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authorQAston <none@none>2009-08-13 00:52:05 +0200
committerQAston <none@none>2009-08-13 00:52:05 +0200
commitba91c78ceb428129c366d69b0057e68dcfa86fd5 (patch)
tree734311d85101ee29e52193f02ba59d2770e640dd /src/game/SpellAuras.h
parent348116f6f8c115c1505dc6521551618f9c5cbbcf (diff)
*Update Mana Shield Spell Power Coefficient - by fukifat.
*Add function void AuraEffect::HandleAuraEffectSpecificMods(bool apply, bool Real, bool changeAmount), and aura effect specific stuff to it. *More correct aura scaling with lvl for area auras. *Prevent exploits with relog while having auras with modified amount. --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellAuras.h')
-rw-r--r--src/game/SpellAuras.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/game/SpellAuras.h b/src/game/SpellAuras.h
index c1756a0429f..3c0f902792d 100644
--- a/src/game/SpellAuras.h
+++ b/src/game/SpellAuras.h
@@ -222,7 +222,6 @@ class TRINITY_DLL_SPEC AuraEffect
void HandlePeriodicTriggerSpellWithValue(bool apply, bool Real, bool changeAmount);
void HandlePeriodicEnergize(bool Apply, bool Real, bool changeAmount);
void HandleAuraModResistanceExclusive(bool Apply, bool Real, bool changeAmount);
- void HandleAuraSafeFall(bool Apply, bool Real, bool changeAmount);
void HandleAuraModPetTalentsPoints(bool Apply, bool Real, bool changeAmount);
void HandleModStealth(bool Apply, bool Real, bool changeAmount);
void HandleInvisibility(bool Apply, bool Real, bool changeAmount);
@@ -321,9 +320,7 @@ class TRINITY_DLL_SPEC AuraEffect
void HandleForceMoveForward(bool apply, bool Real, bool changeAmount);
void HandleAuraModResistenceOfStatPercent(bool apply, bool Real, bool changeAmount);
void HandleAuraPowerBurn(bool apply, bool Real, bool changeAmount);
- void HandleSchoolAbsorb(bool apply, bool Real, bool changeAmount);
void HandlePreventFleeing(bool apply, bool Real, bool changeAmount);
- void HandleManaShield(bool apply, bool Real, bool changeAmount);
void HandleArenaPreparation(bool apply, bool Real, bool changeAmount);
void HandleAuraConvertRune(bool apply, bool Real, bool changeAmount);
void HandleAuraIncreaseBaseHealthPercent(bool Apply, bool Real, bool changeAmount);
@@ -331,10 +328,10 @@ class TRINITY_DLL_SPEC AuraEffect
void HandlePhase(bool Apply, bool Real, bool changeAmount);
void HandleAuraAllowOnlyAbility(bool apply, bool Real, bool changeAmount);
void HandleCharmConvert(bool apply, bool Real, bool changeAmount);
- void HandleReflectSpells( bool Apply, bool Real , bool changeAmount);
void HandleAuraInitializeImages(bool Apply, bool Real, bool changeAmount);
void HandleAuraCloneCaster(bool Apply, bool Real, bool changeAmount);
+ void HandleAuraEffectSpecificMods(bool apply, bool Real, bool changeAmount);
int32 CalculateCrowdControlAuraAmount(Unit * caster);
// add/remove SPELL_AURA_MOD_SHAPESHIFT (36) linked auras