diff options
author | QAston <none@none> | 2010-02-20 23:59:05 +0100 |
---|---|---|
committer | QAston <none@none> | 2010-02-20 23:59:05 +0100 |
commit | c46c83109427af5398593cc87582e76e86e84f1d (patch) | |
tree | b235f63baf0eaf0433d956a3ab88974439b546a2 /src/game/Spell.cpp | |
parent | 6323d7dc33de95963ead4fcf678681204ce49cb3 (diff) |
*CRLF:(
--HG--
branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r-- | src/game/Spell.cpp | 13910 |
1 files changed, 6955 insertions, 6955 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index cd66e758353..ccc84acf098 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -1,6955 +1,6955 @@ -/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "Common.h"
-#include "Database/DatabaseEnv.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
-#include "GridNotifiers.h"
-#include "GridNotifiersImpl.h"
-#include "Opcodes.h"
-#include "Log.h"
-#include "UpdateMask.h"
-#include "World.h"
-#include "ObjectMgr.h"
-#include "SpellMgr.h"
-#include "Player.h"
-#include "Pet.h"
-#include "Unit.h"
-#include "Totem.h"
-#include "Spell.h"
-#include "DynamicObject.h"
-#include "Group.h"
-#include "UpdateData.h"
-#include "MapManager.h"
-#include "ObjectAccessor.h"
-#include "CellImpl.h"
-#include "Policies/SingletonImp.h"
-#include "SharedDefines.h"
-#include "LootMgr.h"
-#include "VMapFactory.h"
-#include "BattleGround.h"
-#include "Util.h"
-#include "TemporarySummon.h"
-#include "Vehicle.h"
-#include "SpellAuraEffects.h"
-#include "ScriptMgr.h"
-
-#define SPELL_CHANNEL_UPDATE_INTERVAL (1 * IN_MILISECONDS)
-
-extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];
-
-bool IsQuestTameSpell(uint32 spellId)
-{
- SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
- if (!spellproto) return false;
-
- return spellproto->Effect[0] == SPELL_EFFECT_THREAT
- && spellproto->Effect[1] == SPELL_EFFECT_APPLY_AURA && spellproto->EffectApplyAuraName[1] == SPELL_AURA_DUMMY;
-}
-
-class PrioritizeManaUnitWraper
-{
- public:
- explicit PrioritizeManaUnitWraper(Unit* unit) : i_unit(unit)
- {
- uint32 maxmana = unit->GetMaxPower(POWER_MANA);
- i_percent = maxmana ? unit->GetPower(POWER_MANA) * 100 / maxmana : 101;
- }
- Unit* getUnit() const { return i_unit; }
- uint32 getPercent() const { return i_percent; }
- private:
- Unit* i_unit;
- uint32 i_percent;
-};
-
-struct PrioritizeMana
-{
- int operator()( PrioritizeManaUnitWraper const& x, PrioritizeManaUnitWraper const& y ) const
- {
- return x.getPercent() > y.getPercent();
- }
-};
-
-typedef std::priority_queue<PrioritizeManaUnitWraper, std::vector<PrioritizeManaUnitWraper>, PrioritizeMana> PrioritizeManaUnitQueue;
-
-class PrioritizeHealthUnitWraper
-{
-public:
- explicit PrioritizeHealthUnitWraper(Unit* unit) : i_unit(unit)
- {
- i_percent = unit->GetHealth() * 100 / unit->GetMaxHealth();
- }
- Unit* getUnit() const { return i_unit; }
- uint32 getPercent() const { return i_percent; }
-private:
- Unit* i_unit;
- uint32 i_percent;
-};
-
-struct PrioritizeHealth
-{
- int operator()( PrioritizeHealthUnitWraper const& x, PrioritizeHealthUnitWraper const& y ) const
- {
- return x.getPercent() > y.getPercent();
- }
-};
-
-typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> PrioritizeHealthUnitQueue;
-
-SpellCastTargets::SpellCastTargets() : m_elevation(0), m_speed(0)
-{
- m_unitTarget = NULL;
- m_itemTarget = NULL;
- m_GOTarget = NULL;
-
- m_unitTargetGUID = 0;
- m_GOTargetGUID = 0;
- m_CorpseTargetGUID = 0;
- m_itemTargetGUID = 0;
- m_itemTargetEntry = 0;
-
- m_srcPos.Relocate(0,0,0,0);
- m_strTarget = "";
- m_targetMask = 0;
-}
-
-SpellCastTargets::~SpellCastTargets()
-{
-}
-
-void SpellCastTargets::setUnitTarget(Unit *target)
-{
- if (!target)
- return;
-
- m_unitTarget = target;
- m_unitTargetGUID = target->GetGUID();
- m_targetMask |= TARGET_FLAG_UNIT;
-}
-
-void SpellCastTargets::setSrc(float x, float y, float z)
-{
- m_srcPos.Relocate(x, y, z);
- m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
-}
-
-void SpellCastTargets::setSrc(Position *pos)
-{
- if(pos)
- {
- m_srcPos.Relocate(pos);
- m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
- }
-}
-
-void SpellCastTargets::setDst(float x, float y, float z, float orientation, uint32 mapId)
-{
- m_dstPos.Relocate(x, y, z, orientation);
- m_targetMask |= TARGET_FLAG_DEST_LOCATION;
- if(mapId != MAPID_INVALID)
- m_dstPos.m_mapId = mapId;
-}
-
-void SpellCastTargets::setDst(Position *pos)
-{
- if(pos)
- {
- m_dstPos.Relocate(pos);
- m_targetMask |= TARGET_FLAG_DEST_LOCATION;
- }
-}
-
-void SpellCastTargets::setGOTarget(GameObject *target)
-{
- m_GOTarget = target;
- m_GOTargetGUID = target->GetGUID();
- // m_targetMask |= TARGET_FLAG_OBJECT;
-}
-
-void SpellCastTargets::setItemTarget(Item* item)
-{
- if(!item)
- return;
-
- m_itemTarget = item;
- m_itemTargetGUID = item->GetGUID();
- m_itemTargetEntry = item->GetEntry();
- m_targetMask |= TARGET_FLAG_ITEM;
-}
-
-void SpellCastTargets::setCorpseTarget(Corpse* corpse)
-{
- m_CorpseTargetGUID = corpse->GetGUID();
-}
-
-void SpellCastTargets::Update(Unit* caster)
-{
- m_GOTarget = m_GOTargetGUID ? caster->GetMap()->GetGameObject(m_GOTargetGUID) : NULL;
- m_unitTarget = m_unitTargetGUID ?
- ( m_unitTargetGUID == caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) :
- NULL;
-
- m_itemTarget = NULL;
- if(caster->GetTypeId() == TYPEID_PLAYER)
- {
- if(m_targetMask & TARGET_FLAG_ITEM)
- m_itemTarget = ((Player*)caster)->GetItemByGuid(m_itemTargetGUID);
- else if(m_targetMask & TARGET_FLAG_TRADE_ITEM)
- {
- // here it is not guid but slot
- Player* pTrader = ((Player*)caster)->GetTrader();
- if(pTrader && m_itemTargetGUID < TRADE_SLOT_COUNT)
- m_itemTarget = pTrader->GetItemByGuid(m_itemTargetGUID);
- }
- if(m_itemTarget)
- m_itemTargetEntry = m_itemTarget->GetEntry();
- }
-}
-
-bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
-{
- if(data->rpos() + 4 > data->size())
- return false;
-
- //data->hexlike();
-
- *data >> m_targetMask;
- //sLog.outDebug("Spell read, target mask = %u", m_targetMask);
-
- if(m_targetMask == TARGET_FLAG_SELF)
- return true;
-
- // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
- if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_UNK2 ))
- if(!data->readPackGUID(m_unitTargetGUID))
- return false;
-
- if( m_targetMask & ( TARGET_FLAG_OBJECT ))
- if(!data->readPackGUID(m_GOTargetGUID))
- return false;
-
- if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER)
- if(!data->readPackGUID(m_itemTargetGUID))
- return false;
-
- if( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
- if(!data->readPackGUID(m_CorpseTargetGUID))
- return false;
-
- if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
- {
- if(data->rpos() + 1 + 4 + 4 + 4 > data->size())
- return false;
-
- if(!data->readPackGUID(m_unitTargetGUID))
- return false;
-
- *data >> m_srcPos.m_positionX >> m_srcPos.m_positionY >> m_srcPos.m_positionZ;
- if(!m_srcPos.IsPositionValid())
- return false;
- }
- else
- m_srcPos.Relocate(caster);
-
- if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
- {
- if(data->rpos() + 1 + 4 + 4 + 4 > data->size())
- return false;
-
- if(!data->readPackGUID(m_unitTargetGUID))
- return false;
-
- *data >> m_dstPos.m_positionX >> m_dstPos.m_positionY >> m_dstPos.m_positionZ;
- if(!m_dstPos.IsPositionValid())
- return false;
-
- if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
- {
- if(data->rpos() + 4 + 4 <= data->size())
- {
- *data >> m_elevation >> m_speed;
- // TODO: should also read
- m_srcPos.m_orientation = caster->GetOrientation();
- //*data >> uint16 >> uint8 >> uint32 >> uint32;
- //*data >> float >> float >> float >> float...
- }
- }
- }
- else
- m_dstPos.Relocate(caster);
-
- if( m_targetMask & TARGET_FLAG_STRING )
- {
- if(data->rpos() + 1 > data->size())
- return false;
-
- *data >> m_strTarget;
- }
-
- // find real units/GOs
- Update(caster);
- return true;
-}
-
-void SpellCastTargets::write ( WorldPacket * data )
-{
- *data << uint32(m_targetMask);
- //sLog.outDebug("Spell write, target mask = %u", m_targetMask);
-
- if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2 ) )
- {
- if(m_targetMask & TARGET_FLAG_UNIT)
- {
- if(m_unitTarget)
- data->append(m_unitTarget->GetPackGUID());
- else
- *data << uint8(0);
- }
- else if( m_targetMask & TARGET_FLAG_OBJECT )
- {
- if(m_GOTarget)
- data->append(m_GOTarget->GetPackGUID());
- else
- *data << uint8(0);
- }
- else if( m_targetMask & ( TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
- data->appendPackGUID(m_CorpseTargetGUID);
- else
- *data << uint8(0);
- }
-
- if( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM ) )
- {
- if(m_itemTarget)
- data->append(m_itemTarget->GetPackGUID());
- else
- *data << uint8(0);
- }
-
- if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
- {
- if(m_unitTarget)
- data->append(m_unitTarget->GetPackGUID());
- else
- *data << uint8(0);
-
- *data << m_srcPos.m_positionX << m_srcPos.m_positionY << m_srcPos.m_positionZ;
- }
-
- if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
- {
- if(m_unitTarget)
- data->append(m_unitTarget->GetPackGUID());
- else
- *data << uint8(0);
-
- *data << m_dstPos.m_positionX << m_dstPos.m_positionY << m_dstPos.m_positionZ;
- }
-
- if( m_targetMask & TARGET_FLAG_STRING )
- *data << m_strTarget;
-}
-
-Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer, bool skipCheck )
-: m_spellInfo(info), m_spellValue(new SpellValue(m_spellInfo))
-, m_caster(Caster)
-{
- m_customAttr = spellmgr.GetSpellCustomAttr(m_spellInfo->Id);
- m_skipCheck = skipCheck;
- m_selfContainer = NULL;
- m_triggeringContainer = triggeringContainer;
- m_referencedFromCurrentSpell = false;
- m_executedCurrently = false;
- m_needComboPoints = NeedsComboPoints(m_spellInfo);
- m_comboPointGain = 0;
- m_delayStart = 0;
- m_delayAtDamageCount = 0;
-
- m_applyMultiplierMask = 0;
- m_effectMask = 0;
- m_auraScaleMask = 0;
-
- // Get data for type of attack
- switch (m_spellInfo->DmgClass)
- {
- case SPELL_DAMAGE_CLASS_MELEE:
- if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND)
- m_attackType = OFF_ATTACK;
- else
- m_attackType = BASE_ATTACK;
- break;
- case SPELL_DAMAGE_CLASS_RANGED:
- m_attackType = IsRangedWeaponSpell(m_spellInfo) ? RANGED_ATTACK : BASE_ATTACK;
- break;
- default:
- // Wands
- if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
- m_attackType = RANGED_ATTACK;
- else
- m_attackType = BASE_ATTACK;
- break;
- }
-
- m_spellSchoolMask = GetSpellSchoolMask(info); // Can be override for some spell (wand shoot for example)
-
- if(m_attackType == RANGED_ATTACK)
- {
- // wand case
- if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- if(Item* pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK))
- m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage[0].DamageType);
- }
- }
- // Set health leech amount to zero
- m_healthLeech = 0;
-
- if(originalCasterGUID)
- m_originalCasterGUID = originalCasterGUID;
- else
- m_originalCasterGUID = m_caster->GetGUID();
-
- if(m_originalCasterGUID == m_caster->GetGUID())
- m_originalCaster = m_caster;
- else
- {
- m_originalCaster = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID);
- if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
- }
-
- for (int i=0; i <3; ++i)
- m_currentBasePoints[i] = m_spellValue->EffectBasePoints[i];
-
- m_spellState = SPELL_STATE_NULL;
-
- m_TriggerSpells.clear();
- m_IsTriggeredSpell = triggered;
- //m_AreaAura = false;
- m_CastItem = NULL;
-
- unitTarget = NULL;
- itemTarget = NULL;
- gameObjTarget = NULL;
- focusObject = NULL;
- m_cast_count = 0;
- m_glyphIndex = 0;
- m_preCastSpell = 0;
- m_triggeredByAuraSpell = NULL;
- m_spellAura = NULL;
-
- //Auto Shot & Shoot (wand)
- m_autoRepeat = IsAutoRepeatRangedSpell(m_spellInfo);
-
- m_runesState = 0;
- m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before.
- m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before.
- m_timer = 0; // will set to castime in prepare
-
- m_needAliveTargetMask = 0;
-
- // determine reflection
- m_canReflect = false;
-
- if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !IsAreaOfEffectSpell(m_spellInfo) && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED))
- {
- for (int j = 0; j < 3; ++j)
- {
- if (m_spellInfo->Effect[j] == 0)
- continue;
-
- if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j], m_spellInfo->EffectImplicitTargetB[j]))
- m_canReflect = true;
- else
- m_canReflect = (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NEGATIVE) ? true : false;
-
- if(m_canReflect)
- continue;
- else
- break;
- }
- }
-
- CleanupTargetList();
-}
-
-Spell::~Spell()
-{
- if(m_caster && m_caster->GetTypeId() == TYPEID_PLAYER)
- assert(((Player*)m_caster)->m_spellModTakingSpell != this);
- delete m_spellValue;
-}
-
-template<typename T>
-WorldObject* Spell::FindCorpseUsing()
-{
- // non-standard target selection
- float max_range = GetSpellMaxRange(m_spellInfo, false);
-
- CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
- cell.SetNoCreate();
-
- WorldObject* result = NULL;
-
- T u_check(m_caster, max_range);
- Trinity::WorldObjectSearcher<T> searcher(m_caster, result, u_check);
-
- TypeContainerVisitor<Trinity::WorldObjectSearcher<T>, GridTypeMapContainer > grid_searcher(searcher);
- cell.Visit(p, grid_searcher, *m_caster->GetMap(), *m_caster, max_range);
-
- if (!result)
- {
- TypeContainerVisitor<Trinity::WorldObjectSearcher<T>, WorldTypeMapContainer > world_searcher(searcher);
- cell.Visit(p, world_searcher, *m_caster->GetMap(), *m_caster, max_range);
- }
-
- return result;
-}
-
-void Spell::SelectSpellTargets()
-{
- for (uint32 i = 0; i < 3; ++i)
- {
- // not call for empty effect.
- // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
- if(!m_spellInfo->Effect[i])
- continue;
-
- uint32 effectTargetType = EffectTargetType[m_spellInfo->Effect[i]];
-
- // is it possible that areaaura is not applied to caster?
- if(effectTargetType == SPELL_REQUIRE_NONE)
- continue;
-
- uint32 targetA = m_spellInfo->EffectImplicitTargetA[i];
- uint32 targetB = m_spellInfo->EffectImplicitTargetB[i];
-
- if(targetA)
- SelectEffectTargets(i, targetA);
- if(targetB) // In very rare case !A && B
- SelectEffectTargets(i, targetB);
-
- if(effectTargetType != SPELL_REQUIRE_UNIT)
- {
- if(effectTargetType == SPELL_REQUIRE_CASTER)
- AddUnitTarget(m_caster, i);
- else if(effectTargetType == SPELL_REQUIRE_ITEM)
- {
- if(m_targets.getItemTarget())
- AddItemTarget(m_targets.getItemTarget(), i);
- }
- continue;
- }
-
- if(/*tmpUnitMap.empty() && */m_spellInfo->Targets & TARGET_FLAG_CASTER)
- {
- AddUnitTarget(m_caster, i);
- continue;
- }
-
- if(!targetA && !targetB)
- {
- if(!GetSpellMaxRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex)))
- {
- AddUnitTarget(m_caster, i);
- continue;
- }
-
- // add here custom effects that need default target.
- // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
- switch(m_spellInfo->Effect[i])
- {
- case SPELL_EFFECT_DUMMY:
- {
- switch(m_spellInfo->Id)
- {
- case 20577: // Cannibalize
- {
- WorldObject* result = FindCorpseUsing<Trinity::CannibalizeObjectCheck> ();
-
- if(result)
- {
- switch(result->GetTypeId())
- {
- case TYPEID_UNIT:
- case TYPEID_PLAYER:
- AddUnitTarget((Unit*)result, i);
- break;
- case TYPEID_CORPSE:
- m_targets.setCorpseTarget((Corpse*)result);
- if(Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID()))
- AddUnitTarget(owner, i);
- break;
- }
- }
- else
- {
- // clear cooldown at fail
- if(m_caster->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id, true);
- SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES);
- finish(false);
- }
- break;
- }
- default:
- if(m_targets.getUnitTarget())
- AddUnitTarget(m_targets.getUnitTarget(), i);
- else
- AddUnitTarget(m_caster, i);
- break;
- }
- break;
- }
- case SPELL_EFFECT_RESURRECT:
- case SPELL_EFFECT_CREATE_ITEM:
- case SPELL_EFFECT_TRIGGER_SPELL:
- case SPELL_EFFECT_SKILL_STEP:
- case SPELL_EFFECT_PROFICIENCY:
- case SPELL_EFFECT_SUMMON_OBJECT_WILD:
- case SPELL_EFFECT_SELF_RESURRECT:
- case SPELL_EFFECT_REPUTATION:
- case SPELL_EFFECT_LEARN_SPELL:
- case SPELL_EFFECT_SEND_TAXI:
- if(m_targets.getUnitTarget())
- AddUnitTarget(m_targets.getUnitTarget(), i);
- // Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example)
- else if(m_spellInfo->Effect[i] == SPELL_EFFECT_TRIGGER_SPELL)
- AddUnitTarget(m_caster, i);
- break;
- case SPELL_EFFECT_SUMMON_PLAYER:
- if(m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->GetSelection())
- {
- Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
- if(target)
- AddUnitTarget(target, i);
- }
- break;
- case SPELL_EFFECT_RESURRECT_NEW:
- if(m_targets.getUnitTarget())
- AddUnitTarget(m_targets.getUnitTarget(), i);
- if(m_targets.getCorpseTargetGUID())
- {
- Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID());
- if(corpse)
- {
- Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
- if(owner)
- AddUnitTarget(owner, i);
- }
- }
- break;
- case SPELL_EFFECT_SUMMON_CHANGE_ITEM:
- case SPELL_EFFECT_ADD_FARSIGHT:
- case SPELL_EFFECT_APPLY_GLYPH:
- case SPELL_EFFECT_STUCK:
- case SPELL_EFFECT_FEED_PET:
- case SPELL_EFFECT_DESTROY_ALL_TOTEMS:
- case SPELL_EFFECT_KILL_CREDIT2: // only one spell: 42793
- AddUnitTarget(m_caster, i);
- break;
- case SPELL_EFFECT_LEARN_PET_SPELL:
- if(Guardian* pet = m_caster->GetGuardianPet())
- AddUnitTarget(pet, i);
- break;
- /*case SPELL_EFFECT_ENCHANT_ITEM:
- case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
- case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
- case SPELL_EFFECT_DISENCHANT:
- case SPELL_EFFECT_PROSPECTING:
- case SPELL_EFFECT_MILLING:
- if(m_targets.getItemTarget())
- AddItemTarget(m_targets.getItemTarget(), i);
- break;*/
- case SPELL_EFFECT_APPLY_AURA:
- switch(m_spellInfo->EffectApplyAuraName[i])
- {
- case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_UNIT_CASTER(1) (and present for other ranks for same spell for example)
- case SPELL_AURA_ADD_PCT_MODIFIER:
- AddUnitTarget(m_caster, i);
- break;
- default: // apply to target in other case
- break;
- }
- break;
- case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
- // AreaAura
- if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000)
- SelectEffectTargets(i, TARGET_UNIT_PARTY_TARGET);
- break;
- case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
- if(m_targets.getUnitTarget())
- {
- AddUnitTarget(m_targets.getUnitTarget(), i);
- }
- else if (m_targets.getCorpseTargetGUID())
- {
- Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
- if(corpse)
- {
- Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
- if(owner)
- AddUnitTarget(owner, i);
- }
- }
- break;
- default:
- AddUnitTarget(m_caster, i);
- break;
- }
- }
- if(IsChanneledSpell(m_spellInfo))
- {
- uint8 mask = (1<<i);
- for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- {
- if(ihit->effectMask & mask)
- {
- m_needAliveTargetMask |= mask;
- break;
- }
- }
- }
- else if (m_auraScaleMask)
- {
- bool checkLvl = !m_UniqueTargetInfo.empty();
- for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();)
- {
- // remove targets which did not pass min level check
- if(m_auraScaleMask && ihit->effectMask == m_auraScaleMask)
- {
- // Do not check for selfcast
- if (!ihit->scaleAura && ihit->targetGUID != m_caster->GetGUID())
- {
- m_UniqueTargetInfo.erase(ihit++);
- continue;
- }
- }
- ++ihit;
- }
- if (checkLvl && m_UniqueTargetInfo.empty())
- {
- SendCastResult(SPELL_FAILED_LOWLEVEL);
- finish(false);
- }
- }
- }
-
- if(m_targets.HasDst())
- {
- if(m_targets.HasTraj())
- {
- float speed = m_targets.GetSpeedXY();
- if(speed > 0.0f)
- m_delayMoment = (uint64)floor(m_targets.GetDist2d() / speed * 1000.0f);
- }
- else if(m_spellInfo->speed > 0.0f)
- {
- float dist = m_caster->GetDistance(m_targets.m_dstPos);
- m_delayMoment = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
- }
- }
-}
-
-void Spell::prepareDataForTriggerSystem(AuraEffect const * triggeredByAura)
-{
- //==========================================================================================
- // Now fill data for trigger system, need know:
- // can spell trigger another or not ( m_canTrigger )
- // Create base triggers flags for Attacker and Victim ( m_procAttacker, m_procVictim and m_procEx)
- //==========================================================================================
-
- m_procVictim = m_procAttacker = 0;
- // Get data for type of attack and fill base info for trigger
- switch (m_spellInfo->DmgClass)
- {
- case SPELL_DAMAGE_CLASS_MELEE:
- m_procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT;
- m_procVictim = PROC_FLAG_TAKEN_MELEE_SPELL_HIT;
- break;
- case SPELL_DAMAGE_CLASS_RANGED:
- // Auto attack
- if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
- {
- m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
- m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
- }
- else // Ranged spell attack
- {
- m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT;
- m_procVictim = PROC_FLAG_TAKEN_RANGED_SPELL_HIT;
- }
- break;
- default:
- if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON &&
- m_spellInfo->EquippedItemSubClassMask & (1<<ITEM_SUBCLASS_WEAPON_WAND)
- && m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) // Wands auto attack
- {
- m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
- m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
- }
- // For other spells trigger procflags are set in Spell::DoAllEffectOnTarget
- // Because spell positivity is dependant on target
- }
- m_procEx= PROC_EX_NONE;
-
- // Hunter trap spells - activation proc for Lock and Load, Entrapment and Misdirection
- if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER &&
- (m_spellInfo->SpellFamilyFlags[0] & 0x18 || // Freezing and Frost Trap, Freezing Arrow
- m_spellInfo->Id == 57879 || // Snake Trap - done this way to avoid double proc
- m_spellInfo->SpellFamilyFlags[2] & 0x00024000)) // Explosive and Immolation Trap
-
- m_procAttacker |= PROC_FLAG_ON_TRAP_ACTIVATION;
-
- /*
- Effects which are result of aura proc from triggered spell cannot proc
- to prevent chain proc of these spells
- */
-
- // Ranged autorepeat attack is set as triggered spell - ignore it
- if (!(m_procAttacker & PROC_FLAG_SUCCESSFUL_RANGED_HIT))
- {
- if (m_IsTriggeredSpell &&
- (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_TRIGGERED_CAN_TRIGGER ||
- m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_TRIGGERED_CAN_TRIGGER_2))
- m_procEx |= PROC_EX_INTERNAL_CANT_PROC;
- else if (m_IsTriggeredSpell)
- m_procEx |= PROC_EX_INTERNAL_TRIGGERED;
- }
- // Totem casts require spellfamilymask defined in spell_proc_event to proc
- if (m_originalCaster && m_caster != m_originalCaster && m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isTotem() && m_caster->IsControlledByPlayer())
- {
- m_procEx |= PROC_EX_INTERNAL_REQ_FAMILY;
- }
-}
-
-void Spell::CleanupTargetList()
-{
- m_UniqueTargetInfo.clear();
- m_UniqueGOTargetInfo.clear();
- m_UniqueItemInfo.clear();
- m_delayMoment = 0;
-}
-
-void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
-{
- if (m_spellInfo->Effect[effIndex] == 0)
- return;
-
- if (!CheckTarget(pVictim, effIndex))
- return;
-
- // Check for effect immune skip if immuned
- bool immuned = pVictim->IsImmunedToSpellEffect(m_spellInfo, effIndex);
-
- uint64 targetGUID = pVictim->GetGUID();
-
- // Lookup target in already in list
- for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- {
- if (targetGUID == ihit->targetGUID) // Found in list
- {
- if (!immuned)
- ihit->effectMask |= 1 << effIndex; // Add only effect mask if not immuned
- ihit->scaleAura = false;
- if (m_auraScaleMask && ihit->effectMask == m_auraScaleMask && m_caster != pVictim)
- {
- SpellEntry const * auraSpell = sSpellStore.LookupEntry(spellmgr.GetFirstSpellInChain(m_spellInfo->Id));
- if ((pVictim->getLevel() + 10) >= auraSpell->spellLevel)
- ihit->scaleAura = true;
- }
- return;
- }
- }
-
- // This is new target calculate data for him
-
- // Get spell hit result on target
- TargetInfo target;
- target.targetGUID = targetGUID; // Store target GUID
- target.effectMask = immuned ? 0 : 1 << effIndex; // Store index of effect if not immuned
- target.processed = false; // Effects not apply on target
- target.alive = pVictim->isAlive();
- target.damage = 0;
- target.crit = false;
- target.scaleAura = false;
- if (m_auraScaleMask && target.effectMask == m_auraScaleMask && m_caster != pVictim)
- {
- SpellEntry const * auraSpell = sSpellStore.LookupEntry(spellmgr.GetFirstSpellInChain(m_spellInfo->Id));
- if ((pVictim->getLevel() + 10) >= auraSpell->spellLevel)
- target.scaleAura = true;
- }
-
- // Calculate hit result
- if (m_originalCaster)
- {
- target.missCondition = m_originalCaster->SpellHitResult(pVictim, m_spellInfo, m_canReflect);
- if(m_skipCheck && target.missCondition != SPELL_MISS_IMMUNE)
- target.missCondition = SPELL_MISS_NONE;
- }
- else
- target.missCondition = SPELL_MISS_EVADE; //SPELL_MISS_NONE;
-
- // Spell have speed - need calculate incoming time
- // Incoming time is zero for self casts. At least I think so.
- if (m_spellInfo->speed > 0.0f && m_caster != pVictim)
- {
- // calculate spell incoming interval
- // TODO: this is a hack
- float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
-
- if (dist < 5.0f) dist = 5.0f;
- target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
-
- // Calculate minimum incoming time
- if (m_delayMoment == 0 || m_delayMoment>target.timeDelay)
- m_delayMoment = target.timeDelay;
- }
- else
- target.timeDelay = 0LL;
-
- // If target reflect spell back to caster
- if (target.missCondition == SPELL_MISS_REFLECT)
- {
- // Calculate reflected spell result on caster
- target.reflectResult = m_caster->SpellHitResult(m_caster, m_spellInfo, m_canReflect);
-
- if (target.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell
- target.reflectResult = SPELL_MISS_PARRY;
-
- // Increase time interval for reflected spells by 1.5
- target.timeDelay += target.timeDelay >> 1;
- }
- else
- target.reflectResult = SPELL_MISS_NONE;
-
- // Add target to list
- m_UniqueTargetInfo.push_back(target);
-}
-
-void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex)
-{
- if (Unit* unit = m_caster->GetGUID() == unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID))
- AddUnitTarget(unit, effIndex);
-}
-
-void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
-{
- if( m_spellInfo->Effect[effIndex] == 0 )
- return;
-
- uint64 targetGUID = pVictim->GetGUID();
-
- // Lookup target in already in list
- for (std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
- {
- if (targetGUID == ihit->targetGUID) // Found in list
- {
- ihit->effectMask |= 1 << effIndex; // Add only effect mask
- return;
- }
- }
-
- // This is new target calculate data for him
-
- GOTargetInfo target;
- target.targetGUID = targetGUID;
- target.effectMask = 1 << effIndex;
- target.processed = false; // Effects not apply on target
-
- // Spell have speed - need calculate incoming time
- if (m_spellInfo->speed > 0.0f)
- {
- // calculate spell incoming interval
- float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
- if (dist < 5.0f) dist = 5.0f;
- target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
- if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
- m_delayMoment = target.timeDelay;
- }
- else
- target.timeDelay = 0LL;
-
- // Add target to list
- m_UniqueGOTargetInfo.push_back(target);
-}
-
-void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex)
-{
- GameObject* go = m_caster->GetMap()->GetGameObject(goGUID);
- if (go)
- AddGOTarget(go, effIndex);
-}
-
-void Spell::AddItemTarget(Item* pitem, uint32 effIndex)
-{
- if( m_spellInfo->Effect[effIndex] == 0 )
- return;
-
- // Lookup target in already in list
- for (std::list<ItemTargetInfo>::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
- {
- if (pitem == ihit->item) // Found in list
- {
- ihit->effectMask |= 1<<effIndex; // Add only effect mask
- return;
- }
- }
-
- // This is new target add data
-
- ItemTargetInfo target;
- target.item = pitem;
- target.effectMask = 1 << effIndex;
- m_UniqueItemInfo.push_back(target);
-}
-
-void Spell::DoAllEffectOnTarget(TargetInfo *target)
-{
- if (!target || target == (TargetInfo*)0x10 || target->processed)
- return;
- target->processed = true; // Target checked in apply effects procedure
-
- // Get mask of effects for target
- uint32 mask = target->effectMask;
-
- Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
- if (!unit)
- return;
-
- if(unit->isAlive() != target->alive)
- return;
-
- // Get original caster (if exist) and calculate damage/healing from him data
- Unit *caster = m_originalCaster ? m_originalCaster : m_caster;
-
- // Skip if m_originalCaster not avaiable
- if (!caster)
- return;
-
- SpellMissInfo missInfo = target->missCondition;
-
- // Need init unitTarget by default unit (can changed in code on reflect)
- // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
- unitTarget = unit;
-
- // Reset damage/healing counter
- m_damage = target->damage;
- m_healing = -target->damage;
-
- // Fill base trigger info
- uint32 procAttacker = m_procAttacker;
- uint32 procVictim = m_procVictim;
- uint32 procEx = m_procEx;
-
- m_spellAura = NULL; // Set aura to null for every target-make sure that pointer is not used for unit without aura applied
-
- //Spells with this flag cannot trigger if effect is casted on self
- // Slice and Dice, relentless strikes, eviscerate
- bool canEffectTrigger = unitTarget->CanProc() && (m_spellInfo->AttributesEx4 & (SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) ? m_caster!=unitTarget : true);
- Unit * spellHitTarget = NULL;
-
- if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
- spellHitTarget = unit;
- else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
- {
- if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
- {
- spellHitTarget = m_caster;
- if(m_caster->GetTypeId() == TYPEID_UNIT)
- ((Creature*)m_caster)->LowerPlayerDamageReq(target->damage);
- }
- }
-
- if(spellHitTarget)
- {
- SpellMissInfo missInfo = DoSpellHitOnUnit(spellHitTarget, mask, target->scaleAura);
- if(missInfo != SPELL_MISS_NONE)
- {
- if(missInfo != SPELL_MISS_MISS)
- m_caster->SendSpellMiss(unit, m_spellInfo->Id, missInfo);
- m_damage = 0;
- spellHitTarget = NULL;
- }
- }
-
- // Do not take combo points on dodge and miss
- if (m_needComboPoints && m_targets.getUnitTargetGUID() == target->targetGUID)
- if (missInfo != SPELL_MISS_NONE)
- m_needComboPoints = false;
-
- // Trigger info was not filled in spell::preparedatafortriggersystem - we do it now
- if (canEffectTrigger && !procAttacker && !procVictim)
- {
- bool positive = true;
- if (m_damage > 0)
- positive = false;
- else if (!m_healing)
- {
- for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i)
- // If at least one effect negative spell is negative hit
- if (mask & (1<<i) && !IsPositiveEffect(m_spellInfo->Id, i))
- {
- positive = false;
- break;
- }
- }
- switch(m_spellInfo->DmgClass)
- {
- case SPELL_DAMAGE_CLASS_MAGIC:
- if (positive)
- {
- procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL;
- procVictim |= PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL;
- }
- else
- {
- procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL;
- procVictim |= PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL;
- }
- break;
- case SPELL_DAMAGE_CLASS_NONE:
- if (positive)
- {
- procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT;
- procVictim |= PROC_FLAG_TAKEN_POSITIVE_SPELL;
- }
- else
- {
- procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
- procVictim |= PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT;
- }
- break;
- }
- }
- // All calculated do it!
- // Do healing and triggers
- if (m_healing > 0)
- {
- bool crit = caster->isSpellCrit(unitTarget, m_spellInfo, m_spellSchoolMask);
- uint32 addhealth = m_healing;
- if (crit)
- {
- procEx |= PROC_EX_CRITICAL_HIT;
- addhealth = caster->SpellCriticalHealingBonus(m_spellInfo, addhealth, NULL);
- }
- else
- procEx |= PROC_EX_NORMAL_HIT;
-
- // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
- if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT)
- caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, addhealth, m_attackType, m_spellInfo, m_triggeredByAuraSpell);
-
- int32 gain = caster->DealHeal(unitTarget, addhealth, m_spellInfo, crit);
- unitTarget->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, m_spellInfo);
- }
- // Do damage and triggers
- else if (m_damage > 0)
- {
- // Fill base damage struct (unitTarget - is real spell target)
- SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
-
- // Add bonuses and fill damageInfo struct
- caster->CalculateSpellDamageTaken(&damageInfo, m_damage, m_spellInfo, m_attackType, target->crit);
- caster->DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
-
- // Send log damage message to client
- caster->SendSpellNonMeleeDamageLog(&damageInfo);
-
- procEx |= createProcExtendMask(&damageInfo, missInfo);
- procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
-
- // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
- if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT)
- {
- caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo, m_triggeredByAuraSpell);
- if(caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET) == 0 &&
- (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED))
- ((Player *)caster)->CastItemCombatSpell(unitTarget, m_attackType, procVictim, procEx);
- }
-
- caster->DealSpellDamage(&damageInfo, true);
-
- // Haunt
- if(m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->SpellFamilyFlags[1] & 0x40000 && m_spellAura && m_spellAura->GetEffect(1))
- {
- AuraEffect * aurEff = m_spellAura->GetEffect(1);
- aurEff->SetAmount(aurEff->GetAmount() * damageInfo.damage / 100);
- }
- }
- // Passive spell hits/misses or active spells only misses (only triggers)
- else
- {
- // Fill base damage struct (unitTarget - is real spell target)
- SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
- procEx |= createProcExtendMask(&damageInfo, missInfo);
- // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
- if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT)
- caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo, m_triggeredByAuraSpell);
-
- // Failed Pickpocket, reveal rogue
- if (missInfo == SPELL_MISS_RESIST
- && m_customAttr & SPELL_ATTR_CU_PICKPOCKET
- && unitTarget->GetTypeId() == TYPEID_UNIT)
- {
- m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
- if (((Creature*)unitTarget)->IsAIEnabled)
- ((Creature*)unitTarget)->AI()->AttackStart(m_caster);
- }
- }
-
- if(m_caster && !m_caster->IsFriendlyTo(unit) && !IsPositiveSpell(m_spellInfo->Id))
- {
- m_caster->CombatStart(unit, !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO));
-
- if(m_customAttr & SPELL_ATTR_CU_AURA_CC)
- if(!unit->IsStandState())
- unit->SetStandState(UNIT_STAND_STATE_STAND);
- }
-
- if(spellHitTarget)
- {
- //AI functions
- if(spellHitTarget->GetTypeId() == TYPEID_UNIT)
- {
- if(((Creature*)spellHitTarget)->IsAIEnabled)
- ((Creature*)spellHitTarget)->AI()->SpellHit(m_caster, m_spellInfo);
-
- // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
- // ignore pets or autorepeat/melee casts for speed (not exist quest for spells (hm... )
- if(m_originalCaster && m_originalCaster->IsControlledByPlayer() && !((Creature*)spellHitTarget)->isPet() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive())
- if(Player* p = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself())
- p->CastedCreatureOrGO(spellHitTarget->GetEntry(),spellHitTarget->GetGUID(),m_spellInfo->Id);
- }
-
- if(m_caster && m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->IsAIEnabled)
- ((Creature*)m_caster)->AI()->SpellHitTarget(spellHitTarget, m_spellInfo);
-
- // Needs to be called after dealing damage/healing to not remove breaking on damage auras
- DoTriggersOnSpellHit(spellHitTarget);
-
- // if target is fallged for pvp also flag caster if a player
- if(unit->IsPvP())
- {
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_caster)->UpdatePvP(true);
- }
-
- }
-}
-
-SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool scaleAura)
-{
- if(!unit || !effectMask)
- return SPELL_MISS_EVADE;
-
- // Recheck immune (only for delayed spells)
- if(m_spellInfo->speed && (unit->IsImmunedToDamage(m_spellInfo) || unit->IsImmunedToSpell(m_spellInfo)))
- return SPELL_MISS_IMMUNE;
-
- if (unit->GetTypeId() == TYPEID_PLAYER)
- {
- ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, m_spellInfo->Id);
- ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, m_spellInfo->Id);
- }
-
- if(m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, m_spellInfo->Id, 0, unit);
- }
-
- if( m_caster != unit )
- {
- // Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells
- if (m_spellInfo->speed > 0.0f &&
- unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) &&
- unit->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
- {
- return SPELL_MISS_EVADE;
- }
-
- if( !m_caster->IsFriendlyTo(unit) )
- {
- // reset damage to 0 if target has Invisibility and isn't visible for caster
- // I do not think this is a correct way to fix it. Sanctuary effect should make all delayed spells invalid
- // for delayed spells ignore not visible explicit target
- if(m_spellInfo->speed > 0.0f && unit == m_targets.getUnitTarget()
- && (unit->m_invisibilityMask || m_caster->m_invisibilityMask)
- && !m_caster->canSeeOrDetect(unit, true))
- {
- // that was causing CombatLog errors
- // return SPELL_MISS_EVADE;
- return SPELL_MISS_MISS; // miss = do not send anything here
- }
-
- unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_HITBYSPELL);
- //TODO: This is a hack. But we do not know what types of stealth should be interrupted by CC
- if((m_customAttr & SPELL_ATTR_CU_AURA_CC) && unit->IsControlledByPlayer())
- unit->RemoveAurasByType(SPELL_AURA_MOD_STEALTH);
- }
- else
- {
- // for delayed spells ignore negative spells (after duel end) for friendly targets
- // TODO: this cause soul transfer bugged
- if(m_spellInfo->speed > 0.0f && unit->GetTypeId() == TYPEID_PLAYER && !IsPositiveSpell(m_spellInfo->Id))
- {
- return SPELL_MISS_EVADE;
- }
-
- // assisting case, healing and resurrection
- if(unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
- {
- m_caster->SetContestedPvP();
- if(m_caster->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_caster)->UpdatePvP(true);
- }
- if( unit->isInCombat() && !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) )
- {
- m_caster->SetInCombatState(unit->GetCombatTimer() > 0, unit);
- unit->getHostilRefManager().threatAssist(m_caster, 0.0f);
- }
- }
- }
-
- // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
- if(m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell))
- {
- m_diminishLevel = unit->GetDiminishing(m_diminishGroup);
- DiminishingReturnsType type = GetDiminishingReturnsGroupType(m_diminishGroup);
- // Increase Diminishing on unit, current informations for actually casts will use values above
- if((type == DRTYPE_PLAYER && (unit->GetTypeId() == TYPEID_PLAYER || ((Creature*)unit)->isPet() || ((Creature*)unit)->isPossessedByPlayer())) || type == DRTYPE_ALL)
- unit->IncrDiminishing(m_diminishGroup);
- }
-
- uint8 aura_effmask = 0;
- for (uint8 i = 0; i < 3; ++i)
- if (effectMask & (1<<i) && IsUnitOwnedAuraEffect(m_spellInfo->Effect[i]))
- aura_effmask |= 1<<i;
-
- if (aura_effmask)
- {
- // Select rank for aura with level requirements only in specific cases
- // Unit has to be target only of aura effect, both caster and target have to be players, target has to be other than unit target
- SpellEntry const * aurSpellInfo = m_spellInfo;
- int32 basePoints[3];
- if (scaleAura)
- {
- aurSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(m_spellInfo,unitTarget->getLevel());
- assert (aurSpellInfo);
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- {
- basePoints[i] = aurSpellInfo->EffectBasePoints[i];
- if (m_spellInfo->Effect[i] != aurSpellInfo->Effect[i])
- {
- aurSpellInfo = m_spellInfo;
- break;
- }
- }
- }
-
- if(m_originalCaster)
- {
- if (m_spellAura = Aura::TryCreate(aurSpellInfo, effectMask, unit,
- m_originalCaster,(aurSpellInfo == m_spellInfo)? &m_currentBasePoints[0] : &basePoints[0], m_CastItem))
- {
- // Now Reduce spell duration using data received at spell hit
- int32 duration = m_spellAura->GetMaxDuration();
- int32 limitduration = GetDiminishingReturnsLimitDuration(m_diminishGroup,aurSpellInfo);
- unit->ApplyDiminishingToDuration(m_diminishGroup, duration, m_originalCaster, m_diminishLevel,limitduration);
- ((UnitAura*)m_spellAura)->SetDiminishGroup(m_diminishGroup);
-
- bool positive = IsPositiveSpell(m_spellAura->GetId());
- AuraApplication * aurApp = m_spellAura->GetApplicationOfTarget(m_originalCaster->GetGUID());
- if (aurApp)
- positive = aurApp->IsPositive();
-
- duration = m_originalCaster->ModSpellDuration(aurSpellInfo, unit, duration, positive);
-
- //mod duration of channeled aura by spell haste
- if (IsChanneledSpell(m_spellInfo))
- m_originalCaster->ModSpellCastTime(aurSpellInfo, duration, this);
-
- if(duration != m_spellAura->GetMaxDuration())
- {
- m_spellAura->SetMaxDuration(duration);
- m_spellAura->SetDuration(duration);
- }
-
- // Prayer of Mending (jump animation), we need formal caster instead original for correct animation
- if(aurSpellInfo->SpellFamilyName == SPELLFAMILY_PRIEST)
- {
- if(aurSpellInfo->SpellFamilyFlags[1] & 0x000020)
- m_caster->CastSpell(unit, 41637, true, NULL, NULL, m_originalCasterGUID);
- }
- m_spellAura->_RegisterForTargets();
- }
- }
- }
-
- for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
- {
- if (effectMask & (1<<effectNumber))
- HandleEffects(unit,NULL,NULL,effectNumber);
- }
-
- return SPELL_MISS_NONE;
-}
-
-void Spell::DoTriggersOnSpellHit(Unit *unit)
-{
- // Apply additional spell effects to target
- if (m_preCastSpell)
- {
- // Special spell id
- // TODO: Handle all of special spells in one place?
