0);
+ }
+ }
+ }
+
+ if (expendable && withoutCharges)
+ {
+ uint32 count = 1;
+ ((Player*)m_caster)->DestroyItemCount(m_CastItem, count, true);
+
+ // prevent crash at access to deleted m_targets.getItemTarget
+ if(m_CastItem==m_targets.getItemTarget())
+ m_targets.setItemTarget(NULL);
+
+ m_CastItem = NULL;
+ }
+}
+
+void Spell::TakePower()
+{
+ if(m_CastItem || m_triggeredByAuraSpell)
+ return;
+
+ bool hit = true;
+ if(m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ if(m_spellInfo->powerType == POWER_RAGE || m_spellInfo->powerType == POWER_ENERGY)
+ if(uint64 targetGUID = m_targets.getUnitTargetGUID())
+ for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ if(ihit->targetGUID == targetGUID)
+ {
+ if(ihit->missCondition != SPELL_MISS_NONE && ihit->missCondition != SPELL_MISS_MISS/* && ihit->targetGUID!=m_caster->GetGUID()*/)
+ hit = false;
+ if (ihit->missCondition != SPELL_MISS_NONE)
+ {
+ //lower spell cost on fail (by talent aura)
+ if(Player *modOwner = ((Player*)m_caster)->GetSpellModOwner())
+ modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_SPELL_COST_REFUND_ON_FAIL, m_powerCost);
+ }
+ break;
+ }
+ }
+
+ Powers powerType = Powers(m_spellInfo->powerType);
+
+ if(hit && powerType == POWER_RUNE)
+ {
+ TakeRunePower();
+ return;
+ }
+
+ if (!m_powerCost)
+ return;
+
+ // health as power used
+ if(m_spellInfo->powerType == POWER_HEALTH)
+ {
+ m_caster->ModifyHealth( -(int32)m_powerCost );
+ return;
+ }
+
+ if(m_spellInfo->powerType >= MAX_POWERS)
+ {
+ sLog.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->powerType);
+ return;
+ }
+
+ if(hit)
+ m_caster->ModifyPower(powerType, -m_powerCost);
+ else
+ m_caster->ModifyPower(powerType, -irand(0, m_powerCost/4));
+
+ // Set the five second timer
+ if (powerType == POWER_MANA && m_powerCost > 0)
+ m_caster->SetLastManaUse(getMSTime());
+}
+
+void Spell::TakeAmmo()
+{
+ if(m_attackType == RANGED_ATTACK && m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK );
+
+ // wands don't have ammo
+ if(!pItem || pItem->IsBroken() || pItem->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_WAND)
+ return;
+
+ if( pItem->GetProto()->InventoryType == INVTYPE_THROWN )
+ {
+ if(pItem->GetMaxStackCount()==1)
+ {
+ // decrease durability for non-stackable throw weapon
+ ((Player*)m_caster)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_RANGED);
+ }
+ else
+ {
+ // decrease items amount for stackable throw weapon
+ uint32 count = 1;
+ ((Player*)m_caster)->DestroyItemCount( pItem, count, true);
+ }
+ }
+ else if(uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID))
+ ((Player*)m_caster)->DestroyItemCount(ammo, 1, true);
+ }
+}
+
+SpellCastResult Spell::CheckRuneCost(uint32 runeCostID)
+{
+ if(m_spellInfo->powerType != POWER_RUNE || !runeCostID)
+ return SPELL_CAST_OK;
+
+ if(m_caster->GetTypeId() != TYPEID_PLAYER)
+ return SPELL_CAST_OK;
+
+ Player *plr = (Player*)m_caster;
+
+ if(plr->getClass() != CLASS_DEATH_KNIGHT)
+ return SPELL_CAST_OK;
+
+ SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(runeCostID);
+
+ if(!src)
+ return SPELL_CAST_OK;
+
+ if(src->NoRuneCost())
+ return SPELL_CAST_OK;
+
+ int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
+
+ for (uint32 i = 0; i < RUNE_DEATH; ++i)
+ {
+ runeCost[i] = src->RuneCost[i];
+ if(Player* modOwner = m_caster->GetSpellModOwner())
+ modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, runeCost[i], this);
+ }
+
+ runeCost[RUNE_DEATH] = MAX_RUNES; // calculated later
+
+ for (uint32 i = 0; i < MAX_RUNES; ++i)
+ {
+ RuneType rune = plr->GetCurrentRune(i);
+ if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
+ runeCost[rune]--;
+ }
+
+ for (uint32 i = 0; i < RUNE_DEATH; ++i)
+ if(runeCost[i] > 0)
+ runeCost[RUNE_DEATH] += runeCost[i];
+
+ if(runeCost[RUNE_DEATH] > MAX_RUNES)
+ return SPELL_FAILED_NO_POWER; // not sure if result code is correct
+
+ return SPELL_CAST_OK;
+}
+
+void Spell::TakeRunePower()
+{
+ if(m_caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ Player *plr = (Player*)m_caster;
+
+ if(plr->getClass() != CLASS_DEATH_KNIGHT)
+ return;
+
+ SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(m_spellInfo->runeCostID);
+
+ if(!src || (src->NoRuneCost() && src->NoRunicPowerGain()))
+ return;
+
+ m_runesState = plr->GetRunesState(); // store previous state
+
+ int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
+
+ for (uint32 i = 0; i < RUNE_DEATH; ++i)
+ {
+ runeCost[i] = src->RuneCost[i];
+ if(Player* modOwner = m_caster->GetSpellModOwner())
+ modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, runeCost[i], this);
+ }
+
+ runeCost[RUNE_DEATH] = 0; // calculated later
+
+ for (uint32 i = 0; i < MAX_RUNES; ++i)
+ {
+ RuneType rune = plr->GetCurrentRune(i);
+ if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
+ {
+ plr->SetRuneCooldown(i, plr->GetRuneBaseCooldown(i));
+ plr->SetLastUsedRune(RuneType(rune));
+ runeCost[rune]--;
+ }
+ }
+
+ runeCost[RUNE_DEATH] = runeCost[RUNE_BLOOD] + runeCost[RUNE_UNHOLY] + runeCost[RUNE_FROST];
+
+ if(runeCost[RUNE_DEATH] > 0)
+ {
+ for (uint32 i = 0; i < MAX_RUNES; ++i)
+ {
+ RuneType rune = plr->GetCurrentRune(i);
+ if((plr->GetRuneCooldown(i) == 0) && (rune == RUNE_DEATH))
+ {
+ plr->SetRuneCooldown(i, plr->GetRuneBaseCooldown(i));
+ plr->SetLastUsedRune(RuneType(rune));
+ runeCost[rune]--;
+
+ plr->RestoreBaseRune(i);
+
+ if(runeCost[RUNE_DEATH] == 0)
+ break;
+ }
+ }
+ }
+
+ // you can gain some runic power when use runes
+ float rp = src->runePowerGain;
+ rp *= sWorld.getRate(RATE_POWER_RUNICPOWER_INCOME);
+ plr->ModifyPower(POWER_RUNIC_POWER, (int32)rp);
+}
+
+void Spell::TakeReagents()
+{
+ if(m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed.
+ return;
+
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ // do not take reagents for these item casts
+ if (m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST)
+ return;
+
+ Player* p_caster = (Player*)m_caster;
+ if (p_caster->CanNoReagentCast(m_spellInfo))
+ return;
+
+ for (uint32 x = 0; x < 8; ++x)
+ {
+ if(m_spellInfo->Reagent[x] <= 0)
+ continue;
+
+ uint32 itemid = m_spellInfo->Reagent[x];
+ uint32 itemcount = m_spellInfo->ReagentCount[x];
+
+ // if CastItem is also spell reagent
+ if (m_CastItem)
+ {
+ ItemPrototype const *proto = m_CastItem->GetProto();
+ if( proto && proto->ItemId == itemid )
+ {
+ for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
+ {
+ // CastItem will be used up and does not count as reagent
+ int32 charges = m_CastItem->GetSpellCharges(s);
+ if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
+ {
+ ++itemcount;
+ break;
+ }
+ }
+
+ m_CastItem = NULL;
+ }
+ }
+
+ // if getItemTarget is also spell reagent
+ if (m_targets.getItemTargetEntry() == itemid)
+ m_targets.setItemTarget(NULL);
+
+ p_caster->DestroyItemCount(itemid, itemcount, true);
+ }
+}
+
+void Spell::HandleThreatSpells(uint32 spellId)
+{
+ if(!m_targets.getUnitTarget() || !spellId)
+ return;
+
+ if(!m_targets.getUnitTarget()->CanHaveThreatList())
+ return;
+
+ uint16 threat = spellmgr.GetSpellThreat(spellId);
+
+ if(!threat)
+ return;
+
+ m_targets.getUnitTarget()->AddThreat(m_caster, float(threat));
+
+ DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, spellmgr.GetSpellRank(spellId), threat);
+}
+
+void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i)
+{
+
+ if (!sScriptMgr.OnSpellCast(pUnitTarget,pItemTarget,pGOTarget,i,m_spellInfo))
+ return;
+
+ //effect has been handled, skip it
+ if (m_effectMask & (1<<i))
+ return;
+
+ unitTarget = pUnitTarget;
+ itemTarget = pItemTarget;
+ gameObjTarget = pGOTarget;
+
+ uint8 eff = m_spellInfo->Effect[i];
+
+ sLog.outDebug( "Spell: %u Effect : %u", m_spellInfo->Id, eff);
+
+ //we do not need DamageMultiplier here.
