diff options
author | thenecromancer <none@none> | 2010-04-05 13:15:21 +0200 |
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committer | thenecromancer <none@none> | 2010-04-05 13:15:21 +0200 |
commit | a1db8825d4c19f7a5695735cd6794d1ea2786017 (patch) | |
tree | 5b63bd0be0dbb191d265e16912ba001d91d03c77 /src/game/Spell.cpp | |
parent | fc3a1a3a21818bf3845398b709cd84187e9e93f8 (diff) |
Use unit target by default (script targets will send self flag usualy)
Fixes quite some new issues like #1466
--HG--
branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r-- | src/game/Spell.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 3e25d6a91f7..3d439558418 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -4499,13 +4499,11 @@ SpellCastResult Spell::CheckCast(bool strict) return SPELL_FAILED_MOVING; } - Unit *target; + Unit *target = m_targets.getUnitTarget(); // In pure self-cast spells, the client won't send any unit target - if (m_targets.getTargetMask() == TARGET_FLAG_SELF || m_targets.getTargetMask() & TARGET_FLAG_CASTER) // TARGET_FLAG_SELF == 0, remember! + if (target && (m_targets.getTargetMask() == TARGET_FLAG_SELF || m_targets.getTargetMask() & TARGET_FLAG_CASTER)) // TARGET_FLAG_SELF == 0, remember! target = m_caster; - else - target = m_targets.getUnitTarget(); if (target) { |