- if(m_preCastSpell==61988)
- {
- //Cast Forbearance
- m_caster->CastSpell(unit,25771, true, m_CastItem);
- // Cast Avenging Wrath Marker
- m_caster->CastSpell(unit,61987, true, m_CastItem);
- }
- else if (sSpellStore.LookupEntry(m_preCastSpell))
- m_caster->CastSpell(unit,m_preCastSpell, true, m_CastItem);
- }
-
- // spells with this flag can trigger only if not selfcast (eviscerate for example)
- if (m_ChanceTriggerSpells.size() && (!((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) && unit==m_caster)))
- {
- int _duration=0;
- for (ChanceTriggerSpells::const_iterator i = m_ChanceTriggerSpells.begin(); i != m_ChanceTriggerSpells.end(); ++i)
- {
- // SPELL_AURA_ADD_TARGET_TRIGGER auras shouldn't trigger auras without duration
- // set duration equal to triggering spell
- if(roll_chance_i(i->second))
- {
- m_caster->CastSpell(unit, i->first, true);
- sLog.outDebug("Spell %d triggered spell %d by SPELL_AURA_ADD_TARGET_TRIGGER aura", m_spellInfo->Id, i->first->Id);
- }
- if (GetSpellDuration(i->first)==-1)
- {
- if (Aura * triggeredAur = unit->GetAura(i->first->Id, m_caster->GetGUID()))
- {
- // get duration from aura-only once
- if (!_duration)
- {
- Aura * aur = unit->GetAura(m_spellInfo->Id, m_caster->GetGUID());
- _duration = aur ? aur->GetDuration() : -1;
- }
- triggeredAur->SetDuration(_duration);
- }
- }
- }
- }
-
- if(m_customAttr & SPELL_ATTR_CU_LINK_HIT)
- {
- if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id + SPELL_LINK_HIT))
- for (std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
- if(*i < 0)
- unit->RemoveAurasDueToSpell(-(*i));
- else
- unit->CastSpell(unit, *i, true, 0, 0, m_caster->GetGUID());
- }
-}
-
-void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
-{
- if (target->processed) // Check target
- return;
- target->processed = true; // Target checked in apply effects procedure
-
- uint32 effectMask = target->effectMask;
- if(!effectMask)
- return;
-
- GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
- if(!go)
- return;
-
- for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
- if (effectMask & (1 << effectNumber))
- HandleEffects(NULL, NULL, go, effectNumber);
-
- // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
- // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
- if(m_originalCaster && m_originalCaster->IsControlledByPlayer() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
- {
- if ( Player* p = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself() )
- p->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
- }
-}
-
-void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
-{
- uint32 effectMask = target->effectMask;
- if(!target->item || !effectMask)
- return;
-
- for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
- if (effectMask & (1 << effectNumber))
- HandleEffects(NULL, target->item, NULL, effectNumber);
-}
-
-bool Spell::UpdateChanneledTargetList()
-{
- // Not need check return true
- if (m_needAliveTargetMask == 0)
- return true;
-
- uint8 needAliveTargetMask = m_needAliveTargetMask;
- uint8 needAuraMask = 0;
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- if (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
- needAuraMask |= 1<<i;
-
- needAuraMask &= needAliveTargetMask;
-
- float range;
- if(needAuraMask)
- {
- range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id));
- if(Player * modOwner = m_caster->GetSpellModOwner())
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
- }
-
- for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- {
- if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) )
- {
- Unit *unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
-
- if (unit && unit->isAlive())
- {
- if (needAuraMask & ihit->effectMask)
- {
- if(AuraApplication * aurApp = unit->GetAuraApplication(m_spellInfo->Id, m_originalCasterGUID))
- {
- if (m_caster != unit && !m_caster->IsWithinDistInMap(unit,range))
- {
- ihit->effectMask &= ~aurApp->GetEffectMask();
- unit->RemoveAura(aurApp);
- continue;
- }
- }
- else // aura is dispelled
- continue;
- }
-
- needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target
- }
- }
- }
-
- // is all effects from m_needAliveTargetMask have alive targets
- return needAliveTargetMask == 0;
-}
-
-// Helper for Chain Healing
-// Spell target first
-// Raidmates then descending by injury suffered (MaxHealth - Health)
-// Other players/mobs then descending by injury suffered (MaxHealth - Health)
-struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, bool>
-{
- const Unit* MainTarget;
- ChainHealingOrder(Unit const* Target) : MainTarget(Target) {};
- // functor for operator ">"
- bool operator()(Unit const* _Left, Unit const* _Right) const
- {
- return (ChainHealingHash(_Left) < ChainHealingHash(_Right));
- }
-
- int32 ChainHealingHash(Unit const* Target) const
- {
- /*if (Target == MainTarget)
- return 0;
- else*/ if (Target->GetTypeId() == TYPEID_PLAYER && MainTarget->GetTypeId() == TYPEID_PLAYER &&
- ((Player const*)Target)->IsInSameRaidWith((Player const*)MainTarget))
- {
- if (Target->GetHealth() == Target->GetMaxHealth())
- return 40000;
- else
- return 20000 - Target->GetMaxHealth() + Target->GetHealth();
- }
- else
- return 40000 - Target->GetMaxHealth() + Target->GetHealth();
- }
-};
-
-// Helper for targets nearest to the spell target
-// The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
-struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool>
-{
- const Unit* MainTarget;
- TargetDistanceOrder(const Unit* Target) : MainTarget(Target) {};
- // functor for operator ">"
- bool operator()(const Unit* _Left, const Unit* _Right) const
- {
- return MainTarget->GetDistanceOrder(_Left,_Right);
- }
-};
-
-void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uint32 num, SpellTargets TargetType)
-{
- Unit *cur = m_targets.getUnitTarget();
- if(!cur)
- return;
-
- // Get spell max affected targets
- /*uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets;
- Unit::AuraList const& mod = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
- for (Unit::AuraList::const_iterator m = mod.begin(); m != mod.end(); ++m)
- {
- if (!(*m)->IsAffectedOnSpell(m_spellInfo))
- continue;
- unMaxTargets+=(*m)->GetAmount();
- }*/
-
- //FIXME: This very like horrible hack and wrong for most spells
- if(m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE)
- max_range += num * CHAIN_SPELL_JUMP_RADIUS;
-
- std::list<Unit*> tempUnitMap;
- if(TargetType == SPELL_TARGETS_CHAINHEAL)
- {
- SearchAreaTarget(tempUnitMap, max_range, PUSH_CHAIN, SPELL_TARGETS_ALLY);
- tempUnitMap.sort(ChainHealingOrder(m_caster));
- //if(cur->GetHealth() == cur->GetMaxHealth() && tempUnitMap.size())
- // cur = tempUnitMap.front();
- }
- else
- SearchAreaTarget(tempUnitMap, max_range, PUSH_CHAIN, TargetType);
- tempUnitMap.remove(cur);
-
- while(num)
- {
- TagUnitMap.push_back(cur);
- --num;
-
- if(tempUnitMap.empty())
- break;
-
- std::list<Unit*>::iterator next;
-
- if(TargetType == SPELL_TARGETS_CHAINHEAL)
- {
- next = tempUnitMap.begin();
- while(cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS
- || !cur->IsWithinLOSInMap(*next))
- {
- ++next;
- if(next == tempUnitMap.end())
- return;
- }
- }
- else
- {
- tempUnitMap.sort(TargetDistanceOrder(cur));
- next = tempUnitMap.begin();
-
- if(cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
- break;
- while(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE
- && !m_caster->isInFrontInMap(*next, max_range)
- || !m_caster->canSeeOrDetect(*next, false)
- || !cur->IsWithinLOSInMap(*next))
- {
- ++next;
- if(next == tempUnitMap.end() || cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
- return;
- }
- }
-
- cur = *next;
- tempUnitMap.erase(next);
- }
-}
-
-void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry)
-{
- Position *pos;
- switch(type)
- {
- case PUSH_DST_CENTER:
- CheckDst();
- pos = &m_targets.m_dstPos;
- break;
- case PUSH_SRC_CENTER:
- CheckSrc();
- pos = &m_targets.m_srcPos;
- break;
- case PUSH_CHAIN:
- {
- Unit *target = m_targets.getUnitTarget();
- if(!target)
- {
- sLog.outError( "SPELL: cannot find unit target for spell ID %u\n", m_spellInfo->Id );
- return;
- }
- pos = target;
- break;
- }
- default:
- pos = m_caster;
- break;
- }
-
- Trinity::SpellNotifierCreatureAndPlayer notifier(m_caster, TagUnitMap, radius, type, TargetType, pos, entry);
- if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY)
- || TargetType == SPELL_TARGETS_ENTRY && !entry)
- m_caster->GetMap()->VisitWorld(pos->m_positionX, pos->m_positionY, radius, notifier);
- else
- m_caster->GetMap()->VisitAll(pos->m_positionX, pos->m_positionY, radius, notifier);
-
- if(m_customAttr & SPELL_ATTR_CU_EXCLUDE_SELF)
- TagUnitMap.remove(m_caster);
-}
-
-WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType)
-{
- switch(TargetType)
- {
- case SPELL_TARGETS_ENTRY:
- {
- SpellScriptTargetBounds bounds = spellmgr.GetSpellScriptTargetBounds(m_spellInfo->Id);
- if(bounds.first==bounds.second)
- {
- sLog.outDebug("Spell (ID: %u) (caster Entry: %u) does not have record in `spell_script_target`", m_spellInfo->Id, m_caster->GetEntry());
- if(IsPositiveSpell(m_spellInfo->Id))
- return SearchNearbyTarget(range, SPELL_TARGETS_ALLY);
- else
- return SearchNearbyTarget(range, SPELL_TARGETS_ENEMY);
- }
-
- Creature* creatureScriptTarget = NULL;
- GameObject* goScriptTarget = NULL;
-
- for (SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
- {
- switch(i_spellST->second.type)
- {
- case SPELL_TARGET_TYPE_CONTROLLED:
- for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr)
- if ((*itr)->GetEntry() == i_spellST->second.targetEntry && (*itr)->IsWithinDistInMap(m_caster, range))
- {
- goScriptTarget = NULL;
- creatureScriptTarget = ((Creature *)*itr);
- range = m_caster->GetDistance(creatureScriptTarget);
- }
- break;
- case SPELL_TARGET_TYPE_GAMEOBJECT:
- if(i_spellST->second.targetEntry)
- {
- if(GameObject *go = m_caster->FindNearestGameObject(i_spellST->second.targetEntry, range))
- {
- // remember found target and range, next attempt will find more near target with another entry
- goScriptTarget = go;
- creatureScriptTarget = NULL;
- range = m_caster->GetDistance(goScriptTarget);
- }
- }
- else if( focusObject ) //Focus Object
- {
- float frange = m_caster->GetDistance(focusObject);
- if(range >= frange)
- {
- creatureScriptTarget = NULL;
- goScriptTarget = focusObject;
- range = frange;
- }
- }
- break;
- case SPELL_TARGET_TYPE_CREATURE:
- if(m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetEntry() == i_spellST->second.targetEntry)
- return m_targets.getUnitTarget();
- case SPELL_TARGET_TYPE_DEAD:
- default:
- if(Creature *cre = m_caster->FindNearestCreature(i_spellST->second.targetEntry, range, i_spellST->second.type != SPELL_TARGET_TYPE_DEAD))
- {
- creatureScriptTarget = cre;
- goScriptTarget = NULL;
- range = m_caster->GetDistance(creatureScriptTarget);
- }
- break;
- }
- }
-
- if(creatureScriptTarget)
- return creatureScriptTarget;
- else
- return goScriptTarget;
- }
- default:
- case SPELL_TARGETS_ENEMY:
- {
- Unit *target = NULL;
- Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, range);
- Trinity::UnitLastSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(m_caster, target, u_check);
- m_caster->VisitNearbyObject(range, searcher);
- return target;
- }
- case SPELL_TARGETS_ALLY:
- {
- Unit *target = NULL;
- Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, range);
- Trinity::UnitLastSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(m_caster, target, u_check);
- m_caster->VisitNearbyObject(range, searcher);
- return target;
- }
- }
-}
-
-void Spell::SelectEffectTargets(uint32 i, uint32 cur)
-{
- SpellNotifyPushType pushType = PUSH_NONE;
- Player *modOwner = NULL;
- if(m_originalCaster)
- modOwner = m_originalCaster->GetSpellModOwner();
-
- switch(SpellTargetType[cur])
- {
- case TARGET_TYPE_UNIT_CASTER:
- {
- switch(cur)
- {
- case TARGET_UNIT_CASTER:
- AddUnitTarget(m_caster, i);
- break;
- case TARGET_UNIT_CASTER_FISHING:
- {
- //AddUnitTarget(m_caster, i);
- float min_dis = GetSpellMinRange(m_spellInfo, true);
- float max_dis = GetSpellMaxRange(m_spellInfo, true);
- float dis = rand_norm() * (max_dis - min_dis) + min_dis;
- float x, y, z;
- m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE, dis);
- m_targets.setDst(x, y, z, m_caster->GetOrientation());
- break;
- }
- case TARGET_UNIT_MASTER:
- if(Unit* owner = m_caster->GetCharmerOrOwner())
- AddUnitTarget(owner, i);
- break;
- case TARGET_UNIT_PET:
- if(Guardian* pet = m_caster->GetGuardianPet())
- AddUnitTarget(pet, i);
- break;
- case TARGET_UNIT_PARTY_CASTER:
- case TARGET_UNIT_RAID_CASTER:
- pushType = PUSH_CASTER_CENTER;
- break;
- case TARGET_UNIT_VEHICLE:
- if(Unit *vehicle = m_caster->GetVehicleBase())
- AddUnitTarget(vehicle, i);
- break;
- case TARGET_UNIT_PASSENGER_0:
- case TARGET_UNIT_PASSENGER_1:
- case TARGET_UNIT_PASSENGER_2:
- case TARGET_UNIT_PASSENGER_3:
- case TARGET_UNIT_PASSENGER_4:
- case TARGET_UNIT_PASSENGER_5:
- case TARGET_UNIT_PASSENGER_6:
- case TARGET_UNIT_PASSENGER_7:
- if(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->IsVehicle())
- if(Unit *unit = m_caster->GetVehicleKit()->GetPassenger(cur - TARGET_UNIT_PASSENGER_0))
- AddUnitTarget(unit, i);
- break;
- }
- break;
- }
-
- case TARGET_TYPE_UNIT_TARGET:
- {
- Unit *target = m_targets.getUnitTarget();
- if(!target)
- {
- sLog.outError("SPELL: no unit target for spell ID %u", m_spellInfo->Id);
- break;
- }
-
- switch(cur)
- {
- case TARGET_UNIT_TARGET_ENEMY:
- if(Unit *magnet = m_caster->SelectMagnetTarget(target, m_spellInfo))
- if(magnet != target)
- m_targets.setUnitTarget(magnet);
- pushType = PUSH_CHAIN;
- break;
- case TARGET_UNIT_TARGET_ANY:
- if(!IsPositiveSpell(m_spellInfo->Id))
- if(Unit *magnet = m_caster->SelectMagnetTarget(target, m_spellInfo))
- if(magnet != target)
- m_targets.setUnitTarget(magnet);
- pushType = PUSH_CHAIN;
- break;
- case TARGET_UNIT_CHAINHEAL:
- pushType = PUSH_CHAIN;
- break;
- case TARGET_UNIT_TARGET_ALLY:
- case TARGET_UNIT_TARGET_RAID:
- case TARGET_UNIT_TARGET_PARTY:
- case TARGET_UNIT_MINIPET:
- case TARGET_UNIT_UNK_92:
- AddUnitTarget(target, i);
- break;
- case TARGET_UNIT_PARTY_TARGET:
- case TARGET_UNIT_CLASS_TARGET:
- pushType = PUSH_CASTER_CENTER; // not real
- break;
- }
- break;
- }
-
- case TARGET_TYPE_UNIT_NEARBY:
- {
- WorldObject *target = NULL;
- float range;
-
- switch(cur)
- {
- case TARGET_UNIT_NEARBY_ENEMY:
- range = GetSpellMaxRange(m_spellInfo, false);
- if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
- target = SearchNearbyTarget(range, SPELL_TARGETS_ENEMY);
- break;
- case TARGET_UNIT_NEARBY_ALLY:
- case TARGET_UNIT_NEARBY_ALLY_UNK:
- case TARGET_UNIT_NEARBY_RAID:
- range = GetSpellMaxRange(m_spellInfo, true);
- if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
- target = SearchNearbyTarget(range, SPELL_TARGETS_ALLY);
- break;
- case TARGET_UNIT_NEARBY_ENTRY:
- case TARGET_GAMEOBJECT_NEARBY_ENTRY:
- range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id));
- if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
- target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY);
- break;
- }
-
- if(!target)
- return;
- else if(target->GetTypeId() == TYPEID_GAMEOBJECT)
- AddGOTarget((GameObject*)target, i);
- else
- {
- pushType = PUSH_CHAIN;
-
- if(m_targets.getUnitTarget() != target)
- m_targets.setUnitTarget((Unit*)target);
- }
-
- break;
- }
-
- case TARGET_TYPE_AREA_SRC:
- pushType = PUSH_SRC_CENTER;
- break;
-
- case TARGET_TYPE_AREA_DST:
- pushType = PUSH_DST_CENTER;
- break;
-
- case TARGET_TYPE_AREA_CONE:
- if(m_customAttr & SPELL_ATTR_CU_CONE_BACK)
- pushType = PUSH_IN_BACK;
- else if(m_customAttr & SPELL_ATTR_CU_CONE_LINE)
- pushType = PUSH_IN_LINE;
- else
- pushType = PUSH_IN_FRONT;
- break;
-
- case TARGET_TYPE_DEST_CASTER: //4+8+2
- {
- if (cur == TARGET_SRC_CASTER)
- {
- m_targets.setSrc(m_caster);
- break;
- }
- else if (cur == TARGET_DST_CASTER)
- {
- m_targets.setDst(m_caster);
- break;
- }
-
- float angle, dist;
-
- float objSize = m_caster->GetObjectSize();
- dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
- if(dist < objSize)
- dist = objSize;
- else if(cur == TARGET_DEST_CASTER_RANDOM)
- dist = objSize + (dist - objSize) * rand_norm();
-
- switch(cur)
- {
- case TARGET_DEST_CASTER_FRONT_LEFT: angle = -M_PI/4; break;
- case TARGET_DEST_CASTER_BACK_LEFT: angle = -3*M_PI/4; break;
- case TARGET_DEST_CASTER_BACK_RIGHT: angle = 3*M_PI/4; break;
- case TARGET_DEST_CASTER_FRONT_RIGHT:angle = M_PI/4; break;
- case TARGET_MINION:
- case TARGET_DEST_CASTER_FRONT_LEAP:
- case TARGET_DEST_CASTER_FRONT: angle = 0.0f; break;
- case TARGET_DEST_CASTER_BACK: angle = M_PI; break;
- case TARGET_DEST_CASTER_RIGHT: angle = M_PI/2; break;
- case TARGET_DEST_CASTER_LEFT: angle = -M_PI/2; break;
- default: angle = rand_norm()*2*M_PI; break;
- }
-
- Position pos;
- m_caster->GetNearPosition(pos, dist, angle);
- m_targets.setDst(&pos); // also flag
- break;
- }
-
- case TARGET_TYPE_DEST_TARGET: //2+8+2
- {
- Unit *target = m_targets.getUnitTarget();
- if(!target)
- {
- sLog.outError("SPELL: no unit target for spell ID %u\n", m_spellInfo->Id);
- break;
- }
-
- if(cur == TARGET_DST_TARGET_ENEMY || cur == TARGET_DEST_TARGET_ANY)
- {
- m_targets.setDst(target);
- break;
- }
-
- float angle, dist;
-
- float objSize = target->GetObjectSize();
- dist = target->GetSpellRadiusForTarget(target, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
- if(dist < objSize)
- dist = objSize;
- else if(cur == TARGET_DEST_CASTER_RANDOM)
- dist = objSize + (dist - objSize) * rand_norm();
-
- switch(cur)
- {
- case TARGET_DEST_TARGET_FRONT: angle = 0.0f; break;
- case TARGET_DEST_TARGET_BACK: angle = M_PI; break;
- case TARGET_DEST_TARGET_RIGHT: angle = M_PI/2; break;
- case TARGET_DEST_TARGET_LEFT: angle = -M_PI/2; break;
- case TARGET_DEST_TARGET_FRONT_LEFT: angle = -M_PI/4; break;
- case TARGET_DEST_TARGET_BACK_LEFT: angle = -3*M_PI/4; break;
- case TARGET_DEST_TARGET_BACK_RIGHT: angle = 3*M_PI/4; break;
- case TARGET_DEST_TARGET_FRONT_RIGHT:angle = M_PI/4; break;
- default: angle = rand_norm()*2*M_PI; break;
- }
-
- Position pos;
- target->GetNearPosition(pos, dist, angle);
- m_targets.setDst(&pos);
- break;
- }
-
- case TARGET_TYPE_DEST_DEST: //5+8+1
- {
- if(!m_targets.HasDst())
- {
- sLog.outError("SPELL: no destination for spell ID %u\n", m_spellInfo->Id);
- break;
- }
-
- float angle;
- switch(cur)
- {
- case TARGET_DEST_DYNOBJ_ENEMY:
- case TARGET_DEST_DYNOBJ_ALLY:
- case TARGET_DEST_DYNOBJ_NONE:
- case TARGET_DEST_DEST:
- return;
- case TARGET_DEST_TRAJ:
- SelectTrajTargets();
- return;
- case TARGET_DEST_DEST_FRONT: angle = 0.0f; break;
- case TARGET_DEST_DEST_BACK: angle = M_PI; break;
- case TARGET_DEST_DEST_RIGHT: angle = M_PI/2; break;
- case TARGET_DEST_DEST_LEFT: angle = -M_PI/2; break;
- case TARGET_DEST_DEST_FRONT_LEFT: angle = -M_PI/4; break;
- case TARGET_DEST_DEST_BACK_LEFT: angle = -3*M_PI/4; break;
- case TARGET_DEST_DEST_BACK_RIGHT: angle = 3*M_PI/4; break;
- case TARGET_DEST_DEST_FRONT_RIGHT:angle = M_PI/4; break;
- default: angle = rand_norm()*2*M_PI; break;
- }
-
- float dist;
- dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
- if (cur == TARGET_DEST_DEST_RANDOM || cur == TARGET_DEST_DEST_RANDOM_DIR_DIST)
- dist *= rand_norm();
-
- // must has dst, no need to set flag
- m_caster->MovePosition(m_targets.m_dstPos, dist, angle);
- break;
- }
-
- case TARGET_TYPE_DEST_SPECIAL:
- {
- switch(cur)
- {
- case TARGET_DST_DB:
- if(SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id))
- {
- //TODO: fix this check
- if(m_spellInfo->Effect[0] == SPELL_EFFECT_TELEPORT_UNITS
- || m_spellInfo->Effect[1] == SPELL_EFFECT_TELEPORT_UNITS
- || m_spellInfo->Effect[2] == SPELL_EFFECT_TELEPORT_UNITS)
- m_targets.setDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation, (int32)st->target_mapId);
- else if(st->target_mapId == m_caster->GetMapId())
- m_targets.setDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation);
- }
- else
- {
- sLog.outDebug( "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id );
- Unit *target = NULL;
- if(uint64 guid = m_caster->GetUInt64Value(UNIT_FIELD_TARGET))
- target = ObjectAccessor::GetUnit(*m_caster, guid);
- m_targets.setDst(target ? target : m_caster);
- }
- break;
- case TARGET_DST_HOME:
- if(m_caster->GetTypeId() == TYPEID_PLAYER)
- m_targets.setDst(((Player*)m_caster)->m_homebindX,((Player*)m_caster)->m_homebindY,((Player*)m_caster)->m_homebindZ, ((Player*)m_caster)->GetOrientation(), ((Player*)m_caster)->m_homebindMapId);
- break;
- case TARGET_DST_NEARBY_ENTRY:
- {
- float range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id));
- if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
-
- if(WorldObject *target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY))
- m_targets.setDst(target);
- break;
- }
- }
- break;
- }
-
- case TARGET_TYPE_CHANNEL:
- {
- if (!m_originalCaster || !m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
- {
- sLog.outError( "SPELL: no current channeled spell for spell ID %u", m_spellInfo->Id );
- break;
- }
-
- switch (cur)
- {
- case TARGET_UNIT_CHANNEL:
- // in some cases unittarget is invalid and crash. do not know why it happens.
- if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTargetGUID()))
- AddUnitTarget(target, i);
- else
- sLog.outError( "SPELL: cannot find channel spell target for spell ID %u", m_spellInfo->Id );
- break;
- case TARGET_DEST_CHANNEL:
- if (m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.HasDst())
- m_targets = m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets;
- else if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTargetGUID()))
- m_targets.setDst(target);
- else
- sLog.outError( "SPELL: cannot find channel spell destination for spell ID %u", m_spellInfo->Id );
- break;
- }
- break;
- }
-
- default:
- {
- switch (cur)
- {
- case TARGET_GAMEOBJECT:
- if(m_targets.getGOTarget())
- AddGOTarget(m_targets.getGOTarget(), i);
- break;
- case TARGET_GAMEOBJECT_ITEM:
- if (m_targets.getGOTargetGUID())
- AddGOTarget(m_targets.getGOTarget(), i);
- else if (m_targets.getItemTarget())
- AddItemTarget(m_targets.getItemTarget(), i);
- break;
- case TARGET_UNIT_DRIVER:
- if (Unit * driver = m_targets.getUnitTarget())
- if (driver->IsOnVehicle(driver))
- AddUnitTarget(driver, i);
- break;
- default:
- sLog.outError("Unhandled spell target %u", cur);
- break;
- }
- break;
- }
- }
-
- if (pushType == PUSH_CHAIN) // Chain
- {
- Unit *target = m_targets.getUnitTarget();
- if (!target)
- {
- sLog.outError("SPELL: no chain unit target for spell ID %u", m_spellInfo->Id);
- return;
- }
-
- //Chain: 2, 6, 22, 25, 45, 77
- uint32 maxTargets = m_spellInfo->EffectChainTarget[i];
- if (modOwner)
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, maxTargets, this);
-
- if (maxTargets > 1)
- {
- //otherwise, this multiplier is used for something else
- m_damageMultipliers[i] = 1.0f;
- m_applyMultiplierMask |= 1 << i;
-
- float range;
- std::list<Unit*> unitList;
-
- switch (cur)
- {
- case TARGET_UNIT_NEARBY_ENEMY:
- case TARGET_UNIT_TARGET_ENEMY:
- case TARGET_UNIT_NEARBY_ENTRY: // fix me
- range = GetSpellMaxRange(m_spellInfo, false);
- if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
- SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_ENEMY);
- break;
- case TARGET_UNIT_CHAINHEAL:
- case TARGET_UNIT_NEARBY_ALLY: // fix me
- case TARGET_UNIT_NEARBY_ALLY_UNK:
- case TARGET_UNIT_NEARBY_RAID:
- range = GetSpellMaxRange(m_spellInfo, true);
- if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
- SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_CHAINHEAL);
- break;
- }
-
- for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
- AddUnitTarget(*itr, i);
- }
- else
- AddUnitTarget(target, i);
- }
- else if (pushType)
- {
- // Dummy, just for client
- if(EffectTargetType[m_spellInfo->Effect[i]] != SPELL_REQUIRE_UNIT)
- return;
-
- float radius;
- SpellTargets targetType;
- switch(cur)
- {
- case TARGET_UNIT_AREA_ENEMY_SRC:
- case TARGET_UNIT_AREA_ENEMY_DST:
- case TARGET_UNIT_CONE_ENEMY:
- case TARGET_UNIT_CONE_ENEMY_UNKNOWN:
- case TARGET_UNIT_AREA_PATH:
- radius = GetSpellRadius(m_spellInfo, i, false);
- targetType = SPELL_TARGETS_ENEMY;
- break;
- case TARGET_UNIT_AREA_ALLY_SRC:
- case TARGET_UNIT_AREA_ALLY_DST:
- case TARGET_UNIT_CONE_ALLY:
- radius = GetSpellRadius(m_spellInfo, i, true);
- targetType = SPELL_TARGETS_ALLY;
- break;
- case TARGET_UNIT_AREA_ENTRY_DST:
- case TARGET_UNIT_AREA_ENTRY_SRC:
- case TARGET_UNIT_CONE_ENTRY: // fix me
- radius = GetSpellRadius(m_spellInfo, i, IsPositiveSpell(m_spellInfo->Id));
- targetType = SPELL_TARGETS_ENTRY;
- break;
- default:
- radius = GetSpellRadius(m_spellInfo, i, true);
- targetType = SPELL_TARGETS_NONE;
- break;
- }
-
- if(modOwner)
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius, this);
- radius *= m_spellValue->RadiusMod;
-
- std::list<Unit*> unitList;
- if(targetType == SPELL_TARGETS_ENTRY)
- {
- SpellScriptTargetBounds bounds = spellmgr.GetSpellScriptTargetBounds(m_spellInfo->Id);
- if(bounds.first == bounds.second)
- {
- // Custom entries
- // TODO: move these to sql
- switch (m_spellInfo->Id)
- {
- case 46584: // Raise Dead
- {
- m_targets.m_targetMask &= ~TARGET_FLAG_DEST_LOCATION;
- if (WorldObject* result = FindCorpseUsing<Trinity::RaiseDeadObjectCheck> ())
- {
- switch(result->GetTypeId())
- {
- case TYPEID_UNIT:
- m_targets.setDst(result);
- }
- }
- break;
- }
- // Corpse Explosion
- case 49158:
- case 51325:
- case 51326:
- case 51327:
- case 51328:
- // Search for ghoul if our ghoul or dead body not valid unit target
- if (!(m_targets.getUnitTarget() && (m_targets.getUnitTarget()->GetEntry() == 26125 && m_targets.getUnitTarget()->GetOwnerGUID() == m_caster->GetGUID()
- || (m_targets.getUnitTarget()->getDeathState() == CORPSE
- && m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId()
- && m_targets.getUnitTarget()->GetTypeId() == TYPEID_UNIT
- && !((Creature*)m_targets.getUnitTarget())->isDeadByDefault()
- && !(m_targets.getUnitTarget()->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL))
- && m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId())))
- {
- CleanupTargetList();
-
- WorldObject* result = FindCorpseUsing <Trinity::ExplodeCorpseObjectCheck> ();
-
- if (result)
- {
- switch (result->GetTypeId())
- {
- case TYPEID_UNIT:
- case TYPEID_PLAYER:
- m_targets.setUnitTarget((Unit*)result);
- break;
- }
- }
- else
- {
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id,true);
- SendCastResult(SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW);
- finish(false);
- }
- }
- break;
-
- default:
- sLog.outDebug("Spell (ID: %u) (caster Entry: %u) does not have record in `spell_script_target`", m_spellInfo->Id, m_caster->GetEntry());
-
- if(m_spellInfo->Effect[i] == SPELL_EFFECT_TELEPORT_UNITS)
- SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, 0);
- else if(IsPositiveEffect(m_spellInfo->Id, i))
- SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ALLY);
- else
- SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENEMY);
- }
- }
- // let it be done in one check?
- else
- {
- for (SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
- {
- if(i_spellST->second.type == SPELL_TARGET_TYPE_CREATURE)
- SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, i_spellST->second.targetEntry);
- else if (i_spellST->second.type == SPELL_TARGET_TYPE_CONTROLLED)
- {
- for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr)
- if ((*itr)->GetEntry() == i_spellST->second.targetEntry &&
- /*(*itr)->IsWithinDistInMap(m_caster, radius)*/ (*itr)->IsInMap(m_caster)) // For 60243 and 52173 need skip radius check or use range (no radius entry for effect)
- unitList.push_back(*itr);
- }
- }
- }
- }
- else if (targetType)
- SearchAreaTarget(unitList, radius, pushType, targetType);
- else
- {
- switch (cur)
- {
- case TARGET_UNIT_AREA_PARTY_SRC:
- case TARGET_UNIT_AREA_PARTY_DST:
- m_caster->GetPartyMemberInDist(unitList, radius); //fix me
- break;
- case TARGET_OBJECT_AREA_SRC: // fix me
- case TARGET_OBJECT_AREA_DST:
- {
- float x, y, z;
- if(cur == TARGET_OBJECT_AREA_SRC)
- {
- if(m_targets.HasSrc())
- m_targets.m_srcPos.GetPosition(x, y, z);
- else
- break;
- }
- else
- {
- if(m_targets.HasDst())
- m_targets.m_dstPos.GetPosition(x, y, z);
- else
- break;
- }
-
- Trinity::GameObjectInRangeCheck check(x, y, z, radius + 50);
- std::list<GameObject*> goList;
- Trinity::GameObjectListSearcher<Trinity::GameObjectInRangeCheck> searcher(m_caster, goList, check);
- m_caster->GetMap()->VisitGrid(x, y, radius, searcher);
- for (std::list<GameObject*>::iterator itr = goList.begin(); itr != goList.end(); ++itr)
- AddGOTarget(*itr, i);
- break;
- }
- case TARGET_UNIT_PARTY_TARGET:
- m_targets.getUnitTarget()->GetPartyMemberInDist(unitList, radius);
- break;
- case TARGET_UNIT_PARTY_CASTER:
- m_caster->GetPartyMemberInDist(unitList, radius);
- break;
- case TARGET_UNIT_RAID_CASTER:
- m_caster->GetRaidMember(unitList, radius);
- break;
- case TARGET_UNIT_CLASS_TARGET:
- {
- Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
- ? (Player*)m_targets.getUnitTarget() : NULL;
-
- Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL;
- if(pGroup)
- {
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player* Target = itr->getSource();
-
- // IsHostileTo check duel and controlled by enemy
- if( Target && targetPlayer->IsWithinDistInMap(Target, radius) &&
- targetPlayer->getClass() == Target->getClass() &&
- !m_caster->IsHostileTo(Target) )
- {
- AddUnitTarget(Target, i);
- }
- }
- }
- else if(m_targets.getUnitTarget())
- AddUnitTarget(m_targets.getUnitTarget(), i);
- break;
- }
- }
- }
-
- if(!unitList.empty())
- {
- if(uint32 maxTargets = m_spellValue->MaxAffectedTargets)
- {
- Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
- for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
- if((*j)->IsAffectedOnSpell(m_spellInfo))
- maxTargets += (*j)->GetAmount();
-
- if(m_spellInfo->Id == 5246) //Intimidating Shout
- unitList.remove(m_targets.getUnitTarget());
- Trinity::RandomResizeList(unitList, m_spellValue->MaxAffectedTargets);
- }
- else
- {
- switch (m_spellInfo->Id)
- {
- case 27285: // Seed of Corruption proc spell
- unitList.remove(m_targets.getUnitTarget());
- break;
- case 55789: // Improved Icy Talons
- case 59725: // Improved Spell Reflection - aoe aura
- unitList.remove(m_caster);
- break;
- case 57669: //Replenishment (special target selection) 10 targets with lowest mana
- {
- typedef std::priority_queue<PrioritizeManaUnitWraper, std::vector<PrioritizeManaUnitWraper>, PrioritizeMana> TopMana;
- TopMana manaUsers;
- for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr)
- {
- if ((*itr)->getPowerType() == POWER_MANA)
- {
- PrioritizeManaUnitWraper WTarget(*itr);
- manaUsers.push(WTarget);
- }
- }
-
- unitList.clear();
- while(!manaUsers.empty() && unitList.size()<10)
- {
- unitList.push_back(manaUsers.top().getUnit());
- manaUsers.pop();
- }
- break;
- }
- case 52759: // Ancestral Awakening
- {
- typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> TopHealth;
- TopHealth healedMembers;
- for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr)
- {
- PrioritizeHealthUnitWraper WTarget(*itr);
- healedMembers.push(WTarget);
- }
-
- unitList.clear();
- while(!healedMembers.empty() && unitList.size()<1)
- {
- unitList.push_back(healedMembers.top().getUnit());
- healedMembers.pop();
- }
- break;
- }
- }
- if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_TARGET_ANY
- && m_spellInfo->EffectImplicitTargetB[i] == TARGET_UNIT_AREA_ALLY_DST)// Wild Growth, Circle of Healing, Glyph of holy light target special selection
- {
- typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> TopHealth;
- TopHealth healedMembers;
- for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr)
- {
- if ((*itr)->IsInRaidWith(m_targets.getUnitTarget()))
- {
- PrioritizeHealthUnitWraper WTarget(*itr);
- healedMembers.push(WTarget);
- }
- }
-
- unitList.clear();
- uint32 maxsize = 5;
-
- if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags[1] & 0x04000000) // Wild Growth
- maxsize += m_caster->HasAura(62970) ? 1 : 0; // Glyph of Wild Growth
-
- if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST && m_spellInfo->SpellFamilyFlags[0] & 0x10000000 && m_spellInfo->SpellIconID == 2214) // Circle of Healing
- maxsize += m_caster->HasAura(55675) ? 1 : 0; // Glyph of Circle of Healing
-
- while(!healedMembers.empty() && unitList.size()<maxsize)
- {
- unitList.push_back(healedMembers.top().getUnit());
- healedMembers.pop();
- }
- }
- // Death Pact
- if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] & 0x00080000)
- {
- Unit * unit_to_add = NULL;
- for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr)
- {
- if ((*itr)->GetTypeId() == TYPEID_UNIT
- && (*itr)->GetOwnerGUID() == m_caster->GetGUID()
- && ((Creature*)(*itr))->GetCreatureInfo()->type == CREATURE_TYPE_UNDEAD)
- {
- unit_to_add = (*itr);
- break;
- }
- }
- if (unit_to_add)
- {
- unitList.clear();
- unitList.push_back(unit_to_add);
- }
- // Pet not found - remove cooldown
- else
- {
- if (modOwner->GetTypeId() == TYPEID_PLAYER)
- modOwner->RemoveSpellCooldown(m_spellInfo->Id,true);
- SendCastResult(SPELL_FAILED_NO_PET);
- finish(false);
- }
- }
- }
- for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
- AddUnitTarget(*itr, i);
- }
- }
-}
-
-void Spell::prepare(SpellCastTargets const* targets, AuraEffect const * triggeredByAura)
-{
- if (m_CastItem)
- m_castItemGUID = m_CastItem->GetGUID();
- else
- m_castItemGUID = 0;
-
- m_targets = *targets;
-
- if (!m_targets.getUnitTargetGUID() && m_spellInfo->Targets & TARGET_FLAG_UNIT)
- {
- Unit *target = NULL;
- if(m_caster->GetTypeId() == TYPEID_UNIT)
- target = m_caster->getVictim();
- else
- target = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection());
-
- if (target && IsValidSingleTargetSpell(target))
- m_targets.setUnitTarget(target);
- else
- {
- SendCastResult(SPELL_FAILED_BAD_TARGETS);
- finish(false);
- return;
- }
- }
-
- // Fill aura scaling information
- if (m_caster->IsControlledByPlayer() && !IsPassiveSpell(m_spellInfo->Id) && m_spellInfo->spellLevel && !IsChanneledSpell(m_spellInfo) && !m_IsTriggeredSpell)
- {
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- {
- if (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
- {
- // Change aura with ranks only if basepoints are taken from spellInfo and aura is positive
- if (IsPositiveEffect(m_spellInfo->Id, i))
- {
- m_auraScaleMask |= (1<<i);
- if (m_currentBasePoints[i] != m_spellInfo->EffectBasePoints[i])
- {
- m_auraScaleMask = 0;
- break;
- }
- }
- }
- }
- }
-
- m_spellState = SPELL_STATE_PREPARING;
-
- if(triggeredByAura)
- m_triggeredByAuraSpell = triggeredByAura->GetSpellProto();
-
- // create and add update event for this spell
- SpellEvent* Event = new SpellEvent(this);
- m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1));
-
- //Prevent casting at cast another spell (ServerSide check)
- if(m_caster->IsNonMeleeSpellCasted(false, true, true) && m_cast_count)
- {
- SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS);
- finish(false);
- return;
- }
-
- if(m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- if(objmgr.IsPlayerSpellDisabled(m_spellInfo->Id))
- {
- SendCastResult(SPELL_FAILED_SPELL_UNAVAILABLE);
- finish(false);
- return;
- }
- }
- else if (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet())
- {
- if(objmgr.IsPetSpellDisabled(m_spellInfo->Id))
- {
- SendCastResult(SPELL_FAILED_SPELL_UNAVAILABLE);
- finish(false);
- return;
- }
- }
- else
- {
- if(objmgr.IsCreatureSpellDisabled(m_spellInfo->Id))
- {
- finish(false);
- return;
- }
- }
-
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_caster)->SetSpellModTakingSpell(this, true);
- // Fill cost data (not use power for item casts
- m_powerCost = m_CastItem ? 0 : CalculatePowerCost(m_spellInfo, m_caster, m_spellSchoolMask);
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_caster)->SetSpellModTakingSpell(this, false);
-
- SpellCastResult result = CheckCast(true);
- if(result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
- {
- if(triggeredByAura)
- {
- SendChannelUpdate(0);
- triggeredByAura->GetBase()->SetDuration(0);
- }
- SendCastResult(result);
-
- finish(false);
- return;
- }
-
- // Prepare data for triggers
- prepareDataForTriggerSystem(triggeredByAura);
-
- // Set combo point requirement
- if (m_IsTriggeredSpell || m_CastItem || !m_caster->m_movedPlayer)
- m_needComboPoints = false;
-
- // calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail)
- m_casttime = GetSpellCastTime(m_spellInfo, this);
- //m_caster->ModSpellCastTime(m_spellInfo, m_casttime, this);
-
- // set timer base at cast time
- ReSetTimer();
-
- sLog.outDebug("Spell::prepare: spell id %u source %u caster %d triggered %u mask %u", m_spellInfo->Id, m_caster->GetEntry(), m_originalCaster ? m_originalCaster->GetEntry() : -1, m_IsTriggeredSpell ? 1 : 0, m_targets.m_targetMask);
- //if(m_targets.getUnitTarget())
- // sLog.outError("Spell::prepare: unit target %u", m_targets.getUnitTarget()->GetEntry());
- //if(m_targets.HasDst())
- // sLog.outError("Spell::prepare: pos target %f %f %f", m_targets.m_dstPos.m_positionX, m_targets.m_dstPos.m_positionY, m_targets.m_dstPos.m_positionZ);
-
- //Containers for channeled spells have to be set
- //TODO:Apply this to all casted spells if needed
- // Why check duration? 29350: channelled triggers channelled
- if(m_IsTriggeredSpell && (!IsChanneledSpell(m_spellInfo) || !GetSpellMaxDuration(m_spellInfo)))
- cast(true);
- else
- {
- // stealth must be removed at cast starting (at show channel bar)
- // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
- if(!m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo) )
- {
- m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CAST);
- for (uint32 i = 0; i < 3; ++i)
- {
- if(EffectTargetType[m_spellInfo->Effect[i]] == SPELL_REQUIRE_UNIT)
- {
- m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_SPELL_ATTACK);
- break;
- }
- }
- }
-
- m_caster->SetCurrentCastedSpell( this );
- SendSpellStart();
-
- if(!m_casttime && !m_spellInfo->StartRecoveryTime
- && !m_castItemGUID //item: first cast may destroy item and second cast causes crash
- && GetCurrentContainer() == CURRENT_GENERIC_SPELL)
- cast(true);
- }
-}
-
-void Spell::cancel()
-{
- if(m_spellState == SPELL_STATE_FINISHED)
- return;
-
- SetReferencedFromCurrent(false);
- if(m_selfContainer && *m_selfContainer == this)
- *m_selfContainer = NULL;
-
- uint32 oldState = m_spellState;
- m_spellState = SPELL_STATE_FINISHED;
-
- m_autoRepeat = false;
- switch (oldState)
- {
- case SPELL_STATE_PREPARING:
- case SPELL_STATE_DELAYED:
- {
- SendInterrupted(0);
- SendCastResult(SPELL_FAILED_INTERRUPTED);
- } break;
-
- case SPELL_STATE_CASTING:
- {
- for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- if ((*ihit).missCondition == SPELL_MISS_NONE)
- if (Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
- unit->RemoveOwnedAura(m_spellInfo->Id, m_originalCasterGUID, 0, AURA_REMOVE_BY_CANCEL);
-
- SendChannelUpdate(0);
- SendInterrupted(0);
- SendCastResult(SPELL_FAILED_INTERRUPTED);
-
- // spell is canceled-take mods and clear list
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_caster)->RemoveSpellMods(this);
-
- m_appliedMods.clear();
- } break;
-
- default:
- {
- } break;
- }
-
- m_caster->RemoveDynObject(m_spellInfo->Id);
- m_caster->RemoveGameObject(m_spellInfo->Id,true);
-
- //set state back so finish will be processed
- m_spellState = oldState;
-
- finish(false);
-}
-
-void Spell::cast(bool skipCheck)
-{
- // update pointers base at GUIDs to prevent access to non-existed already object
- UpdatePointers();
-
- if(Unit *target = m_targets.getUnitTarget())
- {
- // three check: prepare, cast (m_casttime > 0), hit (delayed)
- if(m_casttime && target->isAlive()
- && (target->m_invisibilityMask || m_caster->m_invisibilityMask
- || target->GetVisibility() == VISIBILITY_GROUP_STEALTH)
- && !target->IsFriendlyTo(m_caster) && !m_caster->canSeeOrDetect(target, true))
- {
- SendCastResult(SPELL_FAILED_BAD_TARGETS);
- SendInterrupted(0);
- finish(false);
- return;
- }
- }
- else
- {
- // cancel at lost main target unit
- if(m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID())
- {
- cancel();
- return;
- }
- }
-
- SetExecutedCurrently(true);
-
- if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster)
- m_caster->SetInFront(m_targets.getUnitTarget());
-
- // Should this be done for original caster?
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- // Set spell which will drop charges for triggered cast spells
- // if not successfully casted, will be remove in finish(false)
- ((Player*)m_caster)->SetSpellModTakingSpell(this, true);
- }
-
- // triggered cast called from Spell::prepare where it was already checked
- if(!m_IsTriggeredSpell || !skipCheck)
- {
- SpellCastResult castResult = CheckCast(false);
- if(castResult != SPELL_CAST_OK)
- {
- SendCastResult(castResult);
- SendInterrupted(0);
- //restore spell mods
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- ((Player*)m_caster)->RestoreSpellMods(this);
- // cleanup after mod system
- // triggered spell pointer can be not removed in some cases
- ((Player*)m_caster)->SetSpellModTakingSpell(this, false);
- }
- finish(false);
- SetExecutedCurrently(false);
- return;
- }
- }
-
- SelectSpellTargets();
-
- // Spell may be finished after target map check
- if(m_spellState == SPELL_STATE_FINISHED)
- {
- SendInterrupted(0);
- //restore spell mods
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- ((Player*)m_caster)->RestoreSpellMods(this);
- // cleanup after mod system
- // triggered spell pointer can be not removed in some cases
- ((Player*)m_caster)->SetSpellModTakingSpell(this, false);
- }
- finish(false);
- SetExecutedCurrently(false);
- return;
- }
-
- if(m_spellInfo->SpellFamilyName)
- {
- if (m_spellInfo->excludeCasterAuraSpell && !IsPositiveSpell(m_spellInfo->excludeCasterAuraSpell))
- m_preCastSpell = m_spellInfo->excludeCasterAuraSpell;
- else if (m_spellInfo->excludeTargetAuraSpell && !IsPositiveSpell(m_spellInfo->excludeTargetAuraSpell))
- m_preCastSpell = m_spellInfo->excludeTargetAuraSpell;
- }
- switch (m_spellInfo->SpellFamilyName)
- {
- case SPELLFAMILY_GENERIC:
- {
- if (m_spellInfo->Mechanic == MECHANIC_BANDAGE) // Bandages
- m_preCastSpell = 11196; // Recently Bandaged
- break;
- }
- case SPELLFAMILY_MAGE:
- {
- // Permafrost
- if (m_spellInfo->SpellFamilyFlags[1] & 0x00001000 || m_spellInfo->SpellFamilyFlags[0] & 0x00100220)
- m_preCastSpell = 68391;
- break;
- }
- }
- // traded items have trade slot instead of guid in m_itemTargetGUID
- // set to real guid to be sent later to the client
- m_targets.updateTradeSlotItem();
-
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- if (!m_IsTriggeredSpell && m_CastItem)
- ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, m_CastItem->GetEntry());
-
- ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id);
- }
-
- if(!m_IsTriggeredSpell)
- {
- // Powers have to be taken before SendSpellGo
- TakePower();
- TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
- }
-
- // are there any spells need to be triggered after hit?
- // handle SPELL_AURA_ADD_TARGET_TRIGGER auras
- Unit::AuraEffectList const& targetTriggers = m_caster->GetAuraEffectsByType(SPELL_AURA_ADD_TARGET_TRIGGER);
- for (Unit::AuraEffectList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
- {
- if (!(*i)->IsAffectedOnSpell(m_spellInfo))
- continue;
- SpellEntry const *auraSpellInfo = (*i)->GetSpellProto();
- uint32 auraSpellIdx = (*i)->GetEffIndex();
- if(SpellEntry const *spellInfo = sSpellStore.LookupEntry(auraSpellInfo->EffectTriggerSpell[auraSpellIdx]))
- {
- // Calculate chance at that moment (can be depend for example from combo points)
- int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBaseAmount(), NULL);
- m_ChanceTriggerSpells.push_back(std::make_pair(spellInfo, chance * (*i)->GetBase()->GetStackAmount()));
- }
- }
-
- if(m_customAttr & SPELL_ATTR_CU_DIRECT_DAMAGE)
- CalculateDamageDoneForAllTargets();
-
- // CAST SPELL
- SendSpellCooldown();
-
- for (uint32 i = 0; i < 3; ++i)
- {
- switch(m_spellInfo->Effect[i])
- {
- case SPELL_EFFECT_CHARGE:
- case SPELL_EFFECT_JUMP:
- case SPELL_EFFECT_JUMP2:
- case SPELL_EFFECT_LEAP_BACK:
- case SPELL_EFFECT_ACTIVATE_RUNE:
- HandleEffects(NULL,NULL,NULL,i);
- m_effectMask |= (1<<i);
- break;
- }
- }
-
- // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
- SendSpellGo();
-
- // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
- if (m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo) || m_spellInfo->Id == 14157)
- {
- // Remove used for cast item if need (it can be already NULL after TakeReagents call
- // in case delayed spell remove item at cast delay start
- TakeCastItem();
-
- // Okay, maps created, now prepare flags
- m_immediateHandled = false;
- m_spellState = SPELL_STATE_DELAYED;
- SetDelayStart(0);
-
- if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true))
- m_caster->clearUnitState(UNIT_STAT_CASTING);
- }
- else
- {
- // Immediate spell, no big deal
- handle_immediate();
- }
-
- if(m_customAttr & SPELL_ATTR_CU_LINK_CAST)
- {
- if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id))
- for (std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
- if(*i < 0)
- m_caster->RemoveAurasDueToSpell(-(*i));
- else
- m_caster->CastSpell(m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster, *i, true);
-
- }
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_caster)->SetSpellModTakingSpell(this, false);
-
- SetExecutedCurrently(false);
-}
-
-void Spell::handle_immediate()
-{
- // start channeling if applicable
- if(IsChanneledSpell(m_spellInfo))
- {
- int32 duration = GetSpellDuration(m_spellInfo);
- if (duration)
- {
- // Apply haste mods
- m_caster->ModSpellCastTime(m_spellInfo, duration, this);
- // Apply duration mod
- if(Player* modOwner = m_caster->GetSpellModOwner())
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
- m_spellState = SPELL_STATE_CASTING;
- m_caster->AddInterruptMask(m_spellInfo->ChannelInterruptFlags);
- SendChannelStart(duration);
- }
- }
-
- // process immediate effects (items, ground, etc.) also initialize some variables
- _handle_immediate_phase();
-
- for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- DoAllEffectOnTarget(&(*ihit));
-
- for (std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
- DoAllEffectOnTarget(&(*ihit));
-
- // spell is finished, perform some last features of the spell here
- _handle_finish_phase();
-
- // Remove used for cast item if need (it can be already NULL after TakeReagents call
- TakeCastItem();
-
- if(m_spellState != SPELL_STATE_CASTING)
- finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
-}
-
-uint64 Spell::handle_delayed(uint64 t_offset)
-{
- UpdatePointers();
-
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_caster)->SetSpellModTakingSpell(this, true);
-
- uint64 next_time = 0;
-
- if (!m_immediateHandled)
- {
- _handle_immediate_phase();
- m_immediateHandled = true;
- }
-
- bool single_missile = (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION);
-
- // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
- for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- {
- if (ihit->processed == false)
- {
- if ( single_missile || ihit->timeDelay <= t_offset )
- DoAllEffectOnTarget(&(*ihit));
- else if( next_time == 0 || ihit->timeDelay < next_time )
- next_time = ihit->timeDelay;
- }
- }
-
- // now recheck gameobject targeting correctness
- for (std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit)
- {
- if (ighit->processed == false)
- {
- if ( single_missile || ighit->timeDelay <= t_offset )
- DoAllEffectOnTarget(&(*ighit));
- else if( next_time == 0 || ighit->timeDelay < next_time )
- next_time = ighit->timeDelay;
- }
- }
-
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_caster)->SetSpellModTakingSpell(this, false);
-
- // All targets passed - need finish phase
- if (next_time == 0)
- {
- // spell is finished, perform some last features of the spell here
- _handle_finish_phase();
-
- finish(true); // successfully finish spell cast
-
- // return zero, spell is finished now
- return 0;
- }
- else
- {
- // spell is unfinished, return next execution time
- return next_time;
- }
-}
-
-void Spell::_handle_immediate_phase()
-{
- m_spellAura = NULL;
- // handle some immediate features of the spell here
- HandleThreatSpells(m_spellInfo->Id);
-
- m_needSpellLog = IsNeedSendToClient();
- for (uint32 j = 0; j < 3; ++j)
- {
- if(m_spellInfo->Effect[j] == 0)
- continue;
-
- // apply Send Event effect to ground in case empty target lists
- if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j) )
- {
- HandleEffects(NULL, NULL, NULL, j);
- continue;
- }
-
- // Don't do spell log, if is school damage spell
- if(m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0)
- m_needSpellLog = false;
- }
-
- // initialize Diminishing Returns Data
- m_diminishLevel = DIMINISHING_LEVEL_1;
- m_diminishGroup = DIMINISHING_NONE;
-
- // process items
- for (std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
- DoAllEffectOnTarget(&(*ihit));
-
- if(!m_originalCaster)
- return;
- uint8 oldEffMask = m_effectMask;
- // process ground
- for (uint32 j = 0; j < 3; ++j)
- {
- if(EffectTargetType[m_spellInfo->Effect[j]] == SPELL_REQUIRE_DEST)
- {
- if(!m_targets.HasDst()) // FIXME: this will ignore dest set in effect
- m_targets.setDst(m_caster);
- HandleEffects(m_originalCaster, NULL, NULL, j);
- m_effectMask |= (1<<j);
- }
- else if(EffectTargetType[m_spellInfo->Effect[j]] == SPELL_REQUIRE_NONE)
- {
- HandleEffects(m_originalCaster, NULL, NULL, j);
- m_effectMask |= (1<<j);
- }
- }
- if (oldEffMask != m_effectMask && m_UniqueTargetInfo.empty())
- {
- uint32 procAttacker = m_procAttacker;
- if (!procAttacker)
- {
- bool positive = true;
- for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i)
- // If at least one effect negative spell is negative hit
- if (m_effectMask & (1<<i) && !IsPositiveEffect(m_spellInfo->Id, i))
- {
- positive = false;
- break;
- }
- switch(m_spellInfo->DmgClass)
- {
- case SPELL_DAMAGE_CLASS_MAGIC:
- if (positive)
- procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL;
- else
- procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL;
- break;
- case SPELL_DAMAGE_CLASS_NONE:
- if (positive)
- procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT;
- else
- procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
- break;
- }
- }
- // Proc damage for spells which have only dest targets (2484 should proc 51486 for example)
- m_originalCaster->ProcDamageAndSpell(0, procAttacker, 0, m_procEx | PROC_EX_NORMAL_HIT, 0, BASE_ATTACK, m_spellInfo, m_triggeredByAuraSpell);
- }
-}
-
-void Spell::_handle_finish_phase()
-{
- if(m_caster->m_movedPlayer)
- {
- // Take for real after all targets are processed
- if (m_needComboPoints)
- m_caster->m_movedPlayer->ClearComboPoints();
-
- // Real add combo points from effects
- if (m_comboPointGain)
- m_caster->m_movedPlayer->GainSpellComboPoints(m_comboPointGain);
- }
-
- // spell log
- if(m_needSpellLog)
- SendLogExecute();
-}
-
-void Spell::SendSpellCooldown()
-{
- if(m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- Player* _player = (Player*)m_caster;
-
- // mana/health/etc potions, disabled by client (until combat out as declarate)
- if (m_CastItem && m_CastItem->IsPotion())
- {
- // need in some way provided data for Spell::finish SendCooldownEvent
- _player->SetLastPotionId(m_CastItem->GetEntry());
- return;
- }
-
- // have infinity cooldown but set at aura apply // do not set cooldown for triggered spells (needed by reincarnation)
- if(m_spellInfo->Attributes & (SPELL_ATTR_DISABLED_WHILE_ACTIVE | SPELL_ATTR_PASSIVE ) || m_IsTriggeredSpell)
- return;
-
- _player->AddSpellAndCategoryCooldowns(m_spellInfo,m_CastItem ? m_CastItem->GetEntry() : 0, this);
-}
-
-void Spell::update(uint32 difftime)
-{
- // update pointers based at it's GUIDs
- UpdatePointers();
-
- if(m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget())
- {
- sLog.outDebug("Spell %u is cancelled due to removal of target.", m_spellInfo->Id);
- cancel();
- return;
- }
-
- // check if the player caster has moved before the spell finished
- if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) &&
- m_caster->isMoving() && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT) &&
- (m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK || !m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING)))
- {
- // don't cancel for melee, autorepeat, triggered and instant spells
- if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell)
- cancel();
- }
-
- switch(m_spellState)
- {
- case SPELL_STATE_PREPARING:
- {
- if(m_timer)
- {
- if(difftime >= m_timer)
- m_timer = 0;
- else
- m_timer -= difftime;
- }
-
- if(m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
- cast(m_spellInfo->CastingTimeIndex == 1);
- } break;
- case SPELL_STATE_CASTING:
- {
- if(m_timer > 0)
- {
- // check if there are alive targets left
- if (!UpdateChanneledTargetList())
- {
- sLog.outDebug("Channeled spell %d is removed due to lack of targets", m_spellInfo->Id);
- SendChannelUpdate(0);
- finish();
- }
-
- if(difftime >= m_timer)
- m_timer = 0;
- else
- m_timer -= difftime;
- }
-
- if(m_timer == 0)
- {
- SendChannelUpdate(0);
-
- // channeled spell processed independently for quest targeting
- // cast at creature (or GO) quest objectives update at successful cast channel finished
- // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
- if( !IsAutoRepeat() && !IsNextMeleeSwingSpell() )
- {
- if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() )
- {
- for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- {
- TargetInfo* target = &*ihit;
- if(!IS_CRE_OR_VEH_GUID(target->targetGUID))
- continue;
-
- Unit* unit = m_caster->GetGUID() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target->targetGUID);
- if (unit == NULL)
- continue;
-
- p->CastedCreatureOrGO(unit->GetEntry(), unit->GetGUID(), m_spellInfo->Id);
- }
-
- for (std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
- {
- GOTargetInfo* target = &*ihit;
-
- GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
- if(!go)
- continue;
-
- p->CastedCreatureOrGO(go->GetEntry(), go->GetGUID(), m_spellInfo->Id);
- }
- }
- }
-
- finish();
- }
- } break;
- default:
- {
- }break;
- }
-}
-
-void Spell::finish(bool ok)
-{
- if(!m_caster)
- return;
-
- if(m_spellState == SPELL_STATE_FINISHED)
- return;
- m_spellState = SPELL_STATE_FINISHED;
-
- if(IsChanneledSpell(m_spellInfo))
- m_caster->UpdateInterruptMask();
-
- if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true))
- m_caster->clearUnitState(UNIT_STAT_CASTING);
-
- // Unsummon summon as possessed creatures on spell cancel
- if(IsChanneledSpell(m_spellInfo) && m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- if(Unit *charm = m_caster->GetCharm())
- if(charm->GetTypeId() == TYPEID_UNIT
- && ((Creature*)charm)->HasUnitTypeMask(UNIT_MASK_PUPPET)
- && charm->GetUInt32Value(UNIT_CREATED_BY_SPELL) == m_spellInfo->Id)
- ((Puppet*)charm)->UnSummon();
- }
-
- if(!ok)
- return;
-
- if (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isSummon())
- {
- // Unsummon statue
- uint32 spell = m_caster->GetUInt32Value(UNIT_CREATED_BY_SPELL);
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell );
- if (spellInfo && spellInfo->SpellIconID==2056)
- {
- sLog.outDebug("Statue %d is unsummoned in spell %d finish", m_caster->GetGUIDLow(), m_spellInfo->Id);
- m_caster->setDeathState(JUST_DIED);
- return;
- }
- }
-
- // Okay to remove extra attacks
- if(IsSpellHaveEffect(m_spellInfo, SPELL_EFFECT_ADD_EXTRA_ATTACKS))
- m_caster->m_extraAttacks = 0;
-
- // Heal caster for all health leech from all targets
- if (m_healthLeech)
- m_caster->DealHeal(m_caster, uint32(m_healthLeech), m_spellInfo);
-
- if (IsMeleeAttackResetSpell())
- {
- bool found = false;
- Unit::AuraEffectList const& vIgnoreReset = m_caster->GetAuraEffectsByType(SPELL_AURA_IGNORE_MELEE_RESET);
- for (Unit::AuraEffectList::const_iterator i = vIgnoreReset.begin(); i != vIgnoreReset.end(); ++i)
- {
- if ((*i)->IsAffectedOnSpell(m_spellInfo))
- {
- found = true;
- break;
- }
- }
- if (!found)
- {
- m_caster->resetAttackTimer(BASE_ATTACK);
- if(m_caster->haveOffhandWeapon())
- m_caster->resetAttackTimer(OFF_ATTACK);
- if(!(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT))
- m_caster->resetAttackTimer(RANGED_ATTACK);
- }
- }
-
- // potions disabled by client, send event "not in combat" if need
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- if (!m_triggeredByAuraSpell)
- ((Player*)m_caster)->UpdatePotionCooldown(this);
-
- // triggered spell pointer can be not set in some cases
- // this is needed for proper apply of triggered spell mods
- ((Player*)m_caster)->SetSpellModTakingSpell(this, true);
- }
-
- // call triggered spell only at successful cast (after clear combo points -> for add some if need)
- // I assume what he means is that some triggered spells may add combo points
- if(!m_TriggerSpells.empty())
- TriggerSpell();
-
- // Take mods after trigger spell (needed for 14177 to affect 48664)
- // mods are taken only on succesfull cast and independantly from targets of the spell
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- ((Player*)m_caster)->RemoveSpellMods(this);
- ((Player*)m_caster)->SetSpellModTakingSpell(this, false);
- }
-
- // Stop Attack for some spells
- if( m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET )
- m_caster->AttackStop();
-}
-
-void Spell::SendCastResult(SpellCastResult result)
-{
- if(result == SPELL_CAST_OK)
- return;
-
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- if(((Player*)m_caster)->GetSession()->PlayerLoading()) // don't send cast results at loading time
- return;
-
- SendCastResult((Player*)m_caster,m_spellInfo,m_cast_count,result);
-}
-
-void Spell::SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result)
-{
- if(result == SPELL_CAST_OK)
- return;
-
- WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
- data << uint8(cast_count); // single cast or multi 2.3 (0/1)
- data << uint32(spellInfo->Id);
- data << uint8(result); // problem
- switch (result)
- {
- case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
- data << uint32(spellInfo->RequiresSpellFocus);
- break;
- case SPELL_FAILED_REQUIRES_AREA:
- // hardcode areas limitation case
- switch(spellInfo->Id)
- {
- case 41617: // Cenarion Mana Salve
- case 41619: // Cenarion Healing Salve
- data << uint32(3905);
- break;
- case 41618: // Bottled Nethergon Energy
- case 41620: // Bottled Nethergon Vapor
- data << uint32(3842);
- break;
- case 45373: // Bloodberry Elixir
- data << uint32(4075);
- break;
- default: // default case (don't must be)
- data << uint32(0);
- break;
- }
- break;
- case SPELL_FAILED_TOTEMS:
- if(spellInfo->Totem[0])
- data << uint32(spellInfo->Totem[0]);
- if(spellInfo->Totem[1])
- data << uint32(spellInfo->Totem[1]);
- break;
- case SPELL_FAILED_TOTEM_CATEGORY:
- if(spellInfo->TotemCategory[0])
- data << uint32(spellInfo->TotemCategory[0]);
- if(spellInfo->TotemCategory[1])
- data << uint32(spellInfo->TotemCategory[1]);
- break;
- case SPELL_FAILED_EQUIPPED_ITEM_CLASS:
- data << uint32(spellInfo->EquippedItemClass);
- data << uint32(spellInfo->EquippedItemSubClassMask);
- //data << uint32(spellInfo->EquippedItemInventoryTypeMask);
- break;
- case SPELL_FAILED_TOO_MANY_OF_ITEM:
- {
- uint32 item;
- for(int8 x=0;x < 3;x++)
- if (spellInfo->EffectItemType[x])
- item = spellInfo->EffectItemType[x];
- ItemPrototype const *pProto = objmgr.GetItemPrototype(item);
- if (pProto && pProto->ItemLimitCategory)
- data << uint32(pProto->ItemLimitCategory);
- break;
- }
- default:
- break;
- }
- caster->GetSession()->SendPacket(&data);
-}
-
-void Spell::SendSpellStart()
-{
- if(!IsNeedSendToClient())
- return;
-
- //sLog.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo->Id);
-
- uint32 castFlags = CAST_FLAG_UNKNOWN_2;
- if(m_spellInfo->Attributes & SPELL_ATTR_REQ_AMMO)
- castFlags |= CAST_FLAG_AMMO;
- if ((m_caster->GetTypeId() == TYPEID_PLAYER ||
- (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet()))
- && m_spellInfo->powerType != POWER_HEALTH )
- castFlags |= CAST_FLAG_POWER_LEFT_SELF;
-
- if(m_spellInfo->runeCostID && m_spellInfo->powerType == POWER_RUNE)
- castFlags |= CAST_FLAG_UNKNOWN_19;
-
- WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2));
- if(m_CastItem)
- data.append(m_CastItem->GetPackGUID());
- else
- data.append(m_caster->GetPackGUID());
-
- data.append(m_caster->GetPackGUID());
- data << uint8(m_cast_count); // pending spell cast?
