diff options
author | Xanadu <none@none> | 2010-03-19 00:21:57 +0100 |
---|---|---|
committer | Xanadu <none@none> | 2010-03-19 00:21:57 +0100 |
commit | 812874a55bc3b21ae069e283a9c7fd5531aeb751 (patch) | |
tree | fcc191c56a111d17a08cf9b490723adf5ca8489b /src/game/Spell.cpp | |
parent | 35a7f4849e161ebab96120a091cce7ed40bb5fc8 (diff) |
Fixed broken missile visuals in certain DST and SRC type spells (Void Reaver's Arcane Orb and many others). Achieved by fixing wildly incorrect SMSG_SPELL_GO target mask data handling.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r-- | src/game/Spell.cpp | 98 |
1 files changed, 77 insertions, 21 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index b71d4bb7c1e..d8cdfe3ee96 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -127,8 +127,10 @@ SpellCastTargets::SpellCastTargets() : m_elevation(0), m_speed(0) m_itemTargetEntry = 0; m_srcPos.Relocate(0,0,0,0); + m_dstPos.Relocate(0,0,0,0); m_strTarget = ""; m_targetMask = 0; + m_intTargetFlags = 0; } SpellCastTargets::~SpellCastTargets() @@ -142,13 +144,13 @@ void SpellCastTargets::setUnitTarget(Unit *target) m_unitTarget = target; m_unitTargetGUID = target->GetGUID(); - m_targetMask |= TARGET_FLAG_UNIT; + m_intTargetFlags |= FLAG_INT_UNIT; } void SpellCastTargets::setSrc(float x, float y, float z) { m_srcPos.Relocate(x, y, z); - m_targetMask |= TARGET_FLAG_SOURCE_LOCATION; + m_intTargetFlags |= FLAG_INT_SRC_LOC; } void SpellCastTargets::setSrc(Position *pos) @@ -156,14 +158,14 @@ void SpellCastTargets::setSrc(Position *pos) if(pos) { m_srcPos.Relocate(pos); - m_targetMask |= TARGET_FLAG_SOURCE_LOCATION; + m_intTargetFlags |= FLAG_INT_SRC_LOC; } } void SpellCastTargets::setDst(float x, float y, float z, float orientation, uint32 mapId) { m_dstPos.Relocate(x, y, z, orientation); - m_targetMask |= TARGET_FLAG_DEST_LOCATION; + m_intTargetFlags |= FLAG_INT_DST_LOC; if(mapId != MAPID_INVALID) m_dstPos.m_mapId = mapId; } @@ -173,7 +175,7 @@ void SpellCastTargets::setDst(Position *pos) if(pos) { m_dstPos.Relocate(pos); - m_targetMask |= TARGET_FLAG_DEST_LOCATION; + m_intTargetFlags |= FLAG_INT_DST_LOC; } } @@ -181,7 +183,7 @@ void SpellCastTargets::setGOTarget(GameObject *target) { m_GOTarget = target; m_GOTargetGUID = target->GetGUID(); - // m_targetMask |= TARGET_FLAG_OBJECT; + m_intTargetFlags |= FLAG_INT_OBJECT; } void SpellCastTargets::setItemTarget(Item* item) @@ -237,12 +239,19 @@ bool SpellCastTargets::read ( WorldPacket * data, Unit *caster ) // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other? if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_UNK2 )) + { if(!data->readPackGUID(m_unitTargetGUID)) return false; + if (m_targetMask & TARGET_FLAG_UNIT) + m_intTargetFlags |= FLAG_INT_UNIT; + } if( m_targetMask & ( TARGET_FLAG_OBJECT )) + { if(!data->readPackGUID(m_GOTargetGUID)) return false; + m_intTargetFlags |= FLAG_INT_OBJECT; + } if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER) if(!data->readPackGUID(m_itemTargetGUID)) @@ -263,6 +272,7 @@ bool SpellCastTargets::read ( WorldPacket * data, Unit *caster ) *data >> m_srcPos.m_positionX >> m_srcPos.m_positionY >> m_srcPos.m_positionZ; if(!m_srcPos.IsPositionValid()) return false; + m_intTargetFlags |= FLAG_INT_SRC_LOC; } else m_srcPos.Relocate(caster); @@ -279,6 +289,8 @@ bool SpellCastTargets::read ( WorldPacket * data, Unit *caster ) if(!m_dstPos.IsPositionValid()) return false; + m_intTargetFlags |= FLAG_INT_DST_LOC; + if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION ) { if(data->rpos() + 4 + 4 <= data->size()) @@ -344,21 +356,13 @@ void SpellCastTargets::write ( WorldPacket * data ) if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION ) { - if(m_unitTarget) - data->append(m_unitTarget->GetPackGUID()); - else - *data << uint8(0); - + *data << uint8(0); // It seems the client doesn't like unit target GUID being sent here, we must send 0 *data << m_srcPos.m_positionX << m_srcPos.m_positionY << m_srcPos.m_positionZ; } if( m_targetMask & TARGET_FLAG_DEST_LOCATION ) { - if(m_unitTarget) - data->append(m_unitTarget->GetPackGUID()); - else - *data << uint8(0); - + *data << uint8(0); // It seems the client doesn't like unit target GUID being sent here, we must send 0 *data << m_dstPos.m_positionX << m_dstPos.m_positionY << m_dstPos.m_positionZ; } @@ -2290,7 +2294,6 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) { case 46584: // Raise Dead { - m_targets.m_targetMask &= ~TARGET_FLAG_DEST_LOCATION; if (WorldObject* result = FindCorpseUsing<Trinity::RaiseDeadObjectCheck> ()) { switch(result->GetTypeId()) @@ -2597,6 +2600,30 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const * triggere } } + if (!m_targets.HasSrc() && m_spellInfo->Targets & TARGET_FLAG_SOURCE_LOCATION) + m_targets.setSrc(m_caster); + + if (!m_targets.HasDst() && m_spellInfo->Targets & TARGET_FLAG_DEST_LOCATION) + { + Unit *target = m_targets.getUnitTarget(); + if (!target) + { + if(m_caster->GetTypeId() == TYPEID_UNIT) + target = m_caster->getVictim(); + else + target = ObjectAccessor::GetUnit(*m_caster, m_caster->ToPlayer()->GetSelection()); + } + + if (target) + m_targets.setDst(target); + else + { + SendCastResult(SPELL_FAILED_BAD_TARGETS); + finish(false); + return; + } + } + // Fill aura scaling information if (m_caster->IsControlledByPlayer() && !IsPassiveSpell(m_spellInfo->Id) && m_spellInfo->spellLevel && !IsChanneledSpell(m_spellInfo) && !m_IsTriggeredSpell) { @@ -2697,7 +2724,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const * triggere // set timer base at cast time ReSetTimer(); - sLog.outDebug("Spell::prepare: spell id %u source %u caster %d triggered %u mask %u", m_spellInfo->Id, m_caster->GetEntry(), m_originalCaster ? m_originalCaster->GetEntry() : -1, m_IsTriggeredSpell ? 1 : 0, m_targets.m_targetMask); + sLog.outDebug("Spell::prepare: spell id %u source %u caster %d triggered %u mask %u", m_spellInfo->Id, m_caster->GetEntry(), m_originalCaster ? m_originalCaster->GetEntry() : -1, m_IsTriggeredSpell ? 1 : 0, m_targets.getTargetMask()); //if(m_targets.getUnitTarget()) // sLog.outError("Spell::prepare: unit target %u", m_targets.getUnitTarget()->GetEntry()); //if(m_targets.HasDst()) @@ -3045,7 +3072,7 @@ uint64 Spell::handle_delayed(uint64 t_offset) m_immediateHandled = true; } - bool single_missile = (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION); + bool single_missile = (m_targets.getIntTargetFlags() & FLAG_INT_DST_LOC); // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases) for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) @@ -3530,6 +3557,19 @@ void Spell::SendSpellStart() data << uint32(castFlags); // cast flags data << uint32(m_timer); // delay? + // Preliminary setting of the target mask for the SMSG_SPELL_START packet. This will be + // adjusted again later in SendSpellGo() based on the real targets obtained in SelectSpellTargets() + if (m_spellInfo->Targets & TARGET_FLAG_SOURCE_LOCATION) + m_targets.setTargetMask(m_targets.getTargetMask() | TARGET_FLAG_SOURCE_LOCATION); + + if (m_spellInfo->Targets & TARGET_FLAG_DEST_LOCATION) + m_targets.setTargetMask(m_targets.getTargetMask() | TARGET_FLAG_DEST_LOCATION); + + if (m_targets.getTargetMask() & (TARGET_FLAG_SOURCE_LOCATION | TARGET_FLAG_DEST_LOCATION)) + m_targets.setTargetMask(m_targets.getTargetMask() & ~TARGET_FLAG_UNIT); + else if (m_targets.getIntTargetFlags() & FLAG_INT_UNIT) + m_targets.setTargetMask(m_targets.getTargetMask() | TARGET_FLAG_UNIT); + m_targets.write(&data); if(castFlags & CAST_FLAG_POWER_LEFT_SELF) @@ -3597,6 +3637,22 @@ void Spell::SendSpellGo() data << uint32(castFlags); // cast flags data << uint32(getMSTime()); // timestamp + if ((m_spellInfo->Targets & TARGET_FLAG_SOURCE_LOCATION) && m_targets.HasSrc()) + m_targets.setTargetMask(m_targets.getTargetMask() | TARGET_FLAG_SOURCE_LOCATION); + else + m_targets.setTargetMask(m_targets.getTargetMask() & ~TARGET_FLAG_SOURCE_LOCATION); + + if ((m_spellInfo->Targets & TARGET_FLAG_DEST_LOCATION) && m_targets.HasDst()) + m_targets.setTargetMask(m_targets.getTargetMask() | TARGET_FLAG_DEST_LOCATION); + else + m_targets.setTargetMask(m_targets.getTargetMask() & ~TARGET_FLAG_DEST_LOCATION); + + // Can't have TARGET_FLAG_UNIT when *_LOCATION is present - it breaks missile visuals + if (m_targets.getTargetMask() & (TARGET_FLAG_SOURCE_LOCATION | TARGET_FLAG_DEST_LOCATION)) + m_targets.setTargetMask(m_targets.getTargetMask() & ~TARGET_FLAG_UNIT); + else if (m_targets.getIntTargetFlags() & FLAG_INT_UNIT) + m_targets.setTargetMask(m_targets.getTargetMask() | TARGET_FLAG_UNIT); + WriteSpellGoTargets(&data); m_targets.write(&data); @@ -3634,7 +3690,7 @@ void Spell::SendSpellGo() data << uint32(0); } - if ( m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION ) + if ( m_targets.getTargetMask() & TARGET_FLAG_DEST_LOCATION ) { data << uint8(0); } @@ -4514,7 +4570,7 @@ SpellCastResult Spell::CheckCast(bool strict) // Additional check for some spells // If 0 spell effect empty - client not send target data (need use selection) // TODO: check it on next client version - if (m_targets.m_targetMask == TARGET_FLAG_SELF && + if (m_targets.getTargetMask() == TARGET_FLAG_SELF && m_spellInfo->EffectImplicitTargetA[1] == TARGET_UNIT_TARGET_ENEMY) { if (target = m_caster->GetUnit(*m_caster, m_caster->ToPlayer()->GetSelection())) |