+ damage = CalculateDamage(i, NULL);
+
+ if(eff < TOTAL_SPELL_EFFECTS)
+ {
+ //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
+ (this->*SpellEffects[eff])(i);
+ }
+}
+
+void Spell::TriggerSpell()
+{
+ for (TriggerSpells::iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si)
+ {
+ Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer, true);
+ spell->prepare(&m_targets); // use original spell original targets
+ }
+}
+
+SpellCastResult Spell::CheckCast(bool strict)
+{
+ // check cooldowns to prevent cheating
+ if(m_caster->GetTypeId() == TYPEID_PLAYER && !(m_spellInfo->Attributes & SPELL_ATTR_PASSIVE))
+ {
+ //can cast triggered (by aura only?) spells while have this flag
+ if (!m_IsTriggeredSpell && ((Player*)m_caster)->HasFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY))
+ return SPELL_FAILED_SPELL_IN_PROGRESS;
+
+ if (((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
+ {
+ if(m_triggeredByAuraSpell)
+ return SPELL_FAILED_DONT_REPORT;
+ else
+ return SPELL_FAILED_NOT_READY;
+ }
+ }
+
+ // only allow triggered spells if at an ended battleground
+ if( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER)
+ if(BattleGround * bg = ((Player*)m_caster)->GetBattleGround())
+ if(bg->GetStatus() == STATUS_WAIT_LEAVE)
+ return SPELL_FAILED_DONT_REPORT;
+
+ // only check at first call, Stealth auras are already removed at second call
+ // for now, ignore triggered spells
+ if( strict && !m_IsTriggeredSpell)
+ {
+ bool checkForm = true;
+ // Ignore form req aura
+ Unit::AuraEffectList const& ignore = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_SHAPESHIFT);
+ for (Unit::AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
+ {
+ if (!(*i)->IsAffectedOnSpell(m_spellInfo))
+ continue;
+ checkForm = false;
+ break;
+ }
+ if (checkForm)
+ {
+ // Cannot be used in this stance/form
+ SpellCastResult shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form);
+ if(shapeError != SPELL_CAST_OK)
+ return shapeError;
+
+ if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura()))
+ return SPELL_FAILED_ONLY_STEALTHED;
+ }
+ }
+
+ bool reqCombat=true;
+ Unit::AuraEffectList const& stateAuras = m_caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
+ for (Unit::AuraEffectList::const_iterator j = stateAuras.begin(); j != stateAuras.end(); ++j)
+ {
+ if((*j)->IsAffectedOnSpell(m_spellInfo))
+ {
+ if ((*j)->GetMiscValue()==1)
+ {
+ reqCombat=false;
+ break;
+ }
+ }
+ }
+
+ // caster state requirements
+ // not for triggered spells (needed by execute)
+ if (!m_IsTriggeredSpell)
+ {
+ if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState), m_spellInfo, m_caster))
+ return SPELL_FAILED_CASTER_AURASTATE;
+ if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot), m_spellInfo, m_caster))
+ return SPELL_FAILED_CASTER_AURASTATE;
+
+ // Note: spell 62473 requres casterAuraSpell = triggering spell
+ if(m_spellInfo->casterAuraSpell && !m_caster->HasAura(m_spellInfo->casterAuraSpell))
+ return SPELL_FAILED_CASTER_AURASTATE;
+ if(m_spellInfo->excludeCasterAuraSpell && m_caster->HasAura(m_spellInfo->excludeCasterAuraSpell))
+ return SPELL_FAILED_CASTER_AURASTATE;
+
+ if(reqCombat && m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
+ return SPELL_FAILED_AFFECTING_COMBAT;
+ }
+
+ // cancel autorepeat spells if cast start when moving
+ // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
+ if( m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->isMoving() )
+ {
+ // skip stuck spell to allow use it in falling case and apply spell limitations at movement
+ if( (!((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) &&
+ (IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0) )
+ return SPELL_FAILED_MOVING;
+ }
+
+ if(Unit *target = m_targets.getUnitTarget())
+ {
+ // target state requirements (not allowed state), apply to self also
+ if(!m_IsTriggeredSpell && m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot), m_spellInfo, m_caster))
+ return SPELL_FAILED_TARGET_AURASTATE;
+
+ if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
+ return SPELL_FAILED_TARGET_AURASTATE;
+
+ if(m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
+ return SPELL_FAILED_TARGET_AURASTATE;
+
+ if(!m_IsTriggeredSpell && target == m_caster && m_spellInfo->AttributesEx & SPELL_ATTR_EX_CANT_TARGET_SELF)
+ return SPELL_FAILED_BAD_TARGETS;
+
+ bool non_caster_target = target != m_caster && !spellmgr.IsSpellWithCasterSourceTargetsOnly(m_spellInfo);
+
+ if(non_caster_target)
+ {
+ // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
+ if(!m_IsTriggeredSpell && m_spellInfo->TargetAuraState && !target->HasAuraState(AuraState(m_spellInfo->TargetAuraState), m_spellInfo, m_caster))
+ return SPELL_FAILED_TARGET_AURASTATE;
+
+ // Not allow casting on flying player
+ if (target->hasUnitState(UNIT_STAT_UNATTACKABLE))
+ return SPELL_FAILED_BAD_TARGETS;
+
+ if(!m_IsTriggeredSpell && (target->HasAuraType(SPELL_AURA_MOD_STEALTH)
+ || target->m_invisibilityMask) && !m_caster->canSeeOrDetect(target, true))
+ return SPELL_FAILED_BAD_TARGETS;
+
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ // Not allow banish not self target
+ if (m_spellInfo->Mechanic == MECHANIC_BANISH)
+ if (target->GetTypeId() == TYPEID_UNIT &&
+ !((Player*)m_caster)->isAllowedToLoot((Creature*)target))
+ return SPELL_FAILED_CANT_CAST_ON_TAPPED;
+
+ if (m_customAttr & SPELL_ATTR_CU_PICKPOCKET)
+ {
+ if (target->GetTypeId() == TYPEID_PLAYER)
+ return SPELL_FAILED_BAD_TARGETS;
+ else if ((target->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) == 0)
+ return SPELL_FAILED_TARGET_NO_POCKETS;
+ }
+
+ // Not allow disarm unarmed player
+ if (m_spellInfo->Mechanic == MECHANIC_DISARM)
+ {
+ if (target->GetTypeId() == TYPEID_PLAYER)
+ {
+ if(!((Player*)target)->GetWeaponForAttack(BASE_ATTACK) || !((Player*)target)->IsUseEquipedWeapon(true))
+ return SPELL_FAILED_TARGET_NO_WEAPONS;
+ }
+ else if (!target->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID))
+ return SPELL_FAILED_TARGET_NO_WEAPONS;
+ }
+ }
+
+ if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
+ return SPELL_FAILED_LINE_OF_SIGHT;
+
+ }
+ else if (m_caster == target)
+ {
+
+ if (m_caster->GetTypeId() == TYPEID_PLAYER) // Target - is player caster
+ {
+ // Additional check for some spells
+ // If 0 spell effect empty - client not send target data (need use selection)
+ // TODO: check it on next client version
+ if (m_targets.m_targetMask == TARGET_FLAG_SELF &&
+ m_spellInfo->EffectImplicitTargetA[1] == TARGET_UNIT_TARGET_ENEMY)
+ {
+ if (target = m_caster->GetUnit(*m_caster, ((Player *)m_caster)->GetSelection()))
+ m_targets.setUnitTarget(target);
+ else
+ return SPELL_FAILED_BAD_TARGETS;
+ }
+ }
+ }
+
+ // check pet presents
+ for (int j = 0; j < 3; ++j)
+ {
+ if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_PET)
+ {
+ target = m_caster->GetGuardianPet();
+ if(!target)
+ {
+ if(m_triggeredByAuraSpell) // not report pet not existence for triggered spells
+ return SPELL_FAILED_DONT_REPORT;
+ else
+ return SPELL_FAILED_NO_PET;
+ }
+ break;
+ }
+ }
+
+ //check creature type
+ //ignore self casts (including area casts when caster selected as target)
+ if(non_caster_target)
+ {
+ if(!CheckTargetCreatureType(target))
+ {
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ return SPELL_FAILED_TARGET_IS_PLAYER;
+ else
+ return SPELL_FAILED_BAD_TARGETS;
+ }
+ }
+
+ // who can give me an example to show what is the use of this
+ // even if we need check, check by effect rather than whole spell, otherwise 57108,57143 are broken
+ /*
+ // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
+ // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
+ if(non_caster_target && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID())
+ {
+ // check correctness positive/negative cast target (pet cast real check and cheating check)
+ if(IsPositiveSpell(m_spellInfo->Id))
+ {
+ //dispel positivity is dependant on target, don't check it
+ if(m_caster->IsHostileTo(target) && !IsDispel(m_spellInfo))
+ return SPELL_FAILED_BAD_TARGETS;
+ }
+ else
+ {
+ if(m_caster->IsFriendlyTo(target))
+ return SPELL_FAILED_BAD_TARGETS;
+ }
+ }
+ */
+
+ if(target)
+ if(IsPositiveSpell(m_spellInfo->Id))
+ if(target->IsImmunedToSpell(m_spellInfo))
+ return SPELL_FAILED_TARGET_AURASTATE;
+
+ //Must be behind the target.
+ if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster)
+ //Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags
+ && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags.IsEqual(0x20000,0,0)))
+ //Mutilate no longer requires you be behind the target as of patch 3.0.3
+ && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellInfo->SpellFamilyFlags[1] & 0x200000))
+ //Exclusion for Throw: Facing limitation was added in 3.2.x, but that shouldn't be
+ && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellInfo->SpellFamilyFlags[0] & 0x00000001)))
+ {
+ SendInterrupted(2);
+ return SPELL_FAILED_NOT_BEHIND;
+ }
+
+ //Target must be facing you.
+ if((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI, m_caster) )
+ {
+ SendInterrupted(2);
+ return SPELL_FAILED_NOT_INFRONT;
+ }
+
+ // check if target is in combat
+ if (non_caster_target && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat())
+ return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
+ }
+
+ // Spell casted only on battleground
+ if ((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId() == TYPEID_PLAYER)
+ if(!((Player*)m_caster)->InBattleGround())
+ return SPELL_FAILED_ONLY_BATTLEGROUNDS;
+
+ // do not allow spells to be cast in arenas
+ // - with greater than 10 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag
+ // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
+ if ((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) ||
+ GetSpellRecoveryTime(m_spellInfo) > 10 * MINUTE * IN_MILISECONDS && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA))
+ if(MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId()))
+ if(mapEntry->IsBattleArena())
+ return SPELL_FAILED_NOT_IN_ARENA;
+
+ // zone check
+ if(m_caster->GetTypeId() == TYPEID_UNIT || !((Player*)m_caster)->isGameMaster())
+ {
+ uint32 zone, area;
+ m_caster->GetZoneAndAreaId(zone,area);
+
+ SpellCastResult locRes= spellmgr.GetSpellAllowedInLocationError(m_spellInfo,m_caster->GetMapId(),zone,area,
+ m_caster->GetTypeId() == TYPEID_PLAYER ? ((Player*)m_caster) : NULL);
+ if(locRes != SPELL_CAST_OK)
+ return locRes;
+ }
+
+ // not let players cast spells at mount (and let do it to creatures)
+ if (m_caster->IsMounted() && m_caster->GetTypeId() == TYPEID_PLAYER && !m_IsTriggeredSpell &&
+ !IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED))
+ {
+ if (m_caster->isInFlight())
+ return SPELL_FAILED_NOT_ON_TAXI;
+ else
+ return SPELL_FAILED_NOT_MOUNTED;
+ }
+
+ // always (except passive spells) check items (focus object can be required for any type casts)
+ if (!IsPassiveSpell(m_spellInfo->Id))
+ {
+ SpellCastResult castResult = CheckItems();
+ if(castResult != SPELL_CAST_OK)
+ return castResult;
+ }
+
+ /*//ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38
+ if(m_UniqueTargetInfo.empty()) // skip second CheckCast apply (for delayed spells for example)
+ {
+ for (uint8 j = 0; j < 3; ++j)
+ {
+ if( m_spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_NEARBY_ENTRY ||
+ m_spellInfo->EffectImplicitTargetB[j] == TARGET_UNIT_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetA[j] != TARGET_UNIT_CASTER ||
+ m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY ||
+ m_spellInfo->EffectImplicitTargetB[j] == TARGET_DST_NEARBY_ENTRY )
+ {
+ SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(m_spellInfo->Id);
+ SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id);
+ if(lower==upper)
+ sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_UNIT_NEARBY_ENTRY or TARGET_DST_NEARBY_ENTRY, but does not have record in `spell_script_target`",m_spellInfo->Id);
+
+ SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
+ float range = GetSpellMaxRange(srange);
+
+ Creature* creatureScriptTarget = NULL;
+ GameObject* goScriptTarget = NULL;
+
+ for (SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
+ {
+ switch(i_spellST->second.type)
+ {
+ case SPELL_TARGET_TYPE_GAMEOBJECT:
+ {
+ GameObject* p_GameObject = NULL;
+
+ if (i_spellST->second.targetEntry)
+ {
+ CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+
+ Trinity::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster,i_spellST->second.targetEntry,range);
+ Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> checker(m_caster, p_GameObject,go_check);
+
+ TypeContainerVisitor<Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
+ CellLock<GridReadGuard> cell_lock(cell, p);
+ cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap());
+
+ if (p_GameObject)
+ {
+ // remember found target and range, next attempt will find more near target with another entry
+ creatureScriptTarget = NULL;
+ goScriptTarget = p_GameObject;
+ range = go_check.GetLastRange();
+ }
+ }
+ else if (focusObject) // Focus Object
+ {
+ float frange = m_caster->GetDistance(focusObject);
+ if (range >= frange)
+ {
+ creatureScriptTarget = NULL;
+ goScriptTarget = focusObject;
+ range = frange;
+ }
+ }
+ break;
+ }
+ case SPELL_TARGET_TYPE_CREATURE:
+ case SPELL_TARGET_TYPE_DEAD:
+ default:
+ {
+ Creature *p_Creature = NULL;
+
+ CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate(); // Really don't know what is that???
+
+ Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type!=SPELL_TARGET_TYPE_DEAD,range);
+ Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_caster, p_Creature, u_check);
+
+ TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
+
+ CellLock<GridReadGuard> cell_lock(cell, p);
+ cell_lock->Visit(cell_lock, grid_creature_searcher, *m_caster->GetMap(), *m_caster, range);
+
+ if(p_Creature )
+ {
+ creatureScriptTarget = p_Creature;
+ goScriptTarget = NULL;
+ range = u_check.GetLastRange();
+ }
+ break;
+ }
+ }
+ }
+
+ if(creatureScriptTarget)
+ {
+ // store coordinates for TARGET_DST_NEARBY_ENTRY
+ if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY ||
+ m_spellInfo->EffectImplicitTargetB[j] == TARGET_DST_NEARBY_ENTRY )
+ {
+ m_targets.setDst(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ());
+
+ if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
+ AddUnitTarget(creatureScriptTarget, j);
+ }
+ // store explicit target for TARGET_UNIT_NEARBY_ENTRY
+ else
+ AddUnitTarget(creatureScriptTarget, j);
+ }
+ else if(goScriptTarget)
+ {
+ // store coordinates for TARGET_DST_NEARBY_ENTRY
+ if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY ||
+ m_spellInfo->EffectImplicitTargetB[j] == TARGET_DST_NEARBY_ENTRY )
+ {
+ m_targets.setDst(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ());
+
+ if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
+ AddGOTarget(goScriptTarget, j);
+ }
+ // store explicit target for TARGET_UNIT_NEARBY_ENTRY
+ else
+ AddGOTarget(goScriptTarget, j);
+ }
+ //Missing DB Entry or targets for this spellEffect.