- data << uint32(m_spellInfo->Id); // spellId
- data << uint32(castFlags); // cast flags
- data << uint32(m_timer); // delay?
-
- m_targets.write(&data);
-
- if(castFlags & CAST_FLAG_POWER_LEFT_SELF)
- data << uint32(m_caster->GetPower((Powers)m_spellInfo->powerType));
-
- if ( castFlags & CAST_FLAG_AMMO )
- WriteAmmoToPacket(&data);
-
- if ( castFlags & CAST_FLAG_UNKNOWN_23 )
- {
- data << uint32(0);
- data << uint32(0);
- }
-
- m_caster->SendMessageToSet(&data, true);
-}
-
-void Spell::SendSpellGo()
-{
- // not send invisible spell casting
- if(!IsNeedSendToClient())
- return;
-
- //sLog.outDebug("Sending SMSG_SPELL_GO id=%u", m_spellInfo->Id);
-
- uint32 castFlags = CAST_FLAG_UNKNOWN_9;
-
- // triggered spells with spell visual != 0
- if((m_IsTriggeredSpell && !IsAutoRepeatRangedSpell(m_spellInfo)) || m_triggeredByAuraSpell)
- castFlags |= CAST_FLAG_PENDING;
-
- if(m_spellInfo->Attributes & SPELL_ATTR_REQ_AMMO)
- castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual
- if ((m_caster->GetTypeId() == TYPEID_PLAYER ||
- (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet()))
- && m_spellInfo->powerType != POWER_HEALTH )
- castFlags |= CAST_FLAG_POWER_LEFT_SELF; // should only be sent to self, but the current messaging doesn't make that possible
-
- if((m_caster->GetTypeId() == TYPEID_PLAYER)
- && (m_caster->getClass() == CLASS_DEATH_KNIGHT)
- && m_spellInfo->runeCostID
- && m_spellInfo->powerType == POWER_RUNE)
- {
- castFlags |= CAST_FLAG_UNKNOWN_19; // same as in SMSG_SPELL_START
- castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list
- castFlags |= CAST_FLAG_UNKNOWN_9; // ??
- }
-
- if (IsSpellHaveEffect(m_spellInfo, SPELL_EFFECT_ACTIVATE_RUNE))
- {
- castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list
- castFlags |= CAST_FLAG_UNKNOWN_19; // same as in SMSG_SPELL_START
- }
-
- WorldPacket data(SMSG_SPELL_GO, 50); // guess size
-
- if(m_CastItem)
- data.append(m_CastItem->GetPackGUID());
- else
- data.append(m_caster->GetPackGUID());
-
- data.append(m_caster->GetPackGUID());
- data << uint8(m_cast_count); // pending spell cast?
- data << uint32(m_spellInfo->Id); // spellId
- data << uint32(castFlags); // cast flags
- data << uint32(getMSTime()); // timestamp
-
- WriteSpellGoTargets(&data);
-
- m_targets.write(&data);
-
- if(castFlags & CAST_FLAG_POWER_LEFT_SELF)
- data << uint32(m_caster->GetPower((Powers)m_spellInfo->powerType));
-
- if ( castFlags & CAST_FLAG_RUNE_LIST ) // rune cooldowns list
- {
- uint8 v1 = m_runesState;
- uint8 v2 = ((Player*)m_caster)->GetRunesState();
- data << uint8(v1); // runes state before
- data << uint8(v2); // runes state after
- for (uint8 i = 0; i < MAX_RUNES; ++i)
- {
- uint8 m = (1 << i);
- if(m & v1) // usable before...
- if(!(m & v2)) // ...but on cooldown now...
- data << uint8(0); // some unknown byte (time?)
- }
- }
-
- if ( castFlags & CAST_FLAG_UNKNOWN_18 ) // unknown wotlk
- {
- data << float(0);
- data << uint32(0);
- }
-
- if ( castFlags & CAST_FLAG_AMMO )
- WriteAmmoToPacket(&data);
-
- if ( castFlags & CAST_FLAG_UNKNOWN_20 ) // unknown wotlk
- {
- data << uint32(0);
- data << uint32(0);
- }
-
- if ( m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION )
- {
- data << uint8(0);
- }
-
- m_caster->SendMessageToSet(&data, true);
-}
-
-void Spell::WriteAmmoToPacket( WorldPacket * data )
-{
- uint32 ammoInventoryType = 0;
- uint32 ammoDisplayID = 0;
-
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK );
- if(pItem)
- {
- ammoInventoryType = pItem->GetProto()->InventoryType;
- if( ammoInventoryType == INVTYPE_THROWN )
- ammoDisplayID = pItem->GetProto()->DisplayInfoID;
- else
- {
- uint32 ammoID = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
- if(ammoID)
- {
- ItemPrototype const *pProto = objmgr.GetItemPrototype( ammoID );
- if(pProto)
- {
- ammoDisplayID = pProto->DisplayInfoID;
- ammoInventoryType = pProto->InventoryType;
- }
- }
- else if(m_caster->HasAura(46699)) // Requires No Ammo
- {
- ammoDisplayID = 5996; // normal arrow
- ammoInventoryType = INVTYPE_AMMO;
- }
- }
- }
- }
- else
- {
- for (uint8 i = 0; i < 3; ++i)
- {
- if(uint32 item_id = m_caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i))
- {
- if(ItemEntry const * itemEntry = sItemStore.LookupEntry(item_id))
- {
- if(itemEntry->Class==ITEM_CLASS_WEAPON)
- {
- switch(itemEntry->SubClass)
- {
- case ITEM_SUBCLASS_WEAPON_THROWN:
- ammoDisplayID = itemEntry->DisplayId;
- ammoInventoryType = itemEntry->InventoryType;
- break;
- case ITEM_SUBCLASS_WEAPON_BOW:
- case ITEM_SUBCLASS_WEAPON_CROSSBOW:
- ammoDisplayID = 5996; // is this need fixing?
- ammoInventoryType = INVTYPE_AMMO;
- break;
- case ITEM_SUBCLASS_WEAPON_GUN:
- ammoDisplayID = 5998; // is this need fixing?
- ammoInventoryType = INVTYPE_AMMO;
- break;
- }
-
- if(ammoDisplayID)
- break;
- }
- }
- }
- }
- }
-
- *data << uint32(ammoDisplayID);
- *data << uint32(ammoInventoryType);
-}
-
-void Spell::WriteSpellGoTargets( WorldPacket * data )
-{
- // This function also fill data for channeled spells:
- // m_needAliveTargetMask req for stop channelig if one target die
- uint32 hit = m_UniqueGOTargetInfo.size(); // Always hits on GO
- uint32 miss = 0;
- for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- {
- if ((*ihit).effectMask == 0) // No effect apply - all immuned add state
- {
- // possibly SPELL_MISS_IMMUNE2 for this??
- ihit->missCondition = SPELL_MISS_IMMUNE2;
- ++miss;
- }
- else if ((*ihit).missCondition == SPELL_MISS_NONE)
- ++hit;
- else
- ++miss;
- }
-
- *data << (uint8)hit;
- for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- {
- if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits
- {
- *data << uint64(ihit->targetGUID);
- m_needAliveTargetMask |=ihit->effectMask;
- }
- }
-
- for (std::list<GOTargetInfo>::const_iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit)
- *data << uint64(ighit->targetGUID); // Always hits
-
- *data << (uint8)miss;
- for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- {
- if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss
- {
- *data << uint64(ihit->targetGUID);
- *data << uint8(ihit->missCondition);
- if( ihit->missCondition == SPELL_MISS_REFLECT )
- *data << uint8(ihit->reflectResult);
- }
- }
- // Reset m_needAliveTargetMask for non channeled spell
- if(!IsChanneledSpell(m_spellInfo))
- m_needAliveTargetMask = 0;
-}
-
-void Spell::SendLogExecute()
-{
- Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
-
- WorldPacket data(SMSG_SPELLLOGEXECUTE, (8+4+4+4+4+8));
-
- if(m_caster->GetTypeId() == TYPEID_PLAYER)
- data.append(m_caster->GetPackGUID());
- else
- data.append(target->GetPackGUID());
-
- data << uint32(m_spellInfo->Id);
- uint32 count1 = 1;
- data << uint32(count1); // count1 (effect count?)
- for (uint32 i = 0; i < count1; ++i)
- {
- data << uint32(m_spellInfo->Effect[0]); // spell effect
- uint32 count2 = 1;
- data << uint32(count2); // count2 (target count?)
- for (uint32 j = 0; j < count2; ++j)
- {
- switch(m_spellInfo->Effect[0])
- {
- case SPELL_EFFECT_POWER_DRAIN:
- if(Unit *unit = m_targets.getUnitTarget())
- data.append(unit->GetPackGUID());
- else
- data << uint8(0);
- data << uint32(0);
- data << uint32(0);
- data << float(0);
- break;
- case SPELL_EFFECT_ADD_EXTRA_ATTACKS:
- if(Unit *unit = m_targets.getUnitTarget())
- data.append(unit->GetPackGUID());
- else
- data << uint8(0);
- data << uint32(m_caster->m_extraAttacks);
- break;
- case SPELL_EFFECT_INTERRUPT_CAST:
- if(Unit *unit = m_targets.getUnitTarget())
- data.append(unit->GetPackGUID());
- else
- data << uint8(0);
- data << uint32(0); // spellid
- break;
- case SPELL_EFFECT_DURABILITY_DAMAGE:
- if(Unit *unit = m_targets.getUnitTarget())
- data.append(unit->GetPackGUID());
- else
- data << uint8(0);
- data << uint32(0);
- data << uint32(0);
- break;
- case SPELL_EFFECT_OPEN_LOCK:
- if(Item *item = m_targets.getItemTarget())
- data.append(item->GetPackGUID());
- else
- data << uint8(0);
- break;
- case SPELL_EFFECT_CREATE_ITEM:
- case SPELL_EFFECT_CREATE_ITEM_2:
- data << uint32(m_spellInfo->EffectItemType[0]);
- break;
- case SPELL_EFFECT_SUMMON:
- case SPELL_EFFECT_TRANS_DOOR:
- case SPELL_EFFECT_SUMMON_PET:
- case SPELL_EFFECT_SUMMON_OBJECT_WILD:
- case SPELL_EFFECT_CREATE_HOUSE:
- case SPELL_EFFECT_DUEL:
- case SPELL_EFFECT_SUMMON_OBJECT_SLOT1:
- case SPELL_EFFECT_SUMMON_OBJECT_SLOT2:
- case SPELL_EFFECT_SUMMON_OBJECT_SLOT3:
- case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
- if(Unit *unit = m_targets.getUnitTarget())
- data.append(unit->GetPackGUID());
- else if(m_targets.getItemTargetGUID())
- data.appendPackGUID(m_targets.getItemTargetGUID());
- else if(GameObject *go = m_targets.getGOTarget())
- data.append(go->GetPackGUID());
- else
- data << uint8(0); // guid
- break;
- case SPELL_EFFECT_FEED_PET:
- data << uint32(m_targets.getItemTargetEntry());
- break;
- case SPELL_EFFECT_DISMISS_PET:
- if(Unit *unit = m_targets.getUnitTarget())
- data.append(unit->GetPackGUID());
- else
- data << uint8(0);
- break;
- case SPELL_EFFECT_RESURRECT:
- case SPELL_EFFECT_RESURRECT_NEW:
- if(Unit *unit = m_targets.getUnitTarget())
- data.append(unit->GetPackGUID());
- else
- data << uint8(0);
- break;
- default:
- return;
- }
- }
- }
-
- m_caster->SendMessageToSet(&data, true);
-}
-
-void Spell::SendInterrupted(uint8 result)
-{
- WorldPacket data(SMSG_SPELL_FAILURE, (8+4+1));
- data.append(m_caster->GetPackGUID());
- data << uint8(m_cast_count);
- data << uint32(m_spellInfo->Id);
- data << uint8(result);
- m_caster->SendMessageToSet(&data, true);
-
- data.Initialize(SMSG_SPELL_FAILED_OTHER, (8+4));
- data.append(m_caster->GetPackGUID());
- data << uint8(m_cast_count);
- data << uint32(m_spellInfo->Id);
- data << uint8(result);
- m_caster->SendMessageToSet(&data, true);
-}
-
-void Spell::SendChannelUpdate(uint32 time)
-{
- if(time == 0)
- {
- m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, 0);
- m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, 0);
- }
-
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- WorldPacket data( MSG_CHANNEL_UPDATE, 8+4 );
- data.append(m_caster->GetPackGUID());
- data << uint32(time);
-
- m_caster->SendMessageToSet(&data, true);
-}
-
-void Spell::SendChannelStart(uint32 duration)
-{
- WorldObject* target = NULL;
-
- // select first not resisted target from target list for _0_ effect
- if(!m_UniqueTargetInfo.empty())
- {
- for (std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
- {
- if( (itr->effectMask & (1 << 0)) && itr->reflectResult == SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID())
- {
- target = ObjectAccessor::GetUnit(*m_caster, itr->targetGUID);
- break;
- }
- }
- }
- else if(!m_UniqueGOTargetInfo.empty())
- {
- for (std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
- {
- if(itr->effectMask & (1 << 0) )
- {
- target = m_caster->GetMap()->GetGameObject(itr->targetGUID);
- break;
- }
- }
- }
-
- WorldPacket data( MSG_CHANNEL_START, (8+4+4) );
- data.append(m_caster->GetPackGUID());
- data << uint32(m_spellInfo->Id);
- data << uint32(duration);
-
- m_caster->SendMessageToSet(&data, true);
-
- m_timer = duration;
- if(target)
- m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID());
- m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, m_spellInfo->Id);
-}
-
-void Spell::SendResurrectRequest(Player* target)
-{
- // Both players and NPCs can resurrect using spells - have a look at creature 28487 for example
- // However, the packet structure differs slightly
-
- const char* sentName = m_caster->GetTypeId() == TYPEID_PLAYER ? "" : m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex());
-
- WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+strlen(sentName)+1+1+1));
- data << uint64(m_caster->GetGUID());
- data << uint32(strlen(sentName) + 1);
-
- data << sentName;
- data << uint8(0);
-
- data << uint8(m_caster->GetTypeId() == TYPEID_PLAYER ? 0 : 1);
- target->GetSession()->SendPacket(&data);
-}
-
-void Spell::SendPlaySpellVisual(uint32 SpellID)
-{
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 8 + 4);
- data << uint64(m_caster->GetGUID());
- data << uint32(SpellID); // spell visual id?
- ((Player*)m_caster)->GetSession()->SendPacket(&data);
-}
-
-void Spell::TakeCastItem()
-{
- if(!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // not remove cast item at triggered spell (equipping, weapon damage, etc)
- if(m_IsTriggeredSpell)
- return;
-
- ItemPrototype const *proto = m_CastItem->GetProto();
-
- if(!proto)
- {
- // This code is to avoid a crash
- // I'm not sure, if this is really an error, but I guess every item needs a prototype
- sLog.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow());
- return;
- }
-
- bool expendable = false;
- bool withoutCharges = false;
-
- for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
- {
- if (proto->Spells[i].SpellId)
- {
- // item has limited charges
- if (proto->Spells[i].SpellCharges)
- {
- if (proto->Spells[i].SpellCharges < 0)
- expendable = true;
-
- int32 charges = m_CastItem->GetSpellCharges(i);
-
- // item has charges left
- if (charges)
- {
- (charges > 0) ? --charges : ++charges; // abs(charges) less at 1 after use
- if (proto->Stackable == 1)
- m_CastItem->SetSpellCharges(i, charges);
- m_CastItem->SetState(ITEM_CHANGED, (Player*)m_caster);
- }
-
- // all charges used
- withoutCharges = (charges == 0);
- }
- }
- }
-
- if (expendable && withoutCharges)
- {
- uint32 count = 1;
- ((Player*)m_caster)->DestroyItemCount(m_CastItem, count, true);
-
- // prevent crash at access to deleted m_targets.getItemTarget
- if(m_CastItem==m_targets.getItemTarget())
- m_targets.setItemTarget(NULL);
-
- m_CastItem = NULL;
- }
-}
-
-void Spell::TakePower()
-{
- if(m_CastItem || m_triggeredByAuraSpell)
- return;
-
- bool hit = true;
- if(m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- if(m_spellInfo->powerType == POWER_RAGE || m_spellInfo->powerType == POWER_ENERGY)
- if(uint64 targetGUID = m_targets.getUnitTargetGUID())
- for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- if(ihit->targetGUID == targetGUID)
- {
- if(ihit->missCondition != SPELL_MISS_NONE && ihit->missCondition != SPELL_MISS_MISS/* && ihit->targetGUID!=m_caster->GetGUID()*/)
- hit = false;
- if (ihit->missCondition != SPELL_MISS_NONE)
- {
- //lower spell cost on fail (by talent aura)
- if(Player *modOwner = ((Player*)m_caster)->GetSpellModOwner())
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_SPELL_COST_REFUND_ON_FAIL, m_powerCost);
- }
- break;
- }
- }
-
- Powers powerType = Powers(m_spellInfo->powerType);
-
- if(hit && powerType == POWER_RUNE)
- {
- TakeRunePower();
- return;
- }
-
- if (!m_powerCost)
- return;
-
- // health as power used
- if(m_spellInfo->powerType == POWER_HEALTH)
- {
- m_caster->ModifyHealth( -(int32)m_powerCost );
- return;
- }
-
- if(m_spellInfo->powerType >= MAX_POWERS)
- {
- sLog.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->powerType);
- return;
- }
-
- if(hit)
- m_caster->ModifyPower(powerType, -m_powerCost);
- else
- m_caster->ModifyPower(powerType, -irand(0, m_powerCost/4));
-
- // Set the five second timer
- if (powerType == POWER_MANA && m_powerCost > 0)
- m_caster->SetLastManaUse(getMSTime());
-}
-
-void Spell::TakeAmmo()
-{
- if(m_attackType == RANGED_ATTACK && m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK );
-
- // wands don't have ammo
- if(!pItem || pItem->IsBroken() || pItem->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_WAND)
- return;
-
- if( pItem->GetProto()->InventoryType == INVTYPE_THROWN )
- {
- if(pItem->GetMaxStackCount()==1)
- {
- // decrease durability for non-stackable throw weapon
- ((Player*)m_caster)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_RANGED);
- }
- else
- {
- // decrease items amount for stackable throw weapon
- uint32 count = 1;
- ((Player*)m_caster)->DestroyItemCount( pItem, count, true);
- }
- }
- else if(uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID))
- ((Player*)m_caster)->DestroyItemCount(ammo, 1, true);
- }
-}
-
-SpellCastResult Spell::CheckRuneCost(uint32 runeCostID)
-{
- if(m_spellInfo->powerType != POWER_RUNE || !runeCostID)
- return SPELL_CAST_OK;
-
- if(m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_CAST_OK;
-
- Player *plr = (Player*)m_caster;
-
- if(plr->getClass() != CLASS_DEATH_KNIGHT)
- return SPELL_CAST_OK;
-
- SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(runeCostID);
-
- if(!src)
- return SPELL_CAST_OK;
-
- if(src->NoRuneCost())
- return SPELL_CAST_OK;
-
- int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
-
- for (uint32 i = 0; i < RUNE_DEATH; ++i)
- {
- runeCost[i] = src->RuneCost[i];
- if(Player* modOwner = m_caster->GetSpellModOwner())
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, runeCost[i], this);
- }
-
- runeCost[RUNE_DEATH] = MAX_RUNES; // calculated later
-
- for (uint32 i = 0; i < MAX_RUNES; ++i)
- {
- RuneType rune = plr->GetCurrentRune(i);
- if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
- runeCost[rune]--;
- }
-
- for (uint32 i = 0; i < RUNE_DEATH; ++i)
- if(runeCost[i] > 0)
- runeCost[RUNE_DEATH] += runeCost[i];
-
- if(runeCost[RUNE_DEATH] > MAX_RUNES)
- return SPELL_FAILED_NO_POWER; // not sure if result code is correct
-
- return SPELL_CAST_OK;
-}
-
-void Spell::TakeRunePower()
-{
- if(m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- Player *plr = (Player*)m_caster;
-
- if(plr->getClass() != CLASS_DEATH_KNIGHT)
- return;
-
- SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(m_spellInfo->runeCostID);
-
- if(!src || (src->NoRuneCost() && src->NoRunicPowerGain()))
- return;
-
- m_runesState = plr->GetRunesState(); // store previous state
-
- int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
-
- for (uint32 i = 0; i < RUNE_DEATH; ++i)
- {
- runeCost[i] = src->RuneCost[i];
- if(Player* modOwner = m_caster->GetSpellModOwner())
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, runeCost[i], this);
- }
-
- runeCost[RUNE_DEATH] = 0; // calculated later
-
- for (uint32 i = 0; i < MAX_RUNES; ++i)
- {
- RuneType rune = plr->GetCurrentRune(i);
- if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
- {
- plr->SetRuneCooldown(i, plr->GetRuneBaseCooldown(i));
- plr->SetLastUsedRune(RuneType(rune));
- runeCost[rune]--;
- }
- }
-
- runeCost[RUNE_DEATH] = runeCost[RUNE_BLOOD] + runeCost[RUNE_UNHOLY] + runeCost[RUNE_FROST];
-
- if(runeCost[RUNE_DEATH] > 0)
- {
- for (uint32 i = 0; i < MAX_RUNES; ++i)
- {
- RuneType rune = plr->GetCurrentRune(i);
- if((plr->GetRuneCooldown(i) == 0) && (rune == RUNE_DEATH))
- {
- plr->SetRuneCooldown(i, plr->GetRuneBaseCooldown(i));
- plr->SetLastUsedRune(RuneType(rune));
- runeCost[rune]--;
-
- plr->RestoreBaseRune(i);
-
- if(runeCost[RUNE_DEATH] == 0)
- break;
- }
- }
- }
-
- // you can gain some runic power when use runes
- float rp = src->runePowerGain;
- rp *= sWorld.getRate(RATE_POWER_RUNICPOWER_INCOME);
- plr->ModifyPower(POWER_RUNIC_POWER, (int32)rp);
-}
-
-void Spell::TakeReagents()
-{
- if(m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed.
- return;
-
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // do not take reagents for these item casts
- if (m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST)
- return;
-
- Player* p_caster = (Player*)m_caster;
- if (p_caster->CanNoReagentCast(m_spellInfo))
- return;
-
- for (uint32 x = 0; x < 8; ++x)
- {
- if(m_spellInfo->Reagent[x] <= 0)
- continue;
-
- uint32 itemid = m_spellInfo->Reagent[x];
- uint32 itemcount = m_spellInfo->ReagentCount[x];
-
- // if CastItem is also spell reagent
- if (m_CastItem)
- {
- ItemPrototype const *proto = m_CastItem->GetProto();
- if( proto && proto->ItemId == itemid )
- {
- for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
- {
- // CastItem will be used up and does not count as reagent
- int32 charges = m_CastItem->GetSpellCharges(s);
- if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
- {
- ++itemcount;
- break;
- }
- }
-
- m_CastItem = NULL;
- }
- }
-
- // if getItemTarget is also spell reagent
- if (m_targets.getItemTargetEntry() == itemid)
- m_targets.setItemTarget(NULL);
-
- p_caster->DestroyItemCount(itemid, itemcount, true);
- }
-}
-
-void Spell::HandleThreatSpells(uint32 spellId)
-{
- if(!m_targets.getUnitTarget() || !spellId)
- return;
-
- if(!m_targets.getUnitTarget()->CanHaveThreatList())
- return;
-
- uint16 threat = spellmgr.GetSpellThreat(spellId);
-
- if(!threat)
- return;
-
- m_targets.getUnitTarget()->AddThreat(m_caster, float(threat));
-
- DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, spellmgr.GetSpellRank(spellId), threat);
-}
-
-void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i)
-{
-
- if (!sScriptMgr.OnSpellCast(pUnitTarget,pItemTarget,pGOTarget,i,m_spellInfo))
- return;
-
- //effect has been handled, skip it
- if (m_effectMask & (1<<i))
- return;
-
- unitTarget = pUnitTarget;
- itemTarget = pItemTarget;
- gameObjTarget = pGOTarget;
-
- uint8 eff = m_spellInfo->Effect[i];
-
- sLog.outDebug( "Spell: %u Effect : %u", m_spellInfo->Id, eff);
-
- //we do not need DamageMultiplier here.
- damage = CalculateDamage(i, NULL);
-
- if(eff < TOTAL_SPELL_EFFECTS)
- {
- //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
- (this->*SpellEffects[eff])(i);
- }
-}
-
-void Spell::TriggerSpell()
-{
- for (TriggerSpells::iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si)
- {
- Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer, true);
- spell->prepare(&m_targets); // use original spell original targets
- }
-}
-
-SpellCastResult Spell::CheckCast(bool strict)
-{
- // check cooldowns to prevent cheating
- if(m_caster->GetTypeId() == TYPEID_PLAYER && !(m_spellInfo->Attributes & SPELL_ATTR_PASSIVE))
- {
- //can cast triggered (by aura only?) spells while have this flag
- if (!m_IsTriggeredSpell && ((Player*)m_caster)->HasFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY))
- return SPELL_FAILED_SPELL_IN_PROGRESS;
-
- if (((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
- {
- if(m_triggeredByAuraSpell)
- return SPELL_FAILED_DONT_REPORT;
- else
- return SPELL_FAILED_NOT_READY;
- }
- }
-
- // only allow triggered spells if at an ended battleground
- if( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER)
- if(BattleGround * bg = ((Player*)m_caster)->GetBattleGround())
- if(bg->GetStatus() == STATUS_WAIT_LEAVE)
- return SPELL_FAILED_DONT_REPORT;
-
- // only check at first call, Stealth auras are already removed at second call
- // for now, ignore triggered spells
- if( strict && !m_IsTriggeredSpell)
- {
- bool checkForm = true;
- // Ignore form req aura
- Unit::AuraEffectList const& ignore = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_SHAPESHIFT);
- for (Unit::AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
- {
- if (!(*i)->IsAffectedOnSpell(m_spellInfo))
- continue;
- checkForm = false;
- break;
- }
- if (checkForm)
- {
- // Cannot be used in this stance/form
- SpellCastResult shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form);
- if(shapeError != SPELL_CAST_OK)
- return shapeError;
-
- if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura()))
- return SPELL_FAILED_ONLY_STEALTHED;
- }
- }
-
- bool reqCombat=true;
- Unit::AuraEffectList const& stateAuras = m_caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
- for (Unit::AuraEffectList::const_iterator j = stateAuras.begin(); j != stateAuras.end(); ++j)
- {
- if((*j)->IsAffectedOnSpell(m_spellInfo))
- {
- if ((*j)->GetMiscValue()==1)
- {
- reqCombat=false;
- break;
- }
- }
- }
-
- // caster state requirements
- // not for triggered spells (needed by execute)
- if (!m_IsTriggeredSpell)
- {
- if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState), m_spellInfo, m_caster))
- return SPELL_FAILED_CASTER_AURASTATE;
- if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot), m_spellInfo, m_caster))
- return SPELL_FAILED_CASTER_AURASTATE;
-
- // Note: spell 62473 requres casterAuraSpell = triggering spell
- if(m_spellInfo->casterAuraSpell && !m_caster->HasAura(m_spellInfo->casterAuraSpell))
- return SPELL_FAILED_CASTER_AURASTATE;
- if(m_spellInfo->excludeCasterAuraSpell && m_caster->HasAura(m_spellInfo->excludeCasterAuraSpell))
- return SPELL_FAILED_CASTER_AURASTATE;
-
- if(reqCombat && m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
- return SPELL_FAILED_AFFECTING_COMBAT;
- }
-
- // cancel autorepeat spells if cast start when moving
- // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
- if( m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->isMoving() )
- {
- // skip stuck spell to allow use it in falling case and apply spell limitations at movement
- if( (!((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) &&
- (IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0) )
- return SPELL_FAILED_MOVING;
- }
-
- if(Unit *target = m_targets.getUnitTarget())
- {
- // target state requirements (not allowed state), apply to self also
- if(!m_IsTriggeredSpell && m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot), m_spellInfo, m_caster))
- return SPELL_FAILED_TARGET_AURASTATE;
-
- if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
- return SPELL_FAILED_TARGET_AURASTATE;
-
- if(m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
- return SPELL_FAILED_TARGET_AURASTATE;
-
- if(!m_IsTriggeredSpell && target == m_caster && m_spellInfo->AttributesEx & SPELL_ATTR_EX_CANT_TARGET_SELF)
- return SPELL_FAILED_BAD_TARGETS;
-
- bool non_caster_target = target != m_caster && !spellmgr.IsSpellWithCasterSourceTargetsOnly(m_spellInfo);
-
- if(non_caster_target)
- {
- // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
- if(!m_IsTriggeredSpell && m_spellInfo->TargetAuraState && !target->HasAuraState(AuraState(m_spellInfo->TargetAuraState), m_spellInfo, m_caster))
- return SPELL_FAILED_TARGET_AURASTATE;
-
- // Not allow casting on flying player
- if (target->hasUnitState(UNIT_STAT_UNATTACKABLE))
- return SPELL_FAILED_BAD_TARGETS;
-
- if(!m_IsTriggeredSpell && (target->HasAuraType(SPELL_AURA_MOD_STEALTH)
- || target->m_invisibilityMask) && !m_caster->canSeeOrDetect(target, true))
- return SPELL_FAILED_BAD_TARGETS;
-
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- // Not allow banish not self target
- if (m_spellInfo->Mechanic == MECHANIC_BANISH)
- if (target->GetTypeId() == TYPEID_UNIT &&
- !((Player*)m_caster)->isAllowedToLoot((Creature*)target))
- return SPELL_FAILED_CANT_CAST_ON_TAPPED;
-
- if (m_customAttr & SPELL_ATTR_CU_PICKPOCKET)
- {
- if (target->GetTypeId() == TYPEID_PLAYER)
- return SPELL_FAILED_BAD_TARGETS;
- else if ((target->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) == 0)
- return SPELL_FAILED_TARGET_NO_POCKETS;
- }
-
- // Not allow disarm unarmed player
- if (m_spellInfo->Mechanic == MECHANIC_DISARM)
- {
- if (target->GetTypeId() == TYPEID_PLAYER)
- {
- if(!((Player*)target)->GetWeaponForAttack(BASE_ATTACK) || !((Player*)target)->IsUseEquipedWeapon(true))
- return SPELL_FAILED_TARGET_NO_WEAPONS;
- }
- else if (!target->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID))
- return SPELL_FAILED_TARGET_NO_WEAPONS;
- }
- }
-
- if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
- return SPELL_FAILED_LINE_OF_SIGHT;
-
- }
- else if (m_caster == target)
- {
-
- if (m_caster->GetTypeId() == TYPEID_PLAYER) // Target - is player caster
- {
- // Additional check for some spells
- // If 0 spell effect empty - client not send target data (need use selection)
- // TODO: check it on next client version
- if (m_targets.m_targetMask == TARGET_FLAG_SELF &&
- m_spellInfo->EffectImplicitTargetA[1] == TARGET_UNIT_TARGET_ENEMY)
- {
- if (target = m_caster->GetUnit(*m_caster, ((Player *)m_caster)->GetSelection()))
- m_targets.setUnitTarget(target);
- else
- return SPELL_FAILED_BAD_TARGETS;
- }
- }
- }
-
- // check pet presents
- for (int j = 0; j < 3; ++j)
- {
- if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_PET)
- {
- target = m_caster->GetGuardianPet();
- if(!target)
- {
- if(m_triggeredByAuraSpell) // not report pet not existence for triggered spells
- return SPELL_FAILED_DONT_REPORT;
- else
- return SPELL_FAILED_NO_PET;
- }
- break;
- }
- }
-
- //check creature type
- //ignore self casts (including area casts when caster selected as target)
- if(non_caster_target)
- {
- if(!CheckTargetCreatureType(target))
- {
- if(target->GetTypeId() == TYPEID_PLAYER)
- return SPELL_FAILED_TARGET_IS_PLAYER;
- else
- return SPELL_FAILED_BAD_TARGETS;
- }
- }
-
- // who can give me an example to show what is the use of this
- // even if we need check, check by effect rather than whole spell, otherwise 57108,57143 are broken
- /*
- // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
- // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
- if(non_caster_target && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID())
- {
- // check correctness positive/negative cast target (pet cast real check and cheating check)
- if(IsPositiveSpell(m_spellInfo->Id))
- {
- //dispel positivity is dependant on target, don't check it
- if(m_caster->IsHostileTo(target) && !IsDispel(m_spellInfo))
- return SPELL_FAILED_BAD_TARGETS;
- }
- else
- {
- if(m_caster->IsFriendlyTo(target))
- return SPELL_FAILED_BAD_TARGETS;
- }
- }
- */
-
- if(target)
- if(IsPositiveSpell(m_spellInfo->Id))
- if(target->IsImmunedToSpell(m_spellInfo))
- return SPELL_FAILED_TARGET_AURASTATE;
-
- //Must be behind the target.
- if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster)
- //Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags
- && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags.IsEqual(0x20000,0,0)))
- //Mutilate no longer requires you be behind the target as of patch 3.0.3
- && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellInfo->SpellFamilyFlags[1] & 0x200000))
- //Exclusion for Throw: Facing limitation was added in 3.2.x, but that shouldn't be
- && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellInfo->SpellFamilyFlags[0] & 0x00000001)))
- {
- SendInterrupted(2);
- return SPELL_FAILED_NOT_BEHIND;
- }
-
- //Target must be facing you.
- if((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI, m_caster) )
- {
- SendInterrupted(2);
- return SPELL_FAILED_NOT_INFRONT;
- }
-
- // check if target is in combat
- if (non_caster_target && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat())
- return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
- }
-
- // Spell casted only on battleground
- if ((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId() == TYPEID_PLAYER)
- if(!((Player*)m_caster)->InBattleGround())
- return SPELL_FAILED_ONLY_BATTLEGROUNDS;
-
- // do not allow spells to be cast in arenas
- // - with greater than 10 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag
- // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
- if ((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) ||
- GetSpellRecoveryTime(m_spellInfo) > 10 * MINUTE * IN_MILISECONDS && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA))
- if(MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId()))
- if(mapEntry->IsBattleArena())
- return SPELL_FAILED_NOT_IN_ARENA;
-
- // zone check
- if(m_caster->GetTypeId() == TYPEID_UNIT || !((Player*)m_caster)->isGameMaster())
- {
- uint32 zone, area;
- m_caster->GetZoneAndAreaId(zone,area);
-
- SpellCastResult locRes= spellmgr.GetSpellAllowedInLocationError(m_spellInfo,m_caster->GetMapId(),zone,area,
- m_caster->GetTypeId() == TYPEID_PLAYER ? ((Player*)m_caster) : NULL);
- if(locRes != SPELL_CAST_OK)
- return locRes;
- }
-
- // not let players cast spells at mount (and let do it to creatures)
- if (m_caster->IsMounted() && m_caster->GetTypeId() == TYPEID_PLAYER && !m_IsTriggeredSpell &&
- !IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED))
- {
- if (m_caster->isInFlight())
- return SPELL_FAILED_NOT_ON_TAXI;
- else
- return SPELL_FAILED_NOT_MOUNTED;
- }
-
- // always (except passive spells) check items (focus object can be required for any type casts)
- if (!IsPassiveSpell(m_spellInfo->Id))
- {
- SpellCastResult castResult = CheckItems();
- if(castResult != SPELL_CAST_OK)
- return castResult;
- }
-
- /*//ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38
- if(m_UniqueTargetInfo.empty()) // skip second CheckCast apply (for delayed spells for example)
- {
- for (uint8 j = 0; j < 3; ++j)
- {
- if( m_spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_NEARBY_ENTRY ||
- m_spellInfo->EffectImplicitTargetB[j] == TARGET_UNIT_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetA[j] != TARGET_UNIT_CASTER ||
- m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY ||
- m_spellInfo->EffectImplicitTargetB[j] == TARGET_DST_NEARBY_ENTRY )
- {
- SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(m_spellInfo->Id);
- SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id);
- if(lower==upper)
- sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_UNIT_NEARBY_ENTRY or TARGET_DST_NEARBY_ENTRY, but does not have record in `spell_script_target`",m_spellInfo->Id);
-
- SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
- float range = GetSpellMaxRange(srange);
-
- Creature* creatureScriptTarget = NULL;
- GameObject* goScriptTarget = NULL;
-
- for (SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
- {
- switch(i_spellST->second.type)
- {
- case SPELL_TARGET_TYPE_GAMEOBJECT:
- {
- GameObject* p_GameObject = NULL;
-
- if (i_spellST->second.targetEntry)
- {
- CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
-
- Trinity::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster,i_spellST->second.targetEntry,range);
- Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> checker(m_caster, p_GameObject,go_check);
-
- TypeContainerVisitor<Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
- CellLock<GridReadGuard> cell_lock(cell, p);
- cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap());
-
- if (p_GameObject)
- {
- // remember found target and range, next attempt will find more near target with another entry
- creatureScriptTarget = NULL;
- goScriptTarget = p_GameObject;
- range = go_check.GetLastRange();
- }
- }
- else if (focusObject) // Focus Object
- {
- float frange = m_caster->GetDistance(focusObject);
- if (range >= frange)
- {
- creatureScriptTarget = NULL;
- goScriptTarget = focusObject;
- range = frange;
- }
- }
- break;
- }
- case SPELL_TARGET_TYPE_CREATURE:
- case SPELL_TARGET_TYPE_DEAD:
- default:
- {
- Creature *p_Creature = NULL;
-
- CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
- cell.SetNoCreate(); // Really don't know what is that???
-
- Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type!=SPELL_TARGET_TYPE_DEAD,range);
- Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_caster, p_Creature, u_check);
-
- TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
-
- CellLock<GridReadGuard> cell_lock(cell, p);
- cell_lock->Visit(cell_lock, grid_creature_searcher, *m_caster->GetMap(), *m_caster, range);
-
- if(p_Creature )
- {
- creatureScriptTarget = p_Creature;
- goScriptTarget = NULL;
- range = u_check.GetLastRange();
- }
- break;
- }
- }
- }
-
- if(creatureScriptTarget)
- {
- // store coordinates for TARGET_DST_NEARBY_ENTRY
- if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY ||
- m_spellInfo->EffectImplicitTargetB[j] == TARGET_DST_NEARBY_ENTRY )
- {
- m_targets.setDst(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ());
-
- if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
- AddUnitTarget(creatureScriptTarget, j);
- }
- // store explicit target for TARGET_UNIT_NEARBY_ENTRY
- else
- AddUnitTarget(creatureScriptTarget, j);
- }
- else if(goScriptTarget)
- {
- // store coordinates for TARGET_DST_NEARBY_ENTRY
- if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY ||
- m_spellInfo->EffectImplicitTargetB[j] == TARGET_DST_NEARBY_ENTRY )
- {
- m_targets.setDst(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ());
-
- if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
- AddGOTarget(goScriptTarget, j);
- }
- // store explicit target for TARGET_UNIT_NEARBY_ENTRY
- else
- AddGOTarget(goScriptTarget, j);
- }
- //Missing DB Entry or targets for this spellEffect.
- else
- {
- // not report target not existence for triggered spells
- if(m_triggeredByAuraSpell || m_IsTriggeredSpell)
- return SPELL_FAILED_DONT_REPORT;
- else
- return SPELL_FAILED_BAD_TARGETS;
- }
- }
- }
- }*/
-
- if(!m_IsTriggeredSpell)
- {
- SpellCastResult castResult = CheckRange(strict);
- if(castResult != SPELL_CAST_OK)
- return castResult;
-
- castResult = CheckPower();
- if(castResult != SPELL_CAST_OK)
- return castResult;
-
- castResult = CheckCasterAuras();
- if(castResult != SPELL_CAST_OK)
- return castResult;
- }
-
- for (int i = 0; i < 3; i++)
- {
- // for effects of spells that have only one target
- switch(m_spellInfo->Effect[i])
- {
- case SPELL_EFFECT_DUMMY:
- {
- if (m_spellInfo->Id == 51582) // Rocket Boots Engaged
- {
- if(m_caster->IsInWater())
- return SPELL_FAILED_ONLY_ABOVEWATER;
- }
- else if(m_spellInfo->SpellIconID == 156) // Holy Shock
- {
- // spell different for friends and enemies
- // hurt version required facing
- if(m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc( M_PI, m_targets.getUnitTarget() ))
- return SPELL_FAILED_UNIT_NOT_INFRONT;
- }
- else if(m_spellInfo->SpellIconID == 33 && m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_SHAMAN_FIRE_NOVA)
- {
- if (!m_caster->m_SummonSlot[1])
- return SPELL_FAILED_SUCCESS;
- }
- else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] == 0x2000) // Death Coil (DeathKnight)
- {
- Unit* target = m_targets.getUnitTarget();
- if (!target || (target->IsFriendlyTo(m_caster) && target->GetCreatureType() != CREATURE_TYPE_UNDEAD))
- return SPELL_FAILED_BAD_TARGETS;
- }
- else if (m_spellInfo->Id == 19938) // Awaken Peon
- {
- Unit *unit = m_targets.getUnitTarget();
- if(!unit || !unit->HasAura(17743))
- return SPELL_FAILED_BAD_TARGETS;
- }
- else if (m_spellInfo->Id == 52264) // Deliver Stolen Horse
- {
- if(!m_caster->FindNearestCreature(28653,5))
- return SPELL_FAILED_OUT_OF_RANGE;
- }
- else if (m_spellInfo->Id == 31789) // Righteous Defense
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_FAILED_DONT_REPORT;
-
- Unit* target = m_targets.getUnitTarget();
- if (!target || !target->IsFriendlyTo(m_caster) || target->getAttackers().empty())
- return SPELL_FAILED_BAD_TARGETS;
-
- }
- break;
- }
- case SPELL_EFFECT_LEARN_SPELL:
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_FAILED_BAD_TARGETS;
-
- if(m_spellInfo->EffectImplicitTargetA[i] != TARGET_UNIT_PET)
- break;
-
- Pet* pet = ((Player*)m_caster)->GetPet();
-
- if(!pet)
- return SPELL_FAILED_NO_PET;
-
- SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
-
- if(!learn_spellproto)
- return SPELL_FAILED_NOT_KNOWN;
-
- if(m_spellInfo->spellLevel > pet->getLevel())
- return SPELL_FAILED_LOWLEVEL;
-
- break;
- }
- case SPELL_EFFECT_LEARN_PET_SPELL:
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_FAILED_BAD_TARGETS;
-
- Pet* pet = ((Player*)m_caster)->GetPet();
- if(!pet)
- return SPELL_FAILED_NO_PET;
-
- SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
-
- if(!learn_spellproto)
- return SPELL_FAILED_NOT_KNOWN;
-
- if(m_spellInfo->spellLevel > pet->getLevel())
- return SPELL_FAILED_LOWLEVEL;
-
- break;
- }
- case SPELL_EFFECT_APPLY_GLYPH:
- {
- uint32 glyphId = m_spellInfo->EffectMiscValue[i];
- if(GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyphId))
- if(m_caster->HasAura(gp->SpellId))
- return SPELL_FAILED_UNIQUE_GLYPH;
- break;
- }
- case SPELL_EFFECT_FEED_PET:
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_FAILED_BAD_TARGETS;
-
- Item* foodItem = m_targets.getItemTarget();
- if(!foodItem)
- return SPELL_FAILED_BAD_TARGETS;
-
- Pet* pet = ((Player*)m_caster)->GetPet();
-
- if(!pet)
- return SPELL_FAILED_NO_PET;
-
- if(!pet->HaveInDiet(foodItem->GetProto()))
- return SPELL_FAILED_WRONG_PET_FOOD;
-
- if(!pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel))
- return SPELL_FAILED_FOOD_LOWLEVEL;
-
- if(m_caster->isInCombat() || pet->isInCombat())
- return SPELL_FAILED_AFFECTING_COMBAT;
-
- break;
- }
- case SPELL_EFFECT_POWER_BURN:
- case SPELL_EFFECT_POWER_DRAIN:
- {
- // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
- if(m_caster->GetTypeId() == TYPEID_PLAYER)
- if(Unit* target = m_targets.getUnitTarget())
- if(target != m_caster && target->getPowerType() != m_spellInfo->EffectMiscValue[i])
- return SPELL_FAILED_BAD_TARGETS;
- break;
- }
- case SPELL_EFFECT_CHARGE:
- {
- if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR)
- {
- // Warbringer - can't be handled in proc system - should be done before checkcast root check and charge effect process
- if (strict && m_caster->IsScriptOverriden(m_spellInfo, 6953))
- m_caster->RemoveMovementImpairingAuras();
- }
- if (m_caster->hasUnitState(UNIT_STAT_ROOT))
- return SPELL_FAILED_ROOTED;
- break;
- }
- case SPELL_EFFECT_SKINNING:
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT)
- return SPELL_FAILED_BAD_TARGETS;
-
- if( !(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE) )
- return SPELL_FAILED_TARGET_UNSKINNABLE;
-
- Creature* creature = (Creature*)m_targets.getUnitTarget();
- if ( creature->GetCreatureType() != CREATURE_TYPE_CRITTER && ( !creature->lootForBody || !creature->loot.empty() ) )
- {
- return SPELL_FAILED_TARGET_NOT_LOOTED;
- }
-
- uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill();
-
- int32 skillValue = ((Player*)m_caster)->GetSkillValue(skill);
- int32 TargetLevel = m_targets.getUnitTarget()->getLevel();
- int32 ReqValue = (skillValue < 100 ? (TargetLevel-10) * 10 : TargetLevel * 5);
- if (ReqValue > skillValue)
- return SPELL_FAILED_LOW_CASTLEVEL;
-
- // chance for fail at orange skinning attempt
- if( (m_selfContainer && (*m_selfContainer) == this) &&
- skillValue < sWorld.GetConfigMaxSkillValue() &&
- (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue - 25, skillValue + 37) )
- return SPELL_FAILED_TRY_AGAIN;
-
- break;
- }
- case SPELL_EFFECT_OPEN_LOCK:
- {
- if( m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT &&
- m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT_ITEM )
- break;
-
- if( m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc.
- // we need a go target in case of TARGET_GAMEOBJECT
- || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget()
- // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM
- || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT_ITEM && !m_targets.getGOTarget() &&
- (!m_targets.getItemTarget() || !m_targets.getItemTarget()->GetProto()->LockID || m_targets.getItemTarget()->GetOwner() != m_caster ) )
- return SPELL_FAILED_BAD_TARGETS;
-
- // In BattleGround players can use only flags and banners
- if( ((Player*)m_caster)->InBattleGround() &&
- !((Player*)m_caster)->CanUseBattleGroundObject() )
- return SPELL_FAILED_TRY_AGAIN;
-
- // get the lock entry
- uint32 lockId = 0;
- if (GameObject* go = m_targets.getGOTarget())
- {
- lockId = go->GetGOInfo()->GetLockId();
- if (!lockId)
- return SPELL_FAILED_BAD_TARGETS;
- }
- else if(Item* itm = m_targets.getItemTarget())
- lockId = itm->GetProto()->LockID;
-
- SkillType skillId = SKILL_NONE;
- int32 reqSkillValue = 0;
- int32 skillValue = 0;
-
- // check lock compatibility
- SpellCastResult res = CanOpenLock(i, lockId, skillId, reqSkillValue, skillValue);
- if(res != SPELL_CAST_OK)
- return res;
-
- // chance for fail at orange mining/herb/LockPicking gathering attempt
- // second check prevent fail at rechecks
- if(skillId != SKILL_NONE && (!m_selfContainer || ((*m_selfContainer) != this)))
- {
- bool canFailAtMax = skillId != SKILL_HERBALISM && skillId != SKILL_MINING;
-
- // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
- if((canFailAtMax || skillValue < sWorld.GetConfigMaxSkillValue()) && reqSkillValue > irand(skillValue - 25, skillValue + 37))
- return SPELL_FAILED_TRY_AGAIN;
- }
- break;
- }
- case SPELL_EFFECT_SUMMON_DEAD_PET:
- {
- Creature *pet = m_caster->GetGuardianPet();
- if(!pet)
- return SPELL_FAILED_NO_PET;
-
- if(pet->isAlive())
- return SPELL_FAILED_ALREADY_HAVE_SUMMON;
-
- break;
- }
- // This is generic summon effect
- case SPELL_EFFECT_SUMMON:
- {
- SummonPropertiesEntry const *SummonProperties = sSummonPropertiesStore.LookupEntry(m_spellInfo->EffectMiscValueB[i]);
- if(!SummonProperties)
- break;
- switch(SummonProperties->Category)
- {
- case SUMMON_CATEGORY_PET:
- if(m_caster->GetPetGUID())
- return SPELL_FAILED_ALREADY_HAVE_SUMMON;
- case SUMMON_CATEGORY_PUPPET:
- if(m_caster->GetCharmGUID())
- return SPELL_FAILED_ALREADY_HAVE_CHARM;
- break;
- }
- break;
- }
- case SPELL_EFFECT_SUMMON_PET:
- {
- if(m_caster->GetPetGUID()) //let warlock do a replacement summon
- {
- if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass()==CLASS_WARLOCK)
- {
- if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
- if(Pet* pet = ((Player*)m_caster)->GetPet())
- pet->CastSpell(pet, 32752, true, NULL, NULL, pet->GetGUID());
- }
- else
- return SPELL_FAILED_ALREADY_HAVE_SUMMON;
- }
-
- if(m_caster->GetCharmGUID())
- return SPELL_FAILED_ALREADY_HAVE_CHARM;
-
- break;
- }
- case SPELL_EFFECT_SUMMON_PLAYER:
- {
- if(m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_FAILED_BAD_TARGETS;
- if(!((Player*)m_caster)->GetSelection())
- return SPELL_FAILED_BAD_TARGETS;
-
- Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
- if( !target || ((Player*)m_caster) == target || !target->IsInSameRaidWith((Player*)m_caster) )
- return SPELL_FAILED_BAD_TARGETS;
-
- // check if our map is dungeon
- if( sMapStore.LookupEntry(m_caster->GetMapId())->IsDungeon() )
- {
- InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId());
- if(!instance)
- return SPELL_FAILED_TARGET_NOT_IN_INSTANCE;
- if(!target->Satisfy(objmgr.GetAccessRequirement(instance->access_id), m_caster->GetMapId()))
- return SPELL_FAILED_BAD_TARGETS;
- }
- break;
- }
- case SPELL_EFFECT_LEAP:
- case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER:
- {
- //Do not allow to cast it before BG starts.
