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authorQAston <none@none>2009-08-28 20:54:58 +0200
committerQAston <none@none>2009-08-28 20:54:58 +0200
commitb6a9c84aa0f0a006f4de355b77bb9858b7593956 (patch)
tree5ff8d926518d5159fd1eb60dc86a8f7601a8ea97 /src/game/SpellAuras.h
parent6a988ad6f0750dc35290d132f8a9ff8d88170bf2 (diff)
*Update spell_proc_event entry for Bloodsurge.
*Bring back charge drop on magnet spell redirection. --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellAuras.h')
-rw-r--r--src/game/SpellAuras.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellAuras.h b/src/game/SpellAuras.h
index 1c94be8034a..4fe680f26fc 100644
--- a/src/game/SpellAuras.h
+++ b/src/game/SpellAuras.h
@@ -403,7 +403,7 @@ class TRINITY_DLL_SPEC AuraEffect
bool m_isPersistent:1;
bool m_isApplied:1;
private:
- int32 IsPeriodicTickCrit(Unit const * pCaster) const;
+ bool IsPeriodicTickCrit(Unit const * pCaster) const;
};
class TRINITY_DLL_SPEC AreaAuraEffect : public AuraEffect