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authormegamage <none@none>2009-07-01 17:36:34 -0500
committermegamage <none@none>2009-07-01 17:36:34 -0500
commit9c9c9f507895e551c8c7dc941e06e44b2b35b9a9 (patch)
tree8ad5c6f7753b941832d2833f4ea757711dbdd106 /src/game/Spell.h
parent255d21b52b9d68dc347dedeee8dc8706094ddbde (diff)
[8089] Implement SPELL_EFFECT_CHARGE2(149), more correct monster flags use in charge effects. Author: VladimirMangos
Last fix let for example correct charge for flight creatures... --HG-- branch : trunk
Diffstat (limited to 'src/game/Spell.h')
-rw-r--r--src/game/Spell.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Spell.h b/src/game/Spell.h
index 21a73b2597a..51a2b91e63e 100644
--- a/src/game/Spell.h
+++ b/src/game/Spell.h
@@ -319,6 +319,7 @@ class Spell
void EffectSelfResurrect(uint32 i);
void EffectSkinning(uint32 i);
void EffectCharge(uint32 i);
+ void EffectCharge2(uint32 i);
void EffectProspecting(uint32 i);
void EffectMilling(uint32 i);
void EffectRenamePet(uint32 i);