- if(m_caster->GetTypeId() == TYPEID_PLAYER)
- if(BattleGround const *bg = ((Player*)m_caster)->GetBattleGround())
- if(bg->GetStatus() != STATUS_IN_PROGRESS)
- return SPELL_FAILED_TRY_AGAIN;
- break;
- }
- case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF:
- {
- if (m_targets.getUnitTarget() == m_caster)
- return SPELL_FAILED_BAD_TARGETS;
- break;
- }
- default:break;
- }
- }
-
- for (int i = 0; i < 3; i++)
- {
- switch(m_spellInfo->EffectApplyAuraName[i])
- {
- case SPELL_AURA_DUMMY:
- {
- //custom check
- switch(m_spellInfo->Id)
- {
- // Tag Murloc
- case 30877:
- {
- Unit* target = m_targets.getUnitTarget();
- if (!target || target->GetEntry() != 17326)
- return SPELL_FAILED_BAD_TARGETS;
- break;
- }
- case 61336:
- if(m_caster->GetTypeId() != TYPEID_PLAYER || !((Player*)m_caster)->IsInFeralForm())
- return SPELL_FAILED_ONLY_SHAPESHIFT;
- break;
- // Wild Growth
- case 48438:
- case 53248:
- case 53249:
- case 53251:
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_FAILED_DONT_REPORT;
-
- Unit* target = m_targets.getUnitTarget();
- if (!target || target->GetTypeId() != TYPEID_PLAYER)
- return SPELL_FAILED_BAD_TARGETS;
-
- if (!((Player*)m_caster)->IsInSameRaidWith(((Player*)target)))
- return SPELL_FAILED_TARGET_NOT_IN_RAID;
-
- break;
- }
- case 1515:
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_FAILED_BAD_TARGETS;
-
- if (!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER)
- return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
-
- Creature* target = (Creature*)m_targets.getUnitTarget();
-
- if (target->getLevel() > m_caster->getLevel())
- return SPELL_FAILED_HIGHLEVEL;
-
- // use SMSG_PET_TAME_FAILURE?
- if (!target->GetCreatureInfo()->isTameable (((Player*)m_caster)->CanTameExoticPets()))
- return SPELL_FAILED_BAD_TARGETS;
-
- if(m_caster->GetPetGUID())
- return SPELL_FAILED_ALREADY_HAVE_SUMMON;
-
- if(m_caster->GetCharmGUID())
- return SPELL_FAILED_ALREADY_HAVE_CHARM;
-
- break;
- }
- case 44795: // Parachute
- {
- float x, y, z;
- m_caster->GetPosition(x, y, z);
- float ground_Z = m_caster->GetMap()->GetVmapHeight(x, y, z);
- if (fabs(ground_Z - z) < 0.1f)
- return SPELL_FAILED_DONT_REPORT;
- break;
- }
- default:
- break;
- }
- break;
- }
- case SPELL_AURA_MOD_POSSESS_PET:
- {
- if(m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_FAILED_NO_PET;
-
- Pet *pet = ((Player*)m_caster)->GetPet();
- if(!pet)
- return SPELL_FAILED_NO_PET;
-
- if(pet->GetCharmerGUID())
- return SPELL_FAILED_CHARMED;
- break;
- }
- case SPELL_AURA_MOD_POSSESS:
- case SPELL_AURA_MOD_CHARM:
- case SPELL_AURA_AOE_CHARM:
- {
- if(m_caster->GetCharmerGUID())
- return SPELL_FAILED_CHARMED;
-
- if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_CHARM
- || m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_POSSESS)
- {
- if(m_caster->GetPetGUID())
- return SPELL_FAILED_ALREADY_HAVE_SUMMON;
-
- if(m_caster->GetCharmGUID())
- return SPELL_FAILED_ALREADY_HAVE_CHARM;
- }
-
- if(Unit *target = m_targets.getUnitTarget())
- {
- if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->IsVehicle())
- return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
-
- if(target->GetCharmerGUID())
- return SPELL_FAILED_CHARMED;
-
- int32 damage = CalculateDamage(i, target);
- if(damage && int32(target->getLevel()) > damage)
- return SPELL_FAILED_HIGHLEVEL;
- }
-
- break;
- }
- case SPELL_AURA_MOUNTED:
- {
- if (m_caster->IsInWater())
- return SPELL_FAILED_ONLY_ABOVEWATER;
-
- if (m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->GetTransport())
- return SPELL_FAILED_NO_MOUNTS_ALLOWED;
-
- // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
- if (m_caster->GetTypeId() == TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaGroupId)
- return SPELL_FAILED_NO_MOUNTS_ALLOWED;
-
- ShapeshiftForm form = m_caster->m_form;
- if( form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL ||
- form == FORM_AQUA || form == FORM_BEAR || form == FORM_DIREBEAR ||
- form == FORM_CREATUREBEAR || form == FORM_GHOSTWOLF || form == FORM_FLIGHT ||
- form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN || form == FORM_METAMORPHOSIS )
- return SPELL_FAILED_NOT_SHAPESHIFT;
-
- break;
- }
- case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS:
- {
- if(!m_targets.getUnitTarget())
- return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
-
- // can be casted at non-friendly unit or own pet/charm
- if(m_caster->IsFriendlyTo(m_targets.getUnitTarget()))
- return SPELL_FAILED_TARGET_FRIENDLY;
-
- break;
- }
- case SPELL_AURA_FLY:
- case SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED:
- {
- // not allow cast fly spells if not have req. skills (all spells is self target)
- // allow always ghost flight spells
- if (m_originalCaster && m_originalCaster->GetTypeId() == TYPEID_PLAYER && m_originalCaster->isAlive())
- {
- // 4197 = Wintergrasp || 4395 = Dalaran && 4564 = Krasus Landing
- if (m_originalCaster->GetZoneId() == 4197 || m_originalCaster->GetZoneId() == 4395 && m_originalCaster->GetAreaId() != 4564)
- return m_IsTriggeredSpell ? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_NOT_HERE;
- }
- break;
- }
- case SPELL_AURA_RANGED_AP_ATTACKER_CREATURES_BONUS:
- {
- if (!m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT)
- return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
-
- // can be casted at non-friendly unit or own pet/charm
- if (m_caster->IsFriendlyTo(m_targets.getUnitTarget()))
- return SPELL_FAILED_TARGET_FRIENDLY;
-
- break;
- }
- case SPELL_AURA_PERIODIC_MANA_LEECH:
- {
- if (!m_targets.getUnitTarget())
- return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
-
- if (m_caster->GetTypeId() != TYPEID_PLAYER || m_CastItem)
- break;
-
- if(m_targets.getUnitTarget()->getPowerType() != POWER_MANA)
- return SPELL_FAILED_BAD_TARGETS;
-
- break;
- }
- default:
- break;
- }
- }
-
- // all ok
- return SPELL_CAST_OK;
-}
-
-SpellCastResult Spell::CheckPetCast(Unit* target)
-{
- if(!m_caster->isAlive() && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD))
- return SPELL_FAILED_CASTER_DEAD;
-
- if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_IsTriggeredSpell) //prevent spellcast interruption by another spellcast
- return SPELL_FAILED_SPELL_IN_PROGRESS;
- if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
- return SPELL_FAILED_AFFECTING_COMBAT;
-
- //dead owner (pets still alive when owners ressed?)
- if(Unit *owner = m_caster->GetCharmerOrOwner())
- if(!owner->isAlive())
- return SPELL_FAILED_CASTER_DEAD;
-
- if(!target && m_targets.getUnitTarget())
- target = m_targets.getUnitTarget();
-
- for (uint32 i = 0; i < 3; ++i)
- {
- if(SpellTargetType[m_spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET
- || SpellTargetType[m_spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_DEST_TARGET)
- {
- if(!target)
- return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
- m_targets.setUnitTarget(target);
- break;
- }
- }
-
- Unit* _target = m_targets.getUnitTarget();
-
- if(_target) //for target dead/target not valid
- {
- if(!_target->isAlive())
- return SPELL_FAILED_BAD_TARGETS;
-
- if(!IsValidSingleTargetSpell(_target))
- return SPELL_FAILED_BAD_TARGETS;
- }
- //cooldown
- if(((Creature*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
- return SPELL_FAILED_NOT_READY;
-
- return CheckCast(true);
-}
-
-SpellCastResult Spell::CheckCasterAuras() const
-{
- // spells totally immuned to caster auras ( wsg flag drop, give marks etc)
- if(m_spellInfo->AttributesEx6& SPELL_ATTR_EX6_IGNORE_CASTER_AURAS)
- return SPELL_CAST_OK;
-
- uint8 school_immune = 0;
- uint32 mechanic_immune = 0;
- uint32 dispel_immune = 0;
-
- // Check if the spell grants school or mechanic immunity.
- // We use bitmasks so the loop is done only once and not on every aura check below.
- if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY )
- {
- for (int i = 0; i < 3; ++i)
- {
- if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY)
- school_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
- else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY)
- mechanic_immune |= 1 << uint32(m_spellInfo->EffectMiscValue[i]);
- else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY)
- dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i]));
- }
- //immune movement impairment and loss of control
- if(m_spellInfo->Id==42292 || m_spellInfo->Id==59752)
- mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
- }
-
- // Check whether the cast should be prevented by any state you might have.
- SpellCastResult prevented_reason = SPELL_CAST_OK;
- // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
- uint32 unitflag = m_caster->GetUInt32Value(UNIT_FIELD_FLAGS); // Get unit state
- if(unitflag & UNIT_FLAG_STUNNED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
- prevented_reason = SPELL_FAILED_STUNNED;
- else if(unitflag & UNIT_FLAG_CONFUSED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
- prevented_reason = SPELL_FAILED_CONFUSED;
- else if(unitflag & UNIT_FLAG_FLEEING && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
- prevented_reason = SPELL_FAILED_FLEEING;
- else if(unitflag & UNIT_FLAG_SILENCED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
- prevented_reason = SPELL_FAILED_SILENCED;
- else if(unitflag & UNIT_FLAG_PACIFIED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY)
- prevented_reason = SPELL_FAILED_PACIFIED;
-
- // Attr must make flag drop spell totally immune from all effects
- if(prevented_reason != SPELL_CAST_OK)
- {
- if(school_immune || mechanic_immune || dispel_immune)
- {
- //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
- Unit::AuraApplicationMap const& auras = m_caster->GetAppliedAuras();
- for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
- {
- Aura const * aura = itr->second->GetBase();
- if( GetAllSpellMechanicMask(aura->GetSpellProto()) & mechanic_immune )
- continue;
- if( GetSpellSchoolMask(aura->GetSpellProto()) & school_immune )
- continue;
- if( (1<<(aura->GetSpellProto()->Dispel)) & dispel_immune)
- continue;
-
- //Make a second check for spell failed so the right SPELL_FAILED message is returned.
- //That is needed when your casting is prevented by multiple states and you are only immune to some of them.
- for (uint8 i=0; i<MAX_SPELL_EFFECTS; ++i)
- {
- if (AuraEffect * part = aura->GetEffect(i))
- {
- switch(part->GetAuraType())
- {
- case SPELL_AURA_MOD_STUN:
- if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
- return SPELL_FAILED_STUNNED;
- break;
- case SPELL_AURA_MOD_CONFUSE:
- if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
- return SPELL_FAILED_CONFUSED;
- break;
- case SPELL_AURA_MOD_FEAR:
- if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
- return SPELL_FAILED_FLEEING;
- break;
- case SPELL_AURA_MOD_SILENCE:
- case SPELL_AURA_MOD_PACIFY:
- case SPELL_AURA_MOD_PACIFY_SILENCE:
- if( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY)
- return SPELL_FAILED_PACIFIED;
- else if ( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
- return SPELL_FAILED_SILENCED;
- break;
- default: break;
- }
- }
- }
- }
- }
- // You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
- else
- return prevented_reason;
- }
- return SPELL_CAST_OK;
-}
-
-bool Spell::CanAutoCast(Unit* target)
-{
- uint64 targetguid = target->GetGUID();
-
- for (uint32 j = 0; j < 3; ++j)
- {
- if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA)
- {
- if( m_spellInfo->StackAmount <= 1)
- {
- if( target->HasAuraEffect(m_spellInfo->Id, j) )
- return false;
- }
- else
- {
- if( AuraEffect * aureff = target->GetAuraEffect(m_spellInfo->Id, j))
- if (aureff->GetBase()->GetStackAmount() >= m_spellInfo->StackAmount)
- return false;
- }
- }
- else if ( IsAreaAuraEffect( m_spellInfo->Effect[j] ))
- {
- if( target->HasAuraEffect(m_spellInfo->Id, j) )
- return false;
- }
- }
-
- SpellCastResult result = CheckPetCast(target);
-
- if(result == SPELL_CAST_OK || result == SPELL_FAILED_UNIT_NOT_INFRONT)
- {
- SelectSpellTargets();
- //check if among target units, our WANTED target is as well (->only self cast spells return false)
- for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- if( ihit->targetGUID == targetguid )
- return true;
- }
- return false; //target invalid
-}
-
-SpellCastResult Spell::CheckRange(bool strict)
-{
- //float range_mod;
-
- // self cast doesn't need range checking -- also for Starshards fix
- if (m_spellInfo->rangeIndex == 1)
- return SPELL_CAST_OK;
-
- // i do not know why we need this
- /*if (strict) //add radius of caster
- range_mod = 1.25;
- else //add radius of caster and ~5 yds "give"
- range_mod = 6.25;*/
-
- SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
-
- Unit *target = m_targets.getUnitTarget();
- float max_range = m_caster->GetSpellMaxRangeForTarget(target, srange); // + range_mod;
- float min_range = m_caster->GetSpellMinRangeForTarget(target, srange);
- uint32 range_type = GetSpellRangeType(srange);
-
- if(Player* modOwner = m_caster->GetSpellModOwner())
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this);
-
- if(target && target != m_caster)
- {
- if(range_type == SPELL_RANGE_MELEE)
- {
- // Because of lag, we can not check too strictly here.
- if(!m_caster->IsWithinMeleeRange(target, max_range/* - 2*MIN_MELEE_REACH*/))
- return SPELL_FAILED_OUT_OF_RANGE;
- }
- else if(!m_caster->IsWithinCombatRange(target, max_range))
- return SPELL_FAILED_OUT_OF_RANGE; //0x5A;
-
- if(range_type == SPELL_RANGE_RANGED)
- {
- if(m_caster->IsWithinMeleeRange(target))
- return SPELL_FAILED_TOO_CLOSE;
- }
- else if(min_range && m_caster->IsWithinCombatRange(target, min_range)) // skip this check if min_range = 0
- return SPELL_FAILED_TOO_CLOSE;
-
- if( m_caster->GetTypeId() == TYPEID_PLAYER &&
- (m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc( M_PI, target ) )
- return SPELL_FAILED_UNIT_NOT_INFRONT;
- }
-
- if(m_targets.HasDst() && !m_targets.HasTraj())
- {
- if(!m_caster->IsWithinDist3d(&m_targets.m_dstPos, max_range))
- return SPELL_FAILED_OUT_OF_RANGE;
- if(min_range && m_caster->IsWithinDist3d(&m_targets.m_dstPos, min_range))
- return SPELL_FAILED_TOO_CLOSE;
- }
-
- return SPELL_CAST_OK;
-}
-
-SpellCastResult Spell::CheckPower()
-{
- // item cast not used power
- if(m_CastItem)
- return SPELL_CAST_OK;
-
- // health as power used - need check health amount
- if(m_spellInfo->powerType == POWER_HEALTH)
- {
- if(m_caster->GetHealth() <= m_powerCost)
- return SPELL_FAILED_CASTER_AURASTATE;
- return SPELL_CAST_OK;
- }
- // Check valid power type
- if( m_spellInfo->powerType >= MAX_POWERS )
- {
- sLog.outError("Spell::CheckPower: Unknown power type '%d'", m_spellInfo->powerType);
- return SPELL_FAILED_UNKNOWN;
- }
-
- //check rune cost only if a spell has PowerType == POWER_RUNE
- if(m_spellInfo->powerType == POWER_RUNE)
- {
- SpellCastResult failReason = CheckRuneCost(m_spellInfo->runeCostID);
- if(failReason != SPELL_CAST_OK)
- return failReason;
- }
-
- // Check power amount
- Powers powerType = Powers(m_spellInfo->powerType);
- if(m_caster->GetPower(powerType) < m_powerCost)
- return SPELL_FAILED_NO_POWER;
- else
- return SPELL_CAST_OK;
-}
-
-SpellCastResult Spell::CheckItems()
-{
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_CAST_OK;
-
- Player* p_caster = (Player*)m_caster;
-
- if(!m_CastItem)
- {
- if(m_castItemGUID)
- return SPELL_FAILED_ITEM_NOT_READY;
- }
- else
- {
- uint32 itemid = m_CastItem->GetEntry();
- if( !p_caster->HasItemCount(itemid, 1) )
- return SPELL_FAILED_ITEM_NOT_READY;
-
- ItemPrototype const *proto = m_CastItem->GetProto();
- if(!proto)
- return SPELL_FAILED_ITEM_NOT_READY;
-
- for (int i = 0; i < 5; ++i)
- if (proto->Spells[i].SpellCharges)
- if(m_CastItem->GetSpellCharges(i) == 0)
- return SPELL_FAILED_NO_CHARGES_REMAIN;
-
- // consumable cast item checks
- if (proto->Class == ITEM_CLASS_CONSUMABLE && m_targets.getUnitTarget())
- {
- // such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example
- SpellCastResult failReason = SPELL_CAST_OK;
- for (int i = 0; i < 3; i++)
- {
- // skip check, pet not required like checks, and for TARGET_UNIT_PET m_targets.getUnitTarget() is not the real target but the caster
- if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_PET)
- continue;
-
- if (m_spellInfo->Effect[i] == SPELL_EFFECT_HEAL)
- {
- if (m_targets.getUnitTarget()->GetHealth() == m_targets.getUnitTarget()->GetMaxHealth())
- {
- failReason = SPELL_FAILED_ALREADY_AT_FULL_HEALTH;
- continue;
- }
- else
- {
- failReason = SPELL_CAST_OK;
- break;
- }
- }
-
- // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
- if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE)
- {
- if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
- {
- failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
- continue;
- }
-
- Powers power = Powers(m_spellInfo->EffectMiscValue[i]);
- if (m_targets.getUnitTarget()->GetPower(power) == m_targets.getUnitTarget()->GetMaxPower(power))
- {
- failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
- continue;
- }
- else
- {
- failReason = SPELL_CAST_OK;
- break;
- }
- }
- }
- if (failReason != SPELL_CAST_OK)
- return failReason;
- }
- }
-
- // check target item
- if(m_targets.getItemTargetGUID())
- {
- if(m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_FAILED_BAD_TARGETS;
-
- if(!m_targets.getItemTarget())
- return SPELL_FAILED_ITEM_GONE;
-
- if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo))
- return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
- }
- // if not item target then required item must be equipped
- else
- {
- if(m_caster->GetTypeId() == TYPEID_PLAYER && !((Player*)m_caster)->HasItemFitToSpellReqirements(m_spellInfo))
- return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
- }
-
- // check spell focus object
- if(m_spellInfo->RequiresSpellFocus)
- {
- CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
-
- GameObject* ok = NULL;
- Trinity::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus);
- Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck> checker(m_caster, ok, go_check);
-
- TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker);
- Map& map = *m_caster->GetMap();
- cell.Visit(p, object_checker, map, *m_caster, map.GetVisibilityDistance());
-
- if(!ok)
- return SPELL_FAILED_REQUIRES_SPELL_FOCUS;
-
- focusObject = ok; // game object found in range
- }
-
- // do not take reagents for these item casts
- if (!(m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST))
- {
- // check reagents (ignore triggered spells with reagents processed by original spell) and special reagent ignore case.
- if (!m_IsTriggeredSpell && !p_caster->CanNoReagentCast(m_spellInfo))
- {
- for (uint32 i=0; i<8; i++)
- {
- if(m_spellInfo->Reagent[i] <= 0)
- continue;
-
- uint32 itemid = m_spellInfo->Reagent[i];
- uint32 itemcount = m_spellInfo->ReagentCount[i];
-
- // if CastItem is also spell reagent
- if( m_CastItem && m_CastItem->GetEntry() == itemid )
- {
- ItemPrototype const *proto = m_CastItem->GetProto();
- if(!proto)
- return SPELL_FAILED_ITEM_NOT_READY;
- for (int s=0; s < MAX_ITEM_PROTO_SPELLS; ++s)
- {
- // CastItem will be used up and does not count as reagent
- int32 charges = m_CastItem->GetSpellCharges(s);
- if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
- {
- ++itemcount;
- break;
- }
- }
- }
- if( !p_caster->HasItemCount(itemid,itemcount) )
- return SPELL_FAILED_ITEM_NOT_READY; //0x54
- }
- }
-
- // check totem-item requirements (items presence in inventory)
- uint32 totems = 2;
- for (int i = 0; i < 2 ; ++i)
- {
- if(m_spellInfo->Totem[i] != 0)
- {
- if( p_caster->HasItemCount(m_spellInfo->Totem[i],1) )
- {
- totems -= 1;
- continue;
- }
- }else
- totems -= 1;
- }
- if(totems != 0)
- return SPELL_FAILED_TOTEMS; //0x7C
-
- // Check items for TotemCategory (items presence in inventory)
- uint32 TotemCategory = 2;
- for (int i= 0; i < 2; ++i)
- {
- if(m_spellInfo->TotemCategory[i] != 0)
- {
- if( p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]) )
- {
- TotemCategory -= 1;
- continue;
- }
- }
- else
- TotemCategory -= 1;
- }
- if(TotemCategory != 0)
- return SPELL_FAILED_TOTEM_CATEGORY; //0x7B
- }
-
- // special checks for spell effects
- for (int i = 0; i < 3; i++)
- {
- switch (m_spellInfo->Effect[i])
- {
- case SPELL_EFFECT_CREATE_ITEM:
- {
- if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i])
- {
- ItemPosCountVec dest;
- uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 );
- if (msg != EQUIP_ERR_OK )
- {
- ItemPrototype const *pProto = objmgr.GetItemPrototype(m_spellInfo->EffectItemType[i]);
- if (pProto && !(pProto->ItemLimitCategory))
- {
- p_caster->SendEquipError( msg, NULL, NULL );
- return SPELL_FAILED_DONT_REPORT;
- }
- else
- {
- if (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (m_spellInfo->SpellFamilyFlags[0] & 0x40000000)))
- return SPELL_FAILED_TOO_MANY_OF_ITEM;
- else if (!(p_caster->HasItemCount(m_spellInfo->EffectItemType[i],1)))
- return SPELL_FAILED_TOO_MANY_OF_ITEM;
- else
- p_caster->CastSpell(m_caster,m_spellInfo->CalculateSimpleValue(1),false); // move this to anywhere
- return SPELL_FAILED_DONT_REPORT;
- }
- }
- }
- break;
- }
- case SPELL_EFFECT_ENCHANT_ITEM:
- if(m_spellInfo->EffectItemType[i] && m_targets.getItemTarget()
- && (m_targets.getItemTarget()->IsWeaponVellum() || m_targets.getItemTarget()->IsArmorVellum()))
- {
- // cannot enchant vellum for other player
- if (m_targets.getItemTarget()->GetOwner()!=m_caster)
- return SPELL_FAILED_NOT_TRADEABLE;
- // do not allow to enchant vellum from scroll made by vellum-prevent exploit
- if (m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST)
- return SPELL_FAILED_TOTEM_CATEGORY;
- ItemPosCountVec dest;
- uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 );
- if (msg != EQUIP_ERR_OK )
- {
- p_caster->SendEquipError( msg, NULL, NULL );
- return SPELL_FAILED_DONT_REPORT;
- }
- }
- case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
- {
- Item* targetItem = m_targets.getItemTarget();
- if(!targetItem)
- return SPELL_FAILED_ITEM_NOT_FOUND;
-
- if( targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel )
- return SPELL_FAILED_LOWLEVEL;
- // Not allow enchant in trade slot for some enchant type
- if( targetItem->GetOwner() != m_caster )
- {
- uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
- SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
- if(!pEnchant)
- return SPELL_FAILED_ERROR;
- if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
- return SPELL_FAILED_NOT_TRADEABLE;
- }
- break;
- }
- case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
- {
- Item *item = m_targets.getItemTarget();
- if(!item)
- return SPELL_FAILED_ITEM_NOT_FOUND;
- // Not allow enchant in trade slot for some enchant type
- if( item->GetOwner() != m_caster )
- {
- uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
- SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
- if(!pEnchant)
- return SPELL_FAILED_ERROR;
- if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
- return SPELL_FAILED_NOT_TRADEABLE;
- }
- break;
- }
- case SPELL_EFFECT_ENCHANT_HELD_ITEM:
- // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
- break;
- case SPELL_EFFECT_DISENCHANT:
- {
- if(!m_targets.getItemTarget())
- return SPELL_FAILED_CANT_BE_DISENCHANTED;
-
- // prevent disenchanting in trade slot
- if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
- return SPELL_FAILED_CANT_BE_DISENCHANTED;
-
- ItemPrototype const* itemProto = m_targets.getItemTarget()->GetProto();
- if(!itemProto)
- return SPELL_FAILED_CANT_BE_DISENCHANTED;
-
- uint32 item_quality = itemProto->Quality;
- // 2.0.x addon: Check player enchanting level against the item disenchanting requirements
- uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill;
- if (item_disenchantskilllevel == uint32(-1))
- return SPELL_FAILED_CANT_BE_DISENCHANTED;
- if (item_disenchantskilllevel > p_caster->GetSkillValue(SKILL_ENCHANTING))
- return SPELL_FAILED_LOW_CASTLEVEL;
- if(item_quality > 4 || item_quality < 2)
- return SPELL_FAILED_CANT_BE_DISENCHANTED;
- if(itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR)
- return SPELL_FAILED_CANT_BE_DISENCHANTED;
- if (!itemProto->DisenchantID)
- return SPELL_FAILED_CANT_BE_DISENCHANTED;
- break;
- }
- case SPELL_EFFECT_PROSPECTING:
- {
- if(!m_targets.getItemTarget())
- return SPELL_FAILED_CANT_BE_PROSPECTED;
- //ensure item is a prospectable ore
- if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
- return SPELL_FAILED_CANT_BE_PROSPECTED;
- //prevent prospecting in trade slot
- if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
- return SPELL_FAILED_CANT_BE_PROSPECTED;
- //Check for enough skill in jewelcrafting
- uint32 item_prospectingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
- if(item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING))
- return SPELL_FAILED_LOW_CASTLEVEL;
- //make sure the player has the required ores in inventory
- if(m_targets.getItemTarget()->GetCount() < 5)
- return SPELL_FAILED_NEED_MORE_ITEMS;
-
- if(!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry()))
- return SPELL_FAILED_CANT_BE_PROSPECTED;
-
- break;
- }
- case SPELL_EFFECT_MILLING:
- {
- if(!m_targets.getItemTarget())
- return SPELL_FAILED_CANT_BE_MILLED;
- //ensure item is a millable herb
- if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_HERBS) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
- return SPELL_FAILED_CANT_BE_MILLED;
- //prevent milling in trade slot
- if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
- return SPELL_FAILED_CANT_BE_MILLED;
- //Check for enough skill in inscription
- uint32 item_millingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
- if(item_millingskilllevel >p_caster->GetSkillValue(SKILL_INSCRIPTION))
- return SPELL_FAILED_LOW_CASTLEVEL;
- //make sure the player has the required herbs in inventory
- if(m_targets.getItemTarget()->GetCount() < 5)
- return SPELL_FAILED_NEED_MORE_ITEMS;
-
- if(!LootTemplates_Milling.HaveLootFor(m_targets.getItemTargetEntry()))
- return SPELL_FAILED_CANT_BE_MILLED;
-
- break;
- }
- case SPELL_EFFECT_WEAPON_DAMAGE:
- case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
- {
- if(m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER;
- if( m_attackType != RANGED_ATTACK )
- break;
- Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(m_attackType);
- if(!pItem || pItem->IsBroken())
- return SPELL_FAILED_EQUIPPED_ITEM;
-
- switch(pItem->GetProto()->SubClass)
- {
- case ITEM_SUBCLASS_WEAPON_THROWN:
- {
- uint32 ammo = pItem->GetEntry();
- if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
- return SPELL_FAILED_NO_AMMO;
- }; break;
- case ITEM_SUBCLASS_WEAPON_GUN:
- case ITEM_SUBCLASS_WEAPON_BOW:
- case ITEM_SUBCLASS_WEAPON_CROSSBOW:
- {
- uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
- if(!ammo)
- {
- // Requires No Ammo
- if(m_caster->HasAura(46699))
- break; // skip other checks
-
- return SPELL_FAILED_NO_AMMO;
- }
-
- ItemPrototype const *ammoProto = objmgr.GetItemPrototype( ammo );
- if(!ammoProto)
- return SPELL_FAILED_NO_AMMO;
-
- if(ammoProto->Class != ITEM_CLASS_PROJECTILE)
- return SPELL_FAILED_NO_AMMO;
-
- // check ammo ws. weapon compatibility
- switch(pItem->GetProto()->SubClass)
- {
- case ITEM_SUBCLASS_WEAPON_BOW:
- case ITEM_SUBCLASS_WEAPON_CROSSBOW:
- if(ammoProto->SubClass != ITEM_SUBCLASS_ARROW)
- return SPELL_FAILED_NO_AMMO;
- break;
- case ITEM_SUBCLASS_WEAPON_GUN:
- if(ammoProto->SubClass != ITEM_SUBCLASS_BULLET)
- return SPELL_FAILED_NO_AMMO;
- break;
- default:
- return SPELL_FAILED_NO_AMMO;
- }
-
- if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
- return SPELL_FAILED_NO_AMMO;
- }; break;
- case ITEM_SUBCLASS_WEAPON_WAND:
- break;
- default:
- break;
- }
- break;
- }
- case SPELL_EFFECT_CREATE_MANA_GEM:
- {
- uint32 item_id = m_spellInfo->EffectItemType[i];
- ItemPrototype const *pProto = objmgr.GetItemPrototype(item_id);
-
- if (!pProto)
- return SPELL_FAILED_ITEM_AT_MAX_CHARGES;
-
- if (Item* pitem = p_caster->GetItemByEntry(item_id))
- {
- for(int x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
- if (pProto->Spells[x].SpellCharges != 0 && pitem->GetSpellCharges(x) == pProto->Spells[x].SpellCharges)
- return SPELL_FAILED_ITEM_AT_MAX_CHARGES;
- }
- break;
- }
- default:
- break;
- }
- }
-
- // check weapon presence in slots for main/offhand weapons
- if(m_spellInfo->EquippedItemClass >=0)
- {
- // main hand weapon required
- if(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_MAIN_HAND)
- {
- Item* item = ((Player*)m_caster)->GetWeaponForAttack(BASE_ATTACK);
-
- // skip spell if no weapon in slot or broken
- if(!item || item->IsBroken() )
- return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS;
-
- // skip spell if weapon not fit to triggered spell
- if(!item->IsFitToSpellRequirements(m_spellInfo))
- return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS;
- }
-
- // offhand hand weapon required
- if(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND)
- {
- Item* item = ((Player*)m_caster)->GetWeaponForAttack(OFF_ATTACK);
-
- // skip spell if no weapon in slot or broken
- if(!item || item->IsBroken() )
- return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS;
-
- // skip spell if weapon not fit to triggered spell
- if(!item->IsFitToSpellRequirements(m_spellInfo))
- return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS;
- }
- }
-
- return SPELL_CAST_OK;
-}
-
-void Spell::Delayed() // only called in DealDamage()
-{
- if(!m_caster)// || m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- //if (m_spellState == SPELL_STATE_DELAYED)
- // return; // spell is active and can't be time-backed
-
- if(isDelayableNoMore()) // Spells may only be delayed twice
- return;
-
- // spells not loosing casting time ( slam, dynamites, bombs.. )
- //if(!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE))
- // return;
-
- //check pushback reduce
- int32 delaytime = 500; // spellcasting delay is normally 500ms
- int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
- ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
- delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
- if(delayReduce >= 100)
- return;
-
- delaytime = delaytime * (100 - delayReduce) / 100;
-
- if(int32(m_timer) + delaytime > m_casttime)
- {
- delaytime = m_casttime - m_timer;
- m_timer = m_casttime;
- }
- else
- m_timer += delaytime;
-
- sLog.outDetail("Spell %u partially interrupted for (%d) ms at damage", m_spellInfo->Id, delaytime);
-
- WorldPacket data(SMSG_SPELL_DELAYED, 8+4);
- data.append(m_caster->GetPackGUID());
- data << uint32(delaytime);
-
- m_caster->SendMessageToSet(&data, true);
-}
-
-void Spell::DelayedChannel()
-{
- if (!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING)
- return;
-
- if (isDelayableNoMore()) // Spells may only be delayed twice
- return;
-
- //check pushback reduce
- int32 delaytime = GetSpellDuration(m_spellInfo) * 25 / 100; // channeling delay is normally 25% of its time per hit
- int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
- ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
- delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
- if(delayReduce >= 100)
- return;
-
- delaytime = delaytime * (100 - delayReduce) / 100;
-
- if(int32(m_timer) <= delaytime)
- {
- delaytime = m_timer;
- m_timer = 0;
- }
- else
- m_timer -= delaytime;
-
- sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
-
- for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- if ((*ihit).missCondition == SPELL_MISS_NONE)
- if (Unit* unit = (m_caster->GetGUID() == ihit->targetGUID) ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
- unit->DelayOwnedAuras(m_spellInfo->Id, m_originalCasterGUID, delaytime);
-
- // partially interrupt persistent area auras
- if(DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id))
- dynObj->Delay(delaytime);
-
- SendChannelUpdate(m_timer);
-}
-
-void Spell::UpdatePointers()
-{
- if(m_originalCasterGUID == m_caster->GetGUID())
- m_originalCaster = m_caster;
- else
- {
- m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
- if (m_originalCaster && !m_originalCaster->IsInWorld())
- m_originalCaster = NULL;
- }
-
- if (m_castItemGUID && m_caster->GetTypeId() == TYPEID_PLAYER)
- m_CastItem = ((Player*)m_caster)->GetItemByGuid(m_castItemGUID);
-
- m_targets.Update(m_caster);
-}
-
-bool Spell::CheckTargetCreatureType(Unit* target) const
-{
- uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType;
-
- // Curse of Doom & Exorcism: not find another way to fix spell target check :/
- if (m_spellInfo->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellInfo->Category == 1179)
- {
- // not allow cast at player
- if(target->GetTypeId() == TYPEID_PLAYER)
- return false;
-
- spellCreatureTargetMask = 0x7FF;
- }
-
- // Dismiss Pet and Taming Lesson skipped
- if(m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356)
- spellCreatureTargetMask = 0;
-
- // Polymorph and Grounding Totem
- if (target->GetEntry() == 5925 && m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (m_spellInfo->SpellFamilyFlags[0] & 0x1000000) && m_spellInfo->EffectApplyAuraName[0] == SPELL_AURA_MOD_CONFUSE)
- return true;
-
- if (spellCreatureTargetMask)
- {
- uint32 TargetCreatureType = target->GetCreatureTypeMask();
-
- return !TargetCreatureType || (spellCreatureTargetMask & TargetCreatureType);
- }
- return true;
-}
-
-CurrentSpellTypes Spell::GetCurrentContainer()
-{
- if (IsNextMeleeSwingSpell())
- return(CURRENT_MELEE_SPELL);
- else if (IsAutoRepeat())
- return(CURRENT_AUTOREPEAT_SPELL);
- else if (IsChanneledSpell(m_spellInfo))
- return(CURRENT_CHANNELED_SPELL);
- else
- return(CURRENT_GENERIC_SPELL);
-}
-
-bool Spell::CheckTarget(Unit* target, uint32 eff)
-{
- // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
- if(m_spellInfo->EffectImplicitTargetA[eff] != TARGET_UNIT_CASTER)
- {
- if (!CheckTargetCreatureType(target))
- return false;
- }
-
- // Check Aura spell req (need for AoE spells)
- if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
- return false;
- if (m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
- return false;
-
- // Check targets for not_selectable unit flag and remove
- // A player can cast spells on his pet (or other controlled unit) though in any state
- if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
- {
- // any unattackable target skipped
- if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
- return false;
-
- // unselectable targets skipped in all cases except TARGET_UNIT_NEARBY_ENTRY targeting
- // in case TARGET_UNIT_NEARBY_ENTRY target selected by server always and can't be cheated
- /*if( target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) &&
- m_spellInfo->EffectImplicitTargetA[eff] != TARGET_UNIT_NEARBY_ENTRY &&
- m_spellInfo->EffectImplicitTargetB[eff] != TARGET_UNIT_NEARBY_ENTRY )
- return false;*/
- }
-
- //Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
- if( target != m_caster && target->GetTypeId() == TYPEID_PLAYER)
- {
- if(((Player*)target)->GetVisibility() == VISIBILITY_OFF)
- return false;
-
- if(((Player*)target)->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id))
- return false;
- }
-
- switch(m_spellInfo->EffectApplyAuraName[eff])
- {
- case SPELL_AURA_NONE:
- default:
- break;
- case SPELL_AURA_MOD_POSSESS:
- case SPELL_AURA_MOD_CHARM:
- case SPELL_AURA_MOD_POSSESS_PET:
- case SPELL_AURA_AOE_CHARM:
- if(target->GetTypeId() == TYPEID_UNIT && target->IsVehicle())
- return false;
- if(target->GetCharmerGUID())
- return false;
- if(int32 damage = CalculateDamage(eff, target))
- if((int32)target->getLevel() > damage)
- return false;
- break;
- }
-
- //Do not do further checks for triggered spells
- if(m_IsTriggeredSpell)
- return true;
-
- //Check targets for LOS visibility (except spells without range limitations )
- switch(m_spellInfo->Effect[eff])
- {
- case SPELL_EFFECT_SUMMON_PLAYER: // from anywhere
- break;
- case SPELL_EFFECT_DUMMY:
- if(m_spellInfo->Id != 20577) // Cannibalize
- break;
- //fall through
- case SPELL_EFFECT_RESURRECT_NEW:
- // player far away, maybe his corpse near?
- if(target != m_caster && !target->IsWithinLOSInMap(m_caster))
- {
- if(!m_targets.getCorpseTargetGUID())
- return false;
-
- Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID());
- if(!corpse)
- return false;
-
- if(target->GetGUID() != corpse->GetOwnerGUID())
- return false;
-
- if(!corpse->IsWithinLOSInMap(m_caster))
- return false;
- }
-
- // all ok by some way or another, skip normal check
- break;
- default: // normal case
- // Get GO cast coordinates if original caster -> GO
- WorldObject *caster = NULL;
- if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
- caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
- if (!caster)
- caster = m_caster;
- if(target->GetEntry() == 5925)
- return true;
- if(target != m_caster && !target->IsWithinLOSInMap(caster))
- return false;
- break;
- }
-
- return true;
-}
-
-bool Spell::IsNeedSendToClient() const
-{
- return m_spellInfo->SpellVisual[0] || m_spellInfo->SpellVisual[1] || IsChanneledSpell(m_spellInfo) ||
- m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell;
-}
-
-bool Spell::HaveTargetsForEffect( uint8 effect ) const
-{
- for (std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
- if(itr->effectMask & (1 << effect))
- return true;
-
- for (std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
- if(itr->effectMask & (1 << effect))
- return true;
-
- for (std::list<ItemTargetInfo>::const_iterator itr = m_UniqueItemInfo.begin(); itr != m_UniqueItemInfo.end(); ++itr)
- if(itr->effectMask & (1 << effect))
- return true;
-
- return false;
-}
-
-SpellEvent::SpellEvent(Spell* spell) : BasicEvent()
-{
- m_Spell = spell;
-}
-
-SpellEvent::~SpellEvent()
-{
- if (m_Spell->getState() != SPELL_STATE_FINISHED)
- m_Spell->cancel();
-
- if (m_Spell->IsDeletable())
- {
- delete m_Spell;
- }
- else
- {
- sLog.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
- (m_Spell->GetCaster()->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), m_Spell->GetCaster()->GetGUIDLow(), m_Spell->m_spellInfo->Id);
- }
-}
-
-bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
-{
- // update spell if it is not finished
- if (m_Spell->getState() != SPELL_STATE_FINISHED)
- m_Spell->update(p_time);
-
- // check spell state to process
- switch (m_Spell->getState())
- {
- case SPELL_STATE_FINISHED:
- {
- // spell was finished, check deletable state
- if (m_Spell->IsDeletable())
- {
- // check, if we do have unfinished triggered spells
- return true; // spell is deletable, finish event
- }
- // event will be re-added automatically at the end of routine)
- } break;
-
- case SPELL_STATE_DELAYED:
- {
- // first, check, if we have just started
- if (m_Spell->GetDelayStart() != 0)
- {
- // no, we aren't, do the typical update
- // check, if we have channeled spell on our hands
- /*
- if (IsChanneledSpell(m_Spell->m_spellInfo))
- {
- // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish
- // check, if we have casting anything else except this channeled spell and autorepeat
- if (m_Spell->GetCaster()->IsNonMeleeSpellCasted(false, true, true))
- {
- // another non-melee non-delayed spell is casted now, abort
- m_Spell->cancel();
- }
- else
- {
- // Set last not triggered spell for apply spellmods
- ((Player*)m_Spell->GetCaster())->SetSpellModTakingSpell(m_Spell, true);
- // do the action (pass spell to channeling state)
- m_Spell->handle_immediate();
-
- // And remove after effect handling
- ((Player*)m_Spell->GetCaster())->SetSpellModTakingSpell(m_Spell, false);
- }
- // event will be re-added automatically at the end of routine)
- }
- else
- */
- {
- // run the spell handler and think about what we can do next
- uint64 t_offset = e_time - m_Spell->GetDelayStart();
- uint64 n_offset = m_Spell->handle_delayed(t_offset);
- if (n_offset)
- {
- // re-add us to the queue
- m_Spell->GetCaster()->m_Events.AddEvent(this, m_Spell->GetDelayStart() + n_offset, false);
- return false; // event not complete
- }
- // event complete
- // finish update event will be re-added automatically at the end of routine)
- }
- }
- else
- {
- // delaying had just started, record the moment
- m_Spell->SetDelayStart(e_time);
- // re-plan the event for the delay moment
- m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false);
- return false; // event not complete
- }
- } break;
-
- default:
- {
- // all other states
- // event will be re-added automatically at the end of routine)
- } break;
- }
-
- // spell processing not complete, plan event on the next update interval
- m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false);
- return false; // event not complete
-}
-
-void SpellEvent::Abort(uint64 /*e_time*/)
-{
- // oops, the spell we try to do is aborted
- if (m_Spell->getState() != SPELL_STATE_FINISHED)
- m_Spell->cancel();
-}
-
-bool SpellEvent::IsDeletable() const
-{
- return m_Spell->IsDeletable();
-}
-
-bool Spell::IsValidSingleTargetEffect(Unit const* target, Targets type) const
-{
- switch (type)
- {
- case TARGET_UNIT_TARGET_ENEMY:
- return !m_caster->IsFriendlyTo(target);
- case TARGET_UNIT_TARGET_ALLY:
- case TARGET_UNIT_PARTY_TARGET:
- return m_caster->IsFriendlyTo(target);
- case TARGET_UNIT_TARGET_PARTY:
- return m_caster != target && m_caster->IsInPartyWith(target);
- case TARGET_UNIT_TARGET_RAID:
- return m_caster->IsInRaidWith(target);
- }
- return true;
-}
-
-bool Spell::IsValidSingleTargetSpell(Unit const* target) const
-{
- if (target->GetMapId() == MAPID_INVALID)
- {
- sLog.outDebug("Spell::IsValidSingleTargetSpell - a spell was cast on '%s' (GUIDLow: %u), but they have an invalid map id!", target->GetName(), target->GetGUIDLow());
- return false;
- }
- for (uint8 i = 0; i < 3; ++i)
- {
- if(!IsValidSingleTargetEffect(target, Targets(m_spellInfo->EffectImplicitTargetA[i])))
- return false;
- // Need to check B?
- //if(!IsValidSingleTargetEffect(m_spellInfo->EffectImplicitTargetB[i], target)
- // return false;
- }
- return true;
-}
-
-void Spell::CalculateDamageDoneForAllTargets()
-{
- float multiplier[3];
- for (uint8 i = 0; i < 3; ++i)
- {
- if (m_applyMultiplierMask & (1 << i))
- {
- // Get multiplier
- multiplier[i] = m_spellInfo->DmgMultiplier[i];
- // Apply multiplier mods
- if(m_originalCaster)
- if(Player* modOwner = m_originalCaster->GetSpellModOwner())
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier[i], this);
- }
- }
-
- bool usesAmmo = true;
- Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_CONSUME_NO_AMMO);
- for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
- {
- if((*j)->IsAffectedOnSpell(m_spellInfo))
- usesAmmo=false;
- }
-
- for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- {
- TargetInfo &target = *ihit;
-
- uint32 mask = target.effectMask;
- if (!mask)
- continue;
-
- Unit* unit = m_caster->GetGUID()==target.targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target.targetGUID);
- if (!unit) // || !unit->isAlive()) do we need to check alive here?
- continue;
-
- if (usesAmmo)
- {
- bool ammoTaken=false;
- for (uint8 i=0; i<3; i++)
- {
- if (!(mask & 1<<i))
- continue;
- switch (m_spellInfo->Effect[i])
- {
- case SPELL_EFFECT_SCHOOL_DAMAGE:
- case SPELL_EFFECT_WEAPON_DAMAGE:
- case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
- case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
- case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
- ammoTaken=true;
- TakeAmmo();
- }
- if (ammoTaken)
- break;
- }
- }
-
- if (target.missCondition==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
- {
- target.damage += CalculateDamageDone(unit, mask, multiplier);
- target.crit = m_caster->isSpellCrit(unit, m_spellInfo, m_spellSchoolMask, m_attackType);
- }
- else if (target.missCondition == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
- {
- if (target.reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
- {
- target.damage += CalculateDamageDone(m_caster, mask, multiplier);
- target.crit = m_caster->isSpellCrit(m_caster, m_spellInfo, m_spellSchoolMask, m_attackType);
- }
- }
- }
-}
-
-int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *multiplier)
-{
- int32 damageDone = 0;
- unitTarget = unit;
- for (uint32 i = 0; i < 3; ++i)
- {
- if (effectMask & (1<<i))
- {
- m_damage = 0;
- damage = CalculateDamage(i, NULL);
-
- switch(m_spellInfo->Effect[i])
- {
- case SPELL_EFFECT_SCHOOL_DAMAGE:
- SpellDamageSchoolDmg(i);
- break;
- case SPELL_EFFECT_WEAPON_DAMAGE:
- case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
- case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
- case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
- SpellDamageWeaponDmg(i);
- break;
- case SPELL_EFFECT_HEAL:
- SpellDamageHeal(i);
- break;
- }
-
- if(m_damage > 0)
- {
- if(IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetA[i]] || IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetB[i]])
- {
- if(int32 reducedPct = unit->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE))
- m_damage = m_damage * (100 + reducedPct) / 100;
-
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- uint32 targetAmount = m_UniqueTargetInfo.size();
- if (targetAmount > 10)
- m_damage = m_damage * 10/targetAmount;
- }
- }
- }
- if(m_applyMultiplierMask & (1 << i))
- {
- m_damage *= m_damageMultipliers[i];
- m_damageMultipliers[i] *= multiplier[i];
- }
-
- damageDone += m_damage;
- }
- }
-
- return damageDone;
-}
-
-SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue)
-{
- if(!lockId) // possible case for GO and maybe for items.
- return SPELL_CAST_OK;
-
- // Get LockInfo
- LockEntry const *lockInfo = sLockStore.LookupEntry(lockId);
-
- if (!lockInfo)
- return SPELL_FAILED_BAD_TARGETS;
-
- bool reqKey = false; // some locks not have reqs
-
- for (int j = 0; j < 8; ++j)
- {
- switch(lockInfo->Type[j])
- {
- // check key item (many fit cases can be)
- case LOCK_KEY_ITEM:
- if(lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[j])
- return SPELL_CAST_OK;
- reqKey = true;
- break;
- // check key skill (only single first fit case can be)
- case LOCK_KEY_SKILL:
- {
- reqKey = true;
-
- // wrong locktype, skip
- if(uint32(m_spellInfo->EffectMiscValue[effIndex]) != lockInfo->Index[j])
- continue;
-
- skillId = SkillByLockType(LockType(lockInfo->Index[j]));
-
- if ( skillId != SKILL_NONE )
- {
- // skill bonus provided by casting spell (mostly item spells)
- // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
- uint32 spellSkillBonus = uint32(m_currentBasePoints[effIndex]+1);
- reqSkillValue = lockInfo->Skill[j];
-
- // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
- skillValue = m_CastItem || m_caster->GetTypeId()!= TYPEID_PLAYER ?
