diff options
author | Spp <none@none> | 2010-04-07 19:14:10 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-04-07 19:14:10 +0200 |
commit | d19e12708001fbef2308be0e8cb5375a2ac7af48 (patch) | |
tree | 09fc8f67a6197802e0512950f0b0a3438a9834e8 /src/game/Spell.cpp | |
parent | 2e127f7a30706dc1d40c65de22ff02851732da24 (diff) |
Code style (game + scripts only):
"if(" --> "if ("
--HG--
branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r-- | src/game/Spell.cpp | 1364 |
1 files changed, 682 insertions, 682 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 901f17c09e2..01fc86ff186 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -155,7 +155,7 @@ void SpellCastTargets::setSrc(float x, float y, float z) void SpellCastTargets::setSrc(Position *pos) { - if(pos) + if (pos) { m_srcPos.Relocate(pos); m_intTargetFlags |= FLAG_INT_SRC_LOC; @@ -166,13 +166,13 @@ void SpellCastTargets::setDst(float x, float y, float z, float orientation, uint { m_dstPos.Relocate(x, y, z, orientation); m_intTargetFlags |= FLAG_INT_DST_LOC; - if(mapId != MAPID_INVALID) + if (mapId != MAPID_INVALID) m_dstPos.m_mapId = mapId; } void SpellCastTargets::setDst(Position *pos) { - if(pos) + if (pos) { m_dstPos.Relocate(pos); m_intTargetFlags |= FLAG_INT_DST_LOC; @@ -188,7 +188,7 @@ void SpellCastTargets::setGOTarget(GameObject *target) void SpellCastTargets::setItemTarget(Item* item) { - if(!item) + if (!item) return; m_itemTarget = item; @@ -212,7 +212,7 @@ void SpellCastTargets::Update(Unit* caster) m_itemTarget = NULL; if (caster->GetTypeId() == TYPEID_PLAYER) { - if(m_targetMask & TARGET_FLAG_ITEM) + if (m_targetMask & TARGET_FLAG_ITEM) m_itemTarget = caster->ToPlayer()->GetItemByGuid(m_itemTargetGUID); else if (m_targetMask & TARGET_FLAG_TRADE_ITEM) if (m_itemTargetGUID == TRADE_SLOT_NONTRADED) // here it is not guid but slot. Also prevent hacking slots @@ -226,7 +226,7 @@ void SpellCastTargets::Update(Unit* caster) bool SpellCastTargets::read ( WorldPacket * data, Unit *caster ) { - if(data->rpos() + 4 > data->size()) + if (data->rpos() + 4 > data->size()) return false; //data->hexlike(); @@ -234,66 +234,66 @@ bool SpellCastTargets::read ( WorldPacket * data, Unit *caster ) *data >> m_targetMask; //sLog.outDebug("Spell read, target mask = %u", m_targetMask); - if(m_targetMask == TARGET_FLAG_SELF) + if (m_targetMask == TARGET_FLAG_SELF) return true; // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other? - if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_UNK2 )) + if ( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_UNK2 )) { - if(!data->readPackGUID(m_unitTargetGUID)) + if (!data->readPackGUID(m_unitTargetGUID)) return false; if (m_targetMask & TARGET_FLAG_UNIT) m_intTargetFlags |= FLAG_INT_UNIT; } - if( m_targetMask & ( TARGET_FLAG_OBJECT )) + if ( m_targetMask & ( TARGET_FLAG_OBJECT )) { - if(!data->readPackGUID(m_GOTargetGUID)) + if (!data->readPackGUID(m_GOTargetGUID)) return false; m_intTargetFlags |= FLAG_INT_OBJECT; } - if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER) - if(!data->readPackGUID(m_itemTargetGUID)) + if (( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER) + if (!data->readPackGUID(m_itemTargetGUID)) return false; - if( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) ) - if(!data->readPackGUID(m_CorpseTargetGUID)) + if ( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) ) + if (!data->readPackGUID(m_CorpseTargetGUID)) return false; - if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION ) + if ( m_targetMask & TARGET_FLAG_SOURCE_LOCATION ) { - if(data->rpos() + 1 + 4 + 4 + 4 > data->size()) + if (data->rpos() + 1 + 4 + 4 + 4 > data->size()) return false; - if(!data->readPackGUID(m_unitTargetGUID)) + if (!data->readPackGUID(m_unitTargetGUID)) return false; *data >> m_srcPos.m_positionX >> m_srcPos.m_positionY >> m_srcPos.m_positionZ; - if(!m_srcPos.IsPositionValid()) + if (!m_srcPos.IsPositionValid()) return false; m_intTargetFlags |= FLAG_INT_SRC_LOC; } else m_srcPos.Relocate(caster); - if( m_targetMask & TARGET_FLAG_DEST_LOCATION ) + if ( m_targetMask & TARGET_FLAG_DEST_LOCATION ) { - if(data->rpos() + 1 + 4 + 4 + 4 > data->size()) + if (data->rpos() + 1 + 4 + 4 + 4 > data->size()) return false; - if(!data->readPackGUID(m_unitTargetGUID)) + if (!data->readPackGUID(m_unitTargetGUID)) return false; *data >> m_dstPos.m_positionX >> m_dstPos.m_positionY >> m_dstPos.m_positionZ; - if(!m_dstPos.IsPositionValid()) + if (!m_dstPos.IsPositionValid()) return false; m_intTargetFlags |= FLAG_INT_DST_LOC; - if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION ) + if ( m_targetMask & TARGET_FLAG_SOURCE_LOCATION ) { - if(data->rpos() + 4 + 4 <= data->size()) + if (data->rpos() + 4 + 4 <= data->size()) { *data >> m_elevation >> m_speed; // TODO: should also read @@ -306,9 +306,9 @@ bool SpellCastTargets::read ( WorldPacket * data, Unit *caster ) else m_dstPos.Relocate(caster); - if( m_targetMask & TARGET_FLAG_STRING ) + if ( m_targetMask & TARGET_FLAG_STRING ) { - if(data->rpos() + 1 > data->size()) + if (data->rpos() + 1 > data->size()) return false; *data >> m_strTarget; @@ -324,49 +324,49 @@ void SpellCastTargets::write ( WorldPacket * data ) *data << uint32(m_targetMask); //sLog.outDebug("Spell write, target mask = %u", m_targetMask); - if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2 ) ) + if ( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2 ) ) { - if(m_targetMask & TARGET_FLAG_UNIT) + if (m_targetMask & TARGET_FLAG_UNIT) { - if(m_unitTarget) + if (m_unitTarget) data->append(m_unitTarget->GetPackGUID()); else *data << uint8(0); } - else if( m_targetMask & TARGET_FLAG_OBJECT ) + else if ( m_targetMask & TARGET_FLAG_OBJECT ) { - if(m_GOTarget) + if (m_GOTarget) data->append(m_GOTarget->GetPackGUID()); else *data << uint8(0); } - else if( m_targetMask & ( TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) ) + else if ( m_targetMask & ( TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) ) data->appendPackGUID(m_CorpseTargetGUID); else *data << uint8(0); } - if( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM ) ) + if ( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM ) ) { - if(m_itemTarget) + if (m_itemTarget) data->append(m_itemTarget->GetPackGUID()); else *data << uint8(0); } - if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION ) + if ( m_targetMask & TARGET_FLAG_SOURCE_LOCATION ) { *data << uint8(0); // It seems the client doesn't like unit target GUID being sent here, we must send 0 *data << m_srcPos.m_positionX << m_srcPos.m_positionY << m_srcPos.m_positionZ; } - if( m_targetMask & TARGET_FLAG_DEST_LOCATION ) + if ( m_targetMask & TARGET_FLAG_DEST_LOCATION ) { *data << uint8(0); // It seems the client doesn't like unit target GUID being sent here, we must send 0 *data << m_dstPos.m_positionX << m_dstPos.m_positionY << m_dstPos.m_positionZ; } - if( m_targetMask & TARGET_FLAG_STRING ) + if ( m_targetMask & TARGET_FLAG_STRING ) *data << m_strTarget; } @@ -412,29 +412,29 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi m_spellSchoolMask = GetSpellSchoolMask(info); // Can be override for some spell (wand shoot for example) - if(m_attackType == RANGED_ATTACK) + if (m_attackType == RANGED_ATTACK) { // wand case - if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId() == TYPEID_PLAYER) + if ((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId() == TYPEID_PLAYER) { - if(Item* pItem = m_caster->ToPlayer()->GetWeaponForAttack(RANGED_ATTACK)) + if (Item* pItem = m_caster->ToPlayer()->GetWeaponForAttack(RANGED_ATTACK)) m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage[0].DamageType); } } // Set health leech amount to zero m_healthLeech = 0; - if(originalCasterGUID) + if (originalCasterGUID) m_originalCasterGUID = originalCasterGUID; else m_originalCasterGUID = m_caster->GetGUID(); - if(m_originalCasterGUID == m_caster->GetGUID()) + if (m_originalCasterGUID == m_caster->GetGUID()) m_originalCaster = m_caster; else { m_originalCaster = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID); - if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL; + if (m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL; } for (int i=0; i <3; ++i) @@ -470,19 +470,19 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi // determine reflection m_canReflect = false; - if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !IsAreaOfEffectSpell(m_spellInfo) && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED)) + if (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !IsAreaOfEffectSpell(m_spellInfo) && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED)) { for (int j = 0; j < 3; ++j) { if (m_spellInfo->Effect[j] == 0) continue; - if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j], m_spellInfo->EffectImplicitTargetB[j])) + if (!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j], m_spellInfo->EffectImplicitTargetB[j])) m_canReflect = true; else m_canReflect = (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NEGATIVE) ? true : false; - if(m_canReflect) + if (m_canReflect) continue; else break; @@ -494,7 +494,7 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi Spell::~Spell() { - if(m_caster && m_caster->GetTypeId() == TYPEID_PLAYER) + if (m_caster && m_caster->GetTypeId() == TYPEID_PLAYER) assert(m_caster->ToPlayer()->m_spellModTakingSpell != this); delete m_spellValue; } @@ -533,44 +533,44 @@ void Spell::SelectSpellTargets() { // not call for empty effect. // Also some spells use not used effect targets for store targets for dummy effect in triggered spells - if(!m_spellInfo->Effect[i]) + if (!m_spellInfo->Effect[i]) continue; uint32 effectTargetType = EffectTargetType[m_spellInfo->Effect[i]]; // is it possible that areaaura is not applied to caster? - if(effectTargetType == SPELL_REQUIRE_NONE) + if (effectTargetType == SPELL_REQUIRE_NONE) continue; uint32 targetA = m_spellInfo->EffectImplicitTargetA[i]; uint32 targetB = m_spellInfo->EffectImplicitTargetB[i]; - if(targetA) + if (targetA) SelectEffectTargets(i, targetA); - if(targetB) // In very rare case !A && B + if (targetB) // In very rare case !A && B SelectEffectTargets(i, targetB); - if(effectTargetType != SPELL_REQUIRE_UNIT) + if (effectTargetType != SPELL_REQUIRE_UNIT) { - if(effectTargetType == SPELL_REQUIRE_CASTER) + if (effectTargetType == SPELL_REQUIRE_CASTER) AddUnitTarget(m_caster, i); - else if(effectTargetType == SPELL_REQUIRE_ITEM) + else if (effectTargetType == SPELL_REQUIRE_ITEM) { - if(m_targets.getItemTarget()) + if (m_targets.getItemTarget()) AddItemTarget(m_targets.getItemTarget(), i); } continue; } - if(/*tmpUnitMap.empty() && */m_spellInfo->Targets & TARGET_FLAG_CASTER) + if (/*tmpUnitMap.empty() && */m_spellInfo->Targets & TARGET_FLAG_CASTER) { AddUnitTarget(m_caster, i); continue; } - if(!targetA && !targetB) + if (!targetA && !targetB) { - if(!GetSpellMaxRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex))) + if (!GetSpellMaxRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex))) { AddUnitTarget(m_caster, i); continue; @@ -588,7 +588,7 @@ void Spell::SelectSpellTargets() { WorldObject* result = FindCorpseUsing<Trinity::CannibalizeObjectCheck> (); - if(result) + if (result) { switch(result->GetTypeId()) { @@ -598,7 +598,7 @@ void Spell::SelectSpellTargets() break; case TYPEID_CORPSE: m_targets.setCorpseTarget((Corpse*)result); - if(Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID())) + if (Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID())) AddUnitTarget(owner, i); break; } @@ -606,7 +606,7 @@ void Spell::SelectSpellTargets() else { // clear cooldown at fail - if(m_caster->GetTypeId() == TYPEID_PLAYER) + if (m_caster->GetTypeId() == TYPEID_PLAYER) m_caster->ToPlayer()->RemoveSpellCooldown(m_spellInfo->Id, true); SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES); finish(false); @@ -614,7 +614,7 @@ void Spell::SelectSpellTargets() break; } default: - if(m_targets.getUnitTarget()) + if (m_targets.getUnitTarget()) AddUnitTarget(m_targets.getUnitTarget(), i); else AddUnitTarget(m_caster, i); @@ -632,30 +632,30 @@ void Spell::SelectSpellTargets() case SPELL_EFFECT_REPUTATION: case SPELL_EFFECT_LEARN_SPELL: case SPELL_EFFECT_SEND_TAXI: - if(m_targets.getUnitTarget()) + if (m_targets.getUnitTarget()) AddUnitTarget(m_targets.getUnitTarget(), i); // Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example) - else if(m_spellInfo->Effect[i] == SPELL_EFFECT_TRIGGER_SPELL) + else if (m_spellInfo->Effect[i] == SPELL_EFFECT_TRIGGER_SPELL) AddUnitTarget(m_caster, i); break; case SPELL_EFFECT_SUMMON_PLAYER: - if(m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->GetSelection()) + if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->GetSelection()) { Player* target = objmgr.GetPlayer(m_caster->ToPlayer()->GetSelection()); - if(target) + if (target) AddUnitTarget(target, i); } break; case SPELL_EFFECT_RESURRECT_NEW: - if(m_targets.getUnitTarget()) + if (m_targets.getUnitTarget()) AddUnitTarget(m_targets.getUnitTarget(), i); - if(m_targets.getCorpseTargetGUID()) + if (m_targets.getCorpseTargetGUID()) { Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID()); - if(corpse) + if (corpse) { Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID()); - if(owner) + if (owner) AddUnitTarget(owner, i); } } @@ -670,7 +670,7 @@ void Spell::SelectSpellTargets() AddUnitTarget(m_caster, i); break; case SPELL_EFFECT_LEARN_PET_SPELL: - if(Guardian* pet = m_caster->GetGuardianPet()) + if (Guardian* pet = m_caster->GetGuardianPet()) AddUnitTarget(pet, i); break; /*case SPELL_EFFECT_ENCHANT_ITEM: @@ -679,7 +679,7 @@ void Spell::SelectSpellTargets() case SPELL_EFFECT_DISENCHANT: case SPELL_EFFECT_PROSPECTING: case SPELL_EFFECT_MILLING: - if(m_targets.getItemTarget()) + if (m_targets.getItemTarget()) AddItemTarget(m_targets.getItemTarget(), i); break;*/ case SPELL_EFFECT_APPLY_AURA: @@ -695,21 +695,21 @@ void Spell::SelectSpellTargets() break; case SPELL_EFFECT_APPLY_AREA_AURA_PARTY: // AreaAura - if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000) + if (m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000) SelectEffectTargets(i, TARGET_UNIT_PARTY_TARGET); break; case SPELL_EFFECT_SKIN_PLAYER_CORPSE: - if(m_targets.getUnitTarget()) + if (m_targets.getUnitTarget()) { AddUnitTarget(m_targets.getUnitTarget(), i); } else if (m_targets.getCorpseTargetGUID()) { Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID()); - if(corpse) + if (corpse) { Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID()); - if(owner) + if (owner) AddUnitTarget(owner, i); } } @@ -719,12 +719,12 @@ void Spell::SelectSpellTargets() break; } } - if(IsChanneledSpell(m_spellInfo)) + if (IsChanneledSpell(m_spellInfo)) { uint8 mask = (1<<i); for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) { - if(ihit->effectMask & mask) + if (ihit->effectMask & mask) { m_needAliveTargetMask |= mask; break; @@ -737,7 +737,7 @@ void Spell::SelectSpellTargets() for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();) { // remove targets which did not pass min level check - if(m_auraScaleMask && ihit->effectMask == m_auraScaleMask) + if (m_auraScaleMask && ihit->effectMask == m_auraScaleMask) { // Do not check for selfcast if (!ihit->scaleAura && ihit->targetGUID != m_caster->GetGUID()) @@ -756,15 +756,15 @@ void Spell::SelectSpellTargets() } } - if(m_targets.HasDst()) + if (m_targets.HasDst()) { - if(m_targets.HasTraj()) + if (m_targets.HasTraj()) { float speed = m_targets.GetSpeedXY(); - if(speed > 0.0f) + if (speed > 0.0f) m_delayMoment = (uint64)floor(m_targets.GetDist2d() / speed * 1000.0f); } - else if(m_spellInfo->speed > 0.0f) + else if (m_spellInfo->speed > 0.0f) { float dist = m_caster->GetDistance(m_targets.m_dstPos); m_delayMoment = (uint64) floor(dist / m_spellInfo->speed * 1000.0f); @@ -905,7 +905,7 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex) if (m_originalCaster) { target.missCondition = m_originalCaster->SpellHitResult(pVictim, m_spellInfo, m_canReflect); - if(m_skipCheck && target.missCondition != SPELL_MISS_IMMUNE) + if (m_skipCheck && target.missCondition != SPELL_MISS_IMMUNE) target.missCondition = SPELL_MISS_NONE; } else @@ -956,7 +956,7 @@ void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex) void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex) { - if( m_spellInfo->Effect[effIndex] == 0 ) + if ( m_spellInfo->Effect[effIndex] == 0 ) return; uint64 targetGUID = pVictim->GetGUID(); @@ -1004,7 +1004,7 @@ void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex) void Spell::AddItemTarget(Item* pitem, uint32 effIndex) { - if( m_spellInfo->Effect[effIndex] == 0 ) + if ( m_spellInfo->Effect[effIndex] == 0 ) return; // Lookup target in already in list @@ -1039,7 +1039,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) if (!unit) return; - if(unit->isAlive() != target->alive) + if (unit->isAlive() != target->alive) return; // Get original caster (if exist) and calculate damage/healing from him data @@ -1078,17 +1078,17 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him { spellHitTarget = m_caster; - if(m_caster->GetTypeId() == TYPEID_UNIT) + if (m_caster->GetTypeId() == TYPEID_UNIT) m_caster->ToCreature()->LowerPlayerDamageReq(target->damage); } } - if(spellHitTarget) + if (spellHitTarget) { SpellMissInfo missInfo = DoSpellHitOnUnit(spellHitTarget, mask, target->scaleAura); - if(missInfo != SPELL_MISS_NONE) + if (missInfo != SPELL_MISS_NONE) { - if(missInfo != SPELL_MISS_MISS) + if (missInfo != SPELL_MISS_MISS) m_caster->SendSpellMiss(unit, m_spellInfo->Id, missInfo); m_damage = 0; spellHitTarget = NULL; @@ -1185,7 +1185,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT) { caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo, m_triggeredByAuraSpell); - if(caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET) == 0 && + if (caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET) == 0 && (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED)) caster->ToPlayer()->CastItemCombatSpell(unitTarget, m_attackType, procVictim, procEx); } @@ -1193,7 +1193,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) caster->DealSpellDamage(&damageInfo, true); // Haunt - if(m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->SpellFamilyFlags[1] & 0x40000 && m_spellAura && m_spellAura->GetEffect(1)) + if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->SpellFamilyFlags[1] & 0x40000 && m_spellAura && m_spellAura->GetEffect(1)) { AuraEffect * aurEff = m_spellAura->GetEffect(1); aurEff->SetAmount(aurEff->GetAmount() * damageInfo.damage / 100); @@ -1220,38 +1220,38 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) } } - if(m_caster && !m_caster->IsFriendlyTo(unit) && !IsPositiveSpell(m_spellInfo->Id)) + if (m_caster && !m_caster->IsFriendlyTo(unit) && !IsPositiveSpell(m_spellInfo->Id)) { m_caster->CombatStart(unit, !