diff options
author | QAston <none@none> | 2009-07-22 17:10:30 +0200 |
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committer | QAston <none@none> | 2009-07-22 17:10:30 +0200 |
commit | 2ff21d4cefc6c871790676de9461f5bd105bde66 (patch) | |
tree | 792e50dfdd0f3dc39624e73cda72633db491ceb0 /src/game/SpellAuras.h | |
parent | a00473d79510f80ae1fd6b4ed882d0e696c22659 (diff) |
*Implement Aura Type 247 (SPELL_AURA_CLONE_CASTER) and 279 (SPELL_AURA_INITIALIZE_IMAGES)
*Handle CMSG_GET_MIRRORIMAGE_DATA opcode.
*Save Minions follow angle to allow themmoving in a formation
*Improvements in SpellAI: correctly evade and select attack target for creatures without threat list
*Use SpellAI instead of PetAI for not controllable guardians
*Only guardians with SUMMON_TYPE_PET are controllable now
*Add script and template data for Mirror Image.
*Thanks to Drahy for help.
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellAuras.h')
-rw-r--r-- | src/game/SpellAuras.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/SpellAuras.h b/src/game/SpellAuras.h index 942d0c574b3..8b780520849 100644 --- a/src/game/SpellAuras.h +++ b/src/game/SpellAuras.h @@ -335,6 +335,8 @@ class TRINITY_DLL_SPEC AuraEffect void HandleCharmConvert(bool apply, bool Real, bool changeAmount); void HandleReflectSpells( bool Apply, bool Real , bool changeAmount); void HandleModArmorPenetrationPct(bool Apply, bool Real, bool changeAmount); + void HandleAuraInitializeImages(bool Apply, bool Real, bool changeAmount); + void HandleAuraCloneCaster(bool Apply, bool Real, bool changeAmount); int32 CalculateCrowdControlAuraAmount(Unit * caster); |