+ else
+ {
+ // not report target not existence for triggered spells
+ if(m_triggeredByAuraSpell || m_IsTriggeredSpell)
+ return SPELL_FAILED_DONT_REPORT;
+ else
+ return SPELL_FAILED_BAD_TARGETS;
+ }
+ }
+ }
+ }*/
+
+ if(!m_IsTriggeredSpell)
+ {
+ SpellCastResult castResult = CheckRange(strict);
+ if(castResult != SPELL_CAST_OK)
+ return castResult;
+
+ castResult = CheckPower();
+ if(castResult != SPELL_CAST_OK)
+ return castResult;
+
+ castResult = CheckCasterAuras();
+ if(castResult != SPELL_CAST_OK)
+ return castResult;
+ }
+
+ for (int i = 0; i < 3; i++)
+ {
+ // for effects of spells that have only one target
+ switch(m_spellInfo->Effect[i])
+ {
+ case SPELL_EFFECT_DUMMY:
+ {
+ if (m_spellInfo->Id == 51582) // Rocket Boots Engaged
+ {
+ if(m_caster->IsInWater())
+ return SPELL_FAILED_ONLY_ABOVEWATER;
+ }
+ else if(m_spellInfo->SpellIconID == 156) // Holy Shock
+ {
+ // spell different for friends and enemies
+ // hurt version required facing
+ if(m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc( M_PI, m_targets.getUnitTarget() ))
+ return SPELL_FAILED_UNIT_NOT_INFRONT;
+ }
+ else if(m_spellInfo->SpellIconID == 33 && m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_SHAMAN_FIRE_NOVA)
+ {
+ if (!m_caster->m_SummonSlot[1])
+ return SPELL_FAILED_SUCCESS;
+ }
+ else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] == 0x2000) // Death Coil (DeathKnight)
+ {
+ Unit* target = m_targets.getUnitTarget();
+ if (!target || (target->IsFriendlyTo(m_caster) && target->GetCreatureType() != CREATURE_TYPE_UNDEAD))
+ return SPELL_FAILED_BAD_TARGETS;
+ }
+ else if (m_spellInfo->Id == 19938) // Awaken Peon
+ {
+ Unit *unit = m_targets.getUnitTarget();
+ if(!unit || !unit->HasAura(17743))
+ return SPELL_FAILED_BAD_TARGETS;
+ }
+ else if (m_spellInfo->Id == 52264) // Deliver Stolen Horse
+ {
+ if(!m_caster->FindNearestCreature(28653,5))
+ return SPELL_FAILED_OUT_OF_RANGE;
+ }
+ else if (m_spellInfo->Id == 31789) // Righteous Defense
+ {
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ return SPELL_FAILED_DONT_REPORT;
+
+ Unit* target = m_targets.getUnitTarget();
+ if (!target || !target->IsFriendlyTo(m_caster) || target->getAttackers().empty())
+ return SPELL_FAILED_BAD_TARGETS;
+
+ }
+ break;
+ }
+ case SPELL_EFFECT_LEARN_SPELL:
+ {
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ return SPELL_FAILED_BAD_TARGETS;
+
+ if(m_spellInfo->EffectImplicitTargetA[i] != TARGET_UNIT_PET)
+ break;
+
+ Pet* pet = ((Player*)m_caster)->GetPet();
+
+ if(!pet)
+ return SPELL_FAILED_NO_PET;
+
+ SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
+
+ if(!learn_spellproto)
+ return SPELL_FAILED_NOT_KNOWN;
+
+ if(m_spellInfo->spellLevel > pet->getLevel())
+ return SPELL_FAILED_LOWLEVEL;
+
+ break;
+ }
+ case SPELL_EFFECT_LEARN_PET_SPELL:
+ {
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ return SPELL_FAILED_BAD_TARGETS;
+
+ Pet* pet = ((Player*)m_caster)->GetPet();
+ if(!pet)
+ return SPELL_FAILED_NO_PET;
+
+ SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
+
+ if(!learn_spellproto)
+ return SPELL_FAILED_NOT_KNOWN;
+
+ if(m_spellInfo->spellLevel > pet->getLevel())
+ return SPELL_FAILED_LOWLEVEL;
+
+ break;
+ }
+ case SPELL_EFFECT_APPLY_GLYPH:
+ {
+ uint32 glyphId = m_spellInfo->EffectMiscValue[i];
+ if(GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyphId))
+ if(m_caster->HasAura(gp->SpellId))
+ return SPELL_FAILED_UNIQUE_GLYPH;
+ break;
+ }
+ case SPELL_EFFECT_FEED_PET:
+ {
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ return SPELL_FAILED_BAD_TARGETS;
+
+ Item* foodItem = m_targets.getItemTarget();
+ if(!foodItem)
+ return SPELL_FAILED_BAD_TARGETS;
+
+ Pet* pet = ((Player*)m_caster)->GetPet();
+
+ if(!pet)
+ return SPELL_FAILED_NO_PET;
+
+ if(!pet->HaveInDiet(foodItem->GetProto()))
+ return SPELL_FAILED_WRONG_PET_FOOD;
+
+ if(!pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel))
+ return SPELL_FAILED_FOOD_LOWLEVEL;
+
+ if(m_caster->isInCombat() || pet->isInCombat())
+ return SPELL_FAILED_AFFECTING_COMBAT;
+
+ break;
+ }
+ case SPELL_EFFECT_POWER_BURN:
+ case SPELL_EFFECT_POWER_DRAIN:
+ {
+ // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
+ if(m_caster->GetTypeId() == TYPEID_PLAYER)
+ if(Unit* target = m_targets.getUnitTarget())
+ if(target != m_caster && target->getPowerType() != m_spellInfo->EffectMiscValue[i])
+ return SPELL_FAILED_BAD_TARGETS;
+ break;
+ }
+ case SPELL_EFFECT_CHARGE:
+ {
+ if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR)
+ {
+ // Warbringer - can't be handled in proc system - should be done before checkcast root check and charge effect process
+ if (strict && m_caster->IsScriptOverriden(m_spellInfo, 6953))
+ m_caster->RemoveMovementImpairingAuras();
+ }
+ if (m_caster->hasUnitState(UNIT_STAT_ROOT))
+ return SPELL_FAILED_ROOTED;
+ break;
+ }
+ case SPELL_EFFECT_SKINNING:
+ {
+ if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT)
+ return SPELL_FAILED_BAD_TARGETS;
+
+ if( !(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE) )
+ return SPELL_FAILED_TARGET_UNSKINNABLE;
+
+ Creature* creature = (Creature*)m_targets.getUnitTarget();
+ if ( creature->GetCreatureType() != CREATURE_TYPE_CRITTER && ( !creature->lootForBody || !creature->loot.empty() ) )
+ {
+ return SPELL_FAILED_TARGET_NOT_LOOTED;
+ }
+
+ uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill();
+
+ int32 skillValue = ((Player*)m_caster)->GetSkillValue(skill);
+ int32 TargetLevel = m_targets.getUnitTarget()->getLevel();
+ int32 ReqValue = (skillValue < 100 ? (TargetLevel-10) * 10 : TargetLevel * 5);
+ if (ReqValue > skillValue)
+ return SPELL_FAILED_LOW_CASTLEVEL;
+
+ // chance for fail at orange skinning attempt
+ if( (m_selfContainer && (*m_selfContainer) == this) &&
+ skillValue < sWorld.GetConfigMaxSkillValue() &&
+ (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue - 25, skillValue + 37) )
+ return SPELL_FAILED_TRY_AGAIN;
+
+ break;
+ }
+ case SPELL_EFFECT_OPEN_LOCK:
+ {
+ if( m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT &&
+ m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT_ITEM )
+ break;
+
+ if( m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc.
+ // we need a go target in case of TARGET_GAMEOBJECT
+ || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget()
+ // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM
+ || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT_ITEM && !m_targets.getGOTarget() &&
+ (!m_targets.getItemTarget() || !m_targets.getItemTarget()->GetProto()->LockID || m_targets.getItemTarget()->GetOwner() != m_caster ) )
+ return SPELL_FAILED_BAD_TARGETS;
+
+ // In BattleGround players can use only flags and banners
+ if( ((Player*)m_caster)->InBattleGround() &&
+ !((Player*)m_caster)->CanUseBattleGroundObject() )
+ return SPELL_FAILED_TRY_AGAIN;
+
+ // get the lock entry
+ uint32 lockId = 0;
+ if (GameObject* go = m_targets.getGOTarget())
+ {
+ lockId = go->GetGOInfo()->GetLockId();
+ if (!lockId)
+ return SPELL_FAILED_BAD_TARGETS;
+ }
+ else if(Item* itm = m_targets.getItemTarget())
+ lockId = itm->GetProto()->LockID;
+
+ SkillType skillId = SKILL_NONE;
+ int32 reqSkillValue = 0;
+ int32 skillValue = 0;
+
+ // check lock compatibility
+ SpellCastResult res = CanOpenLock(i, lockId, skillId, reqSkillValue, skillValue);
+ if(res != SPELL_CAST_OK)
+ return res;
+
+ // chance for fail at orange mining/herb/LockPicking gathering attempt
+ // second check prevent fail at rechecks
+ if(skillId != SKILL_NONE && (!m_selfContainer || ((*m_selfContainer) != this)))
+ {
+ bool canFailAtMax = skillId != SKILL_HERBALISM && skillId != SKILL_MINING;
+
+ // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
+ if((canFailAtMax || skillValue < sWorld.GetConfigMaxSkillValue()) && reqSkillValue > irand(skillValue - 25, skillValue + 37))
+ return SPELL_FAILED_TRY_AGAIN;
+ }
+ break;
+ }
+ case SPELL_EFFECT_SUMMON_DEAD_PET:
+ {
+ Creature *pet = m_caster->GetGuardianPet();
+ if(!pet)
+ return SPELL_FAILED_NO_PET;
+
+ if(pet->isAlive())
+ return SPELL_FAILED_ALREADY_HAVE_SUMMON;
+
+ break;
+ }
+ // This is generic summon effect
+ case SPELL_EFFECT_SUMMON:
+ {
+ SummonPropertiesEntry const *SummonProperties = sSummonPropertiesStore.LookupEntry(m_spellInfo->EffectMiscValueB[i]);
+ if(!SummonProperties)
+ break;
+ switch(SummonProperties->Category)
+ {
+ case SUMMON_CATEGORY_PET:
+ if(m_caster->GetPetGUID())
+ return SPELL_FAILED_ALREADY_HAVE_SUMMON;
+ case SUMMON_CATEGORY_PUPPET:
+ if(m_caster->GetCharmGUID())
+ return SPELL_FAILED_ALREADY_HAVE_CHARM;
+ break;
+ }
+ break;
+ }
+ case SPELL_EFFECT_SUMMON_PET:
+ {
+ if(m_caster->GetPetGUID()) //let warlock do a replacement summon
+ {
+ if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass()==CLASS_WARLOCK)
+ {
+ if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
+ if(Pet* pet = ((Player*)m_caster)->GetPet())
+ pet->CastSpell(pet, 32752, true, NULL, NULL, pet->GetGUID());
+ }
+ else
+ return SPELL_FAILED_ALREADY_HAVE_SUMMON;
+ }
+
+ if(m_caster->GetCharmGUID())
+ return SPELL_FAILED_ALREADY_HAVE_CHARM;
+
+ break;
+ }
+ case SPELL_EFFECT_SUMMON_PLAYER:
+ {
+ if(m_caster->GetTypeId() != TYPEID_PLAYER)
+ return SPELL_FAILED_BAD_TARGETS;
+ if(!((Player*)m_caster)->GetSelection())
+ return SPELL_FAILED_BAD_TARGETS;
+
+ Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
+ if( !target || ((Player*)m_caster) == target || !target->IsInSameRaidWith((Player*)m_caster) )
+ return SPELL_FAILED_BAD_TARGETS;
+
+ // check if our map is dungeon
+ if( sMapStore.LookupEntry(m_caster->GetMapId())->IsDungeon() )
+ {
+ InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId());
+ if(!instance)
+ return SPELL_FAILED_TARGET_NOT_IN_INSTANCE;
+ if(!target->Satisfy(objmgr.GetAccessRequirement(instance->access_id), m_caster->GetMapId()))
+ return SPELL_FAILED_BAD_TARGETS;
+ }
+ break;
+ }
+ case SPELL_EFFECT_LEAP:
+ case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER:
+ {
+ //Do not allow to cast it before BG starts.