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO)); - if(m_customAttr & SPELL_ATTR_CU_AURA_CC) - if(!unit->IsStandState()) + if (m_customAttr & SPELL_ATTR_CU_AURA_CC) + if (!unit->IsStandState()) unit->SetStandState(UNIT_STAND_STATE_STAND); } - if(spellHitTarget) + if (spellHitTarget) { //AI functions - if(spellHitTarget->GetTypeId() == TYPEID_UNIT) + if (spellHitTarget->GetTypeId() == TYPEID_UNIT) { - if(spellHitTarget->ToCreature()->IsAIEnabled) + if (spellHitTarget->ToCreature()->IsAIEnabled) spellHitTarget->ToCreature()->AI()->SpellHit(m_caster, m_spellInfo); // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished) // ignore pets or autorepeat/melee casts for speed (not exist quest for spells (hm... ) - if(m_originalCaster && m_originalCaster->IsControlledByPlayer() && !spellHitTarget->ToCreature()->isPet() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive()) - if(Player* p = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself()) + if (m_originalCaster && m_originalCaster->IsControlledByPlayer() && !spellHitTarget->ToCreature()->isPet() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive()) + if (Player* p = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself()) p->CastedCreatureOrGO(spellHitTarget->GetEntry(),spellHitTarget->GetGUID(),m_spellInfo->Id); } - if(m_caster && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsAIEnabled) + if (m_caster && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsAIEnabled) m_caster->ToCreature()->AI()->SpellHitTarget(spellHitTarget, m_spellInfo); // Needs to be called after dealing damage/healing to not remove breaking on damage auras DoTriggersOnSpellHit(spellHitTarget); // if target is fallged for pvp also flag caster if a player - if(unit->IsPvP()) + if (unit->IsPvP()) { if (m_caster->GetTypeId() == TYPEID_PLAYER) m_caster->ToPlayer()->UpdatePvP(true); @@ -1262,11 +1262,11 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool scaleAura) { - if(!unit || !effectMask) + if (!unit || !effectMask) return SPELL_MISS_EVADE; // Recheck immune (only for delayed spells) - if(m_spellInfo->speed && (unit->IsImmunedToDamage(m_spellInfo) || unit->IsImmunedToSpell(m_spellInfo))) + if (m_spellInfo->speed && (unit->IsImmunedToDamage(m_spellInfo) || unit->IsImmunedToSpell(m_spellInfo))) return SPELL_MISS_IMMUNE; if (unit->GetTypeId() == TYPEID_PLAYER) @@ -1275,12 +1275,12 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool unit->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, m_spellInfo->Id); } - if(m_caster->GetTypeId() == TYPEID_PLAYER) + if (m_caster->GetTypeId() == TYPEID_PLAYER) { m_caster->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, m_spellInfo->Id, 0, unit); } - if( m_caster != unit ) + if ( m_caster != unit ) { // Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells if (m_spellInfo->speed > 0.0f && @@ -1290,12 +1290,12 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool return SPELL_MISS_EVADE; } - if( !m_caster->IsFriendlyTo(unit) ) + if ( !m_caster->IsFriendlyTo(unit) ) { // reset damage to 0 if target has Invisibility and isn't visible for caster // I do not think this is a correct way to fix it. Sanctuary effect should make all delayed spells invalid // for delayed spells ignore not visible explicit target - if(m_spellInfo->speed > 0.0f && unit == m_targets.getUnitTarget() + if (m_spellInfo->speed > 0.0f && unit == m_targets.getUnitTarget() && (unit->m_invisibilityMask || m_caster->m_invisibilityMask) && !m_caster->canSeeOrDetect(unit, true)) { @@ -1306,26 +1306,26 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_HITBYSPELL); //TODO: This is a hack. But we do not know what types of stealth should be interrupted by CC - if((m_customAttr & SPELL_ATTR_CU_AURA_CC) && unit->IsControlledByPlayer()) + if ((m_customAttr & SPELL_ATTR_CU_AURA_CC) && unit->IsControlledByPlayer()) unit->RemoveAurasByType(SPELL_AURA_MOD_STEALTH); } else { // for delayed spells ignore negative spells (after duel end) for friendly targets // TODO: this cause soul transfer bugged - if(m_spellInfo->speed > 0.0f && unit->GetTypeId() == TYPEID_PLAYER && !IsPositiveSpell(m_spellInfo->Id)) + if (m_spellInfo->speed > 0.0f && unit->GetTypeId() == TYPEID_PLAYER && !IsPositiveSpell(m_spellInfo->Id)) { return SPELL_MISS_EVADE; } // assisting case, healing and resurrection - if(unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER)) + if (unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER)) { m_caster->SetContestedPvP(); - if(m_caster->GetTypeId() == TYPEID_PLAYER) + if (m_caster->GetTypeId() == TYPEID_PLAYER) m_caster->ToPlayer()->UpdatePvP(true); } - if( unit->isInCombat() && !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) ) + if ( unit->isInCombat() && !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) ) { m_caster->SetInCombatState(unit->GetCombatTimer() > 0, unit); unit->getHostileRefManager().threatAssist(m_caster, 0.0f); @@ -1334,12 +1334,12 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool } // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add - if(m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell)) + if (m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell)) { m_diminishLevel = unit->GetDiminishing(m_diminishGroup); DiminishingReturnsType type = GetDiminishingReturnsGroupType(m_diminishGroup); // Increase Diminishing on unit, current informations for actually casts will use values above - if((type == DRTYPE_PLAYER && (unit->GetTypeId() == TYPEID_PLAYER || unit->ToCreature()->isPet() || unit->ToCreature()->isPossessedByPlayer())) || type == DRTYPE_ALL) + if ((type == DRTYPE_PLAYER && (unit->GetTypeId() == TYPEID_PLAYER || unit->ToCreature()->isPet() || unit->ToCreature()->isPossessedByPlayer())) || type == DRTYPE_ALL) unit->IncrDiminishing(m_diminishGroup); } @@ -1369,7 +1369,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool } } - if(m_originalCaster) + if (m_originalCaster) { if (m_spellAura = Aura::TryCreate(aurSpellInfo, effectMask, unit, m_originalCaster,(aurSpellInfo == m_spellInfo)? &m_currentBasePoints[0] : &basePoints[0], m_CastItem)) @@ -1391,7 +1391,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool if (IsChanneledSpell(m_spellInfo)) m_originalCaster->ModSpellCastTime(aurSpellInfo, duration, this); - if(duration != m_spellAura->GetMaxDuration()) + if (duration != m_spellAura->GetMaxDuration()) { m_spellAura->SetMaxDuration(duration); m_spellAura->SetDuration(duration); @@ -1442,7 +1442,7 @@ void Spell::DoTriggersOnSpellHit(Unit *unit) { // SPELL_AURA_ADD_TARGET_TRIGGER auras shouldn't trigger auras without duration // set duration equal to triggering spell - if(roll_chance_i(i->second)) + if (roll_chance_i(i->second)) { m_caster->CastSpell(unit, i->first, true); sLog.outDebug("Spell %d triggered spell %d by SPELL_AURA_ADD_TARGET_TRIGGER aura", m_spellInfo->Id, i->first->Id); @@ -1463,11 +1463,11 @@ void Spell::DoTriggersOnSpellHit(Unit *unit) } } - if(m_customAttr & SPELL_ATTR_CU_LINK_HIT) + if (m_customAttr & SPELL_ATTR_CU_LINK_HIT) { - if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id + SPELL_LINK_HIT)) + if (const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id + SPELL_LINK_HIT)) for (std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i) - if(*i < 0) + if (*i < 0) unit->RemoveAurasDueToSpell(-(*i)); else unit->CastSpell(unit, *i, true, 0, 0, m_caster->GetGUID()); @@ -1481,11 +1481,11 @@ void Spell::DoAllEffectOnTarget(GOTargetInfo *target) target->processed = true; // Target checked in apply effects procedure uint32 effectMask = target->effectMask; - if(!effectMask) + if (!effectMask) return; GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID); - if(!go) + if (!go) return; for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber) @@ -1494,7 +1494,7 @@ void Spell::DoAllEffectOnTarget(GOTargetInfo *target) // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished) // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... ) - if(m_originalCaster && m_originalCaster->IsControlledByPlayer() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() ) + if (m_originalCaster && m_originalCaster->IsControlledByPlayer() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() ) { if ( Player* p = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself() ) p->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id); @@ -1504,7 +1504,7 @@ void Spell::DoAllEffectOnTarget(GOTargetInfo *target) void Spell::DoAllEffectOnTarget(ItemTargetInfo *target) { uint32 effectMask = target->effectMask; - if(!target->item || !effectMask) + if (!target->item || !effectMask) return; for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber) @@ -1527,16 +1527,16 @@ bool Spell::UpdateChanneledTargetList() needAuraMask &= needAliveTargetMask; float range; - if(needAuraMask) + if (needAuraMask) { range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id)); - if(Player * modOwner = m_caster->GetSpellModOwner()) + if (Player * modOwner = m_caster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); } for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) { - if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) ) + if ( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) ) { Unit *unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID); @@ -1544,7 +1544,7 @@ bool Spell::UpdateChanneledTargetList() { if (needAuraMask & ihit->effectMask) { - if(AuraApplication * aurApp = unit->GetAuraApplication(m_spellInfo->Id, m_originalCasterGUID)) + if (AuraApplication * aurApp = unit->GetAuraApplication(m_spellInfo->Id, m_originalCasterGUID)) { if (m_caster != unit && !m_caster->IsWithinDistInMap(unit,range)) { @@ -1600,7 +1600,7 @@ struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uint32 num, SpellTargets TargetType) { Unit *cur = m_targets.getUnitTarget(); - if(!cur) + if (!cur) return; // Get spell max affected targets @@ -1614,15 +1614,15 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uin }*/ //FIXME: This very like horrible hack and wrong for most spells - if(m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE) + if (m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE) max_range += num * CHAIN_SPELL_JUMP_RADIUS; std::list<Unit*> tempUnitMap; - if(TargetType == SPELL_TARGETS_CHAINHEAL) + if (TargetType == SPELL_TARGETS_CHAINHEAL) { SearchAreaTarget(tempUnitMap, max_range, PUSH_CHAIN, SPELL_TARGETS_ALLY); tempUnitMap.sort(ChainHealingOrder(m_caster)); - //if(cur->GetHealth() == cur->GetMaxHealth() && tempUnitMap.size()) + //if (cur->GetHealth() == cur->GetMaxHealth() && tempUnitMap.size()) // cur = tempUnitMap.front(); } else @@ -1634,19 +1634,19 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uin TagUnitMap.push_back(cur); --num; - if(tempUnitMap.empty()) + if (tempUnitMap.empty()) break; std::list<Unit*>::iterator next; - if(TargetType == SPELL_TARGETS_CHAINHEAL) + if (TargetType == SPELL_TARGETS_CHAINHEAL) { next = tempUnitMap.begin(); while (cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS || !cur->IsWithinLOSInMap(*next)) { ++next; - if(next == tempUnitMap.end()) + if (next == tempUnitMap.end()) return; } } @@ -1655,7 +1655,7 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uin tempUnitMap.sort(TargetDistanceOrder(cur)); next = tempUnitMap.begin(); - if(cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS) + if (cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS) break; while (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE && !m_caster->isInFrontInMap(*next, max_range) @@ -1663,7 +1663,7 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uin || !cur->IsWithinLOSInMap(*next)) { ++next; - if(next == tempUnitMap.end() || cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS) + if (next == tempUnitMap.end() || cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS) return; } } @@ -1689,7 +1689,7 @@ void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNo case PUSH_CHAIN: { Unit *target = m_targets.getUnitTarget(); - if(!target) + if (!target) { sLog.outError( "SPELL: cannot find unit target for spell ID %u\n", m_spellInfo->Id ); return; @@ -1703,13 +1703,13 @@ void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNo } Trinity::SpellNotifierCreatureAndPlayer notifier(m_caster, TagUnitMap, radius, type, TargetType, pos, entry); - if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY) + if ((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY) || TargetType == SPELL_TARGETS_ENTRY && !entry) m_caster->GetMap()->VisitWorld(pos->m_positionX, pos->m_positionY, radius, notifier); else m_caster->GetMap()->VisitAll(pos->m_positionX, pos->m_positionY, radius, notifier); - if(m_customAttr & SPELL_ATTR_CU_EXCLUDE_SELF) + if (m_customAttr & SPELL_ATTR_CU_EXCLUDE_SELF) TagUnitMap.remove(m_caster); } @@ -1720,10 +1720,10 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType) case SPELL_TARGETS_ENTRY: { SpellScriptTargetBounds bounds = spellmgr.GetSpellScriptTargetBounds(m_spellInfo->Id); - if(bounds.first==bounds.second) + if (bounds.first==bounds.second) { sLog.outDebug("Spell (ID: %u) (caster Entry: %u) does not have record in `spell_script_target`", m_spellInfo->Id, m_caster->GetEntry()); - if(IsPositiveSpell(m_spellInfo->Id)) + if (IsPositiveSpell(m_spellInfo->Id)) return SearchNearbyTarget(range, SPELL_TARGETS_ALLY); else return SearchNearbyTarget(range, SPELL_TARGETS_ENEMY); @@ -1746,9 +1746,9 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType) } break; case SPELL_TARGET_TYPE_GAMEOBJECT: - if(i_spellST->second.targetEntry) + if (i_spellST->second.targetEntry) { - if(GameObject *go = m_caster->FindNearestGameObject(i_spellST->second.targetEntry, range)) + if (GameObject *go = m_caster->FindNearestGameObject(i_spellST->second.targetEntry, range)) { // remember found target and range, next attempt will find more near target with another entry goScriptTarget = go; @@ -1756,10 +1756,10 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType) range = m_caster->GetDistance(goScriptTarget); } } - else if( focusObject ) //Focus Object + else if ( focusObject ) //Focus Object { float frange = m_caster->GetDistance(focusObject); - if(range >= frange) + if (range >= frange) { creatureScriptTarget = NULL; goScriptTarget = focusObject; @@ -1768,11 +1768,11 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType) } break; case SPELL_TARGET_TYPE_CREATURE: - if(m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetEntry() == i_spellST->second.targetEntry) + if (m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetEntry() == i_spellST->second.targetEntry) return m_targets.getUnitTarget(); case SPELL_TARGET_TYPE_DEAD: default: - if(Creature *cre = m_caster->FindNearestCreature(i_spellST->second.targetEntry, range, i_spellST->second.type != SPELL_TARGET_TYPE_DEAD)) + if (Creature *cre = m_caster->FindNearestCreature(i_spellST->second.targetEntry, range, i_spellST->second.type != SPELL_TARGET_TYPE_DEAD)) { creatureScriptTarget = cre; goScriptTarget = NULL; @@ -1782,7 +1782,7 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType) } } - if(creatureScriptTarget) + if (creatureScriptTarget) return creatureScriptTarget; else return goScriptTarget; @@ -1811,7 +1811,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) { SpellNotifyPushType pushType = PUSH_NONE; Player *modOwner = NULL; - if(m_originalCaster) + if (m_originalCaster) modOwner = m_originalCaster->GetSpellModOwner(); switch(SpellTargetType[cur]) @@ -1835,11 +1835,11 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) break; } case TARGET_UNIT_MASTER: - if(Unit* owner = m_caster->GetCharmerOrOwner()) + if (Unit* owner = m_caster->GetCharmerOrOwner()) AddUnitTarget(owner, i); break; case TARGET_UNIT_PET: - if(Guardian* pet = m_caster->GetGuardianPet()) + if (Guardian* pet = m_caster->GetGuardianPet()) AddUnitTarget(pet, i); break; case TARGET_UNIT_PARTY_CASTER: @@ -1847,7 +1847,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) pushType = PUSH_CASTER_CENTER; break; case TARGET_UNIT_VEHICLE: - if(Unit *vehicle = m_caster->GetVehicleBase()) + if (Unit *vehicle = m_caster->GetVehicleBase()) AddUnitTarget(vehicle, i); break; case TARGET_UNIT_PASSENGER_0: @@ -1858,8 +1858,8 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) case TARGET_UNIT_PASSENGER_5: case TARGET_UNIT_PASSENGER_6: case TARGET_UNIT_PASSENGER_7: - if(m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsVehicle()) - if(Unit *unit = m_caster->GetVehicleKit()->GetPassenger(cur - TARGET_UNIT_PASSENGER_0)) + if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsVehicle()) + if (Unit *unit = m_caster->GetVehicleKit()->GetPassenger(cur - TARGET_UNIT_PASSENGER_0)) AddUnitTarget(unit, i); break; } @@ -1869,7 +1869,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) case TARGET_TYPE_UNIT_TARGET: { Unit *target = m_targets.getUnitTarget(); - if(!target) + if (!target) { sLog.outError("SPELL: no unit target for spell ID %u", m_spellInfo->Id); break; @@ -1878,15 +1878,15 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) switch(cur) { case TARGET_UNIT_TARGET_ENEMY: - if(Unit *magnet = m_caster->SelectMagnetTarget(target, m_spellInfo)) - if(magnet != target) + if (Unit *magnet = m_caster->SelectMagnetTarget(target, m_spellInfo)) + if (magnet != target) m_targets.setUnitTarget(magnet); pushType = PUSH_CHAIN; break; case TARGET_UNIT_TARGET_ANY: - if(!IsPositiveSpell(m_spellInfo->Id)) - if(Unit *magnet = m_caster->SelectMagnetTarget(target, m_spellInfo)) - if(magnet != target) + if (!IsPositiveSpell(m_spellInfo->Id)) + if (Unit *magnet = m_caster->SelectMagnetTarget(target, m_spellInfo)) + if (magnet != target) m_targets.setUnitTarget(magnet); pushType = PUSH_CHAIN; break; @@ -1917,33 +1917,33 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) { case TARGET_UNIT_NEARBY_ENEMY: range = GetSpellMaxRange(m_spellInfo, false); - if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); + if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); target = SearchNearbyTarget(range, SPELL_TARGETS_ENEMY); break; case TARGET_UNIT_NEARBY_ALLY: case TARGET_UNIT_NEARBY_ALLY_UNK: case TARGET_UNIT_NEARBY_RAID: range = GetSpellMaxRange(m_spellInfo, true); - if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); + if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); target = SearchNearbyTarget(range, SPELL_TARGETS_ALLY); break; case TARGET_UNIT_NEARBY_ENTRY: case TARGET_GAMEOBJECT_NEARBY_ENTRY: range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id)); - if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); + if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY); break; } - if(!target) + if (!target) return; - else if(target->GetTypeId() == TYPEID_GAMEOBJECT) + else if (target->GetTypeId() == TYPEID_GAMEOBJECT) AddGOTarget((GameObject*)target, i); else { pushType = PUSH_CHAIN; - if(m_targets.getUnitTarget() != target) + if (m_targets.getUnitTarget() != target) m_targets.setUnitTarget((Unit*)target); } @@ -1959,9 +1959,9 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) break; case TARGET_TYPE_AREA_CONE: - if(m_customAttr & SPELL_ATTR_CU_CONE_BACK) + if (m_customAttr & SPELL_ATTR_CU_CONE_BACK) pushType = PUSH_IN_BACK; - else if(m_customAttr & SPELL_ATTR_CU_CONE_LINE) + else if (m_customAttr & SPELL_ATTR_CU_CONE_LINE) pushType = PUSH_IN_LINE; else pushType = PUSH_IN_FRONT; @@ -1984,9 +1984,9 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) float objSize = m_caster->GetObjectSize(); dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); - if(dist < objSize) + if (dist < objSize) dist = objSize; - else if(cur == TARGET_DEST_CASTER_RANDOM) + else if (cur == TARGET_DEST_CASTER_RANDOM) dist = objSize + (dist - objSize) * rand_norm(); switch(cur) @@ -2014,13 +2014,13 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) case TARGET_TYPE_DEST_TARGET: //2+8+2 { Unit *target = m_targets.getUnitTarget(); - if(!target) + if (!target) { sLog.outError("SPELL: no unit target for spell ID %u\n", m_spellInfo->Id); break; } - if(cur == TARGET_DST_TARGET_ENEMY || cur == TARGET_DEST_TARGET_ANY) + if (cur == TARGET_DST_TARGET_ENEMY || cur == TARGET_DEST_TARGET_ANY) { m_targets.setDst(target); AddUnitTarget(target, i); @@ -2031,9 +2031,9 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) float objSize = target->GetObjectSize(); dist = target->GetSpellRadiusForTarget(target, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); - if(dist < objSize) + if (dist < objSize) dist = objSize; - else if(cur == TARGET_DEST_CASTER_RANDOM) + else if (cur == TARGET_DEST_CASTER_RANDOM) dist = objSize + (dist - objSize) * rand_norm(); switch(cur) @@ -2060,7 +2060,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) case TARGET_TYPE_DEST_DEST: //5+8+1 { - if(!m_targets.HasDst()) + if (!m_targets.HasDst()) { sLog.outError("SPELL: no destination for spell ID %u\n", m_spellInfo->Id); break; @@ -2103,35 +2103,35 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) switch(cur) { case TARGET_DST_DB: - if(SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id)) + if (SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id)) { //TODO: fix this check - if(m_spellInfo->Effect[0] == SPELL_EFFECT_TELEPORT_UNITS + if (m_spellInfo->Effect[0] == SPELL_EFFECT_TELEPORT_UNITS || m_spellInfo->Effect[1] == SPELL_EFFECT_TELEPORT_UNITS || m_spellInfo->Effect[2] == SPELL_EFFECT_TELEPORT_UNITS) m_targets.setDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation, (int32)st->target_mapId); - else if(st->target_mapId == m_caster->GetMapId()) + else if (st->target_mapId == m_caster->GetMapId()) m_targets.setDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation); } else { sLog.outDebug( "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id ); Unit *target = NULL; - if(uint64 guid = m_caster->GetUInt64Value(UNIT_FIELD_TARGET)) + if (uint64 guid = m_caster->GetUInt64Value(UNIT_FIELD_TARGET)) target = ObjectAccessor::GetUnit(*m_caster, guid); m_targets.setDst(target ? target : m_caster); } break; case TARGET_DST_HOME: - if(m_caster->GetTypeId() == TYPEID_PLAYER) + if (m_caster->GetTypeId() == TYPEID_PLAYER) m_targets.setDst(m_caster->ToPlayer()->m_homebindX,m_caster->ToPlayer()->m_homebindY,m_caster->ToPlayer()->m_homebindZ, m_caster->ToPlayer()->GetOrientation(), m_caster->ToPlayer()->m_homebindMapId); break; case TARGET_DST_NEARBY_ENTRY: { float range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id)); - if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); + if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); - if(WorldObject *target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY)) + if (WorldObject *target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY)) m_targets.setDst(target); break; } @@ -2173,7 +2173,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) switch (cur) { case TARGET_GAMEOBJECT: - if(m_targets.getGOTarget()) + if (m_targets.getGOTarget()) AddGOTarget(m_targets.getGOTarget(), i); break; case TARGET_GAMEOBJECT_ITEM: @@ -2246,7 +2246,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) else if (pushType) { // Dummy, just for client - if(EffectTargetType[m_spellInfo->Effect[i]] != SPELL_REQUIRE_UNIT) + if (EffectTargetType[m_spellInfo->Effect[i]] != SPELL_REQUIRE_UNIT) return; float radius; @@ -2279,15 +2279,15 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) break; } - if(modOwner) + if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius, this); radius *= m_spellValue->RadiusMod; std::list<Unit*> unitList; - if(targetType == SPELL_TARGETS_ENTRY) + if (targetType == SPELL_TARGETS_ENTRY) { SpellScriptTargetBounds bounds = spellmgr.GetSpellScriptTargetBounds(m_spellInfo->Id); - if(bounds.first == bounds.second) + if (bounds.first == bounds.second) { // Custom entries // TODO: move these to sql @@ -2347,9 +2347,9 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) default: sLog.outDebug("Spell (ID: %u) (caster Entry: %u) does not have record in `spell_script_target`", m_spellInfo->Id, m_caster->GetEntry()); - if(m_spellInfo->Effect[i] == SPELL_EFFECT_TELEPORT_UNITS) + if (m_spellInfo->Effect[i] == SPELL_EFFECT_TELEPORT_UNITS) SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, 0); - else if(IsPositiveEffect(m_spellInfo->Id, i)) + else if (IsPositiveEffect(m_spellInfo->Id, i)) SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ALLY); else SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENEMY); @@ -2360,7 +2360,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) { for (SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST) { - if(i_spellST->second.type == SPELL_TARGET_TYPE_CREATURE) + if (i_spellST->second.type == SPELL_TARGET_TYPE_CREATURE) SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, i_spellST->second.targetEntry); else if (i_spellST->second.type == SPELL_TARGET_TYPE_CONTROLLED) { @@ -2386,16 +2386,16 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) case TARGET_OBJECT_AREA_DST: { float x, y, z; - if(cur == TARGET_OBJECT_AREA_SRC) + if (cur == TARGET_OBJECT_AREA_SRC) { - if(m_targets.HasSrc()) + if (m_targets.HasSrc()) m_targets.m_srcPos.GetPosition(x, y, z); else break; } else { - if(m_targets.HasDst()) + if (m_targets.HasDst()) m_targets.m_dstPos.GetPosition(x, y, z); else break; @@ -2424,14 +2424,14 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) ? (Player*)m_targets.getUnitTarget() : NULL; Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL; - if(pGroup) + if (pGroup) { for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* Target = itr->getSource(); // IsHostileTo check duel and controlled by enemy - if( Target && targetPlayer->IsWithinDistInMap(Target, radius) && + if ( Target && targetPlayer->IsWithinDistInMap(Target, radius) && targetPlayer->getClass() == Target->getClass() && !m_caster->IsHostileTo(Target) ) { @@ -2439,23 +2439,23 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) } } } - else if(m_targets.getUnitTarget()) + else if (m_targets.getUnitTarget()) AddUnitTarget(m_targets.getUnitTarget(), i); break; } } } - if(!unitList.empty()) + if (!unitList.empty()) { - if(uint32 maxTargets = m_spellValue->MaxAffectedTargets) + if (uint32 maxTargets = m_spellValue->MaxAffectedTargets) { Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS); for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j) - if((*j)->IsAffectedOnSpell(m_spellInfo)) + if ((*j)->IsAffectedOnSpell(m_spellInfo)) maxTargets += (*j)->GetAmount(); - if(m_spellInfo->Id == 5246) //Intimidating Shout + if (m_spellInfo->Id == 5246) //Intimidating Shout unitList.remove(m_targets.getUnitTarget()); Trinity::RandomResizeList(unitList, m_spellValue->MaxAffectedTargets); } @@ -2586,7 +2586,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const * triggere if (!m_targets.getUnitTargetGUID() && m_spellInfo->Targets & TARGET_FLAG_UNIT) { Unit *target = NULL; - if(m_caster->GetTypeId() == TYPEID_UNIT) + if (m_caster->GetTypeId() == TYPEID_UNIT) target = m_caster->getVictim(); else target = ObjectAccessor::GetUnit(*m_caster, m_caster->ToPlayer()->GetSelection()); @@ -2609,7 +2609,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const * triggere Unit *target = m_targets.getUnitTarget(); if (!target) { - if(m_caster->GetTypeId() == TYPEID_UNIT) + if (m_caster->GetTypeId() == TYPEID_UNIT) target = m_caster->getVictim(); else target = ObjectAccessor::GetUnit(*m_caster, m_caster->ToPlayer()->GetSelection()); @@ -2648,7 +2648,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const * triggere m_spellState = SPELL_STATE_PREPARING; - if(triggeredByAura) + if (triggeredByAura) m_triggeredByAuraSpell = triggeredByAura->GetSpellProto(); // create and add update event for this spell @@ -2656,16 +2656,16 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const * triggere m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1)); //Prevent casting at cast another spell (ServerSide check) - if(m_caster->IsNonMeleeSpellCasted(false, true, true) && m_cast_count) + if (m_caster->IsNonMeleeSpellCasted(false, true, true) && m_cast_count) { SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS); finish(false); return; } - if(m_caster->GetTypeId() == TYPEID_PLAYER) + if (m_caster->GetTypeId() == TYPEID_PLAYER) { - if(objmgr.IsPlayerSpellDisabled(m_spellInfo->Id)) + if (objmgr.IsPlayerSpellDisabled(m_spellInfo->Id)) { SendCastResult(SPELL_FAILED_SPELL_UNAVAILABLE); finish(false); @@ -2674,7 +2674,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const * triggere } else if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->isPet()) { - if(objmgr.IsPetSpellDisabled(m_spellInfo->Id)) + if (objmgr.IsPetSpellDisabled(m_spellInfo->Id)) { SendCastResult(SPELL_FAILED_SPELL_UNAVAILABLE); finish(false); @@ -2683,7 +2683,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const * triggere } else { - if(objmgr.IsCreatureSpellDisabled(m_spellInfo->Id)) + if (objmgr.IsCreatureSpellDisabled(m_spellInfo->Id)) { finish(false); return; @@ -2698,9 +2698,9 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const * triggere m_caster->ToPlayer()->SetSpellModTakingSpell(this, false); SpellCastResult result = CheckCast(true); - if(result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering + if (result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering { - if(triggeredByAura && !triggeredByAura->GetBase()->IsPassive()) + if (triggeredByAura && !triggeredByAura->GetBase()->IsPassive()) { SendChannelUpdate(0); triggeredByAura->GetBase()->SetDuration(0); @@ -2726,26 +2726,26 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const * triggere ReSetTimer(); sLog.outDebug("Spell::prepare: spell id %u source %u caster %d triggered %u mask %u", m_spellInfo->Id, m_caster->GetEntry(), m_originalCaster ? m_originalCaster->GetEntry() : -1, m_IsTriggeredSpell ? 1 : 0, m_targets.getTargetMask()); - //if(m_targets.getUnitTarget()) + //if (m_targets.getUnitTarget()) // sLog.outError("Spell::prepare: unit target %u", m_targets.getUnitTarget()->GetEntry()); - //if(m_targets.HasDst()) + //if (m_targets.HasDst()) // sLog.outError("Spell::prepare: pos target %f %f %f", m_targets.m_dstPos.m_positionX, m_targets.m_dstPos.m_positionY, m_targets.m_dstPos.m_positionZ); //Containers for channeled spells have to be set //TODO:Apply this to all casted spells if needed // Why check duration? 29350: channelled triggers channelled - if(m_IsTriggeredSpell && (!IsChanneledSpell(m_spellInfo) || !GetSpellMaxDuration(m_spellInfo))) + if (m_IsTriggeredSpell && (!IsChanneledSpell(m_spellInfo) || !GetSpellMaxDuration(m_spellInfo))) cast(true); else { // stealth must be removed at cast starting (at show channel bar) // skip triggered spell (item equip spell casting and other not explicit character casts/item uses) - if(!m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo) ) + if (!m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo) ) { m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CAST); for (uint32 i = 0; i < 3; ++i) { - if(EffectTargetType[m_spellInfo->Effect[i]] == SPELL_REQUIRE_UNIT) + if (EffectTargetType[m_spellInfo->Effect[i]] == SPELL_REQUIRE_UNIT) { m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_SPELL_ATTACK); break; @@ -2756,7 +2756,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const * triggere m_caster->SetCurrentCastedSpell( this ); SendSpellStart(); - if(!m_casttime && !m_spellInfo->StartRecoveryTime + if (!m_casttime && !m_spellInfo->StartRecoveryTime && !m_castItemGUID //item: first cast may destroy item and second cast causes crash && GetCurrentContainer() == CURRENT_GENERIC_SPELL) cast(true); @@ -2765,11 +2765,11 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const * triggere void Spell::cancel() { - if(m_spellState == SPELL_STATE_FINISHED) + if (m_spellState == SPELL_STATE_FINISHED) return; SetReferencedFromCurrent(false); - if(m_selfContainer && *m_selfContainer == this) + if (m_selfContainer && *m_selfContainer == this) *m_selfContainer = NULL; uint32 oldState = m_spellState; @@ -2822,10 +2822,10 @@ void Spell::cast(bool skipCheck) // update pointers base at GUIDs to prevent access to non-existed already object UpdatePointers(); - if(Unit *target = m_targets.getUnitTarget()) + if (Unit *target = m_targets.getUnitTarget()) { // three check: prepare, cast (m_casttime > 0), hit (delayed) - if(m_casttime && target->isAlive() + if (m_casttime && target->isAlive() && (target->m_invisibilityMask || m_caster->m_invisibilityMask || target->GetVisibility() == VISIBILITY_GROUP_STEALTH) && !target->IsFriendlyTo(m_caster) && !m_caster->canSeeOrDetect(target, true)) @@ -2839,7 +2839,7 @@ void Spell::cast(bool skipCheck) else { // cancel at lost main target unit - if(m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID()) + if (m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID()) { cancel(); return; @@ -2848,7 +2848,7 @@ void Spell::cast(bool skipCheck) SetExecutedCurrently(true); - if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster) + if (m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster) m_caster->SetInFront(m_targets.getUnitTarget()); // Should this be done for original caster? @@ -2860,10 +2860,10 @@ void Spell::cast(bool skipCheck) } // triggered cast called from Spell::prepare where it was already checked - if(!m_IsTriggeredSpell || !skipCheck) + if (!m_IsTriggeredSpell || !skipCheck) { SpellCastResult castResult = CheckCast(false); - if(castResult != SPELL_CAST_OK) + if (castResult != SPELL_CAST_OK) { SendCastResult(castResult); SendInterrupted(0); @@ -2884,7 +2884,7 @@ void Spell::cast(bool skipCheck) SelectSpellTargets(); // Spell may be finished after target map check - if(m_spellState == SPELL_STATE_FINISHED) + if (m_spellState == SPELL_STATE_FINISHED) { SendInterrupted(0); //restore spell mods @@ -2900,7 +2900,7 @@ void Spell::cast(bool skipCheck) return; } - if(m_spellInfo->SpellFamilyName) + if (m_spellInfo->SpellFamilyName) { if (m_spellInfo->excludeCasterAuraSpell && !IsPositiveSpell(m_spellInfo->excludeCasterAuraSpell)) m_preCastSpell = m_spellInfo->excludeCasterAuraSpell; @@ -2935,7 +2935,7 @@ void Spell::cast(bool skipCheck) m_caster->ToPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id); } - if(!m_IsTriggeredSpell) + if (!m_IsTriggeredSpell) { // Powers have to be taken before SendSpellGo TakePower(); @@ -2951,7 +2951,7 @@ void Spell::cast(bool skipCheck) continue; SpellEntry const *auraSpellInfo = (*i)->GetSpellProto(); uint32 auraSpellIdx = (*i)->GetEffIndex(); - if(SpellEntry const *spellInfo = sSpellStore.LookupEntry(auraSpellInfo->EffectTriggerSpell[auraSpellIdx])) + if (SpellEntry const *spellInfo = sSpellStore.LookupEntry(auraSpellInfo->EffectTriggerSpell[auraSpellIdx])) { // Calculate chance at that moment (can be depend for example from combo points) int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBaseAmount(), NULL); @@ -2959,7 +2959,7 @@ void Spell::cast(bool skipCheck) } } - if(m_customAttr & SPELL_ATTR_CU_DIRECT_DAMAGE) + if (m_customAttr & SPELL_ATTR_CU_DIRECT_DAMAGE) CalculateDamageDoneForAllTargets(); // CAST SPELL @@ -2995,7 +2995,7 @@ void Spell::cast(bool skipCheck) m_spellState = SPELL_STATE_DELAYED; SetDelayStart(0); - if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true)) + if (m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true)) m_caster->clearUnitState(UNIT_STAT_CASTING); } else @@ -3004,11 +3004,11 @@ void Spell::cast(bool skipCheck) handle_immediate(); } - if(m_customAttr & SPELL_ATTR_CU_LINK_CAST) + if (m_customAttr & SPELL_ATTR_CU_LINK_CAST) { - if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id)) + if (const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id)) for (std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i) - if(*i < 0) + if (*i < 0) m_caster->RemoveAurasDueToSpell(-(*i)); else m_caster->CastSpell(m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster, *i, true); @@ -3023,7 +3023,7 @@ void Spell::cast(bool skipCheck) void Spell::handle_immediate() { // start channeling if applicable - if(IsChanneledSpell(m_spellInfo)) + if (IsChanneledSpell(m_spellInfo)) { int32 duration = GetSpellDuration(m_spellInfo); if (duration) @@ -3031,7 +3031,7 @@ void Spell::handle_immediate() // Apply haste mods m_caster->ModSpellCastTime(m_spellInfo, duration, this); // Apply duration mod - if(Player* modOwner = m_caster->GetSpellModOwner()) + if (Player* modOwner = m_caster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration); m_spellState = SPELL_STATE_CASTING; m_caster->AddInterruptMask(m_spellInfo->ChannelInterruptFlags); @@ -3054,7 +3054,7 @@ void Spell::handle_immediate() // Remove used for cast item if need (it can be already NULL after TakeReagents call TakeCastItem(); - if(m_spellState != SPELL_STATE_CASTING) + if (m_spellState != SPELL_STATE_CASTING) finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell) } @@ -3082,7 +3082,7 @@ uint64 Spell::handle_delayed(uint64 t_offset) { if ( single_missile || ihit->timeDelay <= t_offset ) DoAllEffectOnTarget(&(*ihit)); - else if( next_time == 0 || ihit->timeDelay < next_time ) + else if ( next_time == 0 || ihit->timeDelay < next_time ) next_time = ihit->timeDelay; } } @@ -3094,7 +3094,7 @@ uint64 Spell::handle_delayed(uint64 t_offset) { if ( single_missile || ighit->timeDelay <= t_offset ) DoAllEffectOnTarget(&(*ighit)); - else if( next_time == 0 || ighit->timeDelay < next_time ) + else if ( next_time == 0 || ighit->timeDelay < next_time ) next_time = ighit->timeDelay; } } @@ -3129,18 +3129,18 @@ void Spell::_handle_immediate_phase() m_needSpellLog = IsNeedSendToClient(); for (uint32 j = 0; j < 3; ++j) { - if(m_spellInfo->Effect[j] == 0) + if (m_spellInfo->Effect[j] == 0) continue; // apply Send Event effect to ground in case empty target lists - if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j) ) + if ( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j) ) { HandleEffects(NULL, NULL, NULL, j); continue; } // Don't do spell log, if is school damage spell - if(m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0) + if (m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0) m_needSpellLog = false; } @@ -3152,20 +3152,20 @@ void Spell::_handle_immediate_phase() for (std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit) DoAllEffectOnTarget(&(*ihit)); - if(!m_originalCaster) + if (!m_originalCaster) return; uint8 oldEffMask = m_effectMask; // process ground for (uint32 j = 0; j < 3; ++j) { - if(EffectTargetType[m_spellInfo->Effect[j]] == SPELL_REQUIRE_DEST) + if (EffectTargetType[m_spellInfo->Effect[j]] == SPELL_REQUIRE_DEST) { - if(!m_targets.HasDst()) // FIXME: this will ignore dest set in effect + if (!m_targets.HasDst()) // FIXME: this will ignore dest set in effect m_targets.setDst(m_caster); HandleEffects(m_originalCaster, NULL, NULL, j); m_effectMask |= (1<<j); } - else if(EffectTargetType[m_spellInfo->Effect[j]] == SPELL_REQUIRE_NONE) + else if (EffectTargetType[m_spellInfo->Effect[j]] == SPELL_REQUIRE_NONE) { HandleEffects(m_originalCaster, NULL, NULL, j); m_effectMask |= (1<<j); @@ -3207,7 +3207,7 @@ void Spell::_handle_immediate_phase() void Spell::_handle_finish_phase() { - if(m_caster->m_movedPlayer) + if (m_caster->m_movedPlayer) { // Take for real after all targets are processed if (m_needComboPoints) @@ -3219,13 +3219,13 @@ void Spell::_handle_finish_phase() } // spell log - if(m_needSpellLog) + if (m_needSpellLog) SendLogExecute(); } void Spell::SendSpellCooldown() { - if(m_caster->GetTypeId() != TYPEID_PLAYER) + if (m_caster->GetTypeId() != TYPEID_PLAYER) return; Player* _player = (Player*)m_caster; @@ -3239,7 +3239,7 @@ void Spell::SendSpellCooldown() } // have infinity cooldown but set at aura apply // do not set cooldown for triggered spells (needed by reincarnation) - if(m_spellInfo->Attributes & (SPELL_ATTR_DISABLED_WHILE_ACTIVE | SPELL_ATTR_PASSIVE ) || m_IsTriggeredSpell) + if (m_spellInfo->Attributes & (SPELL_ATTR_DISABLED_WHILE_ACTIVE | SPELL_ATTR_PASSIVE ) || m_IsTriggeredSpell) return; _player->AddSpellAndCategoryCooldowns(m_spellInfo,m_CastItem ? m_CastItem->GetEntry() : 0, this); @@ -3250,7 +3250,7 @@ void Spell::update(uint32 difftime) // update pointers based at it's GUIDs UpdatePointers(); - if(m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget()) + if (m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget()) { sLog.outDebug("Spell %u is cancelled due to removal of target.", m_spellInfo->Id); cancel(); @@ -3263,7 +3263,7 @@ void Spell::update(uint32 difftime) (m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK || !m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING))) { // don't cancel for melee, autorepeat, triggered and instant spells - if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell) + if (!