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authorQAston <none@none>2010-01-24 13:08:25 +0100
committerQAston <none@none>2010-01-24 13:08:25 +0100
commitd1a40eb6888c325b3f01ac8a90f1dbac7ed56ea0 (patch)
treed73e698cb5ce789e70382a150aa57298c8c06b02 /src/game/Spell.cpp
parent79accd730ecbf396b856ee42e25f2c23e51dceed (diff)
*Do not keep area aura targets in combat with aura owner
*Add some safety checks to area aura target map update. --HG-- branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r--src/game/Spell.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index b213aa71a88..f48a808225d 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -1404,6 +1404,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
if(aurSpellInfo->SpellFamilyFlags[1] & 0x000020)
m_caster->CastSpell(unit, 41637, true, NULL, NULL, m_originalCasterGUID);
}
+ m_spellAura->_RegisterForTargets();
}
}
}