+ if(m_caster->GetTypeId() == TYPEID_PLAYER)
+ if(BattleGround const *bg = ((Player*)m_caster)->GetBattleGround())
+ if(bg->GetStatus() != STATUS_IN_PROGRESS)
+ return SPELL_FAILED_TRY_AGAIN;
+ break;
+ }
+ case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF:
+ {
+ if (m_targets.getUnitTarget() == m_caster)
+ return SPELL_FAILED_BAD_TARGETS;
+ break;
+ }
+ default:break;
+ }
+ }
+
+ for (int i = 0; i < 3; i++)
+ {
+ switch(m_spellInfo->EffectApplyAuraName[i])
+ {
+ case SPELL_AURA_DUMMY:
+ {
+ //custom check
+ switch(m_spellInfo->Id)
+ {
+ // Tag Murloc
+ case 30877:
+ {
+ Unit* target = m_targets.getUnitTarget();
+ if (!target || target->GetEntry() != 17326)
+ return SPELL_FAILED_BAD_TARGETS;
+ break;
+ }
+ case 61336:
+ if(m_caster->GetTypeId() != TYPEID_PLAYER || !((Player*)m_caster)->IsInFeralForm())
+ return SPELL_FAILED_ONLY_SHAPESHIFT;
+ break;
+ // Wild Growth
+ case 48438:
+ case 53248:
+ case 53249:
+ case 53251:
+ {
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ return SPELL_FAILED_DONT_REPORT;
+
+ Unit* target = m_targets.getUnitTarget();
+ if (!target || target->GetTypeId() != TYPEID_PLAYER)
+ return SPELL_FAILED_BAD_TARGETS;
+
+ if (!((Player*)m_caster)->IsInSameRaidWith(((Player*)target)))
+ return SPELL_FAILED_TARGET_NOT_IN_RAID;
+
+ break;
+ }
+ case 1515:
+ {
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ return SPELL_FAILED_BAD_TARGETS;
+
+ if (!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER)
+ return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
+
+ Creature* target = (Creature*)m_targets.getUnitTarget();
+
+ if (target->getLevel() > m_caster->getLevel())
+ return SPELL_FAILED_HIGHLEVEL;
+
+ // use SMSG_PET_TAME_FAILURE?
+ if (!target->GetCreatureInfo()->isTameable (((Player*)m_caster)->CanTameExoticPets()))
+ return SPELL_FAILED_BAD_TARGETS;
+
+ if(m_caster->GetPetGUID())
+ return SPELL_FAILED_ALREADY_HAVE_SUMMON;
+
+ if(m_caster->GetCharmGUID())
+ return SPELL_FAILED_ALREADY_HAVE_CHARM;
+
+ break;
+ }
+ case 44795: // Parachute
+ {
+ float x, y, z;
+ m_caster->GetPosition(x, y, z);
+ float ground_Z = m_caster->GetMap()->GetVmapHeight(x, y, z);
+ if (fabs(ground_Z - z) < 0.1f)
+ return SPELL_FAILED_DONT_REPORT;
+ break;
+ }
+ default:
+ break;
+ }
+ break;
+ }
+ case SPELL_AURA_MOD_POSSESS_PET:
+ {
+ if(m_caster->GetTypeId() != TYPEID_PLAYER)
+ return SPELL_FAILED_NO_PET;
+
+ Pet *pet = ((Player*)m_caster)->GetPet();
+ if(!pet)
+ return SPELL_FAILED_NO_PET;
+
+ if(pet->GetCharmerGUID())
+ return SPELL_FAILED_CHARMED;
+ break;
+ }
+ case SPELL_AURA_MOD_POSSESS:
+ case SPELL_AURA_MOD_CHARM:
+ case SPELL_AURA_AOE_CHARM:
+ {
+ if(m_caster->GetCharmerGUID())
+ return SPELL_FAILED_CHARMED;
+
+ if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_CHARM
+ || m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_POSSESS)
+ {
+ if(m_caster->GetPetGUID())
+ return SPELL_FAILED_ALREADY_HAVE_SUMMON;
+
+ if(m_caster->GetCharmGUID())
+ return SPELL_FAILED_ALREADY_HAVE_CHARM;
+ }
+
+ if(Unit *target = m_targets.getUnitTarget())
+ {
+ if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->IsVehicle())
+ return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
+
+ if(target->GetCharmerGUID())
+ return SPELL_FAILED_CHARMED;
+
+ int32 damage = CalculateDamage(i, target);
+ if(damage && int32(target->getLevel()) > damage)
+ return SPELL_FAILED_HIGHLEVEL;
+ }
+
+ break;
+ }
+ case SPELL_AURA_MOUNTED:
+ {
+ if (m_caster->IsInWater())
+ return SPELL_FAILED_ONLY_ABOVEWATER;
+
+ if (m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->GetTransport())
+ return SPELL_FAILED_NO_MOUNTS_ALLOWED;
+
+ // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
+ if (m_caster->GetTypeId() == TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaGroupId)
+ return SPELL_FAILED_NO_MOUNTS_ALLOWED;
+
+ ShapeshiftForm form = m_caster->m_form;
+ if( form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL ||
+ form == FORM_AQUA || form == FORM_BEAR || form == FORM_DIREBEAR ||
+ form == FORM_CREATUREBEAR || form == FORM_GHOSTWOLF || form == FORM_FLIGHT ||
+ form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN || form == FORM_METAMORPHOSIS )
+ return SPELL_FAILED_NOT_SHAPESHIFT;
+
+ break;
+ }
+ case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS:
+ {
+ if(!m_targets.getUnitTarget())
+ return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
+
+ // can be casted at non-friendly unit or own pet/charm
+ if(m_caster->IsFriendlyTo(m_targets.getUnitTarget()))
+ return SPELL_FAILED_TARGET_FRIENDLY;
+
+ break;
+ }
+ case SPELL_AURA_FLY:
+ case SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED:
+ {
+ // not allow cast fly spells if not have req. skills (all spells is self target)
+ // allow always ghost flight spells
+ if (m_originalCaster && m_originalCaster->GetTypeId() == TYPEID_PLAYER && m_originalCaster->isAlive())
+ {
+ // 4197 = Wintergrasp || 4395 = Dalaran && 4564 = Krasus Landing
+ if (m_originalCaster->GetZoneId() == 4197 || m_originalCaster->GetZoneId() == 4395 && m_originalCaster->GetAreaId() != 4564)
+ return m_IsTriggeredSpell ? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_NOT_HERE;
+ }
+ break;
+ }
+ case SPELL_AURA_RANGED_AP_ATTACKER_CREATURES_BONUS:
+ {
+ if (!m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT)
+ return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
+
+ // can be casted at non-friendly unit or own pet/charm
+ if (m_caster->IsFriendlyTo(m_targets.getUnitTarget()))
+ return SPELL_FAILED_TARGET_FRIENDLY;
+
+ break;
+ }
+ case SPELL_AURA_PERIODIC_MANA_LEECH:
+ {
+ if (!m_targets.getUnitTarget())
+ return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
+
+ if (m_caster->GetTypeId() != TYPEID_PLAYER || m_CastItem)
+ break;
+
+ if(m_targets.getUnitTarget()->getPowerType() != POWER_MANA)
+ return SPELL_FAILED_BAD_TARGETS;
+
+ break;
+ }
+ default:
+ break;
+ }
+ }
+
+ // all ok
+ return SPELL_CAST_OK;
+}
+
+SpellCastResult Spell::CheckPetCast(Unit* target)
+{
+ if(!m_caster->isAlive() && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD))
+ return SPELL_FAILED_CASTER_DEAD;
+
+ if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_IsTriggeredSpell) //prevent spellcast interruption by another spellcast
+ return SPELL_FAILED_SPELL_IN_PROGRESS;
+ if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
+ return SPELL_FAILED_AFFECTING_COMBAT;
+
+ //dead owner (pets still alive when owners ressed?)
+ if(Unit *owner = m_caster->GetCharmerOrOwner())
+ if(!owner->isAlive())
+ return SPELL_FAILED_CASTER_DEAD;
+
+ if(!target && m_targets.getUnitTarget())
+ target = m_targets.getUnitTarget();
+
+ for (uint32 i = 0; i < 3; ++i)
+ {
+ if(SpellTargetType[m_spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET
+ || SpellTargetType[m_spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_DEST_TARGET)
+ {
+ if(!target)
+ return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
+ m_targets.setUnitTarget(target);
+ break;
+ }
+ }
+
+ Unit* _target = m_targets.getUnitTarget();
+
+ if(_target) //for target dead/target not valid
+ {
+ if(!_target->isAlive())
+ return SPELL_FAILED_BAD_TARGETS;
+
+ if(!IsValidSingleTargetSpell(_target))
+ return SPELL_FAILED_BAD_TARGETS;
+ }
+ //cooldown
+ if(((Creature*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
+ return SPELL_FAILED_NOT_READY;
+
+ return CheckCast(true);
+}
+
+SpellCastResult Spell::CheckCasterAuras() const
+{
+ // spells totally immuned to caster auras ( wsg flag drop, give marks etc)
+ if(m_spellInfo->AttributesEx6& SPELL_ATTR_EX6_IGNORE_CASTER_AURAS)
+ return SPELL_CAST_OK;
+
+ uint8 school_immune = 0;
+ uint32 mechanic_immune = 0;
+ uint32 dispel_immune = 0;
+
+ // Check if the spell grants school or mechanic immunity.
+ // We use bitmasks so the loop is done only once and not on every aura check below.
+ if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY )
+ {
+ for (int i = 0; i < 3; ++i)
+ {
+ if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY)
+ school_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
+ else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY)
+ mechanic_immune |= 1 << uint32(m_spellInfo->EffectMiscValue[i]);
+ else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY)
+ dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i]));
+ }
+ //immune movement impairment and loss of control
+ if(m_spellInfo->Id==42292 || m_spellInfo->Id==59752)
+ mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
+ }
+
+ // Check whether the cast should be prevented by any state you might have.
+ SpellCastResult prevented_reason = SPELL_CAST_OK;
+ // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
+ uint32 unitflag = m_caster->GetUInt32Value(UNIT_FIELD_FLAGS); // Get unit state
+ if(unitflag & UNIT_FLAG_STUNNED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
+ prevented_reason = SPELL_FAILED_STUNNED;
+ else if(unitflag & UNIT_FLAG_CONFUSED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
+ prevented_reason = SPELL_FAILED_CONFUSED;
+ else if(unitflag & UNIT_FLAG_FLEEING && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
+ prevented_reason = SPELL_FAILED_FLEEING;
+ else if(unitflag & UNIT_FLAG_SILENCED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
+ prevented_reason = SPELL_FAILED_SILENCED;
+ else if(unitflag & UNIT_FLAG_PACIFIED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY)
+ prevented_reason = SPELL_FAILED_PACIFIED;
+
+ // Attr must make flag drop spell totally immune from all effects
+ if(prevented_reason != SPELL_CAST_OK)
+ {
+ if(school_immune || mechanic_immune || dispel_immune)
+ {
+ //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
+ Unit::AuraApplicationMap const& auras = m_caster->GetAppliedAuras();
+ for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
+ {
+ Aura const * aura = itr->second->GetBase();
+ if( GetAllSpellMechanicMask(aura->GetSpellProto()) & mechanic_immune )
+ continue;
+ if( GetSpellSchoolMask(aura->GetSpellProto()) & school_immune )
+ continue;
+ if( (1<<(aura->GetSpellProto()->Dispel)) & dispel_immune)
+ continue;
+
+ //Make a second check for spell failed so the right SPELL_FAILED message is returned.
+ //That is needed when your casting is prevented by multiple states and you are only immune to some of them.