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell) cancel(); } @@ -3271,20 +3271,20 @@ void Spell::update(uint32 difftime) { case SPELL_STATE_PREPARING: { - if(m_timer) + if (m_timer) { - if(difftime >= m_timer) + if (difftime >= m_timer) m_timer = 0; else m_timer -= difftime; } - if(m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat()) + if (m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat()) cast(m_spellInfo->CastingTimeIndex == 1); } break; case SPELL_STATE_CASTING: { - if(m_timer > 0) + if (m_timer > 0) { // check if there are alive targets left if (!UpdateChanneledTargetList()) @@ -3294,27 +3294,27 @@ void Spell::update(uint32 difftime) finish(); } - if(difftime >= m_timer) + if (difftime >= m_timer) m_timer = 0; else m_timer -= difftime; } - if(m_timer == 0) + if (m_timer == 0) { SendChannelUpdate(0); // channeled spell processed independently for quest targeting // cast at creature (or GO) quest objectives update at successful cast channel finished // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... ) - if( !IsAutoRepeat() && !IsNextMeleeSwingSpell() ) + if ( !IsAutoRepeat() && !IsNextMeleeSwingSpell() ) { if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() ) { for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) { TargetInfo* target = &*ihit; - if(!IS_CRE_OR_VEH_GUID(target->targetGUID)) + if (!IS_CRE_OR_VEH_GUID(target->targetGUID)) continue; Unit* unit = m_caster->GetGUID() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target->targetGUID); @@ -3329,7 +3329,7 @@ void Spell::update(uint32 difftime) GOTargetInfo* target = &*ihit; GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID); - if(!go) + if (!go) continue; p->CastedCreatureOrGO(go->GetEntry(), go->GetGUID(), m_spellInfo->Id); @@ -3348,30 +3348,30 @@ void Spell::update(uint32 difftime) void Spell::finish(bool ok) { - if(!m_caster) + if (!m_caster) return; - if(m_spellState == SPELL_STATE_FINISHED) + if (m_spellState == SPELL_STATE_FINISHED) return; m_spellState = SPELL_STATE_FINISHED; - if(IsChanneledSpell(m_spellInfo)) + if (IsChanneledSpell(m_spellInfo)) m_caster->UpdateInterruptMask(); - if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true)) + if (m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true)) m_caster->clearUnitState(UNIT_STAT_CASTING); // Unsummon summon as possessed creatures on spell cancel - if(IsChanneledSpell(m_spellInfo) && m_caster->GetTypeId() == TYPEID_PLAYER) + if (IsChanneledSpell(m_spellInfo) && m_caster->GetTypeId() == TYPEID_PLAYER) { - if(Unit *charm = m_caster->GetCharm()) - if(charm->GetTypeId() == TYPEID_UNIT + if (Unit *charm = m_caster->GetCharm()) + if (charm->GetTypeId() == TYPEID_UNIT && charm->ToCreature()->HasUnitTypeMask(UNIT_MASK_PUPPET) && charm->GetUInt32Value(UNIT_CREATED_BY_SPELL) == m_spellInfo->Id) ((Puppet*)charm)->UnSummon(); } - if(!ok) + if (!ok) return; if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->isSummon()) @@ -3388,7 +3388,7 @@ void Spell::finish(bool ok) } // Okay to remove extra attacks - if(IsSpellHaveEffect(m_spellInfo, SPELL_EFFECT_ADD_EXTRA_ATTACKS)) + if (IsSpellHaveEffect(m_spellInfo, SPELL_EFFECT_ADD_EXTRA_ATTACKS)) m_caster->m_extraAttacks = 0; // Heal caster for all health leech from all targets @@ -3410,9 +3410,9 @@ void Spell::finish(bool ok) if (!found) { m_caster->resetAttackTimer(BASE_ATTACK); - if(m_caster->haveOffhandWeapon()) + if (m_caster->haveOffhandWeapon()) m_caster->resetAttackTimer(OFF_ATTACK); - if(!(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT)) + if (!(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT)) m_caster->resetAttackTimer(RANGED_ATTACK); } } @@ -3430,7 +3430,7 @@ void Spell::finish(bool ok) // call triggered spell only at successful cast (after clear combo points -> for add some if need) // I assume what he means is that some triggered spells may add combo points - if(!m_TriggerSpells.empty()) + if (!m_TriggerSpells.empty()) TriggerSpell(); // Take mods after trigger spell (needed for 14177 to affect 48664) @@ -3442,19 +3442,19 @@ void Spell::finish(bool ok) } // Stop Attack for some spells - if( m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET ) + if ( m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET ) m_caster->AttackStop(); } void Spell::SendCastResult(SpellCastResult result) { - if(result == SPELL_CAST_OK) + if (result == SPELL_CAST_OK) return; if (m_caster->GetTypeId() != TYPEID_PLAYER) return; - if(m_caster->ToPlayer()->GetSession()->PlayerLoading()) // don't send cast results at loading time + if (m_caster->ToPlayer()->GetSession()->PlayerLoading()) // don't send cast results at loading time return; SendCastResult((Player*)m_caster,m_spellInfo,m_cast_count,result); @@ -3462,7 +3462,7 @@ void Spell::SendCastResult(SpellCastResult result) void Spell::SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result) { - if(result == SPELL_CAST_OK) + if (result == SPELL_CAST_OK) return; WorldPacket data(SMSG_CAST_FAILED, (4+1+1)); @@ -3495,15 +3495,15 @@ void Spell::SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 ca } break; case SPELL_FAILED_TOTEMS: - if(spellInfo->Totem[0]) + if (spellInfo->Totem[0]) data << uint32(spellInfo->Totem[0]); - if(spellInfo->Totem[1]) + if (spellInfo->Totem[1]) data << uint32(spellInfo->Totem[1]); break; case SPELL_FAILED_TOTEM_CATEGORY: - if(spellInfo->TotemCategory[0]) + if (spellInfo->TotemCategory[0]) data << uint32(spellInfo->TotemCategory[0]); - if(spellInfo->TotemCategory[1]) + if (spellInfo->TotemCategory[1]) data << uint32(spellInfo->TotemCategory[1]); break; case SPELL_FAILED_EQUIPPED_ITEM_CLASS: @@ -3530,24 +3530,24 @@ void Spell::SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 ca void Spell::SendSpellStart() { - if(!IsNeedSendToClient()) + if (!IsNeedSendToClient()) return; //sLog.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo->Id); uint32 castFlags = CAST_FLAG_UNKNOWN_2; - if(m_spellInfo->Attributes & SPELL_ATTR_REQ_AMMO) + if (m_spellInfo->Attributes & SPELL_ATTR_REQ_AMMO) castFlags |= CAST_FLAG_AMMO; if ((m_caster->GetTypeId() == TYPEID_PLAYER || (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->isPet())) && m_spellInfo->powerType != POWER_HEALTH ) castFlags |= CAST_FLAG_POWER_LEFT_SELF; - if(m_spellInfo->runeCostID && m_spellInfo->powerType == POWER_RUNE) + if (m_spellInfo->runeCostID && m_spellInfo->powerType == POWER_RUNE) castFlags |= CAST_FLAG_UNKNOWN_19; WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2)); - if(m_CastItem) + if (m_CastItem) data.append(m_CastItem->GetPackGUID()); else data.append(m_caster->GetPackGUID()); @@ -3573,7 +3573,7 @@ void Spell::SendSpellStart() m_targets.write(&data); - if(castFlags & CAST_FLAG_POWER_LEFT_SELF) + if (castFlags & CAST_FLAG_POWER_LEFT_SELF) data << uint32(m_caster->GetPower((Powers)m_spellInfo->powerType)); if ( castFlags & CAST_FLAG_AMMO ) @@ -3591,7 +3591,7 @@ void Spell::SendSpellStart() void Spell::SendSpellGo() { // not send invisible spell casting - if(!IsNeedSendToClient()) + if (!IsNeedSendToClient()) return; //sLog.outDebug("Sending SMSG_SPELL_GO id=%u", m_spellInfo->Id); @@ -3599,17 +3599,17 @@ void Spell::SendSpellGo() uint32 castFlags = CAST_FLAG_UNKNOWN_9; // triggered spells with spell visual != 0 - if((m_IsTriggeredSpell && !IsAutoRepeatRangedSpell(m_spellInfo)) || m_triggeredByAuraSpell) + if ((m_IsTriggeredSpell && !IsAutoRepeatRangedSpell(m_spellInfo)) || m_triggeredByAuraSpell) castFlags |= CAST_FLAG_PENDING; - if(m_spellInfo->Attributes & SPELL_ATTR_REQ_AMMO) + if (m_spellInfo->Attributes & SPELL_ATTR_REQ_AMMO) castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual if ((m_caster->GetTypeId() == TYPEID_PLAYER || (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->isPet())) && m_spellInfo->powerType != POWER_HEALTH ) castFlags |= CAST_FLAG_POWER_LEFT_SELF; // should only be sent to self, but the current messaging doesn't make that possible - if((m_caster->GetTypeId() == TYPEID_PLAYER) + if ((m_caster->GetTypeId() == TYPEID_PLAYER) && (m_caster->getClass() == CLASS_DEATH_KNIGHT) && m_spellInfo->runeCostID && m_spellInfo->powerType == POWER_RUNE) @@ -3627,7 +3627,7 @@ void Spell::SendSpellGo() WorldPacket data(SMSG_SPELL_GO, 50); // guess size - if(m_CastItem) + if (m_CastItem) data.append(m_CastItem->GetPackGUID()); else data.append(m_caster->GetPackGUID()); @@ -3658,7 +3658,7 @@ void Spell::SendSpellGo() m_targets.write(&data); - if(castFlags & CAST_FLAG_POWER_LEFT_SELF) + if (castFlags & CAST_FLAG_POWER_LEFT_SELF) data << uint32(m_caster->GetPower((Powers)m_spellInfo->powerType)); if ( castFlags & CAST_FLAG_RUNE_LIST ) // rune cooldowns list @@ -3670,8 +3670,8 @@ void Spell::SendSpellGo() for (uint8 i = 0; i < MAX_RUNES; ++i) { uint8 m = (1 << i); - if(m & v1) // usable before... - if(!(m & v2)) // ...but on cooldown now... + if (m & v1) // usable before... + if (!(m & v2)) // ...but on cooldown now... data << uint8(0); // some unknown byte (time?) } } @@ -3707,24 +3707,24 @@ void Spell::WriteAmmoToPacket( WorldPacket * data ) if (m_caster->GetTypeId() == TYPEID_PLAYER) { Item *pItem = m_caster->ToPlayer()->GetWeaponForAttack( RANGED_ATTACK ); - if(pItem) + if (pItem) { ammoInventoryType = pItem->GetProto()->InventoryType; - if( ammoInventoryType == INVTYPE_THROWN ) + if ( ammoInventoryType == INVTYPE_THROWN ) ammoDisplayID = pItem->GetProto()->DisplayInfoID; else { uint32 ammoID = m_caster->ToPlayer()->GetUInt32Value(PLAYER_AMMO_ID); - if(ammoID) + if (ammoID) { ItemPrototype const *pProto = objmgr.GetItemPrototype( ammoID ); - if(pProto) + if (pProto) { ammoDisplayID = pProto->DisplayInfoID; ammoInventoryType = pProto->InventoryType; } } - else if(m_caster->HasAura(46699)) // Requires No Ammo + else if (m_caster->HasAura(46699)) // Requires No Ammo { ammoDisplayID = 5996; // normal arrow ammoInventoryType = INVTYPE_AMMO; @@ -3736,11 +3736,11 @@ void Spell::WriteAmmoToPacket( WorldPacket * data ) { for (uint8 i = 0; i < 3; ++i) { - if(uint32 item_id = m_caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i)) + if (uint32 item_id = m_caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i)) { - if(ItemEntry const * itemEntry = sItemStore.LookupEntry(item_id)) + if (ItemEntry const * itemEntry = sItemStore.LookupEntry(item_id)) { - if(itemEntry->Class==ITEM_CLASS_WEAPON) + if (itemEntry->Class==ITEM_CLASS_WEAPON) { switch(itemEntry->SubClass) { @@ -3759,7 +3759,7 @@ void Spell::WriteAmmoToPacket( WorldPacket * data ) break; } - if(ammoDisplayID) + if (ammoDisplayID) break; } } @@ -3807,16 +3807,16 @@ void Spell::WriteSpellGoTargets( WorldPacket * data ) *data << (uint8)miss; for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) { - if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss + if ( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss { *data << uint64(ihit->targetGUID); *data << uint8(ihit->missCondition); - if( ihit->missCondition == SPELL_MISS_REFLECT ) + if ( ihit->missCondition == SPELL_MISS_REFLECT ) *data << uint8(ihit->reflectResult); } } // Reset m_needAliveTargetMask for non channeled spell - if(!IsChanneledSpell(m_spellInfo)) + if (!IsChanneledSpell(m_spellInfo)) m_needAliveTargetMask = 0; } @@ -3826,7 +3826,7 @@ void Spell::SendLogExecute() WorldPacket data(SMSG_SPELLLOGEXECUTE, (8+4+4+4+4+8)); - if(m_caster->GetTypeId() == TYPEID_PLAYER) + if (m_caster->GetTypeId() == TYPEID_PLAYER) data.append(m_caster->GetPackGUID()); else data.append(target->GetPackGUID()); @@ -3844,7 +3844,7 @@ void Spell::SendLogExecute() switch(m_spellInfo->Effect[0]) { case SPELL_EFFECT_POWER_DRAIN: - if(Unit *unit = m_targets.getUnitTarget()) + if (Unit *unit = m_targets.getUnitTarget()) data.append(unit->GetPackGUID()); else data << uint8(0); @@ -3853,21 +3853,21 @@ void Spell::SendLogExecute() data << float(0); break; case SPELL_EFFECT_ADD_EXTRA_ATTACKS: - if(Unit *unit = m_targets.getUnitTarget()) + if (Unit *unit = m_targets.getUnitTarget()) data.append(unit->GetPackGUID()); else data << uint8(0); data << uint32(m_caster->m_extraAttacks); break; case SPELL_EFFECT_INTERRUPT_CAST: - if(Unit *unit = m_targets.getUnitTarget()) + if (Unit *unit = m_targets.getUnitTarget()) data.append(unit->GetPackGUID()); else data << uint8(0); data << uint32(0); // spellid break; case SPELL_EFFECT_DURABILITY_DAMAGE: - if(Unit *unit = m_targets.getUnitTarget()) + if (Unit *unit = m_targets.getUnitTarget()) data.append(unit->GetPackGUID()); else data << uint8(0); @@ -3875,7 +3875,7 @@ void Spell::SendLogExecute() data << uint32(0); break; case SPELL_EFFECT_OPEN_LOCK: - if(Item *item = m_targets.getItemTarget()) + if (Item *item = m_targets.getItemTarget()) data.append(item->GetPackGUID()); else data << uint8(0); @@ -3894,11 +3894,11 @@ void Spell::SendLogExecute() case SPELL_EFFECT_SUMMON_OBJECT_SLOT2: case SPELL_EFFECT_SUMMON_OBJECT_SLOT3: case SPELL_EFFECT_SUMMON_OBJECT_SLOT4: - if(Unit *unit = m_targets.getUnitTarget()) + if (Unit *unit = m_targets.getUnitTarget()) data.append(unit->GetPackGUID()); - else if(m_targets.getItemTargetGUID()) + else if (m_targets.getItemTargetGUID()) data.appendPackGUID(m_targets.getItemTargetGUID()); - else if(GameObject *go = m_targets.getGOTarget()) + else if (GameObject *go = m_targets.getGOTarget()) data.append(go->GetPackGUID()); else data << uint8(0); // guid @@ -3907,14 +3907,14 @@ void Spell::SendLogExecute() data << uint32(m_targets.getItemTargetEntry()); break; case SPELL_EFFECT_DISMISS_PET: - if(Unit *unit = m_targets.getUnitTarget()) + if (Unit *unit = m_targets.getUnitTarget()) data.append(unit->GetPackGUID()); else data << uint8(0); break; case SPELL_EFFECT_RESURRECT: case SPELL_EFFECT_RESURRECT_NEW: - if(Unit *unit = m_targets.getUnitTarget()) + if (Unit *unit = m_targets.getUnitTarget()) data.append(unit->GetPackGUID()); else data << uint8(0); @@ -3947,7 +3947,7 @@ void Spell::SendInterrupted(uint8 result) void Spell::SendChannelUpdate(uint32 time) { - if(time == 0) + if (time == 0) { m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, 0); m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, 0); @@ -3968,22 +3968,22 @@ void Spell::SendChannelStart(uint32 duration) WorldObject* target = NULL; // select first not resisted target from target list for _0_ effect - if(!m_UniqueTargetInfo.empty()) + if (!m_UniqueTargetInfo.empty()) { for (std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr) { - if( (itr->effectMask & (1 << 0)) && itr->reflectResult == SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID()) + if ( (itr->effectMask & (1 << 0)) && itr->reflectResult == SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID()) { target = ObjectAccessor::GetUnit(*m_caster, itr->targetGUID); break; } } } - else if(!m_UniqueGOTargetInfo.empty()) + else if (!m_UniqueGOTargetInfo.empty()) { for (std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr) { - if(itr->effectMask & (1 << 0) ) + if (itr->effectMask & (1 << 0) ) { target = m_caster->GetMap()->GetGameObject(itr->targetGUID); break; @@ -3999,7 +3999,7 @@ void Spell::SendChannelStart(uint32 duration) m_caster->SendMessageToSet(&data, true); m_timer = duration; - if(target) + if (target) m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID()); m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, m_spellInfo->Id); } @@ -4035,16 +4035,16 @@ void Spell::SendPlaySpellVisual(uint32 SpellID) void Spell::TakeCastItem() { - if(!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER) + if (!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER) return; // not remove cast item at triggered spell (equipping, weapon damage, etc) - if(m_IsTriggeredSpell) + if (m_IsTriggeredSpell) return; ItemPrototype const *proto = m_CastItem->GetProto(); - if(!proto) + if (!proto) { // This code is to avoid a crash // I'm not sure, if this is really an error, but I guess every item needs a prototype @@ -4088,7 +4088,7 @@ void Spell::TakeCastItem() m_caster->ToPlayer()->DestroyItemCount(m_CastItem, count, true); // prevent crash at access to deleted m_targets.getItemTarget - if(m_CastItem==m_targets.getItemTarget()) + if (m_CastItem==m_targets.getItemTarget()) m_targets.setItemTarget(NULL); m_CastItem = NULL; @@ -4097,23 +4097,23 @@ void Spell::TakeCastItem() void Spell::TakePower() { - if(m_CastItem || m_triggeredByAuraSpell) + if (m_CastItem || m_triggeredByAuraSpell) return; bool hit = true; - if(m_caster->GetTypeId() == TYPEID_PLAYER) + if (m_caster->GetTypeId() == TYPEID_PLAYER) { - if(m_spellInfo->powerType == POWER_RAGE || m_spellInfo->powerType == POWER_ENERGY) - if(uint64 targetGUID = m_targets.getUnitTargetGUID()) + if (m_spellInfo->powerType == POWER_RAGE || m_spellInfo->powerType == POWER_ENERGY) + if (uint64 targetGUID = m_targets.getUnitTargetGUID()) for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - if(ihit->targetGUID == targetGUID) + if (ihit->targetGUID == targetGUID) { - if(ihit->missCondition != SPELL_MISS_NONE && ihit->missCondition != SPELL_MISS_MISS/* && ihit->targetGUID!