- 0 : ((Player*)m_caster)->GetSkillValue(skillId);
-
- skillValue += spellSkillBonus;
-
- if (skillValue < reqSkillValue)
- return SPELL_FAILED_LOW_CASTLEVEL;
- }
-
- return SPELL_CAST_OK;
- }
- }
- }
-
- if(reqKey)
- return SPELL_FAILED_BAD_TARGETS;
-
- return SPELL_CAST_OK;
-}
-
-void Spell::SetSpellValue(SpellValueMod mod, int32 value)
-{
- switch(mod)
- {
- case SPELLVALUE_BASE_POINT0:
- m_spellValue->EffectBasePoints[0] = value - int32(m_spellInfo->EffectBaseDice[0]);
- m_currentBasePoints[0] = m_spellValue->EffectBasePoints[0]; //this should be removed in the future
- break;
- case SPELLVALUE_BASE_POINT1:
- m_spellValue->EffectBasePoints[1] = value - int32(m_spellInfo->EffectBaseDice[1]);
- m_currentBasePoints[1] = m_spellValue->EffectBasePoints[1];
- break;
- case SPELLVALUE_BASE_POINT2:
- m_spellValue->EffectBasePoints[2] = value - int32(m_spellInfo->EffectBaseDice[2]);
- m_currentBasePoints[2] = m_spellValue->EffectBasePoints[2];
- break;
- case SPELLVALUE_RADIUS_MOD:
- m_spellValue->RadiusMod = (float)value / 10000;
- break;
- case SPELLVALUE_MAX_TARGETS:
- m_spellValue->MaxAffectedTargets = (uint32)value;
- break;
- }
-}
-
-float tangent(float x)
-{
- x = tan(x);
- //if(x < std::numeric_limits<float>::max() && x > -std::numeric_limits<float>::max()) return x;
- //if(x >= std::numeric_limits<float>::max()) return std::numeric_limits<float>::max();
- //if(x <= -std::numeric_limits<float>::max()) return -std::numeric_limits<float>::max();
- if(x < 100000.0f && x > -100000.0f) return x;
- if(x >= 100000.0f) return 100000.0f;
- if(x <= 100000.0f) return -100000.0f;
- return 0.0f;
-}
-
-#define DEBUG_TRAJ(a) //a
-
-void Spell::SelectTrajTargets()
-{
- if(!m_targets.HasTraj())
- return;
-
- float dist2d = m_targets.GetDist2d();
- if(!dist2d)
- return;
-
- float dz = m_targets.m_dstPos.m_positionZ - m_targets.m_srcPos.m_positionZ;
-
- UnitList unitList;
- SearchAreaTarget(unitList, dist2d, PUSH_IN_THIN_LINE, SPELL_TARGETS_ANY);
- if(unitList.empty())
- return;
-
- unitList.sort(TargetDistanceOrder(m_caster));
-
- float b = tangent(m_targets.m_elevation);
- float a = (dz - dist2d * b) / (dist2d * dist2d);
- if(a > -0.0001f) a = 0;
- DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: a %f b %f", a, b);)
-
- float bestDist = GetSpellMaxRange(m_spellInfo, false);
-
- UnitList::const_iterator itr = unitList.begin();
- for (; itr != unitList.end(); ++itr)
- {
- if(m_caster == *itr || m_caster->IsOnVehicle(*itr) || (*itr)->GetVehicle())//(*itr)->IsOnVehicle(m_caster))
- continue;
-
- const float size = std::max((*itr)->GetObjectSize() * 0.7f, 1.0f); // 1/sqrt(3)
- // TODO: all calculation should be based on src instead of m_caster
- const float objDist2d = m_targets.m_srcPos.GetExactDist2d(*itr) * cos(m_targets.m_srcPos.GetRelativeAngle(*itr));
- const float dz = (*itr)->GetPositionZ() - m_targets.m_srcPos.m_positionZ;
-
- DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: check %u, dist between %f %f, height between %f %f.", (*itr)->GetEntry(), objDist2d - size, objDist2d + size, dz - size, dz + size);)
-
- float dist = objDist2d - size;
- float height = dist * (a * dist + b);
- DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)
- if(dist < bestDist && height < dz + size && height > dz - size)
- {
- bestDist = dist > 0 ? dist : 0;
- break;
- }
-
-#define CHECK_DIST {\
- DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)\
- if(dist > bestDist) continue;\
- if(dist < objDist2d + size && dist > objDist2d - size) { bestDist = dist; break; }\
- }
-
- if(!a)
- {
- height = dz - size;
- dist = height / b;
- CHECK_DIST;
-
- height = dz + size;
- dist = height / b;
- CHECK_DIST;
-
- continue;
- }
-
- height = dz - size;
- float sqrt1 = b * b + 4 * a * height;
- if(sqrt1 > 0)
- {
- sqrt1 = sqrt(sqrt1);
- dist = (sqrt1 - b) / (2 * a);
- CHECK_DIST;
- }
-
- height = dz + size;
- float sqrt2 = b * b + 4 * a * height;
- if(sqrt2 > 0)
- {
- sqrt2 = sqrt(sqrt2);
- dist = (sqrt2 - b) / (2 * a);
- CHECK_DIST;
-
- dist = (-sqrt2 - b) / (2 * a);
- CHECK_DIST;
- }
-
- if(sqrt1 > 0)
- {
- dist = (-sqrt1 - b) / (2 * a);
- CHECK_DIST;
- }
- }
-
- if(m_targets.m_srcPos.GetExactDist2d(&m_targets.m_dstPos) > bestDist)
- {
- float x = m_targets.m_srcPos.m_positionX + cos(m_caster->GetOrientation()) * bestDist;
- float y = m_targets.m_srcPos.m_positionY + sin(m_caster->GetOrientation()) * bestDist;
- float z = m_targets.m_srcPos.m_positionZ + bestDist * (a * bestDist + b);
-
- if(itr != unitList.end())
- {
- float distSq = (*itr)->GetExactDistSq(x, y, z);
- float sizeSq = (*itr)->GetObjectSize();
- sizeSq *= sizeSq;
- DEBUG_TRAJ(sLog.outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);)
- if(distSq > sizeSq)
- {
- float factor = 1 - sqrt(sizeSq / distSq);
- x += factor * ((*itr)->GetPositionX() - x);
- y += factor * ((*itr)->GetPositionY() - y);
- z += factor * ((*itr)->GetPositionZ() - z);
-
- distSq = (*itr)->GetExactDistSq(x, y, z);
- DEBUG_TRAJ(sLog.outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);)
- }
- }
-
- m_targets.setDst(x, y, z, m_caster->GetOrientation());
- }
-}
-
-void Spell::FillRaidOrPartyTargets( UnitList &TagUnitMap, Unit* target, float radius, bool raid, bool withPets, bool withcaster )
-{
- Player *pTarget = target->GetCharmerOrOwnerPlayerOrPlayerItself();
- Group *pGroup = pTarget ? pTarget->GetGroup() : NULL;
-
- if (pGroup)
- {
- uint8 subgroup = pTarget->GetSubGroup();
-
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player* Target = itr->getSource();
-
- // IsHostileTo check duel and controlled by enemy
- if (Target && (raid || subgroup==Target->GetSubGroup())
- && !m_caster->IsHostileTo(Target))
- {
- if (Target==m_caster && withcaster ||
- Target!=m_caster && m_caster->IsWithinDistInMap(Target, radius))
- TagUnitMap.push_back(Target);
-
- if (withPets)
- if (Pet* pet = Target->GetPet())
- if (pet==m_caster && withcaster ||
- pet!=m_caster && m_caster->IsWithinDistInMap(pet, radius))
- TagUnitMap.push_back(pet);
- }
- }
- }
- else
- {
- Unit* ownerOrSelf = pTarget ? pTarget : target->GetCharmerOrOwnerOrSelf();
- if (ownerOrSelf==m_caster && withcaster ||
- ownerOrSelf!=m_caster && m_caster->IsWithinDistInMap(ownerOrSelf, radius))
- TagUnitMap.push_back(ownerOrSelf);
-
- if (withPets)
- if (Guardian* pet = ownerOrSelf->GetGuardianPet())
- if (pet==m_caster && withcaster ||
- pet!=m_caster && m_caster->IsWithinDistInMap(pet, radius))
- TagUnitMap.push_back(pet);
- }
-}
-
-void Spell::FillRaidOrPartyManaPriorityTargets( UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withCaster )
-{
- FillRaidOrPartyTargets(TagUnitMap,target,radius,raid,withPets,withCaster);
-
- PrioritizeManaUnitQueue manaUsers;
- for (UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && manaUsers.size() < count; ++itr)
- if ((*itr)->getPowerType() == POWER_MANA && !(*itr)->isDead())
- manaUsers.push(PrioritizeManaUnitWraper(*itr));
-
- TagUnitMap.clear();
- while(!manaUsers.empty())
- {
- TagUnitMap.push_back(manaUsers.top().getUnit());
- manaUsers.pop();
- }
-}
-
-void Spell::FillRaidOrPartyHealthPriorityTargets( UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withCaster )
-{
- FillRaidOrPartyTargets(TagUnitMap,target,radius,raid,withPets,withCaster);
-
- PrioritizeHealthUnitQueue healthQueue;
- for (UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && healthQueue.size() < count; ++itr)
- if (!(*itr)->isDead())
- healthQueue.push(PrioritizeHealthUnitWraper(*itr));
-
- TagUnitMap.clear();
- while(!healthQueue.empty())
- {
- TagUnitMap.push_back(healthQueue.top().getUnit());
- healthQueue.pop();
- }
-}
+/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Common.h" +#include "Database/DatabaseEnv.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "GridNotifiers.h" +#include "GridNotifiersImpl.h" +#include "Opcodes.h" +#include "Log.h" +#include "UpdateMask.h" +#include "World.h" +#include "ObjectMgr.h" +#include "SpellMgr.h" +#include "Player.h" +#include "Pet.h" +#include "Unit.h" +#include "Totem.h" +#include "Spell.h" +#include "DynamicObject.h" +#include "Group.h" +#include "UpdateData.h" +#include "MapManager.h" +#include "ObjectAccessor.h" +#include "CellImpl.h" +#include "Policies/SingletonImp.h" +#include "SharedDefines.h" +#include "LootMgr.h" +#include "VMapFactory.h" +#include "BattleGround.h" +#include "Util.h" +#include "TemporarySummon.h" +#include "Vehicle.h" +#include "SpellAuraEffects.h" +#include "ScriptMgr.h" + +#define SPELL_CHANNEL_UPDATE_INTERVAL (1 * IN_MILISECONDS) + +extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS]; + +bool IsQuestTameSpell(uint32 spellId) +{ + SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId); + if (!spellproto) return false; + + return spellproto->Effect[0] == SPELL_EFFECT_THREAT + && spellproto->Effect[1] == SPELL_EFFECT_APPLY_AURA && spellproto->EffectApplyAuraName[1] == SPELL_AURA_DUMMY; +} + +class PrioritizeManaUnitWraper +{ + public: + explicit PrioritizeManaUnitWraper(Unit* unit) : i_unit(unit) + { + uint32 maxmana = unit->GetMaxPower(POWER_MANA); + i_percent = maxmana ? unit->GetPower(POWER_MANA) * 100 / maxmana : 101; + } + Unit* getUnit() const { return i_unit; } + uint32 getPercent() const { return i_percent; } + private: + Unit* i_unit; + uint32 i_percent; +}; + +struct PrioritizeMana +{ + int operator()( PrioritizeManaUnitWraper const& x, PrioritizeManaUnitWraper const& y ) const + { + return x.getPercent() > y.getPercent(); + } +}; + +typedef std::priority_queue<PrioritizeManaUnitWraper, std::vector<PrioritizeManaUnitWraper>, PrioritizeMana> PrioritizeManaUnitQueue; + +class PrioritizeHealthUnitWraper +{ +public: + explicit PrioritizeHealthUnitWraper(Unit* unit) : i_unit(unit) + { + i_percent = unit->GetHealth() * 100 / unit->GetMaxHealth(); + } + Unit* getUnit() const { return i_unit; } + uint32 getPercent() const { return i_percent; } +private: + Unit* i_unit; + uint32 i_percent; +}; + +struct PrioritizeHealth +{ + int operator()( PrioritizeHealthUnitWraper const& x, PrioritizeHealthUnitWraper const& y ) const + { + return x.getPercent() > y.getPercent(); + } +}; + +typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> PrioritizeHealthUnitQueue; + +SpellCastTargets::SpellCastTargets() : m_elevation(0), m_speed(0) +{ + m_unitTarget = NULL; + m_itemTarget = NULL; + m_GOTarget = NULL; + + m_unitTargetGUID = 0; + m_GOTargetGUID = 0; + m_CorpseTargetGUID = 0; + m_itemTargetGUID = 0; + m_itemTargetEntry = 0; + + m_srcPos.Relocate(0,0,0,0); + m_strTarget = ""; + m_targetMask = 0; +} + +SpellCastTargets::~SpellCastTargets() +{ +} + +void SpellCastTargets::setUnitTarget(Unit *target) +{ + if (!target) + return; + + m_unitTarget = target; + m_unitTargetGUID = target->GetGUID(); + m_targetMask |= TARGET_FLAG_UNIT; +} + +void SpellCastTargets::setSrc(float x, float y, float z) +{ + m_srcPos.Relocate(x, y, z); + m_targetMask |= TARGET_FLAG_SOURCE_LOCATION; +} + +void SpellCastTargets::setSrc(Position *pos) +{ + if(pos) + { + m_srcPos.Relocate(pos); + m_targetMask |= TARGET_FLAG_SOURCE_LOCATION; + } +} + +void SpellCastTargets::setDst(float x, float y, float z, float orientation, uint32 mapId) +{ + m_dstPos.Relocate(x, y, z, orientation); + m_targetMask |= TARGET_FLAG_DEST_LOCATION; + if(mapId != MAPID_INVALID) + m_dstPos.m_mapId = mapId; +} + +void SpellCastTargets::setDst(Position *pos) +{ + if(pos) + { + m_dstPos.Relocate(pos); + m_targetMask |= TARGET_FLAG_DEST_LOCATION; + } +} + +void SpellCastTargets::setGOTarget(GameObject *target) +{ + m_GOTarget = target; + m_GOTargetGUID = target->GetGUID(); + // m_targetMask |= TARGET_FLAG_OBJECT; +} + +void SpellCastTargets::setItemTarget(Item* item) +{ + if(!item) + return; + + m_itemTarget = item; + m_itemTargetGUID = item->GetGUID(); + m_itemTargetEntry = item->GetEntry(); + m_targetMask |= TARGET_FLAG_ITEM; +} + +void SpellCastTargets::setCorpseTarget(Corpse* corpse) +{ + m_CorpseTargetGUID = corpse->GetGUID(); +} + +void SpellCastTargets::Update(Unit* caster) +{ + m_GOTarget = m_GOTargetGUID ? caster->GetMap()->GetGameObject(m_GOTargetGUID) : NULL; + m_unitTarget = m_unitTargetGUID ? + ( m_unitTargetGUID == caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) : + NULL; + + m_itemTarget = NULL; + if(caster->GetTypeId() == TYPEID_PLAYER) + { + if(m_targetMask & TARGET_FLAG_ITEM) + m_itemTarget = ((Player*)caster)->GetItemByGuid(m_itemTargetGUID); + else if(m_targetMask & TARGET_FLAG_TRADE_ITEM) + { + // here it is not guid but slot + Player* pTrader = ((Player*)caster)->GetTrader(); + if(pTrader && m_itemTargetGUID < TRADE_SLOT_COUNT) + m_itemTarget = pTrader->GetItemByGuid(m_itemTargetGUID); + } + if(m_itemTarget) + m_itemTargetEntry = m_itemTarget->GetEntry(); + } +} + +bool SpellCastTargets::read ( WorldPacket * data, Unit *caster ) +{ + if(data->rpos() + 4 > data->size()) + return false; + + //data->hexlike(); + + *data >> m_targetMask; + //sLog.outDebug("Spell read, target mask = %u", m_targetMask); + + if(m_targetMask == TARGET_FLAG_SELF) + return true; + + // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other? + if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_UNK2 )) + if(!data->readPackGUID(m_unitTargetGUID)) + return false; + + if( m_targetMask & ( TARGET_FLAG_OBJECT )) + if(!data->readPackGUID(m_GOTargetGUID)) + return false; + + if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER) + if(!data->readPackGUID(m_itemTargetGUID)) + return false; + + if( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) ) + if(!data->readPackGUID(m_CorpseTargetGUID)) + return false; + + if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION ) + { + if(data->rpos() + 1 + 4 + 4 + 4 > data->size()) + return false; + + if(!data->readPackGUID(m_unitTargetGUID)) + return false; + + *data >> m_srcPos.m_positionX >> m_srcPos.m_positionY >> m_srcPos.m_positionZ; + if(!m_srcPos.IsPositionValid()) + return false; + } + else + m_srcPos.Relocate(caster); + + if( m_targetMask & TARGET_FLAG_DEST_LOCATION ) + { + if(data->rpos() + 1 + 4 + 4 + 4 > data->size()) + return false; + + if(!data->readPackGUID(m_unitTargetGUID)) + return false; + + *data >> m_dstPos.m_positionX >> m_dstPos.m_positionY >> m_dstPos.m_positionZ; + if(!m_dstPos.IsPositionValid()) + return false; + + if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION ) + { + if(data->rpos() + 4 + 4 <= data->size()) + { + *data >> m_elevation >> m_speed; + // TODO: should also read + m_srcPos.m_orientation = caster->GetOrientation(); + //*data >> uint16 >> uint8 >> uint32 >> uint32; + //*data >> float >> float >> float >> float... + } + } + } + else + m_dstPos.Relocate(caster); + + if( m_targetMask & TARGET_FLAG_STRING ) + { + if(data->rpos() + 1 > data->size()) + return false; + + *data >> m_strTarget; + } + + // find real units/GOs + Update(caster); + return true; +} + +void SpellCastTargets::write ( WorldPacket * data ) +{ + *data << uint32(m_targetMask); + //sLog.outDebug("Spell write, target mask = %u", m_targetMask); + + if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2 ) ) + { + if(m_targetMask & TARGET_FLAG_UNIT) + { + if(m_unitTarget) + data->append(m_unitTarget->GetPackGUID()); + else + *data << uint8(0); + } + else if( m_targetMask & TARGET_FLAG_OBJECT ) + { + if(m_GOTarget) + data->append(m_GOTarget->GetPackGUID()); + else + *data << uint8(0); + } + else if( m_targetMask & ( TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) ) + data->appendPackGUID(m_CorpseTargetGUID); + else + *data << uint8(0); + } + + if( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM ) ) + { + if(m_itemTarget) + data->append(m_itemTarget->GetPackGUID()); + else + *data << uint8(0); + } + + if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION ) + { + if(m_unitTarget) + data->append(m_unitTarget->GetPackGUID()); + else + *data << uint8(0); + + *data << m_srcPos.m_positionX << m_srcPos.m_positionY << m_srcPos.m_positionZ; + } + + if( m_targetMask & TARGET_FLAG_DEST_LOCATION ) + { + if(m_unitTarget) + data->append(m_unitTarget->GetPackGUID()); + else + *data << uint8(0); + + *data << m_dstPos.m_positionX << m_dstPos.m_positionY << m_dstPos.m_positionZ; + } + + if( m_targetMask & TARGET_FLAG_STRING ) + *data << m_strTarget; +} + +Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer, bool skipCheck ) +: m_spellInfo(info), m_spellValue(new SpellValue(m_spellInfo)) +, m_caster(Caster) +{ + m_customAttr = spellmgr.GetSpellCustomAttr(m_spellInfo->Id); + m_skipCheck = skipCheck; + m_selfContainer = NULL; + m_triggeringContainer = triggeringContainer; + m_referencedFromCurrentSpell = false; + m_executedCurrently = false; + m_needComboPoints = NeedsComboPoints(m_spellInfo); + m_comboPointGain = 0; + m_delayStart = 0; + m_delayAtDamageCount = 0; + + m_applyMultiplierMask = 0; + m_effectMask = 0; + m_auraScaleMask = 0; + + // Get data for type of attack + switch (m_spellInfo->DmgClass) + { + case SPELL_DAMAGE_CLASS_MELEE: + if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND) + m_attackType = OFF_ATTACK; + else + m_attackType = BASE_ATTACK; + break; + case SPELL_DAMAGE_CLASS_RANGED: + m_attackType = IsRangedWeaponSpell(m_spellInfo) ? RANGED_ATTACK : BASE_ATTACK; + break; + default: + // Wands + if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) + m_attackType = RANGED_ATTACK; + else + m_attackType = BASE_ATTACK; + break; + } + + m_spellSchoolMask = GetSpellSchoolMask(info); // Can be override for some spell (wand shoot for example) + + if(m_attackType == RANGED_ATTACK) + { + // wand case + if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId() == TYPEID_PLAYER) + { + if(Item* pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK)) + m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage[0].DamageType); + } + } + // Set health leech amount to zero + m_healthLeech = 0; + + if(originalCasterGUID) + m_originalCasterGUID = originalCasterGUID; + else + m_originalCasterGUID = m_caster->GetGUID(); + + if(m_originalCasterGUID == m_caster->GetGUID()) + m_originalCaster = m_caster; + else + { + m_originalCaster = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID); + if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL; + } + + for (int i=0; i <3; ++i) + m_currentBasePoints[i] = m_spellValue->EffectBasePoints[i]; + + m_spellState = SPELL_STATE_NULL; + + m_TriggerSpells.clear(); + m_IsTriggeredSpell = triggered; + //m_AreaAura = false; + m_CastItem = NULL; + + unitTarget = NULL; + itemTarget = NULL; + gameObjTarget = NULL; + focusObject = NULL; + m_cast_count = 0; + m_glyphIndex = 0; + m_preCastSpell = 0; + m_triggeredByAuraSpell = NULL; + m_spellAura = NULL; + + //Auto Shot & Shoot (wand) + m_autoRepeat = IsAutoRepeatRangedSpell(m_spellInfo); + + m_runesState = 0; + m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before. + m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before. + m_timer = 0; // will set to castime in prepare + + m_needAliveTargetMask = 0; + + // determine reflection + m_canReflect = false; + + if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !IsAreaOfEffectSpell(m_spellInfo) && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED)) + { + for (int j = 0; j < 3; ++j) + { + if (m_spellInfo->Effect[j] == 0) + continue; + + if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j], m_spellInfo->EffectImplicitTargetB[j])) + m_canReflect = true; + else + m_canReflect = (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NEGATIVE) ? true : false; + + if(m_canReflect) + continue; + else + break; + } + } + + CleanupTargetList(); +} + +Spell::~Spell() +{ + if(m_caster && m_caster->GetTypeId() == TYPEID_PLAYER) + assert(((Player*)m_caster)->m_spellModTakingSpell != this); + delete m_spellValue; +} + +template<typename T> +WorldObject* Spell::FindCorpseUsing() +{ + // non-standard target selection + float max_range = GetSpellMaxRange(m_spellInfo, false); + + CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); + Cell cell(p); + cell.data.Part.reserved = ALL_DISTRICT; + cell.SetNoCreate(); + + WorldObject* result = NULL; + + T u_check(m_caster, max_range); + Trinity::WorldObjectSearcher<T> searcher(m_caster, result, u_check); + + TypeContainerVisitor<Trinity::WorldObjectSearcher<T>, GridTypeMapContainer > grid_searcher(searcher); + cell.Visit(p, grid_searcher, *m_caster->GetMap(), *m_caster, max_range); + + if (!result) + { + TypeContainerVisitor<Trinity::WorldObjectSearcher<T>, WorldTypeMapContainer > world_searcher(searcher); + cell.Visit(p, world_searcher, *m_caster->GetMap(), *m_caster, max_range); + } + + return result; +} + +void Spell::SelectSpellTargets() +{ + for (uint32 i = 0; i < 3; ++i) + { + // not call for empty effect. + // Also some spells use not used effect targets for store targets for dummy effect in triggered spells + if(!m_spellInfo->Effect[i]) + continue; + + uint32 effectTargetType = EffectTargetType[m_spellInfo->Effect[i]]; + + // is it possible that areaaura is not applied to caster? + if(effectTargetType == SPELL_REQUIRE_NONE) + continue; + + uint32 targetA = m_spellInfo->EffectImplicitTargetA[i]; + uint32 targetB = m_spellInfo->EffectImplicitTargetB[i]; + + if(targetA) + SelectEffectTargets(i, targetA); + if(targetB) // In very rare case !A && B + SelectEffectTargets(i, targetB); + + if(effectTargetType != SPELL_REQUIRE_UNIT) + { + if(effectTargetType == SPELL_REQUIRE_CASTER) + AddUnitTarget(m_caster, i); + else if(effectTargetType == SPELL_REQUIRE_ITEM) + { + if(m_targets.getItemTarget()) + AddItemTarget(m_targets.getItemTarget(), i); + } + continue; + } + + if(/*tmpUnitMap.empty() && */m_spellInfo->Targets & TARGET_FLAG_CASTER) + { + AddUnitTarget(m_caster, i); + continue; + } + + if(!targetA && !targetB) + { + if(!GetSpellMaxRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex))) + { + AddUnitTarget(m_caster, i); + continue; + } + + // add here custom effects that need default target. + // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!! + switch(m_spellInfo->Effect[i]) + { + case SPELL_EFFECT_DUMMY: + { + switch(m_spellInfo->Id) + { + case 20577: // Cannibalize + { + WorldObject* result = FindCorpseUsing<Trinity::CannibalizeObjectCheck> (); + + if(result) + { + switch(result->GetTypeId()) + { + case TYPEID_UNIT: + case TYPEID_PLAYER: + AddUnitTarget((Unit*)result, i); + break; + case TYPEID_CORPSE: + m_targets.setCorpseTarget((Corpse*)result); + if(Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID())) + AddUnitTarget(owner, i); + break; + } + } + else + { + // clear cooldown at fail + if(m_caster->GetTypeId() == TYPEID_PLAYER) + ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id, true); + SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES); + finish(false); + } + break; + } + default: + if(m_targets.getUnitTarget()) + AddUnitTarget(m_targets.getUnitTarget(), i); + else + AddUnitTarget(m_caster, i); + break; + } + break; + } + case SPELL_EFFECT_RESURRECT: + case SPELL_EFFECT_CREATE_ITEM: + case SPELL_EFFECT_TRIGGER_SPELL: + case SPELL_EFFECT_SKILL_STEP: + case SPELL_EFFECT_PROFICIENCY: + case SPELL_EFFECT_SUMMON_OBJECT_WILD: + case SPELL_EFFECT_SELF_RESURRECT: + case SPELL_EFFECT_REPUTATION: + case SPELL_EFFECT_LEARN_SPELL: + case SPELL_EFFECT_SEND_TAXI: + if(m_targets.getUnitTarget()) + AddUnitTarget(m_targets.getUnitTarget(), i); + // Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example) + else if(m_spellInfo->Effect[i] == SPELL_EFFECT_TRIGGER_SPELL) + AddUnitTarget(m_caster, i); + break; + case SPELL_EFFECT_SUMMON_PLAYER: + if(m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->GetSelection()) + { + Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection()); + if(target) + AddUnitTarget(target, i); + } + break; + case SPELL_EFFECT_RESURRECT_NEW: + if(m_targets.getUnitTarget()) + AddUnitTarget(m_targets.getUnitTarget(), i); + if(m_targets.getCorpseTargetGUID()) + { + Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID()); + if(corpse) + { + Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID()); + if(owner) + AddUnitTarget(owner, i); + } + } + break; + case SPELL_EFFECT_SUMMON_CHANGE_ITEM: + case SPELL_EFFECT_ADD_FARSIGHT: + case SPELL_EFFECT_APPLY_GLYPH: + case SPELL_EFFECT_STUCK: + case SPELL_EFFECT_FEED_PET: + case SPELL_EFFECT_DESTROY_ALL_TOTEMS: + case SPELL_EFFECT_KILL_CREDIT2: // only one spell: 42793 + AddUnitTarget(m_caster, i); + break; + case SPELL_EFFECT_LEARN_PET_SPELL: + if(Guardian* pet = m_caster->GetGuardianPet()) + AddUnitTarget(pet, i); + break; + /*case SPELL_EFFECT_ENCHANT_ITEM: + case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY: + case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC: + case SPELL_EFFECT_DISENCHANT: + case SPELL_EFFECT_PROSPECTING: + case SPELL_EFFECT_MILLING: + if(m_targets.getItemTarget()) + AddItemTarget(m_targets.getItemTarget(), i); + break;*/ + case SPELL_EFFECT_APPLY_AURA: + switch(m_spellInfo->EffectApplyAuraName[i]) + { + case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_UNIT_CASTER(1) (and present for other ranks for same spell for example) + case SPELL_AURA_ADD_PCT_MODIFIER: + AddUnitTarget(m_caster, i); + break; + default: // apply to target in other case + break; + } + break; + case SPELL_EFFECT_APPLY_AREA_AURA_PARTY: + // AreaAura + if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000) + SelectEffectTargets(i, TARGET_UNIT_PARTY_TARGET); + break; + case SPELL_EFFECT_SKIN_PLAYER_CORPSE: + if(m_targets.getUnitTarget()) + { + AddUnitTarget(m_targets.getUnitTarget(), i); + } + else if (m_targets.getCorpseTargetGUID()) + { + Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID()); + if(corpse) + { + Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID()); + if(owner) + AddUnitTarget(owner, i); + } + } + break; + default: + AddUnitTarget(m_caster, i); + break; + } + } + if(IsChanneledSpell(m_spellInfo)) + { + uint8 mask = (1<<i); + for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + { + if(ihit->effectMask & mask) + { + m_needAliveTargetMask |= mask; + break; + } + } + } + else if (m_auraScaleMask) + { + bool checkLvl = !m_UniqueTargetInfo.empty(); + for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();) + { + // remove targets which did not pass min level check + if(m_auraScaleMask && ihit->effectMask == m_auraScaleMask) + { + // Do not check for selfcast + if (!ihit->scaleAura && ihit->targetGUID != m_caster->GetGUID()) + { + m_UniqueTargetInfo.erase(ihit++); + continue; + } + } + ++ihit; + } + if (checkLvl && m_UniqueTargetInfo.empty()) + { + SendCastResult(SPELL_FAILED_LOWLEVEL); + finish(false); + } + } + } + + if(m_targets.HasDst()) + { + if(m_targets.HasTraj()) + { + float speed = m_targets.GetSpeedXY(); + if(speed > 0.0f) + m_delayMoment = (uint64)floor(m_targets.GetDist2d() / speed * 1000.0f); + } + else if(m_spellInfo->speed > 0.0f) + { + float dist = m_caster->GetDistance(m_targets.m_dstPos); + m_delayMoment = (uint64) floor(dist / m_spellInfo->speed * 1000.0f); + } + } +} + +void Spell::prepareDataForTriggerSystem(AuraEffect const * triggeredByAura) +{ + //========================================================================================== + // Now fill data for trigger system, need know: + // can spell trigger another or not ( m_canTrigger ) + // Create base triggers flags for Attacker and Victim ( m_procAttacker, m_procVictim and m_procEx) + //========================================================================================== + + m_procVictim = m_procAttacker = 0; + // Get data for type of attack and fill base info for trigger + switch (m_spellInfo->DmgClass) + { + case SPELL_DAMAGE_CLASS_MELEE: + m_procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT; + m_procVictim = PROC_FLAG_TAKEN_MELEE_SPELL_HIT; + break; + case SPELL_DAMAGE_CLASS_RANGED: + // Auto attack + if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) + { + m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT; + m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT; + } + else // Ranged spell attack + { + m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT; + m_procVictim = PROC_FLAG_TAKEN_RANGED_SPELL_HIT; + } + break; + default: + if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON && + m_spellInfo->EquippedItemSubClassMask & (1<<ITEM_SUBCLASS_WEAPON_WAND) + && m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) // Wands auto attack + { + m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT; + m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT; + } + // For other spells trigger procflags are set in Spell::DoAllEffectOnTarget + // Because spell positivity is dependant on target + } + m_procEx= PROC_EX_NONE; + + // Hunter trap spells - activation proc for Lock and Load, Entrapment and Misdirection + if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && + (m_spellInfo->SpellFamilyFlags[0] & 0x18 || // Freezing and Frost Trap, Freezing Arrow + m_spellInfo->Id == 57879 || // Snake Trap - done this way to avoid double proc + m_spellInfo->SpellFamilyFlags[2] & 0x00024000)) // Explosive and Immolation Trap + + m_procAttacker |= PROC_FLAG_ON_TRAP_ACTIVATION; + + /* + Effects which are result of aura proc from triggered spell cannot proc + to prevent chain proc of these spells + */ + + // Ranged autorepeat attack is set as triggered spell - ignore it + if (!(m_procAttacker & PROC_FLAG_SUCCESSFUL_RANGED_HIT)) + { + if (m_IsTriggeredSpell && + (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_TRIGGERED_CAN_TRIGGER || + m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_TRIGGERED_CAN_TRIGGER_2)) + m_procEx |= PROC_EX_INTERNAL_CANT_PROC; + else if (m_IsTriggeredSpell) + m_procEx |= PROC_EX_INTERNAL_TRIGGERED; + } + // Totem casts require spellfamilymask defined in spell_proc_event to proc + if (m_originalCaster && m_caster != m_originalCaster && m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isTotem() && m_caster->IsControlledByPlayer()) + { + m_procEx |= PROC_EX_INTERNAL_REQ_FAMILY; + } +} + +void Spell::CleanupTargetList() +{ + m_UniqueTargetInfo.clear(); + m_UniqueGOTargetInfo.clear(); + m_UniqueItemInfo.clear(); + m_delayMoment = 0; +} + +void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex) +{ + if (m_spellInfo->Effect[effIndex] == 0) + return; + + if (!CheckTarget(pVictim, effIndex)) + return; + + // Check for effect immune skip if immuned + bool immuned = pVictim->IsImmunedToSpellEffect(m_spellInfo, effIndex); + + uint64 targetGUID = pVictim->GetGUID(); + + // Lookup target in already in list + for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + { + if (targetGUID == ihit->targetGUID) // Found in list + { + if (!immuned) + ihit->effectMask |= 1 << effIndex; // Add only effect mask if not immuned + ihit->scaleAura = false; + if (m_auraScaleMask && ihit->effectMask == m_auraScaleMask && m_caster != pVictim) + { + SpellEntry const * auraSpell = sSpellStore.LookupEntry(spellmgr.GetFirstSpellInChain(m_spellInfo->Id)); + if ((pVictim->getLevel() + 10) >= auraSpell->spellLevel) + ihit->scaleAura = true; + } + return; + } + } + + // This is new target calculate data for him + + // Get spell hit result on target + TargetInfo target; + target.targetGUID = targetGUID; // Store target GUID + target.effectMask = immuned ? 0 : 1 << effIndex; // Store index of effect if not immuned + target.processed = false; // Effects not apply on target + target.alive = pVictim->isAlive(); + target.damage = 0; + target.crit = false; + target.scaleAura = false; + if (m_auraScaleMask && target.effectMask == m_auraScaleMask && m_caster != pVictim) + { + SpellEntry const * auraSpell = sSpellStore.LookupEntry(spellmgr.GetFirstSpellInChain(m_spellInfo->Id)); + if ((pVictim->getLevel() + 10) >= auraSpell->spellLevel) + target.scaleAura = true; + } + + // Calculate hit result + if (m_originalCaster) + { + target.missCondition = m_originalCaster->SpellHitResult(pVictim, m_spellInfo, m_canReflect); + if(m_skipCheck && target.missCondition != SPELL_MISS_IMMUNE) + target.missCondition = SPELL_MISS_NONE; + } + else + target.missCondition = SPELL_MISS_EVADE; //SPELL_MISS_NONE; + + // Spell have speed - need calculate incoming time + // Incoming time is zero for self casts. At least I think so. + if (m_spellInfo->speed > 0.0f && m_caster != pVictim) + { + // calculate spell incoming interval + // TODO: this is a hack + float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ()); + + if (dist < 5.0f) dist = 5.0f; + target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f); + + // Calculate minimum incoming time + if (m_delayMoment == 0 || m_delayMoment>target.timeDelay) + m_delayMoment = target.timeDelay; + } + else + target.timeDelay = 0LL; + + // If target reflect spell back to caster + if (target.missCondition == SPELL_MISS_REFLECT) + { + // Calculate reflected spell result on caster + target.reflectResult = m_caster->SpellHitResult(m_caster, m_spellInfo, m_canReflect); + + if (target.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell + target.reflectResult = SPELL_MISS_PARRY; + + // Increase time interval for reflected spells by 1.5 + target.timeDelay += target.timeDelay >> 1; + } + else + target.reflectResult = SPELL_MISS_NONE; + + // Add target to list + m_UniqueTargetInfo.push_back(target); +} + +void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex) +{ + if (Unit* unit = m_caster->GetGUID() == unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID)) + AddUnitTarget(unit, effIndex); +} + +void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex) +{ + if( m_spellInfo->Effect[effIndex] == 0 ) + return; + + uint64 targetGUID = pVictim->GetGUID(); + + // Lookup target in already in list + for (std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit) + { + if (targetGUID == ihit->targetGUID) // Found in list + { + ihit->effectMask |= 1 << effIndex; // Add only effect mask + return; + } + } + + // This is new target calculate data for him + + GOTargetInfo target; + target.targetGUID = targetGUID; + target.effectMask = 1 << effIndex; + target.processed = false; // Effects not apply on target + + // Spell have speed - need calculate incoming time + if (m_spellInfo->speed > 0.0f) + { + // calculate spell incoming interval + float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ()); + if (dist < 5.0f) dist = 5.0f; + target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f); + if (m_delayMoment==0 || m_delayMoment>target.timeDelay) + m_delayMoment = target.timeDelay; + } + else + target.timeDelay = 0LL; + + // Add target to list + m_UniqueGOTargetInfo.push_back(target); +} + +void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex) +{ + GameObject* go = m_caster->GetMap()->GetGameObject(goGUID); + if (go) + AddGOTarget(go, effIndex); +} + +void Spell::AddItemTarget(Item* pitem, uint32 effIndex) +{ + if( m_spellInfo->Effect[effIndex] == 0 ) + return; + + // Lookup target in already in list + for (std::list<ItemTargetInfo>::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit) + { + if (pitem == ihit->item) // Found in list + { + ihit->effectMask |= 1<<effIndex; // Add only effect mask + return; + } + } + + // This is new target add data + + ItemTargetInfo target; + target.item = pitem; + target.effectMask = 1 << effIndex; + m_UniqueItemInfo.push_back(target); +} + +void Spell::DoAllEffectOnTarget(TargetInfo *target) +{ + if (!target || target == (TargetInfo*)0x10 || target->processed) + return; + target->processed = true; // Target checked in apply effects procedure + + // Get mask of effects for target + uint32 mask = target->effectMask; + + Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID); + if (!unit) + return; + + if(unit->isAlive() != target->alive) + return; + + // Get original caster (if exist) and calculate damage/healing from him data + Unit *caster = m_originalCaster ? m_originalCaster : m_caster; + + // Skip if m_originalCaster not avaiable + if (!caster) + return; + + SpellMissInfo missInfo = target->missCondition; + + // Need init unitTarget by default unit (can changed in code on reflect) + // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem) + unitTarget = unit; + + // Reset damage/healing counter + m_damage = target->damage; + m_healing = -target->damage; + + // Fill base trigger info + uint32 procAttacker = m_procAttacker; + uint32 procVictim = m_procVictim; + uint32 procEx = m_procEx; + + m_spellAura = NULL; // Set aura to null for every target-make sure that pointer is not used for unit without aura applied + + //Spells with this flag cannot trigger if effect is casted on self + // Slice and Dice, relentless strikes, eviscerate + bool canEffectTrigger = unitTarget->CanProc() && (m_spellInfo->AttributesEx4 & (SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) ? m_caster!=unitTarget : true); + Unit * spellHitTarget = NULL; + + if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target + spellHitTarget = unit; + else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit) + { + if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him + { + spellHitTarget = m_caster; + if(m_caster->GetTypeId() == TYPEID_UNIT) + ((Creature*)m_caster)->LowerPlayerDamageReq(target->damage); + } + } + + if(spellHitTarget) + { + SpellMissInfo missInfo = DoSpellHitOnUnit(spellHitTarget, mask, target->scaleAura); + if(missInfo != SPELL_MISS_NONE) + { + if(missInfo != SPELL_MISS_MISS) + m_caster->SendSpellMiss(unit, m_spellInfo->Id, missInfo); + m_damage = 0; + spellHitTarget = NULL; + } + } + + // Do not take combo points on dodge and miss + if (m_needComboPoints && m_targets.getUnitTargetGUID() == target->targetGUID) + if (missInfo != SPELL_MISS_NONE) + m_needComboPoints = false; + + // Trigger info was not filled in spell::preparedatafortriggersystem - we do it now + if (canEffectTrigger && !procAttacker && !procVictim) + { + bool positive = true; + if (m_damage > 0) + positive = false; + else if (!m_healing) + { + for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i) + // If at least one effect negative spell is negative hit + if (mask & (1<<i) && !IsPositiveEffect(m_spellInfo->Id, i)) + { + positive = false; + break; + } + } + switch(m_spellInfo->DmgClass) + { + case SPELL_DAMAGE_CLASS_MAGIC: + if (positive) + { + procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL; + procVictim |= PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL; + } + else + { + procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL; + procVictim |= PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL; + } + break; + case SPELL_DAMAGE_CLASS_NONE: + if (positive) + { + procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT; + procVictim |= PROC_FLAG_TAKEN_POSITIVE_SPELL; + } + else + { + procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT; + procVictim |= PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT; + } + break; + } + } + // All calculated do it! + // Do healing and triggers + if (m_healing > 0) + { + bool crit = caster->isSpellCrit(unitTarget, m_spellInfo, m_spellSchoolMask); + uint32 addhealth = m_healing; + if (crit) + { + procEx |= PROC_EX_CRITICAL_HIT; + addhealth = caster->SpellCriticalHealingBonus(m_spellInfo, addhealth, NULL); + } + else + procEx |= PROC_EX_NORMAL_HIT; + + // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge) + if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT) + caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, addhealth, m_attackType, m_spellInfo, m_triggeredByAuraSpell); + + int32 gain = caster->DealHeal(unitTarget, addhealth, m_spellInfo, crit); + unitTarget->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, m_spellInfo); + } + // Do damage and triggers + else if (m_damage > 0) + { + // Fill base damage struct (unitTarget - is real spell target) + SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask); + + // Add bonuses and fill damageInfo struct + caster->CalculateSpellDamageTaken(&damageInfo, m_damage, m_spellInfo, m_attackType, target->crit); + caster->DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb); + + // Send log damage message to client + caster->SendSpellNonMeleeDamageLog(&damageInfo); + + procEx |= createProcExtendMask(&damageInfo, missInfo); + procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE; + + // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge) + if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT) + { + caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo, m_triggeredByAuraSpell); + if(caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET) == 0 && + (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED)) + ((Player *)caster)->CastItemCombatSpell(unitTarget, m_attackType, procVictim, procEx); + } + + caster->DealSpellDamage(&damageInfo, true); + + // Haunt + if(m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->SpellFamilyFlags[1] & 0x40000 && m_spellAura && m_spellAura->GetEffect(1)) + { + AuraEffect * aurEff = m_spellAura->GetEffect(1); + aurEff->SetAmount(aurEff->GetAmount() * damageInfo.damage / 100); + } + } + // Passive spell hits/misses or active spells only misses (only triggers) + else + { + // Fill base damage struct (unitTarget - is real spell target) + SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask); + procEx |= createProcExtendMask(&damageInfo, missInfo); + // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge) + if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT) + caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo, m_triggeredByAuraSpell); + + // Failed Pickpocket, reveal rogue + if (missInfo == SPELL_MISS_RESIST + && m_customAttr & SPELL_ATTR_CU_PICKPOCKET + && unitTarget->GetTypeId() == TYPEID_UNIT) + { + m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK); + if (((Creature*)unitTarget)->IsAIEnabled) + ((Creature*)unitTarget)->AI()->AttackStart(m_caster); + } + } + + if(m_caster && !m_caster->IsFriendlyTo(unit) && !IsPositiveSpell(m_spellInfo->Id)) + { + m_caster->CombatStart(unit, !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO)); + + if(m_customAttr & SPELL_ATTR_CU_AURA_CC) + if(!unit->IsStandState()) + unit->SetStandState(UNIT_STAND_STATE_STAND); + } + + if(spellHitTarget) + { + //AI functions + if(spellHitTarget->GetTypeId() == TYPEID_UNIT) + { + if(((Creature*)spellHitTarget)->IsAIEnabled) + ((Creature*)spellHitTarget)->AI()->SpellHit(m_caster, m_spellInfo); + + // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished) + // ignore pets or autorepeat/melee casts for speed (not exist quest for spells (hm... ) + if(m_originalCaster && m_originalCaster->IsControlledByPlayer() && !((Creature*)spellHitTarget)->isPet() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive()) + if(Player* p = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself()) + p->CastedCreatureOrGO(spellHitTarget->GetEntry(),spellHitTarget->GetGUID(),m_spellInfo->Id); + } + + if(m_caster && m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->IsAIEnabled) + ((Creature*)m_caster)->AI()->SpellHitTarget(spellHitTarget, m_spellInfo); + + // Needs to be called after dealing damage/healing to not remove breaking on damage auras + DoTriggersOnSpellHit(spellHitTarget); + + // if target is fallged for pvp also flag caster if a player + if(unit->IsPvP()) + { + if (m_caster->GetTypeId() == TYPEID_PLAYER) + ((Player*)m_caster)->UpdatePvP(true); + } + + } +} + +SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool scaleAura) +{ + if(!unit || !effectMask) + return SPELL_MISS_EVADE; + + // Recheck immune (only for delayed spells) + if(m_spellInfo->speed && (unit->IsImmunedToDamage(m_spellInfo) || unit->IsImmunedToSpell(m_spellInfo))) + return SPELL_MISS_IMMUNE; + + if (unit->GetTypeId() == TYPEID_PLAYER) + { + ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, m_spellInfo->Id); + ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, m_spellInfo->Id); + } + + if(m_caster->GetTypeId() == TYPEID_PLAYER) + { + ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, m_spellInfo->Id, 0, unit); + } + + if( m_caster != unit ) + { + // Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells + if (m_spellInfo->speed > 0.0f && + unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) && + unit->GetCharmerOrOwnerGUID() != m_caster->GetGUID()) + { + return SPELL_MISS_EVADE; + } + + if( !m_caster->IsFriendlyTo(unit) ) + { + // reset damage to 0 if target has Invisibility and isn't visible for caster + // I do not think this is a correct way to fix it. Sanctuary effect should make all delayed spells invalid + // for delayed spells ignore not visible explicit target + if(m_spellInfo->speed > 0.0f && unit == m_targets.getUnitTarget() + && (unit->m_invisibilityMask || m_caster->m_invisibilityMask) + && !m_caster->canSeeOrDetect(unit, true)) + { + // that was causing CombatLog errors + // return SPELL_MISS_EVADE; + return SPELL_MISS_MISS; // miss = do not send anything here + } + + unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_HITBYSPELL); + //TODO: This is a hack. But we do not know what types of stealth should be interrupted by CC + if((m_customAttr & SPELL_ATTR_CU_AURA_CC) && unit->IsControlledByPlayer()) + unit->RemoveAurasByType(SPELL_AURA_MOD_STEALTH); + } + else + { + // for delayed spells ignore negative spells (after duel end) for friendly targets + // TODO: this cause soul transfer bugged + if(m_spellInfo->speed > 0.0f && unit->GetTypeId() == TYPEID_PLAYER && !IsPositiveSpell(m_spellInfo->Id)) + { + return SPELL_MISS_EVADE; + } + + // assisting case, healing and resurrection + if(unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER)) + { + m_caster->SetContestedPvP(); + if(m_caster->GetTypeId() == TYPEID_PLAYER) + ((Player*)m_caster)->UpdatePvP(true); + } + if( unit->isInCombat() && !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) ) + { + m_caster->SetInCombatState(unit->GetCombatTimer() > 0, unit); + unit->getHostilRefManager().threatAssist(m_caster, 0.0f); + } + } + } + + // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add + if(m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell)) + { + m_diminishLevel = unit->GetDiminishing(m_diminishGroup); + DiminishingReturnsType type = GetDiminishingReturnsGroupType(m_diminishGroup); + // Increase Diminishing on unit, current informations for actually casts will use values above + if((type == DRTYPE_PLAYER && (unit->GetTypeId() == TYPEID_PLAYER || ((Creature*)unit)->isPet() || ((Creature*)unit)->isPossessedByPlayer())) || type == DRTYPE_ALL) + unit->IncrDiminishing(m_diminishGroup); + } + + uint8 aura_effmask = 0; + for (uint8 i = 0; i < 3; ++i) + if (effectMask & (1<<i) && IsUnitOwnedAuraEffect(m_spellInfo->Effect[i])) + aura_effmask |= 1<<i; + + if (aura_effmask) + { + // Select rank for aura with level requirements only in specific cases + // Unit has to be target only of aura effect, both caster and target have to be players, target has to be other than unit target + SpellEntry const * aurSpellInfo = m_spellInfo; + int32 basePoints[3]; + if (scaleAura) + { + aurSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(m_spellInfo,unitTarget->getLevel()); + assert (aurSpellInfo); + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + { + basePoints[i] = aurSpellInfo->EffectBasePoints[i]; + if (m_spellInfo->Effect[i] != aurSpellInfo->Effect[i]) + { + aurSpellInfo = m_spellInfo; + break; + } + } + } + + if(m_originalCaster) + { + if (m_spellAura = Aura::TryCreate(aurSpellInfo, effectMask, unit, + m_originalCaster,(aurSpellInfo == m_spellInfo)? &m_currentBasePoints[0] : &basePoints[0], m_CastItem)) + { + // Now Reduce spell duration using data received at spell hit + int32 duration = m_spellAura->GetMaxDuration(); + int32 limitduration = GetDiminishingReturnsLimitDuration(m_diminishGroup,aurSpellInfo); + unit->ApplyDiminishingToDuration(m_diminishGroup, duration, m_originalCaster, m_diminishLevel,limitduration); + ((UnitAura*)m_spellAura)->SetDiminishGroup(m_diminishGroup); + + bool positive = IsPositiveSpell(m_spellAura->GetId()); + AuraApplication * aurApp = m_spellAura->GetApplicationOfTarget(m_originalCaster->GetGUID()); + if (aurApp) + positive = aurApp->IsPositive(); + + duration = m_originalCaster->ModSpellDuration(aurSpellInfo, unit, duration, positive); + + //mod duration of channeled aura by spell haste + if (IsChanneledSpell(m_spellInfo)) + m_originalCaster->ModSpellCastTime(aurSpellInfo, duration, this); + + if(duration != m_spellAura->GetMaxDuration()) + { + m_spellAura->SetMaxDuration(duration); + m_spellAura->SetDuration(duration); + } + + // Prayer of Mending (jump animation), we need formal caster instead original for correct animation + if(aurSpellInfo->SpellFamilyName == SPELLFAMILY_PRIEST) + { + if(aurSpellInfo->SpellFamilyFlags[1] & 0x000020) + m_caster->CastSpell(unit, 41637, true, NULL, NULL, m_originalCasterGUID); + } + m_spellAura->_RegisterForTargets(); + } + } + } + + for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber) + { + if (effectMask & (1<<effectNumber)) + HandleEffects(unit,NULL,NULL,effectNumber); + } + + return SPELL_MISS_NONE; +} + +void Spell::DoTriggersOnSpellHit(Unit *unit) +{ + // Apply additional spell effects to target + if (m_preCastSpell) + { + // Special spell id + // TODO: Handle all of special spells in one place? + if(m_preCastSpell==61988) + { + //Cast Forbearance + m_caster->CastSpell(unit,25771, true, m_CastItem); + // Cast Avenging Wrath Marker + m_caster->CastSpell(unit,61987, true, m_CastItem); + } + else if (sSpellStore.LookupEntry(m_preCastSpell)) + m_caster->CastSpell(unit,m_preCastSpell, true, m_CastItem); + } + + // spells with this flag can trigger only if not selfcast (eviscerate for example) + if (m_ChanceTriggerSpells.size() && (!((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) && unit==m_caster))) + { + int _duration=0; + for (ChanceTriggerSpells::const_iterator i = m_ChanceTriggerSpells.begin(); i != m_ChanceTriggerSpells.end(); ++i) + { + // SPELL_AURA_ADD_TARGET_TRIGGER auras shouldn't trigger auras without duration + // set duration equal to triggering spell + if(roll_chance_i(i->second)) + { + m_caster->CastSpell(unit, i->first, true); + sLog.outDebug("Spell %d triggered spell %d by SPELL_AURA_ADD_TARGET_TRIGGER aura", m_spellInfo->Id, i->first->Id); + } + if (GetSpellDuration(i->first)==-1) + { + if (Aura * triggeredAur = unit->GetAura(i->first->Id, m_caster->GetGUID())) + { + // get duration from aura-only once + if (!