+ for (uint8 i=0; i<MAX_SPELL_EFFECTS; ++i)
+ {
+ if (AuraEffect * part = aura->GetEffect(i))
+ {
+ switch(part->GetAuraType())
+ {
+ case SPELL_AURA_MOD_STUN:
+ if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
+ return SPELL_FAILED_STUNNED;
+ break;
+ case SPELL_AURA_MOD_CONFUSE:
+ if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
+ return SPELL_FAILED_CONFUSED;
+ break;
+ case SPELL_AURA_MOD_FEAR:
+ if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
+ return SPELL_FAILED_FLEEING;
+ break;
+ case SPELL_AURA_MOD_SILENCE:
+ case SPELL_AURA_MOD_PACIFY:
+ case SPELL_AURA_MOD_PACIFY_SILENCE:
+ if( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY)
+ return SPELL_FAILED_PACIFIED;
+ else if ( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
+ return SPELL_FAILED_SILENCED;
+ break;
+ default: break;
+ }
+ }
+ }
+ }
+ }
+ // You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
+ else
+ return prevented_reason;
+ }
+ return SPELL_CAST_OK;
+}
+
+bool Spell::CanAutoCast(Unit* target)
+{
+ uint64 targetguid = target->GetGUID();
+
+ for (uint32 j = 0; j < 3; ++j)
+ {
+ if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA)
+ {
+ if( m_spellInfo->StackAmount <= 1)
+ {
+ if( target->HasAuraEffect(m_spellInfo->Id, j) )
+ return false;
+ }
+ else
+ {
+ if( AuraEffect * aureff = target->GetAuraEffect(m_spellInfo->Id, j))
+ if (aureff->GetBase()->GetStackAmount() >= m_spellInfo->StackAmount)
+ return false;
+ }
+ }
+ else if ( IsAreaAuraEffect( m_spellInfo->Effect[j] ))
+ {
+ if( target->HasAuraEffect(m_spellInfo->Id, j) )
+ return false;
+ }
+ }
+
+ SpellCastResult result = CheckPetCast(target);
+
+ if(result == SPELL_CAST_OK || result == SPELL_FAILED_UNIT_NOT_INFRONT)
+ {
+ SelectSpellTargets();
+ //check if among target units, our WANTED target is as well (->only self cast spells return false)
+ for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ if( ihit->targetGUID == targetguid )
+ return true;
+ }
+ return false; //target invalid
+}
+
+SpellCastResult Spell::CheckRange(bool strict)
+{
+ //float range_mod;
+
+ // self cast doesn't need range checking -- also for Starshards fix
+ if (m_spellInfo->rangeIndex == 1)
+ return SPELL_CAST_OK;
+
+ // i do not know why we need this
+ /*if (strict) //add radius of caster
+ range_mod = 1.25;
+ else //add radius of caster and ~5 yds "give"
+ range_mod = 6.25;*/
+
+ SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
+
+ Unit *target = m_targets.getUnitTarget();
+ float max_range = m_caster->GetSpellMaxRangeForTarget(target, srange); // + range_mod;
+ float min_range = m_caster->GetSpellMinRangeForTarget(target, srange);
+ uint32 range_type = GetSpellRangeType(srange);
+
+ if(Player* modOwner = m_caster->GetSpellModOwner())
+ modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this);
+
+ if(target && target != m_caster)
+ {
+ if(range_type == SPELL_RANGE_MELEE)
+ {
+ // Because of lag, we can not check too strictly here.
+ if(!m_caster->IsWithinMeleeRange(target, max_range/* - 2*MIN_MELEE_REACH*/))
+ return SPELL_FAILED_OUT_OF_RANGE;
+ }
+ else if(!m_caster->IsWithinCombatRange(target, max_range))
+ return SPELL_FAILED_OUT_OF_RANGE; //0x5A;
+
+ if(range_type == SPELL_RANGE_RANGED)
+ {
+ if(m_caster->IsWithinMeleeRange(target))
+ return SPELL_FAILED_TOO_CLOSE;
+ }
+ else if(min_range && m_caster->IsWithinCombatRange(target, min_range)) // skip this check if min_range = 0
+ return SPELL_FAILED_TOO_CLOSE;
+
+ if( m_caster->GetTypeId() == TYPEID_PLAYER &&
+ (m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc( M_PI, target ) )
+ return SPELL_FAILED_UNIT_NOT_INFRONT;
+ }
+
+ if(m_targets.HasDst() && !m_targets.HasTraj())
+ {
+ if(!m_caster->IsWithinDist3d(&m_targets.m_dstPos, max_range))
+ return SPELL_FAILED_OUT_OF_RANGE;
+ if(min_range && m_caster->IsWithinDist3d(&m_targets.m_dstPos, min_range))
+ return SPELL_FAILED_TOO_CLOSE;
+ }
+
+ return SPELL_CAST_OK;
+}
+
+SpellCastResult Spell::CheckPower()
+{
+ // item cast not used power
+ if(m_CastItem)
+ return SPELL_CAST_OK;
+
+ // health as power used - need check health amount
+ if(m_spellInfo->powerType == POWER_HEALTH)
+ {
+ if(m_caster->GetHealth() <= m_powerCost)
+ return SPELL_FAILED_CASTER_AURASTATE;
+ return SPELL_CAST_OK;
+ }
+ // Check valid power type
+ if( m_spellInfo->powerType >= MAX_POWERS )
+ {
+ sLog.outError("Spell::CheckPower: Unknown power type '%d'", m_spellInfo->powerType);
+ return SPELL_FAILED_UNKNOWN;
+ }
+
+ //check rune cost only if a spell has PowerType == POWER_RUNE
+ if(m_spellInfo->powerType == POWER_RUNE)
+ {
+ SpellCastResult failReason = CheckRuneCost(m_spellInfo->runeCostID);
+ if(failReason != SPELL_CAST_OK)
+ return failReason;
+ }
+
+ // Check power amount
+ Powers powerType = Powers(m_spellInfo->powerType);
+ if(m_caster->GetPower(powerType) < m_powerCost)
+ return SPELL_FAILED_NO_POWER;
+ else
+ return SPELL_CAST_OK;
+}
+
+SpellCastResult Spell::CheckItems()
+{
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ return SPELL_CAST_OK;
+
+ Player* p_caster = (Player*)m_caster;
+
+ if(!m_CastItem)
+ {
+ if(m_castItemGUID)
+ return SPELL_FAILED_ITEM_NOT_READY;
+ }
+ else
+ {
+ uint32 itemid = m_CastItem->GetEntry();
+ if( !p_caster->HasItemCount(itemid, 1) )
+ return SPELL_FAILED_ITEM_NOT_READY;
+
+ ItemPrototype const *proto = m_CastItem->GetProto();
+ if(!proto)
+ return SPELL_FAILED_ITEM_NOT_READY;
+
+ for (int i = 0; i < 5; ++i)
+ if (proto->Spells[i].SpellCharges)
+ if(m_CastItem->GetSpellCharges(i) == 0)
+ return SPELL_FAILED_NO_CHARGES_REMAIN;
+
+ // consumable cast item checks
+ if (proto->Class == ITEM_CLASS_CONSUMABLE && m_targets.getUnitTarget())
+ {
+ // such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example
+ SpellCastResult failReason = SPELL_CAST_OK;
+ for (int i = 0; i < 3; i++)
+ {
+ // skip check, pet not required like checks, and for TARGET_UNIT_PET m_targets.getUnitTarget() is not the real target but the caster
+ if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_PET)
+ continue;
+
+ if (m_spellInfo->Effect[i] == SPELL_EFFECT_HEAL)
+ {
+ if (m_targets.getUnitTarget()->GetHealth() == m_targets.getUnitTarget()->GetMaxHealth())
+ {
+ failReason = SPELL_FAILED_ALREADY_AT_FULL_HEALTH;
+ continue;
+ }
+ else
+ {
+ failReason = SPELL_CAST_OK;
+ break;
+ }
+ }
+
+ // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
+ if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE)
+ {
+ if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
+ {
+ failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
+ continue;
+ }
+
+ Powers power = Powers(m_spellInfo->EffectMiscValue[i]);
+ if (m_targets.getUnitTarget()->GetPower(power) == m_targets.getUnitTarget()->GetMaxPower(power))
+ {
+ failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
+ continue;
+ }
+ else
+ {
+ failReason = SPELL_CAST_OK;
+ break;
+ }
+ }
+ }
+ if (failReason != SPELL_CAST_OK)
+ return failReason;
+ }
+ }
+
+ // check target item
+ if(m_targets.getItemTargetGUID())
+ {
+ if(m_caster->GetTypeId() != TYPEID_PLAYER)
+ return SPELL_FAILED_BAD_TARGETS;
+
+ if(!m_targets.getItemTarget())
+ return SPELL_FAILED_ITEM_GONE;
+
+ if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo))
+ return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
+ }
+ // if not item target then required item must be equipped
+ else
+ {
+ if(m_caster->GetTypeId() == TYPEID_PLAYER && !((Player*)m_caster)->HasItemFitToSpellReqirements(m_spellInfo))
+ return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
+ }
+
+ // check spell focus object
+ if(m_spellInfo->RequiresSpellFocus)
+ {
+ CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+
+ GameObject* ok = NULL;
+ Trinity::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus);
+ Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck> checker(m_caster, ok, go_check);
+
+ TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker);
+ Map& map = *m_caster->GetMap();
+ cell.Visit(p, object_checker, map, *m_caster, map.GetVisibilityDistance());
+
+ if(!ok)
+ return SPELL_FAILED_REQUIRES_SPELL_FOCUS;
+
+ focusObject = ok; // game object found in range
+ }
+
+ // do not take reagents for these item casts
+ if (!(m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST))
+ {
+ // check reagents (ignore triggered spells with reagents processed by original spell) and special reagent ignore case.
