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authorQAston <none@none>2009-07-22 17:10:30 +0200
committerQAston <none@none>2009-07-22 17:10:30 +0200
commit2ff21d4cefc6c871790676de9461f5bd105bde66 (patch)
tree792e50dfdd0f3dc39624e73cda72633db491ceb0 /src/game/SpellAuras.h
parenta00473d79510f80ae1fd6b4ed882d0e696c22659 (diff)
*Implement Aura Type 247 (SPELL_AURA_CLONE_CASTER) and 279 (SPELL_AURA_INITIALIZE_IMAGES)
*Handle CMSG_GET_MIRRORIMAGE_DATA opcode. *Save Minions follow angle to allow themmoving in a formation *Improvements in SpellAI: correctly evade and select attack target for creatures without threat list *Use SpellAI instead of PetAI for not controllable guardians *Only guardians with SUMMON_TYPE_PET are controllable now *Add script and template data for Mirror Image. *Thanks to Drahy for help. --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellAuras.h')
-rw-r--r--src/game/SpellAuras.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/SpellAuras.h b/src/game/SpellAuras.h
index 942d0c574b3..8b780520849 100644
--- a/src/game/SpellAuras.h
+++ b/src/game/SpellAuras.h
@@ -335,6 +335,8 @@ class TRINITY_DLL_SPEC AuraEffect
void HandleCharmConvert(bool apply, bool Real, bool changeAmount);
void HandleReflectSpells( bool Apply, bool Real , bool changeAmount);
void HandleModArmorPenetrationPct(bool Apply, bool Real, bool changeAmount);
+ void HandleAuraInitializeImages(bool Apply, bool Real, bool changeAmount);
+ void HandleAuraCloneCaster(bool Apply, bool Real, bool changeAmount);
int32 CalculateCrowdControlAuraAmount(Unit * caster);