diff options
author | maximius <none@none> | 2009-10-17 15:51:44 -0700 |
---|---|---|
committer | maximius <none@none> | 2009-10-17 15:51:44 -0700 |
commit | e585187b248f48b3c6e9247b49fa07c6565d65e5 (patch) | |
tree | 637c5b7ddacf41040bef4ea4f75a97da64c6a9bc /src/game/Spell.h | |
parent | 26b5e033ffde3d161382fc9addbfa99738379641 (diff) |
*Backed out changeset 3be01fb200a5
--HG--
branch : trunk
Diffstat (limited to 'src/game/Spell.h')
-rw-r--r-- | src/game/Spell.h | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/src/game/Spell.h b/src/game/Spell.h index 5f77e72bdd9..f045a1415e0 100644 --- a/src/game/Spell.h +++ b/src/game/Spell.h @@ -17,15 +17,19 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #ifndef __SPELL_H #define __SPELL_H + #include "GridDefines.h" #include "SharedDefines.h" + class Unit; class Player; class GameObject; class DynamicObject; class Aura; + enum SpellCastTargetFlags { TARGET_FLAG_SELF = 0x00000000, @@ -48,6 +52,7 @@ enum SpellCastTargetFlags TARGET_FLAG_UNK2 = 0x00010000, // pguid, not used in any spells as of 3.0.3 (can be set dynamically) TARGET_FLAG_GLYPH = 0x00020000 // used in glyph spells }; + enum SpellCastFlags { CAST_FLAG_NONE = 0x00000000, @@ -74,12 +79,14 @@ enum SpellCastFlags CAST_FLAG_UNKNOWN20 = 0x00100000, CAST_FLAG_UNKNOWN7 = 0x00200000 // wotlk, rune cooldown list }; + enum SpellRangeFlag { SPELL_RANGE_DEFAULT = 0, SPELL_RANGE_MELEE = 1, //melee SPELL_RANGE_RANGED = 2, //hunter range and ranged weapon }; + enum SpellNotifyPushType { PUSH_NONE = 0, @@ -92,37 +99,51 @@ enum SpellNotifyPushType PUSH_CASTER_CENTER, //this is never used in grid search PUSH_CHAIN, }; + bool IsQuestTameSpell(uint32 spellId); + namespace Trinity { struct SpellNotifierCreatureAndPlayer; } + typedef std::list<Unit*> UnitList; + class SpellCastTargets { public: SpellCastTargets(); ~SpellCastTargets(); + bool read ( WorldPacket * data, Unit *caster ); void write ( WorldPacket * data ); + SpellCastTargets& operator=(const SpellCastTargets &target) { m_unitTarget = target.m_unitTarget; m_itemTarget = target.m_itemTarget; m_GOTarget = target.m_GOTarget; + m_unitTargetGUID = target.m_unitTargetGUID; m_GOTargetGUID = target.m_GOTargetGUID; m_CorpseTargetGUID = target.m_CorpseTargetGUID; m_itemTargetGUID = target.m_itemTargetGUID; + m_itemTargetEntry = target.m_itemTargetEntry; + m_srcPos = target.m_srcPos; m_dstPos.Relocate(target.m_dstPos); + m_elevation = target.m_elevation; m_speed = target.m_speed; + m_strTarget = target.m_strTarget; + m_targetMask = target.m_targetMask; + return *this; } + uint64 getUnitTargetGUID() const { return m_unitTargetGUID; } Unit *getUnitTarget() const { return m_unitTarget; } void setUnitTarget(Unit *target); @@ -130,9 +151,11 @@ class SpellCastTargets void setSrc(Position *pos); void setDst(float x, float y, float z, uint32 mapId = MAPID_INVALID); void setDst(Position *pos); + uint64 getGOTargetGUID() const { return m_GOTargetGUID; } GameObject *getGOTarget() const { return m_GOTarget; } void setGOTarget(GameObject *target); + uint64 getCorpseTargetGUID() const { return m_CorpseTargetGUID; } void setCorpseTarget(Corpse* corpse); uint64 getItemTargetGUID() const { return m_itemTargetGUID; } @@ -147,24 +170,30 @@ class SpellCastTargets m_itemTargetEntry = m_itemTarget->GetEntry(); } } + bool IsEmpty() const { return m_GOTargetGUID==0 && m_unitTargetGUID==0 && m_itemTarget==0 && m_CorpseTargetGUID==0; } bool HasSrc() const { return m_targetMask & TARGET_FLAG_SOURCE_LOCATION; } bool HasDst() const { return m_targetMask & TARGET_FLAG_DEST_LOCATION; } bool HasTraj() const { return m_speed != 0; } + float GetDist2d() const { return m_srcPos.GetExactDist2d(&m_dstPos); } float GetSpeedXY() const { return m_speed * cos(m_elevation); } float GetSpeedZ() const { return m_speed * sin(m_elevation); } + void Update(Unit* caster); + Position m_srcPos; WorldLocation m_dstPos; float m_elevation, m_speed; std::string m_strTarget; + uint32 m_targetMask; private: // objects (can be used at spell creating and after Update at casting Unit *m_unitTarget; GameObject *m_GOTarget; Item *m_itemTarget; + // object GUID/etc, can be used always uint64 m_unitTargetGUID; uint64 m_GOTargetGUID; @@ -172,6 +201,7 @@ class SpellCastTargets uint64 m_itemTargetGUID; uint32 m_itemTargetEntry; }; + struct SpellValue { explicit SpellValue(SpellEntry const *proto) @@ -185,6 +215,7 @@ struct SpellValue uint32 MaxAffectedTargets; float RadiusMod; }; + enum SpellState { SPELL_STATE_NULL = 0, @@ -194,6 +225,7 @@ enum SpellState SPELL_STATE_IDLE = 4, SPELL_STATE_DELAYED = 5 }; + enum ReplenishType { REPLENISH_UNDEFINED = 0, @@ -201,6 +233,7 @@ enum ReplenishType REPLENISH_MANA = 21, REPLENISH_RAGE = 22 }; + enum SpellTargets { SPELL_TARGETS_NONE = 0, @@ -210,11 +243,13 @@ enum SpellTargets SPELL_TARGETS_CHAINHEAL, SPELL_TARGETS_ANY, }; + class Spell { friend struct Trinity::SpellNotifierCreatureAndPlayer; friend void Unit::SetCurrentCastedSpell( Spell * pSpell ); public: + void EffectNULL(uint32 ); void EffectUnused(uint32 ); void EffectDistract(uint32 i); @@ -327,9 +362,12 @@ class Spell void EffectPlayMusic(uint32 i); void EffectSpecCount(uint32 i); void EffectActivateSpec(uint32 i); + typedef std::set<Aura *> UsedSpellMods; + Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID = 0, Spell** triggeringContainer = NULL, bool skipCheck = false ); ~Spell(); + void prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura = NULL); void cancel(); void update(uint32 difftime); @@ -337,43 +375,54 @@ class Spell void finish(bool ok = true); void TakePower(); void TakeAmmo(); + void TakeRunePower(); void TakeReagents(); void TakeCastItem(); void TriggerSpell(); + SpellCastResult CheckCast(bool strict); SpellCastResult CheckPetCast(Unit* target); + // handlers void handle_immediate(); uint64 handle_delayed(uint64 t_offset); // handler helpers void _handle_immediate_phase(); void _handle_finish_phase(); + SpellCastResult CheckItems(); SpellCastResult CheckRange(bool strict); SpellCastResult CheckPower(); SpellCastResult CheckRuneCost(uint32 runeCostID); SpellCastResult CheckCasterAuras() const; + int32 CalculateDamage(uint8 i, Unit* target) { return m_caster->CalculateSpellDamage(m_spellInfo,i,m_currentBasePoints[i],target); } + bool HaveTargetsForEffect(uint8 effect) const; void Delayed(); void DelayedChannel(); uint32 getState() const { return m_spellState; } void setState(uint32 state) { m_spellState = state; } + void DoCreateItem(uint32 i, uint32 itemtype); void WriteSpellGoTargets( WorldPacket * data ); void WriteAmmoToPacket( WorldPacket * data ); + void SelectSpellTargets(); void SelectEffectTargets(uint32 i, uint32 cur); void SelectTrajTargets(); void FillRaidOrPartyTargets( UnitList &TagUnitMap, Unit* target, float radius, bool raid, bool withPets, bool withcaster ); void FillRaidOrPartyManaPriorityTargets( UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withcaster ); void FillRaidOrPartyHealthPriorityTargets( UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withcaster ); + template<typename T> WorldObject* FindCorpseUsing(); + bool CheckTarget( Unit* target, uint32 eff ); bool CanAutoCast(Unit* target); void CheckSrc() { if(!m_targets.HasSrc()) m_targets.setSrc(m_caster); } void CheckDst() { if(!m_targets.HasDst()) m_targets.setDst(m_caster); } + static void MANGOS_DLL_SPEC SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result); void SendCastResult(SpellCastResult result); void SendSpellStart(); @@ -385,9 +434,11 @@ class Spell void SendChannelStart(uint32 duration); void SendResurrectRequest(Player* target); void SendPlaySpellVisual(uint32 SpellID); + void HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i); void HandleThreatSpells(uint32 spellId); //void HandleAddAura(Unit* Target); + const SpellEntry * const m_spellInfo; int32 m_currentBasePoints[3]; // cache SpellEntry::EffectBasePoints and use for set custom base points Item* m_CastItem; @@ -397,7 +448,9 @@ class Spell uint32 m_preCastSpell; SpellCastTargets m_targets; int8 m_comboPointGain; + UsedSpellMods m_appliedMods; + int32 GetCastTime() const { return m_casttime; } bool IsAutoRepeat() const { return m_autoRepeat; } void SetAutoRepeat(bool rep) { m_autoRepeat = rep; } @@ -410,6 +463,7 @@ class Spell bool IsChannelActive() const { return m_caster->GetUInt32Value(UNIT_CHANNEL_SPELL) != 0; } bool IsMeleeAttackResetSpell() const { return !m_IsTriggeredSpell && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_AUTOATTACK); } bool IsRangedAttackResetSpell() const { return !m_IsTriggeredSpell && /*IsRangedSpell() &&*/ !