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authormegamage <none@none>2009-08-19 16:52:51 -0500
committermegamage <none@none>2009-08-19 16:52:51 -0500
commit012d6fa865fb8083dcbeae9b04926527b3c19f4e (patch)
tree46b2b2c30d751888d2dd91fc31c9bd0457790b7f /src/game/Spell.h
parent618162052007b3e9003db858ea33eed11f5af4df (diff)
[8381] Some refactoring work in Unit::m_currentSpells code. Author: VladimirMangos
* Restrict access, use enum args, move some repeated code parts to function. * Make m_selfContainer set only part of Unit::SetCurrentCastedSpell --HG-- branch : trunk
Diffstat (limited to 'src/game/Spell.h')
-rw-r--r--src/game/Spell.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Spell.h b/src/game/Spell.h
index b2e2aaf5bbf..298a86445fc 100644
--- a/src/game/Spell.h
+++ b/src/game/Spell.h
@@ -243,6 +243,7 @@ enum SpellTargets
class Spell
{
friend struct Trinity::SpellNotifierCreatureAndPlayer;
+ friend void Unit::SetCurrentCastedSpell( Spell * pSpell );
public:
void EffectNULL(uint32 );