diff options
author | thenecromancer <none@none> | 2010-01-13 09:49:37 +0100 |
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committer | thenecromancer <none@none> | 2010-01-13 09:49:37 +0100 |
commit | a3e66287bff298401e709fe91e2f75609b90f504 (patch) | |
tree | 8b95283ca44c1562c0cb709dfe104e43d453ab9e /src/game/Spell.cpp | |
parent | 44e2bfce778d5ccc0b4c7eb1d8383eb23491eb18 (diff) |
Remove hack for Freezing Fog aura.
Instead apply modifier directly to rune cost ( this will also fix runic power generation in that case )
--HG--
branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r-- | src/game/Spell.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index a6f47e63a3c..a0621b06f3f 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -4114,14 +4114,14 @@ SpellCastResult Spell::CheckRuneCost(uint32 runeCostID) if(src->NoRuneCost()) return SPELL_CAST_OK; - // Freezing Fog makes Howling Blast cost no runes - if (m_caster->HasAura(59052) && m_spellInfo->SpellFamilyFlags[1] & 0x2) - return SPELL_CAST_OK; - int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death for (uint32 i = 0; i < RUNE_DEATH; ++i) + { runeCost[i] = src->RuneCost[i]; + if(Player* modOwner = m_caster->GetSpellModOwner())
+ modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, runeCost[i], this); + } runeCost[RUNE_DEATH] = MAX_RUNES; // calculated later |