diff options
author | megamage <none@none> | 2009-07-01 17:36:34 -0500 |
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committer | megamage <none@none> | 2009-07-01 17:36:34 -0500 |
commit | 9c9c9f507895e551c8c7dc941e06e44b2b35b9a9 (patch) | |
tree | 8ad5c6f7753b941832d2833f4ea757711dbdd106 /src/game/Spell.h | |
parent | 255d21b52b9d68dc347dedeee8dc8706094ddbde (diff) |
[8089] Implement SPELL_EFFECT_CHARGE2(149), more correct monster flags use in charge effects. Author: VladimirMangos
Last fix let for example correct charge for flight creatures...
--HG--
branch : trunk
Diffstat (limited to 'src/game/Spell.h')
-rw-r--r-- | src/game/Spell.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Spell.h b/src/game/Spell.h index 21a73b2597a..51a2b91e63e 100644 --- a/src/game/Spell.h +++ b/src/game/Spell.h @@ -319,6 +319,7 @@ class Spell void EffectSelfResurrect(uint32 i); void EffectSkinning(uint32 i); void EffectCharge(uint32 i); + void EffectCharge2(uint32 i); void EffectProspecting(uint32 i); void EffectMilling(uint32 i); void EffectRenamePet(uint32 i); |