diff options
author | QAston <none@none> | 2010-01-22 18:06:01 +0100 |
---|---|---|
committer | QAston <none@none> | 2010-01-22 18:06:01 +0100 |
commit | c1aa60aaab82733ebb91ce31281f85edf8e7618d (patch) | |
tree | 44de82d7e0df6d141c0e38175ad91eedd46e1575 /src/game/SpellAuras.h | |
parent | 7bfea3fea3397f936046c1856840a3a9def8ee6a (diff) |
*Run grid searches for area auras every 500ms instead of every unit update
*Fix a stupid typo which caused memory leak in Unit::RemoveOwnedAura
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellAuras.h')
-rw-r--r-- | src/game/SpellAuras.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/SpellAuras.h b/src/game/SpellAuras.h index 8d0a11c4877..dfa5fca6432 100644 --- a/src/game/SpellAuras.h +++ b/src/game/SpellAuras.h @@ -33,6 +33,9 @@ class AuraEffect; class Aura; class DynamicObject; +// update aura target map every 500 ms instead of every update - reduce amount of grid searcher calls +#define UPDATE_TARGET_MAP_INTERVAL 500 + class AuraApplication { friend AuraApplication * Unit::__ApplyAura(Aura * aura); @@ -172,6 +175,7 @@ class TRINITY_DLL_SPEC Aura int32 m_maxDuration; // Max aura duration int32 m_duration; // Current time int32 m_timeCla; // Timer for power per sec calcultion + int32 m_updateTargetMapInterval; // Timer for UpdateTargetMapOfEffect uint8 const m_casterLevel; // Aura level (store caster level for correct show level dep amount) uint8 m_procCharges; // Aura charges (0 for infinite) |