_duration) + { + Aura * aur = unit->GetAura(m_spellInfo->Id, m_caster->GetGUID()); + _duration = aur ? aur->GetDuration() : -1; + } + triggeredAur->SetDuration(_duration); + } + } + } + } + + if(m_customAttr & SPELL_ATTR_CU_LINK_HIT) + { + if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id + SPELL_LINK_HIT)) + for (std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i) + if(*i < 0) + unit->RemoveAurasDueToSpell(-(*i)); + else + unit->CastSpell(unit, *i, true, 0, 0, m_caster->GetGUID()); + } +} + +void Spell::DoAllEffectOnTarget(GOTargetInfo *target) +{ + if (target->processed) // Check target + return; + target->processed = true; // Target checked in apply effects procedure + + uint32 effectMask = target->effectMask; + if(!effectMask) + return; + + GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID); + if(!go) + return; + + for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber) + if (effectMask & (1 << effectNumber)) + HandleEffects(NULL, NULL, go, effectNumber); + + // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished) + // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... ) + if(m_originalCaster && m_originalCaster->IsControlledByPlayer() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() ) + { + if ( Player* p = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself() ) + p->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id); + } +} + +void Spell::DoAllEffectOnTarget(ItemTargetInfo *target) +{ + uint32 effectMask = target->effectMask; + if(!target->item || !effectMask) + return; + + for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber) + if (effectMask & (1 << effectNumber)) + HandleEffects(NULL, target->item, NULL, effectNumber); +} + +bool Spell::UpdateChanneledTargetList() +{ + // Not need check return true + if (m_needAliveTargetMask == 0) + return true; + + uint8 needAliveTargetMask = m_needAliveTargetMask; + uint8 needAuraMask = 0; + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + if (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA) + needAuraMask |= 1<<i; + + needAuraMask &= needAliveTargetMask; + + float range; + if(needAuraMask) + { + range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id)); + if(Player * modOwner = m_caster->GetSpellModOwner()) + modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); + } + + for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + { + if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) ) + { + Unit *unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID); + + if (unit && unit->isAlive()) + { + if (needAuraMask & ihit->effectMask) + { + if(AuraApplication * aurApp = unit->GetAuraApplication(m_spellInfo->Id, m_originalCasterGUID)) + { + if (m_caster != unit && !m_caster->IsWithinDistInMap(unit,range)) + { + ihit->effectMask &= ~aurApp->GetEffectMask(); + unit->RemoveAura(aurApp); + continue; + } + } + else // aura is dispelled + continue; + } + + needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target + } + } + } + + // is all effects from m_needAliveTargetMask have alive targets + return needAliveTargetMask == 0; +} + +// Helper for Chain Healing +// Spell target first +// Raidmates then descending by injury suffered (MaxHealth - Health) +// Other players/mobs then descending by injury suffered (MaxHealth - Health) +struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, bool> +{ + const Unit* MainTarget; + ChainHealingOrder(Unit const* Target) : MainTarget(Target) {}; + // functor for operator ">" + bool operator()(Unit const* _Left, Unit const* _Right) const + { + return (ChainHealingHash(_Left) < ChainHealingHash(_Right)); + } + + int32 ChainHealingHash(Unit const* Target) const + { + /*if (Target == MainTarget) + return 0; + else*/ if (Target->GetTypeId() == TYPEID_PLAYER && MainTarget->GetTypeId() == TYPEID_PLAYER && + ((Player const*)Target)->IsInSameRaidWith((Player const*)MainTarget)) + { + if (Target->GetHealth() == Target->GetMaxHealth()) + return 40000; + else + return 20000 - Target->GetMaxHealth() + Target->GetHealth(); + } + else + return 40000 - Target->GetMaxHealth() + Target->GetHealth(); + } +}; + +// Helper for targets nearest to the spell target +// The spell target is always first unless there is a target at _completely_ the same position (unbelievable case) +struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool> +{ + const Unit* MainTarget; + TargetDistanceOrder(const Unit* Target) : MainTarget(Target) {}; + // functor for operator ">" + bool operator()(const Unit* _Left, const Unit* _Right) const + { + return MainTarget->GetDistanceOrder(_Left,_Right); + } +}; + +void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uint32 num, SpellTargets TargetType) +{ + Unit *cur = m_targets.getUnitTarget(); + if(!cur) + return; + + // Get spell max affected targets + /*uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets; + Unit::AuraList const& mod = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS); + for (Unit::AuraList::const_iterator m = mod.begin(); m != mod.end(); ++m) + { + if (!(*m)->IsAffectedOnSpell(m_spellInfo)) + continue; + unMaxTargets+=(*m)->GetAmount(); + }*/ + + //FIXME: This very like horrible hack and wrong for most spells + if(m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE) + max_range += num * CHAIN_SPELL_JUMP_RADIUS; + + std::list<Unit*> tempUnitMap; + if(TargetType == SPELL_TARGETS_CHAINHEAL) + { + SearchAreaTarget(tempUnitMap, max_range, PUSH_CHAIN, SPELL_TARGETS_ALLY); + tempUnitMap.sort(ChainHealingOrder(m_caster)); + //if(cur->GetHealth() == cur->GetMaxHealth() && tempUnitMap.size()) + // cur = tempUnitMap.front(); + } + else + SearchAreaTarget(tempUnitMap, max_range, PUSH_CHAIN, TargetType); + tempUnitMap.remove(cur); + + while(num) + { + TagUnitMap.push_back(cur); + --num; + + if(tempUnitMap.empty()) + break; + + std::list<Unit*>::iterator next; + + if(TargetType == SPELL_TARGETS_CHAINHEAL) + { + next = tempUnitMap.begin(); + while(cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS + || !cur->IsWithinLOSInMap(*next)) + { + ++next; + if(next == tempUnitMap.end()) + return; + } + } + else + { + tempUnitMap.sort(TargetDistanceOrder(cur)); + next = tempUnitMap.begin(); + + if(cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS) + break; + while(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE + && !m_caster->isInFrontInMap(*next, max_range) + || !m_caster->canSeeOrDetect(*next, false) + || !cur->IsWithinLOSInMap(*next)) + { + ++next; + if(next == tempUnitMap.end() || cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS) + return; + } + } + + cur = *next; + tempUnitMap.erase(next); + } +} + +void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry) +{ + Position *pos; + switch(type) + { + case PUSH_DST_CENTER: + CheckDst(); + pos = &m_targets.m_dstPos; + break; + case PUSH_SRC_CENTER: + CheckSrc(); + pos = &m_targets.m_srcPos; + break; + case PUSH_CHAIN: + { + Unit *target = m_targets.getUnitTarget(); + if(!target) + { + sLog.outError( "SPELL: cannot find unit target for spell ID %u\n", m_spellInfo->Id ); + return; + } + pos = target; + break; + } + default: + pos = m_caster; + break; + } + + Trinity::SpellNotifierCreatureAndPlayer notifier(m_caster, TagUnitMap, radius, type, TargetType, pos, entry); + if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY) + || TargetType == SPELL_TARGETS_ENTRY && !entry) + m_caster->GetMap()->VisitWorld(pos->m_positionX, pos->m_positionY, radius, notifier); + else + m_caster->GetMap()->VisitAll(pos->m_positionX, pos->m_positionY, radius, notifier); + + if(m_customAttr & SPELL_ATTR_CU_EXCLUDE_SELF) + TagUnitMap.remove(m_caster); +} + +WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType) +{ + switch(TargetType) + { + case SPELL_TARGETS_ENTRY: + { + SpellScriptTargetBounds bounds = spellmgr.GetSpellScriptTargetBounds(m_spellInfo->Id); + if(bounds.first==bounds.second) + { + sLog.outDebug("Spell (ID: %u) (caster Entry: %u) does not have record in `spell_script_target`", m_spellInfo->Id, m_caster->GetEntry()); + if(IsPositiveSpell(m_spellInfo->Id)) + return SearchNearbyTarget(range, SPELL_TARGETS_ALLY); + else + return SearchNearbyTarget(range, SPELL_TARGETS_ENEMY); + } + + Creature* creatureScriptTarget = NULL; + GameObject* goScriptTarget = NULL; + + for (SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST) + { + switch(i_spellST->second.type) + { + case SPELL_TARGET_TYPE_CONTROLLED: + for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr) + if ((*itr)->GetEntry() == i_spellST->second.targetEntry && (*itr)->IsWithinDistInMap(m_caster, range)) + { + goScriptTarget = NULL; + creatureScriptTarget = ((Creature *)*itr); + range = m_caster->GetDistance(creatureScriptTarget); + } + break; + case SPELL_TARGET_TYPE_GAMEOBJECT: + if(i_spellST->second.targetEntry) + { + if(GameObject *go = m_caster->FindNearestGameObject(i_spellST->second.targetEntry, range)) + { + // remember found target and range, next attempt will find more near target with another entry + goScriptTarget = go; + creatureScriptTarget = NULL; + range = m_caster->GetDistance(goScriptTarget); + } + } + else if( focusObject ) //Focus Object + { + float frange = m_caster->GetDistance(focusObject); + if(range >= frange) + { + creatureScriptTarget = NULL; + goScriptTarget = focusObject; + range = frange; + } + } + break; + case SPELL_TARGET_TYPE_CREATURE: + if(m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetEntry() == i_spellST->second.targetEntry) + return m_targets.getUnitTarget(); + case SPELL_TARGET_TYPE_DEAD: + default: + if(Creature *cre = m_caster->FindNearestCreature(i_spellST->second.targetEntry, range, i_spellST->second.type != SPELL_TARGET_TYPE_DEAD)) + { + creatureScriptTarget = cre; + goScriptTarget = NULL; + range = m_caster->GetDistance(creatureScriptTarget); + } + break; + } + } + + if(creatureScriptTarget) + return creatureScriptTarget; + else + return goScriptTarget; + } + default: + case SPELL_TARGETS_ENEMY: + { + Unit *target = NULL; + Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, range); + Trinity::UnitLastSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(m_caster, target, u_check); + m_caster->VisitNearbyObject(range, searcher); + return target; + } + case SPELL_TARGETS_ALLY: + { + Unit *target = NULL; + Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, range); + Trinity::UnitLastSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(m_caster, target, u_check); + m_caster->VisitNearbyObject(range, searcher); + return target; + } + } +} + +void Spell::SelectEffectTargets(uint32 i, uint32 cur) +{ + SpellNotifyPushType pushType = PUSH_NONE; + Player *modOwner = NULL; + if(m_originalCaster) + modOwner = m_originalCaster->GetSpellModOwner(); + + switch(SpellTargetType[cur]) + { + case TARGET_TYPE_UNIT_CASTER: + { + switch(cur) + { + case TARGET_UNIT_CASTER: + AddUnitTarget(m_caster, i); + break; + case TARGET_UNIT_CASTER_FISHING: + { + //AddUnitTarget(m_caster, i); + float min_dis = GetSpellMinRange(m_spellInfo, true); + float max_dis = GetSpellMaxRange(m_spellInfo, true); + float dis = rand_norm() * (max_dis - min_dis) + min_dis; + float x, y, z; + m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE, dis); + m_targets.setDst(x, y, z, m_caster->GetOrientation()); + break; + } + case TARGET_UNIT_MASTER: + if(Unit* owner = m_caster->GetCharmerOrOwner()) + AddUnitTarget(owner, i); + break; + case TARGET_UNIT_PET: + if(Guardian* pet = m_caster->GetGuardianPet()) + AddUnitTarget(pet, i); + break; + case TARGET_UNIT_PARTY_CASTER: + case TARGET_UNIT_RAID_CASTER: + pushType = PUSH_CASTER_CENTER; + break; + case TARGET_UNIT_VEHICLE: + if(Unit *vehicle = m_caster->GetVehicleBase()) + AddUnitTarget(vehicle, i); + break; + case TARGET_UNIT_PASSENGER_0: + case TARGET_UNIT_PASSENGER_1: + case TARGET_UNIT_PASSENGER_2: + case TARGET_UNIT_PASSENGER_3: + case TARGET_UNIT_PASSENGER_4: + case TARGET_UNIT_PASSENGER_5: + case TARGET_UNIT_PASSENGER_6: + case TARGET_UNIT_PASSENGER_7: + if(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->IsVehicle()) + if(Unit *unit = m_caster->GetVehicleKit()->GetPassenger(cur - TARGET_UNIT_PASSENGER_0)) + AddUnitTarget(unit, i); + break; + } + break; + } + + case TARGET_TYPE_UNIT_TARGET: + { + Unit *target = m_targets.getUnitTarget(); + if(!target) + { + sLog.outError("SPELL: no unit target for spell ID %u", m_spellInfo->Id); + break; + } + + switch(cur) + { + case TARGET_UNIT_TARGET_ENEMY: + if(Unit *magnet = m_caster->SelectMagnetTarget(target, m_spellInfo)) + if(magnet != target) + m_targets.setUnitTarget(magnet); + pushType = PUSH_CHAIN; + break; + case TARGET_UNIT_TARGET_ANY: + if(!IsPositiveSpell(m_spellInfo->Id)) + if(Unit *magnet = m_caster->SelectMagnetTarget(target, m_spellInfo)) + if(magnet != target) + m_targets.setUnitTarget(magnet); + pushType = PUSH_CHAIN; + break; + case TARGET_UNIT_CHAINHEAL: + pushType = PUSH_CHAIN; + break; + case TARGET_UNIT_TARGET_ALLY: + case TARGET_UNIT_TARGET_RAID: + case TARGET_UNIT_TARGET_PARTY: + case TARGET_UNIT_MINIPET: + case TARGET_UNIT_UNK_92: + AddUnitTarget(target, i); + break; + case TARGET_UNIT_PARTY_TARGET: + case TARGET_UNIT_CLASS_TARGET: + pushType = PUSH_CASTER_CENTER; // not real + break; + } + break; + } + + case TARGET_TYPE_UNIT_NEARBY: + { + WorldObject *target = NULL; + float range; + + switch(cur) + { + case TARGET_UNIT_NEARBY_ENEMY: + range = GetSpellMaxRange(m_spellInfo, false); + if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); + target = SearchNearbyTarget(range, SPELL_TARGETS_ENEMY); + break; + case TARGET_UNIT_NEARBY_ALLY: + case TARGET_UNIT_NEARBY_ALLY_UNK: + case TARGET_UNIT_NEARBY_RAID: + range = GetSpellMaxRange(m_spellInfo, true); + if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); + target = SearchNearbyTarget(range, SPELL_TARGETS_ALLY); + break; + case TARGET_UNIT_NEARBY_ENTRY: + case TARGET_GAMEOBJECT_NEARBY_ENTRY: + range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id)); + if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); + target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY); + break; + } + + if(!target) + return; + else if(target->GetTypeId() == TYPEID_GAMEOBJECT) + AddGOTarget((GameObject*)target, i); + else + { + pushType = PUSH_CHAIN; + + if(m_targets.getUnitTarget() != target) + m_targets.setUnitTarget((Unit*)target); + } + + break; + } + + case TARGET_TYPE_AREA_SRC: + pushType = PUSH_SRC_CENTER; + break; + + case TARGET_TYPE_AREA_DST: + pushType = PUSH_DST_CENTER; + break; + + case TARGET_TYPE_AREA_CONE: + if(m_customAttr & SPELL_ATTR_CU_CONE_BACK) + pushType = PUSH_IN_BACK; + else if(m_customAttr & SPELL_ATTR_CU_CONE_LINE) + pushType = PUSH_IN_LINE; + else + pushType = PUSH_IN_FRONT; + break; + + case TARGET_TYPE_DEST_CASTER: //4+8+2 + { + if (cur == TARGET_SRC_CASTER) + { + m_targets.setSrc(m_caster); + break; + } + else if (cur == TARGET_DST_CASTER) + { + m_targets.setDst(m_caster); + break; + } + + float angle, dist; + + float objSize = m_caster->GetObjectSize(); + dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); + if(dist < objSize) + dist = objSize; + else if(cur == TARGET_DEST_CASTER_RANDOM) + dist = objSize + (dist - objSize) * rand_norm(); + + switch(cur) + { + case TARGET_DEST_CASTER_FRONT_LEFT: angle = -M_PI/4; break; + case TARGET_DEST_CASTER_BACK_LEFT: angle = -3*M_PI/4; break; + case TARGET_DEST_CASTER_BACK_RIGHT: angle = 3*M_PI/4; break; + case TARGET_DEST_CASTER_FRONT_RIGHT:angle = M_PI/4; break; + case TARGET_MINION: + case TARGET_DEST_CASTER_FRONT_LEAP: + case TARGET_DEST_CASTER_FRONT: angle = 0.0f; break; + case TARGET_DEST_CASTER_BACK: angle = M_PI; break; + case TARGET_DEST_CASTER_RIGHT: angle = M_PI/2; break; + case TARGET_DEST_CASTER_LEFT: angle = -M_PI/2; break; + default: angle = rand_norm()*2*M_PI; break; + } + + Position pos; + m_caster->GetNearPosition(pos, dist, angle); + m_targets.setDst(&pos); // also flag + break; + } + + case TARGET_TYPE_DEST_TARGET: //2+8+2 + { + Unit *target = m_targets.getUnitTarget(); + if(!target) + { + sLog.outError("SPELL: no unit target for spell ID %u\n", m_spellInfo->Id); + break; + } + + if(cur == TARGET_DST_TARGET_ENEMY || cur == TARGET_DEST_TARGET_ANY) + { + m_targets.setDst(target); + break; + } + + float angle, dist; + + float objSize = target->GetObjectSize(); + dist = target->GetSpellRadiusForTarget(target, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); + if(dist < objSize) + dist = objSize; + else if(cur == TARGET_DEST_CASTER_RANDOM) + dist = objSize + (dist - objSize) * rand_norm(); + + switch(cur) + { + case TARGET_DEST_TARGET_FRONT: angle = 0.0f; break; + case TARGET_DEST_TARGET_BACK: angle = M_PI; break; + case TARGET_DEST_TARGET_RIGHT: angle = M_PI/2; break; + case TARGET_DEST_TARGET_LEFT: angle = -M_PI/2; break; + case TARGET_DEST_TARGET_FRONT_LEFT: angle = -M_PI/4; break; + case TARGET_DEST_TARGET_BACK_LEFT: angle = -3*M_PI/4; break; + case TARGET_DEST_TARGET_BACK_RIGHT: angle = 3*M_PI/4; break; + case TARGET_DEST_TARGET_FRONT_RIGHT:angle = M_PI/4; break; + default: angle = rand_norm()*2*M_PI; break; + } + + Position pos; + target->GetNearPosition(pos, dist, angle); + m_targets.setDst(&pos); + break; + } + + case TARGET_TYPE_DEST_DEST: //5+8+1 + { + if(!m_targets.HasDst()) + { + sLog.outError("SPELL: no destination for spell ID %u\n", m_spellInfo->Id); + break; + } + + float angle; + switch(cur) + { + case TARGET_DEST_DYNOBJ_ENEMY: + case TARGET_DEST_DYNOBJ_ALLY: + case TARGET_DEST_DYNOBJ_NONE: + case TARGET_DEST_DEST: + return; + case TARGET_DEST_TRAJ: + SelectTrajTargets(); + return; + case TARGET_DEST_DEST_FRONT: angle = 0.0f; break; + case TARGET_DEST_DEST_BACK: angle = M_PI; break; + case TARGET_DEST_DEST_RIGHT: angle = M_PI/2; break; + case TARGET_DEST_DEST_LEFT: angle = -M_PI/2; break; + case TARGET_DEST_DEST_FRONT_LEFT: angle = -M_PI/4; break; + case TARGET_DEST_DEST_BACK_LEFT: angle = -3*M_PI/4; break; + case TARGET_DEST_DEST_BACK_RIGHT: angle = 3*M_PI/4; break; + case TARGET_DEST_DEST_FRONT_RIGHT:angle = M_PI/4; break; + default: angle = rand_norm()*2*M_PI; break; + } + + float dist; + dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); + if (cur == TARGET_DEST_DEST_RANDOM || cur == TARGET_DEST_DEST_RANDOM_DIR_DIST) + dist *= rand_norm(); + + // must has dst, no need to set flag + m_caster->MovePosition(m_targets.m_dstPos, dist, angle); + break; + } + + case TARGET_TYPE_DEST_SPECIAL: + { + switch(cur) + { + case TARGET_DST_DB: + if(SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id)) + { + //TODO: fix this check + if(m_spellInfo->Effect[0] == SPELL_EFFECT_TELEPORT_UNITS + || m_spellInfo->Effect[1] == SPELL_EFFECT_TELEPORT_UNITS + || m_spellInfo->Effect[2] == SPELL_EFFECT_TELEPORT_UNITS) + m_targets.setDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation, (int32)st->target_mapId); + else if(st->target_mapId == m_caster->GetMapId()) + m_targets.setDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation); + } + else + { + sLog.outDebug( "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id ); + Unit *target = NULL; + if(uint64 guid = m_caster->GetUInt64Value(UNIT_FIELD_TARGET)) + target = ObjectAccessor::GetUnit(*m_caster, guid); + m_targets.setDst(target ? target : m_caster); + } + break; + case TARGET_DST_HOME: + if(m_caster->GetTypeId() == TYPEID_PLAYER) + m_targets.setDst(((Player*)m_caster)->m_homebindX,((Player*)m_caster)->m_homebindY,((Player*)m_caster)->m_homebindZ, ((Player*)m_caster)->GetOrientation(), ((Player*)m_caster)->m_homebindMapId); + break; + case TARGET_DST_NEARBY_ENTRY: + { + float range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id)); + if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); + + if(WorldObject *target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY)) + m_targets.setDst(target); + break; + } + } + break; + } + + case TARGET_TYPE_CHANNEL: + { + if (!m_originalCaster || !m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)) + { + sLog.outError( "SPELL: no current channeled spell for spell ID %u", m_spellInfo->Id ); + break; + } + + switch (cur) + { + case TARGET_UNIT_CHANNEL: + // in some cases unittarget is invalid and crash. do not know why it happens. + if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTargetGUID())) + AddUnitTarget(target, i); + else + sLog.outError( "SPELL: cannot find channel spell target for spell ID %u", m_spellInfo->Id ); + break; + case TARGET_DEST_CHANNEL: + if (m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.HasDst()) + m_targets = m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets; + else if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.getUnitTargetGUID())) + m_targets.setDst(target); + else + sLog.outError( "SPELL: cannot find channel spell destination for spell ID %u", m_spellInfo->Id ); + break; + } + break; + } + + default: + { + switch (cur) + { + case TARGET_GAMEOBJECT: + if(m_targets.getGOTarget()) + AddGOTarget(m_targets.getGOTarget(), i); + break; + case TARGET_GAMEOBJECT_ITEM: + if (m_targets.getGOTargetGUID()) + AddGOTarget(m_targets.getGOTarget(), i); + else if (m_targets.getItemTarget()) + AddItemTarget(m_targets.getItemTarget(), i); + break; + case TARGET_UNIT_DRIVER: + if (Unit * driver = m_targets.getUnitTarget()) + if (driver->IsOnVehicle(driver)) + AddUnitTarget(driver, i); + break; + default: + sLog.outError("Unhandled spell target %u", cur); + break; + } + break; + } + } + + if (pushType == PUSH_CHAIN) // Chain + { + Unit *target = m_targets.getUnitTarget(); + if (!target) + { + sLog.outError("SPELL: no chain unit target for spell ID %u", m_spellInfo->Id); + return; + } + + //Chain: 2, 6, 22, 25, 45, 77 + uint32 maxTargets = m_spellInfo->EffectChainTarget[i]; + if (modOwner) + modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, maxTargets, this); + + if (maxTargets > 1) + { + //otherwise, this multiplier is used for something else + m_damageMultipliers[i] = 1.0f; + m_applyMultiplierMask |= 1 << i; + + float range; + std::list<Unit*> unitList; + + switch (cur) + { + case TARGET_UNIT_NEARBY_ENEMY: + case TARGET_UNIT_TARGET_ENEMY: + case TARGET_UNIT_NEARBY_ENTRY: // fix me + range = GetSpellMaxRange(m_spellInfo, false); + if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); + SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_ENEMY); + break; + case TARGET_UNIT_CHAINHEAL: + case TARGET_UNIT_NEARBY_ALLY: // fix me + case TARGET_UNIT_NEARBY_ALLY_UNK: + case TARGET_UNIT_NEARBY_RAID: + range = GetSpellMaxRange(m_spellInfo, true); + if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); + SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_CHAINHEAL); + break; + } + + for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr) + AddUnitTarget(*itr, i); + } + else + AddUnitTarget(target, i); + } + else if (pushType) + { + // Dummy, just for client + if(EffectTargetType[m_spellInfo->Effect[i]] != SPELL_REQUIRE_UNIT) + return; + + float radius; + SpellTargets targetType; + switch(cur) + { + case TARGET_UNIT_AREA_ENEMY_SRC: + case TARGET_UNIT_AREA_ENEMY_DST: + case TARGET_UNIT_CONE_ENEMY: + case TARGET_UNIT_CONE_ENEMY_UNKNOWN: + case TARGET_UNIT_AREA_PATH: + radius = GetSpellRadius(m_spellInfo, i, false); + targetType = SPELL_TARGETS_ENEMY; + break; + case TARGET_UNIT_AREA_ALLY_SRC: + case TARGET_UNIT_AREA_ALLY_DST: + case TARGET_UNIT_CONE_ALLY: + radius = GetSpellRadius(m_spellInfo, i, true); + targetType = SPELL_TARGETS_ALLY; + break; + case TARGET_UNIT_AREA_ENTRY_DST: + case TARGET_UNIT_AREA_ENTRY_SRC: + case TARGET_UNIT_CONE_ENTRY: // fix me + radius = GetSpellRadius(m_spellInfo, i, IsPositiveSpell(m_spellInfo->Id)); + targetType = SPELL_TARGETS_ENTRY; + break; + default: + radius = GetSpellRadius(m_spellInfo, i, true); + targetType = SPELL_TARGETS_NONE; + break; + } + + if(modOwner) + modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius, this); + radius *= m_spellValue->RadiusMod; + + std::list<Unit*> unitList; + if(targetType == SPELL_TARGETS_ENTRY) + { + SpellScriptTargetBounds bounds = spellmgr.GetSpellScriptTargetBounds(m_spellInfo->Id); + if(bounds.first == bounds.second) + { + // Custom entries + // TODO: move these to sql + switch (m_spellInfo->Id) + { + case 46584: // Raise Dead + { + m_targets.m_targetMask &= ~TARGET_FLAG_DEST_LOCATION; + if (WorldObject* result = FindCorpseUsing<Trinity::RaiseDeadObjectCheck> ()) + { + switch(result->GetTypeId()) + { + case TYPEID_UNIT: + m_targets.setDst(result); + } + } + break; + } + // Corpse Explosion + case 49158: + case 51325: + case 51326: + case 51327: + case 51328: + // Search for ghoul if our ghoul or dead body not valid unit target + if (!(m_targets.getUnitTarget() && (m_targets.getUnitTarget()->GetEntry() == 26125 && m_targets.getUnitTarget()->GetOwnerGUID() == m_caster->GetGUID() + || (m_targets.getUnitTarget()->getDeathState() == CORPSE + && m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId() + && m_targets.getUnitTarget()->GetTypeId() == TYPEID_UNIT + && !((Creature*)m_targets.getUnitTarget())->isDeadByDefault() + && !(m_targets.getUnitTarget()->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL)) + && m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId()))) + { + CleanupTargetList(); + + WorldObject* result = FindCorpseUsing <Trinity::ExplodeCorpseObjectCheck> (); + + if (result) + { + switch (result->GetTypeId()) + { + case TYPEID_UNIT: + case TYPEID_PLAYER: + m_targets.setUnitTarget((Unit*)result); + break; + } + } + else + { + if (m_caster->GetTypeId() == TYPEID_PLAYER) + ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id,true); + SendCastResult(SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW); + finish(false); + } + } + break; + + default: + sLog.outDebug("Spell (ID: %u) (caster Entry: %u) does not have record in `spell_script_target`", m_spellInfo->Id, m_caster->GetEntry()); + + if(m_spellInfo->Effect[i] == SPELL_EFFECT_TELEPORT_UNITS) + SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, 0); + else if(IsPositiveEffect(m_spellInfo->Id, i)) + SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ALLY); + else + SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENEMY); + } + } + // let it be done in one check? + else + { + for (SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST) + { + if(i_spellST->second.type == SPELL_TARGET_TYPE_CREATURE) + SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, i_spellST->second.targetEntry); + else if (i_spellST->second.type == SPELL_TARGET_TYPE_CONTROLLED) + { + for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr) + if ((*itr)->GetEntry() == i_spellST->second.targetEntry && + /*(*itr)->IsWithinDistInMap(m_caster, radius)*/ (*itr)->IsInMap(m_caster)) // For 60243 and 52173 need skip radius check or use range (no radius entry for effect) + unitList.push_back(*itr); + } + } + } + } + else if (targetType) + SearchAreaTarget(unitList, radius, pushType, targetType); + else + { + switch (cur) + { + case TARGET_UNIT_AREA_PARTY_SRC: + case TARGET_UNIT_AREA_PARTY_DST: + m_caster->GetPartyMemberInDist(unitList, radius); //fix me + break; + case TARGET_OBJECT_AREA_SRC: // fix me + case TARGET_OBJECT_AREA_DST: + { + float x, y, z; + if(cur == TARGET_OBJECT_AREA_SRC) + { + if(m_targets.HasSrc()) + m_targets.m_srcPos.GetPosition(x, y, z); + else + break; + } + else + { + if(m_targets.HasDst()) + m_targets.m_dstPos.GetPosition(x, y, z); + else + break; + } + + Trinity::GameObjectInRangeCheck check(x, y, z, radius + 50); + std::list<GameObject*> goList; + Trinity::GameObjectListSearcher<Trinity::GameObjectInRangeCheck> searcher(m_caster, goList, check); + m_caster->GetMap()->VisitGrid(x, y, radius, searcher); + for (std::list<GameObject*>::iterator itr = goList.begin(); itr != goList.end(); ++itr) + AddGOTarget(*itr, i); + break; + } + case TARGET_UNIT_PARTY_TARGET: + m_targets.getUnitTarget()->GetPartyMemberInDist(unitList, radius); + break; + case TARGET_UNIT_PARTY_CASTER: + m_caster->GetPartyMemberInDist(unitList, radius); + break; + case TARGET_UNIT_RAID_CASTER: + m_caster->GetRaidMember(unitList, radius); + break; + case TARGET_UNIT_CLASS_TARGET: + { + Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER + ? (Player*)m_targets.getUnitTarget() : NULL; + + Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL; + if(pGroup) + { + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + { + Player* Target = itr->getSource(); + + // IsHostileTo check duel and controlled by enemy + if( Target && targetPlayer->IsWithinDistInMap(Target, radius) && + targetPlayer->getClass() == Target->getClass() && + !m_caster->IsHostileTo(Target) ) + { + AddUnitTarget(Target, i); + } + } + } + else if(m_targets.getUnitTarget()) + AddUnitTarget(m_targets.getUnitTarget(), i); + break; + } + } + } + + if(!unitList.empty()) + { + if(uint32 maxTargets = m_spellValue->MaxAffectedTargets) + { + Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS); + for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j) + if((*j)->IsAffectedOnSpell(m_spellInfo)) + maxTargets += (*j)->GetAmount(); + + if(m_spellInfo->Id == 5246) //Intimidating Shout + unitList.remove(m_targets.getUnitTarget()); + Trinity::RandomResizeList(unitList, m_spellValue->MaxAffectedTargets); + } + else + { + switch (m_spellInfo->Id) + { + case 27285: // Seed of Corruption proc spell + unitList.remove(m_targets.getUnitTarget()); + break; + case 55789: // Improved Icy Talons + case 59725: // Improved Spell Reflection - aoe aura + unitList.remove(m_caster); + break; + case 57669: //Replenishment (special target selection) 10 targets with lowest mana + { + typedef std::priority_queue<PrioritizeManaUnitWraper, std::vector<PrioritizeManaUnitWraper>, PrioritizeMana> TopMana; + TopMana manaUsers; + for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr) + { + if ((*itr)->getPowerType() == POWER_MANA) + { + PrioritizeManaUnitWraper WTarget(*itr); + manaUsers.push(WTarget); + } + } + + unitList.clear(); + while(!manaUsers.empty() && unitList.size()<10) + { + unitList.push_back(manaUsers.top().getUnit()); + manaUsers.pop(); + } + break; + } + case 52759: // Ancestral Awakening + { + typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> TopHealth; + TopHealth healedMembers; + for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr) + { + PrioritizeHealthUnitWraper WTarget(*itr); + healedMembers.push(WTarget); + } + + unitList.clear(); + while(!healedMembers.empty() && unitList.size()<1) + { + unitList.push_back(healedMembers.top().getUnit()); + healedMembers.pop(); + } + break; + } + } + if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_TARGET_ANY + && m_spellInfo->EffectImplicitTargetB[i] == TARGET_UNIT_AREA_ALLY_DST)// Wild Growth, Circle of Healing, Glyph of holy light target special selection + { + typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> TopHealth; + TopHealth healedMembers; + for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr) + { + if ((*itr)->IsInRaidWith(m_targets.getUnitTarget())) + { + PrioritizeHealthUnitWraper WTarget(*itr); + healedMembers.push(WTarget); + } + } + + unitList.clear(); + uint32 maxsize = 5; + + if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags[1] & 0x04000000) // Wild Growth + maxsize += m_caster->HasAura(62970) ? 1 : 0; // Glyph of Wild Growth + + if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST && m_spellInfo->SpellFamilyFlags[0] & 0x10000000 && m_spellInfo->SpellIconID == 2214) // Circle of Healing + maxsize += m_caster->HasAura(55675) ? 1 : 0; // Glyph of Circle of Healing + + while(!healedMembers.empty() && unitList.size()<maxsize) + { + unitList.push_back(healedMembers.top().getUnit()); + healedMembers.pop(); + } + } + // Death Pact + if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] & 0x00080000) + { + Unit * unit_to_add = NULL; + for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr) + { + if ((*itr)->GetTypeId() == TYPEID_UNIT + && (*itr)->GetOwnerGUID() == m_caster->GetGUID() + && ((Creature*)(*itr))->GetCreatureInfo()->type == CREATURE_TYPE_UNDEAD) + { + unit_to_add = (*itr); + break; + } + } + if (unit_to_add) + { + unitList.clear(); + unitList.push_back(unit_to_add); + } + // Pet not found - remove cooldown + else + { + if (modOwner->GetTypeId() == TYPEID_PLAYER) + modOwner->RemoveSpellCooldown(m_spellInfo->Id,true); + SendCastResult(SPELL_FAILED_NO_PET); + finish(false); + } + } + } + for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr) + AddUnitTarget(*itr, i); + } + } +} + +void Spell::prepare(SpellCastTargets const* targets, AuraEffect const * triggeredByAura) +{ + if (m_CastItem) + m_castItemGUID = m_CastItem->GetGUID(); + else + m_castItemGUID = 0; + + m_targets = *targets; + + if (!m_targets.getUnitTargetGUID() && m_spellInfo->Targets & TARGET_FLAG_UNIT) + { + Unit *target = NULL; + if(m_caster->GetTypeId() == TYPEID_UNIT) + target = m_caster->getVictim(); + else + target = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection()); + + if (target && IsValidSingleTargetSpell(target)) + m_targets.setUnitTarget(target); + else + { + SendCastResult(SPELL_FAILED_BAD_TARGETS); + finish(false); + return; + } + } + + // Fill aura scaling information + if (m_caster->IsControlledByPlayer() && !IsPassiveSpell(m_spellInfo->Id) && m_spellInfo->spellLevel && !IsChanneledSpell(m_spellInfo) && !m_IsTriggeredSpell) + { + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + { + if (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA) + { + // Change aura with ranks only if basepoints are taken from spellInfo and aura is positive + if (IsPositiveEffect(m_spellInfo->Id, i)) + { + m_auraScaleMask |= (1<<i); + if (m_currentBasePoints[i] != m_spellInfo->EffectBasePoints[i]) + { + m_auraScaleMask = 0; + break; + } + } + } + } + } + + m_spellState = SPELL_STATE_PREPARING; + + if(triggeredByAura) + m_triggeredByAuraSpell = triggeredByAura->GetSpellProto(); + + // create and add update event for this spell + SpellEvent* Event = new SpellEvent(this); + m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1)); + + //Prevent casting at cast another spell (ServerSide check) + if(m_caster->IsNonMeleeSpellCasted(false, true, true) && m_cast_count) + { + SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS); + finish(false); + return; + } + + if(m_caster->GetTypeId() == TYPEID_PLAYER) + { + if(objmgr.IsPlayerSpellDisabled(m_spellInfo->Id)) + { + SendCastResult(SPELL_FAILED_SPELL_UNAVAILABLE); + finish(false); + return; + } + } + else if (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet()) + { + if(objmgr.IsPetSpellDisabled(m_spellInfo->Id)) + { + SendCastResult(SPELL_FAILED_SPELL_UNAVAILABLE); + finish(false); + return; + } + } + else + { + if(objmgr.IsCreatureSpellDisabled(m_spellInfo->Id)) + { + finish(false); + return; + } + } + + if (m_caster->GetTypeId() == TYPEID_PLAYER) + ((Player*)m_caster)->SetSpellModTakingSpell(this, true); + // Fill cost data (not use power for item casts + m_powerCost = m_CastItem ? 0 : CalculatePowerCost(m_spellInfo, m_caster, m_spellSchoolMask); + if (m_caster->GetTypeId() == TYPEID_PLAYER) + ((Player*)m_caster)->SetSpellModTakingSpell(this, false); + + SpellCastResult result = CheckCast(true); + if(result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering + { + if(triggeredByAura) + { + SendChannelUpdate(0); + triggeredByAura->GetBase()->SetDuration(0); + } + SendCastResult(result); + + finish(false); + return; + } + + // Prepare data for triggers + prepareDataForTriggerSystem(triggeredByAura); + + // Set combo point requirement + if (m_IsTriggeredSpell || m_CastItem || !m_caster->m_movedPlayer) + m_needComboPoints = false; + + // calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail) + m_casttime = GetSpellCastTime(m_spellInfo, this); + //m_caster->ModSpellCastTime(m_spellInfo, m_casttime, this); + + // set timer base at cast time + ReSetTimer(); + + sLog.outDebug("Spell::prepare: spell id %u source %u caster %d triggered %u mask %u", m_spellInfo->Id, m_caster->GetEntry(), m_originalCaster ? m_originalCaster->GetEntry() : -1, m_IsTriggeredSpell ? 1 : 0, m_targets.m_targetMask); + //if(m_targets.getUnitTarget()) + // sLog.outError("Spell::prepare: unit target %u", m_targets.getUnitTarget()->GetEntry()); + //if(m_targets.HasDst()) + // sLog.outError("Spell::prepare: pos target %f %f %f", m_targets.m_dstPos.m_positionX, m_targets.m_dstPos.m_positionY, m_targets.m_dstPos.m_positionZ); + + //Containers for channeled spells have to be set + //TODO:Apply this to all casted spells if needed + // Why check duration? 29350: channelled triggers channelled + if(m_IsTriggeredSpell && (!IsChanneledSpell(m_spellInfo) || !GetSpellMaxDuration(m_spellInfo))) + cast(true); + else + { + // stealth must be removed at cast starting (at show channel bar) + // skip triggered spell (item equip spell casting and other not explicit character casts/item uses) + if(!m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo) ) + { + m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CAST); + for (uint32 i = 0; i < 3; ++i) + { + if(EffectTargetType[m_spellInfo->Effect[i]] == SPELL_REQUIRE_UNIT) + { + m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_SPELL_ATTACK); + break; + } + } + } + + m_caster->SetCurrentCastedSpell( this ); + SendSpellStart(); + + if(!m_casttime && !m_spellInfo->StartRecoveryTime + && !m_castItemGUID //item: first cast may destroy item and second cast causes crash + && GetCurrentContainer() == CURRENT_GENERIC_SPELL) + cast(true); + } +} + +void Spell::cancel() +{ + if(m_spellState == SPELL_STATE_FINISHED) + return; + + SetReferencedFromCurrent(false); + if(m_selfContainer && *m_selfContainer == this) + *m_selfContainer = NULL; + + uint32 oldState = m_spellState; + m_spellState = SPELL_STATE_FINISHED; + + m_autoRepeat = false; + switch (oldState) + { + case SPELL_STATE_PREPARING: + case SPELL_STATE_DELAYED: + { + SendInterrupted(0); + SendCastResult(SPELL_FAILED_INTERRUPTED); + } break; + + case SPELL_STATE_CASTING: + { + for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + if ((*ihit).missCondition == SPELL_MISS_NONE) + if (Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID)) + unit->RemoveOwnedAura(m_spellInfo->Id, m_originalCasterGUID, 0, AURA_REMOVE_BY_CANCEL); + + SendChannelUpdate(0); + SendInterrupted(0); + SendCastResult(SPELL_FAILED_INTERRUPTED); + + // spell is canceled-take mods and clear list + if (m_caster->GetTypeId() == TYPEID_PLAYER) + ((Player*)m_caster)->RemoveSpellMods(this); + + m_appliedMods.clear(); + } break; + + default: + { + } break; + } + + m_caster->RemoveDynObject(m_spellInfo->Id); + m_caster->RemoveGameObject(m_spellInfo->Id,true); + + //set state back so finish will be processed + m_spellState = oldState; + + finish(false); +} + +void Spell::cast(bool skipCheck) +{ + // update pointers base at GUIDs to prevent access to non-existed already object + UpdatePointers(); + + if(Unit *target = m_targets.getUnitTarget()) + { + // three check: prepare, cast (m_casttime > 0), hit (delayed) + if(m_casttime && target->isAlive() + && (target->m_invisibilityMask || m_caster->m_invisibilityMask + || target->GetVisibility() == VISIBILITY_GROUP_STEALTH) + && !target->IsFriendlyTo(m_caster) && !m_caster->canSeeOrDetect(target, true)) + { + SendCastResult(SPELL_FAILED_BAD_TARGETS); + SendInterrupted(0); + finish(false); + return; + } + } + else + { + // cancel at lost main target unit + if(m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID()) + { + cancel(); + return; + } + } + + SetExecutedCurrently(true); + + if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster) + m_caster->SetInFront(m_targets.getUnitTarget()); + + // Should this be done for original caster? + if (m_caster->GetTypeId() == TYPEID_PLAYER) + { + // Set spell which will drop charges for triggered cast spells + // if not successfully casted, will be remove in finish(false) + ((Player*)m_caster)->SetSpellModTakingSpell(this, true); + } + + // triggered cast called from Spell::prepare where it was already checked + if(!m_IsTriggeredSpell || !skipCheck) + { + SpellCastResult castResult = CheckCast(false); + if(castResult != SPELL_CAST_OK) + { + SendCastResult(castResult); + SendInterrupted(0); + //restore spell mods + if (m_caster->GetTypeId() == TYPEID_PLAYER) + { + ((Player*)m_caster)->RestoreSpellMods(this); + // cleanup after mod system + // triggered spell pointer can be not removed in some cases + ((Player*)m_caster)->SetSpellModTakingSpell(this, false); + } + finish(false); + SetExecutedCurrently(false); + return; + } + } + + SelectSpellTargets(); + + // Spell may be finished after target map check + if(m_spellState == SPELL_STATE_FINISHED) + { + SendInterrupted(0); + //restore spell mods + if (m_caster->GetTypeId() == TYPEID_PLAYER) + { + ((Player*)m_caster)->RestoreSpellMods(this); + // cleanup after mod system + // triggered spell pointer can be not removed in some cases + ((Player*)m_caster)->SetSpellModTakingSpell(this, false); + } + finish(false); + SetExecutedCurrently(false); + return; + } + + if(m_spellInfo->SpellFamilyName) + { + if (m_spellInfo->excludeCasterAuraSpell && !IsPositiveSpell(m_spellInfo->excludeCasterAuraSpell)) + m_preCastSpell = m_spellInfo->excludeCasterAuraSpell; + else if (m_spellInfo->excludeTargetAuraSpell && !IsPositiveSpell(m_spellInfo->excludeTargetAuraSpell)) + m_preCastSpell = m_spellInfo->excludeTargetAuraSpell; + } + switch (m_spellInfo->SpellFamilyName) + { + case SPELLFAMILY_GENERIC: + { + if (m_spellInfo->Mechanic == MECHANIC_BANDAGE) // Bandages + m_preCastSpell = 11196; // Recently Bandaged + break; + } + case SPELLFAMILY_MAGE: + { + // Permafrost + if (m_spellInfo->SpellFamilyFlags[1] & 0x00001000 || m_spellInfo->SpellFamilyFlags[0] & 0x00100220) + m_preCastSpell = 68391; + break; + } + } + // traded items have trade slot instead of guid in m_itemTargetGUID + // set to real guid to be sent later to the client + m_targets.updateTradeSlotItem(); + + if (m_caster->GetTypeId() == TYPEID_PLAYER) + { + if (!m_IsTriggeredSpell && m_CastItem) + ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, m_CastItem->GetEntry()); + + ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id); + } + + if(!m_IsTriggeredSpell) + { + // Powers have to be taken before SendSpellGo + TakePower(); + TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot + } + + // are there any spells need to be triggered after hit? + // handle SPELL_AURA_ADD_TARGET_TRIGGER auras + Unit::AuraEffectList const& targetTriggers = m_caster->GetAuraEffectsByType(SPELL_AURA_ADD_TARGET_TRIGGER); + for (Unit::AuraEffectList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i) + { + if (!(*i)->IsAffectedOnSpell(m_spellInfo)) + continue; + SpellEntry const *auraSpellInfo = (*i)->GetSpellProto(); + uint32 auraSpellIdx = (*i)->GetEffIndex(); + if(SpellEntry const *spellInfo = sSpellStore.LookupEntry(auraSpellInfo->EffectTriggerSpell[auraSpellIdx])) + { + // Calculate chance at that moment (can be depend for example from combo points) + int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBaseAmount(), NULL); + m_ChanceTriggerSpells.push_back(std::make_pair(spellInfo, chance * (*i)->GetBase()->GetStackAmount())); + } + } + + if(m_customAttr & SPELL_ATTR_CU_DIRECT_DAMAGE) + CalculateDamageDoneForAllTargets(); + + // CAST SPELL + SendSpellCooldown(); + + for (uint32 i = 0; i < 3; ++i) + { + switch(m_spellInfo->Effect[i]) + { + case SPELL_EFFECT_CHARGE: + case SPELL_EFFECT_JUMP: + case SPELL_EFFECT_JUMP2: + case SPELL_EFFECT_LEAP_BACK: + case SPELL_EFFECT_ACTIVATE_RUNE: + HandleEffects(NULL,NULL,NULL,i); + m_effectMask |= (1<<i); + break; + } + } + + // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()... + SendSpellGo(); + + // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells + if (m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo) || m_spellInfo->Id == 14157) + { + // Remove used for cast item if need (it can be already NULL after TakeReagents call + // in case delayed spell remove item at cast delay start + TakeCastItem(); + + // Okay, maps created, now prepare flags + m_immediateHandled = false; + m_spellState = SPELL_STATE_DELAYED; + SetDelayStart(0); + + if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true)) + m_caster->clearUnitState(UNIT_STAT_CASTING); + } + else + { + // Immediate spell, no big deal + handle_immediate(); + } + + if(m_customAttr & SPELL_ATTR_CU_LINK_CAST) + { + if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id)) + for (std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i) + if(*i < 0) + m_caster->RemoveAurasDueToSpell(-(*i)); + else + m_caster->CastSpell(m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster, *i, true); + + } + if (m_caster->GetTypeId() == TYPEID_PLAYER) + ((Player*)m_caster)->SetSpellModTakingSpell(this, false); + + SetExecutedCurrently(false); +} + +void Spell::handle_immediate() +{ + // start channeling if applicable + if(IsChanneledSpell(m_spellInfo)) + { + int32 duration = GetSpellDuration(m_spellInfo); + if (duration) + { + // Apply haste mods + m_caster->ModSpellCastTime(m_spellInfo, duration, this); + // Apply duration mod + if(Player* modOwner = m_caster->GetSpellModOwner()) + modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration); + m_spellState = SPELL_STATE_CASTING; + m_caster->AddInterruptMask(m_spellInfo->ChannelInterruptFlags); + SendChannelStart(duration); + } + } + + // process immediate effects (items, ground, etc.) also initialize some variables + _handle_immediate_phase(); + + for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + DoAllEffectOnTarget(&(*ihit)); + + for (std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit) + DoAllEffectOnTarget(&(*ihit)); + + // spell is finished, perform some last features of the spell here + _handle_finish_phase(); + + // Remove used for cast item if need (it can be already NULL after TakeReagents call + TakeCastItem(); + + if(m_spellState != SPELL_STATE_CASTING) + finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell) +} + +uint64 Spell::handle_delayed(uint64 t_offset) +{ + UpdatePointers(); + + if (m_caster->GetTypeId() == TYPEID_PLAYER) + ((Player*)m_caster)->SetSpellModTakingSpell(this, true); + + uint64 next_time = 0; + + if (!m_immediateHandled) + { + _handle_immediate_phase(); + m_immediateHandled = true; + } + + bool single_missile = (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION); + + // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases) + for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + { + if (ihit->processed == false) + { + if ( single_missile || ihit->timeDelay <= t_offset ) + DoAllEffectOnTarget(&(*ihit)); + else if( next_time == 0 || ihit->timeDelay < next_time ) + next_time = ihit->timeDelay; + } + } + + // now recheck gameobject targeting correctness + for (std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit) + { + if (ighit->processed == false) + { + if ( single_missile || ighit->timeDelay <= t_offset ) + DoAllEffectOnTarget(&(*ighit)); + else if( next_time == 0 || ighit->timeDelay < next_time ) + next_time = ighit->timeDelay; + } + } + + if (m_caster->GetTypeId() == TYPEID_PLAYER) + ((Player*)m_caster)->SetSpellModTakingSpell(this, false); + + // All targets passed - need finish phase + if (next_time == 0) + { + // spell is finished, perform some last features of the spell here + _handle_finish_phase(); + + finish(true); // successfully finish spell cast + + // return zero, spell is finished now + return 0; + } + else + { + // spell is unfinished, return next execution time + return next_time; + } +} + +void Spell::_handle_immediate_phase() +{ + m_spellAura = NULL; + // handle some immediate features of the spell here + HandleThreatSpells(m_spellInfo->Id); + + m_needSpellLog = IsNeedSendToClient(); + for (uint32 j = 0; j < 3; ++j) + { + if(m_spellInfo->Effect[j] == 0) + continue; + + // apply Send Event effect to ground in case empty target lists + if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j) ) + { + HandleEffects(NULL, NULL, NULL, j); + continue; + } + + // Don't do spell log, if is school damage spell + if(m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0) + m_needSpellLog = false; + } + + // initialize Diminishing Returns Data + m_diminishLevel = DIMINISHING_LEVEL_1; + m_diminishGroup = DIMINISHING_NONE; + + // process items + for (std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit) + DoAllEffectOnTarget(&(*ihit)); + + if(!m_originalCaster) + return; + uint8 oldEffMask = m_effectMask; + // process ground + for (uint32 j = 0; j < 3; ++j) + { + if(EffectTargetType[m_spellInfo->Effect[j]] == SPELL_REQUIRE_DEST) + { + if(!m_targets.HasDst()) // FIXME: this will ignore dest set in effect + m_targets.setDst(m_caster); + HandleEffects(m_originalCaster, NULL, NULL, j); + m_effectMask |= (1<<j); + } + else if(EffectTargetType[m_spellInfo->Effect[j]] == SPELL_REQUIRE_NONE) + { + HandleEffects(m_originalCaster, NULL, NULL, j); + m_effectMask |= (1<<j); + } + } + if (oldEffMask != m_effectMask && m_UniqueTargetInfo.empty()) + { + uint32 procAttacker = m_procAttacker; + if (!procAttacker) + { + bool positive = true; + for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i) + // If at least one effect negative spell is negative hit + if (m_effectMask & (1<<i) && !IsPositiveEffect(m_spellInfo->Id, i)) + { + positive = false; + break; + } + switch(m_spellInfo->DmgClass) + { + case SPELL_DAMAGE_CLASS_MAGIC: + if (positive) + procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL; + else + procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL; + break; + case SPELL_DAMAGE_CLASS_NONE: + if (positive) + procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT; + else + procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT; + break; + } + } + // Proc damage for spells which have only dest targets (2484 should proc 51486 for example) + m_originalCaster->ProcDamageAndSpell(0, procAttacker, 0, m_procEx | PROC_EX_NORMAL_HIT, 0, BASE_ATTACK, m_spellInfo, m_triggeredByAuraSpell); + } +} + +void Spell::_handle_finish_phase() +{ + if(m_caster->m_movedPlayer) + { + // Take for real after all targets are processed + if (m_needComboPoints) + m_caster->m_movedPlayer->ClearComboPoints(); + + // Real add combo points from effects + if (m_comboPointGain) + m_caster->m_movedPlayer->GainSpellComboPoints(m_comboPointGain); + } + + // spell log + if(m_needSpellLog) + SendLogExecute(); +} + +void Spell::SendSpellCooldown() +{ + if(m_caster->GetTypeId() != TYPEID_PLAYER) + return; + + Player* _player = (Player*)m_caster; + + // mana/health/etc potions, disabled by client (until combat out as declarate) + if (m_CastItem && m_CastItem->IsPotion()) + { + // need in some way provided data for Spell::finish SendCooldownEvent + _player->SetLastPotionId(m_CastItem->GetEntry()); + return; + } + + // have infinity cooldown but set at aura apply // do not set cooldown for triggered spells (needed by reincarnation) + if(m_spellInfo->Attributes & (SPELL_ATTR_DISABLED_WHILE_ACTIVE | SPELL_ATTR_PASSIVE ) || m_IsTriggeredSpell) + return; + + _player->AddSpellAndCategoryCooldowns(m_spellInfo,m_CastItem ? m_CastItem->GetEntry() : 0, this); +} + +void Spell::update(uint32 difftime) +{ + // update pointers based at it's GUIDs + UpdatePointers(); + + if(m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget()) + { + sLog.outDebug("Spell %u is cancelled due to removal of target.", m_spellInfo->Id); + cancel(); + return; + } + + // check if the player caster has moved before the spell finished + if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) && + m_caster->isMoving() && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT) && + (m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK || !m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING))) + { + // don't cancel for melee, autorepeat, triggered and instant spells + if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell) + cancel(); + } + + switch(m_spellState) + { + case SPELL_STATE_PREPARING: + { + if(m_timer) + { + if(difftime >= m_timer) + m_timer = 0; + else + m_timer -= difftime; + } + + if(m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat()) + cast(m_spellInfo->CastingTimeIndex == 1); + } break; + case SPELL_STATE_CASTING: + { + if(m_timer > 0) + { + // check if there are alive targets left + if (!UpdateChanneledTargetList()) + { + sLog.outDebug("Channeled spell %d is removed due to lack of targets", m_spellInfo->Id); + SendChannelUpdate(0); + finish(); + } + + if(difftime >= m_timer) + m_timer = 0; + else + m_timer -= difftime; + } + + if(m_timer == 0) + { + SendChannelUpdate(0); + + // channeled spell processed independently for quest targeting + // cast at creature (or GO) quest objectives update at successful cast channel finished + // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... ) + if( !IsAutoRepeat() && !IsNextMeleeSwingSpell() ) + { + if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() ) + { + for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + { + TargetInfo* target = &*ihit; + if(!IS_CRE_OR_VEH_GUID(target->targetGUID)) + continue; + + Unit* unit = m_caster->GetGUID() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target->targetGUID); + if (unit == NULL) + continue; + + p->CastedCreatureOrGO(unit->GetEntry(), unit->GetGUID(), m_spellInfo->Id); + } + + for (std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit) + { + GOTargetInfo* target = &*ihit; + + GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID); + if(!go) + continue; + + p->CastedCreatureOrGO(go->GetEntry(), go->GetGUID(), m_spellInfo->Id); + } + } + } + + finish(); + } + } break; + default: + { + }break; + } +} + +void Spell::finish(bool ok) +{ + if(!m_caster) + return; + + if(m_spellState == SPELL_STATE_FINISHED) + return; + m_spellState = SPELL_STATE_FINISHED; + + if(IsChanneledSpell(m_spellInfo)) + m_caster->UpdateInterruptMask(); + + if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true)) + m_caster->clearUnitState(UNIT_STAT_CASTING); + + // Unsummon summon as possessed creatures on spell cancel + if(IsChanneledSpell(m_spellInfo) && m_caster->GetTypeId() == TYPEID_PLAYER) + { + if(Unit *charm = m_caster->GetCharm()) + if(charm->GetTypeId() == TYPEID_UNIT + && ((Creature*)charm)->HasUnitTypeMask(UNIT_MASK_PUPPET) + && charm->GetUInt32Value(UNIT_CREATED_BY_SPELL) == m_spellInfo->Id) + ((Puppet*)charm)->UnSummon(); + } + + if(!ok) + return; + + if (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isSummon()) + { + // Unsummon statue + uint32 spell = m_caster->GetUInt32Value(UNIT_CREATED_BY_SPELL); + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell ); + if (spellInfo && spellInfo->SpellIconID==2056) + { + sLog.outDebug("Statue %d is unsummoned in spell %d finish", m_caster->GetGUIDLow(), m_spellInfo->Id); + m_caster->setDeathState(JUST_DIED); + return; + } + } + + // Okay to remove extra attacks + if(IsSpellHaveEffect(m_spellInfo, SPELL_EFFECT_ADD_EXTRA_ATTACKS)) + m_caster->m_extraAttacks = 0; + + // Heal caster for all health leech from all targets + if (m_healthLeech) + m_caster->DealHeal(m_caster, uint32(m_healthLeech), m_spellInfo); + + if (IsMeleeAttackResetSpell()) + { + bool found = false; + Unit::AuraEffectList const& vIgnoreReset = m_caster->GetAuraEffectsByType(SPELL_AURA_IGNORE_MELEE_RESET); + for (Unit::AuraEffectList::const_iterator i = vIgnoreReset.begin(); i != vIgnoreReset.end(); ++i) + { + if ((*i)->IsAffectedOnSpell(m_spellInfo)) + { + found = true; + break; + } + } + if (!found) + { + m_caster->resetAttackTimer(BASE_ATTACK); + if(m_caster->haveOffhandWeapon()) + m_caster->resetAttackTimer(OFF_ATTACK); + if(!