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT); } + bool IsDeletable() const { return !m_referencedFromCurrentSpell && !m_executedCurrently; } void SetReferencedFromCurrent(bool yes) { m_referencedFromCurrentSpell = yes; } bool IsInterruptable() const { return !m_executedCurrently; } @@ -417,26 +471,40 @@ class Spell uint64 GetDelayStart() const { return m_delayStart; } void SetDelayStart(uint64 m_time) { m_delayStart = m_time; } uint64 GetDelayMoment() const { return m_delayMoment; } + bool IsNeedSendToClient() const; + CurrentSpellTypes GetCurrentContainer(); + Unit* GetCaster() const { return m_caster; } Unit* GetOriginalCaster() const { return m_originalCaster; } int32 GetPowerCost() const { return m_powerCost; } + void UpdatePointers(); // must be used at call Spell code after time delay (non triggered spell cast/update spell call/etc) + bool CheckTargetCreatureType(Unit* target) const; + void AddTriggeredSpell(SpellEntry const* spell) { m_TriggerSpells.push_back(spell); } + void CleanupTargetList(); + void SetSpellValue(SpellValueMod mod, int32 value); //void SetSpellValue(SpellValueMod mod, float value); protected: + void SendLoot(uint64 guid, LootType loottype); + Unit* const m_caster; + SpellValue * const m_spellValue; + uint64 m_originalCasterGUID; // real source of cast (aura caster/etc), used for spell targets selection // e.g. damage around area spell trigered by victim aura and damage enemies of aura caster Unit* m_originalCaster; // cached pointer for m_originalCaster, updated at Spell::UpdatePointers() + Spell** m_selfContainer; // pointer to our spell container (if applicable) Spell** m_triggeringContainer; // pointer to container with spell that has triggered us + //Spell data SpellSchoolMask m_spellSchoolMask; // Spell school (can be overwrite for some spells (wand shoot for example) WeaponAttackType m_attackType; // For weapon based attack @@ -445,18 +513,22 @@ class Spell bool m_canReflect; // can reflect this spell? bool m_autoRepeat; uint8 m_runesState; + uint8 m_delayAtDamageCount; bool isDelayableNoMore() { if(m_delayAtDamageCount >= 2) return true; + m_delayAtDamageCount++; return false; } + // Delayed spells system uint64 m_delayStart; // time of spell delay start, filled by event handler, zero = just started uint64 m_delayMoment; // moment of next delay call, used internally bool m_immediateHandled; // were immediate actions handled? (used by delayed spells only) + // These vars are used in both delayed spell system and modified immediate spell system bool m_referencedFromCurrentSpell; // mark as references to prevent deleted and access by dead pointers bool m_executedCurrently; // mark as executed to prevent deleted and access by dead pointers @@ -464,6 +536,7 @@ class Spell bool m_needComboPoints; uint8 m_applyMultiplierMask; // by effect: damage multiplier needed? float m_damageMultipliers[3]; // by effect: damage multiplier + // Current targets, to be used in SpellEffects (MUST BE USED ONLY IN SPELL EFFECTS) Unit* unitTarget; Item* itemTarget; @@ -471,15 +544,19 @@ class Spell int32 damage; Aura * m_spellAura; // only used in DoAllEffectOnTarget DynamicObject *m_spellDynObj; // only used in DoAllEffectOnTarget + // this is set in Spell Hit, but used in Apply Aura handler DiminishingLevels m_diminishLevel; DiminishingGroup m_diminishGroup; + // ------------------------------------------- GameObject* focusObject; + // Damage and healing in effects need just calculate int32 m_damage; // Damge in effects count here int32 m_healing; // Healing in effects count here int32 m_healthLeech; // Health leech in effects for