diff options
author | QAston <none@none> | 2009-08-13 00:52:05 +0200 |
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committer | QAston <none@none> | 2009-08-13 00:52:05 +0200 |
commit | ba91c78ceb428129c366d69b0057e68dcfa86fd5 (patch) | |
tree | 734311d85101ee29e52193f02ba59d2770e640dd /src/game/SpellAuras.h | |
parent | 348116f6f8c115c1505dc6521551618f9c5cbbcf (diff) |
*Update Mana Shield Spell Power Coefficient - by fukifat.
*Add function void AuraEffect::HandleAuraEffectSpecificMods(bool apply, bool Real, bool changeAmount), and aura effect specific stuff to it.
*More correct aura scaling with lvl for area auras.
*Prevent exploits with relog while having auras with modified amount.
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellAuras.h')
-rw-r--r-- | src/game/SpellAuras.h | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/game/SpellAuras.h b/src/game/SpellAuras.h index c1756a0429f..3c0f902792d 100644 --- a/src/game/SpellAuras.h +++ b/src/game/SpellAuras.h @@ -222,7 +222,6 @@ class TRINITY_DLL_SPEC AuraEffect void HandlePeriodicTriggerSpellWithValue(bool apply, bool Real, bool changeAmount); void HandlePeriodicEnergize(bool Apply, bool Real, bool changeAmount); void HandleAuraModResistanceExclusive(bool Apply, bool Real, bool changeAmount); - void HandleAuraSafeFall(bool Apply, bool Real, bool changeAmount); void HandleAuraModPetTalentsPoints(bool Apply, bool Real, bool changeAmount); void HandleModStealth(bool Apply, bool Real, bool changeAmount); void HandleInvisibility(bool Apply, bool Real, bool changeAmount); @@ -321,9 +320,7 @@ class TRINITY_DLL_SPEC AuraEffect void HandleForceMoveForward(bool apply, bool Real, bool changeAmount); void HandleAuraModResistenceOfStatPercent(bool apply, bool Real, bool changeAmount); void HandleAuraPowerBurn(bool apply, bool Real, bool changeAmount); - void HandleSchoolAbsorb(bool apply, bool Real, bool changeAmount); void HandlePreventFleeing(bool apply, bool Real, bool changeAmount); - void HandleManaShield(bool apply, bool Real, bool changeAmount); void HandleArenaPreparation(bool apply, bool Real, bool changeAmount); void HandleAuraConvertRune(bool apply, bool Real, bool changeAmount); void HandleAuraIncreaseBaseHealthPercent(bool Apply, bool Real, bool changeAmount); @@ -331,10 +328,10 @@ class TRINITY_DLL_SPEC AuraEffect void HandlePhase(bool Apply, bool Real, bool changeAmount); void HandleAuraAllowOnlyAbility(bool apply, bool Real, bool changeAmount); void HandleCharmConvert(bool apply, bool Real, bool changeAmount); - void HandleReflectSpells( bool Apply, bool Real , bool changeAmount); void HandleAuraInitializeImages(bool Apply, bool Real, bool changeAmount); void HandleAuraCloneCaster(bool Apply, bool Real, bool changeAmount); + void HandleAuraEffectSpecificMods(bool apply, bool Real, bool changeAmount); int32 CalculateCrowdControlAuraAmount(Unit * caster); // add/remove SPELL_AURA_MOD_SHAPESHIFT (36) linked auras |