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authorTrazom62 <none@none>2010-05-31 19:19:30 +0200
committerTrazom62 <none@none>2010-05-31 19:19:30 +0200
commit427e8be65624c9823667429ef2e6a395a1e8f113 (patch)
treeb6428f578e963cb1c40029aa64ab731810cd7851 /src/game/Spell.cpp
parent15847b2f2f8be359f7d152a9f088c4a4052e9622 (diff)
Fix Spell::m_selfContainer not reset in destructor. This should fix crash in Unit::FindCurrentSpellBySpellId.
Fixes issue #2263. --HG-- branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r--src/game/Spell.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 4986a143247..11c77b8bc69 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -445,6 +445,14 @@ Spell::Spell(Unit* Caster, SpellEntry const *info, bool triggered, uint64 origin
Spell::~Spell()
{
+ if (m_referencedFromCurrentSpell && m_selfContainer && *m_selfContainer == this)
+ {
+ // Clean the reference to avoid later crash.
+ // If this error is repeating, we may have to add an assert to better track down how we get into this case.
+ sLog.outError("SPELL: deleting spell for spell ID %u. However, spell still referenced.", m_spellInfo->Id);
+ *m_selfContainer = NULL;
+ }
+
if (m_caster && m_caster->GetTypeId() == TYPEID_PLAYER)
assert(m_caster->ToPlayer()->m_spellModTakingSpell != this);
delete m_spellValue;