all targets count here + //****************************************** // Spell trigger system //****************************************** @@ -488,6 +565,7 @@ class Spell uint32 m_procEx; bool m_canTrigger; void prepareDataForTriggerSystem(AuraEffect * triggeredByAura); + //***************************************** // Spell target subsystem //***************************************** @@ -507,6 +585,7 @@ class Spell }; std::list<TargetInfo> m_UniqueTargetInfo; uint8 m_needAliveTargetMask; // Mask req. alive targets + struct GOTargetInfo { uint64 targetGUID; @@ -515,12 +594,14 @@ class Spell bool processed:1; }; std::list<GOTargetInfo> m_UniqueGOTargetInfo; + struct ItemTargetInfo { Item *item; uint8 effectMask; }; std::list<ItemTargetInfo> m_UniqueItemInfo; + void AddUnitTarget(Unit* target, uint32 effIndex); void AddUnitTarget(uint64 unitGUID, uint32 effIndex); void AddGOTarget(GameObject* target, uint32 effIndex); @@ -542,26 +623,34 @@ class Spell void SpellDamageSchoolDmg(uint32 i); void SpellDamageWeaponDmg(uint32 i); void SpellDamageHeal(uint32 i); + void GetSummonPosition(uint32 i, Position &pos, float radius = 0.0f, uint32 count = 0); void SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const *properties); + SpellCastResult CanOpenLock(uint32 effIndex, uint32 lockid, SkillType& skillid, int32& reqSkillValue, int32& skillValue); // ------------------------------------------- + //List For Triggered Spells typedef std::vector<SpellEntry const*> TriggerSpells; TriggerSpells m_TriggerSpells; typedef std::vector< std::pair<SpellEntry const*, int32> > ChanceTriggerSpells; ChanceTriggerSpells m_ChanceTriggerSpells; + uint32 m_spellState; uint32 m_timer; + bool m_IsTriggeredSpell; + // if need this can be replaced by Aura copy // we can't store original aura link to prevent access to deleted auras // and in same time need aura data and after aura deleting. SpellEntry const* m_triggeredByAuraSpell; + uint32 m_customAttr; bool m_skipCheck; uint32 m_effectMask; uint8 m_auraScaleMask; + #ifdef MAP_BASED_RAND_GEN int32 irand(int32 min, int32 max) { return int32 (m_caster->GetMap()->mtRand.randInt(max - min)) + min; } uint32 urand(uint32 min, uint32 max) { return m_caster->GetMap()->mtRand.randInt(max - min) + min; } @@ -570,6 +659,7 @@ class Spell double rand_chance() { return m_caster->GetMap()->mtRand.randExc(100.0); } #endif }; + namespace Trinity { struct TRINITY_DLL_DECL SpellNotifierCreatureAndPlayer @@ -581,6 +671,7 @@ namespace Trinity const Unit * const i_source; uint32 i_entry; const Position * const i_pos; + SpellNotifierCreatureAndPlayer(Unit *source, std::list<Unit*> &data, float radius, SpellNotifyPushType type, SpellTargets TargetType = SPELL_TARGETS_ENEMY, const Position *pos = NULL, uint32 entry = 0) : i_source(source), i_data(&data), i_radius(radius), i_push_type(type) @@ -588,13 +679,16 @@ namespace Trinity { assert(i_source); } + template<class T> inline void Visit(GridRefManager<T> &m) { for(typename GridRefManager<T>::iterator itr = m.begin(); itr != m.end(); ++itr) { Unit *target = (Unit*)itr->getSource(); + if(!target->InSamePhase(i_source)) continue; + switch (i_TargetType) { case SPELL_TARGETS_ENEMY: @@ -627,6 +721,7 @@ namespace Trinity default: break; } + switch(i_push_type) { case PUSH_SRC_CENTER: @@ -655,24 +750,29 @@ namespace Trinity } } } + #ifdef WIN32 template<> inline void Visit(CorpseMapType & ) {} template<> inline void Visit(GameObjectMapType & ) {} template<> inline void Visit(DynamicObjectMapType & ) {} #endif }; + #ifndef WIN32 template<> inline void SpellNotifierCreatureAndPlayer::Visit(CorpseMapType& ) {} template<> inline void SpellNotifierCreatureAndPlayer::Visit(GameObjectMapType& ) {} template<> inline void SpellNotifierCreatureAndPlayer::Visit(DynamicObjectMapType& ) {} #endif } + typedef void(Spell::*pEffect)(uint32 i); + class SpellEvent : public BasicEvent { public: SpellEvent(Spell* spell); virtual ~SpellEvent(); + virtual bool Execute(uint64 e_time, uint32 p_time); virtual void Abort(uint64 e_time); virtual bool IsDeletable() const; |