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authormaximius <none@none>2009-10-17 16:20:24 -0700
committermaximius <none@none>2009-10-17 16:20:24 -0700
commit3f338cc1c328c7280957583b50598292cd8fb64b (patch)
treeca209c2cd024e3902b7844b3224bceff7c5bb570 /src/game/SpellAuras.h
parente585187b248f48b3c6e9247b49fa07c6565d65e5 (diff)
*Massive cleanup redux.
--HG-- branch : trunk
Diffstat (limited to 'src/game/SpellAuras.h')
-rw-r--r--src/game/SpellAuras.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/SpellAuras.h b/src/game/SpellAuras.h
index 821e208d6b7..3730107461a 100644
--- a/src/game/SpellAuras.h
+++ b/src/game/SpellAuras.h
@@ -45,7 +45,7 @@ typedef void(AuraEffect::*pAuraHandler)(bool Apply, bool Real, bool changeAmount
// each setting object update field code line moved under if(Real) check is significant Trinity speedup, and less server->client data sends
// each packet sending code moved under if(Real) check is _large_ Trinity speedup, and lot less server->client data sends
//
-// changeAmount == true at changing existing aura amount - called wit real == false
+// changeAmount == true at changing existing aura amount - called wit real == false
// if aura has amount dependant effect handler has to allow proceeding it
// example: change speed aura, modifier aura
@@ -113,7 +113,7 @@ class TRINITY_DLL_SPEC Aura
bool HasEffect(uint8 effIndex) const {return bool (m_partAuras[effIndex]);}
inline void HandleEffects(bool apply)
{
- for (uint8 i = 0; i<MAX_SPELL_EFFECTS;++i)
+ for (uint8 i = 0; i<MAX_SPELL_EFFECTS; ++i)
if (m_partAuras[i])
m_target->HandleAuraEffect(m_partAuras[i], apply);
}