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authorXanadu <none@none>2010-01-25 02:09:05 +0100
committerXanadu <none@none>2010-01-25 02:09:05 +0100
commit6fb6aa9c6612aa036001ec7f7dd9f2c256f8bfbc (patch)
tree11cd021288b20512527ac11cbd958b1c73a531d0 /src/game/Spell.cpp
parent46a98576d91d24d150b302351de9e26b99920331 (diff)
Backed out changeset: 4cc8628cc8ef. That wasn't a good call. Thanks go to QAston for pointing it out to me.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r--src/game/Spell.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index f60c880331c..1cc530f5ada 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -814,8 +814,9 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const * triggeredByAura)
}
m_procEx= PROC_EX_NONE;
- // Hunter traps Entrapment trigger: Frost Trap and Snake Trap initial activation
- if (m_spellInfo->Id == 13810 || m_spellInfo->Id == 57879)
+ // Hunter traps spells (for Entrapment trigger)
+ // Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap ....
+ if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && (m_spellInfo->SpellFamilyFlags[1] & 0x00002000 || m_spellInfo->SpellFamilyFlags[0] & 0x1C))
{
m_procAttacker |= PROC_FLAG_ON_TRAP_ACTIVATION;
// Trigger only from spells originally casted by hunter(trap activation) to prevent multiple trigger from trap triggered spells