+ if (!m_IsTriggeredSpell && !p_caster->CanNoReagentCast(m_spellInfo))
+ {
+ for (uint32 i=0; i<8; i++)
+ {
+ if(m_spellInfo->Reagent[i] <= 0)
+ continue;
+
+ uint32 itemid = m_spellInfo->Reagent[i];
+ uint32 itemcount = m_spellInfo->ReagentCount[i];
+
+ // if CastItem is also spell reagent
+ if( m_CastItem && m_CastItem->GetEntry() == itemid )
+ {
+ ItemPrototype const *proto = m_CastItem->GetProto();
+ if(!proto)
+ return SPELL_FAILED_ITEM_NOT_READY;
+ for (int s=0; s < MAX_ITEM_PROTO_SPELLS; ++s)
+ {
+ // CastItem will be used up and does not count as reagent
+ int32 charges = m_CastItem->GetSpellCharges(s);
+ if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
+ {
+ ++itemcount;
+ break;
+ }
+ }
+ }
+ if( !p_caster->HasItemCount(itemid,itemcount) )
+ return SPELL_FAILED_ITEM_NOT_READY; //0x54
+ }
+ }
+
+ // check totem-item requirements (items presence in inventory)
+ uint32 totems = 2;
+ for (int i = 0; i < 2 ; ++i)
+ {
+ if(m_spellInfo->Totem[i] != 0)
+ {
+ if( p_caster->HasItemCount(m_spellInfo->Totem[i],1) )
+ {
+ totems -= 1;
+ continue;
+ }
+ }else
+ totems -= 1;
+ }
+ if(totems != 0)
+ return SPELL_FAILED_TOTEMS; //0x7C
+
+ // Check items for TotemCategory (items presence in inventory)
+ uint32 TotemCategory = 2;
+ for (int i= 0; i < 2; ++i)
+ {
+ if(m_spellInfo->TotemCategory[i] != 0)
+ {
+ if( p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]) )
+ {
+ TotemCategory -= 1;
+ continue;
+ }
+ }
+ else
+ TotemCategory -= 1;
+ }
+ if(TotemCategory != 0)
+ return SPELL_FAILED_TOTEM_CATEGORY; //0x7B
+ }
+
+ // special checks for spell effects
+ for (int i = 0; i < 3; i++)
+ {
+ switch (m_spellInfo->Effect[i])
+ {
+ case SPELL_EFFECT_CREATE_ITEM:
+ {
+ if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i])
+ {
+ ItemPosCountVec dest;
+ uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 );
+ if (msg != EQUIP_ERR_OK )
+ {
+ ItemPrototype const *pProto = objmgr.GetItemPrototype(m_spellInfo->EffectItemType[i]);
+ if (pProto && !(pProto->ItemLimitCategory))
+ {
+ p_caster->SendEquipError( msg, NULL, NULL );
+ return SPELL_FAILED_DONT_REPORT;
+ }
+ else
+ {
+ if (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (m_spellInfo->SpellFamilyFlags[0] & 0x40000000)))
+ return SPELL_FAILED_TOO_MANY_OF_ITEM;
+ else if (!(p_caster->HasItemCount(m_spellInfo->EffectItemType[i],1)))
+ return SPELL_FAILED_TOO_MANY_OF_ITEM;
+ else
+ p_caster->CastSpell(m_caster,m_spellInfo->CalculateSimpleValue(1),false); // move this to anywhere
+ return SPELL_FAILED_DONT_REPORT;
+ }
+ }
+ }
+ break;
+ }
+ case SPELL_EFFECT_ENCHANT_ITEM:
+ if(m_spellInfo->EffectItemType[i] && m_targets.getItemTarget()
+ && (m_targets.getItemTarget()->IsWeaponVellum() || m_targets.getItemTarget()->IsArmorVellum()))
+ {
+ // cannot enchant vellum for other player
+ if (m_targets.getItemTarget()->GetOwner()!=m_caster)
+ return SPELL_FAILED_NOT_TRADEABLE;
+ // do not allow to enchant vellum from scroll made by vellum-prevent exploit
+ if (m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST)
+ return SPELL_FAILED_TOTEM_CATEGORY;
+ ItemPosCountVec dest;
+ uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 );
+ if (msg != EQUIP_ERR_OK )
+ {
+ p_caster->SendEquipError( msg, NULL, NULL );
+ return SPELL_FAILED_DONT_REPORT;
+ }
+ }
+ case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
+ {
+ Item* targetItem = m_targets.getItemTarget();
+ if(!targetItem)
+ return SPELL_FAILED_ITEM_NOT_FOUND;
+
+ if( targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel )
+ return SPELL_FAILED_LOWLEVEL;
+ // Not allow enchant in trade slot for some enchant type
+ if( targetItem->GetOwner() != m_caster )
+ {
+ uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
+ SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
+ if(!pEnchant)
+ return SPELL_FAILED_ERROR;
+ if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
+ return SPELL_FAILED_NOT_TRADEABLE;
+ }
+ break;
+ }
+ case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
+ {
+ Item *item = m_targets.getItemTarget();
+ if(!item)
+ return SPELL_FAILED_ITEM_NOT_FOUND;
+ // Not allow enchant in trade slot for some enchant type
+ if( item->GetOwner() != m_caster )
+ {
+ uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
+ SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
+ if(!pEnchant)
+ return SPELL_FAILED_ERROR;
+ if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
+ return SPELL_FAILED_NOT_TRADEABLE;
+ }
+ break;
+ }
+ case SPELL_EFFECT_ENCHANT_HELD_ITEM:
+ // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
+ break;
+ case SPELL_EFFECT_DISENCHANT:
+ {
+ if(!m_targets.getItemTarget())
+ return SPELL_FAILED_CANT_BE_DISENCHANTED;
+
+ // prevent disenchanting in trade slot
+ if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
+ return SPELL_FAILED_CANT_BE_DISENCHANTED;
+
+ ItemPrototype const* itemProto = m_targets.getItemTarget()->GetProto();
+ if(!itemProto)
+ return SPELL_FAILED_CANT_BE_DISENCHANTED;
+
+ uint32 item_quality = itemProto->Quality;
+ // 2.0.x addon: Check player enchanting level against the item disenchanting requirements
+ uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill;
+ if (item_disenchantskilllevel == uint32(-1))
+ return SPELL_FAILED_CANT_BE_DISENCHANTED;
+ if (item_disenchantskilllevel > p_caster->GetSkillValue(SKILL_ENCHANTING))
+ return SPELL_FAILED_LOW_CASTLEVEL;
+ if(item_quality > 4 || item_quality < 2)
+ return SPELL_FAILED_CANT_BE_DISENCHANTED;
+ if(itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR)
+ return SPELL_FAILED_CANT_BE_DISENCHANTED;
+ if (!itemProto->DisenchantID)
+ return SPELL_FAILED_CANT_BE_DISENCHANTED;
+ break;
+ }
+ case SPELL_EFFECT_PROSPECTING:
+ {
+ if(!m_targets.getItemTarget())
+ return SPELL_FAILED_CANT_BE_PROSPECTED;
+ //ensure item is a prospectable ore
+ if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
+ return SPELL_FAILED_CANT_BE_PROSPECTED;
+ //prevent prospecting in trade slot
+ if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
+ return SPELL_FAILED_CANT_BE_PROSPECTED;
+ //Check for enough skill in jewelcrafting
+ uint32 item_prospectingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
+ if(item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING))
+ return SPELL_FAILED_LOW_CASTLEVEL;
+ //make sure the player has the required ores in inventory
+ if(m_targets.getItemTarget()->GetCount() < 5)
+ return SPELL_FAILED_NEED_MORE_ITEMS;
+
+ if(!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry()))
+ return SPELL_FAILED_CANT_BE_PROSPECTED;
+
+ break;
+ }
+ case SPELL_EFFECT_MILLING:
+ {
+ if(!m_targets.getItemTarget())
+ return SPELL_FAILED_CANT_BE_MILLED;
+ //ensure item is a millable herb
+ if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_HERBS) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
+ return SPELL_FAILED_CANT_BE_MILLED;
+ //prevent milling in trade slot
+ if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
+ return SPELL_FAILED_CANT_BE_MILLED;
+ //Check for enough skill in inscription
+ uint32 item_millingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
+ if(item_millingskilllevel >p_caster->GetSkillValue(SKILL_INSCRIPTION))
+ return SPELL_FAILED_LOW_CASTLEVEL;
+ //make sure the player has the required herbs in inventory
+ if(m_targets.getItemTarget()->GetCount() < 5)
+ return SPELL_FAILED_NEED_MORE_ITEMS;
+
+ if(!LootTemplates_Milling.HaveLootFor(m_targets.getItemTargetEntry()))
+ return SPELL_FAILED_CANT_BE_MILLED;
+
+ break;
+ }
+ case SPELL_EFFECT_WEAPON_DAMAGE:
+ case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
+ {
+ if(m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER;
+ if( m_attackType != RANGED_ATTACK )
+ break;
+ Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(m_attackType);
+ if(!pItem || pItem->IsBroken())
+ return SPELL_FAILED_EQUIPPED_ITEM;
+
+ switch(pItem->GetProto()->SubClass)
+ {
+ case ITEM_SUBCLASS_WEAPON_THROWN:
+ {
+ uint32 ammo = pItem->GetEntry();
+ if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
+ return SPELL_FAILED_NO_AMMO;
+ }; break;
+ case ITEM_SUBCLASS_WEAPON_GUN:
+ case ITEM_SUBCLASS_WEAPON_BOW:
+ case ITEM_SUBCLASS_WEAPON_CROSSBOW:
+ {
+ uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
+ if(!ammo)
+ {
+ // Requires No Ammo
+ if(m_caster->HasAura(46699))
+ break; // skip other checks
+
+ return SPELL_FAILED_NO_AMMO;
+ }
+
+ ItemPrototype const *ammoProto = objmgr.GetItemPrototype( ammo );
+ if(!ammoProto)
+ return SPELL_FAILED_NO_AMMO;
+
+ if(ammoProto->Class != ITEM_CLASS_PROJECTILE)
+ return SPELL_FAILED_NO_AMMO;
+
+ // check ammo ws. weapon compatibility
+ switch(pItem->GetProto()->SubClass)
+ {
+ case ITEM_SUBCLASS_WEAPON_BOW:
+ case ITEM_SUBCLASS_WEAPON_CROSSBOW:
+ if(ammoProto->SubClass != ITEM_SUBCLASS_ARROW)
+ return SPELL_FAILED_NO_AMMO;
+ break;
+ case ITEM_SUBCLASS_WEAPON_GUN:
+ if(ammoProto->SubClass != ITEM_SUBCLASS_BULLET)
+ return SPELL_FAILED_NO_AMMO;
+ break;
+ default:
+ return SPELL_FAILED_NO_AMMO;
+ }
+
+ if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
+ return SPELL_FAILED_NO_AMMO;
+ }; break;
+ case ITEM_SUBCLASS_WEAPON_WAND:
+ break;
+ default:
+ break;
+ }
+ break;
+ }
+ case SPELL_EFFECT_CREATE_MANA_GEM:
+ {
+ uint32 item_id = m_spellInfo->EffectItemType[i];
+ ItemPrototype const *pProto = objmgr.GetItemPrototype(item_id);
+
+ if (!pProto)
+ return SPELL_FAILED_ITEM_AT_MAX_CHARGES;
+
+ if (Item* pitem = p_caster->GetItemByEntry(item_id))
+ {
+ for(int x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
+ if (pProto->Spells[x].SpellCharges != 0 && pitem->GetSpellCharges(x) == pProto->Spells[x].SpellCharges)
+ return SPELL_FAILED_ITEM_AT_MAX_CHARGES;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ }
+
+ // check weapon presence in slots for main/offhand weapons
+ if(m_spellInfo->EquippedItemClass >=0)
+ {
+ // main hand weapon required
+ if(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_MAIN_HAND)
+ {
+ Item* item = ((Player*)m_caster)->GetWeaponForAttack(BASE_ATTACK);
+
+ // skip spell if no weapon in slot or broken
+ if(!item || item->IsBroken() )
+ return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS;
+
+ // skip spell if weapon not fit to triggered spell
+ if(!item->IsFitToSpellRequirements(m_spellInfo))
+ return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS;
+ }
+
+ // offhand hand weapon required
+ if(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND)
+ {
+ Item* item = ((Player*)m_caster)->GetWeaponForAttack(OFF_ATTACK);
+
+ // skip spell if no weapon in slot or broken
+ if(!item || item->IsBroken() )
+ return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS;
+
+ // skip spell if weapon not fit to triggered spell
+ if(!item->IsFitToSpellRequirements(m_spellInfo))
+ return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS;
+ }
+ }
+
+ return SPELL_CAST_OK;
+}
+
+void Spell::Delayed() // only called in DealDamage()
+{
+ if(!m_caster)// || m_caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ //if (m_spellState == SPELL_STATE_DELAYED)
+ // return; // spell is active and can't be time-backed
+
+ if(isDelayableNoMore()) // Spells may only be delayed twice
+ return;
+
+ // spells not loosing casting time ( slam, dynamites, bombs.. )
+ //if(!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE))
+ // return;
+
+ //check pushback reduce
+ int32 delaytime = 500; // spellcasting delay is normally 500ms
+ int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
+ ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
+ delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
+ if(delayReduce >= 100)
+ return;
+
+ delaytime = delaytime * (100 - delayReduce) / 100;
+
+ if(int32(m_timer) + delaytime > m_casttime)
+ {
+ delaytime = m_casttime - m_timer;
+ m_timer = m_casttime;
+ }
+ else
+ m_timer += delaytime;
+
+ sLog.outDetail("Spell %u partially interrupted for (%d) ms at damage", m_spellInfo->Id, delaytime);
+
+ WorldPacket data(SMSG_SPELL_DELAYED, 8+4);
+ data.append(m_caster->GetPackGUID());
+ data << uint32(delaytime);
+
+ m_caster->SendMessageToSet(&data, true);
+}
+
+void Spell::DelayedChannel()
+{
+ if (!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING)
+ return;
+
+ if (isDelayableNoMore()) // Spells may only be delayed twice
+ return;
+
+ //check pushback reduce
+ int32 delaytime = GetSpellDuration(m_spellInfo) * 25 / 100; // channeling delay is normally 25% of its time per hit
+ int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
+ ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
+ delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
+ if(delayReduce >= 100)
+ return;
+
+ delaytime = delaytime * (100 - delayReduce) / 100;
+
+ if(int32(m_timer) <= delaytime)
+ {
+ delaytime = m_timer;
+ m_timer = 0;
+ }
+ else
+ m_timer -= delaytime;
+
+ sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
+
+ for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ if ((*ihit).missCondition == SPELL_MISS_NONE)
+ if (Unit* unit = (m_caster->GetGUID() == ihit->targetGUID) ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
+ unit->DelayOwnedAuras(m_spellInfo->Id, m_originalCasterGUID, delaytime);
+
+ // partially interrupt persistent area auras
+ if(DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id))
+ dynObj->Delay(delaytime);
+
+ SendChannelUpdate(m_timer);
+}
+
+void Spell::UpdatePointers()
+{
+ if(m_originalCasterGUID == m_caster->GetGUID())
+ m_originalCaster = m_caster;
+ else
+ {
+ m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
+ if (m_originalCaster && !m_originalCaster->IsInWorld())
+ m_originalCaster = NULL;
+ }
+
+ if (m_castItemGUID && m_caster->GetTypeId() == TYPEID_PLAYER)
+ m_CastItem = ((Player*)m_caster)->GetItemByGuid(m_castItemGUID);
+
+ m_targets.Update(m_caster);
+}
+
+bool Spell::CheckTargetCreatureType(Unit* target) const
+{
+ uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType;
+
+ // Curse of Doom & Exorcism: not find another way to fix spell target check :/
+ if (m_spellInfo->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellInfo->Category == 1179)
+ {
+ // not allow cast at player
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ return false;
+
+ spellCreatureTargetMask = 0x7FF;
+ }
+
+ // Dismiss Pet and Taming Lesson skipped
+ if(m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356)
+ spellCreatureTargetMask = 0;
+
+ // Polymorph and Grounding Totem
+ if (target->GetEntry() == 5925 && m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (m_spellInfo->SpellFamilyFlags[0] & 0x1000000) && m_spellInfo->EffectApplyAuraName[0] == SPELL_AURA_MOD_CONFUSE)
+ return true;
+
+ if (spellCreatureTargetMask)
+ {
+ uint32 TargetCreatureType = target->GetCreatureTypeMask();
+
+ return !TargetCreatureType || (spellCreatureTargetMask & TargetCreatureType);
+ }
+ return true;
+}
+
+CurrentSpellTypes Spell::GetCurrentContainer()
+{
+ if (IsNextMeleeSwingSpell())
+ return(CURRENT_MELEE_SPELL);
+ else if (IsAutoRepeat())
+ return(CURRENT_AUTOREPEAT_SPELL);
+ else if (IsChanneledSpell(m_spellInfo))
+ return(CURRENT_CHANNELED_SPELL);
+ else
+ return(CURRENT_GENERIC_SPELL);
+}
+
+bool Spell::CheckTarget(Unit* target, uint32 eff)
+{
+ // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
+ if(m_spellInfo->EffectImplicitTargetA[eff] != TARGET_UNIT_CASTER)
+ {
+ if (!CheckTargetCreatureType(target))
+ return false;
+ }
+
+ // Check Aura spell req (need for AoE spells)
+ if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
+ return false;
+ if (m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
+ return false;
+
+ // Check targets for not_selectable unit flag and remove
+ // A player can cast spells on his pet (or other controlled unit) though in any state
+ if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
+ {
+ // any unattackable target skipped
+ if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
+ return false;
+
+ // unselectable targets skipped in all cases except TARGET_UNIT_NEARBY_ENTRY targeting
+ // in case TARGET_UNIT_NEARBY_ENTRY target selected by server always and can't be cheated
+ /*if( target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) &&
+ m_spellInfo->EffectImplicitTargetA[eff] != TARGET_UNIT_NEARBY_ENTRY &&
+ m_spellInfo->EffectImplicitTargetB[eff] != TARGET_UNIT_NEARBY_ENTRY )
+ return false;*/
+ }
+
+ //Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
+ if( target != m_caster && target->GetTypeId() == TYPEID_PLAYER)
+ {
+ if(((Player*)target)->GetVisibility() == VISIBILITY_OFF)
+ return false;
+
+ if(((Player*)target)->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id))
+ return false;
+ }
+
+ switch(m_spellInfo->EffectApplyAuraName[eff])
+ {
+ case SPELL_AURA_NONE:
+ default:
+ break;
+ case SPELL_AURA_MOD_POSSESS:
+ case SPELL_AURA_MOD_CHARM:
+ case SPELL_AURA_MOD_POSSESS_PET:
+ case SPELL_AURA_AOE_CHARM:
+ if(target->GetTypeId() == TYPEID_UNIT && target->IsVehicle())
+ return false;
+ if(target->GetCharmerGUID())
+ return false;
+ if(int32 damage = CalculateDamage(eff, target))
+ if((int32)target->getLevel() > damage)
+ return false;
+ break;
+ }
+
+ //Do not do further checks for triggered spells
+ if(m_IsTriggeredSpell)
+ return true;
+
+ //Check targets for LOS visibility (except spells without range limitations )
+ switch(m_spellInfo->Effect[eff])
+ {
+ case SPELL_EFFECT_SUMMON_PLAYER: // from anywhere
+ break;
+ case SPELL_EFFECT_DUMMY:
+ if(m_spellInfo->Id != 20577) // Cannibalize
+ break;
+ //fall through
+ case SPELL_EFFECT_RESURRECT_NEW:
+ // player far away, maybe his corpse near?