(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT)) + m_caster->resetAttackTimer(RANGED_ATTACK); + } + } + + // potions disabled by client, send event "not in combat" if need + if (m_caster->GetTypeId() == TYPEID_PLAYER) + { + if (!m_triggeredByAuraSpell) + ((Player*)m_caster)->UpdatePotionCooldown(this); + + // triggered spell pointer can be not set in some cases + // this is needed for proper apply of triggered spell mods + ((Player*)m_caster)->SetSpellModTakingSpell(this, true); + } + + // call triggered spell only at successful cast (after clear combo points -> for add some if need) + // I assume what he means is that some triggered spells may add combo points + if(!m_TriggerSpells.empty()) + TriggerSpell(); + + // Take mods after trigger spell (needed for 14177 to affect 48664) + // mods are taken only on succesfull cast and independantly from targets of the spell + if (m_caster->GetTypeId() == TYPEID_PLAYER) + { + ((Player*)m_caster)->RemoveSpellMods(this); + ((Player*)m_caster)->SetSpellModTakingSpell(this, false); + } + + // Stop Attack for some spells + if( m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET ) + m_caster->AttackStop(); +} + +void Spell::SendCastResult(SpellCastResult result) +{ + if(result == SPELL_CAST_OK) + return; + + if (m_caster->GetTypeId() != TYPEID_PLAYER) + return; + + if(((Player*)m_caster)->GetSession()->PlayerLoading()) // don't send cast results at loading time + return; + + SendCastResult((Player*)m_caster,m_spellInfo,m_cast_count,result); +} + +void Spell::SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result) +{ + if(result == SPELL_CAST_OK) + return; + + WorldPacket data(SMSG_CAST_FAILED, (4+1+1)); + data << uint8(cast_count); // single cast or multi 2.3 (0/1) + data << uint32(spellInfo->Id); + data << uint8(result); // problem + switch (result) + { + case SPELL_FAILED_REQUIRES_SPELL_FOCUS: + data << uint32(spellInfo->RequiresSpellFocus); + break; + case SPELL_FAILED_REQUIRES_AREA: + // hardcode areas limitation case + switch(spellInfo->Id) + { + case 41617: // Cenarion Mana Salve + case 41619: // Cenarion Healing Salve + data << uint32(3905); + break; + case 41618: // Bottled Nethergon Energy + case 41620: // Bottled Nethergon Vapor + data << uint32(3842); + break; + case 45373: // Bloodberry Elixir + data << uint32(4075); + break; + default: // default case (don't must be) + data << uint32(0); + break; + } + break; + case SPELL_FAILED_TOTEMS: + if(spellInfo->Totem[0]) + data << uint32(spellInfo->Totem[0]); + if(spellInfo->Totem[1]) + data << uint32(spellInfo->Totem[1]); + break; + case SPELL_FAILED_TOTEM_CATEGORY: + if(spellInfo->TotemCategory[0]) + data << uint32(spellInfo->TotemCategory[0]); + if(spellInfo->TotemCategory[1]) + data << uint32(spellInfo->TotemCategory[1]); + break; + case SPELL_FAILED_EQUIPPED_ITEM_CLASS: + data << uint32(spellInfo->EquippedItemClass); + data << uint32(spellInfo->EquippedItemSubClassMask); + //data << uint32(spellInfo->EquippedItemInventoryTypeMask); + break; + case SPELL_FAILED_TOO_MANY_OF_ITEM: + { + uint32 item; + for(int8 x=0;x < 3;x++) + if (spellInfo->EffectItemType[x]) + item = spellInfo->EffectItemType[x]; + ItemPrototype const *pProto = objmgr.GetItemPrototype(item); + if (pProto && pProto->ItemLimitCategory) + data << uint32(pProto->ItemLimitCategory); + break; + } + default: + break; + } + caster->GetSession()->SendPacket(&data); +} + +void Spell::SendSpellStart() +{ + if(!IsNeedSendToClient()) + return; + + //sLog.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo->Id); + + uint32 castFlags = CAST_FLAG_UNKNOWN_2; + if(m_spellInfo->Attributes & SPELL_ATTR_REQ_AMMO) + castFlags |= CAST_FLAG_AMMO; + if ((m_caster->GetTypeId() == TYPEID_PLAYER || + (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet())) + && m_spellInfo->powerType != POWER_HEALTH ) + castFlags |= CAST_FLAG_POWER_LEFT_SELF; + + if(m_spellInfo->runeCostID && m_spellInfo->powerType == POWER_RUNE) + castFlags |= CAST_FLAG_UNKNOWN_19; + + WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2)); + if(m_CastItem) + data.append(m_CastItem->GetPackGUID()); + else + data.append(m_caster->GetPackGUID()); + + data.append(m_caster->GetPackGUID()); + data << uint8(m_cast_count); // pending spell cast? + data << uint32(m_spellInfo->Id); // spellId + data << uint32(castFlags); // cast flags + data << uint32(m_timer); // delay? + + m_targets.write(&data); + + if(castFlags & CAST_FLAG_POWER_LEFT_SELF) + data << uint32(m_caster->GetPower((Powers)m_spellInfo->powerType)); + + if ( castFlags & CAST_FLAG_AMMO ) + WriteAmmoToPacket(&data); + + if ( castFlags & CAST_FLAG_UNKNOWN_23 ) + { + data << uint32(0); + data << uint32(0); + } + + m_caster->SendMessageToSet(&data, true); +} + +void Spell::SendSpellGo() +{ + // not send invisible spell casting + if(!IsNeedSendToClient()) + return; + + //sLog.outDebug("Sending SMSG_SPELL_GO id=%u", m_spellInfo->Id); + + uint32 castFlags = CAST_FLAG_UNKNOWN_9; + + // triggered spells with spell visual != 0 + if((m_IsTriggeredSpell && !IsAutoRepeatRangedSpell(m_spellInfo)) || m_triggeredByAuraSpell) + castFlags |= CAST_FLAG_PENDING; + + if(m_spellInfo->Attributes & SPELL_ATTR_REQ_AMMO) + castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual + if ((m_caster->GetTypeId() == TYPEID_PLAYER || + (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet())) + && m_spellInfo->powerType != POWER_HEALTH ) + castFlags |= CAST_FLAG_POWER_LEFT_SELF; // should only be sent to self, but the current messaging doesn't make that possible + + if((m_caster->GetTypeId() == TYPEID_PLAYER) + && (m_caster->getClass() == CLASS_DEATH_KNIGHT) + && m_spellInfo->runeCostID + && m_spellInfo->powerType == POWER_RUNE) + { + castFlags |= CAST_FLAG_UNKNOWN_19; // same as in SMSG_SPELL_START + castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list + castFlags |= CAST_FLAG_UNKNOWN_9; // ?? + } + + if (IsSpellHaveEffect(m_spellInfo, SPELL_EFFECT_ACTIVATE_RUNE)) + { + castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list + castFlags |= CAST_FLAG_UNKNOWN_19; // same as in SMSG_SPELL_START + } + + WorldPacket data(SMSG_SPELL_GO, 50); // guess size + + if(m_CastItem) + data.append(m_CastItem->GetPackGUID()); + else + data.append(m_caster->GetPackGUID()); + + data.append(m_caster->GetPackGUID()); + data << uint8(m_cast_count); // pending spell cast? + data << uint32(m_spellInfo->Id); // spellId + data << uint32(castFlags); // cast flags + data << uint32(getMSTime()); // timestamp + + WriteSpellGoTargets(&data); + + m_targets.write(&data); + + if(castFlags & CAST_FLAG_POWER_LEFT_SELF) + data << uint32(m_caster->GetPower((Powers)m_spellInfo->powerType)); + + if ( castFlags & CAST_FLAG_RUNE_LIST ) // rune cooldowns list + { + uint8 v1 = m_runesState; + uint8 v2 = ((Player*)m_caster)->GetRunesState(); + data << uint8(v1); // runes state before + data << uint8(v2); // runes state after + for (uint8 i = 0; i < MAX_RUNES; ++i) + { + uint8 m = (1 << i); + if(m & v1) // usable before... + if(!(m & v2)) // ...but on cooldown now... + data << uint8(0); // some unknown byte (time?) + } + } + + if ( castFlags & CAST_FLAG_UNKNOWN_18 ) // unknown wotlk + { + data << float(0); + data << uint32(0); + } + + if ( castFlags & CAST_FLAG_AMMO ) + WriteAmmoToPacket(&data); + + if ( castFlags & CAST_FLAG_UNKNOWN_20 ) // unknown wotlk + { + data << uint32(0); + data << uint32(0); + } + + if ( m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION ) + { + data << uint8(0); + } + + m_caster->SendMessageToSet(&data, true); +} + +void Spell::WriteAmmoToPacket( WorldPacket * data ) +{ + uint32 ammoInventoryType = 0; + uint32 ammoDisplayID = 0; + + if (m_caster->GetTypeId() == TYPEID_PLAYER) + { + Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK ); + if(pItem) + { + ammoInventoryType = pItem->GetProto()->InventoryType; + if( ammoInventoryType == INVTYPE_THROWN ) + ammoDisplayID = pItem->GetProto()->DisplayInfoID; + else + { + uint32 ammoID = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID); + if(ammoID) + { + ItemPrototype const *pProto = objmgr.GetItemPrototype( ammoID ); + if(pProto) + { + ammoDisplayID = pProto->DisplayInfoID; + ammoInventoryType = pProto->InventoryType; + } + } + else if(m_caster->HasAura(46699)) // Requires No Ammo + { + ammoDisplayID = 5996; // normal arrow + ammoInventoryType = INVTYPE_AMMO; + } + } + } + } + else + { + for (uint8 i = 0; i < 3; ++i) + { + if(uint32 item_id = m_caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i)) + { + if(ItemEntry const * itemEntry = sItemStore.LookupEntry(item_id)) + { + if(itemEntry->Class==ITEM_CLASS_WEAPON) + { + switch(itemEntry->SubClass) + { + case ITEM_SUBCLASS_WEAPON_THROWN: + ammoDisplayID = itemEntry->DisplayId; + ammoInventoryType = itemEntry->InventoryType; + break; + case ITEM_SUBCLASS_WEAPON_BOW: + case ITEM_SUBCLASS_WEAPON_CROSSBOW: + ammoDisplayID = 5996; // is this need fixing? + ammoInventoryType = INVTYPE_AMMO; + break; + case ITEM_SUBCLASS_WEAPON_GUN: + ammoDisplayID = 5998; // is this need fixing? + ammoInventoryType = INVTYPE_AMMO; + break; + } + + if(ammoDisplayID) + break; + } + } + } + } + } + + *data << uint32(ammoDisplayID); + *data << uint32(ammoInventoryType); +} + +void Spell::WriteSpellGoTargets( WorldPacket * data ) +{ + // This function also fill data for channeled spells: + // m_needAliveTargetMask req for stop channelig if one target die + uint32 hit = m_UniqueGOTargetInfo.size(); // Always hits on GO + uint32 miss = 0; + for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + { + if ((*ihit).effectMask == 0) // No effect apply - all immuned add state + { + // possibly SPELL_MISS_IMMUNE2 for this?? + ihit->missCondition = SPELL_MISS_IMMUNE2; + ++miss; + } + else if ((*ihit).missCondition == SPELL_MISS_NONE) + ++hit; + else + ++miss; + } + + *data << (uint8)hit; + for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + { + if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits + { + *data << uint64(ihit->targetGUID); + m_needAliveTargetMask |=ihit->effectMask; + } + } + + for (std::list<GOTargetInfo>::const_iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit) + *data << uint64(ighit->targetGUID); // Always hits + + *data << (uint8)miss; + for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + { + if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss + { + *data << uint64(ihit->targetGUID); + *data << uint8(ihit->missCondition); + if( ihit->missCondition == SPELL_MISS_REFLECT ) + *data << uint8(ihit->reflectResult); + } + } + // Reset m_needAliveTargetMask for non channeled spell + if(!IsChanneledSpell(m_spellInfo)) + m_needAliveTargetMask = 0; +} + +void Spell::SendLogExecute() +{ + Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster; + + WorldPacket data(SMSG_SPELLLOGEXECUTE, (8+4+4+4+4+8)); + + if(m_caster->GetTypeId() == TYPEID_PLAYER) + data.append(m_caster->GetPackGUID()); + else + data.append(target->GetPackGUID()); + + data << uint32(m_spellInfo->Id); + uint32 count1 = 1; + data << uint32(count1); // count1 (effect count?) + for (uint32 i = 0; i < count1; ++i) + { + data << uint32(m_spellInfo->Effect[0]); // spell effect + uint32 count2 = 1; + data << uint32(count2); // count2 (target count?) + for (uint32 j = 0; j < count2; ++j) + { + switch(m_spellInfo->Effect[0]) + { + case SPELL_EFFECT_POWER_DRAIN: + if(Unit *unit = m_targets.getUnitTarget()) + data.append(unit->GetPackGUID()); + else + data << uint8(0); + data << uint32(0); + data << uint32(0); + data << float(0); + break; + case SPELL_EFFECT_ADD_EXTRA_ATTACKS: + if(Unit *unit = m_targets.getUnitTarget()) + data.append(unit->GetPackGUID()); + else + data << uint8(0); + data << uint32(m_caster->m_extraAttacks); + break; + case SPELL_EFFECT_INTERRUPT_CAST: + if(Unit *unit = m_targets.getUnitTarget()) + data.append(unit->GetPackGUID()); + else + data << uint8(0); + data << uint32(0); // spellid + break; + case SPELL_EFFECT_DURABILITY_DAMAGE: + if(Unit *unit = m_targets.getUnitTarget()) + data.append(unit->GetPackGUID()); + else + data << uint8(0); + data << uint32(0); + data << uint32(0); + break; + case SPELL_EFFECT_OPEN_LOCK: + if(Item *item = m_targets.getItemTarget()) + data.append(item->GetPackGUID()); + else + data << uint8(0); + break; + case SPELL_EFFECT_CREATE_ITEM: + case SPELL_EFFECT_CREATE_ITEM_2: + data << uint32(m_spellInfo->EffectItemType[0]); + break; + case SPELL_EFFECT_SUMMON: + case SPELL_EFFECT_TRANS_DOOR: + case SPELL_EFFECT_SUMMON_PET: + case SPELL_EFFECT_SUMMON_OBJECT_WILD: + case SPELL_EFFECT_CREATE_HOUSE: + case SPELL_EFFECT_DUEL: + case SPELL_EFFECT_SUMMON_OBJECT_SLOT1: + case SPELL_EFFECT_SUMMON_OBJECT_SLOT2: + case SPELL_EFFECT_SUMMON_OBJECT_SLOT3: + case SPELL_EFFECT_SUMMON_OBJECT_SLOT4: + if(Unit *unit = m_targets.getUnitTarget()) + data.append(unit->GetPackGUID()); + else if(m_targets.getItemTargetGUID()) + data.appendPackGUID(m_targets.getItemTargetGUID()); + else if(GameObject *go = m_targets.getGOTarget()) + data.append(go->GetPackGUID()); + else + data << uint8(0); // guid + break; + case SPELL_EFFECT_FEED_PET: + data << uint32(m_targets.getItemTargetEntry()); + break; + case SPELL_EFFECT_DISMISS_PET: + if(Unit *unit = m_targets.getUnitTarget()) + data.append(unit->GetPackGUID()); + else + data << uint8(0); + break; + case SPELL_EFFECT_RESURRECT: + case SPELL_EFFECT_RESURRECT_NEW: + if(Unit *unit = m_targets.getUnitTarget()) + data.append(unit->GetPackGUID()); + else + data << uint8(0); + break; + default: + return; + } + } + } + + m_caster->SendMessageToSet(&data, true); +} + +void Spell::SendInterrupted(uint8 result) +{ + WorldPacket data(SMSG_SPELL_FAILURE, (8+4+1)); + data.append(m_caster->GetPackGUID()); + data << uint8(m_cast_count); + data << uint32(m_spellInfo->Id); + data << uint8(result); + m_caster->SendMessageToSet(&data, true); + + data.Initialize(SMSG_SPELL_FAILED_OTHER, (8+4)); + data.append(m_caster->GetPackGUID()); + data << uint8(m_cast_count); + data << uint32(m_spellInfo->Id); + data << uint8(result); + m_caster->SendMessageToSet(&data, true); +} + +void Spell::SendChannelUpdate(uint32 time) +{ + if(time == 0) + { + m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, 0); + m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, 0); + } + + if (m_caster->GetTypeId() != TYPEID_PLAYER) + return; + + WorldPacket data( MSG_CHANNEL_UPDATE, 8+4 ); + data.append(m_caster->GetPackGUID()); + data << uint32(time); + + m_caster->SendMessageToSet(&data, true); +} + +void Spell::SendChannelStart(uint32 duration) +{ + WorldObject* target = NULL; + + // select first not resisted target from target list for _0_ effect + if(!m_UniqueTargetInfo.empty()) + { + for (std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr) + { + if( (itr->effectMask & (1 << 0)) && itr->reflectResult == SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID()) + { + target = ObjectAccessor::GetUnit(*m_caster, itr->targetGUID); + break; + } + } + } + else if(!m_UniqueGOTargetInfo.empty()) + { + for (std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr) + { + if(itr->effectMask & (1 << 0) ) + { + target = m_caster->GetMap()->GetGameObject(itr->targetGUID); + break; + } + } + } + + WorldPacket data( MSG_CHANNEL_START, (8+4+4) ); + data.append(m_caster->GetPackGUID()); + data << uint32(m_spellInfo->Id); + data << uint32(duration); + + m_caster->SendMessageToSet(&data, true); + + m_timer = duration; + if(target) + m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID()); + m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, m_spellInfo->Id); +} + +void Spell::SendResurrectRequest(Player* target) +{ + // Both players and NPCs can resurrect using spells - have a look at creature 28487 for example + // However, the packet structure differs slightly + + const char* sentName = m_caster->GetTypeId() == TYPEID_PLAYER ? "" : m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex()); + + WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+strlen(sentName)+1+1+1)); + data << uint64(m_caster->GetGUID()); + data << uint32(strlen(sentName) + 1); + + data << sentName; + data << uint8(0); + + data << uint8(m_caster->GetTypeId() == TYPEID_PLAYER ? 0 : 1); + target->GetSession()->SendPacket(&data); +} + +void Spell::SendPlaySpellVisual(uint32 SpellID) +{ + if (m_caster->GetTypeId() != TYPEID_PLAYER) + return; + + WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 8 + 4); + data << uint64(m_caster->GetGUID()); + data << uint32(SpellID); // spell visual id? + ((Player*)m_caster)->GetSession()->SendPacket(&data); +} + +void Spell::TakeCastItem() +{ + if(!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER) + return; + + // not remove cast item at triggered spell (equipping, weapon damage, etc) + if(m_IsTriggeredSpell) + return; + + ItemPrototype const *proto = m_CastItem->GetProto(); + + if(!proto) + { + // This code is to avoid a crash + // I'm not sure, if this is really an error, but I guess every item needs a prototype + sLog.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow()); + return; + } + + bool expendable = false; + bool withoutCharges = false; + + for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) + { + if (proto->Spells[i].SpellId) + { + // item has limited charges + if (proto->Spells[i].SpellCharges) + { + if (proto->Spells[i].SpellCharges < 0) + expendable = true; + + int32 charges = m_CastItem->GetSpellCharges(i); + + // item has charges left + if (charges) + { + (charges > 0) ? --charges : ++charges; // abs(charges) less at 1 after use + if (proto->Stackable == 1) + m_CastItem->SetSpellCharges(i, charges); + m_CastItem->SetState(ITEM_CHANGED, (Player*)m_caster); + } + + // all charges used + withoutCharges = (charges == 0); + } + } + } + + if (expendable && withoutCharges) + { + uint32 count = 1; + ((Player*)m_caster)->DestroyItemCount(m_CastItem, count, true); + + // prevent crash at access to deleted m_targets.getItemTarget + if(m_CastItem==m_targets.getItemTarget()) + m_targets.setItemTarget(NULL); + + m_CastItem = NULL; + } +} + +void Spell::TakePower() +{ + if(m_CastItem || m_triggeredByAuraSpell) + return; + + bool hit = true; + if(m_caster->GetTypeId() == TYPEID_PLAYER) + { + if(m_spellInfo->powerType == POWER_RAGE || m_spellInfo->powerType == POWER_ENERGY) + if(uint64 targetGUID = m_targets.getUnitTargetGUID()) + for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + if(ihit->targetGUID == targetGUID) + { + if(ihit->missCondition != SPELL_MISS_NONE && ihit->missCondition != SPELL_MISS_MISS/* && ihit->targetGUID!=m_caster->GetGUID()*/) + hit = false; + if (ihit->missCondition != SPELL_MISS_NONE) + { + //lower spell cost on fail (by talent aura) + if(Player *modOwner = ((Player*)m_caster)->GetSpellModOwner()) + modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_SPELL_COST_REFUND_ON_FAIL, m_powerCost); + } + break; + } + } + + Powers powerType = Powers(m_spellInfo->powerType); + + if(hit && powerType == POWER_RUNE) + { + TakeRunePower(); + return; + } + + if (!m_powerCost) + return; + + // health as power used + if(m_spellInfo->powerType == POWER_HEALTH) + { + m_caster->ModifyHealth( -(int32)m_powerCost ); + return; + } + + if(m_spellInfo->powerType >= MAX_POWERS) + { + sLog.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->powerType); + return; + } + + if(hit) + m_caster->ModifyPower(powerType, -m_powerCost); + else + m_caster->ModifyPower(powerType, -irand(0, m_powerCost/4)); + + // Set the five second timer + if (powerType == POWER_MANA && m_powerCost > 0) + m_caster->SetLastManaUse(getMSTime()); +} + +void Spell::TakeAmmo() +{ + if(m_attackType == RANGED_ATTACK && m_caster->GetTypeId() == TYPEID_PLAYER) + { + Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK ); + + // wands don't have ammo + if(!pItem || pItem->IsBroken() || pItem->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_WAND) + return; + + if( pItem->GetProto()->InventoryType == INVTYPE_THROWN ) + { + if(pItem->GetMaxStackCount()==1) + { + // decrease durability for non-stackable throw weapon + ((Player*)m_caster)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_RANGED); + } + else + { + // decrease items amount for stackable throw weapon + uint32 count = 1; + ((Player*)m_caster)->DestroyItemCount( pItem, count, true); + } + } + else if(uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID)) + ((Player*)m_caster)->DestroyItemCount(ammo, 1, true); + } +} + +SpellCastResult Spell::CheckRuneCost(uint32 runeCostID) +{ + if(m_spellInfo->powerType != POWER_RUNE || !runeCostID) + return SPELL_CAST_OK; + + if(m_caster->GetTypeId() != TYPEID_PLAYER) + return SPELL_CAST_OK; + + Player *plr = (Player*)m_caster; + + if(plr->getClass() != CLASS_DEATH_KNIGHT) + return SPELL_CAST_OK; + + SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(runeCostID); + + if(!src) + return SPELL_CAST_OK; + + if(src->NoRuneCost()) + return SPELL_CAST_OK; + + int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death + + for (uint32 i = 0; i < RUNE_DEATH; ++i) + { + runeCost[i] = src->RuneCost[i]; + if(Player* modOwner = m_caster->GetSpellModOwner()) + modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, runeCost[i], this); + } + + runeCost[RUNE_DEATH] = MAX_RUNES; // calculated later + + for (uint32 i = 0; i < MAX_RUNES; ++i) + { + RuneType rune = plr->GetCurrentRune(i); + if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0)) + runeCost[rune]--; + } + + for (uint32 i = 0; i < RUNE_DEATH; ++i) + if(runeCost[i] > 0) + runeCost[RUNE_DEATH] += runeCost[i]; + + if(runeCost[RUNE_DEATH] > MAX_RUNES) + return SPELL_FAILED_NO_POWER; // not sure if result code is correct + + return SPELL_CAST_OK; +} + +void Spell::TakeRunePower() +{ + if(m_caster->GetTypeId() != TYPEID_PLAYER) + return; + + Player *plr = (Player*)m_caster; + + if(plr->getClass() != CLASS_DEATH_KNIGHT) + return; + + SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(m_spellInfo->runeCostID); + + if(!src || (src->NoRuneCost() && src->NoRunicPowerGain())) + return; + + m_runesState = plr->GetRunesState(); // store previous state + + int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death + + for (uint32 i = 0; i < RUNE_DEATH; ++i) + { + runeCost[i] = src->RuneCost[i]; + if(Player* modOwner = m_caster->GetSpellModOwner()) + modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, runeCost[i], this); + } + + runeCost[RUNE_DEATH] = 0; // calculated later + + for (uint32 i = 0; i < MAX_RUNES; ++i) + { + RuneType rune = plr->GetCurrentRune(i); + if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0)) + { + plr->SetRuneCooldown(i, plr->GetRuneBaseCooldown(i)); + plr->SetLastUsedRune(RuneType(rune)); + runeCost[rune]--; + } + } + + runeCost[RUNE_DEATH] = runeCost[RUNE_BLOOD] + runeCost[RUNE_UNHOLY] + runeCost[RUNE_FROST]; + + if(runeCost[RUNE_DEATH] > 0) + { + for (uint32 i = 0; i < MAX_RUNES; ++i) + { + RuneType rune = plr->GetCurrentRune(i); + if((plr->GetRuneCooldown(i) == 0) && (rune == RUNE_DEATH)) + { + plr->SetRuneCooldown(i, plr->GetRuneBaseCooldown(i)); + plr->SetLastUsedRune(RuneType(rune)); + runeCost[rune]--; + + plr->RestoreBaseRune(i); + + if(runeCost[RUNE_DEATH] == 0) + break; + } + } + } + + // you can gain some runic power when use runes + float rp = src->runePowerGain; + rp *= sWorld.getRate(RATE_POWER_RUNICPOWER_INCOME); + plr->ModifyPower(POWER_RUNIC_POWER, (int32)rp); +} + +void Spell::TakeReagents() +{ + if(m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed. + return; + + if (m_caster->GetTypeId() != TYPEID_PLAYER) + return; + + // do not take reagents for these item casts + if (m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST) + return; + + Player* p_caster = (Player*)m_caster; + if (p_caster->CanNoReagentCast(m_spellInfo)) + return; + + for (uint32 x = 0; x < 8; ++x) + { + if(m_spellInfo->Reagent[x] <= 0) + continue; + + uint32 itemid = m_spellInfo->Reagent[x]; + uint32 itemcount = m_spellInfo->ReagentCount[x]; + + // if CastItem is also spell reagent + if (m_CastItem) + { + ItemPrototype const *proto = m_CastItem->GetProto(); + if( proto && proto->ItemId == itemid ) + { + for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s) + { + // CastItem will be used up and does not count as reagent + int32 charges = m_CastItem->GetSpellCharges(s); + if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2) + { + ++itemcount; + break; + } + } + + m_CastItem = NULL; + } + } + + // if getItemTarget is also spell reagent + if (m_targets.getItemTargetEntry() == itemid) + m_targets.setItemTarget(NULL); + + p_caster->DestroyItemCount(itemid, itemcount, true); + } +} + +void Spell::HandleThreatSpells(uint32 spellId) +{ + if(!m_targets.getUnitTarget() || !spellId) + return; + + if(!m_targets.getUnitTarget()->CanHaveThreatList()) + return; + + uint16 threat = spellmgr.GetSpellThreat(spellId); + + if(!threat) + return; + + m_targets.getUnitTarget()->AddThreat(m_caster, float(threat)); + + DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, spellmgr.GetSpellRank(spellId), threat); +} + +void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i) +{ + + if (!sScriptMgr.OnSpellCast(pUnitTarget,pItemTarget,pGOTarget,i,m_spellInfo)) + return; + + //effect has been handled, skip it + if (m_effectMask & (1<<i)) + return; + + unitTarget = pUnitTarget; + itemTarget = pItemTarget; + gameObjTarget = pGOTarget; + + uint8 eff = m_spellInfo->Effect[i]; + + sLog.outDebug( "Spell: %u Effect : %u", m_spellInfo->Id, eff); + + //we do not need DamageMultiplier here. + damage = CalculateDamage(i, NULL); + + if(eff < TOTAL_SPELL_EFFECTS) + { + //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff); + (this->*SpellEffects[eff])(i); + } +} + +void Spell::TriggerSpell() +{ + for (TriggerSpells::iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si) + { + Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer, true); + spell->prepare(&m_targets); // use original spell original targets + } +} + +SpellCastResult Spell::CheckCast(bool strict) +{ + // check cooldowns to prevent cheating + if(m_caster->GetTypeId() == TYPEID_PLAYER && !(m_spellInfo->Attributes & SPELL_ATTR_PASSIVE)) + { + //can cast triggered (by aura only?) spells while have this flag + if (!m_IsTriggeredSpell && ((Player*)m_caster)->HasFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY)) + return SPELL_FAILED_SPELL_IN_PROGRESS; + + if (((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id)) + { + if(m_triggeredByAuraSpell) + return SPELL_FAILED_DONT_REPORT; + else + return SPELL_FAILED_NOT_READY; + } + } + + // only allow triggered spells if at an ended battleground + if( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER) + if(BattleGround * bg = ((Player*)m_caster)->GetBattleGround()) + if(bg->GetStatus() == STATUS_WAIT_LEAVE) + return SPELL_FAILED_DONT_REPORT; + + // only check at first call, Stealth auras are already removed at second call + // for now, ignore triggered spells + if( strict && !m_IsTriggeredSpell) + { + bool checkForm = true; + // Ignore form req aura + Unit::AuraEffectList const& ignore = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_SHAPESHIFT); + for (Unit::AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i) + { + if (!(*i)->IsAffectedOnSpell(m_spellInfo)) + continue; + checkForm = false; + break; + } + if (checkForm) + { + // Cannot be used in this stance/form + SpellCastResult shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form); + if(shapeError != SPELL_CAST_OK) + return shapeError; + + if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura())) + return SPELL_FAILED_ONLY_STEALTHED; + } + } + + bool reqCombat=true; + Unit::AuraEffectList const& stateAuras = m_caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE); + for (Unit::AuraEffectList::const_iterator j = stateAuras.begin(); j != stateAuras.end(); ++j) + { + if((*j)->IsAffectedOnSpell(m_spellInfo)) + { + if ((*j)->GetMiscValue()==1) + { + reqCombat=false; + break; + } + } + } + + // caster state requirements + // not for triggered spells (needed by execute) + if (!m_IsTriggeredSpell) + { + if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState), m_spellInfo, m_caster)) + return SPELL_FAILED_CASTER_AURASTATE; + if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot), m_spellInfo, m_caster)) + return SPELL_FAILED_CASTER_AURASTATE; + + // Note: spell 62473 requres casterAuraSpell = triggering spell + if(m_spellInfo->casterAuraSpell && !m_caster->HasAura(m_spellInfo->casterAuraSpell)) + return SPELL_FAILED_CASTER_AURASTATE; + if(m_spellInfo->excludeCasterAuraSpell && m_caster->HasAura(m_spellInfo->excludeCasterAuraSpell)) + return SPELL_FAILED_CASTER_AURASTATE; + + if(reqCombat && m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo)) + return SPELL_FAILED_AFFECTING_COMBAT; + } + + // cancel autorepeat spells if cast start when moving + // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code) + if( m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->isMoving() ) + { + // skip stuck spell to allow use it in falling case and apply spell limitations at movement + if( (!((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) && + (IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0) ) + return SPELL_FAILED_MOVING; + } + + if(Unit *target = m_targets.getUnitTarget()) + { + // target state requirements (not allowed state), apply to self also + if(!m_IsTriggeredSpell && m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot), m_spellInfo, m_caster)) + return SPELL_FAILED_TARGET_AURASTATE; + + if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell)) + return SPELL_FAILED_TARGET_AURASTATE; + + if(m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell)) + return SPELL_FAILED_TARGET_AURASTATE; + + if(!m_IsTriggeredSpell && target == m_caster && m_spellInfo->AttributesEx & SPELL_ATTR_EX_CANT_TARGET_SELF) + return SPELL_FAILED_BAD_TARGETS; + + bool non_caster_target = target != m_caster && !spellmgr.IsSpellWithCasterSourceTargetsOnly(m_spellInfo); + + if(non_caster_target) + { + // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds + if(!m_IsTriggeredSpell && m_spellInfo->TargetAuraState && !target->HasAuraState(AuraState(m_spellInfo->TargetAuraState), m_spellInfo, m_caster)) + return SPELL_FAILED_TARGET_AURASTATE; + + // Not allow casting on flying player + if (target->hasUnitState(UNIT_STAT_UNATTACKABLE)) + return SPELL_FAILED_BAD_TARGETS; + + if(!m_IsTriggeredSpell && (target->HasAuraType(SPELL_AURA_MOD_STEALTH) + || target->m_invisibilityMask) && !m_caster->canSeeOrDetect(target, true)) + return SPELL_FAILED_BAD_TARGETS; + + if (m_caster->GetTypeId() == TYPEID_PLAYER) + { + // Not allow banish not self target + if (m_spellInfo->Mechanic == MECHANIC_BANISH) + if (target->GetTypeId() == TYPEID_UNIT && + !((Player*)m_caster)->isAllowedToLoot((Creature*)target)) + return SPELL_FAILED_CANT_CAST_ON_TAPPED; + + if (m_customAttr & SPELL_ATTR_CU_PICKPOCKET) + { + if (target->GetTypeId() == TYPEID_PLAYER) + return SPELL_FAILED_BAD_TARGETS; + else if ((target->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) == 0) + return SPELL_FAILED_TARGET_NO_POCKETS; + } + + // Not allow disarm unarmed player + if (m_spellInfo->Mechanic == MECHANIC_DISARM) + { + if (target->GetTypeId() == TYPEID_PLAYER) + { + if(!((Player*)target)->GetWeaponForAttack(BASE_ATTACK) || !((Player*)target)->IsUseEquipedWeapon(true)) + return SPELL_FAILED_TARGET_NO_WEAPONS; + } + else if (!target->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID)) + return SPELL_FAILED_TARGET_NO_WEAPONS; + } + } + + if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target)) + return SPELL_FAILED_LINE_OF_SIGHT; + + } + else if (m_caster == target) + { + + if (m_caster->GetTypeId() == TYPEID_PLAYER) // Target - is player caster + { + // Additional check for some spells + // If 0 spell effect empty - client not send target data (need use selection) + // TODO: check it on next client version + if (m_targets.m_targetMask == TARGET_FLAG_SELF && + m_spellInfo->EffectImplicitTargetA[1] == TARGET_UNIT_TARGET_ENEMY) + { + if (target = m_caster->GetUnit(*m_caster, ((Player *)m_caster)->GetSelection())) + m_targets.setUnitTarget(target); + else + return SPELL_FAILED_BAD_TARGETS; + } + } + } + + // check pet presents + for (int j = 0; j < 3; ++j) + { + if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_PET) + { + target = m_caster->GetGuardianPet(); + if(!target) + { + if(m_triggeredByAuraSpell) // not report pet not existence for triggered spells + return SPELL_FAILED_DONT_REPORT; + else + return SPELL_FAILED_NO_PET; + } + break; + } + } + + //check creature type + //ignore self casts (including area casts when caster selected as target) + if(non_caster_target) + { + if(!CheckTargetCreatureType(target)) + { + if(target->GetTypeId() == TYPEID_PLAYER) + return SPELL_FAILED_TARGET_IS_PLAYER; + else + return SPELL_FAILED_BAD_TARGETS; + } + } + + // who can give me an example to show what is the use of this + // even if we need check, check by effect rather than whole spell, otherwise 57108,57143 are broken + /* + // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result. + // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc + if(non_caster_target && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID()) + { + // check correctness positive/negative cast target (pet cast real check and cheating check) + if(IsPositiveSpell(m_spellInfo->Id)) + { + //dispel positivity is dependant on target, don't check it + if(m_caster->IsHostileTo(target) && !IsDispel(m_spellInfo)) + return SPELL_FAILED_BAD_TARGETS; + } + else + { + if(m_caster->IsFriendlyTo(target)) + return SPELL_FAILED_BAD_TARGETS; + } + } + */ + + if(target) + if(IsPositiveSpell(m_spellInfo->Id)) + if(target->IsImmunedToSpell(m_spellInfo)) + return SPELL_FAILED_TARGET_AURASTATE; + + //Must be behind the target. + if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster) + //Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags + && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags.IsEqual(0x20000,0,0))) + //Mutilate no longer requires you be behind the target as of patch 3.0.3 + && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellInfo->SpellFamilyFlags[1] & 0x200000)) + //Exclusion for Throw: Facing limitation was added in 3.2.x, but that shouldn't be + && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellInfo->SpellFamilyFlags[0] & 0x00000001))) + { + SendInterrupted(2); + return SPELL_FAILED_NOT_BEHIND; + } + + //Target must be facing you. + if((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI, m_caster) ) + { + SendInterrupted(2); + return SPELL_FAILED_NOT_INFRONT; + } + + // check if target is in combat + if (non_caster_target && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat()) + return SPELL_FAILED_TARGET_AFFECTING_COMBAT; + } + + // Spell casted only on battleground + if ((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId() == TYPEID_PLAYER) + if(!((Player*)m_caster)->InBattleGround()) + return SPELL_FAILED_ONLY_BATTLEGROUNDS; + + // do not allow spells to be cast in arenas + // - with greater than 10 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag + // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag + if ((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) || + GetSpellRecoveryTime(m_spellInfo) > 10 * MINUTE * IN_MILISECONDS && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA)) + if(MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId())) + if(mapEntry->IsBattleArena()) + return SPELL_FAILED_NOT_IN_ARENA; + + // zone check + if(m_caster->GetTypeId() == TYPEID_UNIT || !((Player*)m_caster)->isGameMaster()) + { + uint32 zone, area; + m_caster->GetZoneAndAreaId(zone,area); + + SpellCastResult locRes= spellmgr.GetSpellAllowedInLocationError(m_spellInfo,m_caster->GetMapId(),zone,area, + m_caster->GetTypeId() == TYPEID_PLAYER ? ((Player*)m_caster) : NULL); + if(locRes != SPELL_CAST_OK) + return locRes; + } + + // not let players cast spells at mount (and let do it to creatures) + if (m_caster->IsMounted() && m_caster->GetTypeId() == TYPEID_PLAYER && !m_IsTriggeredSpell && + !IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED)) + { + if (m_caster->isInFlight()) + return SPELL_FAILED_NOT_ON_TAXI; + else + return SPELL_FAILED_NOT_MOUNTED; + } + + // always (except passive spells) check items (focus object can be required for any type casts) + if (!IsPassiveSpell(m_spellInfo->Id)) + { + SpellCastResult castResult = CheckItems(); + if(castResult != SPELL_CAST_OK) + return castResult; + } + + /*//ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38 + if(m_UniqueTargetInfo.empty()) // skip second CheckCast apply (for delayed spells for example) + { + for (uint8 j = 0; j < 3; ++j) + { + if( m_spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_NEARBY_ENTRY || + m_spellInfo->EffectImplicitTargetB[j] == TARGET_UNIT_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetA[j] != TARGET_UNIT_CASTER || + m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY || + m_spellInfo->EffectImplicitTargetB[j] == TARGET_DST_NEARBY_ENTRY ) + { + SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(m_spellInfo->Id); + SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id); + if(lower==upper) + sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_UNIT_NEARBY_ENTRY or TARGET_DST_NEARBY_ENTRY, but does not have record in `spell_script_target`",m_spellInfo->Id); + + SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex); + float range = GetSpellMaxRange(srange); + + Creature* creatureScriptTarget = NULL; + GameObject* goScriptTarget = NULL; + + for (SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST) + { + switch(i_spellST->second.type) + { + case SPELL_TARGET_TYPE_GAMEOBJECT: + { + GameObject* p_GameObject = NULL; + + if (i_spellST->second.targetEntry) + { + CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); + Cell cell(p); + cell.data.Part.reserved = ALL_DISTRICT; + + Trinity::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster,i_spellST->second.targetEntry,range); + Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> checker(m_caster, p_GameObject,go_check); + + TypeContainerVisitor<Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker); + CellLock<GridReadGuard> cell_lock(cell, p); + cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap()); + + if (p_GameObject) + { + // remember found target and range, next attempt will find more near target with another entry + creatureScriptTarget = NULL; + goScriptTarget = p_GameObject; + range = go_check.GetLastRange(); + } + } + else if (focusObject) // Focus Object + { + float frange = m_caster->GetDistance(focusObject); + if (range >= frange) + { + creatureScriptTarget = NULL; + goScriptTarget = focusObject; + range = frange; + } + } + break; + } + case SPELL_TARGET_TYPE_CREATURE: + case SPELL_TARGET_TYPE_DEAD: + default: + { + Creature *p_Creature = NULL; + + CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); + Cell cell(p); + cell.data.Part.reserved = ALL_DISTRICT; + cell.SetNoCreate(); // Really don't know what is that??? + + Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type!=SPELL_TARGET_TYPE_DEAD,range); + Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_caster, p_Creature, u_check); + + TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher); + + CellLock<GridReadGuard> cell_lock(cell, p); + cell_lock->Visit(cell_lock, grid_creature_searcher, *m_caster->GetMap(), *m_caster, range); + + if(p_Creature ) + { + creatureScriptTarget = p_Creature; + goScriptTarget = NULL; + range = u_check.GetLastRange(); + } + break; + } + } + } + + if(creatureScriptTarget) + { + // store coordinates for TARGET_DST_NEARBY_ENTRY + if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY || + m_spellInfo->EffectImplicitTargetB[j] == TARGET_DST_NEARBY_ENTRY ) + { + m_targets.setDst(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ()); + + if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA) + AddUnitTarget(creatureScriptTarget, j); + } + // store explicit target for TARGET_UNIT_NEARBY_ENTRY + else + AddUnitTarget(creatureScriptTarget, j); + } + else if(goScriptTarget) + { + // store coordinates for TARGET_DST_NEARBY_ENTRY + if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY || + m_spellInfo->EffectImplicitTargetB[j] == TARGET_DST_NEARBY_ENTRY ) + { + m_targets.setDst(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ()); + + if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA) + AddGOTarget(goScriptTarget, j); + } + // store explicit target for TARGET_UNIT_NEARBY_ENTRY + else + AddGOTarget(goScriptTarget, j); + } + //Missing DB Entry or targets for this spellEffect. + else + { + // not report target not existence for triggered spells + if(m_triggeredByAuraSpell || m_IsTriggeredSpell) + return SPELL_FAILED_DONT_REPORT; + else + return SPELL_FAILED_BAD_TARGETS; + } + } + } + }*/ + + if(!m_IsTriggeredSpell) + { + SpellCastResult castResult = CheckRange(strict); + if(castResult != SPELL_CAST_OK) + return castResult; + + castResult = CheckPower(); + if(castResult != SPELL_CAST_OK) + return castResult; + + castResult = CheckCasterAuras(); + if(castResult != SPELL_CAST_OK) + return castResult; + } + + for (int i = 0; i < 3; i++) + { + // for effects of spells that have only one target + switch(m_spellInfo->Effect[i]) + { + case SPELL_EFFECT_DUMMY: + { + if (m_spellInfo->Id == 51582) // Rocket Boots Engaged + { + if(m_caster->IsInWater()) + return SPELL_FAILED_ONLY_ABOVEWATER; + } + else if(m_spellInfo->SpellIconID == 156) // Holy Shock + { + // spell different for friends and enemies + // hurt version required facing + if(m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc( M_PI, m_targets.getUnitTarget() )) + return SPELL_FAILED_UNIT_NOT_INFRONT; + } + else if(m_spellInfo->SpellIconID == 33 && m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_SHAMAN_FIRE_NOVA) + { + if (!m_caster->m_SummonSlot[1]) + return SPELL_FAILED_SUCCESS; + } + else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] == 0x2000) // Death Coil (DeathKnight) + { + Unit* target = m_targets.getUnitTarget(); + if (!target || (target->IsFriendlyTo(m_caster) && target->GetCreatureType() != CREATURE_TYPE_UNDEAD)) + return SPELL_FAILED_BAD_TARGETS; + } + else if (m_spellInfo->Id == 19938) // Awaken Peon + { + Unit *unit = m_targets.getUnitTarget(); + if(!unit || !unit->HasAura(17743)) + return SPELL_FAILED_BAD_TARGETS; + } + else if (m_spellInfo->Id == 52264) // Deliver Stolen Horse + { + if(!m_caster->FindNearestCreature(28653,5)) + return SPELL_FAILED_OUT_OF_RANGE; + } + else if (m_spellInfo->Id == 31789) // Righteous Defense + { + if (m_caster->GetTypeId() != TYPEID_PLAYER) + return SPELL_FAILED_DONT_REPORT; + + Unit* target = m_targets.getUnitTarget(); + if (!target || !target->IsFriendlyTo(m_caster) || target->getAttackers().empty()) + return SPELL_FAILED_BAD_TARGETS; + + } + break; + } + case SPELL_EFFECT_LEARN_SPELL: + { + if (m_caster->GetTypeId() != TYPEID_PLAYER) + return SPELL_FAILED_BAD_TARGETS; + + if(m_spellInfo->EffectImplicitTargetA[i] != TARGET_UNIT_PET) + break; + + Pet* pet = ((Player*)m_caster)->GetPet(); + + if(!pet) + return SPELL_FAILED_NO_PET; + + SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]); + + if(!learn_spellproto) + return SPELL_FAILED_NOT_KNOWN; + + if(m_spellInfo->spellLevel > pet->getLevel()) + return SPELL_FAILED_LOWLEVEL; + + break; + } + case SPELL_EFFECT_LEARN_PET_SPELL: + { + if (m_caster->GetTypeId() != TYPEID_PLAYER) + return SPELL_FAILED_BAD_TARGETS; + + Pet* pet = ((Player*)m_caster)->GetPet(); + if(!pet) + return SPELL_FAILED_NO_PET; + + SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]); + + if(!learn_spellproto) + return SPELL_FAILED_NOT_KNOWN; + + if(m_spellInfo->spellLevel > pet->getLevel()) + return SPELL_FAILED_LOWLEVEL; + + break; + } + case SPELL_EFFECT_APPLY_GLYPH: + { + uint32 glyphId = m_spellInfo->EffectMiscValue[i]; + if(GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyphId)) + if(m_caster->HasAura(gp->SpellId)) + return SPELL_FAILED_UNIQUE_GLYPH; + break; + } + case SPELL_EFFECT_FEED_PET: + { + if (m_caster->GetTypeId() != TYPEID_PLAYER) + return SPELL_FAILED_BAD_TARGETS; + + Item* foodItem = m_targets.getItemTarget(); + if(!foodItem) + return SPELL_FAILED_BAD_TARGETS; + + Pet* pet = ((Player*)m_caster)->GetPet(); + + if(!pet) + return SPELL_FAILED_NO_PET; + + if(!pet->HaveInDiet(foodItem->GetProto())) + return SPELL_FAILED_WRONG_PET_FOOD; + + if(!pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel)) + return SPELL_FAILED_FOOD_LOWLEVEL; + + if(m_caster->isInCombat() || pet->isInCombat()) + return SPELL_FAILED_AFFECTING_COMBAT; + + break; + } + case SPELL_EFFECT_POWER_BURN: + case SPELL_EFFECT_POWER_DRAIN: + { + // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects) + if(m_caster->GetTypeId() == TYPEID_PLAYER) + if(Unit* target = m_targets.getUnitTarget()) + if(target != m_caster && target->getPowerType() != m_spellInfo->EffectMiscValue[i]) + return SPELL_FAILED_BAD_TARGETS; + break; + } + case SPELL_EFFECT_CHARGE: + { + if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR) + { + // Warbringer - can't be handled in proc system - should be done before checkcast root check and charge effect process + if (strict && m_caster->IsScriptOverriden(m_spellInfo, 6953)) + m_caster->RemoveMovementImpairingAuras(); + } + if (m_caster->hasUnitState(UNIT_STAT_ROOT)) + return SPELL_FAILED_ROOTED; + break; + } + case SPELL_EFFECT_SKINNING: + { + if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT) + return SPELL_FAILED_BAD_TARGETS; + + if( !(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE) ) + return SPELL_FAILED_TARGET_UNSKINNABLE; + + Creature* creature = (Creature*)m_targets.getUnitTarget(); + if ( creature->GetCreatureType() != CREATURE_TYPE_CRITTER && ( !creature->lootForBody || !creature->loot.empty() ) ) + { + return SPELL_FAILED_TARGET_NOT_LOOTED; + } + + uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill(); + + int32 skillValue = ((Player*)m_caster)->GetSkillValue(skill); + int32 TargetLevel = m_targets.getUnitTarget()->getLevel(); + int32 ReqValue = (skillValue < 100 ? (TargetLevel-10) * 10 : TargetLevel * 5); + if (ReqValue > skillValue) + return SPELL_FAILED_LOW_CASTLEVEL; + + // chance for fail at orange skinning attempt + if( (m_selfContainer && (*m_selfContainer) == this) && + skillValue < sWorld.GetConfigMaxSkillValue() && + (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue - 25, skillValue + 37) ) + return SPELL_FAILED_TRY_AGAIN; + + break; + } + case SPELL_EFFECT_OPEN_LOCK: + { + if( m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT && + m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT_ITEM ) + break; + + if( m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc. + // we need a go target in case of TARGET_GAMEOBJECT + || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget() + // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM + || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT_ITEM && !m_targets.getGOTarget() && + (!m_targets.getItemTarget() || !m_targets.getItemTarget()->GetProto()->LockID || m_targets.getItemTarget()->GetOwner() != m_caster ) ) + return SPELL_FAILED_BAD_TARGETS; + + // In BattleGround players can use only flags and banners + if( ((Player*)m_caster)->InBattleGround() && + !((Player*)m_caster)->CanUseBattleGroundObject() ) + return SPELL_FAILED_TRY_AGAIN; + + // get the lock entry + uint32 lockId = 0; + if (GameObject* go = m_targets.getGOTarget()) + { + lockId = go->GetGOInfo()->GetLockId(); + if (!lockId) + return SPELL_FAILED_BAD_TARGETS; + } + else if(Item* itm = m_targets.getItemTarget()) + lockId = itm->GetProto()->LockID; + + SkillType skillId = SKILL_NONE; + int32 reqSkillValue = 0; + int32 skillValue = 0; + + // check lock compatibility + SpellCastResult res = CanOpenLock(i, lockId, skillId, reqSkillValue, skillValue); + if(res != SPELL_CAST_OK) + return res; + + // chance for fail at orange mining/herb/LockPicking gathering attempt + // second check prevent fail at rechecks + if(skillId != SKILL_NONE && (!m_selfContainer || ((*m_selfContainer) != this))) + { + bool canFailAtMax = skillId != SKILL_HERBALISM && skillId != SKILL_MINING; + + // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill) + if((canFailAtMax || skillValue < sWorld.GetConfigMaxSkillValue()) && reqSkillValue > irand(skillValue - 25, skillValue + 37)) + return SPELL_FAILED_TRY_AGAIN; + } + break; + } + case SPELL_EFFECT_SUMMON_DEAD_PET: + { + Creature *pet = m_caster->GetGuardianPet(); + if(!pet) + return SPELL_FAILED_NO_PET; + + if(pet->isAlive()) + return SPELL_FAILED_ALREADY_HAVE_SUMMON; + + break; + } + // This is generic summon effect + case SPELL_EFFECT_SUMMON: + { + SummonPropertiesEntry const *SummonProperties = sSummonPropertiesStore.LookupEntry(m_spellInfo->EffectMiscValueB[i]); + if(!SummonProperties) + break; + switch(SummonProperties->Category) + { + case SUMMON_CATEGORY_PET: + if(m_caster->GetPetGUID()) + return SPELL_FAILED_ALREADY_HAVE_SUMMON; + case SUMMON_CATEGORY_PUPPET: + if(m_caster->GetCharmGUID()) + return SPELL_FAILED_ALREADY_HAVE_CHARM; + break; + } + break; + } + case SPELL_EFFECT_SUMMON_PET: + { + if(m_caster->GetPetGUID()) //let warlock do a replacement summon + { + if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass()==CLASS_WARLOCK) + { + if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player) + if(Pet* pet = ((Player*)m_caster)->GetPet()) + pet->CastSpell(pet, 32752, true, NULL, NULL, pet->GetGUID()); + } + else + return SPELL_FAILED_ALREADY_HAVE_SUMMON; + } + + if(m_caster->GetCharmGUID()) + return SPELL_FAILED_ALREADY_HAVE_CHARM; + + break; + } + case SPELL_EFFECT_SUMMON_PLAYER: + { + if(m_caster->GetTypeId() != TYPEID_PLAYER) + return SPELL_FAILED_BAD_TARGETS; + if(!((Player*)m_caster)->GetSelection()) + return SPELL_FAILED_BAD_TARGETS; + + Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection()); + if( !target || ((Player*)m_caster) == target || !target->IsInSameRaidWith((Player*)m_caster) ) + return SPELL_FAILED_BAD_TARGETS; + + // check if our map is dungeon + if( sMapStore.LookupEntry(m_caster->GetMapId())->IsDungeon() ) + { + InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId()); + if(!instance) + return SPELL_FAILED_TARGET_NOT_IN_INSTANCE; + if(!target->Satisfy(objmgr.GetAccessRequirement(instance->access_id), m_caster->GetMapId())) + return SPELL_FAILED_BAD_TARGETS; + } + break; + } + case SPELL_EFFECT_LEAP: + case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER: + { + //Do not allow to cast it before BG starts. + if(m_caster->GetTypeId() == TYPEID_PLAYER) + if(BattleGround const *bg = ((Player*)m_caster)->GetBattleGround()) + if(bg->GetStatus() != STATUS_IN_PROGRESS) + return SPELL_FAILED_TRY_AGAIN; + break; + } + case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF: + { + if (m_targets.getUnitTarget() == m_caster) + return SPELL_FAILED_BAD_TARGETS; + break; + } + default:break; + } + } + + for (int i = 0; i < 3; i++) + { + switch(m_spellInfo->EffectApplyAuraName[i]) + { + case SPELL_AURA_DUMMY: + { + //custom check + switch(m_spellInfo->Id) + { + // Tag Murloc + case 30877: + { + Unit* target = m_targets.getUnitTarget(); + if (!target || target->GetEntry() != 17326) + return SPELL_FAILED_BAD_TARGETS; + break; + } + case 61336: + if(m_caster->GetTypeId() != TYPEID_PLAYER || !((Player*)m_caster)->IsInFeralForm()) + return SPELL_FAILED_ONLY_SHAPESHIFT; + break; + // Wild Growth + case 48438: + case 53248: + case 53249: + case 53251: + { + if (m_caster->GetTypeId() != TYPEID_PLAYER) + return SPELL_FAILED_DONT_REPORT; + + Unit* target = m_targets.getUnitTarget(); + if (!target || target->GetTypeId() != TYPEID_PLAYER) + return SPELL_FAILED_BAD_TARGETS; + + if (!((Player*)m_caster)->IsInSameRaidWith(((Player*)target))) + return SPELL_FAILED_TARGET_NOT_IN_RAID; + + break; + } + case 1515: + { + if (m_caster->GetTypeId() != TYPEID_PLAYER) + return SPELL_FAILED_BAD_TARGETS; + + if (!