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authorthenecromancer <none@none>2010-02-18 01:06:47 +0100
committerthenecromancer <none@none>2010-02-18 01:06:47 +0100
commitcedf706f29fa4fdaccd9d12ee88ac47e6b4a4f16 (patch)
tree330ac4db12021614960080eaee6be61301e5add0 /src/game/Spell.cpp
parent54d8411eb950e68f2abee2be9f4491d368e024fe (diff)
Treat rune cooldowns as timers and not as remaining tick counts
Implement support for modifiers changing rune regeneration rate Apply all spells from Improved Unholy Aura --HG-- branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r--src/game/Spell.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 229f40bb3c1..98ac23e69d5 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -4229,7 +4229,7 @@ void Spell::TakeRunePower()
RuneType rune = plr->GetCurrentRune(i);
if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
{
- plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
+ plr->SetRuneCooldown(i, plr->GetRuneBaseCooldown(i));
plr->SetLastUsedRune(RuneType(rune));
runeCost[rune]--;
}
@@ -4244,7 +4244,7 @@ void Spell::TakeRunePower()
RuneType rune = plr->GetCurrentRune(i);
if((plr->GetRuneCooldown(i) == 0) && (rune == RUNE_DEATH))
{
- plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
+ plr->SetRuneCooldown(i, plr->GetRuneBaseCooldown(i));
plr->SetLastUsedRune(RuneType(rune));
runeCost[rune]--;