+ if(target != m_caster && !target->IsWithinLOSInMap(m_caster))
+ {
+ if(!m_targets.getCorpseTargetGUID())
+ return false;
+
+ Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID());
+ if(!corpse)
+ return false;
+
+ if(target->GetGUID() != corpse->GetOwnerGUID())
+ return false;
+
+ if(!corpse->IsWithinLOSInMap(m_caster))
+ return false;
+ }
+
+ // all ok by some way or another, skip normal check
+ break;
+ default: // normal case
+ // Get GO cast coordinates if original caster -> GO
+ WorldObject *caster = NULL;
+ if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
+ caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
+ if (!caster)
+ caster = m_caster;
+ if(target->GetEntry() == 5925)
+ return true;
+ if(target != m_caster && !target->IsWithinLOSInMap(caster))
+ return false;
+ break;
+ }
+
+ return true;
+}
+
+bool Spell::IsNeedSendToClient() const
+{
+ return m_spellInfo->SpellVisual[0] || m_spellInfo->SpellVisual[1] || IsChanneledSpell(m_spellInfo) ||
+ m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell;
+}
+
+bool Spell::HaveTargetsForEffect( uint8 effect ) const
+{
+ for (std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
+ if(itr->effectMask & (1 << effect))
+ return true;
+
+ for (std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
+ if(itr->effectMask & (1 << effect))
+ return true;
+
+ for (std::list<ItemTargetInfo>::const_iterator itr = m_UniqueItemInfo.begin(); itr != m_UniqueItemInfo.end(); ++itr)
+ if(itr->effectMask & (1 << effect))
+ return true;
+
+ return false;
+}
+
+SpellEvent::SpellEvent(Spell* spell) : BasicEvent()
+{
+ m_Spell = spell;
+}
+
+SpellEvent::~SpellEvent()
+{
+ if (m_Spell->getState() != SPELL_STATE_FINISHED)
+ m_Spell->cancel();
+
+ if (m_Spell->IsDeletable())
+ {
+ delete m_Spell;
+ }
+ else
+ {
+ sLog.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
+ (m_Spell->GetCaster()->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), m_Spell->GetCaster()->GetGUIDLow(), m_Spell->m_spellInfo->Id);
+ }
+}
+
+bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
+{
+ // update spell if it is not finished
+ if (m_Spell->getState() != SPELL_STATE_FINISHED)
+ m_Spell->update(p_time);
+
+ // check spell state to process
+ switch (m_Spell->getState())
+ {
+ case SPELL_STATE_FINISHED:
+ {
+ // spell was finished, check deletable state
+ if (m_Spell->IsDeletable())
+ {
+ // check, if we do have unfinished triggered spells
+ return true; // spell is deletable, finish event
+ }
+ // event will be re-added automatically at the end of routine)
+ } break;
+
+ case SPELL_STATE_DELAYED:
+ {
+ // first, check, if we have just started
+ if (m_Spell->GetDelayStart() != 0)
+ {
+ // no, we aren't, do the typical update
+ // check, if we have channeled spell on our hands
+ /*
+ if (IsChanneledSpell(m_Spell->m_spellInfo))
+ {
+ // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish
+ // check, if we have casting anything else except this channeled spell and autorepeat
+ if (m_Spell->GetCaster()->IsNonMeleeSpellCasted(false, true, true))
+ {
+ // another non-melee non-delayed spell is casted now, abort
+ m_Spell->cancel();
+ }
+ else
+ {
+ // Set last not triggered spell for apply spellmods
+ ((Player*)m_Spell->GetCaster())->SetSpellModTakingSpell(m_Spell, true);
+ // do the action (pass spell to channeling state)
+ m_Spell->handle_immediate();
+
+ // And remove after effect handling
+ ((Player*)m_Spell->GetCaster())->SetSpellModTakingSpell(m_Spell, false);
+ }
+ // event will be re-added automatically at the end of routine)
+ }
+ else
+ */
+ {
+ // run the spell handler and think about what we can do next
+ uint64 t_offset = e_time - m_Spell->GetDelayStart();
+ uint64 n_offset = m_Spell->handle_delayed(t_offset);
+ if (n_offset)
+ {
+ // re-add us to the queue
+ m_Spell->GetCaster()->m_Events.AddEvent(this, m_Spell->GetDelayStart() + n_offset, false);
+ return false; // event not complete
+ }
+ // event complete
+ // finish update event will be re-added automatically at the end of routine)
+ }
+ }
+ else
+ {
+ // delaying had just started, record the moment
+ m_Spell->SetDelayStart(e_time);
+ // re-plan the event for the delay moment
+ m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false);
+ return false; // event not complete
+ }
+ } break;
+
+ default:
+ {
+ // all other states
+ // event will be re-added automatically at the end of routine)
+ } break;
+ }
+
+ // spell processing not complete, plan event on the next update interval
+ m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false);
+ return false; // event not complete
+}
+
+void SpellEvent::Abort(uint64 /*e_time*/)
+{
+ // oops, the spell we try to do is aborted
+ if (m_Spell->getState() != SPELL_STATE_FINISHED)
+ m_Spell->cancel();
+}
+
+bool SpellEvent::IsDeletable() const
+{
+ return m_Spell->IsDeletable();
+}
+
+bool Spell::IsValidSingleTargetEffect(Unit const* target, Targets type) const
+{
+ switch (type)
+ {
+ case TARGET_UNIT_TARGET_ENEMY:
+ return !m_caster->IsFriendlyTo(target);
+ case TARGET_UNIT_TARGET_ALLY:
+ case TARGET_UNIT_PARTY_TARGET:
+ return m_caster->IsFriendlyTo(target);
+ case TARGET_UNIT_TARGET_PARTY:
+ return m_caster != target && m_caster->IsInPartyWith(target);
+ case TARGET_UNIT_TARGET_RAID:
+ return m_caster->IsInRaidWith(target);
+ }
+ return true;
+}
+
+bool Spell::IsValidSingleTargetSpell(Unit const* target) const
+{
+ if (target->GetMapId() == MAPID_INVALID)
+ {
+ sLog.outDebug("Spell::IsValidSingleTargetSpell - a spell was cast on '%s' (GUIDLow: %u), but they have an invalid map id!", target->GetName(), target->GetGUIDLow());
+ return false;
+ }
+ for (uint8 i = 0; i < 3; ++i)
+ {
+ if(!IsValidSingleTargetEffect(target, Targets(m_spellInfo->EffectImplicitTargetA[i])))
+ return false;
+ // Need to check B?
+ //if(!IsValidSingleTargetEffect(m_spellInfo->EffectImplicitTargetB[i], target)
+ // return false;
+ }
+ return true;
+}
+
+void Spell::CalculateDamageDoneForAllTargets()
+{
+ float multiplier[3];
+ for (uint8 i = 0; i < 3; ++i)
+ {
+ if (m_applyMultiplierMask & (1 << i))
+ {
+ // Get multiplier
+ multiplier[i] = m_spellInfo->DmgMultiplier[i];
+ // Apply multiplier mods
+ if(m_originalCaster)
+ if(Player* modOwner = m_originalCaster->GetSpellModOwner())
+ modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier[i], this);
+ }
+ }
+
+ bool usesAmmo = true;
+ Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_CONSUME_NO_AMMO);
+ for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
+ {
+ if((*j)->IsAffectedOnSpell(m_spellInfo))
+ usesAmmo=false;
+ }
+
+ for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
+ {
+ TargetInfo &target = *ihit;
+
+ uint32 mask = target.effectMask;
+ if (!mask)
+ continue;
+
+ Unit* unit = m_caster->GetGUID()==target.targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target.targetGUID);
+ if (!unit) // || !unit->isAlive()) do we need to check alive here?
+ continue;
+
+ if (usesAmmo)
+ {
+ bool ammoTaken=false;
+ for (uint8 i=0; i<3; i++)
+ {
+ if (!(mask & 1<<i))
+ continue;
+ switch (m_spellInfo->Effect[i])
+ {
+ case SPELL_EFFECT_SCHOOL_DAMAGE:
+ case SPELL_EFFECT_WEAPON_DAMAGE:
+ case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
+ case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
+ case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
+ ammoTaken=true;
+ TakeAmmo();
+ }
+ if (ammoTaken)
+ break;
+ }
+ }
+
+ if (target.missCondition==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
+ {
+ target.damage += CalculateDamageDone(unit, mask, multiplier);
+ target.crit = m_caster->isSpellCrit(unit, m_spellInfo, m_spellSchoolMask, m_attackType);
+ }
+ else if (target.missCondition == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
+ {
+ if (target.reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
+ {
+ target.damage += CalculateDamageDone(m_caster, mask, multiplier);
+ target.crit = m_caster->isSpellCrit(m_caster, m_spellInfo, m_spellSchoolMask, m_attackType);
+ }
+ }
+ }
+}
+
+int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *multiplier)
+{
+ int32 damageDone = 0;
+ unitTarget = unit;
+ for (uint32 i = 0; i < 3; ++i)
+ {
+ if (effectMask & (1<<i))
+ {
+ m_damage = 0;
+ damage = CalculateDamage(i, NULL);
+
+ switch(m_spellInfo->Effect[i])
+ {
+ case SPELL_EFFECT_SCHOOL_DAMAGE:
+ SpellDamageSchoolDmg(i);
+ break;
+ case SPELL_EFFECT_WEAPON_DAMAGE:
+ case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
+ case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
+ case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
+ SpellDamageWeaponDmg(i);
+ break;
+ case SPELL_EFFECT_HEAL:
+ SpellDamageHeal(i);
+ break;
+ }
+
+ if(m_damage > 0)
+ {
+ if(IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetA[i]] || IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetB[i]])
+ {
+ if(int32 reducedPct = unit->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE))
+ m_damage = m_damage * (100 + reducedPct) / 100;
+
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ uint32 targetAmount = m_UniqueTargetInfo.size();
+ if (targetAmount > 10)
+ m_damage = m_damage * 10/targetAmount;
+ }
+ }
+ }
+ if(m_applyMultiplierMask & (1 << i))
+ {
+ m_damage *= m_damageMultipliers[i];
+ m_damageMultipliers[i] *= multiplier[i];
+ }
+
+ damageDone += m_damage;
+ }
+ }
+
+ return damageDone;
+}
+
+SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue)
+{
+ if(!lockId) // possible case for GO and maybe for items.
