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authorSpp <none@none>2010-04-07 19:14:10 +0200
committerSpp <none@none>2010-04-07 19:14:10 +0200
commitd19e12708001fbef2308be0e8cb5375a2ac7af48 (patch)
tree09fc8f67a6197802e0512950f0b0a3438a9834e8 /src/game/Spell.h
parent2e127f7a30706dc1d40c65de22ff02851732da24 (diff)
Code style (game + scripts only):
"if(" --> "if (" --HG-- branch : trunk
Diffstat (limited to 'src/game/Spell.h')
-rw-r--r--src/game/Spell.h36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/game/Spell.h b/src/game/Spell.h
index 71815d4eef4..108765629e9 100644
--- a/src/game/Spell.h
+++ b/src/game/Spell.h
@@ -182,7 +182,7 @@ class SpellCastTargets
void setItemTarget(Item* item);
void updateTradeSlotItem()
{
- if(m_itemTarget && (m_targetMask & TARGET_FLAG_TRADE_ITEM))
+ if (m_itemTarget && (m_targetMask & TARGET_FLAG_TRADE_ITEM))
{
m_itemTargetGUID = m_itemTarget->GetGUID();
m_itemTargetEntry = m_itemTarget->GetEntry();
@@ -443,8 +443,8 @@ class Spell
bool CheckTarget( Unit* target, uint32 eff );
bool CanAutoCast(Unit* target);
- void CheckSrc() { if(!m_targets.HasSrc()) m_targets.setSrc(m_caster); }
- void CheckDst() { if(!m_targets.HasDst()) m_targets.setDst(m_caster); }
+ void CheckSrc() { if (!m_targets.HasSrc()) m_targets.setSrc(m_caster); }
+ void CheckDst() { if (!m_targets.HasDst()) m_targets.setDst(m_caster); }
static void SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result);
void SendCastResult(SpellCastResult result);
@@ -538,7 +538,7 @@ class Spell
uint8 m_delayAtDamageCount;
bool isDelayableNoMore()
{
- if(m_delayAtDamageCount >= 2)
+ if (m_delayAtDamageCount >= 2)
return true;
m_delayAtDamageCount++;
@@ -706,35 +706,35 @@ namespace Trinity
{
Unit *target = (Unit*)itr->getSource();
- if(!target->InSamePhase(i_source))
+ if (!target->InSamePhase(i_source))
continue;
switch (i_TargetType)
{
case SPELL_TARGETS_ENEMY:
- if(target->isTotem())
+ if (target->isTotem())
continue;
- if(!target->isAttackableByAOE())
+ if (!target->isAttackableByAOE())
continue;
- if(i_source->IsControlledByPlayer())
+ if (i_source->IsControlledByPlayer())
{
- if(i_source->IsFriendlyTo(target))
+ if (i_source->IsFriendlyTo(target))
continue;
}
else
{
- if(!i_source->IsHostileTo(target))
+ if (!i_source->IsHostileTo(target))
continue;
}
break;
case SPELL_TARGETS_ALLY:
- if(target->isTotem())
+ if (target->isTotem())
continue;
- if(!target->isAttackableByAOE() || !i_source->IsFriendlyTo(target))
+ if (!target->isAttackableByAOE() || !i_source->IsFriendlyTo(target))
continue;
break;
case SPELL_TARGETS_ENTRY:
- if(target->GetEntry()!= i_entry)
+ if (target->GetEntry()!= i_entry)
continue;
break;
case SPELL_TARGETS_ANY:
@@ -748,23 +748,23 @@ namespace Trinity
case PUSH_DST_CENTER:
case PUSH_CHAIN:
default:
- if(target->IsWithinDist3d(i_pos, i_radius))
+ if (target->IsWithinDist3d(i_pos, i_radius))
i_data->push_back(target);
break;
case PUSH_IN_FRONT:
- if(i_source->isInFront(target, i_radius, M_PI/3))
+ if (i_source->isInFront(target, i_radius, M_PI/3))
i_data->push_back(target);
break;
case PUSH_IN_BACK:
- if(i_source->isInBack(target, i_radius, M_PI/3))
+ if (i_source->isInBack(target, i_radius, M_PI/3))
i_data->push_back(target);
break;
case PUSH_IN_LINE:
- if(i_source->HasInLine(target, i_radius, i_source->GetObjectSize()))
+ if (i_source->HasInLine(target, i_radius, i_source->GetObjectSize()))
i_data->push_back(target);
break;
case PUSH_IN_THIN_LINE: // only traj
- if(i_pos->HasInLine(target, i_radius, 0))
+ if (i_pos->HasInLine(target, i_radius, 0))
i_data->push_back(target);
break;
}