diff options
author | Spp <none@none> | 2010-04-07 22:59:46 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-04-07 22:59:46 +0200 |
commit | 49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (patch) | |
tree | f7e6135573366a686c1f527e16a0a7d42a7877ff /src/game/Spell.h | |
parent | d19e12708001fbef2308be0e8cb5375a2ac7af48 (diff) |
Code style (game + scripts only):
"( " --> "("
" )" --> ")"
--HG--
branch : trunk
Diffstat (limited to 'src/game/Spell.h')
-rw-r--r-- | src/game/Spell.h | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/game/Spell.h b/src/game/Spell.h index 108765629e9..17235c77961 100644 --- a/src/game/Spell.h +++ b/src/game/Spell.h @@ -128,8 +128,8 @@ class SpellCastTargets SpellCastTargets(); ~SpellCastTargets(); - bool read ( WorldPacket * data, Unit *caster ); - void write ( WorldPacket * data ); + bool read (WorldPacket * data, Unit *caster); + void write (WorldPacket * data); SpellCastTargets& operator=(const SpellCastTargets &target) { @@ -266,11 +266,11 @@ enum SpellTargets class Spell { friend struct Trinity::SpellNotifierCreatureAndPlayer; - friend void Unit::SetCurrentCastedSpell( Spell * pSpell ); + friend void Unit::SetCurrentCastedSpell(Spell * pSpell); public: - void EffectNULL(uint32 ); - void EffectUnused(uint32 ); + void EffectNULL(uint32); + void EffectUnused(uint32); void EffectDistract(uint32 i); void EffectPull(uint32 i); void EffectSchoolDMG(uint32 i); @@ -388,7 +388,7 @@ class Spell typedef std::set<Aura *> UsedSpellMods; - Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID = 0, Spell** triggeringContainer = NULL, bool skipCheck = false ); + Spell(Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID = 0, Spell** triggeringContainer = NULL, bool skipCheck = false); ~Spell(); void prepare(SpellCastTargets const* targets, AuraEffect const * triggeredByAura = NULL); @@ -429,19 +429,19 @@ class Spell void setState(uint32 state) { m_spellState = state; } void DoCreateItem(uint32 i, uint32 itemtype); - void WriteSpellGoTargets( WorldPacket * data ); - void WriteAmmoToPacket( WorldPacket * data ); + void WriteSpellGoTargets(WorldPacket * data); + void WriteAmmoToPacket(WorldPacket * data); void SelectSpellTargets(); void SelectEffectTargets(uint32 i, uint32 cur); void SelectTrajTargets(); - void FillRaidOrPartyTargets( UnitList &TagUnitMap, Unit* target, float radius, bool raid, bool withPets, bool withcaster ); - void FillRaidOrPartyManaPriorityTargets( UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withcaster ); - void FillRaidOrPartyHealthPriorityTargets( UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withcaster ); + void FillRaidOrPartyTargets(UnitList &TagUnitMap, Unit* target, float radius, bool raid, bool withPets, bool withcaster); + void FillRaidOrPartyManaPriorityTargets(UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withcaster); + void FillRaidOrPartyHealthPriorityTargets(UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withcaster); template<typename T> WorldObject* FindCorpseUsing(); - bool CheckTarget( Unit* target, uint32 eff ); + bool CheckTarget(Unit* target, uint32 eff); bool CanAutoCast(Unit* target); void CheckSrc() { if (!m_targets.HasSrc()) m_targets.setSrc(m_caster); } void CheckDst() { if (!m_targets.HasDst()) m_targets.setDst(m_caster); } @@ -772,16 +772,16 @@ namespace Trinity } #ifdef WIN32 - template<> inline void Visit(CorpseMapType & ) {} - template<> inline void Visit(GameObjectMapType & ) {} - template<> inline void Visit(DynamicObjectMapType & ) {} + template<> inline void Visit(CorpseMapType &) {} + template<> inline void Visit(GameObjectMapType &) {} + template<> inline void Visit(DynamicObjectMapType &) {} #endif }; #ifndef WIN32 - template<> inline void SpellNotifierCreatureAndPlayer::Visit(CorpseMapType& ) {} - template<> inline void SpellNotifierCreatureAndPlayer::Visit(GameObjectMapType& ) {} - template<> inline void SpellNotifierCreatureAndPlayer::Visit(DynamicObjectMapType& ) {} + template<> inline void SpellNotifierCreatureAndPlayer::Visit(CorpseMapType&) {} + template<> inline void SpellNotifierCreatureAndPlayer::Visit(GameObjectMapType&) {} + template<> inline void SpellNotifierCreatureAndPlayer::Visit(DynamicObjectMapType&) {} #endif } |