+ return SPELL_CAST_OK;
+
+ // Get LockInfo
+ LockEntry const *lockInfo = sLockStore.LookupEntry(lockId);
+
+ if (!lockInfo)
+ return SPELL_FAILED_BAD_TARGETS;
+
+ bool reqKey = false; // some locks not have reqs
+
+ for (int j = 0; j < 8; ++j)
+ {
+ switch(lockInfo->Type[j])
+ {
+ // check key item (many fit cases can be)
+ case LOCK_KEY_ITEM:
+ if(lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[j])
+ return SPELL_CAST_OK;
+ reqKey = true;
+ break;
+ // check key skill (only single first fit case can be)
+ case LOCK_KEY_SKILL:
+ {
+ reqKey = true;
+
+ // wrong locktype, skip
+ if(uint32(m_spellInfo->EffectMiscValue[effIndex]) != lockInfo->Index[j])
+ continue;
+
+ skillId = SkillByLockType(LockType(lockInfo->Index[j]));
+
+ if ( skillId != SKILL_NONE )
+ {
+ // skill bonus provided by casting spell (mostly item spells)
+ // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
+ uint32 spellSkillBonus = uint32(m_currentBasePoints[effIndex]+1);
+ reqSkillValue = lockInfo->Skill[j];
+
+ // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
+ skillValue = m_CastItem || m_caster->GetTypeId()!= TYPEID_PLAYER ?
+ 0 : ((Player*)m_caster)->GetSkillValue(skillId);
+
+ skillValue += spellSkillBonus;
+
+ if (skillValue < reqSkillValue)
+ return SPELL_FAILED_LOW_CASTLEVEL;
+ }
+
+ return SPELL_CAST_OK;
+ }
+ }
+ }
+
+ if(reqKey)
+ return SPELL_FAILED_BAD_TARGETS;
+
+ return SPELL_CAST_OK;
+}
+
+void Spell::SetSpellValue(SpellValueMod mod, int32 value)
+{
+ switch(mod)
+ {
+ case SPELLVALUE_BASE_POINT0:
+ m_spellValue->EffectBasePoints[0] = value - int32(m_spellInfo->EffectBaseDice[0]);
+ m_currentBasePoints[0] = m_spellValue->EffectBasePoints[0]; //this should be removed in the future
+ break;
+ case SPELLVALUE_BASE_POINT1:
+ m_spellValue->EffectBasePoints[1] = value - int32(m_spellInfo->EffectBaseDice[1]);
+ m_currentBasePoints[1] = m_spellValue->EffectBasePoints[1];
+ break;
+ case SPELLVALUE_BASE_POINT2:
+ m_spellValue->EffectBasePoints[2] = value - int32(m_spellInfo->EffectBaseDice[2]);
+ m_currentBasePoints[2] = m_spellValue->EffectBasePoints[2];
+ break;
+ case SPELLVALUE_RADIUS_MOD:
+ m_spellValue->RadiusMod = (float)value / 10000;
+ break;
+ case SPELLVALUE_MAX_TARGETS:
+ m_spellValue->MaxAffectedTargets = (uint32)value;
+ break;
+ }
+}
+
+float tangent(float x)
+{
+ x = tan(x);
+ //if(x < std::numeric_limits<float>::max() && x > -std::numeric_limits<float>::max()) return x;
+ //if(x >= std::numeric_limits<float>::max()) return std::numeric_limits<float>::max();
+ //if(x <= -std::numeric_limits<float>::max()) return -std::numeric_limits<float>::max();
+ if(x < 100000.0f && x > -100000.0f) return x;
+ if(x >= 100000.0f) return 100000.0f;
+ if(x <= 100000.0f) return -100000.0f;
+ return 0.0f;
+}
+
+#define DEBUG_TRAJ(a) //a
+
+void Spell::SelectTrajTargets()
+{
+ if(!m_targets.HasTraj())
+ return;
+
+ float dist2d = m_targets.GetDist2d();
+ if(!dist2d)
+ return;
+
+ float dz = m_targets.m_dstPos.m_positionZ - m_targets.m_srcPos.m_positionZ;
+
+ UnitList unitList;
+ SearchAreaTarget(unitList, dist2d, PUSH_IN_THIN_LINE, SPELL_TARGETS_ANY);
+ if(unitList.empty())
+ return;
+
+ unitList.sort(TargetDistanceOrder(m_caster));
+
+ float b = tangent(m_targets.m_elevation);
+ float a = (dz - dist2d * b) / (dist2d * dist2d);
+ if(a > -0.0001f) a = 0;
+ DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: a %f b %f", a, b);)
+
+ float bestDist = GetSpellMaxRange(m_spellInfo, false);
+
+ UnitList::const_iterator itr = unitList.begin();
+ for (; itr != unitList.end(); ++itr)
+ {
+ if(m_caster == *itr || m_caster->IsOnVehicle(*itr) || (*itr)->GetVehicle())//(*itr)->IsOnVehicle(m_caster))
+ continue;
+
+ const float size = std::max((*itr)->GetObjectSize() * 0.7f, 1.0f); // 1/sqrt(3)
+ // TODO: all calculation should be based on src instead of m_caster
+ const float objDist2d = m_targets.m_srcPos.GetExactDist2d(*itr) * cos(m_targets.m_srcPos.GetRelativeAngle(*itr));
+ const float dz = (*itr)->GetPositionZ() - m_targets.m_srcPos.m_positionZ;
+
+ DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: check %u, dist between %f %f, height between %f %f.", (*itr)->GetEntry(), objDist2d - size, objDist2d + size, dz - size, dz + size);)
+
+ float dist = objDist2d - size;
+ float height = dist * (a * dist + b);
+ DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)
+ if(dist < bestDist && height < dz + size && height > dz - size)
+ {
+ bestDist = dist > 0 ? dist : 0;
+ break;
+ }
+
+#define CHECK_DIST {\
+ DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)\
+ if(dist > bestDist) continue;\
+ if(dist < objDist2d + size && dist > objDist2d - size) { bestDist = dist; break; }\
+ }
+
+ if(!a)
+ {
+ height = dz - size;
+ dist = height / b;
+ CHECK_DIST;
+
+ height = dz + size;
+ dist = height / b;
+ CHECK_DIST;
+
+ continue;
+ }
+
+ height = dz - size;
+ float sqrt1 = b * b + 4 * a * height;
+ if(sqrt1 > 0)
+ {
+ sqrt1 = sqrt(sqrt1);
+ dist = (sqrt1 - b) / (2 * a);
+ CHECK_DIST;
+ }
+
+ height = dz + size;
+ float sqrt2 = b * b + 4 * a * height;
+ if(sqrt2 > 0)
+ {
+ sqrt2 = sqrt(sqrt2);
+ dist = (sqrt2 - b) / (2 * a);
+ CHECK_DIST;
+
+ dist = (-sqrt2 - b) / (2 * a);
+ CHECK_DIST;
+ }
+
+ if(sqrt1 > 0)
+ {
+ dist = (-sqrt1 - b) / (2 * a);
+ CHECK_DIST;
+ }
+ }
+
+ if(m_targets.m_srcPos.GetExactDist2d(&m_targets.m_dstPos) > bestDist)
+ {
+ float x = m_targets.m_srcPos.m_positionX + cos(m_caster->GetOrientation()) * bestDist;
+ float y = m_targets.m_srcPos.m_positionY + sin(m_caster->GetOrientation()) * bestDist;
+ float z = m_targets.m_srcPos.m_positionZ + bestDist * (a * bestDist + b);
+
+ if(itr != unitList.end())
+ {
+ float distSq = (*itr)->GetExactDistSq(x, y, z);
+ float sizeSq = (*itr)->GetObjectSize();
+ sizeSq *= sizeSq;
+ DEBUG_TRAJ(sLog.outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);)
+ if(distSq > sizeSq)
+ {
+ float factor = 1 - sqrt(sizeSq / distSq);
+ x += factor * ((*itr)->GetPositionX() - x);
+ y += factor * ((*itr)->GetPositionY() - y);
+ z += factor * ((*itr)->GetPositionZ() - z);
+
+ distSq = (*itr)->GetExactDistSq(x, y, z);
+ DEBUG_TRAJ(sLog.outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);)
+ }
+ }
+
+ m_targets.setDst(x, y, z, m_caster->GetOrientation());
+ }
+}
+
+void Spell::FillRaidOrPartyTargets( UnitList &TagUnitMap, Unit* target, float radius, bool raid, bool withPets, bool withcaster )
+{
+ Player *pTarget = target->GetCharmerOrOwnerPlayerOrPlayerItself();
+ Group *pGroup = pTarget ? pTarget->GetGroup() : NULL;
+
+ if (pGroup)
+ {
+ uint8 subgroup = pTarget->GetSubGroup();
+
+ for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* Target = itr->getSource();
+
+ // IsHostileTo check duel and controlled by enemy
+ if (Target && (raid || subgroup==Target->GetSubGroup())
+ && !m_caster->IsHostileTo(Target))
+ {
+ if (Target==m_caster && withcaster ||
+ Target!=m_caster && m_caster->IsWithinDistInMap(Target, radius))
+ TagUnitMap.push_back(Target);
+
+ if (withPets)
+ if (Pet* pet = Target->GetPet())
+ if (pet==m_caster && withcaster ||
+ pet!=m_caster && m_caster->IsWithinDistInMap(pet, radius))
+ TagUnitMap.push_back(pet);
+ }
+ }
+ }
+ else
+ {
+ Unit* ownerOrSelf = pTarget ? pTarget : target->GetCharmerOrOwnerOrSelf();
+ if (ownerOrSelf==m_caster && withcaster ||
+ ownerOrSelf!=m_caster && m_caster->IsWithinDistInMap(ownerOrSelf, radius))
+ TagUnitMap.push_back(ownerOrSelf);
+
+ if (withPets)
+ if (Guardian* pet = ownerOrSelf->GetGuardianPet())
+ if (pet==m_caster && withcaster ||
+ pet!=m_caster && m_caster->IsWithinDistInMap(pet, radius))
+ TagUnitMap.push_back(pet);
+ }
+}
+
+void Spell::FillRaidOrPartyManaPriorityTargets( UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withCaster )
+{
+ FillRaidOrPartyTargets(TagUnitMap,target,radius,raid,withPets,withCaster);
+
+ PrioritizeManaUnitQueue manaUsers;
+ for (UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && manaUsers.size() < count; ++itr)
+ if ((*itr)->getPowerType() == POWER_MANA && !(*itr)->isDead())
+ manaUsers.push(PrioritizeManaUnitWraper(*itr));
+
+ TagUnitMap.clear();
+ while(!manaUsers.empty())
+ {
+ TagUnitMap.push_back(manaUsers.top().getUnit());
+ manaUsers.pop();
+ }
+}
+
+void Spell::FillRaidOrPartyHealthPriorityTargets( UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withCaster )
+{
+ FillRaidOrPartyTargets(TagUnitMap,target,radius,raid,withPets,withCaster);
+
+ PrioritizeHealthUnitQueue healthQueue;
+ for (UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && healthQueue.size() < count; ++itr)
+ if (!(*itr)->isDead())
+ healthQueue.push(PrioritizeHealthUnitWraper(*itr));
+
+ TagUnitMap.clear();
+ while(!healthQueue.empty())
+ {
+ TagUnitMap.push_back(healthQueue.top().getUnit());
+ healthQueue.pop();
+ }
+}