=m_caster->GetGUID()*/) + if (ihit->missCondition != SPELL_MISS_NONE && ihit->missCondition != SPELL_MISS_MISS/* && ihit->targetGUID!=m_caster->GetGUID()*/) hit = false; if (ihit->missCondition != SPELL_MISS_NONE) { //lower spell cost on fail (by talent aura) - if(Player *modOwner = m_caster->ToPlayer()->GetSpellModOwner()) + if (Player *modOwner = m_caster->ToPlayer()->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_SPELL_COST_REFUND_ON_FAIL, m_powerCost); } break; @@ -4122,7 +4122,7 @@ void Spell::TakePower() Powers powerType = Powers(m_spellInfo->powerType); - if(hit && powerType == POWER_RUNE) + if (hit && powerType == POWER_RUNE) { TakeRunePower(); return; @@ -4132,19 +4132,19 @@ void Spell::TakePower() return; // health as power used - if(m_spellInfo->powerType == POWER_HEALTH) + if (m_spellInfo->powerType == POWER_HEALTH) { m_caster->ModifyHealth( -(int32)m_powerCost ); return; } - if(m_spellInfo->powerType >= MAX_POWERS) + if (m_spellInfo->powerType >= MAX_POWERS) { sLog.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->powerType); return; } - if(hit) + if (hit) m_caster->ModifyPower(powerType, -m_powerCost); else m_caster->ModifyPower(powerType, -irand(0, m_powerCost/4)); @@ -4156,17 +4156,17 @@ void Spell::TakePower() void Spell::TakeAmmo() { - if(m_attackType == RANGED_ATTACK && m_caster->GetTypeId() == TYPEID_PLAYER) + if (m_attackType == RANGED_ATTACK && m_caster->GetTypeId() == TYPEID_PLAYER) { Item *pItem = m_caster->ToPlayer()->GetWeaponForAttack( RANGED_ATTACK ); // wands don't have ammo - if(!pItem || pItem->IsBroken() || pItem->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_WAND) + if (!pItem || pItem->IsBroken() || pItem->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_WAND) return; - if( pItem->GetProto()->InventoryType == INVTYPE_THROWN ) + if ( pItem->GetProto()->InventoryType == INVTYPE_THROWN ) { - if(pItem->GetMaxStackCount()==1) + if (pItem->GetMaxStackCount()==1) { // decrease durability for non-stackable throw weapon m_caster->ToPlayer()->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_RANGED); @@ -4178,30 +4178,30 @@ void Spell::TakeAmmo() m_caster->ToPlayer()->DestroyItemCount( pItem, count, true); } } - else if(uint32 ammo = m_caster->ToPlayer()->GetUInt32Value(PLAYER_AMMO_ID)) + else if (uint32 ammo = m_caster->ToPlayer()->GetUInt32Value(PLAYER_AMMO_ID)) m_caster->ToPlayer()->DestroyItemCount(ammo, 1, true); } } SpellCastResult Spell::CheckRuneCost(uint32 runeCostID) { - if(m_spellInfo->powerType != POWER_RUNE || !runeCostID) + if (m_spellInfo->powerType != POWER_RUNE || !runeCostID) return SPELL_CAST_OK; - if(m_caster->GetTypeId() != TYPEID_PLAYER) + if (m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_CAST_OK; Player *plr = (Player*)m_caster; - if(plr->getClass() != CLASS_DEATH_KNIGHT) + if (plr->getClass() != CLASS_DEATH_KNIGHT) return SPELL_CAST_OK; SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(runeCostID); - if(!src) + if (!src) return SPELL_CAST_OK; - if(src->NoRuneCost()) + if (src->NoRuneCost()) return SPELL_CAST_OK; int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death @@ -4209,7 +4209,7 @@ SpellCastResult Spell::CheckRuneCost(uint32 runeCostID) for (uint32 i = 0; i < RUNE_DEATH; ++i) { runeCost[i] = src->RuneCost[i]; - if(Player* modOwner = m_caster->GetSpellModOwner()) + if (Player* modOwner = m_caster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, runeCost[i], this); } @@ -4218,15 +4218,15 @@ SpellCastResult Spell::CheckRuneCost(uint32 runeCostID) for (uint32 i = 0; i < MAX_RUNES; ++i) { RuneType rune = plr->GetCurrentRune(i); - if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0)) + if ((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0)) runeCost[rune]--; } for (uint32 i = 0; i < RUNE_DEATH; ++i) - if(runeCost[i] > 0) + if (runeCost[i] > 0) runeCost[RUNE_DEATH] += runeCost[i]; - if(runeCost[RUNE_DEATH] > MAX_RUNES) + if (runeCost[RUNE_DEATH] > MAX_RUNES) return SPELL_FAILED_NO_POWER; // not sure if result code is correct return SPELL_CAST_OK; @@ -4234,17 +4234,17 @@ SpellCastResult Spell::CheckRuneCost(uint32 runeCostID) void Spell::TakeRunePower() { - if(m_caster->GetTypeId() != TYPEID_PLAYER) + if (m_caster->GetTypeId() != TYPEID_PLAYER) return; Player *plr = (Player*)m_caster; - if(plr->getClass() != CLASS_DEATH_KNIGHT) + if (plr->getClass() != CLASS_DEATH_KNIGHT) return; SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(m_spellInfo->runeCostID); - if(!src || (src->NoRuneCost() && src->NoRunicPowerGain())) + if (!src || (src->NoRuneCost() && src->NoRunicPowerGain())) return; m_runesState = plr->GetRunesState(); // store previous state @@ -4254,7 +4254,7 @@ void Spell::TakeRunePower() for (uint32 i = 0; i < RUNE_DEATH; ++i) { runeCost[i] = src->RuneCost[i]; - if(Player* modOwner = m_caster->GetSpellModOwner()) + if (Player* modOwner = m_caster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, runeCost[i], this); } @@ -4263,7 +4263,7 @@ void Spell::TakeRunePower() for (uint32 i = 0; i < MAX_RUNES; ++i) { RuneType rune = plr->GetCurrentRune(i); - if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0)) + if ((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0)) { plr->SetRuneCooldown(i, plr->GetRuneBaseCooldown(i)); plr->SetLastUsedRune(RuneType(rune)); @@ -4273,12 +4273,12 @@ void Spell::TakeRunePower() runeCost[RUNE_DEATH] = runeCost[RUNE_BLOOD] + runeCost[RUNE_UNHOLY] + runeCost[RUNE_FROST]; - if(runeCost[RUNE_DEATH] > 0) + if (runeCost[RUNE_DEATH] > 0) { for (uint32 i = 0; i < MAX_RUNES; ++i) { RuneType rune = plr->GetCurrentRune(i); - if((plr->GetRuneCooldown(i) == 0) && (rune == RUNE_DEATH)) + if ((plr->GetRuneCooldown(i) == 0) && (rune == RUNE_DEATH)) { plr->SetRuneCooldown(i, plr->GetRuneBaseCooldown(i)); plr->SetLastUsedRune(RuneType(rune)); @@ -4286,7 +4286,7 @@ void Spell::TakeRunePower() plr->RestoreBaseRune(i); - if(runeCost[RUNE_DEATH] == 0) + if (runeCost[RUNE_DEATH] == 0) break; } } @@ -4300,7 +4300,7 @@ void Spell::TakeRunePower() void Spell::TakeReagents() { - if(m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed. + if (m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed. return; if (m_caster->GetTypeId() != TYPEID_PLAYER) @@ -4316,7 +4316,7 @@ void Spell::TakeReagents() for (uint32 x = 0; x < 8; ++x) { - if(m_spellInfo->Reagent[x] <= 0) + if (m_spellInfo->Reagent[x] <= 0) continue; uint32 itemid = m_spellInfo->Reagent[x]; @@ -4326,7 +4326,7 @@ void Spell::TakeReagents() if (m_CastItem) { ItemPrototype const *proto = m_CastItem->GetProto(); - if( proto && proto->ItemId == itemid ) + if ( proto && proto->ItemId == itemid ) { for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s) { @@ -4353,15 +4353,15 @@ void Spell::TakeReagents() void Spell::HandleThreatSpells(uint32 spellId) { - if(!m_targets.getUnitTarget() || !spellId) + if (!m_targets.getUnitTarget() || !spellId) return; - if(!m_targets.getUnitTarget()->CanHaveThreatList()) + if (!m_targets.getUnitTarget()->CanHaveThreatList()) return; uint16 threat = spellmgr.GetSpellThreat(spellId); - if(!threat) + if (!threat) return; m_targets.getUnitTarget()->AddThreat(m_caster, float(threat)); @@ -4390,7 +4390,7 @@ void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTar //we do not need DamageMultiplier here. damage = CalculateDamage(i, NULL); - if(eff < TOTAL_SPELL_EFFECTS) + if (eff < TOTAL_SPELL_EFFECTS) { //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff); (this->*SpellEffects[eff])(i); @@ -4409,7 +4409,7 @@ void Spell::TriggerSpell() SpellCastResult Spell::CheckCast(bool strict) { // check cooldowns to prevent cheating - if(m_caster->GetTypeId() == TYPEID_PLAYER && !(m_spellInfo->Attributes & SPELL_ATTR_PASSIVE)) + if (m_caster->GetTypeId() == TYPEID_PLAYER && !(m_spellInfo->Attributes & SPELL_ATTR_PASSIVE)) { //can cast triggered (by aura only?) spells while have this flag if (!m_IsTriggeredSpell && m_caster->ToPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY)) @@ -4417,7 +4417,7 @@ SpellCastResult Spell::CheckCast(bool strict) if (m_caster->ToPlayer()->HasSpellCooldown(m_spellInfo->Id)) { - if(m_triggeredByAuraSpell) + if (m_triggeredByAuraSpell) return SPELL_FAILED_DONT_REPORT; else return SPELL_FAILED_NOT_READY; @@ -4425,14 +4425,14 @@ SpellCastResult Spell::CheckCast(bool strict) } // only allow triggered spells if at an ended battleground - if( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER) - if(BattleGround * bg = m_caster->ToPlayer()->GetBattleGround()) - if(bg->GetStatus() == STATUS_WAIT_LEAVE) + if ( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER) + if (BattleGround * bg = m_caster->ToPlayer()->GetBattleGround()) + if (bg->GetStatus() == STATUS_WAIT_LEAVE) return SPELL_FAILED_DONT_REPORT; // only check at first call, Stealth auras are already removed at second call // for now, ignore triggered spells - if( strict && !m_IsTriggeredSpell) + if ( strict && !m_IsTriggeredSpell) { bool checkForm = true; // Ignore form req aura @@ -4448,7 +4448,7 @@ SpellCastResult Spell::CheckCast(bool strict) { // Cannot be used in this stance/form SpellCastResult shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form); - if(shapeError != SPELL_CAST_OK) + if (shapeError != SPELL_CAST_OK) return shapeError; if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura())) @@ -4460,7 +4460,7 @@ SpellCastResult Spell::CheckCast(bool strict) Unit::AuraEffectList const& stateAuras = m_caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE); for (Unit::AuraEffectList::const_iterator j = stateAuras.begin(); j != stateAuras.end(); ++j) { - if((*j)->IsAffectedOnSpell(m_spellInfo)) + if ((*j)->IsAffectedOnSpell(m_spellInfo)) { if ((*j)->GetMiscValue()==1) { @@ -4474,27 +4474,27 @@ SpellCastResult Spell::CheckCast(bool strict) // not for triggered spells (needed by execute) if (!m_IsTriggeredSpell) { - if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState), m_spellInfo, m_caster)) + if (m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState), m_spellInfo, m_caster)) return SPELL_FAILED_CASTER_AURASTATE; - if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot), m_spellInfo, m_caster)) + if (m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot), m_spellInfo, m_caster)) return SPELL_FAILED_CASTER_AURASTATE; // Note: spell 62473 requres casterAuraSpell = triggering spell - if(m_spellInfo->casterAuraSpell && !m_caster->HasAura(m_spellInfo->casterAuraSpell)) + if (m_spellInfo->casterAuraSpell && !m_caster->HasAura(m_spellInfo->casterAuraSpell)) return SPELL_FAILED_CASTER_AURASTATE; - if(m_spellInfo->excludeCasterAuraSpell && m_caster->HasAura(m_spellInfo->excludeCasterAuraSpell)) + if (m_spellInfo->excludeCasterAuraSpell && m_caster->HasAura(m_spellInfo->excludeCasterAuraSpell)) return SPELL_FAILED_CASTER_AURASTATE; - if(reqCombat && m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo)) + if (reqCombat && m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo)) return SPELL_FAILED_AFFECTING_COMBAT; } // cancel autorepeat spells if cast start when moving // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code) - if( m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->isMoving() ) + if ( m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->isMoving() ) { // skip stuck spell to allow use it in falling case and apply spell limitations at movement - if( (!m_caster->ToPlayer()->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) && + if ( (!m_caster->ToPlayer()->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) && (IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0) ) return SPELL_FAILED_MOVING; } @@ -4508,31 +4508,31 @@ SpellCastResult Spell::CheckCast(bool strict) if (target) { // target state requirements (not allowed state), apply to self also - if(!m_IsTriggeredSpell && m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot), m_spellInfo, m_caster)) + if (!m_IsTriggeredSpell && m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot), m_spellInfo, m_caster)) return SPELL_FAILED_TARGET_AURASTATE; - if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell)) + if (m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell)) return SPELL_FAILED_TARGET_AURASTATE; - if(m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell)) + if (m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell)) return SPELL_FAILED_TARGET_AURASTATE; - if(!m_IsTriggeredSpell && target == m_caster && m_spellInfo->AttributesEx & SPELL_ATTR_EX_CANT_TARGET_SELF) + if (!m_IsTriggeredSpell && target == m_caster && m_spellInfo->AttributesEx & SPELL_ATTR_EX_CANT_TARGET_SELF) return SPELL_FAILED_BAD_TARGETS; bool non_caster_target = target != m_caster && !spellmgr.IsSpellWithCasterSourceTargetsOnly(m_spellInfo); - if(non_caster_target) + if (non_caster_target) { // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds - if(!m_IsTriggeredSpell && m_spellInfo->TargetAuraState && !target->HasAuraState(AuraState(m_spellInfo->TargetAuraState), m_spellInfo, m_caster)) + if (!m_IsTriggeredSpell && m_spellInfo->TargetAuraState && !target->HasAuraState(AuraState(m_spellInfo->TargetAuraState), m_spellInfo, m_caster)) return SPELL_FAILED_TARGET_AURASTATE; // Not allow casting on flying player if (target->hasUnitState(UNIT_STAT_UNATTACKABLE)) return SPELL_FAILED_BAD_TARGETS; - if(!m_IsTriggeredSpell && (target->HasAuraType(SPELL_AURA_MOD_STEALTH) + if (!m_IsTriggeredSpell && (target->HasAuraType(SPELL_AURA_MOD_STEALTH) || target->m_invisibilityMask) && !m_caster->canSeeOrDetect(target, true)) return SPELL_FAILED_BAD_TARGETS; @@ -4557,7 +4557,7 @@ SpellCastResult Spell::CheckCast(bool strict) { if (target->GetTypeId() == TYPEID_PLAYER) { - if(!target->ToPlayer()->GetWeaponForAttack(BASE_ATTACK) || !target->ToPlayer()->IsUseEquipedWeapon(true)) + if (!target->ToPlayer()->GetWeaponForAttack(BASE_ATTACK) || !target->ToPlayer()->IsUseEquipedWeapon(true)) return SPELL_FAILED_TARGET_NO_WEAPONS; } else if (!target->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID)) @@ -4565,7 +4565,7 @@ SpellCastResult Spell::CheckCast(bool strict) } } - if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target)) + if (!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target)) return SPELL_FAILED_LINE_OF_SIGHT; } @@ -4595,12 +4595,12 @@ SpellCastResult Spell::CheckCast(bool strict) // check pet presents for (int j = 0; j < 3; ++j) { - if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_PET) + if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_PET) { target = m_caster->GetGuardianPet(); - if(!target) + if (!target) { - if(m_triggeredByAuraSpell) // not report pet not existence for triggered spells + if (m_triggeredByAuraSpell) // not report pet not existence for triggered spells return SPELL_FAILED_DONT_REPORT; else return SPELL_FAILED_NO_PET; @@ -4611,11 +4611,11 @@ SpellCastResult Spell::CheckCast(bool strict) //check creature type //ignore self casts (including area casts when caster selected as target) - if(non_caster_target) + if (non_caster_target) { - if(!CheckTargetCreatureType(target)) + if (!CheckTargetCreatureType(target)) { - if(target->GetTypeId() == TYPEID_PLAYER) + if (target->GetTypeId() == TYPEID_PLAYER) return SPELL_FAILED_TARGET_IS_PLAYER; else return SPELL_FAILED_BAD_TARGETS; @@ -4627,30 +4627,30 @@ SpellCastResult Spell::CheckCast(bool strict) /* // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result. // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc - if(non_caster_target && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID()) + if (non_caster_target && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID()) { // check correctness positive/negative cast target (pet cast real check and cheating check) - if(IsPositiveSpell(m_spellInfo->Id)) + if (IsPositiveSpell(m_spellInfo->Id)) { //dispel positivity is dependant on target, don't check it - if(m_caster->IsHostileTo(target) && !IsDispel(m_spellInfo)) + if (m_caster->IsHostileTo(target) && !IsDispel(m_spellInfo)) return SPELL_FAILED_BAD_TARGETS; } else { - if(m_caster->IsFriendlyTo(target)) + if (m_caster->IsFriendlyTo(target)) return SPELL_FAILED_BAD_TARGETS; } } */ - if(target) - if(IsPositiveSpell(m_spellInfo->Id)) - if(target->IsImmunedToSpell(m_spellInfo)) + if (target) + if (IsPositiveSpell(m_spellInfo->Id)) + if (target->IsImmunedToSpell(m_spellInfo)) return SPELL_FAILED_TARGET_AURASTATE; //Must be behind the target. - if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster) + if ( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster) //Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags.IsEqual(0x20000,0,0))) //Mutilate no longer requires you be behind the target as of patch 3.0.3 @@ -4663,7 +4663,7 @@ SpellCastResult Spell::CheckCast(bool strict) } //Target must be facing you. - if((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI, m_caster) ) + if ((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI, m_caster) ) { SendInterrupted(2); return SPELL_FAILED_NOT_INFRONT; @@ -4676,7 +4676,7 @@ SpellCastResult Spell::CheckCast(bool strict) // Spell casted only on battleground if ((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId() == TYPEID_PLAYER) - if(!m_caster->ToPlayer()->InBattleGround()) + if (!m_caster->ToPlayer()->InBattleGround()) return SPELL_FAILED_ONLY_BATTLEGROUNDS; // do not allow spells to be cast in arenas @@ -4684,19 +4684,19 @@ SpellCastResult Spell::CheckCast(bool strict) // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag if ((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) || GetSpellRecoveryTime(m_spellInfo) > 10 * MINUTE * IN_MILISECONDS && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA)) - if(MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId())) - if(mapEntry->IsBattleArena()) + if (MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId())) + if (mapEntry->IsBattleArena()) return SPELL_FAILED_NOT_IN_ARENA; // zone check - if(m_caster->GetTypeId() == TYPEID_UNIT || !m_caster->ToPlayer()->isGameMaster()) + if (m_caster->GetTypeId() == TYPEID_UNIT || !m_caster->ToPlayer()->isGameMaster()) { uint32 zone, area; m_caster->GetZoneAndAreaId(zone,area); SpellCastResult locRes= spellmgr.GetSpellAllowedInLocationError(m_spellInfo,m_caster->GetMapId(),zone,area, m_caster->GetTypeId() == TYPEID_PLAYER ? m_caster->ToPlayer() : NULL); - if(locRes != SPELL_CAST_OK) + if (locRes != SPELL_CAST_OK) return locRes; } @@ -4714,23 +4714,23 @@ SpellCastResult Spell::CheckCast(bool strict) if (!IsPassiveSpell(m_spellInfo->Id)) { SpellCastResult castResult = CheckItems(); - if(castResult != SPELL_CAST_OK) + if (castResult != SPELL_CAST_OK) return castResult; } /*//ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38 - if(m_UniqueTargetInfo.empty()) // skip second CheckCast apply (for delayed spells for example) + if (m_UniqueTargetInfo.empty()) // skip second CheckCast apply (for delayed spells for example) { for (uint8 j = 0; j < 3; ++j) { - if( m_spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_NEARBY_ENTRY || + if ( m_spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_NEARBY_ENTRY || m_spellInfo->EffectImplicitTargetB[j] == TARGET_UNIT_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetA[j] != TARGET_UNIT_CASTER || m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY || m_spellInfo->EffectImplicitTargetB[j] == TARGET_DST_NEARBY_ENTRY ) { SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(m_spellInfo->Id); SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id); - if(lower==upper) + if (lower==upper) sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_UNIT_NEARBY_ENTRY or TARGET_DST_NEARBY_ENTRY, but does not have record in `spell_script_target`",m_spellInfo->Id); SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex); @@ -4799,7 +4799,7 @@ SpellCastResult Spell::CheckCast(bool strict) CellLock<GridReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, grid_creature_searcher, *m_caster->GetMap(), *m_caster, range); - if(p_Creature ) + if (p_Creature ) { creatureScriptTarget = p_Creature; goScriptTarget = NULL; @@ -4810,7 +4810,7 @@ SpellCastResult Spell::CheckCast(bool strict) } } - if(creatureScriptTarget) + if (creatureScriptTarget) { // store coordinates for TARGET_DST_NEARBY_ENTRY if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY || @@ -4818,14 +4818,14 @@ SpellCastResult Spell::CheckCast(bool strict) { m_targets.setDst(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ()); - if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA) + if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA) AddUnitTarget(creatureScriptTarget, j); } // store explicit target for TARGET_UNIT_NEARBY_ENTRY else AddUnitTarget(creatureScriptTarget, j); } - else if(goScriptTarget) + else if (goScriptTarget) { // store coordinates for TARGET_DST_NEARBY_ENTRY if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY || @@ -4833,7 +4833,7 @@ SpellCastResult Spell::CheckCast(bool strict) { m_targets.setDst(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ()); - if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA) + if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA) AddGOTarget(goScriptTarget, j); } // store explicit target for TARGET_UNIT_NEARBY_ENTRY @@ -4844,7 +4844,7 @@ SpellCastResult Spell::CheckCast(bool strict) else { // not report target not existence for triggered spells - if(m_triggeredByAuraSpell || m_IsTriggeredSpell) + if (m_triggeredByAuraSpell || m_IsTriggeredSpell) return SPELL_FAILED_DONT_REPORT; else return SPELL_FAILED_BAD_TARGETS; @@ -4853,18 +4853,18 @@ SpellCastResult Spell::CheckCast(bool strict) } }*/ - if(!m_IsTriggeredSpell) + if (!m_IsTriggeredSpell) { SpellCastResult castResult = CheckRange(strict); - if(castResult != SPELL_CAST_OK) + if (castResult != SPELL_CAST_OK) return castResult; castResult = CheckPower(); - if(castResult != SPELL_CAST_OK) + if (castResult != SPELL_CAST_OK) return castResult; castResult = CheckCasterAuras(); - if(castResult != SPELL_CAST_OK) + if (castResult != SPELL_CAST_OK) return castResult; } @@ -4877,17 +4877,17 @@ SpellCastResult Spell::CheckCast(bool strict) { if (m_spellInfo->Id == 51582) // Rocket Boots Engaged { - if(m_caster->IsInWater()) + if (m_caster->IsInWater()) return SPELL_FAILED_ONLY_ABOVEWATER; } - else if(m_spellInfo->SpellIconID == 156) // Holy Shock + else if (m_spellInfo->SpellIconID == 156) // Holy Shock { // spell different for friends and enemies // hurt version required facing - if(m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc( M_PI, m_targets.getUnitTarget() )) + if (m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc( M_PI, m_targets.getUnitTarget() )) return SPELL_FAILED_UNIT_NOT_INFRONT; } - else if(m_spellInfo->SpellIconID == 33 && m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_SHAMAN_FIRE_NOVA) + else if (m_spellInfo->SpellIconID == 33 && m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_SHAMAN_FIRE_NOVA) { if (!m_caster->m_SummonSlot[1]) return SPELL_FAILED_SUCCESS; @@ -4901,12 +4901,12 @@ SpellCastResult Spell::CheckCast(bool strict) else if (m_spellInfo->Id == 19938) // Awaken Peon { Unit *unit = m_targets.getUnitTarget(); - if(!unit || !unit->HasAura(17743)) + if (!unit || !unit->HasAura(17743)) return SPELL_FAILED_BAD_TARGETS; } else if (m_spellInfo->Id == 52264) // Deliver Stolen Horse { - if(!m_caster->FindNearestCreature(28653,5)) + if (!m_caster->FindNearestCreature(28653,5)) return SPELL_FAILED_OUT_OF_RANGE; } else if (m_spellInfo->Id == 31789) // Righteous Defense @@ -4926,20 +4926,20 @@ SpellCastResult Spell::CheckCast(bool strict) if (m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_BAD_TARGETS; - if(m_spellInfo->EffectImplicitTargetA[i] != TARGET_UNIT_PET) + if (m_spellInfo->EffectImplicitTargetA[i] != TARGET_UNIT_PET) break; Pet* pet = m_caster->ToPlayer()->GetPet(); - if(!pet) + if (!pet) return SPELL_FAILED_NO_PET; SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]); - if(!learn_spellproto) + if (!learn_spellproto) return SPELL_FAILED_NOT_KNOWN; - if(m_spellInfo->spellLevel > pet->getLevel()) + if (m_spellInfo->spellLevel > pet->getLevel()) return SPELL_FAILED_LOWLEVEL; break; @@ -4950,15 +4950,15 @@ SpellCastResult Spell::CheckCast(bool strict) return SPELL_FAILED_BAD_TARGETS; Pet* pet = m_caster->ToPlayer()->GetPet(); - if(!pet) + if (!pet) return SPELL_FAILED_NO_PET; SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]); - if(!learn_spellproto) + if (!learn_spellproto) return SPELL_FAILED_NOT_KNOWN; - if(m_spellInfo->spellLevel > pet->getLevel()) + if (m_spellInfo->spellLevel > pet->getLevel()) return SPELL_FAILED_LOWLEVEL; break; @@ -4966,8 +4966,8 @@ SpellCastResult Spell::CheckCast(bool strict) case SPELL_EFFECT_APPLY_GLYPH: { uint32 glyphId = m_spellInfo->EffectMiscValue[i]; - if(GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyphId)) - if(m_caster->HasAura(gp->SpellId)) + if (GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyphId)) + if (m_caster->HasAura(gp->SpellId)) return SPELL_FAILED_UNIQUE_GLYPH; break; } @@ -4977,21 +4977,21 @@ SpellCastResult Spell::CheckCast(bool strict) return SPELL_FAILED_BAD_TARGETS; Item* foodItem = m_targets.getItemTarget(); - if(!foodItem) + if (!foodItem) return SPELL_FAILED_BAD_TARGETS; Pet* pet = m_caster->ToPlayer()->GetPet(); - if(!pet) + if (!pet) return SPELL_FAILED_NO_PET; - if(!pet->HaveInDiet(foodItem->GetProto())) + if (!pet->HaveInDiet(foodItem->GetProto())) return SPELL_FAILED_WRONG_PET_FOOD; - if(!pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel)) + if (!pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel)) return SPELL_FAILED_FOOD_LOWLEVEL; - if(m_caster->isInCombat() || pet->isInCombat()) + if (m_caster->isInCombat() || pet->isInCombat()) return SPELL_FAILED_AFFECTING_COMBAT; break; @@ -5000,9 +5000,9 @@ SpellCastResult Spell::CheckCast(bool strict) case SPELL_EFFECT_POWER_DRAIN: { // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects) - if(m_caster->GetTypeId() == TYPEID_PLAYER) - if(Unit* target = m_targets.getUnitTarget()) - if(target != m_caster && target->getPowerType() != m_spellInfo->EffectMiscValue[i]) + if (m_caster->GetTypeId() == TYPEID_PLAYER) + if (Unit* target = m_targets.getUnitTarget()) + if (target != m_caster && target->getPowerType() != m_spellInfo->EffectMiscValue[i]) return SPELL_FAILED_BAD_TARGETS; break; } @@ -5023,7 +5023,7 @@ SpellCastResult Spell::CheckCast(bool strict) if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT) return SPELL_FAILED_BAD_TARGETS; - if( !(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE) ) + if ( !(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE) ) return SPELL_FAILED_TARGET_UNSKINNABLE; Creature* creature = m_targets.getUnitTarget()->ToCreature(); @@ -5039,7 +5039,7 @@ SpellCastResult Spell::CheckCast(bool strict) return SPELL_FAILED_LOW_CASTLEVEL; // chance for fail at orange skinning attempt - if( (m_selfContainer && (*m_selfContainer) == this) && + if ( (m_selfContainer && (*m_selfContainer) == this) && skillValue < sWorld.GetConfigMaxSkillValue() && (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue - 25, skillValue + 37) ) return SPELL_FAILED_TRY_AGAIN; @@ -5048,11 +5048,11 @@ SpellCastResult Spell::CheckCast(bool strict) } case SPELL_EFFECT_OPEN_LOCK: { - if( m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT && + if ( m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT && m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT_ITEM ) break; - if( m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc. + if ( m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc. // we need a go target in case of TARGET_GAMEOBJECT || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget() // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM @@ -5061,7 +5061,7 @@ SpellCastResult Spell::CheckCast(bool strict) return SPELL_FAILED_BAD_TARGETS; // In BattleGround players can use only flags and banners - if( m_caster->ToPlayer()->InBattleGround() && + if ( m_caster->ToPlayer()->InBattleGround() && !m_caster->ToPlayer()->CanUseBattleGroundObject() ) return SPELL_FAILED_TRY_AGAIN; @@ -5073,7 +5073,7 @@ SpellCastResult Spell::CheckCast(bool strict) if (!lockId) return SPELL_FAILED_BAD_TARGETS; } - else if(Item* itm = m_targets.getItemTarget()) + else if (Item* itm = m_targets.getItemTarget()) lockId = itm->GetProto()->LockID; SkillType skillId = SKILL_NONE; @@ -5082,17 +5082,17 @@ SpellCastResult Spell::CheckCast(bool strict) // check lock compatibility SpellCastResult res = CanOpenLock(i, lockId, skillId, reqSkillValue, skillValue); - if(res != SPELL_CAST_OK) + if (res != SPELL_CAST_OK) return res; // chance for fail at orange mining/herb/LockPicking gathering attempt // second check prevent fail at rechecks - if(skillId != SKILL_NONE && (!m_selfContainer || ((*m_selfContainer) != this))) + if (skillId != SKILL_NONE && (!m_selfContainer || ((*m_selfContainer) != this))) { bool canFailAtMax = skillId != SKILL_HERBALISM && skillId != SKILL_MINING; // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill) - if((canFailAtMax || skillValue < sWorld.GetConfigMaxSkillValue()) && reqSkillValue > irand(skillValue - 25, skillValue + 37)) + if ((canFailAtMax || skillValue < sWorld.GetConfigMaxSkillValue()) && reqSkillValue > irand(skillValue - 25, skillValue + 37)) return SPELL_FAILED_TRY_AGAIN; } break; @@ -5100,10 +5100,10 @@ SpellCastResult Spell::CheckCast(bool strict) case SPELL_EFFECT_SUMMON_DEAD_PET: { Creature *pet = m_caster->GetGuardianPet(); - if(!pet) + if (!pet) return SPELL_FAILED_NO_PET; - if(pet->isAlive()) + if (pet->isAlive()) return SPELL_FAILED_ALREADY_HAVE_SUMMON; break; @@ -5112,15 +5112,15 @@ SpellCastResult Spell::CheckCast(bool strict) case SPELL_EFFECT_SUMMON: { SummonPropertiesEntry const *SummonProperties = sSummonPropertiesStore.LookupEntry(m_spellInfo->EffectMiscValueB[i]); - if(!SummonProperties) + if (!SummonProperties) break; switch(SummonProperties->Category) { case SUMMON_CATEGORY_PET: - if(m_caster->GetPetGUID()) + if (m_caster->GetPetGUID()) return SPELL_FAILED_ALREADY_HAVE_SUMMON; case SUMMON_CATEGORY_PUPPET: - if(m_caster->GetCharmGUID()) + if (m_caster->GetCharmGUID()) return SPELL_FAILED_ALREADY_HAVE_CHARM; break; } @@ -5128,41 +5128,41 @@ SpellCastResult Spell::CheckCast(bool strict) } case SPELL_EFFECT_SUMMON_PET: { - if(m_caster->GetPetGUID()) //let warlock do a replacement summon + if (m_caster->GetPetGUID()) //let warlock do a replacement summon { if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass()==CLASS_WARLOCK) { if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player) - if(Pet* pet = m_caster->ToPlayer()->GetPet()) + if (Pet* pet = m_caster->ToPlayer()->GetPet()) pet->CastSpell(pet, 32752, true, NULL, NULL, pet->GetGUID()); } else return SPELL_FAILED_ALREADY_HAVE_SUMMON; } - if(m_caster->GetCharmGUID()) + if (m_caster->GetCharmGUID()) return SPELL_FAILED_ALREADY_HAVE_CHARM; break; } case SPELL_EFFECT_SUMMON_PLAYER: { - if(m_caster->GetTypeId() != TYPEID_PLAYER) + if (m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_BAD_TARGETS; - if(!m_caster->ToPlayer()->GetSelection()) + if (!m_caster->ToPlayer()->GetSelection()) return SPELL_FAILED_BAD_TARGETS; Player* target = objmgr.GetPlayer(m_caster->ToPlayer()->GetSelection()); - if( !target || m_caster->ToPlayer() == target || !target->IsInSameRaidWith(m_caster->ToPlayer()) ) + if ( !target || m_caster->ToPlayer() == target || !target->IsInSameRaidWith(m_caster->ToPlayer()) ) return SPELL_FAILED_BAD_TARGETS; // check if our map is dungeon - if( sMapStore.LookupEntry(m_caster->GetMapId())->IsDungeon() ) + if ( sMapStore.LookupEntry(m_caster->GetMapId())->IsDungeon() ) { InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId()); - if(!instance) + if (!instance) return SPELL_FAILED_TARGET_NOT_IN_INSTANCE; - if(!target->Satisfy(objmgr.GetAccessRequirement(instance->access_id), m_caster->GetMapId())) + if (!target->Satisfy(objmgr.GetAccessRequirement(instance->access_id), m_caster->GetMapId())) return SPELL_FAILED_BAD_TARGETS; } break; @@ -5171,9 +5171,9 @@ SpellCastResult Spell::CheckCast(bool strict) case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER: { //Do not allow to cast it before BG starts. - if(m_caster->GetTypeId() == TYPEID_PLAYER) - if(BattleGround const *bg = m_caster->ToPlayer()->GetBattleGround()) - if(bg->GetStatus() != STATUS_IN_PROGRESS) + if (m_caster->GetTypeId() == TYPEID_PLAYER) + if (BattleGround const *bg = m_caster->ToPlayer()->GetBattleGround()) + if (bg->GetStatus() != STATUS_IN_PROGRESS) return SPELL_FAILED_TRY_AGAIN; break; } @@ -5205,7 +5205,7 @@ SpellCastResult Spell::CheckCast(bool strict) break; } case 61336: - if(m_caster->GetTypeId() != TYPEID_PLAYER || !m_caster->ToPlayer()->IsInFeralForm()) + if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_caster->ToPlayer()->IsInFeralForm()) return SPELL_FAILED_ONLY_SHAPESHIFT; break; // Wild Growth @@ -5243,10 +5243,10 @@ SpellCastResult Spell::CheckCast(bool strict) if (!target->GetCreatureInfo()->isTameable (m_caster->ToPlayer()->CanTameExoticPets())) return SPELL_FAILED_BAD_TARGETS; - if(m_caster->GetPetGUID()) + if (m_caster->GetPetGUID()) return SPELL_FAILED_ALREADY_HAVE_SUMMON; - if(m_caster->GetCharmGUID()) + if (m_caster->GetCharmGUID()) return SPELL_FAILED_ALREADY_HAVE_CHARM; break; @@ -5267,14 +5267,14 @@ SpellCastResult Spell::CheckCast(bool strict) } case SPELL_AURA_MOD_POSSESS_PET: { - if(m_caster->GetTypeId() != TYPEID_PLAYER) + if (m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_NO_PET; Pet *pet = m_caster->ToPlayer()->GetPet(); - if(!pet) + if (!pet) return SPELL_FAILED_NO_PET; - if(pet->GetCharmerGUID()) + if (pet->GetCharmerGUID()) return SPELL_FAILED_CHARMED; break; } @@ -5282,29 +5282,29 @@ SpellCastResult Spell::CheckCast(bool strict) case SPELL_AURA_MOD_CHARM: case SPELL_AURA_AOE_CHARM: { - if(m_caster->GetCharmerGUID()) + if (m_caster->GetCharmerGUID()) return SPELL_FAILED_CHARMED; - if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_CHARM + if (m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_CHARM || m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_POSSESS) { - if(m_caster->GetPetGUID()) + if (m_caster->GetPetGUID()) return SPELL_FAILED_ALREADY_HAVE_SUMMON; - if(m_caster->GetCharmGUID()) + if (m_caster->GetCharmGUID()) return SPELL_FAILED_ALREADY_HAVE_CHARM; } - if(Unit *target = m_targets.getUnitTarget()) + if (Unit *target = m_targets.getUnitTarget()) { - if(target->GetTypeId() == TYPEID_UNIT && target->ToCreature()->IsVehicle()) + if (target->GetTypeId() == TYPEID_UNIT && target->ToCreature()->IsVehicle()) return SPELL_FAILED_BAD_IMPLICIT_TARGETS; - if(target->GetCharmerGUID()) + if (target->GetCharmerGUID()) return SPELL_FAILED_CHARMED; int32 damage = CalculateDamage(i, target); - if(damage && int32(target->getLevel()) > damage) + if (damage && int32(target->getLevel()) > damage) return SPELL_FAILED_HIGHLEVEL; } @@ -5327,7 +5327,7 @@ SpellCastResult Spell::CheckCast(bool strict) return SPELL_FAILED_NO_MOUNTS_ALLOWED; ShapeshiftForm form = m_caster->m_form; - if( form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL || + if ( form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL || form == FORM_AQUA || form == FORM_BEAR || form == FORM_DIREBEAR || form == FORM_CREATUREBEAR || form == FORM_GHOSTWOLF || form == FORM_FLIGHT || form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN || form == FORM_METAMORPHOSIS ) @@ -5337,11 +5337,11 @@ SpellCastResult Spell::CheckCast(bool strict) } case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS: { - if(!m_targets.getUnitTarget()) + if (!m_targets.getUnitTarget()) return SPELL_FAILED_BAD_IMPLICIT_TARGETS; // can be casted at non-friendly unit or own pet/charm - if(m_caster->IsFriendlyTo(m_targets.getUnitTarget())) + if (m_caster->IsFriendlyTo(m_targets.getUnitTarget())) return SPELL_FAILED_TARGET_FRIENDLY; break; @@ -5378,7 +5378,7 @@ SpellCastResult Spell::CheckCast(bool strict) if (m_caster->GetTypeId() != TYPEID_PLAYER || m_CastItem) break; - if(m_targets.getUnitTarget()->getPowerType() != POWER_MANA) + if (m_targets.getUnitTarget()->getPowerType() != POWER_MANA) return SPELL_FAILED_BAD_TARGETS; break; @@ -5394,28 +5394,28 @@ SpellCastResult Spell::CheckCast(bool strict) SpellCastResult Spell::CheckPetCast(Unit* target) { - if(!m_caster->isAlive() && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD)) + if (!m_caster->isAlive() && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD)) return SPELL_FAILED_CASTER_DEAD; - if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_IsTriggeredSpell) //prevent spellcast interruption by another spellcast + if (m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_IsTriggeredSpell) //prevent spellcast interruption by another spellcast return SPELL_FAILED_SPELL_IN_PROGRESS; - if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo)) + if (m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo)) return SPELL_FAILED_AFFECTING_COMBAT; //dead owner (pets still alive when owners ressed?) - if(Unit *owner = m_caster->GetCharmerOrOwner()) - if(!owner->isAlive()) + if (Unit *owner = m_caster->GetCharmerOrOwner()) + if (!owner->isAlive()) return SPELL_FAILED_CASTER_DEAD; - if(!target && m_targets.getUnitTarget()) + if (!target && m_targets.getUnitTarget()) target = m_targets.getUnitTarget(); for (uint32 i = 0; i < 3; ++i) { - if(SpellTargetType[m_spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET + if (SpellTargetType[m_spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET || SpellTargetType[m_spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_DEST_TARGET) { - if(!target) + if (!target) return SPELL_FAILED_BAD_IMPLICIT_TARGETS; m_targets.setUnitTarget(target); break; @@ -5424,16 +5424,16 @@ SpellCastResult Spell::CheckPetCast(Unit* target) Unit* _target = m_targets.getUnitTarget(); - if(_target) //for target dead/target not valid + if (_target) //for target dead/target not valid { - if(!