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER) + return SPELL_FAILED_BAD_IMPLICIT_TARGETS; + + Creature* target = (Creature*)m_targets.getUnitTarget(); + + if (target->getLevel() > m_caster->getLevel()) + return SPELL_FAILED_HIGHLEVEL; + + // use SMSG_PET_TAME_FAILURE? + if (!target->GetCreatureInfo()->isTameable (((Player*)m_caster)->CanTameExoticPets())) + return SPELL_FAILED_BAD_TARGETS; + + if(m_caster->GetPetGUID()) + return SPELL_FAILED_ALREADY_HAVE_SUMMON; + + if(m_caster->GetCharmGUID()) + return SPELL_FAILED_ALREADY_HAVE_CHARM; + + break; + } + case 44795: // Parachute + { + float x, y, z; + m_caster->GetPosition(x, y, z); + float ground_Z = m_caster->GetMap()->GetVmapHeight(x, y, z); + if (fabs(ground_Z - z) < 0.1f) + return SPELL_FAILED_DONT_REPORT; + break; + } + default: + break; + } + break; + } + case SPELL_AURA_MOD_POSSESS_PET: + { + if(m_caster->GetTypeId() != TYPEID_PLAYER) + return SPELL_FAILED_NO_PET; + + Pet *pet = ((Player*)m_caster)->GetPet(); + if(!pet) + return SPELL_FAILED_NO_PET; + + if(pet->GetCharmerGUID()) + return SPELL_FAILED_CHARMED; + break; + } + case SPELL_AURA_MOD_POSSESS: + case SPELL_AURA_MOD_CHARM: + case SPELL_AURA_AOE_CHARM: + { + if(m_caster->GetCharmerGUID()) + return SPELL_FAILED_CHARMED; + + if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_CHARM + || m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_POSSESS) + { + if(m_caster->GetPetGUID()) + return SPELL_FAILED_ALREADY_HAVE_SUMMON; + + if(m_caster->GetCharmGUID()) + return SPELL_FAILED_ALREADY_HAVE_CHARM; + } + + if(Unit *target = m_targets.getUnitTarget()) + { + if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->IsVehicle()) + return SPELL_FAILED_BAD_IMPLICIT_TARGETS; + + if(target->GetCharmerGUID()) + return SPELL_FAILED_CHARMED; + + int32 damage = CalculateDamage(i, target); + if(damage && int32(target->getLevel()) > damage) + return SPELL_FAILED_HIGHLEVEL; + } + + break; + } + case SPELL_AURA_MOUNTED: + { + if (m_caster->IsInWater()) + return SPELL_FAILED_ONLY_ABOVEWATER; + + if (m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->GetTransport()) + return SPELL_FAILED_NO_MOUNTS_ALLOWED; + + // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells + if (m_caster->GetTypeId() == TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaGroupId) + return SPELL_FAILED_NO_MOUNTS_ALLOWED; + + ShapeshiftForm form = m_caster->m_form; + if( form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL || + form == FORM_AQUA || form == FORM_BEAR || form == FORM_DIREBEAR || + form == FORM_CREATUREBEAR || form == FORM_GHOSTWOLF || form == FORM_FLIGHT || + form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN || form == FORM_METAMORPHOSIS ) + return SPELL_FAILED_NOT_SHAPESHIFT; + + break; + } + case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS: + { + if(!m_targets.getUnitTarget()) + return SPELL_FAILED_BAD_IMPLICIT_TARGETS; + + // can be casted at non-friendly unit or own pet/charm + if(m_caster->IsFriendlyTo(m_targets.getUnitTarget())) + return SPELL_FAILED_TARGET_FRIENDLY; + + break; + } + case SPELL_AURA_FLY: + case SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED: + { + // not allow cast fly spells if not have req. skills (all spells is self target) + // allow always ghost flight spells + if (m_originalCaster && m_originalCaster->GetTypeId() == TYPEID_PLAYER && m_originalCaster->isAlive()) + { + // 4197 = Wintergrasp || 4395 = Dalaran && 4564 = Krasus Landing + if (m_originalCaster->GetZoneId() == 4197 || m_originalCaster->GetZoneId() == 4395 && m_originalCaster->GetAreaId() != 4564) + return m_IsTriggeredSpell ? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_NOT_HERE; + } + break; + } + case SPELL_AURA_RANGED_AP_ATTACKER_CREATURES_BONUS: + { + if (!m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT) + return SPELL_FAILED_BAD_IMPLICIT_TARGETS; + + // can be casted at non-friendly unit or own pet/charm + if (m_caster->IsFriendlyTo(m_targets.getUnitTarget())) + return SPELL_FAILED_TARGET_FRIENDLY; + + break; + } + case SPELL_AURA_PERIODIC_MANA_LEECH: + { + if (!m_targets.getUnitTarget()) + return SPELL_FAILED_BAD_IMPLICIT_TARGETS; + + if (m_caster->GetTypeId() != TYPEID_PLAYER || m_CastItem) + break; + + if(m_targets.getUnitTarget()->getPowerType() != POWER_MANA) + return SPELL_FAILED_BAD_TARGETS; + + break; + } + default: + break; + } + } + + // all ok + return SPELL_CAST_OK; +} + +SpellCastResult Spell::CheckPetCast(Unit* target) +{ + if(!m_caster->isAlive() && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD)) + return SPELL_FAILED_CASTER_DEAD; + + if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_IsTriggeredSpell) //prevent spellcast interruption by another spellcast + return SPELL_FAILED_SPELL_IN_PROGRESS; + if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo)) + return SPELL_FAILED_AFFECTING_COMBAT; + + //dead owner (pets still alive when owners ressed?) + if(Unit *owner = m_caster->GetCharmerOrOwner()) + if(!owner->isAlive()) + return SPELL_FAILED_CASTER_DEAD; + + if(!target && m_targets.getUnitTarget()) + target = m_targets.getUnitTarget(); + + for (uint32 i = 0; i < 3; ++i) + { + if(SpellTargetType[m_spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET + || SpellTargetType[m_spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_DEST_TARGET) + { + if(!target) + return SPELL_FAILED_BAD_IMPLICIT_TARGETS; + m_targets.setUnitTarget(target); + break; + } + } + + Unit* _target = m_targets.getUnitTarget(); + + if(_target) //for target dead/target not valid + { + if(!_target->isAlive()) + return SPELL_FAILED_BAD_TARGETS; + + if(!IsValidSingleTargetSpell(_target)) + return SPELL_FAILED_BAD_TARGETS; + } + //cooldown + if(((Creature*)m_caster)->HasSpellCooldown(m_spellInfo->Id)) + return SPELL_FAILED_NOT_READY; + + return CheckCast(true); +} + +SpellCastResult Spell::CheckCasterAuras() const +{ + // spells totally immuned to caster auras ( wsg flag drop, give marks etc) + if(m_spellInfo->AttributesEx6& SPELL_ATTR_EX6_IGNORE_CASTER_AURAS) + return SPELL_CAST_OK; + + uint8 school_immune = 0; + uint32 mechanic_immune = 0; + uint32 dispel_immune = 0; + + // Check if the spell grants school or mechanic immunity. + // We use bitmasks so the loop is done only once and not on every aura check below. + if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY ) + { + for (int i = 0; i < 3; ++i) + { + if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY) + school_immune |= uint32(m_spellInfo->EffectMiscValue[i]); + else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY) + mechanic_immune |= 1 << uint32(m_spellInfo->EffectMiscValue[i]); + else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY) + dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i])); + } + //immune movement impairment and loss of control + if(m_spellInfo->Id==42292 || m_spellInfo->Id==59752) + mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK; + } + + // Check whether the cast should be prevented by any state you might have. + SpellCastResult prevented_reason = SPELL_CAST_OK; + // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out + uint32 unitflag = m_caster->GetUInt32Value(UNIT_FIELD_FLAGS); // Get unit state + if(unitflag & UNIT_FLAG_STUNNED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED)) + prevented_reason = SPELL_FAILED_STUNNED; + else if(unitflag & UNIT_FLAG_CONFUSED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED)) + prevented_reason = SPELL_FAILED_CONFUSED; + else if(unitflag & UNIT_FLAG_FLEEING && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED)) + prevented_reason = SPELL_FAILED_FLEEING; + else if(unitflag & UNIT_FLAG_SILENCED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE) + prevented_reason = SPELL_FAILED_SILENCED; + else if(unitflag & UNIT_FLAG_PACIFIED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY) + prevented_reason = SPELL_FAILED_PACIFIED; + + // Attr must make flag drop spell totally immune from all effects + if(prevented_reason != SPELL_CAST_OK) + { + if(school_immune || mechanic_immune || dispel_immune) + { + //Checking auras is needed now, because you are prevented by some state but the spell grants immunity. + Unit::AuraApplicationMap const& auras = m_caster->GetAppliedAuras(); + for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) + { + Aura const * aura = itr->second->GetBase(); + if( GetAllSpellMechanicMask(aura->GetSpellProto()) & mechanic_immune ) + continue; + if( GetSpellSchoolMask(aura->GetSpellProto()) & school_immune ) + continue; + if( (1<<(aura->GetSpellProto()->Dispel)) & dispel_immune) + continue; + + //Make a second check for spell failed so the right SPELL_FAILED message is returned. + //That is needed when your casting is prevented by multiple states and you are only immune to some of them. + for (uint8 i=0; i<MAX_SPELL_EFFECTS; ++i) + { + if (AuraEffect * part = aura->GetEffect(i)) + { + switch(part->GetAuraType()) + { + case SPELL_AURA_MOD_STUN: + if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED)) + return SPELL_FAILED_STUNNED; + break; + case SPELL_AURA_MOD_CONFUSE: + if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED)) + return SPELL_FAILED_CONFUSED; + break; + case SPELL_AURA_MOD_FEAR: + if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED)) + return SPELL_FAILED_FLEEING; + break; + case SPELL_AURA_MOD_SILENCE: + case SPELL_AURA_MOD_PACIFY: + case SPELL_AURA_MOD_PACIFY_SILENCE: + if( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY) + return SPELL_FAILED_PACIFIED; + else if ( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE) + return SPELL_FAILED_SILENCED; + break; + default: break; + } + } + } + } + } + // You are prevented from casting and the spell casted does not grant immunity. Return a failed error. + else + return prevented_reason; + } + return SPELL_CAST_OK; +} + +bool Spell::CanAutoCast(Unit* target) +{ + uint64 targetguid = target->GetGUID(); + + for (uint32 j = 0; j < 3; ++j) + { + if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA) + { + if( m_spellInfo->StackAmount <= 1) + { + if( target->HasAuraEffect(m_spellInfo->Id, j) ) + return false; + } + else + { + if( AuraEffect * aureff = target->GetAuraEffect(m_spellInfo->Id, j)) + if (aureff->GetBase()->GetStackAmount() >= m_spellInfo->StackAmount) + return false; + } + } + else if ( IsAreaAuraEffect( m_spellInfo->Effect[j] )) + { + if( target->HasAuraEffect(m_spellInfo->Id, j) ) + return false; + } + } + + SpellCastResult result = CheckPetCast(target); + + if(result == SPELL_CAST_OK || result == SPELL_FAILED_UNIT_NOT_INFRONT) + { + SelectSpellTargets(); + //check if among target units, our WANTED target is as well (->only self cast spells return false) + for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + if( ihit->targetGUID == targetguid ) + return true; + } + return false; //target invalid +} + +SpellCastResult Spell::CheckRange(bool strict) +{ + //float range_mod; + + // self cast doesn't need range checking -- also for Starshards fix + if (m_spellInfo->rangeIndex == 1) + return SPELL_CAST_OK; + + // i do not know why we need this + /*if (strict) //add radius of caster + range_mod = 1.25; + else //add radius of caster and ~5 yds "give" + range_mod = 6.25;*/ + + SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex); + + Unit *target = m_targets.getUnitTarget(); + float max_range = m_caster->GetSpellMaxRangeForTarget(target, srange); // + range_mod; + float min_range = m_caster->GetSpellMinRangeForTarget(target, srange); + uint32 range_type = GetSpellRangeType(srange); + + if(Player* modOwner = m_caster->GetSpellModOwner()) + modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this); + + if(target && target != m_caster) + { + if(range_type == SPELL_RANGE_MELEE) + { + // Because of lag, we can not check too strictly here. + if(!m_caster->IsWithinMeleeRange(target, max_range/* - 2*MIN_MELEE_REACH*/)) + return SPELL_FAILED_OUT_OF_RANGE; + } + else if(!m_caster->IsWithinCombatRange(target, max_range)) + return SPELL_FAILED_OUT_OF_RANGE; //0x5A; + + if(range_type == SPELL_RANGE_RANGED) + { + if(m_caster->IsWithinMeleeRange(target)) + return SPELL_FAILED_TOO_CLOSE; + } + else if(min_range && m_caster->IsWithinCombatRange(target, min_range)) // skip this check if min_range = 0 + return SPELL_FAILED_TOO_CLOSE; + + if( m_caster->GetTypeId() == TYPEID_PLAYER && + (m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc( M_PI, target ) ) + return SPELL_FAILED_UNIT_NOT_INFRONT; + } + + if(m_targets.HasDst() && !m_targets.HasTraj()) + { + if(!m_caster->IsWithinDist3d(&m_targets.m_dstPos, max_range)) + return SPELL_FAILED_OUT_OF_RANGE; + if(min_range && m_caster->IsWithinDist3d(&m_targets.m_dstPos, min_range)) + return SPELL_FAILED_TOO_CLOSE; + } + + return SPELL_CAST_OK; +} + +SpellCastResult Spell::CheckPower() +{ + // item cast not used power + if(m_CastItem) + return SPELL_CAST_OK; + + // health as power used - need check health amount + if(m_spellInfo->powerType == POWER_HEALTH) + { + if(m_caster->GetHealth() <= m_powerCost) + return SPELL_FAILED_CASTER_AURASTATE; + return SPELL_CAST_OK; + } + // Check valid power type + if( m_spellInfo->powerType >= MAX_POWERS ) + { + sLog.outError("Spell::CheckPower: Unknown power type '%d'", m_spellInfo->powerType); + return SPELL_FAILED_UNKNOWN; + } + + //check rune cost only if a spell has PowerType == POWER_RUNE + if(m_spellInfo->powerType == POWER_RUNE) + { + SpellCastResult failReason = CheckRuneCost(m_spellInfo->runeCostID); + if(failReason != SPELL_CAST_OK) + return failReason; + } + + // Check power amount + Powers powerType = Powers(m_spellInfo->powerType); + if(m_caster->GetPower(powerType) < m_powerCost) + return SPELL_FAILED_NO_POWER; + else + return SPELL_CAST_OK; +} + +SpellCastResult Spell::CheckItems() +{ + if (m_caster->GetTypeId() != TYPEID_PLAYER) + return SPELL_CAST_OK; + + Player* p_caster = (Player*)m_caster; + + if(!m_CastItem) + { + if(m_castItemGUID) + return SPELL_FAILED_ITEM_NOT_READY; + } + else + { + uint32 itemid = m_CastItem->GetEntry(); + if( !p_caster->HasItemCount(itemid, 1) ) + return SPELL_FAILED_ITEM_NOT_READY; + + ItemPrototype const *proto = m_CastItem->GetProto(); + if(!proto) + return SPELL_FAILED_ITEM_NOT_READY; + + for (int i = 0; i < 5; ++i) + if (proto->Spells[i].SpellCharges) + if(m_CastItem->GetSpellCharges(i) == 0) + return SPELL_FAILED_NO_CHARGES_REMAIN; + + // consumable cast item checks + if (proto->Class == ITEM_CLASS_CONSUMABLE && m_targets.getUnitTarget()) + { + // such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example + SpellCastResult failReason = SPELL_CAST_OK; + for (int i = 0; i < 3; i++) + { + // skip check, pet not required like checks, and for TARGET_UNIT_PET m_targets.getUnitTarget() is not the real target but the caster + if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_PET) + continue; + + if (m_spellInfo->Effect[i] == SPELL_EFFECT_HEAL) + { + if (m_targets.getUnitTarget()->GetHealth() == m_targets.getUnitTarget()->GetMaxHealth()) + { + failReason = SPELL_FAILED_ALREADY_AT_FULL_HEALTH; + continue; + } + else + { + failReason = SPELL_CAST_OK; + break; + } + } + + // Mana Potion, Rage Potion, Thistle Tea(Rogue), ... + if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE) + { + if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS) + { + failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER; + continue; + } + + Powers power = Powers(m_spellInfo->EffectMiscValue[i]); + if (m_targets.getUnitTarget()->GetPower(power) == m_targets.getUnitTarget()->GetMaxPower(power)) + { + failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER; + continue; + } + else + { + failReason = SPELL_CAST_OK; + break; + } + } + } + if (failReason != SPELL_CAST_OK) + return failReason; + } + } + + // check target item + if(m_targets.getItemTargetGUID()) + { + if(m_caster->GetTypeId() != TYPEID_PLAYER) + return SPELL_FAILED_BAD_TARGETS; + + if(!m_targets.getItemTarget()) + return SPELL_FAILED_ITEM_GONE; + + if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo)) + return SPELL_FAILED_EQUIPPED_ITEM_CLASS; + } + // if not item target then required item must be equipped + else + { + if(m_caster->GetTypeId() == TYPEID_PLAYER && !((Player*)m_caster)->HasItemFitToSpellReqirements(m_spellInfo)) + return SPELL_FAILED_EQUIPPED_ITEM_CLASS; + } + + // check spell focus object + if(m_spellInfo->RequiresSpellFocus) + { + CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); + Cell cell(p); + cell.data.Part.reserved = ALL_DISTRICT; + + GameObject* ok = NULL; + Trinity::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus); + Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck> checker(m_caster, ok, go_check); + + TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker); + Map& map = *m_caster->GetMap(); + cell.Visit(p, object_checker, map, *m_caster, map.GetVisibilityDistance()); + + if(!ok) + return SPELL_FAILED_REQUIRES_SPELL_FOCUS; + + focusObject = ok; // game object found in range + } + + // do not take reagents for these item casts + if (!(m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST)) + { + // check reagents (ignore triggered spells with reagents processed by original spell) and special reagent ignore case. + if (!m_IsTriggeredSpell && !p_caster->CanNoReagentCast(m_spellInfo)) + { + for (uint32 i=0; i<8; i++) + { + if(m_spellInfo->Reagent[i] <= 0) + continue; + + uint32 itemid = m_spellInfo->Reagent[i]; + uint32 itemcount = m_spellInfo->ReagentCount[i]; + + // if CastItem is also spell reagent + if( m_CastItem && m_CastItem->GetEntry() == itemid ) + { + ItemPrototype const *proto = m_CastItem->GetProto(); + if(!proto) + return SPELL_FAILED_ITEM_NOT_READY; + for (int s=0; s < MAX_ITEM_PROTO_SPELLS; ++s) + { + // CastItem will be used up and does not count as reagent + int32 charges = m_CastItem->GetSpellCharges(s); + if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2) + { + ++itemcount; + break; + } + } + } + if( !p_caster->HasItemCount(itemid,itemcount) ) + return SPELL_FAILED_ITEM_NOT_READY; //0x54 + } + } + + // check totem-item requirements (items presence in inventory) + uint32 totems = 2; + for (int i = 0; i < 2 ; ++i) + { + if(m_spellInfo->Totem[i] != 0) + { + if( p_caster->HasItemCount(m_spellInfo->Totem[i],1) ) + { + totems -= 1; + continue; + } + }else + totems -= 1; + } + if(totems != 0) + return SPELL_FAILED_TOTEMS; //0x7C + + // Check items for TotemCategory (items presence in inventory) + uint32 TotemCategory = 2; + for (int i= 0; i < 2; ++i) + { + if(m_spellInfo->TotemCategory[i] != 0) + { + if( p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]) ) + { + TotemCategory -= 1; + continue; + } + } + else + TotemCategory -= 1; + } + if(TotemCategory != 0) + return SPELL_FAILED_TOTEM_CATEGORY; //0x7B + } + + // special checks for spell effects + for (int i = 0; i < 3; i++) + { + switch (m_spellInfo->Effect[i]) + { + case SPELL_EFFECT_CREATE_ITEM: + { + if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i]) + { + ItemPosCountVec dest; + uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 ); + if (msg != EQUIP_ERR_OK ) + { + ItemPrototype const *pProto = objmgr.GetItemPrototype(m_spellInfo->EffectItemType[i]); + if (pProto && !(pProto->ItemLimitCategory)) + { + p_caster->SendEquipError( msg, NULL, NULL ); + return SPELL_FAILED_DONT_REPORT; + } + else + { + if (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (m_spellInfo->SpellFamilyFlags[0] & 0x40000000))) + return SPELL_FAILED_TOO_MANY_OF_ITEM; + else if (!(p_caster->HasItemCount(m_spellInfo->EffectItemType[i],1))) + return SPELL_FAILED_TOO_MANY_OF_ITEM; + else + p_caster->CastSpell(m_caster,m_spellInfo->CalculateSimpleValue(1),false); // move this to anywhere + return SPELL_FAILED_DONT_REPORT; + } + } + } + break; + } + case SPELL_EFFECT_ENCHANT_ITEM: + if(m_spellInfo->EffectItemType[i] && m_targets.getItemTarget() + && (m_targets.getItemTarget()->IsWeaponVellum() || m_targets.getItemTarget()->IsArmorVellum())) + { + // cannot enchant vellum for other player + if (m_targets.getItemTarget()->GetOwner()!=m_caster) + return SPELL_FAILED_NOT_TRADEABLE; + // do not allow to enchant vellum from scroll made by vellum-prevent exploit + if (m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST) + return SPELL_FAILED_TOTEM_CATEGORY; + ItemPosCountVec dest; + uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 ); + if (msg != EQUIP_ERR_OK ) + { + p_caster->SendEquipError( msg, NULL, NULL ); + return SPELL_FAILED_DONT_REPORT; + } + } + case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC: + { + Item* targetItem = m_targets.getItemTarget(); + if(!targetItem) + return SPELL_FAILED_ITEM_NOT_FOUND; + + if( targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel ) + return SPELL_FAILED_LOWLEVEL; + // Not allow enchant in trade slot for some enchant type + if( targetItem->GetOwner() != m_caster ) + { + uint32 enchant_id = m_spellInfo->EffectMiscValue[i]; + SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); + if(!pEnchant) + return SPELL_FAILED_ERROR; + if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND) + return SPELL_FAILED_NOT_TRADEABLE; + } + break; + } + case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY: + { + Item *item = m_targets.getItemTarget(); + if(!item) + return SPELL_FAILED_ITEM_NOT_FOUND; + // Not allow enchant in trade slot for some enchant type + if( item->GetOwner() != m_caster ) + { + uint32 enchant_id = m_spellInfo->EffectMiscValue[i]; + SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); + if(!pEnchant) + return SPELL_FAILED_ERROR; + if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND) + return SPELL_FAILED_NOT_TRADEABLE; + } + break; + } + case SPELL_EFFECT_ENCHANT_HELD_ITEM: + // check item existence in effect code (not output errors at offhand hold item effect to main hand for example + break; + case SPELL_EFFECT_DISENCHANT: + { + if(!m_targets.getItemTarget()) + return SPELL_FAILED_CANT_BE_DISENCHANTED; + + // prevent disenchanting in trade slot + if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() ) + return SPELL_FAILED_CANT_BE_DISENCHANTED; + + ItemPrototype const* itemProto = m_targets.getItemTarget()->GetProto(); + if(!itemProto) + return SPELL_FAILED_CANT_BE_DISENCHANTED; + + uint32 item_quality = itemProto->Quality; + // 2.0.x addon: Check player enchanting level against the item disenchanting requirements + uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill; + if (item_disenchantskilllevel == uint32(-1)) + return SPELL_FAILED_CANT_BE_DISENCHANTED; + if (item_disenchantskilllevel > p_caster->GetSkillValue(SKILL_ENCHANTING)) + return SPELL_FAILED_LOW_CASTLEVEL; + if(item_quality > 4 || item_quality < 2) + return SPELL_FAILED_CANT_BE_DISENCHANTED; + if(itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR) + return SPELL_FAILED_CANT_BE_DISENCHANTED; + if (!itemProto->DisenchantID) + return SPELL_FAILED_CANT_BE_DISENCHANTED; + break; + } + case SPELL_EFFECT_PROSPECTING: + { + if(!m_targets.getItemTarget()) + return SPELL_FAILED_CANT_BE_PROSPECTED; + //ensure item is a prospectable ore + if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS) + return SPELL_FAILED_CANT_BE_PROSPECTED; + //prevent prospecting in trade slot + if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() ) + return SPELL_FAILED_CANT_BE_PROSPECTED; + //Check for enough skill in jewelcrafting + uint32 item_prospectingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank; + if(item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING)) + return SPELL_FAILED_LOW_CASTLEVEL; + //make sure the player has the required ores in inventory + if(m_targets.getItemTarget()->GetCount() < 5) + return SPELL_FAILED_NEED_MORE_ITEMS; + + if(!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry())) + return SPELL_FAILED_CANT_BE_PROSPECTED; + + break; + } + case SPELL_EFFECT_MILLING: + { + if(!m_targets.getItemTarget()) + return SPELL_FAILED_CANT_BE_MILLED; + //ensure item is a millable herb + if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_HERBS) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS) + return SPELL_FAILED_CANT_BE_MILLED; + //prevent milling in trade slot + if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() ) + return SPELL_FAILED_CANT_BE_MILLED; + //Check for enough skill in inscription + uint32 item_millingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank; + if(item_millingskilllevel >p_caster->GetSkillValue(SKILL_INSCRIPTION)) + return SPELL_FAILED_LOW_CASTLEVEL; + //make sure the player has the required herbs in inventory + if(m_targets.getItemTarget()->GetCount() < 5) + return SPELL_FAILED_NEED_MORE_ITEMS; + + if(!LootTemplates_Milling.HaveLootFor(m_targets.getItemTargetEntry())) + return SPELL_FAILED_CANT_BE_MILLED; + + break; + } + case SPELL_EFFECT_WEAPON_DAMAGE: + case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: + { + if(m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER; + if( m_attackType != RANGED_ATTACK ) + break; + Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(m_attackType); + if(!pItem || pItem->IsBroken()) + return SPELL_FAILED_EQUIPPED_ITEM; + + switch(pItem->GetProto()->SubClass) + { + case ITEM_SUBCLASS_WEAPON_THROWN: + { + uint32 ammo = pItem->GetEntry(); + if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) ) + return SPELL_FAILED_NO_AMMO; + }; break; + case ITEM_SUBCLASS_WEAPON_GUN: + case ITEM_SUBCLASS_WEAPON_BOW: + case ITEM_SUBCLASS_WEAPON_CROSSBOW: + { + uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID); + if(!ammo) + { + // Requires No Ammo + if(m_caster->HasAura(46699)) + break; // skip other checks + + return SPELL_FAILED_NO_AMMO; + } + + ItemPrototype const *ammoProto = objmgr.GetItemPrototype( ammo ); + if(!ammoProto) + return SPELL_FAILED_NO_AMMO; + + if(ammoProto->Class != ITEM_CLASS_PROJECTILE) + return SPELL_FAILED_NO_AMMO; + + // check ammo ws. weapon compatibility + switch(pItem->GetProto()->SubClass) + { + case ITEM_SUBCLASS_WEAPON_BOW: + case ITEM_SUBCLASS_WEAPON_CROSSBOW: + if(ammoProto->SubClass != ITEM_SUBCLASS_ARROW) + return SPELL_FAILED_NO_AMMO; + break; + case ITEM_SUBCLASS_WEAPON_GUN: + if(ammoProto->SubClass != ITEM_SUBCLASS_BULLET) + return SPELL_FAILED_NO_AMMO; + break; + default: + return SPELL_FAILED_NO_AMMO; + } + + if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) ) + return SPELL_FAILED_NO_AMMO; + }; break; + case ITEM_SUBCLASS_WEAPON_WAND: + break; + default: + break; + } + break; + } + case SPELL_EFFECT_CREATE_MANA_GEM: + { + uint32 item_id = m_spellInfo->EffectItemType[i]; + ItemPrototype const *pProto = objmgr.GetItemPrototype(item_id); + + if (!pProto) + return SPELL_FAILED_ITEM_AT_MAX_CHARGES; + + if (Item* pitem = p_caster->GetItemByEntry(item_id)) + { + for(int x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x) + if (pProto->Spells[x].SpellCharges != 0 && pitem->GetSpellCharges(x) == pProto->Spells[x].SpellCharges) + return SPELL_FAILED_ITEM_AT_MAX_CHARGES; + } + break; + } + default: + break; + } + } + + // check weapon presence in slots for main/offhand weapons + if(m_spellInfo->EquippedItemClass >=0) + { + // main hand weapon required + if(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_MAIN_HAND) + { + Item* item = ((Player*)m_caster)->GetWeaponForAttack(BASE_ATTACK); + + // skip spell if no weapon in slot or broken + if(!item || item->IsBroken() ) + return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS; + + // skip spell if weapon not fit to triggered spell + if(!item->IsFitToSpellRequirements(m_spellInfo)) + return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS; + } + + // offhand hand weapon required + if(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND) + { + Item* item = ((Player*)m_caster)->GetWeaponForAttack(OFF_ATTACK); + + // skip spell if no weapon in slot or broken + if(!item || item->IsBroken() ) + return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS; + + // skip spell if weapon not fit to triggered spell + if(!item->IsFitToSpellRequirements(m_spellInfo)) + return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS; + } + } + + return SPELL_CAST_OK; +} + +void Spell::Delayed() // only called in DealDamage() +{ + if(!m_caster)// || m_caster->GetTypeId() != TYPEID_PLAYER) + return; + + //if (m_spellState == SPELL_STATE_DELAYED) + // return; // spell is active and can't be time-backed + + if(isDelayableNoMore()) // Spells may only be delayed twice + return; + + // spells not loosing casting time ( slam, dynamites, bombs.. ) + //if(!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE)) + // return; + + //check pushback reduce + int32 delaytime = 500; // spellcasting delay is normally 500ms + int32 delayReduce = 100; // must be initialized to 100 for percent modifiers + ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this); + delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100; + if(delayReduce >= 100) + return; + + delaytime = delaytime * (100 - delayReduce) / 100; + + if(int32(m_timer) + delaytime > m_casttime) + { + delaytime = m_casttime - m_timer; + m_timer = m_casttime; + } + else + m_timer += delaytime; + + sLog.outDetail("Spell %u partially interrupted for (%d) ms at damage", m_spellInfo->Id, delaytime); + + WorldPacket data(SMSG_SPELL_DELAYED, 8+4); + data.append(m_caster->GetPackGUID()); + data << uint32(delaytime); + + m_caster->SendMessageToSet(&data, true); +} + +void Spell::DelayedChannel() +{ + if (!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING) + return; + + if (isDelayableNoMore()) // Spells may only be delayed twice + return; + + //check pushback reduce + int32 delaytime = GetSpellDuration(m_spellInfo) * 25 / 100; // channeling delay is normally 25% of its time per hit + int32 delayReduce = 100; // must be initialized to 100 for percent modifiers + ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this); + delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100; + if(delayReduce >= 100) + return; + + delaytime = delaytime * (100 - delayReduce) / 100; + + if(int32(m_timer) <= delaytime) + { + delaytime = m_timer; + m_timer = 0; + } + else + m_timer -= delaytime; + + sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer); + + for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + if ((*ihit).missCondition == SPELL_MISS_NONE) + if (Unit* unit = (m_caster->GetGUID() == ihit->targetGUID) ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID)) + unit->DelayOwnedAuras(m_spellInfo->Id, m_originalCasterGUID, delaytime); + + // partially interrupt persistent area auras + if(DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id)) + dynObj->Delay(delaytime); + + SendChannelUpdate(m_timer); +} + +void Spell::UpdatePointers() +{ + if(m_originalCasterGUID == m_caster->GetGUID()) + m_originalCaster = m_caster; + else + { + m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID); + if (m_originalCaster && !m_originalCaster->IsInWorld()) + m_originalCaster = NULL; + } + + if (m_castItemGUID && m_caster->GetTypeId() == TYPEID_PLAYER) + m_CastItem = ((Player*)m_caster)->GetItemByGuid(m_castItemGUID); + + m_targets.Update(m_caster); +} + +bool Spell::CheckTargetCreatureType(Unit* target) const +{ + uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType; + + // Curse of Doom & Exorcism: not find another way to fix spell target check :/ + if (m_spellInfo->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellInfo->Category == 1179) + { + // not allow cast at player + if(target->GetTypeId() == TYPEID_PLAYER) + return false; + + spellCreatureTargetMask = 0x7FF; + } + + // Dismiss Pet and Taming Lesson skipped + if(m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356) + spellCreatureTargetMask = 0; + + // Polymorph and Grounding Totem + if (target->GetEntry() == 5925 && m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (m_spellInfo->SpellFamilyFlags[0] & 0x1000000) && m_spellInfo->EffectApplyAuraName[0] == SPELL_AURA_MOD_CONFUSE) + return true; + + if (spellCreatureTargetMask) + { + uint32 TargetCreatureType = target->GetCreatureTypeMask(); + + return !TargetCreatureType || (spellCreatureTargetMask & TargetCreatureType); + } + return true; +} + +CurrentSpellTypes Spell::GetCurrentContainer() +{ + if (IsNextMeleeSwingSpell()) + return(CURRENT_MELEE_SPELL); + else if (IsAutoRepeat()) + return(CURRENT_AUTOREPEAT_SPELL); + else if (IsChanneledSpell(m_spellInfo)) + return(CURRENT_CHANNELED_SPELL); + else + return(CURRENT_GENERIC_SPELL); +} + +bool Spell::CheckTarget(Unit* target, uint32 eff) +{ + // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets) + if(m_spellInfo->EffectImplicitTargetA[eff] != TARGET_UNIT_CASTER) + { + if (!CheckTargetCreatureType(target)) + return false; + } + + // Check Aura spell req (need for AoE spells) + if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell)) + return false; + if (m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell)) + return false; + + // Check targets for not_selectable unit flag and remove + // A player can cast spells on his pet (or other controlled unit) though in any state + if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID()) + { + // any unattackable target skipped + if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + return false; + + // unselectable targets skipped in all cases except TARGET_UNIT_NEARBY_ENTRY targeting + // in case TARGET_UNIT_NEARBY_ENTRY target selected by server always and can't be cheated + /*if( target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) && + m_spellInfo->EffectImplicitTargetA[eff] != TARGET_UNIT_NEARBY_ENTRY && + m_spellInfo->EffectImplicitTargetB[eff] != TARGET_UNIT_NEARBY_ENTRY ) + return false;*/ + } + + //Check player targets and remove if in GM mode or GM invisibility (for not self casting case) + if( target != m_caster && target->GetTypeId() == TYPEID_PLAYER) + { + if(((Player*)target)->GetVisibility() == VISIBILITY_OFF) + return false; + + if(((Player*)target)->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id)) + return false; + } + + switch(m_spellInfo->EffectApplyAuraName[eff]) + { + case SPELL_AURA_NONE: + default: + break; + case SPELL_AURA_MOD_POSSESS: + case SPELL_AURA_MOD_CHARM: + case SPELL_AURA_MOD_POSSESS_PET: + case SPELL_AURA_AOE_CHARM: + if(target->GetTypeId() == TYPEID_UNIT && target->IsVehicle()) + return false; + if(target->GetCharmerGUID()) + return false; + if(int32 damage = CalculateDamage(eff, target)) + if((int32)target->getLevel() > damage) + return false; + break; + } + + //Do not do further checks for triggered spells + if(m_IsTriggeredSpell) + return true; + + //Check targets for LOS visibility (except spells without range limitations ) + switch(m_spellInfo->Effect[eff]) + { + case SPELL_EFFECT_SUMMON_PLAYER: // from anywhere + break; + case SPELL_EFFECT_DUMMY: + if(m_spellInfo->Id != 20577) // Cannibalize + break; + //fall through + case SPELL_EFFECT_RESURRECT_NEW: + // player far away, maybe his corpse near? + if(target != m_caster && !target->IsWithinLOSInMap(m_caster)) + { + if(!m_targets.getCorpseTargetGUID()) + return false; + + Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID()); + if(!corpse) + return false; + + if(target->GetGUID() != corpse->GetOwnerGUID()) + return false; + + if(!corpse->IsWithinLOSInMap(m_caster)) + return false; + } + + // all ok by some way or another, skip normal check + break; + default: // normal case + // Get GO cast coordinates if original caster -> GO + WorldObject *caster = NULL; + if (IS_GAMEOBJECT_GUID(m_originalCasterGUID)) + caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID); + if (!caster) + caster = m_caster; + if(target->GetEntry() == 5925) + return true; + if(target != m_caster && !target->IsWithinLOSInMap(caster)) + return false; + break; + } + + return true; +} + +bool Spell::IsNeedSendToClient() const +{ + return m_spellInfo->SpellVisual[0] || m_spellInfo->SpellVisual[1] || IsChanneledSpell(m_spellInfo) || + m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell; +} + +bool Spell::HaveTargetsForEffect( uint8 effect ) const +{ + for (std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr) + if(itr->effectMask & (1 << effect)) + return true; + + for (std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr) + if(itr->effectMask & (1 << effect)) + return true; + + for (std::list<ItemTargetInfo>::const_iterator itr = m_UniqueItemInfo.begin(); itr != m_UniqueItemInfo.end(); ++itr) + if(itr->effectMask & (1 << effect)) + return true; + + return false; +} + +SpellEvent::SpellEvent(Spell* spell) : BasicEvent() +{ + m_Spell = spell; +} + +SpellEvent::~SpellEvent() +{ + if (m_Spell->getState() != SPELL_STATE_FINISHED) + m_Spell->cancel(); + + if (m_Spell->IsDeletable()) + { + delete m_Spell; + } + else + { + sLog.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.", + (m_Spell->GetCaster()->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), m_Spell->GetCaster()->GetGUIDLow(), m_Spell->m_spellInfo->Id); + } +} + +bool SpellEvent::Execute(uint64 e_time, uint32 p_time) +{ + // update spell if it is not finished + if (m_Spell->getState() != SPELL_STATE_FINISHED) + m_Spell->update(p_time); + + // check spell state to process + switch (m_Spell->getState()) + { + case SPELL_STATE_FINISHED: + { + // spell was finished, check deletable state + if (m_Spell->IsDeletable()) + { + // check, if we do have unfinished triggered spells + return true; // spell is deletable, finish event + } + // event will be re-added automatically at the end of routine) + } break; + + case SPELL_STATE_DELAYED: + { + // first, check, if we have just started + if (m_Spell->GetDelayStart() != 0) + { + // no, we aren't, do the typical update + // check, if we have channeled spell on our hands + /* + if (IsChanneledSpell(m_Spell->m_spellInfo)) + { + // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish + // check, if we have casting anything else except this channeled spell and autorepeat + if (m_Spell->GetCaster()->IsNonMeleeSpellCasted(false, true, true)) + { + // another non-melee non-delayed spell is casted now, abort + m_Spell->cancel(); + } + else + { + // Set last not triggered spell for apply spellmods + ((Player*)m_Spell->GetCaster())->SetSpellModTakingSpell(m_Spell, true); + // do the action (pass spell to channeling state) + m_Spell->handle_immediate(); + + // And remove after effect handling + ((Player*)m_Spell->GetCaster())->SetSpellModTakingSpell(m_Spell, false); + } + // event will be re-added automatically at the end of routine) + } + else + */ + { + // run the spell handler and think about what we can do next + uint64 t_offset = e_time - m_Spell->GetDelayStart(); + uint64 n_offset = m_Spell->handle_delayed(t_offset); + if (n_offset) + { + // re-add us to the queue + m_Spell->GetCaster()->m_Events.AddEvent(this, m_Spell->GetDelayStart() + n_offset, false); + return false; // event not complete + } + // event complete + // finish update event will be re-added automatically at the end of routine) + } + } + else + { + // delaying had just started, record the moment + m_Spell->SetDelayStart(e_time); + // re-plan the event for the delay moment + m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false); + return false; // event not complete + } + } break; + + default: + { + // all other states + // event will be re-added automatically at the end of routine) + } break; + } + + // spell processing not complete, plan event on the next update interval + m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false); + return false; // event not complete +} + +void SpellEvent::Abort(uint64 /*e_time*/) +{ + // oops, the spell we try to do is aborted + if (m_Spell->getState() != SPELL_STATE_FINISHED) + m_Spell->cancel(); +} + +bool SpellEvent::IsDeletable() const +{ + return m_Spell->IsDeletable(); +} + +bool Spell::IsValidSingleTargetEffect(Unit const* target, Targets type) const +{ + switch (type) + { + case TARGET_UNIT_TARGET_ENEMY: + return !m_caster->IsFriendlyTo(target); + case TARGET_UNIT_TARGET_ALLY: + case TARGET_UNIT_PARTY_TARGET: + return m_caster->IsFriendlyTo(target); + case TARGET_UNIT_TARGET_PARTY: + return m_caster != target && m_caster->IsInPartyWith(target); + case TARGET_UNIT_TARGET_RAID: + return m_caster->IsInRaidWith(target); + } + return true; +} + +bool Spell::IsValidSingleTargetSpell(Unit const* target) const +{ + if (target->GetMapId() == MAPID_INVALID) + { + sLog.outDebug("Spell::IsValidSingleTargetSpell - a spell was cast on '%s' (GUIDLow: %u), but they have an invalid map id!", target->GetName(), target->GetGUIDLow()); + return false; + } + for (uint8 i = 0; i < 3; ++i) + { + if(!IsValidSingleTargetEffect(target, Targets(m_spellInfo->EffectImplicitTargetA[i]))) + return false; + // Need to check B? + //if(!IsValidSingleTargetEffect(m_spellInfo->EffectImplicitTargetB[i], target) + // return false; + } + return true; +} + +void Spell::CalculateDamageDoneForAllTargets() +{ + float multiplier[3]; + for (uint8 i = 0; i < 3; ++i) + { + if (m_applyMultiplierMask & (1 << i)) + { + // Get multiplier + multiplier[i] = m_spellInfo->DmgMultiplier[i]; + // Apply multiplier mods + if(m_originalCaster) + if(Player* modOwner = m_originalCaster->GetSpellModOwner()) + modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier[i], this); + } + } + + bool usesAmmo = true; + Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_CONSUME_NO_AMMO); + for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j) + { + if((*j)->IsAffectedOnSpell(m_spellInfo)) + usesAmmo=false; + } + + for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + { + TargetInfo &target = *ihit; + + uint32 mask = target.effectMask; + if (!mask) + continue; + + Unit* unit = m_caster->GetGUID()==target.targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target.targetGUID); + if (!unit) // || !unit->isAlive()) do we need to check alive here? + continue; + + if (usesAmmo) + { + bool ammoTaken=false; + for (uint8 i=0; i<3; i++) + { + if (!(mask & 1<<i)) + continue; + switch (m_spellInfo->Effect[i]) + { + case SPELL_EFFECT_SCHOOL_DAMAGE: + case SPELL_EFFECT_WEAPON_DAMAGE: + case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: + case SPELL_EFFECT_NORMALIZED_WEAPON_DMG: + case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE: + ammoTaken=true; + TakeAmmo(); + } + if (ammoTaken) + break; + } + } + + if (target.missCondition==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target + { + target.damage += CalculateDamageDone(unit, mask, multiplier); + target.crit = m_caster->isSpellCrit(unit, m_spellInfo, m_spellSchoolMask, m_attackType); + } + else if (target.missCondition == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit) + { + if (target.reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him + { + target.damage += CalculateDamageDone(m_caster, mask, multiplier); + target.crit = m_caster->isSpellCrit(m_caster, m_spellInfo, m_spellSchoolMask, m_attackType); + } + } + } +} + +int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *multiplier) +{ + int32 damageDone = 0; + unitTarget = unit; + for (uint32 i = 0; i < 3; ++i) + { + if (effectMask & (1<<i)) + { + m_damage = 0; + damage = CalculateDamage(i, NULL); + + switch(m_spellInfo->Effect[i]) + { + case SPELL_EFFECT_SCHOOL_DAMAGE: + SpellDamageSchoolDmg(i); + break; + case SPELL_EFFECT_WEAPON_DAMAGE: + case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: + case SPELL_EFFECT_NORMALIZED_WEAPON_DMG: + case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE: + SpellDamageWeaponDmg(i); + break; + case SPELL_EFFECT_HEAL: + SpellDamageHeal(i); + break; + } + + if(m_damage > 0) + { + if(IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetA[i]] || IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetB[i]]) + { + if(int32 reducedPct = unit->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE)) + m_damage = m_damage * (100 + reducedPct) / 100; + + if (m_caster->GetTypeId() == TYPEID_PLAYER) + { + uint32 targetAmount = m_UniqueTargetInfo.size(); + if (targetAmount > 10) + m_damage = m_damage * 10/targetAmount; + } + } + } + if(m_applyMultiplierMask & (1 << i)) + { + m_damage *= m_damageMultipliers[i]; + m_damageMultipliers[i] *= multiplier[i]; + } + + damageDone += m_damage; + } + } + + return damageDone; +} + +SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue) +{ + if(!lockId) // possible case for GO and maybe for items. + return SPELL_CAST_OK; + + // Get LockInfo + LockEntry const *lockInfo = sLockStore.LookupEntry(lockId); + + if (!lockInfo) + return SPELL_FAILED_BAD_TARGETS; + + bool reqKey = false; // some locks not have reqs + + for (int j = 0; j < 8; ++j) + { + switch(lockInfo->Type[j]) + { + // check key item (many fit cases can be) + case LOCK_KEY_ITEM: + if(lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[j]) + return SPELL_CAST_OK; + reqKey = true; + break; + // check key skill (only single first fit case can be) + case LOCK_KEY_SKILL: + { + reqKey = true; + + // wrong locktype, skip + if(uint32(m_spellInfo->EffectMiscValue[effIndex]) != lockInfo->Index[j]) + continue; + + skillId = SkillByLockType(LockType(lockInfo->Index[j])); + + if ( skillId != SKILL_NONE ) + { + // skill bonus provided by casting spell (mostly item spells) + // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value) + uint32 spellSkillBonus = uint32(m_currentBasePoints[effIndex]+1); + reqSkillValue = lockInfo->Skill[j]; + + // castitem check: rogue using skeleton keys. the skill values should not be added in this case. + skillValue = m_CastItem || m_caster->GetTypeId()!= TYPEID_PLAYER ? + 0 : ((Player*)m_caster)->GetSkillValue(skillId); + + skillValue += spellSkillBonus; + + if (skillValue < reqSkillValue) + return SPELL_FAILED_LOW_CASTLEVEL; + } + + return SPELL_CAST_OK; + } + } + } + + if(reqKey) + return SPELL_FAILED_BAD_TARGETS; + + return SPELL_CAST_OK; +} + +void Spell::SetSpellValue(SpellValueMod mod, int32 value) +{ + switch(mod) + { + case SPELLVALUE_BASE_POINT0: + m_spellValue->EffectBasePoints[0] = value - int32(m_spellInfo->EffectBaseDice[0]); + m_currentBasePoints[0] = m_spellValue->EffectBasePoints[0]; //this should be removed in the future + break; + case SPELLVALUE_BASE_POINT1: + m_spellValue->EffectBasePoints[1] = value - int32(m_spellInfo->EffectBaseDice[1]); + m_currentBasePoints[1] = m_spellValue->EffectBasePoints[1]; + break; + case SPELLVALUE_BASE_POINT2: + m_spellValue->EffectBasePoints[2] = value - int32(m_spellInfo->EffectBaseDice[2]); + m_currentBasePoints[2] = m_spellValue->EffectBasePoints[2]; + break; + case SPELLVALUE_RADIUS_MOD: + m_spellValue->RadiusMod = (float)value / 10000; + break; + case SPELLVALUE_MAX_TARGETS: + m_spellValue->MaxAffectedTargets = (uint32)value; + break; + } +} + +float tangent(float x) +{ + x = tan(x); + //if(x < std::numeric_limits<float>::max() && x > -std::numeric_limits<float>::max()) return x; + //if(x >= std::numeric_limits<float>::max()) return std::numeric_limits<float>::max(); + //if(x <= -std::numeric_limits<float>::max()) return -std::numeric_limits<float>::max(); + if(x < 100000.0f && x > -100000.0f) return x; + if(x >= 100000.0f) return 100000.0f; + if(x <= 100000.0f) return -100000.0f; + return 0.0f; +} + +#define DEBUG_TRAJ(a) //a + +void Spell::SelectTrajTargets() +{ + if(!m_targets.HasTraj()) + return; + + float dist2d = m_targets.GetDist2d(); + if(!dist2d) + return; + + float dz = m_targets.m_dstPos.m_positionZ - m_targets.m_srcPos.m_positionZ; + + UnitList unitList; + SearchAreaTarget(unitList, dist2d, PUSH_IN_THIN_LINE, SPELL_TARGETS_ANY); + if(unitList.empty()) + return; + + unitList.sort(TargetDistanceOrder(m_caster)); + + float b = tangent(m_targets.m_elevation); + float a = (dz - dist2d * b) / (dist2d * dist2d); + if(a > -0.0001f) a = 0; + DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: a %f b %f", a, b);) + + float bestDist = GetSpellMaxRange(m_spellInfo, false); + + UnitList::const_iterator itr = unitList.begin(); + for (; itr != unitList.end(); ++itr) + { + if(m_caster == *itr || m_caster->IsOnVehicle(*itr) || (*itr)->GetVehicle())//(*itr)->IsOnVehicle(m_caster)) + continue; + + const float size = std::max((*itr)->GetObjectSize() * 0.7f, 1.0f); // 1/sqrt(3) + // TODO: all calculation should be based on src instead of m_caster + const float objDist2d = m_targets.m_srcPos.GetExactDist2d(*itr) * cos(m_targets.m_srcPos.GetRelativeAngle(*itr)); + const float dz = (*itr)->GetPositionZ() - m_targets.m_srcPos.m_positionZ; + + DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: check %u, dist between %f %f, height between %f %f.", (*itr)->GetEntry(), objDist2d - size, objDist2d + size, dz - size, dz + size);) + + float dist = objDist2d - size; + float height = dist * (a * dist + b); + DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);) + if(dist < bestDist && height < dz + size && height > dz - size) + { + bestDist = dist > 0 ? dist : 0; + break; + } + +#define CHECK_DIST {\ + DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)\ + if(dist > bestDist) continue;\ + if(dist < objDist2d + size && dist > objDist2d - size) { bestDist = dist; break; }\ + } + + if(!a) + { + height = dz - size; + dist = height / b; + CHECK_DIST; + + height = dz + size; + dist = height / b; + CHECK_DIST; + + continue; + } + + height = dz - size; + float sqrt1 = b * b + 4 * a * height; + if(sqrt1 > 0) + { + sqrt1 = sqrt(sqrt1); + dist = (sqrt1 - b) / (2 * a); + CHECK_DIST; + } + + height = dz + size; + float sqrt2 = b * b + 4 * a * height; + if(sqrt2 > 0) + { + sqrt2 = sqrt(sqrt2); + dist = (sqrt2 - b) / (2 * a); + CHECK_DIST; + + dist = (-sqrt2 - b) / (2 * a); + CHECK_DIST; + } + + if(sqrt1 > 0) + { + dist = (-sqrt1 - b) / (2 * a); + CHECK_DIST; + } + } + + if(m_targets.m_srcPos.GetExactDist2d(&m_targets.m_dstPos) > bestDist) + { + float x = m_targets.m_srcPos.m_positionX + cos(m_caster->GetOrientation()) * bestDist; + float y = m_targets.m_srcPos.m_positionY + sin(m_caster->GetOrientation()) * bestDist; + float z = m_targets.m_srcPos.m_positionZ + bestDist * (a * bestDist + b); + + if(itr != unitList.end()) + { + float distSq = (*itr)->GetExactDistSq(x, y, z); + float sizeSq = (*itr)->GetObjectSize(); + sizeSq *= sizeSq; + DEBUG_TRAJ(sLog.outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);) + if(distSq > sizeSq) + { + float factor = 1 - sqrt(sizeSq / distSq); + x += factor * ((*itr)->GetPositionX() - x); + y += factor * ((*itr)->GetPositionY() - y); + z += factor * ((*itr)->GetPositionZ() - z); + + distSq = (*itr)->GetExactDistSq(x, y, z); + DEBUG_TRAJ(sLog.outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);) + } + } + + m_targets.setDst(x, y, z, m_caster->GetOrientation()); + } +} + +void Spell::FillRaidOrPartyTargets( UnitList &TagUnitMap, Unit* target, float radius, bool raid, bool withPets, bool withcaster ) +{ + Player *pTarget = target->GetCharmerOrOwnerPlayerOrPlayerItself(); + Group *pGroup = pTarget ? pTarget->GetGroup() : NULL; + + if (pGroup) + { + uint8 subgroup = pTarget->GetSubGroup(); + + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + { + Player* Target = itr->getSource(); + + // IsHostileTo check duel and controlled by enemy + if (Target && (raid || subgroup==Target->GetSubGroup()) + && !m_caster->IsHostileTo(Target)) + { + if (Target==m_caster && withcaster || + Target!=m_caster && m_caster->IsWithinDistInMap(Target, radius)) + TagUnitMap.push_back(Target); + + if (withPets) + if (Pet* pet = Target->GetPet()) + if (pet==m_caster && withcaster || + pet!=m_caster && m_caster->IsWithinDistInMap(pet, radius)) + TagUnitMap.push_back(pet); + } + } + } + else + { + Unit* ownerOrSelf = pTarget ? pTarget : target->GetCharmerOrOwnerOrSelf(); + if (ownerOrSelf==m_caster && withcaster || + ownerOrSelf!=m_caster && m_caster->IsWithinDistInMap(ownerOrSelf, radius)) + TagUnitMap.push_back(ownerOrSelf); + + if (withPets) + if (Guardian* pet = ownerOrSelf->GetGuardianPet()) + if (pet==m_caster && withcaster || + pet!=m_caster && m_caster->IsWithinDistInMap(pet, radius)) + TagUnitMap.push_back(pet); + } +} + +void Spell::FillRaidOrPartyManaPriorityTargets( UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withCaster ) +{ + FillRaidOrPartyTargets(TagUnitMap,target,radius,raid,withPets,withCaster); + + PrioritizeManaUnitQueue manaUsers; + for (UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && manaUsers.size() < count; ++itr) + if ((*itr)->getPowerType() == POWER_MANA && !(*itr)->isDead()) + manaUsers.push(PrioritizeManaUnitWraper(*itr)); + + TagUnitMap.clear(); + while(!manaUsers.empty()) + { + TagUnitMap.push_back(manaUsers.top().getUnit()); + manaUsers.pop(); + } +} + +void Spell::FillRaidOrPartyHealthPriorityTargets( UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withCaster ) +{ + FillRaidOrPartyTargets(TagUnitMap,target,radius,raid,withPets,withCaster); + + PrioritizeHealthUnitQueue healthQueue; + for (UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && healthQueue.size() < count; ++itr) + if (!(*itr)->isDead()) + healthQueue.push(PrioritizeHealthUnitWraper(*itr)); + + TagUnitMap.clear(); + while(!healthQueue.empty()) + { + TagUnitMap.push_back(healthQueue.top().getUnit()); + healthQueue.pop(); + } +} |