_target->isAlive()) + if (!_target->isAlive()) return SPELL_FAILED_BAD_TARGETS; - if(!IsValidSingleTargetSpell(_target)) + if (!IsValidSingleTargetSpell(_target)) return SPELL_FAILED_BAD_TARGETS; } //cooldown - if(m_caster->ToCreature()->HasSpellCooldown(m_spellInfo->Id)) + if (m_caster->ToCreature()->HasSpellCooldown(m_spellInfo->Id)) return SPELL_FAILED_NOT_READY; return CheckCast(true); @@ -5442,7 +5442,7 @@ SpellCastResult Spell::CheckPetCast(Unit* target) SpellCastResult Spell::CheckCasterAuras() const { // spells totally immuned to caster auras ( wsg flag drop, give marks etc) - if(m_spellInfo->AttributesEx6& SPELL_ATTR_EX6_IGNORE_CASTER_AURAS) + if (m_spellInfo->AttributesEx6& SPELL_ATTR_EX6_IGNORE_CASTER_AURAS) return SPELL_CAST_OK; uint8 school_immune = 0; @@ -5455,15 +5455,15 @@ SpellCastResult Spell::CheckCasterAuras() const { for (int i = 0; i < 3; ++i) { - if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY) + if (m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY) school_immune |= uint32(m_spellInfo->EffectMiscValue[i]); - else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY) + else if (m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY) mechanic_immune |= 1 << uint32(m_spellInfo->EffectMiscValue[i]); - else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY) + else if (m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY) dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i])); } //immune movement impairment and loss of control - if(m_spellInfo->Id==42292 || m_spellInfo->Id==59752) + if (m_spellInfo->Id==42292 || m_spellInfo->Id==59752) mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK; } @@ -5471,32 +5471,32 @@ SpellCastResult Spell::CheckCasterAuras() const SpellCastResult prevented_reason = SPELL_CAST_OK; // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out uint32 unitflag = m_caster->GetUInt32Value(UNIT_FIELD_FLAGS); // Get unit state - if(unitflag & UNIT_FLAG_STUNNED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED)) + if (unitflag & UNIT_FLAG_STUNNED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED)) prevented_reason = SPELL_FAILED_STUNNED; - else if(unitflag & UNIT_FLAG_CONFUSED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED)) + else if (unitflag & UNIT_FLAG_CONFUSED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED)) prevented_reason = SPELL_FAILED_CONFUSED; - else if(unitflag & UNIT_FLAG_FLEEING && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED)) + else if (unitflag & UNIT_FLAG_FLEEING && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED)) prevented_reason = SPELL_FAILED_FLEEING; - else if(unitflag & UNIT_FLAG_SILENCED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE) + else if (unitflag & UNIT_FLAG_SILENCED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE) prevented_reason = SPELL_FAILED_SILENCED; - else if(unitflag & UNIT_FLAG_PACIFIED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY) + else if (unitflag & UNIT_FLAG_PACIFIED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY) prevented_reason = SPELL_FAILED_PACIFIED; // Attr must make flag drop spell totally immune from all effects - if(prevented_reason != SPELL_CAST_OK) + if (prevented_reason != SPELL_CAST_OK) { - if(school_immune || mechanic_immune || dispel_immune) + if (school_immune || mechanic_immune || dispel_immune) { //Checking auras is needed now, because you are prevented by some state but the spell grants immunity. Unit::AuraApplicationMap const& auras = m_caster->GetAppliedAuras(); for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) { Aura const * aura = itr->second->GetBase(); - if( GetAllSpellMechanicMask(aura->GetSpellProto()) & mechanic_immune ) + if ( GetAllSpellMechanicMask(aura->GetSpellProto()) & mechanic_immune ) continue; - if( GetSpellSchoolMask(aura->GetSpellProto()) & school_immune ) + if ( GetSpellSchoolMask(aura->GetSpellProto()) & school_immune ) continue; - if( (1<<(aura->GetSpellProto()->Dispel)) & dispel_immune) + if ( (1<<(aura->GetSpellProto()->Dispel)) & dispel_immune) continue; //Make a second check for spell failed so the right SPELL_FAILED message is returned. @@ -5522,7 +5522,7 @@ SpellCastResult Spell::CheckCasterAuras() const case SPELL_AURA_MOD_SILENCE: case SPELL_AURA_MOD_PACIFY: case SPELL_AURA_MOD_PACIFY_SILENCE: - if( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY) + if ( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY) return SPELL_FAILED_PACIFIED; else if ( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE) return SPELL_FAILED_SILENCED; @@ -5546,35 +5546,35 @@ bool Spell::CanAutoCast(Unit* target) for (uint32 j = 0; j < 3; ++j) { - if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA) + if (m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA) { - if( m_spellInfo->StackAmount <= 1) + if ( m_spellInfo->StackAmount <= 1) { - if( target->HasAuraEffect(m_spellInfo->Id, j) ) + if ( target->HasAuraEffect(m_spellInfo->Id, j) ) return false; } else { - if( AuraEffect * aureff = target->GetAuraEffect(m_spellInfo->Id, j)) + if ( AuraEffect * aureff = target->GetAuraEffect(m_spellInfo->Id, j)) if (aureff->GetBase()->GetStackAmount() >= m_spellInfo->StackAmount) return false; } } else if ( IsAreaAuraEffect( m_spellInfo->Effect[j] )) { - if( target->HasAuraEffect(m_spellInfo->Id, j) ) + if ( target->HasAuraEffect(m_spellInfo->Id, j) ) return false; } } SpellCastResult result = CheckPetCast(target); - if(result == SPELL_CAST_OK || result == SPELL_FAILED_UNIT_NOT_INFRONT) + if (result == SPELL_CAST_OK || result == SPELL_FAILED_UNIT_NOT_INFRONT) { SelectSpellTargets(); //check if among target units, our WANTED target is as well (->only self cast spells return false) for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - if( ihit->targetGUID == targetguid ) + if ( ihit->targetGUID == targetguid ) return true; } return false; //target invalid @@ -5597,38 +5597,38 @@ SpellCastResult Spell::CheckRange(bool strict) float min_range = m_caster->GetSpellMinRangeForTarget(target, srange); uint32 range_type = GetSpellRangeType(srange); - if(Player* modOwner = m_caster->GetSpellModOwner()) + if (Player* modOwner = m_caster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this); - if(target && target != m_caster) + if (target && target != m_caster) { - if(range_type == SPELL_RANGE_MELEE) + if (range_type == SPELL_RANGE_MELEE) { // Because of lag, we can not check too strictly here. - if(!m_caster->IsWithinMeleeRange(target, max_range)) + if (!m_caster->IsWithinMeleeRange(target, max_range)) return SPELL_FAILED_OUT_OF_RANGE; } - else if(!m_caster->IsWithinCombatRange(target, max_range)) + else if (!m_caster->IsWithinCombatRange(target, max_range)) return SPELL_FAILED_OUT_OF_RANGE; //0x5A; - if(range_type == SPELL_RANGE_RANGED) + if (range_type == SPELL_RANGE_RANGED) { - if(m_caster->IsWithinMeleeRange(target)) + if (m_caster->IsWithinMeleeRange(target)) return SPELL_FAILED_TOO_CLOSE; } - else if(min_range && m_caster->IsWithinCombatRange(target, min_range)) // skip this check if min_range = 0 + else if (min_range && m_caster->IsWithinCombatRange(target, min_range)) // skip this check if min_range = 0 return SPELL_FAILED_TOO_CLOSE; - if( m_caster->GetTypeId() == TYPEID_PLAYER && + if ( m_caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc( M_PI, target ) ) return SPELL_FAILED_UNIT_NOT_INFRONT; } - if(m_targets.HasDst() && !m_targets.HasTraj()) + if (m_targets.HasDst() && !m_targets.HasTraj()) { - if(!m_caster->IsWithinDist3d(&m_targets.m_dstPos, max_range)) + if (!m_caster->IsWithinDist3d(&m_targets.m_dstPos, max_range)) return SPELL_FAILED_OUT_OF_RANGE; - if(min_range && m_caster->IsWithinDist3d(&m_targets.m_dstPos, min_range)) + if (min_range && m_caster->IsWithinDist3d(&m_targets.m_dstPos, min_range)) return SPELL_FAILED_TOO_CLOSE; } @@ -5638,34 +5638,34 @@ SpellCastResult Spell::CheckRange(bool strict) SpellCastResult Spell::CheckPower() { // item cast not used power - if(m_CastItem) + if (m_CastItem) return SPELL_CAST_OK; // health as power used - need check health amount - if(m_spellInfo->powerType == POWER_HEALTH) + if (m_spellInfo->powerType == POWER_HEALTH) { - if(m_caster->GetHealth() <= m_powerCost) + if (m_caster->GetHealth() <= m_powerCost) return SPELL_FAILED_CASTER_AURASTATE; return SPELL_CAST_OK; } // Check valid power type - if( m_spellInfo->powerType >= MAX_POWERS ) + if ( m_spellInfo->powerType >= MAX_POWERS ) { sLog.outError("Spell::CheckPower: Unknown power type '%d'", m_spellInfo->powerType); return SPELL_FAILED_UNKNOWN; } //check rune cost only if a spell has PowerType == POWER_RUNE - if(m_spellInfo->powerType == POWER_RUNE) + if (m_spellInfo->powerType == POWER_RUNE) { SpellCastResult failReason = CheckRuneCost(m_spellInfo->runeCostID); - if(failReason != SPELL_CAST_OK) + if (failReason != SPELL_CAST_OK) return failReason; } // Check power amount Powers powerType = Powers(m_spellInfo->powerType); - if(m_caster->GetPower(powerType) < m_powerCost) + if (m_caster->GetPower(powerType) < m_powerCost) return SPELL_FAILED_NO_POWER; else return SPELL_CAST_OK; @@ -5678,24 +5678,24 @@ SpellCastResult Spell::CheckItems() Player* p_caster = (Player*)m_caster; - if(!m_CastItem) + if (!m_CastItem) { - if(m_castItemGUID) + if (m_castItemGUID) return SPELL_FAILED_ITEM_NOT_READY; } else { uint32 itemid = m_CastItem->GetEntry(); - if( !p_caster->HasItemCount(itemid, 1) ) + if ( !p_caster->HasItemCount(itemid, 1) ) return SPELL_FAILED_ITEM_NOT_READY; ItemPrototype const *proto = m_CastItem->GetProto(); - if(!proto) + if (!proto) return SPELL_FAILED_ITEM_NOT_READY; for (int i = 0; i < 5; ++i) if (proto->Spells[i].SpellCharges) - if(m_CastItem->GetSpellCharges(i) == 0) + if (m_CastItem->GetSpellCharges(i) == 0) return SPELL_FAILED_NO_CHARGES_REMAIN; // consumable cast item checks @@ -5726,7 +5726,7 @@ SpellCastResult Spell::CheckItems() // Mana Potion, Rage Potion, Thistle Tea(Rogue), ... if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE) { - if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS) + if (m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS) { failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER; continue; @@ -5751,26 +5751,26 @@ SpellCastResult Spell::CheckItems() } // check target item - if(m_targets.getItemTargetGUID()) + if (m_targets.getItemTargetGUID()) { - if(m_caster->GetTypeId() != TYPEID_PLAYER) + if (m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_BAD_TARGETS; - if(!m_targets.getItemTarget()) + if (!m_targets.getItemTarget()) return SPELL_FAILED_ITEM_GONE; - if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo)) + if (!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo)) return SPELL_FAILED_EQUIPPED_ITEM_CLASS; } // if not item target then required item must be equipped else { - if(m_caster->GetTypeId() == TYPEID_PLAYER && !m_caster->ToPlayer()->HasItemFitToSpellReqirements(m_spellInfo)) + if (m_caster->GetTypeId() == TYPEID_PLAYER && !m_caster->ToPlayer()->HasItemFitToSpellReqirements(m_spellInfo)) return SPELL_FAILED_EQUIPPED_ITEM_CLASS; } // check spell focus object - if(m_spellInfo->RequiresSpellFocus) + if (m_spellInfo->RequiresSpellFocus) { CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); Cell cell(p); @@ -5784,7 +5784,7 @@ SpellCastResult Spell::CheckItems() Map& map = *m_caster->GetMap(); cell.Visit(p, object_checker, map, *m_caster, map.GetVisibilityDistance()); - if(!ok) + if (!ok) return SPELL_FAILED_REQUIRES_SPELL_FOCUS; focusObject = ok; // game object found in range @@ -5798,17 +5798,17 @@ SpellCastResult Spell::CheckItems() { for (uint32 i=0; i<8; i++) { - if(m_spellInfo->Reagent[i] <= 0) + if (m_spellInfo->Reagent[i] <= 0) continue; uint32 itemid = m_spellInfo->Reagent[i]; uint32 itemcount = m_spellInfo->ReagentCount[i]; // if CastItem is also spell reagent - if( m_CastItem && m_CastItem->GetEntry() == itemid ) + if ( m_CastItem && m_CastItem->GetEntry() == itemid ) { ItemPrototype const *proto = m_CastItem->GetProto(); - if(!proto) + if (!proto) return SPELL_FAILED_ITEM_NOT_READY; for (int s=0; s < MAX_ITEM_PROTO_SPELLS; ++s) { @@ -5821,7 +5821,7 @@ SpellCastResult Spell::CheckItems() } } } - if( !p_caster->HasItemCount(itemid,itemcount) ) + if ( !p_caster->HasItemCount(itemid,itemcount) ) return SPELL_FAILED_ITEM_NOT_READY; //0x54 } } @@ -5830,9 +5830,9 @@ SpellCastResult Spell::CheckItems() uint32 totems = 2; for (int i = 0; i < 2 ; ++i) { - if(m_spellInfo->Totem[i] != 0) + if (m_spellInfo->Totem[i] != 0) { - if( p_caster->HasItemCount(m_spellInfo->Totem[i],1) ) + if ( p_caster->HasItemCount(m_spellInfo->Totem[i],1) ) { totems -= 1; continue; @@ -5840,16 +5840,16 @@ SpellCastResult Spell::CheckItems() }else totems -= 1; } - if(totems != 0) + if (totems != 0) return SPELL_FAILED_TOTEMS; //0x7C // Check items for TotemCategory (items presence in inventory) uint32 TotemCategory = 2; for (int i= 0; i < 2; ++i) { - if(m_spellInfo->TotemCategory[i] != 0) + if (m_spellInfo->TotemCategory[i] != 0) { - if( p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]) ) + if ( p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]) ) { TotemCategory -= 1; continue; @@ -5858,7 +5858,7 @@ SpellCastResult Spell::CheckItems() else TotemCategory -= 1; } - if(TotemCategory != 0) + if (TotemCategory != 0) return SPELL_FAILED_TOTEM_CATEGORY; //0x7B } @@ -5896,7 +5896,7 @@ SpellCastResult Spell::CheckItems() break; } case SPELL_EFFECT_ENCHANT_ITEM: - if(m_spellInfo->EffectItemType[i] && m_targets.getItemTarget() + if (m_spellInfo->EffectItemType[i] && m_targets.getItemTarget() && (m_targets.getItemTarget()->IsWeaponVellum() || m_targets.getItemTarget()->IsArmorVellum())) { // cannot enchant vellum for other player @@ -5916,17 +5916,17 @@ SpellCastResult Spell::CheckItems() case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC: { Item* targetItem = m_targets.getItemTarget(); - if(!targetItem) + if (!targetItem) return SPELL_FAILED_ITEM_NOT_FOUND; - if( targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel ) + if ( targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel ) return SPELL_FAILED_LOWLEVEL; // Not allow enchant in trade slot for some enchant type - if( targetItem->GetOwner() != m_caster ) + if ( targetItem->GetOwner() != m_caster ) { uint32 enchant_id = m_spellInfo->EffectMiscValue[i]; SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); - if(!pEnchant) + if (!pEnchant) return SPELL_FAILED_ERROR; if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND) return SPELL_FAILED_NOT_TRADEABLE; @@ -5936,14 +5936,14 @@ SpellCastResult Spell::CheckItems() case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY: { Item *item = m_targets.getItemTarget(); - if(!item) + if (!item) return SPELL_FAILED_ITEM_NOT_FOUND; // Not allow enchant in trade slot for some enchant type - if( item->GetOwner() != m_caster ) + if ( item->GetOwner() != m_caster ) { uint32 enchant_id = m_spellInfo->EffectMiscValue[i]; SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); - if(!pEnchant) + if (!pEnchant) return SPELL_FAILED_ERROR; if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND) return SPELL_FAILED_NOT_TRADEABLE; @@ -5955,15 +5955,15 @@ SpellCastResult Spell::CheckItems() break; case SPELL_EFFECT_DISENCHANT: { - if(!m_targets.getItemTarget()) + if (!m_targets.getItemTarget()) return SPELL_FAILED_CANT_BE_DISENCHANTED; // prevent disenchanting in trade slot - if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() ) + if ( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() ) return SPELL_FAILED_CANT_BE_DISENCHANTED; ItemPrototype const* itemProto = m_targets.getItemTarget()->GetProto(); - if(!itemProto) + if (!itemProto) return SPELL_FAILED_CANT_BE_DISENCHANTED; uint32 item_quality = itemProto->Quality; @@ -5973,9 +5973,9 @@ SpellCastResult Spell::CheckItems() return SPELL_FAILED_CANT_BE_DISENCHANTED; if (item_disenchantskilllevel > p_caster->GetSkillValue(SKILL_ENCHANTING)) return SPELL_FAILED_LOW_CASTLEVEL; - if(item_quality > 4 || item_quality < 2) + if (item_quality > 4 || item_quality < 2) return SPELL_FAILED_CANT_BE_DISENCHANTED; - if(itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR) + if (itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR) return SPELL_FAILED_CANT_BE_DISENCHANTED; if (!itemProto->DisenchantID) return SPELL_FAILED_CANT_BE_DISENCHANTED; @@ -5983,46 +5983,46 @@ SpellCastResult Spell::CheckItems() } case SPELL_EFFECT_PROSPECTING: { - if(!m_targets.getItemTarget()) + if (!m_targets.getItemTarget()) return SPELL_FAILED_CANT_BE_PROSPECTED; //ensure item is a prospectable ore - if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS) + if (!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS) return SPELL_FAILED_CANT_BE_PROSPECTED; //prevent prospecting in trade slot - if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() ) + if ( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() ) return SPELL_FAILED_CANT_BE_PROSPECTED; //Check for enough skill in jewelcrafting uint32 item_prospectingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank; - if(item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING)) + if (item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING)) return SPELL_FAILED_LOW_CASTLEVEL; //make sure the player has the required ores in inventory - if(m_targets.getItemTarget()->GetCount() < 5) + if (m_targets.getItemTarget()->GetCount() < 5) return SPELL_FAILED_NEED_MORE_ITEMS; - if(!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry())) + if (!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry())) return SPELL_FAILED_CANT_BE_PROSPECTED; break; } case SPELL_EFFECT_MILLING: { - if(!m_targets.getItemTarget()) + if (!m_targets.getItemTarget()) return SPELL_FAILED_CANT_BE_MILLED; //ensure item is a millable herb - if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_HERBS) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS) + if (!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_HERBS) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS) return SPELL_FAILED_CANT_BE_MILLED; //prevent milling in trade slot - if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() ) + if ( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() ) return SPELL_FAILED_CANT_BE_MILLED; //Check for enough skill in inscription uint32 item_millingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank; - if(item_millingskilllevel >p_caster->GetSkillValue(SKILL_INSCRIPTION)) + if (item_millingskilllevel >p_caster->GetSkillValue(SKILL_INSCRIPTION)) return SPELL_FAILED_LOW_CASTLEVEL; //make sure the player has the required herbs in inventory - if(m_targets.getItemTarget()->GetCount() < 5) + if (m_targets.getItemTarget()->GetCount() < 5) return SPELL_FAILED_NEED_MORE_ITEMS; - if(!LootTemplates_Milling.HaveLootFor(m_targets.getItemTargetEntry())) + if (!LootTemplates_Milling.HaveLootFor(m_targets.getItemTargetEntry())) return SPELL_FAILED_CANT_BE_MILLED; break; @@ -6030,11 +6030,11 @@ SpellCastResult Spell::CheckItems() case SPELL_EFFECT_WEAPON_DAMAGE: case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: { - if(m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER; - if( m_attackType != RANGED_ATTACK ) + if (m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER; + if ( m_attackType != RANGED_ATTACK ) break; Item *pItem = m_caster->ToPlayer()->GetWeaponForAttack(m_attackType); - if(!pItem || pItem->IsBroken()) + if (!pItem || pItem->IsBroken()) return SPELL_FAILED_EQUIPPED_ITEM; switch(pItem->GetProto()->SubClass) @@ -6042,7 +6042,7 @@ SpellCastResult Spell::CheckItems() case ITEM_SUBCLASS_WEAPON_THROWN: { uint32 ammo = pItem->GetEntry(); - if( !m_caster->ToPlayer()->HasItemCount( ammo, 1 ) ) + if ( !m_caster->ToPlayer()->HasItemCount( ammo, 1 ) ) return SPELL_FAILED_NO_AMMO; }; break; case ITEM_SUBCLASS_WEAPON_GUN: @@ -6050,20 +6050,20 @@ SpellCastResult Spell::CheckItems() case ITEM_SUBCLASS_WEAPON_CROSSBOW: { uint32 ammo = m_caster->ToPlayer()->GetUInt32Value(PLAYER_AMMO_ID); - if(!ammo) + if (!ammo) { // Requires No Ammo - if(m_caster->HasAura(46699)) + if (m_caster->HasAura(46699)) break; // skip other checks return SPELL_FAILED_NO_AMMO; } ItemPrototype const *ammoProto = objmgr.GetItemPrototype( ammo ); - if(!ammoProto) + if (!ammoProto) return SPELL_FAILED_NO_AMMO; - if(ammoProto->Class != ITEM_CLASS_PROJECTILE) + if (ammoProto->Class != ITEM_CLASS_PROJECTILE) return SPELL_FAILED_NO_AMMO; // check ammo ws. weapon compatibility @@ -6071,18 +6071,18 @@ SpellCastResult Spell::CheckItems() { case ITEM_SUBCLASS_WEAPON_BOW: case ITEM_SUBCLASS_WEAPON_CROSSBOW: - if(ammoProto->SubClass != ITEM_SUBCLASS_ARROW) + if (ammoProto->SubClass != ITEM_SUBCLASS_ARROW) return SPELL_FAILED_NO_AMMO; break; case ITEM_SUBCLASS_WEAPON_GUN: - if(ammoProto->SubClass != ITEM_SUBCLASS_BULLET) + if (ammoProto->SubClass != ITEM_SUBCLASS_BULLET) return SPELL_FAILED_NO_AMMO; break; default: return SPELL_FAILED_NO_AMMO; } - if( !m_caster->ToPlayer()->HasItemCount( ammo, 1 ) ) + if ( !m_caster->ToPlayer()->HasItemCount( ammo, 1 ) ) return SPELL_FAILED_NO_AMMO; }; break; case ITEM_SUBCLASS_WEAPON_WAND: @@ -6114,33 +6114,33 @@ SpellCastResult Spell::CheckItems() } // check weapon presence in slots for main/offhand weapons - if(m_spellInfo->EquippedItemClass >=0) + if (m_spellInfo->EquippedItemClass >=0) { // main hand weapon required - if(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_MAIN_HAND) + if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_MAIN_HAND) { Item* item = m_caster->ToPlayer()->GetWeaponForAttack(BASE_ATTACK); // skip spell if no weapon in slot or broken - if(!item || item->IsBroken() ) + if (!item || item->IsBroken() ) return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS; // skip spell if weapon not fit to triggered spell - if(!item->IsFitToSpellRequirements(m_spellInfo)) + if (!item->IsFitToSpellRequirements(m_spellInfo)) return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS; } // offhand hand weapon required - if(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND) + if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND) { Item* item = m_caster->ToPlayer()->GetWeaponForAttack(OFF_ATTACK); // skip spell if no weapon in slot or broken - if(!item || item->IsBroken() ) + if (!item || item->IsBroken() ) return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS; // skip spell if weapon not fit to triggered spell - if(!item->IsFitToSpellRequirements(m_spellInfo)) + if (!item->IsFitToSpellRequirements(m_spellInfo)) return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS; } } @@ -6150,17 +6150,17 @@ SpellCastResult Spell::CheckItems() void Spell::Delayed() // only called in DealDamage() { - if(!m_caster)// || m_caster->GetTypeId() != TYPEID_PLAYER) + if (!m_caster)// || m_caster->GetTypeId() != TYPEID_PLAYER) return; //if (m_spellState == SPELL_STATE_DELAYED) // return; // spell is active and can't be time-backed - if(isDelayableNoMore()) // Spells may only be delayed twice + if (isDelayableNoMore()) // Spells may only be delayed twice return; // spells not loosing casting time ( slam, dynamites, bombs.. ) - //if(!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE)) + //if (!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE)) // return; //check pushback reduce @@ -6168,12 +6168,12 @@ void Spell::Delayed() // only called in DealDamage() int32 delayReduce = 100; // must be initialized to 100 for percent modifiers m_caster->ToPlayer()->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this); delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100; - if(delayReduce >= 100) + if (delayReduce >= 100) return; delaytime = delaytime * (100 - delayReduce) / 100; - if(int32(m_timer) + delaytime > m_casttime) + if (int32(m_timer) + delaytime > m_casttime) { delaytime = m_casttime - m_timer; m_timer = m_casttime; @@ -6203,12 +6203,12 @@ void Spell::DelayedChannel() int32 delayReduce = 100; // must be initialized to 100 for percent modifiers m_caster->ToPlayer()->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this); delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100; - if(delayReduce >= 100) + if (delayReduce >= 100) return; delaytime = delaytime * (100 - delayReduce) / 100; - if(int32(m_timer) <= delaytime) + if (int32(m_timer) <= delaytime) { delaytime = m_timer; m_timer = 0; @@ -6224,7 +6224,7 @@ void Spell::DelayedChannel() unit->DelayOwnedAuras(m_spellInfo->Id, m_originalCasterGUID, delaytime); // partially interrupt persistent area auras - if(DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id)) + if (DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id)) dynObj->Delay(delaytime); SendChannelUpdate(m_timer); @@ -6232,7 +6232,7 @@ void Spell::DelayedChannel() void Spell::UpdatePointers() { - if(m_originalCasterGUID == m_caster->GetGUID()) + if (m_originalCasterGUID == m_caster->GetGUID()) m_originalCaster = m_caster; else { @@ -6255,14 +6255,14 @@ bool Spell::CheckTargetCreatureType(Unit* target) const if (m_spellInfo->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellInfo->Category == 1179) { // not allow cast at player - if(target->GetTypeId() == TYPEID_PLAYER) + if (target->GetTypeId() == TYPEID_PLAYER) return false; spellCreatureTargetMask = 0x7FF; } // Dismiss Pet and Taming Lesson skipped - if(m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356) + if (m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356) spellCreatureTargetMask = 0; // Polymorph and Grounding Totem @@ -6293,14 +6293,14 @@ CurrentSpellTypes Spell::GetCurrentContainer() bool Spell::CheckTarget(Unit* target, uint32 eff) { // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets) - if(m_spellInfo->EffectImplicitTargetA[eff] != TARGET_UNIT_CASTER) + if (m_spellInfo->EffectImplicitTargetA[eff] != TARGET_UNIT_CASTER) { if (!CheckTargetCreatureType(target)) return false; } // Check Aura spell req (need for AoE spells) - if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell)) + if (m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell)) return false; if (m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell)) return false; @@ -6315,19 +6315,19 @@ bool Spell::CheckTarget(Unit* target, uint32 eff) // unselectable targets skipped in all cases except TARGET_UNIT_NEARBY_ENTRY targeting // in case TARGET_UNIT_NEARBY_ENTRY target selected by server always and can't be cheated - /*if( target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) && + /*if ( target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) && m_spellInfo->EffectImplicitTargetA[eff] != TARGET_UNIT_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[eff] != TARGET_UNIT_NEARBY_ENTRY ) return false;*/ } //Check player targets and remove if in GM mode or GM invisibility (for not self casting case) - if( target != m_caster && target->GetTypeId() == TYPEID_PLAYER) + if ( target != m_caster && target->GetTypeId() == TYPEID_PLAYER) { - if(target->ToPlayer()->GetVisibility() == VISIBILITY_OFF) + if (target->ToPlayer()->GetVisibility() == VISIBILITY_OFF) return false; - if(target->ToPlayer()->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id)) + if (target->ToPlayer()->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id)) return false; } @@ -6340,18 +6340,18 @@ bool Spell::CheckTarget(Unit* target, uint32 eff) case SPELL_AURA_MOD_CHARM: case SPELL_AURA_MOD_POSSESS_PET: case SPELL_AURA_AOE_CHARM: - if(target->GetTypeId() == TYPEID_UNIT && target->IsVehicle()) + if (target->GetTypeId() == TYPEID_UNIT && target->IsVehicle()) return false; - if(target->GetCharmerGUID()) + if (target->GetCharmerGUID()) return false; - if(int32 damage = CalculateDamage(eff, target)) - if((int32)target->getLevel() > damage) + if (int32 damage = CalculateDamage(eff, target)) + if ((int32)target->getLevel() > damage) return false; break; } //Do not do further checks for triggered spells - if(m_IsTriggeredSpell) + if (m_IsTriggeredSpell) return true; //Check targets for LOS visibility (except spells without range limitations ) @@ -6360,24 +6360,24 @@ bool Spell::CheckTarget(Unit* target, uint32 eff) case SPELL_EFFECT_SUMMON_PLAYER: // from anywhere break; case SPELL_EFFECT_DUMMY: - if(m_spellInfo->Id != 20577) // Cannibalize + if (m_spellInfo->Id != 20577) // Cannibalize break; //fall through case SPELL_EFFECT_RESURRECT_NEW: // player far away, maybe his corpse near? - if(target != m_caster && !target->IsWithinLOSInMap(m_caster)) + if (target != m_caster && !target->IsWithinLOSInMap(m_caster)) { - if(!m_targets.getCorpseTargetGUID()) + if (!m_targets.getCorpseTargetGUID()) return false; Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID()); - if(!corpse) + if (!corpse) return false; - if(target->GetGUID() != corpse->GetOwnerGUID()) + if (target->GetGUID() != corpse->GetOwnerGUID()) return false; - if(!corpse->IsWithinLOSInMap(m_caster)) + if (!corpse->IsWithinLOSInMap(m_caster)) return false; } @@ -6390,9 +6390,9 @@ bool Spell::CheckTarget(Unit* target, uint32 eff) caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID); if (!caster) caster = m_caster; - if(target->GetEntry() == 5925) + if (target->GetEntry() == 5925) return true; - if(target != m_caster && !target->IsWithinLOSInMap(caster)) + if (target != m_caster && !target->IsWithinLOSInMap(caster)) return false; break; } @@ -6409,15 +6409,15 @@ bool Spell::IsNeedSendToClient() const bool Spell::HaveTargetsForEffect( uint8 effect ) const { for (std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr) - if(itr->effectMask & (1 << effect)) + if (itr->effectMask & (1 << effect)) return true; for (std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr) - if(itr->effectMask & (1 << effect)) + if (itr->effectMask & (1 << effect)) return true; for (std::list<ItemTargetInfo>::const_iterator itr = m_UniqueItemInfo.begin(); itr != m_UniqueItemInfo.end(); ++itr) - if(itr->effectMask & (1 << effect)) + if (itr->effectMask & (1 << effect)) return true; return false; @@ -6569,10 +6569,10 @@ bool Spell::IsValidSingleTargetSpell(Unit const* target) const } for (uint8 i = 0; i < 3; ++i) { - if(!IsValidSingleTargetEffect(target, Targets(m_spellInfo->EffectImplicitTargetA[i]))) + if (!IsValidSingleTargetEffect(target, Targets(m_spellInfo->EffectImplicitTargetA[i]))) return false; // Need to check B? - //if(!IsValidSingleTargetEffect(m_spellInfo->EffectImplicitTargetB[i], target) + //if (!IsValidSingleTargetEffect(m_spellInfo->EffectImplicitTargetB[i], target) // return false; } return true; @@ -6588,8 +6588,8 @@ void Spell::CalculateDamageDoneForAllTargets() // Get multiplier multiplier[i] = m_spellInfo->DmgMultiplier[i]; // Apply multiplier mods - if(m_originalCaster) - if(Player* modOwner = m_originalCaster->GetSpellModOwner()) + if (m_originalCaster) + if (Player* modOwner = m_originalCaster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier[i], this); } } @@ -6598,7 +6598,7 @@ void Spell::CalculateDamageDoneForAllTargets() Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_CONSUME_NO_AMMO); for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j) { - if((*j)->IsAffectedOnSpell(m_spellInfo)) + if ((*j)->IsAffectedOnSpell(m_spellInfo)) usesAmmo=false; } @@ -6679,11 +6679,11 @@ int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *mul break; } - if(m_damage > 0) + if (m_damage > 0) { - if(IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetA[i]] || IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetB[i]]) + if (IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetA[i]] || IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetB[i]]) { - if(int32 reducedPct = unit->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE)) + if (int32 reducedPct = unit->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE)) m_damage = m_damage * (100 + reducedPct) / 100; if (m_caster->GetTypeId() == TYPEID_PLAYER) @@ -6694,7 +6694,7 @@ int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *mul } } } - if(m_applyMultiplierMask & (1 << i)) + if (m_applyMultiplierMask & (1 << i)) { m_damage *= m_damageMultipliers[i]; m_damageMultipliers[i] *= multiplier[i]; @@ -6709,7 +6709,7 @@ int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *mul SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue) { - if(!lockId) // possible case for GO and maybe for items. + if (!lockId) // possible case for GO and maybe for items. return SPELL_CAST_OK; // Get LockInfo @@ -6726,7 +6726,7 @@ SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& sk { // check key item (many fit cases can be) case LOCK_KEY_ITEM: - if(lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[j]) + if (lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[j]) return SPELL_CAST_OK; reqKey = true; break; @@ -6736,7 +6736,7 @@ SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& sk reqKey = true; // wrong locktype, skip - if(uint32(m_spellInfo->EffectMiscValue[effIndex]) != lockInfo->Index[j]) + if (uint32(m_spellInfo->EffectMiscValue[effIndex]) != lockInfo->Index[j]) continue; skillId = SkillByLockType(LockType(lockInfo->Index[j])); @@ -6763,7 +6763,7 @@ SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& sk } } - if(reqKey) + if (reqKey) return SPELL_FAILED_BAD_TARGETS; return SPELL_CAST_OK; @@ -6797,12 +6797,12 @@ void Spell::SetSpellValue(SpellValueMod mod, int32 value) float tangent(float x) { x = tan(x); - //if(x < std::numeric_limits<float>::max() && x > -std::numeric_limits<float>::max()) return x; - //if(x >= std::numeric_limits<float>::max()) return std::numeric_limits<float>::max(); - //if(x <= -std::numeric_limits<float>::max()) return -std::numeric_limits<float>::max(); - if(x < 100000.0f && x > -100000.0f) return x; - if(x >= 100000.0f) return 100000.0f; - if(x <= 100000.0f) return -100000.0f; + //if (x < std::numeric_limits<float>::max() && x > -std::numeric_limits<float>::max()) return x; + //if (x >= std::numeric_limits<float>::max()) return std::numeric_limits<float>::max(); + //if (x <= -std::numeric_limits<float>::max()) return -std::numeric_limits<float>::max(); + if (x < 100000.0f && x > -100000.0f) return x; + if (x >= 100000.0f) return 100000.0f; + if (x <= 100000.0f) return -100000.0f; return 0.0f; } @@ -6810,25 +6810,25 @@ float tangent(float x) void Spell::SelectTrajTargets() { - if(!m_targets.HasTraj()) + if (!m_targets.HasTraj()) return; float dist2d = m_targets.GetDist2d(); - if(!dist2d) + if (!dist2d) return; float dz = m_targets.m_dstPos.m_positionZ - m_targets.m_srcPos.m_positionZ; UnitList unitList; SearchAreaTarget(unitList, dist2d, PUSH_IN_THIN_LINE, SPELL_TARGETS_ANY); - if(unitList.empty()) + if (unitList.empty()) return; unitList.sort(TargetDistanceOrder(m_caster)); float b = tangent(m_targets.m_elevation); float a = (dz - dist2d * b) / (dist2d * dist2d); - if(a > -0.0001f) a = 0; + if (a > -0.0001f) a = 0; DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: a %f b %f", a, b);) float bestDist = GetSpellMaxRange(m_spellInfo, false); @@ -6836,7 +6836,7 @@ void Spell::SelectTrajTargets() UnitList::const_iterator itr = unitList.begin(); for (; itr != unitList.end(); ++itr) { - if(m_caster == *itr || m_caster->IsOnVehicle(*itr) || (*itr)->GetVehicle())//(*itr)->IsOnVehicle(m_caster)) + if (m_caster == *itr || m_caster->IsOnVehicle(*itr) || (*itr)->GetVehicle())//(*itr)->IsOnVehicle(m_caster)) continue; const float size = std::max((*itr)->GetObjectSize() * 0.7f, 1.0f); // 1/sqrt(3) @@ -6849,7 +6849,7 @@ void Spell::SelectTrajTargets() float dist = objDist2d - size; float height = dist * (a * dist + b); DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);) - if(dist < bestDist && height < dz + size && height > dz - size) + if (dist < bestDist && height < dz + size && height > dz - size) { bestDist = dist > 0 ? dist : 0; break; @@ -6857,11 +6857,11 @@ void Spell::SelectTrajTargets() #define CHECK_DIST {\ DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)\ - if(dist > bestDist) continue;\ - if(dist < objDist2d + size && dist > objDist2d - size) { bestDist = dist; break; }\ + if (dist > bestDist) continue;\ + if (dist < objDist2d + size && dist > objDist2d - size) { bestDist = dist; break; }\ } - if(!a) + if (!a) { height = dz - size; dist = height / b; @@ -6876,7 +6876,7 @@ void Spell::SelectTrajTargets() height = dz - size; float sqrt1 = b * b + 4 * a * height; - if(sqrt1 > 0) + if (sqrt1 > 0) { sqrt1 = sqrt(sqrt1); dist = (sqrt1 - b) / (2 * a); @@ -6885,7 +6885,7 @@ void Spell::SelectTrajTargets() height = dz + size; float sqrt2 = b * b + 4 * a * height; - if(sqrt2 > 0) + if (sqrt2 > 0) { sqrt2 = sqrt(sqrt2); dist = (sqrt2 - b) / (2 * a); @@ -6895,26 +6895,26 @@ void Spell::SelectTrajTargets() CHECK_DIST; } - if(sqrt1 > 0) + if (sqrt1 > 0) { dist = (-sqrt1 - b) / (2 * a); CHECK_DIST; } } - if(m_targets.m_srcPos.GetExactDist2d(&m_targets.m_dstPos) > bestDist) + if (m_targets.m_srcPos.GetExactDist2d(&m_targets.m_dstPos) > bestDist) { float x = m_targets.m_srcPos.m_positionX + cos(m_caster->GetOrientation()) * bestDist; float y = m_targets.m_srcPos.m_positionY + sin(m_caster->GetOrientation()) * bestDist; float z = m_targets.m_srcPos.m_positionZ + bestDist * (a * bestDist + b); - if(itr != unitList.end()) + if (itr != unitList.end()) { float distSq = (*itr)->GetExactDistSq(x, y, z); float sizeSq = (*itr)->GetObjectSize(); sizeSq *= sizeSq; DEBUG_TRAJ(sLog.outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);) - if(distSq > sizeSq) + if (distSq > sizeSq) { float factor = 1 - sqrt(sizeSq / distSq); x += factor * ((*itr)->GetPositionX() - x); |